a3js 0.0.44 → 0.0.45

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package/dist/a3js.es.js CHANGED
@@ -745,7 +745,7 @@ class hi {
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  removeOneselfFromPhysics(e) {
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  this.colliders.forEach((t) => {
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  e.world.removeCollider(t, !0), ft.delete(t.handle);
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- }), this.body && e.world.removeRigidBody(this.body);
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+ }), this.colliders.length = 0, this.body && (e.world.removeRigidBody(this.body), this.body = void 0);
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  }
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  // ここはなんとかできそうな気もするけど、とりあえず。
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  isGrounded() {
@@ -1028,7 +1028,7 @@ class ks {
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  this.controller = e.world.createCharacterController(this.completeOptions.offset), this.colliderDesc && (this.collider = e.world.createCollider(this.colliderDesc)), this.collider && this.objectA3 && ft.set(this.collider.handle, this.objectA3);
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  }
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  removeOneselfFromPhysics(e) {
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- this.collider && (e.world.removeCollider(this.collider, !1), ft.delete(this.collider.handle));
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+ this.collider && (e.world.removeCollider(this.collider, !1), ft.delete(this.collider.handle), this.collider = void 0);
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  }
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  setPosition(e) {
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  this.tmpV1.set(e), this.tmpV1.add(this.capsuleCenter), this.nextLocation.set(this.tmpV1);
@@ -1129,7 +1129,7 @@ class xs {
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  this.physicsWorld = e, this.bodyDesc && (this.body = e.world.createRigidBody(this.bodyDesc), this.body.setEnabledRotations(!1, !1, !1, !0), this.body.setTranslation(this.transform.loc, !0), this.body.setRotation(this.transform.quat, !0)), this.colliderDesc && (this.collider = e.world.createCollider(this.colliderDesc, this.body)), this.collider && this.objectA3 && ft.set(this.collider.handle, this.objectA3);
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  }
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  removeOneselfFromPhysics(e) {
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- this.collider && (e.world.removeCollider(this.collider, !0), ft.delete(this.collider.handle)), this.body && e.world.removeRigidBody(this.body), this.physicsWorld = void 0;
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+ this.collider && (e.world.removeCollider(this.collider, !0), ft.delete(this.collider.handle), this.collider = void 0), this.body && (e.world.removeRigidBody(this.body), this.body = void 0), this.physicsWorld = void 0;
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  }
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  setPosition(e) {
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  }
@@ -12276,6 +12276,7 @@ const gA = {
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  meshopt: !0
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  };
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  function lo(i = {}) {
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+ re.Cache.enabled = !0;
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  const e = {
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  ...gA,
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  ...i
@@ -13479,7 +13480,7 @@ class _A {
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  }
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  }
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  removeOneselfFromPhysics(e) {
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- this.chassisCollider && (e.world.removeCollider(this.chassisCollider, !1), ft.delete(this.chassisCollider.handle)), this.chassisBody && e.world.removeRigidBody(this.chassisBody);
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+ this.chassisCollider && (e.world.removeCollider(this.chassisCollider, !0), ft.delete(this.chassisCollider.handle), this.chassisCollider = void 0), this.chassisBody && e.world.removeRigidBody(this.chassisBody), this.chassisBody = void 0;
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  }
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  setPosition(e) {
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  }