a2bei4-utils 1.0.0 → 1.0.2

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Files changed (57) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +2 -2
  3. package/dist/a2bei4.utils.cjs.js +1051 -250
  4. package/dist/a2bei4.utils.cjs.js.map +1 -1
  5. package/dist/a2bei4.utils.cjs.min.js +1 -1
  6. package/dist/a2bei4.utils.cjs.min.js.map +1 -1
  7. package/dist/a2bei4.utils.esm.js +1047 -251
  8. package/dist/a2bei4.utils.esm.js.map +1 -1
  9. package/dist/a2bei4.utils.esm.min.js +1 -1
  10. package/dist/a2bei4.utils.esm.min.js.map +1 -1
  11. package/dist/a2bei4.utils.umd.js +1051 -250
  12. package/dist/a2bei4.utils.umd.js.map +1 -1
  13. package/dist/a2bei4.utils.umd.min.js +1 -1
  14. package/dist/a2bei4.utils.umd.min.js.map +1 -1
  15. package/dist/arr.cjs +27 -27
  16. package/dist/arr.cjs.map +1 -1
  17. package/dist/arr.js +27 -27
  18. package/dist/arr.js.map +1 -1
  19. package/dist/audio.cjs +281 -0
  20. package/dist/audio.cjs.map +1 -0
  21. package/dist/audio.js +278 -0
  22. package/dist/audio.js.map +1 -0
  23. package/dist/common.cjs +6 -6
  24. package/dist/common.cjs.map +1 -1
  25. package/dist/common.js +6 -6
  26. package/dist/common.js.map +1 -1
  27. package/dist/download.cjs +43 -0
  28. package/dist/download.cjs.map +1 -1
  29. package/dist/download.js +43 -1
  30. package/dist/download.js.map +1 -1
  31. package/dist/evt.cjs +148 -148
  32. package/dist/evt.cjs.map +1 -1
  33. package/dist/evt.js +148 -148
  34. package/dist/evt.js.map +1 -1
  35. package/dist/id.cjs +68 -68
  36. package/dist/id.cjs.map +1 -1
  37. package/dist/id.js +68 -68
  38. package/dist/id.js.map +1 -1
  39. package/dist/timer.cjs +0 -1
  40. package/dist/timer.cjs.map +1 -1
  41. package/dist/timer.js +0 -1
  42. package/dist/timer.js.map +1 -1
  43. package/dist/tree.cjs +75 -0
  44. package/dist/tree.cjs.map +1 -1
  45. package/dist/tree.js +75 -1
  46. package/dist/tree.js.map +1 -1
  47. package/dist/webSocket.cjs +409 -0
  48. package/dist/webSocket.cjs.map +1 -0
  49. package/dist/webSocket.js +407 -0
  50. package/dist/webSocket.js.map +1 -0
  51. package/package.json +12 -1
  52. package/readme.txt +8 -5
  53. package/types/audio.d.ts +57 -0
  54. package/types/download.d.ts +12 -1
  55. package/types/index.d.ts +208 -2
  56. package/types/tree.d.ts +17 -1
  57. package/types/webSocket.d.ts +124 -0
package/dist/tree.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"tree.js","sources":["../src/source/tree.js"],"sourcesContent":["/**\n * 把嵌套树拍平成 `{ [id]: node }` 映射,同时把原 `children` 置为 `null`。\n *\n * @template T extends Record<PropertyKey, any>\n * @param {T[]} data - 嵌套树森林\n * @param {string} [idKey='id'] - 主键字段\n * @param {string} [childrenKey='children'] - 子节点字段\n * @returns {Record<string, T & { [k in typeof childrenKey]: null }>} id→节点的映射表\n */\nexport function nestedTree2IdMap(data, idKey = \"id\", childrenKey = \"children\") {\n const retObj = {};\n function fn(nodes) {\n if (Array.isArray(nodes) && nodes.length > 0) {\n nodes.forEach((node) => {\n retObj[node[idKey]] = { ...node };\n retObj[node[idKey]][childrenKey] = null;\n\n fn(node[childrenKey]);\n });\n }\n }\n fn(data);\n return retObj;\n}\n\n/**\n * 把**已包含完整父子关系**的扁平节点列表还原成嵌套树(森林)。\n *\n * @template T extends Record<PropertyKey, any>\n * @param {T[]} nodes - 扁平节点列表(必须包含 id / parentId)\n * @param {number | string} [parentId=0] - 根节点标识值\n * @param {Object} [opts] - 字段映射配置\n * @param {string} [opts.idKey='id'] - 节点主键\n * @param {string} [opts.parentKey='parentId'] - 父节点外键\n * @param {string} [opts.childrenKey='children'] - 存放子节点的字段\n * @returns {(T & { [k in typeof childrenKey]: T[] })[]} 嵌套树森林\n */\nexport function flatCompleteTree2NestedTree(nodes, parentId = 0, { idKey = \"id\", parentKey = \"parentId\", childrenKey = \"children\" } = {}) {\n const map = new Map(); // id -> node\n const items = []; // 多根森林\n\n // 1. 初始化:保证每个节点都有 children,并存入 map\n for (const item of nodes) {\n const node = { ...item, [childrenKey]: [] };\n map.set(item[idKey], node);\n }\n\n // 2. 建立父子关系\n for (const item of nodes) {\n const node = map.get(item[idKey]);\n const parentIdVal = item[parentKey];\n\n if (parentIdVal === parentId) {\n // 根层\n items.push(node);\n } else {\n // 非根层:找到父节点,把自己挂上去\n const parent = map.get(parentIdVal);\n if (parent) parent[childrenKey].push(node);\n // 如果 parent 不存在,说明数据不完整,可自定义处理\n }\n }\n\n return items;\n}\n\n/**\n * 在嵌套树中按 `id` 递归查找节点,并返回其指定属性值。\n *\n * @template T extends Record<PropertyKey, any>\n * @param {string | number} id - 要查找的 id\n * @param {T[]} arr - 嵌套树森林\n * @param {string} [resultKey='name'] - 需要返回的字段\n * @param {string} [idKey='id'] - 主键字段\n * @param {string} [childrenKey='children'] - 子节点字段\n * @returns {any} 找到的值;未找到返回 `undefined`\n */\nexport const findObjAttrValueById = function findObjAttrValueByIdFn(id, arr, resultKey = \"name\", idKey = \"id\", childrenKey = \"children\") {\n if (Array.isArray(arr) && arr.length > 0) {\n for (let i = 0; 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1
+ {"version":3,"file":"tree.js","sources":["../src/source/tree.js"],"sourcesContent":["/**\n * 把嵌套树拍平成 `{ [id]: node }` 映射,同时把原 `children` 置为 `null`。\n *\n * @template T extends Record<PropertyKey, any>\n * @param {T[]} data - 嵌套树森林\n * @param {string} [idKey='id'] - 主键字段\n * @param {string} [childrenKey='children'] - 子节点字段\n * @returns {Record<string, T & { [k in typeof childrenKey]: null }>} id→节点的映射表\n */\nexport function nestedTree2IdMap(data, idKey = \"id\", childrenKey = \"children\") {\n const retObj = {};\n function fn(nodes) {\n if (Array.isArray(nodes) && nodes.length > 0) {\n nodes.forEach((node) => {\n retObj[node[idKey]] = { ...node };\n retObj[node[idKey]][childrenKey] = null;\n\n fn(node[childrenKey]);\n });\n }\n }\n fn(data);\n return retObj;\n}\n\n/**\n * 把**已包含完整父子关系**的扁平节点列表还原成嵌套树(森林)。\n *\n * @template T extends Record<PropertyKey, any>\n * @param {T[]} nodes - 扁平节点列表(必须包含 id / parentId)\n * @param {number | string} [parentId=0] - 根节点标识值\n * @param {Object} [opts] - 字段映射配置\n * @param {string} [opts.idKey='id'] - 节点主键\n * @param {string} [opts.parentKey='parentId'] - 父节点外键\n * @param {string} [opts.childrenKey='children'] - 存放子节点的字段\n * @returns {(T & { [k in typeof childrenKey]: T[] })[]} 嵌套树森林\n */\nexport function flatCompleteTree2NestedTree(nodes, parentId = 0, { idKey = \"id\", parentKey = \"parentId\", childrenKey = \"children\" } = {}) {\n const map = new Map(); // id -> node\n const items = []; // 多根森林\n\n // 1. 初始化:保证每个节点都有 children,并存入 map\n for (const item of nodes) {\n const node = { ...item, [childrenKey]: [] };\n map.set(item[idKey], node);\n }\n\n // 2. 建立父子关系\n for (const item of nodes) {\n const node = map.get(item[idKey]);\n const parentIdVal = item[parentKey];\n\n if (parentIdVal === parentId) {\n // 根层\n items.push(node);\n } else {\n // 非根层:找到父节点,把自己挂上去\n const parent = map.get(parentIdVal);\n if (parent) parent[childrenKey].push(node);\n // 如果 parent 不存在,说明数据不完整,可自定义处理\n }\n }\n\n return items;\n}\n\n/**\n * 在嵌套树中按 `id` 递归查找节点,并返回其指定属性值。\n *\n * @template T extends Record<PropertyKey, any>\n * @param {string | number} id - 要查找的 id\n * @param {T[]} arr - 嵌套树森林\n * @param {string} [resultKey='name'] - 需要返回的字段\n * @param {string} [idKey='id'] - 主键字段\n * @param {string} [childrenKey='children'] - 子节点字段\n * @returns {any} 找到的值;未找到返回 `undefined`\n */\nexport const findObjAttrValueById = function findObjAttrValueByIdFn(id, arr, resultKey = \"name\", idKey = \"id\", childrenKey = \"children\") {\n if (Array.isArray(arr) && arr.length > 0) {\n for (let i = 0; i < arr.length; i++) {\n const item = arr[i];\n if (item[idKey]?.toString() === id?.toString()) {\n return item[resultKey];\n } else if (Array.isArray(item[childrenKey]) && item[childrenKey].length > 0) {\n const result = findObjAttrValueByIdFn(id, item[childrenKey], resultKey, idKey, childrenKey);\n if (result) {\n return result;\n }\n }\n }\n }\n};\n\n/**\n * 从服务端返回的已选 id 数组里,提取出\n * 1. 叶子节点\n * 2. 所有子节点都被选中的父节点\n * 其余父节点一律丢弃(由前端 Tree 自动算半选)\n *\n * @param {Array} treeData 完整树\n * @param {Array} selectedKeys 后端给的选中 id 数组\n * @param {String} idKey 节点唯一字段\n * @param {String} childrenKey 子节点字段\n * @returns {{checked: string[], halfChecked: string[]}}\n */\nexport function extractFullyCheckedKeys(treeData, selectedKeys, idKey = \"id\", childrenKey = \"children\") {\n const selectedSet = new Set(selectedKeys);\n const checked = new Set();\n const halfChecked = new Set();\n\n /* 返回值含义\n 0 - 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@@ -0,0 +1,409 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * @class WebSocketManager - 一个纯粹、强大的 WebSocket 连接管理引擎
5
+ *
6
+ * @features
7
+ * - 智能断线重连 (指数退避算法)
8
+ * - 网络状态监听
9
+ * - 高度可定制的心跳保活机制 (通过注入函数实现)
10
+ * - 页面可见性 API 集成
11
+ * - 消息发送队列
12
+ * - 清晰的生命周期管理
13
+ * - 优雅的资源销毁
14
+ * - 可配置的数据序列化/反序列化
15
+ * - 纯粹的消息传递,不关心消息内容
16
+ */
17
+ class WebSocketManager {
18
+ /**
19
+ * @param {string} url - WebSocket 服务器的地址
20
+ * @param {object} [options={}] - 配置选项
21
+ * @param {number} [options.heartbeatInterval=30000] - 心跳间隔 (毫秒)
22
+ * @param {number} [options.heartbeatTimeout=10000] - 心跳超时时间 (毫秒)
23
+ * @param {number} [options.reconnectBaseInterval=1000] - 重连基础间隔 (毫秒)
24
+ * @param {number} [options.maxReconnectInterval=30000] - 最大重连间隔 (毫秒)
25
+ * @param {number} [options.maxReconnectAttempts=Infinity] - 最大重连次数
26
+ * @param {boolean} [options.autoConnect=true] - 是否在实例化后自动连接
27
+ * @param {boolean} [options.serializeData=false] - 发送数据时是否自动序列化为JSON字符串
28
+ * @param {boolean} [options.deserializeData=false] - 接收数据时是否自动反序列化为JSON对象
29
+ * @param {function|null} [options.getPingMessage=null] - 返回要发送的 ping 消息内容的函数。如果为 null,则不发送心跳。
30
+ * @param {function|null} [options.isPongMessage=null] - 判断接收到的消息是否为 pong 的函数。接收 MessageEvent 对象作为参数,返回布尔值。
31
+ * @param {object} [options.protocols] - WebSocket 协议
32
+ */
33
+ constructor(url, options = {}) {
34
+ this.url = url;
35
+
36
+ // 默认的心跳实现,用于向后兼容
37
+ const defaultGetPingMessage = () => JSON.stringify({ type: "ping" });
38
+ const defaultIsPongMessage = (event) => {
39
+ try {
40
+ const message = JSON.parse(event.data);
41
+ return message.type === "pong";
42
+ } catch (e) {
43
+ return false;
44
+ }
45
+ };
46
+
47
+ this.options = {
48
+ heartbeatInterval: 30000,
49
+ heartbeatTimeout: 10000,
50
+ reconnectBaseInterval: 1000,
51
+ maxReconnectInterval: 30000,
52
+ maxReconnectAttempts: Infinity,
53
+ autoConnect: true,
54
+ serializeData: false,
55
+ deserializeData: false,
56
+ getPingMessage: defaultGetPingMessage, // 默认提供 ping 消息生成器
57
+ isPongMessage: defaultIsPongMessage, // 默认提供 pong 消息判断器
58
+ ...options
59
+ };
60
+
61
+ // WebSocket 实例
62
+ this.ws = null;
63
+
64
+ // 状态管理
65
+ this.readyState = WebSocket.CLOSED;
66
+ this.reconnectAttempts = 0;
67
+ this.forcedClose = false;
68
+ this.isReconnecting = false;
69
+
70
+ // 定时器
71
+ this.heartbeatTimer = null;
72
+ this.heartbeatTimeoutTimer = null;
73
+ this.reconnectTimer = null;
74
+
75
+ // 消息队列
76
+ this.messageQueue = [];
77
+
78
+ // 事件监听器
79
+ this.listeners = new Map();
80
+
81
+ // 绑定方法上下文
82
+ this._onOpen = this._onOpen.bind(this);
83
+ this._onMessage = this._onMessage.bind(this);
84
+ this._onClose = this._onClose.bind(this);
85
+ this._onError = this._onError.bind(this);
86
+ this._handleVisibilityChange = this._handleVisibilityChange.bind(this);
87
+ this._handleOnline = this._handleOnline.bind(this);
88
+ this._handleOffline = this._handleOffline.bind(this);
89
+
90
+ this._setupEventListeners();
91
+
92
+ if (this.options.autoConnect) {
93
+ this.connect();
94
+ }
95
+ }
96
+
97
+ // --- 公共 API ---
98
+
99
+ /**
100
+ * 连接到 WebSocket 服务器
101
+ */
102
+ connect() {
103
+ if (this.ws && (this.ws.readyState === WebSocket.CONNECTING || this.ws.readyState === WebSocket.OPEN)) {
104
+ return;
105
+ }
106
+
107
+ this.forcedClose = false;
108
+ this._updateReadyState(WebSocket.CONNECTING);
109
+ console.log(`[WS] 正在连接到 ${this.url}...`);
110
+ this._emit("connecting");
111
+
112
+ try {
113
+ this.ws = new WebSocket(this.url, this.options.protocols);
114
+ this.ws.onopen = this._onOpen;
115
+ this.ws.onmessage = this._onMessage;
116
+ this.ws.onclose = this._onClose;
117
+ this.ws.onerror = this._onError;
118
+ } catch (error) {
119
+ console.error("[WS] 连接失败:", error);
120
+ this._onError(error);
121
+ }
122
+ }
123
+
124
+ /**
125
+ * 发送数据
126
+ * @param {string|object|ArrayBuffer|Blob} data - 要发送的数据
127
+ */
128
+ send(data) {
129
+ if (this.readyState === WebSocket.OPEN) {
130
+ let message;
131
+ // 根据配置决定是否序列化数据
132
+ if (this.options.serializeData) {
133
+ message = JSON.stringify(data);
134
+ } else {
135
+ message = data;
136
+ }
137
+ this.ws.send(message);
138
+ console.log("[WS] 消息已发送:", message);
139
+ } else {
140
+ console.warn("[WS] 连接未打开,消息已加入队列:", data);
141
+ this.messageQueue.push(data);
142
+ }
143
+ }
144
+
145
+ /**
146
+ * 主动关闭连接
147
+ * @param {number} [code=1000] - 关闭代码
148
+ * @param {string} [reason=''] - 关闭原因
149
+ */
150
+ close(code = 1000, reason = "Normal closure") {
151
+ this.forcedClose = true;
152
+ this._stopHeartbeat();
153
+ this._clearReconnectTimer();
154
+ if (this.ws && this.ws.readyState === WebSocket.OPEN) {
155
+ this.ws.close(code, reason);
156
+ } else {
157
+ this._updateReadyState(WebSocket.CLOSED);
158
+ this._emit("close", { code, reason, wasClean: true });
159
+ }
160
+ }
161
+
162
+ /**
163
+ * 彻底销毁实例,清理所有资源
164
+ */
165
+ destroy() {
166
+ console.log("[WS] 正在销毁实例...");
167
+ this.close(1000, "Instance destroyed");
168
+ this._removeEventListeners();
169
+ this.messageQueue = [];
170
+ this.listeners.clear();
171
+ this.ws = null;
172
+ }
173
+
174
+ /**
175
+ * 添加事件监听器
176
+ * @param {string} eventName - 事件名 (e.g., 'open', 'message', 'close', 'error', 'reconnect')
177
+ * @param {function} callback - 回调函数
178
+ */
179
+ on(eventName, callback) {
180
+ if (!this.listeners.has(eventName)) {
181
+ this.listeners.set(eventName, []);
182
+ }
183
+ this.listeners.get(eventName).push(callback);
184
+ }
185
+
186
+ /**
187
+ * 移除事件监听器
188
+ * @param {string} eventName - 事件名
189
+ * @param {function} callback - 回调函数
190
+ */
191
+ off(eventName, callback) {
192
+ if (this.listeners.has(eventName)) {
193
+ const callbacks = this.listeners.get(eventName);
194
+ const index = callbacks.indexOf(callback);
195
+ if (index > -1) {
196
+ callbacks.splice(index, 1);
197
+ }
198
+ }
199
+ }
200
+
201
+ // --- 内部方法 ---
202
+
203
+ _onOpen(event) {
204
+ console.log("[WS] 连接已建立");
205
+ this._updateReadyState(WebSocket.OPEN);
206
+ this.reconnectAttempts = 0;
207
+ this.isReconnecting = false;
208
+
209
+ // 如果配置了 getPingMessage,则启动心跳
210
+ if (this.options.getPingMessage) {
211
+ this._startHeartbeat();
212
+ }
213
+
214
+ this._flushMessageQueue();
215
+ this._emit("open", event);
216
+ }
217
+
218
+ /**
219
+ * 纯粹的消息处理方法:处理心跳,然后将数据交给使用者
220
+ * @param {MessageEvent} event
221
+ */
222
+ _onMessage(event) {
223
+ // --- 步骤 1: 使用注入的函数优先处理内部心跳机制 ---
224
+ if (this.options.isPongMessage && this.options.isPongMessage(event)) {
225
+ this._handlePong();
226
+ return; // 是心跳消息,处理完毕,直接返回
227
+ }
228
+
229
+ // --- 步骤 2: 根据用户配置处理业务消息 ---
230
+ if (this.options.deserializeData) {
231
+ try {
232
+ const parsedMessage = JSON.parse(event.data);
233
+ this._emit("message", parsedMessage, event);
234
+ } catch (e) {
235
+ this._emit("message", event.data, event);
236
+ }
237
+ } else {
238
+ this._emit("message", event.data, event);
239
+ }
240
+ }
241
+
242
+ _onClose(event) {
243
+ console.log("[WS] 连接已关闭", event);
244
+ this._updateReadyState(WebSocket.CLOSED);
245
+ this._stopHeartbeat();
246
+ this._emit("close", event);
247
+
248
+ if (!this.forcedClose) {
249
+ this._scheduleReconnect();
250
+ }
251
+ }
252
+
253
+ _onError(event) {
254
+ console.error("[WS] 连接发生错误:", event);
255
+ this._emit("error", event);
256
+ }
257
+
258
+ // --- 心跳机制 ---
259
+ _startHeartbeat() {
260
+ // 如果没有配置 getPingMessage,则无法启动心跳
261
+ if (!this.options.getPingMessage) {
262
+ return;
263
+ }
264
+
265
+ this._stopHeartbeat();
266
+ this.heartbeatTimer = setInterval(() => {
267
+ if (this.ws && this.ws.readyState === WebSocket.OPEN) {
268
+ try {
269
+ // 调用注入的函数获取消息内容并发送
270
+ const pingMessage = this.options.getPingMessage();
271
+ this.ws.send(pingMessage);
272
+ console.log("[WS] 发送 Ping:", pingMessage);
273
+ this._setHeartbeatTimeout();
274
+ } catch (error) {
275
+ console.error("[WS] 发送 Ping 消息失败:", error);
276
+ }
277
+ }
278
+ }, this.options.heartbeatInterval);
279
+ }
280
+
281
+ _stopHeartbeat() {
282
+ if (this.heartbeatTimer) {
283
+ clearInterval(this.heartbeatTimer);
284
+ this.heartbeatTimer = null;
285
+ }
286
+ this._clearHeartbeatTimeout();
287
+ }
288
+
289
+ _setHeartbeatTimeout() {
290
+ this._clearHeartbeatTimeout();
291
+ this.heartbeatTimeoutTimer = setTimeout(() => {
292
+ console.error("[WS] 心跳超时,主动断开连接");
293
+ this.ws.close(1006, "Heartbeat timeout");
294
+ }, this.options.heartbeatTimeout);
295
+ }
296
+
297
+ _clearHeartbeatTimeout() {
298
+ if (this.heartbeatTimeoutTimer) {
299
+ clearTimeout(this.heartbeatTimeoutTimer);
300
+ this.heartbeatTimeoutTimer = null;
301
+ }
302
+ }
303
+
304
+ _handlePong() {
305
+ console.log("[WS] 收到 Pong");
306
+ this._clearHeartbeatTimeout();
307
+ }
308
+
309
+ // --- 重连机制 ---
310
+ _scheduleReconnect() {
311
+ if (this.forcedClose || this.isReconnecting || this.reconnectAttempts >= this.options.maxReconnectAttempts) {
312
+ if (this.reconnectAttempts >= this.options.maxReconnectAttempts) {
313
+ console.error("[WS] 已达到最大重连次数,停止重连");
314
+ this._emit("reconnect-failed");
315
+ }
316
+ return;
317
+ }
318
+
319
+ this.isReconnecting = true;
320
+ const interval = Math.min(this.options.reconnectBaseInterval * Math.pow(2, this.reconnectAttempts), this.options.maxReconnectInterval);
321
+
322
+ console.log(`[WS] ${interval / 1000}秒后将尝试第 ${this.reconnectAttempts + 1} 次重连...`);
323
+ this._emit("reconnect-attempt", { attempt: this.reconnectAttempts + 1, interval });
324
+
325
+ this.reconnectTimer = setTimeout(() => {
326
+ this.reconnectAttempts++;
327
+ this.connect();
328
+ }, interval);
329
+ }
330
+
331
+ _clearReconnectTimer() {
332
+ if (this.reconnectTimer) {
333
+ clearTimeout(this.reconnectTimer);
334
+ this.reconnectTimer = null;
335
+ }
336
+ }
337
+
338
+ // --- 消息队列 ---
339
+ _flushMessageQueue() {
340
+ if (this.messageQueue.length === 0) return;
341
+ console.log(`[WS] 发送队列中的 ${this.messageQueue.length} 条消息`);
342
+ const queue = [...this.messageQueue];
343
+ this.messageQueue = [];
344
+ queue.forEach((data) => this.send(data));
345
+ }
346
+
347
+ // --- 事件系统 ---
348
+ _emit(eventName, ...args) {
349
+ if (this.listeners.has(eventName)) {
350
+ this.listeners.get(eventName).forEach((callback) => callback(...args));
351
+ }
352
+ }
353
+
354
+ // --- 状态与监听器管理 ---
355
+ _updateReadyState(newState) {
356
+ this.readyState = newState;
357
+ this._emit("ready-state-change", newState);
358
+ }
359
+
360
+ _setupEventListeners() {
361
+ document.addEventListener("visibilitychange", this._handleVisibilityChange);
362
+ window.addEventListener("online", this._handleOnline);
363
+ window.addEventListener("offline", this._handleOffline);
364
+ }
365
+
366
+ _removeEventListeners() {
367
+ document.removeEventListener("visibilitychange", this._handleVisibilityChange);
368
+ window.removeEventListener("online", this._handleOnline);
369
+ window.removeEventListener("offline", this._handleOffline);
370
+ }
371
+
372
+ _handleVisibilityChange() {
373
+ // 如果未启用心跳,不需要处理页面可见性变化
374
+ if (!this.options.getPingMessage) {
375
+ return;
376
+ }
377
+
378
+ if (document.hidden) {
379
+ console.log("[WS] 页面隐藏,停止心跳");
380
+ this._stopHeartbeat();
381
+ } else {
382
+ console.log("[WS] 页面可见,检查连接状态");
383
+ if (this.ws && this.ws.readyState === WebSocket.OPEN) {
384
+ this._startHeartbeat();
385
+ } else if (!this.forcedClose && !this.isReconnecting) {
386
+ this.connect();
387
+ }
388
+ }
389
+ }
390
+
391
+ _handleOnline() {
392
+ console.log("[WS] 网络已恢复,尝试重连");
393
+ if (!this.forcedClose && this.readyState !== WebSocket.OPEN) {
394
+ this._clearReconnectTimer(); // 清除当前的重连计划
395
+ this.connect(); // 立即尝试连接
396
+ }
397
+ }
398
+
399
+ _handleOffline() {
400
+ console.log("[WS] 网络已断开");
401
+ this._clearReconnectTimer(); // 停止重连尝试
402
+ // ws.onclose 会被触发,从而启动重连逻辑,但我们已经停止了
403
+ // 所以这里可以手动触发一次 close 事件来通知应用层
404
+ if (this.ws) this.ws.onclose({ code: 1006, reason: "Network offline" });
405
+ }
406
+ }
407
+
408
+ exports.WebSocketManager = WebSocketManager;
409
+ //# sourceMappingURL=webSocket.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webSocket.cjs","sources":["../src/source/webSocket.js"],"sourcesContent":["/**\n * @class WebSocketManager - 一个纯粹、强大的 WebSocket 连接管理引擎\n *\n * @features\n * - 智能断线重连 (指数退避算法)\n * - 网络状态监听\n * - 高度可定制的心跳保活机制 (通过注入函数实现)\n * - 页面可见性 API 集成\n * - 消息发送队列\n * - 清晰的生命周期管理\n * - 优雅的资源销毁\n * - 可配置的数据序列化/反序列化\n * - 纯粹的消息传递,不关心消息内容\n */\nexport class WebSocketManager {\n /**\n * @param {string} url - WebSocket 服务器的地址\n * @param {object} [options={}] - 配置选项\n * @param {number} [options.heartbeatInterval=30000] - 心跳间隔 (毫秒)\n * @param {number} [options.heartbeatTimeout=10000] - 心跳超时时间 (毫秒)\n * @param {number} [options.reconnectBaseInterval=1000] - 重连基础间隔 (毫秒)\n * @param {number} [options.maxReconnectInterval=30000] - 最大重连间隔 (毫秒)\n * @param {number} [options.maxReconnectAttempts=Infinity] - 最大重连次数\n * @param {boolean} [options.autoConnect=true] - 是否在实例化后自动连接\n * @param {boolean} [options.serializeData=false] - 发送数据时是否自动序列化为JSON字符串\n * @param {boolean} [options.deserializeData=false] - 接收数据时是否自动反序列化为JSON对象\n * @param {function|null} [options.getPingMessage=null] - 返回要发送的 ping 消息内容的函数。如果为 null,则不发送心跳。\n * @param {function|null} [options.isPongMessage=null] - 判断接收到的消息是否为 pong 的函数。接收 MessageEvent 对象作为参数,返回布尔值。\n * @param {object} [options.protocols] - WebSocket 协议\n */\n constructor(url, options = {}) {\n this.url = url;\n\n // 默认的心跳实现,用于向后兼容\n const defaultGetPingMessage = () => JSON.stringify({ type: \"ping\" });\n const defaultIsPongMessage = (event) => {\n try {\n const message = JSON.parse(event.data);\n return message.type === \"pong\";\n } catch (e) {\n return false;\n }\n };\n\n this.options = {\n heartbeatInterval: 30000,\n heartbeatTimeout: 10000,\n reconnectBaseInterval: 1000,\n maxReconnectInterval: 30000,\n maxReconnectAttempts: Infinity,\n autoConnect: true,\n serializeData: false,\n deserializeData: false,\n getPingMessage: defaultGetPingMessage, // 默认提供 ping 消息生成器\n isPongMessage: defaultIsPongMessage, // 默认提供 pong 消息判断器\n ...options\n };\n\n // WebSocket 实例\n this.ws = null;\n\n // 状态管理\n this.readyState = WebSocket.CLOSED;\n this.reconnectAttempts = 0;\n this.forcedClose = false;\n this.isReconnecting = false;\n\n // 定时器\n this.heartbeatTimer = null;\n this.heartbeatTimeoutTimer = null;\n this.reconnectTimer = null;\n\n // 消息队列\n this.messageQueue = [];\n\n // 事件监听器\n this.listeners = new Map();\n\n // 绑定方法上下文\n this._onOpen = this._onOpen.bind(this);\n this._onMessage = this._onMessage.bind(this);\n this._onClose = this._onClose.bind(this);\n this._onError = this._onError.bind(this);\n this._handleVisibilityChange = this._handleVisibilityChange.bind(this);\n this._handleOnline = this._handleOnline.bind(this);\n this._handleOffline = this._handleOffline.bind(this);\n\n this._setupEventListeners();\n\n if (this.options.autoConnect) {\n this.connect();\n }\n }\n\n // --- 公共 API ---\n\n /**\n * 连接到 WebSocket 服务器\n */\n connect() {\n if (this.ws && (this.ws.readyState === WebSocket.CONNECTING || this.ws.readyState === WebSocket.OPEN)) {\n return;\n }\n\n this.forcedClose = false;\n this._updateReadyState(WebSocket.CONNECTING);\n console.log(`[WS] 正在连接到 ${this.url}...`);\n this._emit(\"connecting\");\n\n try {\n this.ws = new WebSocket(this.url, this.options.protocols);\n this.ws.onopen = this._onOpen;\n this.ws.onmessage = this._onMessage;\n this.ws.onclose = this._onClose;\n this.ws.onerror = this._onError;\n } catch (error) {\n console.error(\"[WS] 连接失败:\", error);\n this._onError(error);\n }\n }\n\n /**\n * 发送数据\n * @param {string|object|ArrayBuffer|Blob} data - 要发送的数据\n */\n send(data) {\n if (this.readyState === WebSocket.OPEN) {\n let message;\n // 根据配置决定是否序列化数据\n if (this.options.serializeData) {\n message = JSON.stringify(data);\n } else {\n message = data;\n }\n this.ws.send(message);\n console.log(\"[WS] 消息已发送:\", message);\n } else {\n console.warn(\"[WS] 连接未打开,消息已加入队列:\", data);\n this.messageQueue.push(data);\n }\n }\n\n /**\n * 主动关闭连接\n * @param {number} [code=1000] - 关闭代码\n * @param {string} [reason=''] - 关闭原因\n */\n close(code = 1000, reason = \"Normal closure\") {\n this.forcedClose = true;\n this._stopHeartbeat();\n this._clearReconnectTimer();\n if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n this.ws.close(code, reason);\n } else {\n this._updateReadyState(WebSocket.CLOSED);\n this._emit(\"close\", { code, reason, wasClean: true });\n }\n }\n\n /**\n * 彻底销毁实例,清理所有资源\n */\n destroy() {\n console.log(\"[WS] 正在销毁实例...\");\n this.close(1000, \"Instance destroyed\");\n this._removeEventListeners();\n this.messageQueue = [];\n this.listeners.clear();\n this.ws = null;\n }\n\n /**\n * 添加事件监听器\n * @param {string} eventName - 事件名 (e.g., 'open', 'message', 'close', 'error', 'reconnect')\n * @param {function} callback - 回调函数\n */\n on(eventName, callback) {\n if (!this.listeners.has(eventName)) {\n this.listeners.set(eventName, []);\n }\n this.listeners.get(eventName).push(callback);\n }\n\n /**\n * 移除事件监听器\n * @param {string} eventName - 事件名\n * @param {function} callback - 回调函数\n */\n off(eventName, callback) {\n if (this.listeners.has(eventName)) {\n const callbacks = this.listeners.get(eventName);\n const index = callbacks.indexOf(callback);\n if (index > -1) {\n callbacks.splice(index, 1);\n }\n }\n }\n\n // --- 内部方法 ---\n\n _onOpen(event) {\n console.log(\"[WS] 连接已建立\");\n this._updateReadyState(WebSocket.OPEN);\n this.reconnectAttempts = 0;\n this.isReconnecting = false;\n\n // 如果配置了 getPingMessage,则启动心跳\n if (this.options.getPingMessage) {\n this._startHeartbeat();\n }\n\n this._flushMessageQueue();\n this._emit(\"open\", event);\n }\n\n /**\n * 纯粹的消息处理方法:处理心跳,然后将数据交给使用者\n * @param {MessageEvent} event\n */\n _onMessage(event) {\n // --- 步骤 1: 使用注入的函数优先处理内部心跳机制 ---\n if (this.options.isPongMessage && this.options.isPongMessage(event)) {\n this._handlePong();\n return; // 是心跳消息,处理完毕,直接返回\n }\n\n // --- 步骤 2: 根据用户配置处理业务消息 ---\n if (this.options.deserializeData) {\n try {\n const parsedMessage = JSON.parse(event.data);\n this._emit(\"message\", parsedMessage, event);\n } catch (e) {\n this._emit(\"message\", event.data, event);\n }\n } else {\n this._emit(\"message\", event.data, event);\n }\n }\n\n _onClose(event) {\n console.log(\"[WS] 连接已关闭\", event);\n this._updateReadyState(WebSocket.CLOSED);\n this._stopHeartbeat();\n this._emit(\"close\", event);\n\n if (!this.forcedClose) {\n this._scheduleReconnect();\n }\n }\n\n _onError(event) {\n console.error(\"[WS] 连接发生错误:\", event);\n this._emit(\"error\", event);\n }\n\n // --- 心跳机制 ---\n _startHeartbeat() {\n // 如果没有配置 getPingMessage,则无法启动心跳\n if (!this.options.getPingMessage) {\n return;\n }\n\n this._stopHeartbeat();\n this.heartbeatTimer = setInterval(() => {\n if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n try {\n // 调用注入的函数获取消息内容并发送\n const pingMessage = this.options.getPingMessage();\n this.ws.send(pingMessage);\n console.log(\"[WS] 发送 Ping:\", pingMessage);\n this._setHeartbeatTimeout();\n } catch (error) {\n console.error(\"[WS] 发送 Ping 消息失败:\", error);\n }\n }\n }, this.options.heartbeatInterval);\n }\n\n _stopHeartbeat() {\n if (this.heartbeatTimer) {\n clearInterval(this.heartbeatTimer);\n this.heartbeatTimer = null;\n }\n this._clearHeartbeatTimeout();\n }\n\n _setHeartbeatTimeout() {\n this._clearHeartbeatTimeout();\n this.heartbeatTimeoutTimer = setTimeout(() => {\n console.error(\"[WS] 心跳超时,主动断开连接\");\n this.ws.close(1006, \"Heartbeat timeout\");\n }, this.options.heartbeatTimeout);\n }\n\n _clearHeartbeatTimeout() {\n if (this.heartbeatTimeoutTimer) {\n clearTimeout(this.heartbeatTimeoutTimer);\n this.heartbeatTimeoutTimer = null;\n }\n }\n\n _handlePong() {\n console.log(\"[WS] 收到 Pong\");\n this._clearHeartbeatTimeout();\n }\n\n // --- 重连机制 ---\n _scheduleReconnect() {\n if (this.forcedClose || this.isReconnecting || this.reconnectAttempts >= this.options.maxReconnectAttempts) {\n if (this.reconnectAttempts >= this.options.maxReconnectAttempts) {\n console.error(\"[WS] 已达到最大重连次数,停止重连\");\n this._emit(\"reconnect-failed\");\n }\n return;\n }\n\n this.isReconnecting = true;\n const interval = Math.min(this.options.reconnectBaseInterval * Math.pow(2, this.reconnectAttempts), this.options.maxReconnectInterval);\n\n console.log(`[WS] ${interval / 1000}秒后将尝试第 ${this.reconnectAttempts + 1} 次重连...`);\n this._emit(\"reconnect-attempt\", { attempt: this.reconnectAttempts + 1, interval });\n\n this.reconnectTimer = setTimeout(() => {\n this.reconnectAttempts++;\n this.connect();\n }, interval);\n }\n\n _clearReconnectTimer() {\n if (this.reconnectTimer) {\n clearTimeout(this.reconnectTimer);\n this.reconnectTimer = null;\n }\n }\n\n // --- 消息队列 ---\n _flushMessageQueue() {\n if (this.messageQueue.length === 0) return;\n console.log(`[WS] 发送队列中的 ${this.messageQueue.length} 条消息`);\n const queue = [...this.messageQueue];\n this.messageQueue = [];\n queue.forEach((data) => this.send(data));\n }\n\n // --- 事件系统 ---\n _emit(eventName, ...args) {\n if (this.listeners.has(eventName)) {\n this.listeners.get(eventName).forEach((callback) => callback(...args));\n }\n }\n\n // --- 状态与监听器管理 ---\n _updateReadyState(newState) {\n this.readyState = newState;\n this._emit(\"ready-state-change\", newState);\n }\n\n _setupEventListeners() {\n document.addEventListener(\"visibilitychange\", this._handleVisibilityChange);\n window.addEventListener(\"online\", this._handleOnline);\n window.addEventListener(\"offline\", this._handleOffline);\n }\n\n _removeEventListeners() {\n document.removeEventListener(\"visibilitychange\", this._handleVisibilityChange);\n window.removeEventListener(\"online\", this._handleOnline);\n window.removeEventListener(\"offline\", this._handleOffline);\n }\n\n _handleVisibilityChange() {\n // 如果未启用心跳,不需要处理页面可见性变化\n if (!this.options.getPingMessage) {\n return;\n }\n\n if (document.hidden) {\n console.log(\"[WS] 页面隐藏,停止心跳\");\n this._stopHeartbeat();\n } else {\n console.log(\"[WS] 页面可见,检查连接状态\");\n if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n this._startHeartbeat();\n } else if (!this.forcedClose && !this.isReconnecting) {\n this.connect();\n }\n }\n }\n\n _handleOnline() {\n console.log(\"[WS] 网络已恢复,尝试重连\");\n if (!this.forcedClose && this.readyState !== WebSocket.OPEN) {\n this._clearReconnectTimer(); // 清除当前的重连计划\n this.connect(); // 立即尝试连接\n }\n }\n\n _handleOffline() {\n console.log(\"[WS] 网络已断开\");\n this._clearReconnectTimer(); // 停止重连尝试\n // ws.onclose 会被触发,从而启动重连逻辑,但我们已经停止了\n // 所以这里可以手动触发一次 close 事件来通知应用层\n if (this.ws) this.ws.onclose({ code: 1006, reason: \"Network offline\" });\n 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