a-js-tools 2.0.2 → 2.0.3

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Files changed (57) hide show
  1. package/README.md +5 -4
  2. package/{cjs/array/index.js → array/index.cjs.js} +4 -4
  3. package/{es/array/index.js → array/index.es.js} +4 -4
  4. package/{cjs/array/symmetricDifference.js → array/symmetricDifference.cjs.js} +1 -1
  5. package/{es/array/symmetricDifference.js → array/symmetricDifference.es.js} +1 -1
  6. package/createBezier.cjs.js +136 -0
  7. package/createBezier.d.ts +65 -0
  8. package/createBezier.es.js +134 -0
  9. package/{cjs/getRandomString.js → getRandomString.cjs.js} +2 -2
  10. package/{es/getRandomString.js → getRandomString.es.js} +2 -2
  11. package/{cjs/index.js → index.cjs.js} +16 -14
  12. package/{es/types/index.d.ts → index.d.ts} +1 -0
  13. package/index.es.js +15 -0
  14. package/package.json +75 -44
  15. package/{cjs/regexp/autoEscapedRegExp.js → regexp/autoEscapedRegExp.cjs.js} +2 -2
  16. package/{es/regexp/autoEscapedRegExp.js → regexp/autoEscapedRegExp.es.js} +2 -2
  17. package/es/index.js +0 -14
  18. /package/{cjs/array/difference.js → array/difference.cjs.js} +0 -0
  19. /package/{es/types/array → array}/difference.d.ts +0 -0
  20. /package/{es/array/difference.js → array/difference.es.js} +0 -0
  21. /package/{es/types/array → array}/index.d.ts +0 -0
  22. /package/{cjs/array/intersection.js → array/intersection.cjs.js} +0 -0
  23. /package/{es/types/array → array}/intersection.d.ts +0 -0
  24. /package/{es/array/intersection.js → array/intersection.es.js} +0 -0
  25. /package/{es/types/array → array}/symmetricDifference.d.ts +0 -0
  26. /package/{cjs/array/union.js → array/union.cjs.js} +0 -0
  27. /package/{es/types/array → array}/union.d.ts +0 -0
  28. /package/{es/array/union.js → array/union.es.js} +0 -0
  29. /package/{cjs/className.js → className.cjs.js} +0 -0
  30. /package/{es/types/className.d.ts → className.d.ts} +0 -0
  31. /package/{es/className.js → className.es.js} +0 -0
  32. /package/{cjs/getRandomNumber.js → getRandomNumber.cjs.js} +0 -0
  33. /package/{es/types/getRandomNumber.d.ts → getRandomNumber.d.ts} +0 -0
  34. /package/{es/getRandomNumber.js → getRandomNumber.es.js} +0 -0
  35. /package/{es/types/getRandomString.d.ts → getRandomString.d.ts} +0 -0
  36. /package/{cjs/isNode.js → isNode.cjs.js} +0 -0
  37. /package/{es/types/isNode.d.ts → isNode.d.ts} +0 -0
  38. /package/{es/isNode.js → isNode.es.js} +0 -0
  39. /package/{cjs/object/createConstructor.js → object/createConstructor.cjs.js} +0 -0
  40. /package/{es/types/object → object}/createConstructor.d.ts +0 -0
  41. /package/{es/object/createConstructor.js → object/createConstructor.es.js} +0 -0
  42. /package/{es/types/object → object}/index.d.ts +0 -0
  43. /package/{cjs/performance.js → performance.cjs.js} +0 -0
  44. /package/{es/types/performance.d.ts → performance.d.ts} +0 -0
  45. /package/{es/performance.js → performance.es.js} +0 -0
  46. /package/{es/types/regexp → regexp}/autoEscapedRegExp.d.ts +0 -0
  47. /package/{cjs/regexp/escapeRegExp.js → regexp/escapeRegExp.cjs.js} +0 -0
  48. /package/{es/types/regexp → regexp}/escapeRegExp.d.ts +0 -0
  49. /package/{es/regexp/escapeRegExp.js → regexp/escapeRegExp.es.js} +0 -0
  50. /package/{es/types/regexp → regexp}/index.d.ts +0 -0
  51. /package/{cjs/regexp/parse.js → regexp/parse.cjs.js} +0 -0
  52. /package/{es/types/regexp → regexp}/parse.d.ts +0 -0
  53. /package/{es/regexp/parse.js → regexp/parse.es.js} +0 -0
  54. /package/{es/types/regexp → regexp}/types.d.ts +0 -0
  55. /package/{cjs/sleep.js → sleep.cjs.js} +0 -0
  56. /package/{es/types/sleep.d.ts → sleep.d.ts} +0 -0
  57. /package/{es/sleep.js → sleep.es.js} +0 -0
package/README.md CHANGED
@@ -11,16 +11,17 @@ npm install --save a-js-tools
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  ## 纯函数
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+ - `autoEscapedRegExp` 生成简单的正则表达式
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+ - `createBezier` 构建简单的贝尔赛曲线
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  - `debounce` 防抖函数
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- - `throttle` 节流函数
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- - `getRandomInt` 获取随机的整数
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+ - `escapeRegExp` 转义字符串为简单的正则表达式
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  - `getRandomFloat` 获取随机的浮点数
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+ - `getRandomInt` 获取随机的整数
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  - `getRandomString` 获取随机字符串
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- - `escapeRegExp` 转义字符串为简单的正则表达式
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- - `autoEscapedRegExp` 生成简单的正则表达式
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  - `isBrowser` 是否为浏览器环境
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  - `isNode` 是否为 Node 环境
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  - `sleep` 你的线程太累了,让它丫的睡一会吧
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+ - `throttle` 节流函数
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  ## class 名称转化
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@@ -1,9 +1,9 @@
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  'use strict';
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2
 
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- var intersection = require('./intersection.js');
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- var union = require('./union.js');
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- var difference = require('./difference.js');
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- var symmetricDifference = require('./symmetricDifference.js');
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+ var intersection = require('./intersection.cjs.js');
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+ var union = require('./union.cjs.js');
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+ var difference = require('./difference.cjs.js');
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+ var symmetricDifference = require('./symmetricDifference.cjs.js');
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7
 
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  /**
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  * ## 数组的一些方法
@@ -1,7 +1,7 @@
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- import { intersection } from './intersection.js';
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- import { union } from './union.js';
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- import { difference } from './difference.js';
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- import { symmetricDifference } from './symmetricDifference.js';
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+ import { intersection } from './intersection.es.js';
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+ import { union } from './union.es.js';
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+ import { difference } from './difference.es.js';
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+ import { symmetricDifference } from './symmetricDifference.es.js';
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5
 
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  /**
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  * ## 数组的一些方法
@@ -1,7 +1,7 @@
1
1
  'use strict';
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2
 
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  var aTypeOfJs = require('a-type-of-js');
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- var difference = require('./difference.js');
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+ var difference = require('./difference.cjs.js');
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5
 
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  /**
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  * ## 对称差集 ( A △ B)
@@ -1,5 +1,5 @@
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  import { isArray, isEmptyArray } from 'a-type-of-js';
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- import { difference } from './difference.js';
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+ import { difference } from './difference.es.js';
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3
 
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  /**
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  * ## 对称差集 ( A △ B)
@@ -0,0 +1,136 @@
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+ 'use strict';
2
+
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+ /**
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+ * @module @a-js-tools/createBezier
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+ * @file createBezier.ts
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+ * @description 生成贝尔赛曲线
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+ * @author Mr.MudBean <Mr.MudBean@outlook.com>
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+ * @copyright 2026 ©️ Mr.MudBean
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+ * @since 2026-03-26 11:24
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+ * @version 2.0.2
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+ * @lastModified 2026-03-26 14:12
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+ *
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+ * ## [贝尔赛曲线](https://developer.mozilla.org/zh-CN/docs/Web/CSS/Reference/Values/easing-function#%E4%B8%89%E6%AC%A1%E8%B4%9D%E5%A1%9E%E5%B0%94%E7%BC%93%E5%8A%A8%E5%87%BD%E6%95%B0)
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+ *
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+ * 一种通过控制点生成光滑曲线的数学参数曲线,是平滑插值曲线。
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+ *
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+ * 广泛应用于计算机图像学、字体设计、动画游戏开发、工业设计和医学图像处理。
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+ *
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+ * 常见的贝尔赛曲线类型有二次和三次,其中三次贝尔赛曲线使用最多。曲线具有端点插值、凸包性。
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+ *
21
+ */
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+ /**
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+ * ## 在 JS 中模拟 CSS cubic-bezier(p1x, p1y, p2x, p2y)
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+ *
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+ * @param p1x - 第一个控制点 X
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+ * @param p1y - 第一个控制点 Y
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+ * @param p2x - 第二个控制点 X
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+ * @param p2y - 第二个控制点 Y
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+ * @returns 一个接收时间 t (0-1) 返回进度值 (0-1 或超出) 的函数
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+ * @example
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+ * ```ts
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+ * // --- 使用示例 ---
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+ *
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+ * // 1. 定义一个类似 CSS 'ease-in-out' 的曲线: cubic-bezier(0.42, 0, 0.58, 1)
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+ * const myEaseInOut = createBezier(0.42, 0, 0.58, 1);
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+ *
37
+ * // 2. 定义一个带回弹效果的曲线: cubic-bezier(0.68, -0.55, 0.27, 1.55)
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+ * const myElastic = createBezier(0.68, -0.55, 0.27, 1.55);
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+ *
40
+ * // 3. 在 JS 动画循环中使用
41
+ * let startTime = null;
42
+ * const duration = 1000; // 1秒
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+ * const element = document.getElementById('box');
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+ *
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+ * function animate(timestamp) {
46
+ * if (!startTime) startTime = timestamp;
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+ * const elapsed = timestamp - startTime;
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+ *
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+ * // 计算归一化时间 (0 到 1)
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+ * let rawTime = Math.min(elapsed / duration, 1);
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+ *
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+ * // 【关键点】将线性时间 rawTime 传入贝塞尔函数,得到非线性进度
53
+ * const progress = myElastic(rawTime);
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+ *
55
+ * // 应用进度 (例如移动距离)
56
+ * const distance = 300 * progress;
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+ * element.style.transform = `translateX(${distance}px)`;
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+ *
59
+ * if (elapsed < duration) {
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+ * requestAnimationFrame(animate);
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+ * }
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+ * }
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+ *
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+ * requestAnimationFrame(animate);
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+ * ```
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+ */
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+ function createBezier(p1x, p1y, p2x, p2y) {
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+ // 三次贝塞尔曲线公式: B(t) = (1-t)^3 * P0 + 3(1-t)^2*t * P1 + 3(1-t)*t^2 * P2 + t^3 * P3
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+ // 这里 P0=(0,0), P3=(1,1)
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+ const cx = 3 * p1x;
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+ const bx = 3 * (p2x - p1x) - cx;
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+ const ax = 1 - cx - bx;
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+ const cy = 3 * p1y;
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+ const by = 3 * (p2y - p1y) - cy;
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+ const ay = 1 - cy - by;
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+ // 计算给定 t 的 x 值
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+ /**
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+ * @param t
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+ */
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+ function sampleCurveX(t) {
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+ return ((ax * t + bx) * t + cx) * t;
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+ }
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+ /**
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+ * ### 计算给定 t 的 y 值
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+ * @param t 时间进度
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+ */
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+ function sampleCurveY(t) {
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+ return ((ay * t + by) * t + cy) * t;
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+ }
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+ /**
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+ * ### 核心难点:已知 x (时间),求 t。因为 x(t) 是单调的,可以用牛顿迭代法求解
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+ * @param x 时间进度
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+ */
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+ function getTForX(x) {
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+ let t0, t1, t2, x2, d2;
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+ // 初始猜测
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+ t2 = x;
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+ // 牛顿迭代法 (通常 8 次足够精确)
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+ for (let i = 0; i < 8; i++) {
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+ x2 = sampleCurveX(t2) - x;
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+ if (Math.abs(x2) < 1e-6)
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+ return t2;
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+ d2 = (3 * ax * t2 + 2 * bx) * t2 + cx;
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+ if (Math.abs(d2) < 1e-6)
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+ break;
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+ t2 = t2 - x2 / d2;
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+ }
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+ // 如果牛顿法失败,退化为二分法
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+ t0 = 0;
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+ t1 = 1;
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+ t2 = x;
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+ while (t0 < t1) {
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+ x2 = sampleCurveX(t2);
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+ if (Math.abs(x2 - x) < 1e-6)
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+ return t2;
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+ if (x > x2)
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+ t0 = t2;
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+ else
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+ t1 = t2;
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+ t2 = (t1 - t0) * 0.5 + t0;
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+ }
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+ return t2;
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+ }
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+ // 返回最终的计算函数
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+ return function (t) {
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+ // 边界处理:CSS 允许 t < 0 或 t > 1 (产生回弹效果)
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+ if (t <= 0)
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+ return sampleCurveY(0);
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+ if (t >= 1)
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+ return sampleCurveY(1);
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+ const realT = getTForX(t);
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+ return sampleCurveY(realT);
133
+ };
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+ }
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+
136
+ exports.createBezier = createBezier;
@@ -0,0 +1,65 @@
1
+ /**
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+ * @module @a-js-tools/createBezier
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+ * @file createBezier.ts
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+ * @description 生成贝尔赛曲线
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+ * @author Mr.MudBean <Mr.MudBean@outlook.com>
6
+ * @copyright 2026 ©️ Mr.MudBean
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+ * @since 2026-03-26 11:24
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+ * @version 2.0.2
9
+ * @lastModified 2026-03-26 14:12
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+ *
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+ * ## [贝尔赛曲线](https://developer.mozilla.org/zh-CN/docs/Web/CSS/Reference/Values/easing-function#%E4%B8%89%E6%AC%A1%E8%B4%9D%E5%A1%9E%E5%B0%94%E7%BC%93%E5%8A%A8%E5%87%BD%E6%95%B0)
12
+ *
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+ * 一种通过控制点生成光滑曲线的数学参数曲线,是平滑插值曲线。
14
+ *
15
+ * 广泛应用于计算机图像学、字体设计、动画游戏开发、工业设计和医学图像处理。
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+ *
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+ * 常见的贝尔赛曲线类型有二次和三次,其中三次贝尔赛曲线使用最多。曲线具有端点插值、凸包性。
18
+ *
19
+ */
20
+ /**
21
+ * ## 在 JS 中模拟 CSS cubic-bezier(p1x, p1y, p2x, p2y)
22
+ *
23
+ * @param p1x - 第一个控制点 X
24
+ * @param p1y - 第一个控制点 Y
25
+ * @param p2x - 第二个控制点 X
26
+ * @param p2y - 第二个控制点 Y
27
+ * @returns 一个接收时间 t (0-1) 返回进度值 (0-1 或超出) 的函数
28
+ * @example
29
+ * ```ts
30
+ * // --- 使用示例 ---
31
+ *
32
+ * // 1. 定义一个类似 CSS 'ease-in-out' 的曲线: cubic-bezier(0.42, 0, 0.58, 1)
33
+ * const myEaseInOut = createBezier(0.42, 0, 0.58, 1);
34
+ *
35
+ * // 2. 定义一个带回弹效果的曲线: cubic-bezier(0.68, -0.55, 0.27, 1.55)
36
+ * const myElastic = createBezier(0.68, -0.55, 0.27, 1.55);
37
+ *
38
+ * // 3. 在 JS 动画循环中使用
39
+ * let startTime = null;
40
+ * const duration = 1000; // 1秒
41
+ * const element = document.getElementById('box');
42
+ *
43
+ * function animate(timestamp) {
44
+ * if (!startTime) startTime = timestamp;
45
+ * const elapsed = timestamp - startTime;
46
+ *
47
+ * // 计算归一化时间 (0 到 1)
48
+ * let rawTime = Math.min(elapsed / duration, 1);
49
+ *
50
+ * // 【关键点】将线性时间 rawTime 传入贝塞尔函数,得到非线性进度
51
+ * const progress = myElastic(rawTime);
52
+ *
53
+ * // 应用进度 (例如移动距离)
54
+ * const distance = 300 * progress;
55
+ * element.style.transform = `translateX(${distance}px)`;
56
+ *
57
+ * if (elapsed < duration) {
58
+ * requestAnimationFrame(animate);
59
+ * }
60
+ * }
61
+ *
62
+ * requestAnimationFrame(animate);
63
+ * ```
64
+ */
65
+ export declare function createBezier(p1x: number, p1y: number, p2x: number, p2y: number): (t: number) => number;
@@ -0,0 +1,134 @@
1
+ /**
2
+ * @module @a-js-tools/createBezier
3
+ * @file createBezier.ts
4
+ * @description 生成贝尔赛曲线
5
+ * @author Mr.MudBean <Mr.MudBean@outlook.com>
6
+ * @copyright 2026 ©️ Mr.MudBean
7
+ * @since 2026-03-26 11:24
8
+ * @version 2.0.2
9
+ * @lastModified 2026-03-26 14:12
10
+ *
11
+ * ## [贝尔赛曲线](https://developer.mozilla.org/zh-CN/docs/Web/CSS/Reference/Values/easing-function#%E4%B8%89%E6%AC%A1%E8%B4%9D%E5%A1%9E%E5%B0%94%E7%BC%93%E5%8A%A8%E5%87%BD%E6%95%B0)
12
+ *
13
+ * 一种通过控制点生成光滑曲线的数学参数曲线,是平滑插值曲线。
14
+ *
15
+ * 广泛应用于计算机图像学、字体设计、动画游戏开发、工业设计和医学图像处理。
16
+ *
17
+ * 常见的贝尔赛曲线类型有二次和三次,其中三次贝尔赛曲线使用最多。曲线具有端点插值、凸包性。
18
+ *
19
+ */
20
+ /**
21
+ * ## 在 JS 中模拟 CSS cubic-bezier(p1x, p1y, p2x, p2y)
22
+ *
23
+ * @param p1x - 第一个控制点 X
24
+ * @param p1y - 第一个控制点 Y
25
+ * @param p2x - 第二个控制点 X
26
+ * @param p2y - 第二个控制点 Y
27
+ * @returns 一个接收时间 t (0-1) 返回进度值 (0-1 或超出) 的函数
28
+ * @example
29
+ * ```ts
30
+ * // --- 使用示例 ---
31
+ *
32
+ * // 1. 定义一个类似 CSS 'ease-in-out' 的曲线: cubic-bezier(0.42, 0, 0.58, 1)
33
+ * const myEaseInOut = createBezier(0.42, 0, 0.58, 1);
34
+ *
35
+ * // 2. 定义一个带回弹效果的曲线: cubic-bezier(0.68, -0.55, 0.27, 1.55)
36
+ * const myElastic = createBezier(0.68, -0.55, 0.27, 1.55);
37
+ *
38
+ * // 3. 在 JS 动画循环中使用
39
+ * let startTime = null;
40
+ * const duration = 1000; // 1秒
41
+ * const element = document.getElementById('box');
42
+ *
43
+ * function animate(timestamp) {
44
+ * if (!startTime) startTime = timestamp;
45
+ * const elapsed = timestamp - startTime;
46
+ *
47
+ * // 计算归一化时间 (0 到 1)
48
+ * let rawTime = Math.min(elapsed / duration, 1);
49
+ *
50
+ * // 【关键点】将线性时间 rawTime 传入贝塞尔函数,得到非线性进度
51
+ * const progress = myElastic(rawTime);
52
+ *
53
+ * // 应用进度 (例如移动距离)
54
+ * const distance = 300 * progress;
55
+ * element.style.transform = `translateX(${distance}px)`;
56
+ *
57
+ * if (elapsed < duration) {
58
+ * requestAnimationFrame(animate);
59
+ * }
60
+ * }
61
+ *
62
+ * requestAnimationFrame(animate);
63
+ * ```
64
+ */
65
+ function createBezier(p1x, p1y, p2x, p2y) {
66
+ // 三次贝塞尔曲线公式: B(t) = (1-t)^3 * P0 + 3(1-t)^2*t * P1 + 3(1-t)*t^2 * P2 + t^3 * P3
67
+ // 这里 P0=(0,0), P3=(1,1)
68
+ const cx = 3 * p1x;
69
+ const bx = 3 * (p2x - p1x) - cx;
70
+ const ax = 1 - cx - bx;
71
+ const cy = 3 * p1y;
72
+ const by = 3 * (p2y - p1y) - cy;
73
+ const ay = 1 - cy - by;
74
+ // 计算给定 t 的 x 值
75
+ /**
76
+ * @param t
77
+ */
78
+ function sampleCurveX(t) {
79
+ return ((ax * t + bx) * t + cx) * t;
80
+ }
81
+ /**
82
+ * ### 计算给定 t 的 y 值
83
+ * @param t 时间进度
84
+ */
85
+ function sampleCurveY(t) {
86
+ return ((ay * t + by) * t + cy) * t;
87
+ }
88
+ /**
89
+ * ### 核心难点:已知 x (时间),求 t。因为 x(t) 是单调的,可以用牛顿迭代法求解
90
+ * @param x 时间进度
91
+ */
92
+ function getTForX(x) {
93
+ let t0, t1, t2, x2, d2;
94
+ // 初始猜测
95
+ t2 = x;
96
+ // 牛顿迭代法 (通常 8 次足够精确)
97
+ for (let i = 0; i < 8; i++) {
98
+ x2 = sampleCurveX(t2) - x;
99
+ if (Math.abs(x2) < 1e-6)
100
+ return t2;
101
+ d2 = (3 * ax * t2 + 2 * bx) * t2 + cx;
102
+ if (Math.abs(d2) < 1e-6)
103
+ break;
104
+ t2 = t2 - x2 / d2;
105
+ }
106
+ // 如果牛顿法失败,退化为二分法
107
+ t0 = 0;
108
+ t1 = 1;
109
+ t2 = x;
110
+ while (t0 < t1) {
111
+ x2 = sampleCurveX(t2);
112
+ if (Math.abs(x2 - x) < 1e-6)
113
+ return t2;
114
+ if (x > x2)
115
+ t0 = t2;
116
+ else
117
+ t1 = t2;
118
+ t2 = (t1 - t0) * 0.5 + t0;
119
+ }
120
+ return t2;
121
+ }
122
+ // 返回最终的计算函数
123
+ return function (t) {
124
+ // 边界处理:CSS 允许 t < 0 或 t > 1 (产生回弹效果)
125
+ if (t <= 0)
126
+ return sampleCurveY(0);
127
+ if (t >= 1)
128
+ return sampleCurveY(1);
129
+ const realT = getTForX(t);
130
+ return sampleCurveY(realT);
131
+ };
132
+ }
133
+
134
+ export { createBezier };
@@ -1,8 +1,8 @@
1
1
  'use strict';
2
2
 
3
3
  var aTypeOfJs = require('a-type-of-js');
4
- var createConstructor = require('./object/createConstructor.js');
5
- var getRandomNumber = require('./getRandomNumber.js');
4
+ var createConstructor = require('./object/createConstructor.cjs.js');
5
+ var getRandomNumber = require('./getRandomNumber.cjs.js');
6
6
 
7
7
  /**
8
8
  * 获取随机字符串
@@ -1,6 +1,6 @@
1
1
  import { isPlainObject, isNumber, isNaN, isUndefined } from 'a-type-of-js';
2
- import { ObjectAssign } from './object/createConstructor.js';
3
- import { getRandomInt } from './getRandomNumber.js';
2
+ import { ObjectAssign } from './object/createConstructor.es.js';
3
+ import { getRandomInt } from './getRandomNumber.es.js';
4
4
 
5
5
  /**
6
6
  * 获取随机字符串
@@ -1,19 +1,20 @@
1
1
  'use strict';
2
2
 
3
- var className = require('./className.js');
4
- var createConstructor = require('./object/createConstructor.js');
5
- var getRandomNumber = require('./getRandomNumber.js');
6
- var getRandomString = require('./getRandomString.js');
7
- var performance = require('./performance.js');
8
- var escapeRegExp = require('./regexp/escapeRegExp.js');
9
- var autoEscapedRegExp = require('./regexp/autoEscapedRegExp.js');
10
- var isNode = require('./isNode.js');
11
- var index = require('./array/index.js');
12
- var sleep = require('./sleep.js');
13
- var difference = require('./array/difference.js');
14
- var intersection = require('./array/intersection.js');
15
- var symmetricDifference = require('./array/symmetricDifference.js');
16
- var union = require('./array/union.js');
3
+ var className = require('./className.cjs.js');
4
+ var createConstructor = require('./object/createConstructor.cjs.js');
5
+ var getRandomNumber = require('./getRandomNumber.cjs.js');
6
+ var getRandomString = require('./getRandomString.cjs.js');
7
+ var performance = require('./performance.cjs.js');
8
+ var escapeRegExp = require('./regexp/escapeRegExp.cjs.js');
9
+ var autoEscapedRegExp = require('./regexp/autoEscapedRegExp.cjs.js');
10
+ var isNode = require('./isNode.cjs.js');
11
+ var index = require('./array/index.cjs.js');
12
+ var sleep = require('./sleep.cjs.js');
13
+ var createBezier = require('./createBezier.cjs.js');
14
+ var difference = require('./array/difference.cjs.js');
15
+ var intersection = require('./array/intersection.cjs.js');
16
+ var symmetricDifference = require('./array/symmetricDifference.cjs.js');
17
+ var union = require('./array/union.cjs.js');
17
18
 
18
19
 
19
20
 
@@ -32,6 +33,7 @@ exports.isBrowser = isNode.isBrowser;
32
33
  exports.isNode = isNode.isNode;
33
34
  exports.enArr = index.enArr;
34
35
  exports.sleep = sleep.sleep;
36
+ exports.createBezier = createBezier.createBezier;
35
37
  exports.difference = difference.difference;
36
38
  exports.intersection = intersection.intersection;
37
39
  exports.symmetricDifference = symmetricDifference.symmetricDifference;
@@ -9,3 +9,4 @@ export { escapeRegExp, autoEscapedRegExp } from './regexp';
9
9
  export { isBrowser, isNode } from './isNode';
10
10
  export { intersection, enArr, union, difference, symmetricDifference, } from './array';
11
11
  export { sleep } from './sleep';
12
+ export { createBezier } from './createBezier';
package/index.es.js ADDED
@@ -0,0 +1,15 @@
1
+ export { toLowerCamelCase, toSplitCase } from './className.es.js';
2
+ export { ObjectAssign, createConstructor } from './object/createConstructor.es.js';
3
+ export { getRandomFloat, getRandomInt } from './getRandomNumber.es.js';
4
+ export { getRandomString } from './getRandomString.es.js';
5
+ export { debounce, throttle } from './performance.es.js';
6
+ export { escapeRegExp } from './regexp/escapeRegExp.es.js';
7
+ export { autoEscapedRegExp } from './regexp/autoEscapedRegExp.es.js';
8
+ export { isBrowser, isNode } from './isNode.es.js';
9
+ export { enArr } from './array/index.es.js';
10
+ export { sleep } from './sleep.es.js';
11
+ export { createBezier } from './createBezier.es.js';
12
+ export { difference } from './array/difference.es.js';
13
+ export { intersection } from './array/intersection.es.js';
14
+ export { symmetricDifference } from './array/symmetricDifference.es.js';
15
+ export { union } from './array/union.es.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "type": "module",
3
- "version": "2.0.2",
3
+ "version": "2.0.3",
4
4
  "name": "a-js-tools",
5
5
  "license": "MIT",
6
6
  "dependencies": {
@@ -20,71 +20,102 @@
20
20
  "node": ">=18.0.0"
21
21
  },
22
22
  "files": [
23
- "es",
24
- "cjs",
25
23
  "LICENSE",
26
- "README.md"
24
+ "README.md",
25
+ "array",
26
+ "className.cjs.js",
27
+ "className.d.ts",
28
+ "className.es.js",
29
+ "createBezier.cjs.js",
30
+ "createBezier.d.ts",
31
+ "createBezier.es.js",
32
+ "getRandomNumber.cjs.js",
33
+ "getRandomNumber.d.ts",
34
+ "getRandomNumber.es.js",
35
+ "getRandomString.cjs.js",
36
+ "getRandomString.d.ts",
37
+ "getRandomString.es.js",
38
+ "index.cjs.js",
39
+ "index.es.js",
40
+ "index.d.ts",
41
+ "isNode.cjs.js",
42
+ "isNode.d.ts",
43
+ "isNode.es.js",
44
+ "object",
45
+ "performance.cjs.js",
46
+ "performance.d.ts",
47
+ "performance.es.js",
48
+ "regexp",
49
+ "sleep.cjs.js",
50
+ "sleep.d.ts",
51
+ "sleep.es.js"
27
52
  ],
28
53
  "exports": {
29
54
  ".": {
30
- "import": "./es/index.js",
31
- "default": "./es/index.js",
32
- "require": "./cjs/index.js",
33
- "types": "./es/types/index.d.ts"
55
+ "import": "./index.es.js",
56
+ "default": "./index.es.js",
57
+ "require": "./index.es.js",
58
+ "types": "./index.d.ts"
34
59
  },
35
60
  "./array": {
36
- "default": "./es/array/index.js",
37
- "import": "./es/array/index.js",
38
- "require": "./cjs/array/index.js",
39
- "types": "./es/types/array/index.d.ts"
61
+ "default": "./array/index.es.js",
62
+ "import": "./array/index.es.js",
63
+ "require": "./array/index.cjs.js",
64
+ "types": "./array/index.d.ts"
40
65
  },
41
66
  "./className": {
42
- "default": "./es/className.js",
43
- "import": "./es/className.js",
44
- "require": "./cjs/className.js",
45
- "types": "./es/types/className.d.ts"
67
+ "default": "./className.es.js",
68
+ "import": "./className.es.js",
69
+ "require": "./className.cjs.js",
70
+ "types": "./className.d.ts"
71
+ },
72
+ "./createBezier": {
73
+ "default": "./createBezier.es.js",
74
+ "import": "./createBezier.es.js",
75
+ "require": "./createBezier.cjs.js",
76
+ "types": "./createBezier.d.ts"
46
77
  },
47
78
  "./getRandomNumber": {
48
- "default": "./es/getRandomNumber.js",
49
- "import": "./es/getRandomNumber.js",
50
- "require": "./cjs/getRandomNumber.js",
51
- "types": "./es/types/getRandomNumber.d.ts"
79
+ "default": "./getRandomNumber.es.js",
80
+ "import": "./getRandomNumber.es.js",
81
+ "require": "./getRandomNumber.cjs.js",
82
+ "types": "./getRandomNumber.d.ts"
52
83
  },
53
84
  "./getRandomString": {
54
- "default": "./es/getRandomString.js",
55
- "import": "./es/getRandomString.js",
56
- "require": "./cjs/getRandomString.js",
57
- "types": "./es/types/getRandomString.d.ts"
85
+ "default": "./getRandomString.es.js",
86
+ "import": "./getRandomString.es.js",
87
+ "require": "./getRandomString.cjs.js",
88
+ "types": "./getRandomString.d.ts"
58
89
  },
59
90
  "./isNode": {
60
- "default": "./es/isNode.js",
61
- "import": "./es/isNode.js",
62
- "require": "./cjs/isNode.js",
63
- "types": "./es/types/isNode.d.ts"
91
+ "default": "./isNode.es.js",
92
+ "import": "./isNode.es.js",
93
+ "require": "./isNode.cjs.js",
94
+ "types": "./isNode.d.ts"
64
95
  },
65
96
  "./object": {
66
- "default": "./es/object/index.js",
67
- "import": "./es/object/index.js",
68
- "require": "./cjs/object/index.js",
69
- "types": "./es/types/object/index.d.ts"
97
+ "default": "./object/index.es.js",
98
+ "import": "./object/index.es.js",
99
+ "require": "./object/index.cjs.js",
100
+ "types": "./object/index.d.ts"
70
101
  },
71
102
  "./performance": {
72
- "default": "./es/performance.js",
73
- "import": "./es/performance.js",
74
- "require": "./cjs/performance.js",
75
- "types": "./es/types/performance.d.ts"
103
+ "default": "./performance.es.js",
104
+ "import": "./performance.es.js",
105
+ "require": "./performance.cjs.js",
106
+ "types": "./performance.d.ts"
76
107
  },
77
108
  "./regexp": {
78
- "default": "./es/regexp/index.js",
79
- "import": "./es/regexp/index.js",
80
- "require": "./cjs/regexp/index.js",
81
- "types": "./es/types/regexp/index.d.ts"
109
+ "default": "./regexp/index.es.js",
110
+ "import": "./regexp/index.es.js",
111
+ "require": "./regexp/index.cjs.js",
112
+ "types": "./regexp/index.d.ts"
82
113
  },
83
114
  "./sleep": {
84
- "default": "./es/sleep.js",
85
- "import": "./es/sleep.js",
86
- "require": "./cjs/sleep.js",
87
- "types": "./es/types/sleep.d.ts"
115
+ "default": "./sleep.es.js",
116
+ "import": "./sleep.es.js",
117
+ "require": "./sleep.cjs.js",
118
+ "types": "./sleep.d.ts"
88
119
  }
89
120
  },
90
121
  "repository": {
@@ -1,8 +1,8 @@
1
1
  'use strict';
2
2
 
3
3
  var aTypeOfJs = require('a-type-of-js');
4
- var escapeRegExp = require('./escapeRegExp.js');
5
- var parse = require('./parse.js');
4
+ var escapeRegExp = require('./escapeRegExp.cjs.js');
5
+ var parse = require('./parse.cjs.js');
6
6
 
7
7
  /**
8
8
  * ## 适用于简单的文本字符串自动转化为简单模式正则表达式
@@ -1,6 +1,6 @@
1
1
  import { isString, isUndefined } from 'a-type-of-js';
2
- import { escapeRegExp } from './escapeRegExp.js';
3
- import { parse } from './parse.js';
2
+ import { escapeRegExp } from './escapeRegExp.es.js';
3
+ import { parse } from './parse.es.js';
4
4
 
5
5
  /**
6
6
  * ## 适用于简单的文本字符串自动转化为简单模式正则表达式
package/es/index.js DELETED
@@ -1,14 +0,0 @@
1
- export { toLowerCamelCase, toSplitCase } from './className.js';
2
- export { ObjectAssign, createConstructor } from './object/createConstructor.js';
3
- export { getRandomFloat, getRandomInt } from './getRandomNumber.js';
4
- export { getRandomString } from './getRandomString.js';
5
- export { debounce, throttle } from './performance.js';
6
- export { escapeRegExp } from './regexp/escapeRegExp.js';
7
- export { autoEscapedRegExp } from './regexp/autoEscapedRegExp.js';
8
- export { isBrowser, isNode } from './isNode.js';
9
- export { enArr } from './array/index.js';
10
- export { sleep } from './sleep.js';
11
- export { difference } from './array/difference.js';
12
- export { intersection } from './array/intersection.js';
13
- export { symmetricDifference } from './array/symmetricDifference.js';
14
- export { union } from './array/union.js';
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