@zyzgroup/core-web 0.1.18 → 0.1.20

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@@ -5470,7 +5470,7 @@ class xt extends li {
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  let h;
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  const c = [];
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  Math.abs(n) > 1e12 && (n = 0.5), Math.abs(r) > 1e12 && (r = 0.5), n >= 0 && n <= 1 && (h = this.interpolate(n), a.push(h.x), o.push(h.y), c.push({ X: h.x, Y: h.y })), r >= 0 && r <= 1 && (h = this.interpolate(r), a.push(h.x), o.push(h.y), c.push({ X: h.x, Y: h.y })), t = this.c2y - 2 * this.c1y + this.y - (this.toY - 2 * this.c2y + this.c1y), e = 2 * (this.c1y - this.y) - 2 * (this.c2y - this.c1y), s = this.y - this.c1y, n = (-e + Math.sqrt(e * e - 4 * t * s)) / 2 / t, r = (-e - Math.sqrt(e * e - 4 * t * s)) / 2 / t, Math.abs(n) > 1e12 && (n = 0.5), Math.abs(r) > 1e12 && (r = 0.5), n >= 0 && n <= 1 && (h = this.interpolate(n), a.push(h.x), o.push(h.y), c.push({ X: h.x, Y: h.y })), r >= 0 && r <= 1 && (h = this.interpolate(r), a.push(h.x), o.push(h.y), c.push({ X: h.x, Y: h.y }));
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- let l = [], u = c.length;
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+ const l = [], u = c.length;
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  for (let m = 0; m < u; m++) {
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  for (let S = m + 1; S < u; S++)
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  c[m].X === c[S].X && c[m].Y === c[S].Y && (S = ++m);
@@ -5556,15 +5556,15 @@ class xt extends li {
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  const e = this.x, s = this.y, n = this.c1x, r = this.c1y, o = this.c2x, a = this.c2y, h = this.toX, c = this.toY;
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  if (t < 0 || xt.bezlen(e, s, n, r, o, a, h, c) < t)
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  return 0;
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- let l = 1, u = l / 2, f = l - u, d = xt.bezlen(e, s, n, r, o, a, h, c, f);
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+ const l = 1;
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+ let u = l / 2, f = l - u, d = xt.bezlen(e, s, n, r, o, a, h, c, f);
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  for (; Math.abs(d - t) > 0.01; )
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  u /= 2, f += (d < t ? 1 : -1) * u, d = xt.bezlen(e, s, n, r, o, a, h, c, f);
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  return f;
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  }
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  /// Find dot coordinates on the given cubic bezier curve at the given t
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  getPointAtSegmentLength(t) {
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- const e = this.getTatLen(t);
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- let s = 1 - e, n = Math.pow(s, 3), r = Math.pow(s, 2), o = e * e, a = o * e, h = n * this.x + r * 3 * e * this.c1x + s * 3 * e * e * this.c2x + a * this.toX, c = n * this.y + r * 3 * e * this.c1y + s * 3 * e * e * this.c2y + a * this.toY, l = this.x + 2 * e * (this.c1x - this.x) + o * (this.c2x - 2 * this.c1x + this.x), u = this.y + 2 * e * (this.c1y - this.y) + o * (this.c2y - 2 * this.c1y + this.y), f = this.c1x + 2 * e * (this.c2x - this.c1x) + o * (this.toX - 2 * this.c2x + this.c1x), d = this.c1y + 2 * e * (this.c2y - this.c1y) + o * (this.toY - 2 * this.c2y + this.c1y), m = s * this.x + e * this.c1x, S = s * this.y + e * this.c1y, v = s * this.c2x + e * this.toX, w = s * this.c2y + e * this.toY, b = 90 - Math.atan2(l - f, u - d) * 180 / Math.PI;
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+ const e = this.getTatLen(t), s = 1 - e, n = Math.pow(s, 3), r = Math.pow(s, 2), o = e * e, a = o * e, h = n * this.x + r * 3 * e * this.c1x + s * 3 * e * e * this.c2x + a * this.toX, c = n * this.y + r * 3 * e * this.c1y + s * 3 * e * e * this.c2y + a * this.toY, l = this.x + 2 * e * (this.c1x - this.x) + o * (this.c2x - 2 * this.c1x + this.x), u = this.y + 2 * e * (this.c1y - this.y) + o * (this.c2y - 2 * this.c1y + this.y), f = this.c1x + 2 * e * (this.c2x - this.c1x) + o * (this.toX - 2 * this.c2x + this.c1x), d = this.c1y + 2 * e * (this.c2y - this.c1y) + o * (this.toY - 2 * this.c2y + this.c1y), m = s * this.x + e * this.c1x, S = s * this.y + e * this.c1y, v = s * this.c2x + e * this.toX, w = s * this.c2y + e * this.toY, b = 90 - Math.atan2(l - f, u - d) * 180 / Math.PI;
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  return {
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  x: h,
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  // x coordinate of the point