@zyzgroup/core-web 0.1.11 → 0.1.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/dist/better.css +0 -8
  2. package/dist/theme.css +32 -0
  3. package/dist/zyzgroup_core_web.iife.js +21 -23
  4. package/dist/zyzgroup_core_web.iife.js.map +1 -1
  5. package/dist/zyzgroup_core_web.js +8762 -6751
  6. package/dist/zyzgroup_core_web.js.map +1 -1
  7. package/dist/zyzgroup_core_web.umd.cjs +21 -23
  8. package/dist/zyzgroup_core_web.umd.cjs.map +1 -1
  9. package/package.json +1 -1
  10. package/types/color.d.ts +114 -0
  11. package/types/color.d.ts.map +1 -0
  12. package/types/hooks/index.d.ts +4 -2
  13. package/types/hooks/index.d.ts.map +1 -1
  14. package/types/hooks/onDocumentReady.d.ts +3 -0
  15. package/types/hooks/onDocumentReady.d.ts.map +1 -0
  16. package/types/hooks/useElement.d.ts +1 -1
  17. package/types/hooks/useElement.d.ts.map +1 -1
  18. package/types/hooks/useElementEventBus.d.ts +1 -1
  19. package/types/hooks/useElementEventBus.d.ts.map +1 -1
  20. package/types/hooks/useEventListener.d.ts +1 -1
  21. package/types/hooks/useEventListener.d.ts.map +1 -1
  22. package/types/hooks/useFeRouteChange.d.ts +9 -0
  23. package/types/hooks/useFeRouteChange.d.ts.map +1 -0
  24. package/types/hooks/useHotKey.d.ts +1 -1
  25. package/types/hooks/useHotKey.d.ts.map +1 -1
  26. package/types/hooks/useIntersection.d.ts +3 -0
  27. package/types/hooks/useIntersection.d.ts.map +1 -0
  28. package/types/hooks/useLoadImage.d.ts +1 -1
  29. package/types/hooks/useLoadImage.d.ts.map +1 -1
  30. package/types/hooks/useMedia.d.ts +1 -1
  31. package/types/hooks/useMutation.d.ts +1 -4
  32. package/types/hooks/useMutation.d.ts.map +1 -1
  33. package/types/hooks/useResize.d.ts +1 -0
  34. package/types/hooks/useResize.d.ts.map +1 -1
  35. package/types/hooks/useSafeArea.d.ts.map +1 -1
  36. package/types/hooks/useScroll.d.ts +1 -5
  37. package/types/hooks/useScroll.d.ts.map +1 -1
  38. package/types/hooks/useStyle.d.ts.map +1 -1
  39. package/types/hooks/useTheme.d.ts +2 -0
  40. package/types/hooks/useTheme.d.ts.map +1 -1
  41. package/types/hooks/useVisible.d.ts +12 -5
  42. package/types/hooks/useVisible.d.ts.map +1 -1
  43. package/types/hooks/useWindow.d.ts +0 -15
  44. package/types/hooks/useWindow.d.ts.map +1 -1
  45. package/types/index.d.ts +1 -1
  46. package/types/math/{core/BufferAttribute.d.ts → BufferAttribute.d.ts} +4 -11
  47. package/types/math/BufferAttribute.d.ts.map +1 -0
  48. package/types/math/{core/Cylindrical.d.ts → Cylindrical.d.ts} +1 -1
  49. package/types/math/Cylindrical.d.ts.map +1 -0
  50. package/types/math/{core/Euler.d.ts → Euler.d.ts} +5 -7
  51. package/types/math/Euler.d.ts.map +1 -0
  52. package/types/math/Matrix.d.ts +210 -93
  53. package/types/math/Matrix.d.ts.map +1 -1
  54. package/types/math/{core/Quaternion.d.ts → Quaternion.d.ts} +7 -7
  55. package/types/math/Quaternion.d.ts.map +1 -0
  56. package/types/math/{core/Spherical.d.ts → Spherical.d.ts} +1 -1
  57. package/types/math/Spherical.d.ts.map +1 -0
  58. package/types/math/{core/SphericalHarmonics3.d.ts → SphericalHarmonics3.d.ts} +1 -1
  59. package/types/math/SphericalHarmonics3.d.ts.map +1 -0
  60. package/types/math/Vector.d.ts +202 -0
  61. package/types/math/Vector.d.ts.map +1 -0
  62. package/types/math/_core/Frustum.d.ts +1 -0
  63. package/types/math/_core/Frustum.d.ts.map +1 -0
  64. package/types/math/{core → _core}/constants.d.ts +0 -5
  65. package/types/math/_core/constants.d.ts.map +1 -0
  66. package/types/math/core/Box2.d.ts +1 -1
  67. package/types/math/core/Box2.d.ts.map +1 -1
  68. package/types/math/core/Box3.d.ts +7 -7
  69. package/types/math/core/Box3.d.ts.map +1 -1
  70. package/types/math/core/Line3.d.ts +2 -2
  71. package/types/math/core/Line3.d.ts.map +1 -1
  72. package/types/math/core/Object3D.d.ts +8 -6
  73. package/types/math/core/Object3D.d.ts.map +1 -1
  74. package/types/math/core/Plane.d.ts +5 -6
  75. package/types/math/core/Plane.d.ts.map +1 -1
  76. package/types/math/core/Ray.d.ts +2 -2
  77. package/types/math/core/Ray.d.ts.map +1 -1
  78. package/types/math/core/Sphere.d.ts +4 -4
  79. package/types/math/core/Sphere.d.ts.map +1 -1
  80. package/types/math/core/Triangle.d.ts +4 -5
  81. package/types/math/core/Triangle.d.ts.map +1 -1
  82. package/types/math/index.d.ts +2 -0
  83. package/types/math/index.d.ts.map +1 -1
  84. package/types/math/line/PathD.d.ts +3 -3
  85. package/types/math/line/PathD.d.ts.map +1 -1
  86. package/types/wxJSSDK.d.ts.map +1 -1
  87. package/types/hooks/useHistoryRouter.d.ts +0 -5
  88. package/types/hooks/useHistoryRouter.d.ts.map +0 -1
  89. package/types/math/core/BufferAttribute.d.ts.map +0 -1
  90. package/types/math/core/Color.d.ts +0 -59
  91. package/types/math/core/Color.d.ts.map +0 -1
  92. package/types/math/core/ColorManagement.d.ts +0 -20
  93. package/types/math/core/ColorManagement.d.ts.map +0 -1
  94. package/types/math/core/Cylindrical.d.ts.map +0 -1
  95. package/types/math/core/Euler.d.ts.map +0 -1
  96. package/types/math/core/Frustum.d.ts +0 -21
  97. package/types/math/core/Frustum.d.ts.map +0 -1
  98. package/types/math/core/Matrix.d.ts +0 -16
  99. package/types/math/core/Matrix.d.ts.map +0 -1
  100. package/types/math/core/Matrix2.d.ts +0 -19
  101. package/types/math/core/Matrix2.d.ts.map +0 -1
  102. package/types/math/core/Matrix3.d.ts +0 -46
  103. package/types/math/core/Matrix3.d.ts.map +0 -1
  104. package/types/math/core/Matrix4.d.ts +0 -66
  105. package/types/math/core/Matrix4.d.ts.map +0 -1
  106. package/types/math/core/Quaternion.d.ts.map +0 -1
  107. package/types/math/core/Spherical.d.ts.map +0 -1
  108. package/types/math/core/SphericalHarmonics3.d.ts.map +0 -1
  109. package/types/math/core/Vector.d.ts +0 -19
  110. package/types/math/core/Vector.d.ts.map +0 -1
  111. package/types/math/core/Vector2.d.ts +0 -66
  112. package/types/math/core/Vector2.d.ts.map +0 -1
  113. package/types/math/core/Vector3.d.ts +0 -80
  114. package/types/math/core/Vector3.d.ts.map +0 -1
  115. package/types/math/core/Vector4.d.ts +0 -64
  116. package/types/math/core/Vector4.d.ts.map +0 -1
  117. package/types/math/core/constants.d.ts.map +0 -1
  118. package/types/math/core/index.d.ts +0 -9
  119. package/types/math/core/index.d.ts.map +0 -1
  120. package/types/theme.d.ts +0 -57
  121. package/types/theme.d.ts.map +0 -1
@@ -1,6 +1,23 @@
1
1
  import Point3D from "./shapes/Point3D";
2
+ import { Vector2, Vector3 } from "./Vector";
3
+ import { Euler } from "./Euler";
4
+ import { Quaternion } from "./Quaternion";
5
+ export declare const WebGLCoordinateSystem = 2000;
6
+ export declare const WebGPUCoordinateSystem = 2001;
7
+ export type TMatrix2Value = [number, number, number, number];
2
8
  export type TMatrixValue = [number, number, number, number, number, number];
3
- export type TMatrix3DValue = [
9
+ export type TMatrix3Value = [
10
+ number,
11
+ number,
12
+ number,
13
+ number,
14
+ number,
15
+ number,
16
+ number,
17
+ number,
18
+ number
19
+ ];
20
+ export type TMatrix4Value = [
4
21
  number,
5
22
  number,
6
23
  number,
@@ -18,14 +35,33 @@ export type TMatrix3DValue = [
18
35
  number,
19
36
  number
20
37
  ];
21
- export declare class Matrix {
22
- value: TMatrixValue;
23
- private _m13;
24
- private _m23;
25
- private _m33;
26
- matrix3d: Matrix3D;
27
- constructor(value?: TMatrixValue);
28
- static fromString(s: string): Matrix;
38
+ export declare class Matrix2 {
39
+ value: TMatrix2Value;
40
+ constructor(value?: TMatrix2Value);
41
+ get m11(): number;
42
+ get m12(): number;
43
+ get m21(): number;
44
+ get m22(): number;
45
+ set m11(v: number);
46
+ set m12(v: number);
47
+ set m21(v: number);
48
+ set m22(v: number);
49
+ set(n11?: number, n12?: number, n21?: number, n22?: number): this;
50
+ identity(): this;
51
+ get isIdentity(): boolean;
52
+ copy(m: Matrix2): this;
53
+ clone(): Matrix2;
54
+ fromArray(array: number[], offset?: number): this;
55
+ toArray(array?: number[], offset?: number): number[];
56
+ multiplyMatrices(a: Matrix2, b: Matrix2): this;
57
+ multiply(m: Matrix2): this;
58
+ premultiply(m: Matrix2): this;
59
+ multiplyScalar(s: number): this;
60
+ determinant(): number;
61
+ }
62
+ export declare class Matrix3 {
63
+ value: TMatrix3Value;
64
+ constructor(value?: TMatrix3Value);
29
65
  get m11(): number;
30
66
  get m12(): number;
31
67
  get m13(): number;
@@ -44,85 +80,37 @@ export declare class Matrix {
44
80
  set m31(v: number);
45
81
  set m32(v: number);
46
82
  set m33(v: number);
47
- toMatrix3D(matrix3d?: Matrix3D): Matrix3D;
83
+ set(n11?: number, n12?: number, n13?: number, n21?: number, n22?: number, n23?: number, n31?: number, n32?: number, n33?: number): this;
48
84
  identity(): this;
49
85
  get isIdentity(): boolean;
50
- scalar(scalar: number): this;
51
- normalize(): this;
52
- transformPoint(point: {
53
- x: number;
54
- y: number;
55
- z?: number;
56
- }): {
57
- x: number;
58
- y: number;
59
- z: number;
60
- };
61
- clone(): Matrix;
62
- multiply(matrix: Matrix | TMatrixValue): this;
63
- append(matrix: Matrix): this;
64
- prepend(matrix: Matrix): this;
65
- inverse(): this | null;
66
- adjugate(): Matrix;
67
- split(): {
68
- x: number;
69
- y: number;
70
- degree: number;
71
- scaleX: number;
72
- scaleY: number;
73
- skewX: number;
74
- skewY: number;
75
- };
76
- getGroupCoords(group: Matrix): Matrix;
77
- toString(fractionalDigits?: number): string;
78
- translate(x: number, y: number): this;
79
- translateTo(x: number, y: number): this;
80
- translateX(x: number): this;
81
- translateXTo(x: number): this;
82
- translateY(y: number): this;
83
- translateYTo(y: number): this;
84
- translateZ(z: number): this;
85
- translateZTo(z: number): this;
86
- translate3d(x: number, y: number, z: number): this;
87
- translate3dTo(x: number, y: number, z: number): this;
88
- rotate(deg: number, centerX?: number, centerY?: number): this;
89
- rotateTo(targetDeg: number, centerX?: number, centerY?: number): this;
90
- rotateX(deg: number): this;
91
- rotateXTo(targetDeg: number): this;
92
- rotateY(deg: number): this;
93
- rotateYTo(targetDeg: number): this;
94
- rotateZ(deg: number): this;
95
- rotateZTo(targetDeg: number): this;
96
- rotate3d(x: number, y: number, z: number): this;
97
- rotate3dTo(targetX: number, targetY: number, targetZ: number): this;
98
- scale(sx: number, sy?: number, centerX?: number, centerY?: number): this;
99
- scaleTo(targetSx: number, targetSy?: number, centerX?: number, centerY?: number): this;
100
- scaleX(sx: number): this;
101
- scaleXTo(sx: number): this;
102
- scaleY(sy: number): this;
103
- scaleYTo(sy: number): this;
104
- scaleZ(sz: number): this;
105
- scaleZTo(sz: number): this;
106
- scale3d(sx: number, sy?: number, sz?: number): this;
107
- scale3dTo(sx: number, sy?: number, sz?: number): this;
108
- skew(degX: number, degY?: number): this;
109
- skewTo(degX: number, degY?: number): this;
110
- skewX(deg: number): this;
111
- skewXTo(deg: number): this;
112
- skewY(deg: number): this;
113
- skewYTo(deg: number): this;
114
- skewZ(deg: number): this;
115
- skewZTo(deg: number): this;
116
- skew3d(degx: number, degy: number, degz: number): this;
117
- skew3dTo(degx: number, degy: number, degz: number): this;
118
- perspective(perspective: number): this;
86
+ copy(m: Matrix3): this;
87
+ clone(): Matrix3;
88
+ fromArray(array: number[], offset?: number): this;
89
+ toArray(array?: number[], offset?: number): number[];
90
+ extractBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
91
+ setFromMatrix4(m: Matrix4): this;
92
+ multiplyMatrices(a: Matrix3, b: Matrix3): this;
93
+ multiply(m: Matrix3): this;
94
+ premultiply(m: Matrix3): this;
95
+ multiplyScalar(s: number): this;
96
+ determinant(): number;
97
+ invert(): this;
98
+ transpose(): this;
99
+ getNormalMatrix(matrix4: Matrix4): this;
100
+ transposeIntoArray(r: number[]): this;
101
+ setUvTransform(tx: number, ty: number, sx: number, sy: number, rotation: number, cx: number, cy: number): this;
102
+ scale(sx: number, sy: number): this;
103
+ rotate(theta: number): this;
104
+ translate(tx: number, ty: number): this;
105
+ makeTranslation(x: Vector2 | number, y?: number): this;
106
+ makeRotation(theta: number): this;
107
+ makeScale(x: number, y: number): this;
108
+ equals(matrix: Matrix3): boolean;
119
109
  }
120
- export default Matrix;
121
- export declare class Matrix3D {
122
- value: TMatrix3DValue;
110
+ export declare class Matrix4 {
111
+ value: TMatrix4Value;
123
112
  is3dSpecial: boolean;
124
- constructor(value?: TMatrix3DValue);
125
- static fromString(s: string): Matrix3D;
113
+ constructor(value?: TMatrix4Value);
126
114
  get m11(): number;
127
115
  get m12(): number;
128
116
  get m13(): number;
@@ -155,12 +143,20 @@ export declare class Matrix3D {
155
143
  set m42(v: number);
156
144
  set m43(v: number);
157
145
  set m44(v: number);
146
+ set(n11?: number, n12?: number, n13?: number, n14?: number, n21?: number, n22?: number, n23?: number, n24?: number, n31?: number, n32?: number, n33?: number, n34?: number, n41?: number, n42?: number, n43?: number, n44?: number): this;
158
147
  is2D(): boolean;
159
148
  is3D(): boolean;
160
149
  identity(): this;
161
150
  get isIdentity(): boolean;
162
- clone(): Matrix3D;
163
- scalar(scalar: number): this;
151
+ copy(m: Matrix4): this;
152
+ clone(): Matrix4;
153
+ static fromString(s: string): Matrix4;
154
+ fromArray(array: number[], offset?: number): this;
155
+ toArray(array?: number[], offset?: number): number[];
156
+ copyPosition(m: Matrix4): this;
157
+ setFromMatrix3(m: Matrix3): this;
158
+ extractBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
159
+ makeBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
164
160
  normalize(): this;
165
161
  transformPoint(point: {
166
162
  x: number;
@@ -174,7 +170,7 @@ export declare class Matrix3D {
174
170
  w: number;
175
171
  };
176
172
  toMatrix(matrix?: Matrix): Matrix;
177
- flatten(): Matrix3D;
173
+ flatten(): Matrix4;
178
174
  toString(fractionalDigits?: number): string;
179
175
  split(): {
180
176
  x: number;
@@ -192,10 +188,35 @@ export declare class Matrix3D {
192
188
  skewW: number;
193
189
  perspective: number;
194
190
  };
195
- inverse(): void;
196
- multiply(a: Matrix3D): this;
191
+ extractRotation(m: Matrix4): this;
192
+ makeRotationFromEuler(euler: Euler): this;
193
+ makeRotationFromQuaternion(q: Quaternion): this;
194
+ lookAt(eye: Vector3, target: Vector3, up: Vector3): this;
195
+ multiplyMatrices(a: Matrix4, b: Matrix4): this;
196
+ multiply(m: Matrix4): this;
197
+ premultiply(m: Matrix4): this;
198
+ multiplyScalar(s: number): this;
199
+ determinant(): number;
200
+ transpose(): this;
201
+ setPosition(x: number, y: number, z: number): this;
202
+ setPosition(x: Vector3): this;
203
+ invert(): this;
204
+ getMaxScaleOnAxis(): number;
205
+ makeTranslation(x: Vector3 | number, y?: number, z?: number): this;
206
+ makeRotationX(theta: number): this;
207
+ makeRotationY(theta: number): this;
208
+ makeRotationZ(theta: number): this;
209
+ makeRotationAxis(axis: Vector3, angle: number): this;
210
+ makeScale(x: number, y: number, z: number): this;
211
+ makeShear(xy: number, xz: number, yx: number, yz: number, zx: number, zy: number): this;
212
+ makePerspective(left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: number): this;
213
+ makeOrthographic(left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem?: number): this;
214
+ compose(position: Vector3, quaternion: Quaternion, scale: Vector3): this;
215
+ decompose(position: Vector3, quaternion: Quaternion, scale: Vector3): this;
216
+ equals(matrix: Matrix4): boolean;
197
217
  translate(x?: number, y?: number, z?: number): this;
198
218
  scale(x?: number, y?: number, z?: number): this;
219
+ scaleVector3(v: Vector3): this;
199
220
  rotateX(degree: number): this;
200
221
  rotateY(degree: number): this;
201
222
  rotateZ(degree: number): this;
@@ -223,6 +244,106 @@ export declare class Matrix3D {
223
244
  height: number;
224
245
  };
225
246
  }
247
+ export declare class Matrix {
248
+ value: TMatrixValue;
249
+ private _m13;
250
+ private _m23;
251
+ private _m33;
252
+ matrix4: Matrix4;
253
+ constructor(value?: TMatrixValue);
254
+ get m11(): number;
255
+ get m12(): number;
256
+ get m13(): number;
257
+ get m21(): number;
258
+ get m22(): number;
259
+ get m23(): number;
260
+ get m31(): number;
261
+ get m32(): number;
262
+ get m33(): number;
263
+ set m11(v: number);
264
+ set m12(v: number);
265
+ set m13(v: number);
266
+ set m21(v: number);
267
+ set m22(v: number);
268
+ set m23(v: number);
269
+ set m31(v: number);
270
+ set m32(v: number);
271
+ set m33(v: number);
272
+ static fromString(s: string): Matrix;
273
+ toMatrix4(matrix4?: Matrix4): Matrix4;
274
+ identity(): this;
275
+ get isIdentity(): boolean;
276
+ multiplyScalar(s: number): this;
277
+ normalize(): this;
278
+ transformPoint(point: {
279
+ x: number;
280
+ y: number;
281
+ z?: number;
282
+ }): {
283
+ x: number;
284
+ y: number;
285
+ z: number;
286
+ };
287
+ clone(): Matrix;
288
+ multiply(matrix: Matrix | TMatrixValue): this;
289
+ append(matrix: Matrix): this;
290
+ prepend(matrix: Matrix): this;
291
+ invert(): this | null;
292
+ adjugate(): Matrix;
293
+ split(): {
294
+ x: number;
295
+ y: number;
296
+ degree: number;
297
+ scaleX: number;
298
+ scaleY: number;
299
+ skewX: number;
300
+ skewY: number;
301
+ };
302
+ getGroupCoords(group: Matrix): Matrix;
303
+ toString(fractionalDigits?: number): string;
304
+ translate(x: number, y: number): this;
305
+ translateTo(x: number, y: number): this;
306
+ translateX(x: number): this;
307
+ translateXTo(x: number): this;
308
+ translateY(y: number): this;
309
+ translateYTo(y: number): this;
310
+ translateZ(z: number): this;
311
+ translateZTo(z: number): this;
312
+ translate3d(x: number, y: number, z: number): this;
313
+ translate3dTo(x: number, y: number, z: number): this;
314
+ rotate(deg: number, centerX?: number, centerY?: number): this;
315
+ rotateTo(targetDeg: number, centerX?: number, centerY?: number): this;
316
+ rotateX(deg: number): this;
317
+ rotateXTo(targetDeg: number): this;
318
+ rotateY(deg: number): this;
319
+ rotateYTo(targetDeg: number): this;
320
+ rotateZ(deg: number): this;
321
+ rotateZTo(targetDeg: number): this;
322
+ rotate3d(x: number, y: number, z: number): this;
323
+ rotate3dTo(targetX: number, targetY: number, targetZ: number): this;
324
+ scale(sx: number, sy?: number, centerX?: number, centerY?: number): this;
325
+ scaleTo(targetSx: number, targetSy?: number, centerX?: number, centerY?: number): this;
326
+ scaleX(sx: number): this;
327
+ scaleXTo(sx: number): this;
328
+ scaleY(sy: number): this;
329
+ scaleYTo(sy: number): this;
330
+ scaleZ(sz: number): this;
331
+ scaleZTo(sz: number): this;
332
+ scale3d(sx: number, sy?: number, sz?: number): this;
333
+ scale3dTo(sx: number, sy?: number, sz?: number): this;
334
+ skew(degX: number, degY?: number): this;
335
+ skewTo(degX: number, degY?: number): this;
336
+ skewX(deg: number): this;
337
+ skewXTo(deg: number): this;
338
+ skewY(deg: number): this;
339
+ skewYTo(deg: number): this;
340
+ skewZ(deg: number): this;
341
+ skewZTo(deg: number): this;
342
+ skew3d(degx: number, degy: number, degz: number): this;
343
+ skew3dTo(degx: number, degy: number, degz: number): this;
344
+ perspective(perspective: number): this;
345
+ }
346
+ export default Matrix;
226
347
  export declare function parseTransformToMatrix(t: string): Matrix;
227
348
  export declare function rotatePoint(radian: number, pointX: number, pointY: number): {
228
349
  x: number;
@@ -244,8 +365,4 @@ export declare function transformPath2D(pathString: string, options?: {
244
365
  scalarX?: number;
245
366
  scalarY?: number;
246
367
  }): Path2D;
247
- export declare function multiplyMatrix(matrixA: Matrix, matrixB: Matrix): Matrix;
248
- export declare function multiplyMatrix3D(matrixA: Matrix3D, matrixB: Matrix3D): Matrix3D;
249
- export declare function multiplyArrayOfMatrix(matrices: Matrix[]): Matrix;
250
- export declare function multiplyArrayOfMatrix3D(matrices: Matrix3D[]): Matrix3D;
251
368
  //# sourceMappingURL=Matrix.d.ts.map
@@ -1 +1 @@
1
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@@ -1,8 +1,8 @@
1
- import Vector3 from "./Vector3";
2
- import Matrix4 from "./Matrix4";
3
- import Euler from "./Euler";
1
+ import { Euler } from "./Euler";
2
+ import { Matrix4 } from "./Matrix";
3
+ import { Vector3 } from "./Vector";
4
+ import { BufferAttribute } from "./BufferAttribute";
4
5
  export declare class Quaternion {
5
- isQuaternion: boolean;
6
6
  private _x;
7
7
  private _y;
8
8
  private _z;
@@ -23,7 +23,7 @@ export declare class Quaternion {
23
23
  copy(quaternion: Quaternion): this;
24
24
  setFromEuler(euler: Euler, update?: boolean): this;
25
25
  setFromAxisAngle(axis: Vector3, angle: number): this;
26
- setFromRotationMatrix(m: Matrix4): this;
26
+ setFromRotationMatrix4(m: Matrix4): this;
27
27
  setFromUnitVectors(vFrom: Vector3, vTo: Vector3): this;
28
28
  angleTo(q: Quaternion): number;
29
29
  rotateTowards(q: Quaternion, step: number): this;
@@ -43,10 +43,10 @@ export declare class Quaternion {
43
43
  equals(quaternion: Quaternion): boolean;
44
44
  fromArray(array: number[], offset?: number): this;
45
45
  toArray(array?: number[], offset?: number): number[];
46
+ fromBufferAttribute(attribute: BufferAttribute, index: number): this;
46
47
  toJSON(): number[];
47
- _onChange(callback: () => void): this;
48
+ onChange(callback: () => void): this;
48
49
  _onChangeCallback(): void;
49
50
  [Symbol.iterator](): Generator<number, void, unknown>;
50
51
  }
51
- export default Quaternion;
52
52
  //# sourceMappingURL=Quaternion.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Quaternion.d.ts","sourceRoot":"","sources":["../../src/math/Quaternion.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAYpD,qBAAa,UAAU;IACrB,OAAO,CAAC,EAAE,CAAS;IACnB,OAAO,CAAC,EAAE,CAAS;IACnB,OAAO,CAAC,EAAE,CAAS;IACnB,OAAO,CAAC,EAAE,CAAS;gBAEP,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAOtC,MAAM,CAAC,SAAS,CACd,GAAG,EAAE,MAAM,EAAE,EACb,SAAS,EAAE,MAAM,EACjB,IAAI,EAAE,MAAM,EAAE,EACd,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,MAAM,EAAE,EACd,UAAU,EAAE,MAAM,EAClB,CAAC,EAAE,MAAM;IAqEX,MAAM,CAAC,uBAAuB,CAC5B,GAAG,EAAE,MAAM,EAAE,EACb,SAAS,EAAE,MAAM,EACjB,IAAI,EAAE,MAAM,EAAE,EACd,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,MAAM,EAAE,EACd,UAAU,EAAE,MAAM;IAoBpB,IAAI,CAAC,IAIQ,MAAM,CAFlB;IAED,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAGlB;IAED,IAAI,CAAC,IAIQ,MAAM,CAFlB;IAED,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAGlB;IAED,IAAI,CAAC,IAIQ,MAAM,CAFlB;IAED,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAGlB;IAED,IAAI,CAAC,IAIQ,MAAM,CAFlB;IAED,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAGlB;IAED,GAAG,CAAC,CAAC,SAAU,EAAE,CAAC,SAAU,EAAE,CAAC,SAAU,EAAE,CAAC,SAAU;IAStD,KAAK;IAIL,IAAI,CAAC,UAAU,EAAE,UAAU;IAS3B,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,UAAO;IA0ExC,gBAAgB,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM;IAa7C,sBAAsB,CAAC,CAAC,EAAE,OAAO;IAkDjC,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO;IAiC/C,OAAO,CAAC,CAAC,EAAE,UAAU;IAIrB,aAAa,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM;IAQzC,QAAQ;IAIR,MAAM;IAKN,SAAS;IAQT,GAAG,CAAC,CAAC,EAAE,UAAU;IAIjB,QAAQ;IASR,MAAM;IASN,SAAS;IAkBT,QAAQ,CAAC,CAAC,EAAE,UAAU;IAItB,WAAW,CAAC,CAAC,EAAE,UAAU;IAIzB,mBAAmB,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU;IAsBhD,KAAK,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM;IA8D/B,gBAAgB,CAAC,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM;IAI1D,MAAM;IAsBN,MAAM,CAAC,UAAU,EAAE,UAAU;IAS7B,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,MAAM,SAAI;IASrC,OAAO,CAAC,KAAK,GAAE,MAAM,EAAO,EAAE,MAAM,SAAI;IAQxC,mBAAmB,CAAC,SAAS,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM;IAS7D,MAAM;IAIN,QAAQ,CAAC,QAAQ,EAAE,MAAM,IAAI;IAK7B,iBAAiB;IAEhB,CAAC,MAAM,CAAC,QAAQ,CAAC;CAMnB"}
@@ -1,4 +1,4 @@
1
- import Vector3 from "./Vector3";
1
+ import { Vector3 } from "./Vector";
2
2
  export declare class Spherical {
3
3
  radius: number;
4
4
  phi: number;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Spherical.d.ts","sourceRoot":"","sources":["../../src/math/Spherical.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AASnC,qBAAa,SAAS;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;gBAEF,MAAM,SAAI,EAAE,GAAG,SAAI,EAAE,KAAK,SAAI;IAO1C,GAAG,CAAC,MAAM,SAAc,EAAE,GAAG,SAAW,EAAE,KAAK,SAAa;IAO5D,IAAI,CAAC,KAAK,EAAE,SAAS;IAQrB,QAAQ;IAMR,cAAc,CAAC,CAAC,EAAE,OAAO;IAIzB,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAYtD,KAAK;CAIN;AAED,eAAe,SAAS,CAAC"}
@@ -1,4 +1,4 @@
1
- import { Vector3 } from "./Vector3";
1
+ import { Vector3 } from "./Vector";
2
2
  export declare class SphericalHarmonics3 {
3
3
  coefficients: Vector3[];
4
4
  constructor();
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SphericalHarmonics3.d.ts","sourceRoot":"","sources":["../../src/math/SphericalHarmonics3.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AAYnC,qBAAa,mBAAmB;IAC9B,YAAY,EAAE,OAAO,EAAE,CAAM;;IAQ7B,GAAG,CAAC,YAAY,EAAE,OAAO,EAAE;IAO3B,IAAI;IASJ,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO;IA6BtC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO;IA2BhD,GAAG,CAAC,EAAE,EAAE,mBAAmB;IAO3B,WAAW,CAAC,EAAE,EAAE,mBAAmB,EAAE,CAAC,EAAE,MAAM;IAO9C,KAAK,CAAC,CAAC,EAAE,MAAM;IAOf,IAAI,CAAC,EAAE,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM;IAO3C,MAAM,CAAC,EAAE,EAAE,mBAAmB;IAS9B,IAAI,CAAC,EAAE,EAAE,mBAAmB;IAI5B,KAAK;IAKL,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,MAAM,SAAI;IAQrC,OAAO,CAAC,KAAK,GAAE,MAAM,EAAO,EAAE,MAAM,SAAI;IAUxC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE;CAsBrD;AAED,eAAe,mBAAmB,CAAC"}
@@ -0,0 +1,202 @@
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+ import { Matrix3, Matrix4 } from "./Matrix";
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+ import { BufferAttribute } from "./BufferAttribute";
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+ import { Quaternion } from "./Quaternion";
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+ import { Euler } from "./Euler";
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+ export declare class Vector2 {
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+ x: number;
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+ y: number;
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+ constructor(x?: number, y?: number);
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+ get width(): number;
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+ set width(value: number);
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+ get height(): number;
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+ set height(value: number);
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+ set(x?: number, y?: number): this;
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+ setScalar(scalar: number): this;
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+ setX(x: number): this;
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+ setY(y: number): this;
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+ setComponent(index: number, value: number): this;
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+ getComponent(index: number): number;
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+ copy(v: Vector2): this;
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+ clone(): Vector2;
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+ add(v: Vector2): this;
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+ addScalar(s: number): this;
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+ addVectors(a: Vector2, b: Vector2): this;
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+ addScaledVector(v: Vector2, s: number): this;
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+ sub(v: Vector2): this;
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+ subScalar(s: number): this;
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+ subVectors(a: Vector2, b: Vector2): this;
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+ multiply(v: Vector2): this;
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+ multiplyScalar(scalar: number): this;
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+ divide(v: Vector2): this;
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+ divideScalar(scalar: number): this;
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+ applyMatrix3(m: Matrix3): this;
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+ min(v: Vector2): this;
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+ max(v: Vector2): this;
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+ clamp(min: Vector2, max: Vector2): this;
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+ clampScalar(minVal: number, maxVal: number): this;
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+ clampLength(min: number, max: number): this;
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+ floor(): this;
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+ ceil(): this;
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+ round(): this;
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+ roundToZero(): this;
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+ negate(): this;
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+ dot(v: Vector2): number;
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+ cross(v: Vector2): number;
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+ projectOnVector(v: Vector2): this;
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+ perpendOnVector(v: Vector2): this;
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+ length(): number;
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+ lengthSq(): number;
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+ manhattanLength(): number;
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+ normalize(): this;
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+ angle(): number;
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+ angleTo(v: Vector2): number;
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+ distanceTo(v: Vector2): number;
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+ distanceToSquared(v: Vector2): number;
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+ manhattanDistanceTo(v: Vector2): number;
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+ setLength(length: number): this;
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+ lerp(v: Vector2, alpha: number): this;
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+ lerpVectors(v1: Vector2, v2: Vector2, alpha: number): this;
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+ equals(v: Vector2): boolean;
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+ fromArray(array: number[], offset?: number): this;
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+ toArray(array?: number[], offset?: number): number[];
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+ fromBufferAttribute(attribute: BufferAttribute, index: number): this;
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+ rotateAround(center: Vector2, angle: number): this;
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+ random(): this;
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+ [Symbol.iterator](): Generator<number, void, unknown>;
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+ }
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+ export declare class Vector3 {
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+ x: number;
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+ y: number;
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+ z: number;
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+ constructor(x?: number, y?: number, z?: number);
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+ set(x?: number, y?: number, z?: number): this;
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+ setScalar(scalar: number): this;
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+ setX(x: number): this;
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+ setY(y: number): this;
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+ setZ(z: number): this;
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+ setComponent(index: number, value: number): this;
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+ getComponent(index: number): number;
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+ clone(): Vector3;
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+ copy(v: Vector3): this;
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+ add(v: Vector3): this;
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+ addScalar(s: number): this;
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+ addVectors(a: Vector3, b: Vector3): this;
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+ addScaledVector(v: Vector3, s: number): this;
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+ sub(v: Vector3): this;
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+ subScalar(s: number): this;
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+ subVectors(a: Vector3, b: Vector3): this;
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+ multiply(v: Vector3): this;
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+ multiplyScalar(scalar: number): this;
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+ multiplyVectors(a: Vector3, b: Vector3): this;
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+ applyEuler(euler: Euler): this;
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+ applyAxisAngle(axis: Vector3, angle: number): this;
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+ applyMatrix3(m: Matrix3): this;
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+ applyNormalMatrix(m: Matrix3): this;
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+ applyMatrix4(m: Matrix4): this;
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+ applyQuaternion(q: Quaternion): this;
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+ transformDirection(m: Matrix4): this;
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+ divide(v: Vector3): this;
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+ divideScalar(scalar: number): this;
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+ min(v: Vector3): this;
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+ max(v: Vector3): this;
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+ clamp(min: Vector3, max: Vector3): this;
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+ clampScalar(minVal: number, maxVal: number): this;
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+ clampLength(min: number, max: number): this;
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+ floor(): this;
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+ ceil(): this;
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+ round(): this;
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+ roundToZero(): this;
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+ negate(): this;
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+ dot(v: Vector3): number;
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+ lengthSq(): number;
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+ length(): number;
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+ manhattanLength(): number;
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+ normalize(): this;
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+ setLength(length: number): this;
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+ lerp(v: Vector3, alpha: number): this;
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+ lerpVectors(v1: Vector3, v2: Vector3, alpha: number): this;
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+ cross(v: Vector3): this;
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+ crossVectors(a: Vector3, b: Vector3): this;
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+ projectOnVector(v: Vector3): this;
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+ perpendOnVector(v: Vector3): this;
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+ projectOnPlane(planeNormal: Vector3): this;
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+ reflect(normal: Vector3): this;
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+ angleTo(v: Vector3): number;
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+ distanceTo(v: Vector3): number;
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+ distanceToSquared(v: Vector3): number;
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+ manhattanDistanceTo(v: Vector3): number;
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+ setFromMatrix4Position(m: Matrix4): this;
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+ setFromMatrix4Scale(m: Matrix4): this;
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+ setFromMatrix4Column(m: Matrix4, index: number): this;
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+ setFromMatrix3Column(m: Matrix3, index: number): this;
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+ setFromEuler(e: Euler): this;
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+ equals(v: Vector3): boolean;
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+ fromArray(array: number[], offset?: number): this;
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+ toArray(array?: number[], offset?: number): number[];
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+ fromBufferAttribute(attribute: BufferAttribute, index: number): this;
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+ random(): this;
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+ randomDirection(): this;
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+ [Symbol.iterator](): Generator<number, void, unknown>;
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+ }
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+ export declare class Vector4 {
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+ x: number;
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+ y: number;
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+ z: number;
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+ w: number;
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+ constructor(x?: number, y?: number, z?: number, w?: number);
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+ get width(): number;
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+ set width(value: number);
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+ get height(): number;
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+ set height(value: number);
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+ set(x?: number, y?: number, z?: number, w?: number): this;
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+ setScalar(scalar: number): this;
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+ setX(x: number): this;
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+ setY(y: number): this;
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+ setZ(z: number): this;
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+ setW(w: number): this;
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+ setComponent(index: number, value: number): this;
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+ getComponent(index: number): number;
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+ clone(): Vector4;
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+ copy(v: Vector4): this;
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+ add(v: Vector4): this;
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+ addScalar(s: number): this;
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+ addVectors(a: Vector4, b: Vector4): this;
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+ addScaledVector(v: Vector4, s: number): this;
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+ sub(v: Vector4): this;
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+ subScalar(s: number): this;
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+ subVectors(a: Vector4, b: Vector4): this;
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+ multiply(v: Vector4): this;
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+ multiplyScalar(scalar: number): this;
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+ applyMatrix4(m: Matrix4): this;
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+ divide(v: Vector4): this;
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+ divideScalar(scalar: number): this;
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+ setAxisAngleFromQuaternion(q: Quaternion): this;
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+ setAxisAngleFromRotationMatrix4(m: Matrix4): this;
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+ setFromMatrix4Position(m: Matrix4): this;
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+ min(v: Vector4): this;
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+ max(v: Vector4): this;
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+ clamp(min: Vector4, max: Vector4): this;
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+ clampScalar(minVal: number, maxVal: number): this;
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+ clampLength(min: number, max: number): this;
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+ floor(): this;
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+ ceil(): this;
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+ round(): this;
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+ roundToZero(): this;
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+ negate(): this;
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+ dot(v: Vector4): number;
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+ lengthSq(): number;
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+ length(): number;
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+ manhattanLength(): number;
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+ normalize(): this;
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+ setLength(length: number): this;
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+ projectOnVector(v: Vector4): this;
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+ lerp(v: Vector4, alpha: number): this;
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+ lerpVectors(v1: Vector4, v2: Vector4, alpha: number): this;
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+ equals(v: Vector4): boolean;
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+ fromArray(array: number[], offset?: number): this;
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+ toArray(array?: number[], offset?: number): number[];
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+ fromBufferAttribute(attribute: BufferAttribute, index: number): this;
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+ random(): this;
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+ [Symbol.iterator](): Generator<number, void, unknown>;
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+ }
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+ //# sourceMappingURL=Vector.d.ts.map