@zylem/game-lib 0.9.9 → 0.9.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/actions.d.ts +2 -2
- package/dist/api/game-lib.api.json +1150 -187
- package/dist/api/game-lib.api.md +65 -9
- package/dist/api/game-lib.d.ts +100 -11
- package/dist/api/game-lib.typedoc.json +63710 -72679
- package/dist/bake-IARN2D5W.js +1 -0
- package/dist/bridge.d.ts +3 -1
- package/dist/bridge.js +1 -1
- package/dist/catalog.js +1 -1
- package/dist/chunk-2I76JHSN.js +1 -0
- package/dist/{chunk-CI7A5N6G.js → chunk-3XIJCDII.js} +1 -1
- package/dist/{chunk-BJYXY2FB.js → chunk-DLIQ7RKB.js} +1 -1
- package/dist/{chunk-YW2GTHCV.js → chunk-HOLQZSW3.js} +1 -1
- package/dist/{chunk-3LXDHDJB.js → chunk-KGAXGWKQ.js} +1 -1
- package/dist/chunk-LUFSPEPZ.js +1 -0
- package/dist/{chunk-5NQGXW75.js → chunk-M47F6LKE.js} +1 -1
- package/dist/chunk-NA5SAMP2.js +1 -0
- package/dist/{chunk-YFXNZ2RS.js → chunk-O5N7VFYK.js} +1 -1
- package/dist/chunk-RPLJRBU3.js +1 -0
- package/dist/{chunk-JUA5KNND.js → chunk-RRYBT6NL.js} +2 -2
- package/dist/chunk-TLUGF3AS.js +1 -0
- package/dist/{chunk-273CUPEO.js → chunk-TRKPYAVB.js} +1 -1
- package/dist/{chunk-UNCP6V7I.js → chunk-VLGJAGMX.js} +1 -1
- package/dist/chunk-W6XV7CCC.js +1 -0
- package/dist/{chunk-JCGW5PIR.js → chunk-WM3NVEDX.js} +1 -1
- package/dist/{chunk-YWH5HQDT.js → chunk-X4TZ645S.js} +1 -1
- package/dist/{chunk-ICJ2E2OV.js → chunk-Y2NS4OJH.js} +1 -1
- package/dist/chunk-YETBTF6G.js +1 -0
- package/dist/cinematics.d.ts +5 -4
- package/dist/core.d.ts +8 -7
- package/dist/core.js +1 -1
- package/dist/{debug-state-JRneI6c2.d.ts → debug-state-CKrWEXUz.d.ts} +7 -1
- package/dist/debug.d.ts +2 -2
- package/dist/debug.js +1 -1
- package/dist/{entity-CY75JJSw.d.ts → entity-B8VygThO.d.ts} +7 -0
- package/dist/{entity-type-map-BMaPY8cd.d.ts → entity-type-map-CnxOtV01.d.ts} +1 -1
- package/dist/entity.d.ts +4 -4
- package/dist/entity.js +1 -1
- package/dist/{game-uQd7k6-m.d.ts → game-BqKsvmSH.d.ts} +2 -2
- package/dist/game-default-ENWXZSPB.js +1 -0
- package/dist/graphics.js +1 -1
- package/dist/nav-mesh-P7OR5WYX.js +1 -0
- package/dist/navigation-session-2rs6rHOw.d.ts +54 -0
- package/dist/navigation-worker.js +2 -0
- package/dist/navigation.d.ts +27 -0
- package/dist/navigation.js +1 -0
- package/dist/{placement-session-BNQoL7Jb.d.ts → placement-session-DfvCaGxX.d.ts} +1 -1
- package/dist/placement.d.ts +3 -3
- package/dist/placement.js +1 -1
- package/dist/public.d.ts +9 -6
- package/dist/public.js +1 -1
- package/dist/{stage-Dez16Gxm.d.ts → stage-DT8QQbGk.d.ts} +11 -14
- package/dist/web-components.d.ts +8 -7
- package/dist/web-components.js +1 -1
- package/package.json +12 -4
- package/dist/chunk-26EJFYDX.js +0 -1
- package/dist/chunk-UM5VNQPY.js +0 -1
- package/dist/chunk-VUTKEMIE.js +0 -1
- package/dist/game-default-FRKFJOJX.js +0 -1
package/dist/api/game-lib.api.md
CHANGED
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@@ -64,6 +64,7 @@ import { length as length_2 } from 'three/tsl';
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import { LevelBuffer } from '@zylem/bridge';
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import { LevelDocument } from '@zylem/bridge';
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import { LevelEntry } from '@zylem/bridge';
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import { LevelNavigation } from '@zylem/bridge';
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import { LevelSyncPayload } from '@zylem/bridge';
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import { Light } from 'three';
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import { Line2 } from 'three/addons/lines/webgpu/Line2.js';
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@@ -75,6 +76,12 @@ import { min } from 'three/tsl';
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import * as mitt from 'mitt';
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import { mix } from 'three/tsl';
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import { mod } from 'three/tsl';
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import { NavigationAsset } from '@zylem/bridge';
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import { NavigationEdit } from '@zylem/bridge';
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import { NavigationPath } from '@zylem/bridge';
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import { NavigationStatus } from '@zylem/bridge';
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import { NavigationToolPayload } from '@zylem/bridge';
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import { NavMeshHelper } from '@recast-navigation/three';
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import { normalize } from 'three/tsl';
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import { Object3D } from 'three';
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import { positionWorld } from 'three/tsl';
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@@ -233,6 +240,11 @@ export const AudioItemSchema: _sinclair_typebox.TObject<{
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// @public (undocumented)
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export type AudioTrack = Static<typeof AudioTrackSchema>;
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// Warning: (ae-forgotten-export) The symbol "NavigationBakeInput" needs to be exported by the entry point public.d.ts
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//
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// @public
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export function bakeNavigationData(input: NavigationBakeInput): Promise<Uint8Array>;
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// @public
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export function beatsPerBar(signature: TimeSignature): number;
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@@ -2785,6 +2797,8 @@ export interface GameBridgeHost {
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levelClose?(): void;
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levelPlay?(document: LevelDocument): void;
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levelSync?(payload: LevelSyncPayload): void;
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// (undocumented)
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navigation?(): NavigationSession | null;
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pickEntity?(ndc: BridgeNdc): EntitySummaryPayload | null;
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resolveEntity(uuid: string): GameEntity<any> | null;
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setStageVariable?(key: string, value: unknown): void;
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@@ -3156,6 +3170,8 @@ export type GameEntityOptions = {
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color?: Color;
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size?: Vec3Input;
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position?: Vec3Input;
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rotation?: Vec3Input;
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scale?: Vec3Input;
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hideUntilPositioned?: boolean;
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visible?: boolean;
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editorOwned?: boolean;
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@@ -4250,6 +4266,46 @@ export interface MultidirectionalSpaceShooterInput extends Shooter2DAimFireInput
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moveY: number;
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}
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// @public
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export class NavigationMesh {
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// (undocumented)
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createHelper(): NavMeshHelper;
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// (undocumented)
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dispose(): void;
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// (undocumented)
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findPath(start: BridgeVec3, end: BridgeVec3, halfExtents?: BridgeVec3): NavigationPath;
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// (undocumented)
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static load(bytes: Uint8Array): Promise<NavigationMesh>;
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}
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// @public
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export class NavigationSession {
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// Warning: (ae-forgotten-export) The symbol "NavigationSessionHost" needs to be exported by the entry point public.d.ts
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constructor(host: NavigationSessionHost);
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// (undocumented)
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bake(requestId?: string): Promise<NavigationAsset | null>;
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// (undocumented)
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clear(): void;
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// (undocumented)
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dispose(): void;
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// (undocumented)
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findPath(start: BridgeVec3, end: BridgeVec3): NavigationPath;
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load(asset: NavigationAsset): Promise<void>;
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pointerDown(ray: {
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origin: Vector3;
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direction: Vector3;
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}): boolean;
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// (undocumented)
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query(start: BridgeVec3, end: BridgeVec3, requestId?: string): NavigationPath;
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// (undocumented)
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setPreview(visible: boolean): void;
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// (undocumented)
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setTool(tool: NavigationToolPayload): void;
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// (undocumented)
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get status(): NavigationStatus;
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sync(document: LevelDocument): void;
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}
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export { normalize }
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// @public (undocumented)
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@@ -9347,15 +9403,15 @@ export class ZylemZone extends GameEntity<ZylemZoneOptions> implements Collision
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// /Users/timothycool/Projects/zylem-projects/simulation/packages/behaviors/dist/particle-emitter.d.ts:60:9 - (ae-forgotten-export) The symbol "voidMagic" needs to be exported by the entry point public.d.ts
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// /Users/timothycool/Projects/zylem-projects/simulation/packages/behaviors/dist/particle-emitter.d.ts:61:9 - (ae-forgotten-export) The symbol "psychic" needs to be exported by the entry point public.d.ts
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// /Users/timothycool/Projects/zylem-projects/simulation/packages/behaviors/dist/payload-WEzfgjSL.d.ts:48:5 - (ae-forgotten-export) The symbol "PlainWorkerFragmentPayload" needs to be exported by the entry point public.d.ts
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// dist/entity-
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// dist/entity-
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// dist/entity-
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// dist/entity-
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// dist/entity-
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// dist/entity-
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// dist/entity-
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// dist/game-
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// dist/stage-
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// dist/entity-B8VygThO.d.ts:406:5 - (ae-forgotten-export) The symbol "RenderCategory_2" needs to be exported by the entry point public.d.ts
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// dist/entity-B8VygThO.d.ts:407:5 - (ae-forgotten-export) The symbol "RuntimeEntityOptions" needs to be exported by the entry point public.d.ts
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// dist/entity-B8VygThO.d.ts:408:5 - (ae-forgotten-export) The symbol "CollisionOptions" needs to be exported by the entry point public.d.ts
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// dist/entity-B8VygThO.d.ts:417:9 - (ae-forgotten-export) The symbol "IBuilder" needs to be exported by the entry point public.d.ts
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// dist/entity-B8VygThO.d.ts:417:9 - (ae-forgotten-export) The symbol "EntityMeshBuilder" needs to be exported by the entry point public.d.ts
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// dist/entity-B8VygThO.d.ts:418:9 - (ae-forgotten-export) The symbol "EntityCollisionBuilder" needs to be exported by the entry point public.d.ts
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// dist/entity-B8VygThO.d.ts:419:9 - (ae-forgotten-export) The symbol "MaterialBuilder" needs to be exported by the entry point public.d.ts
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// dist/game-BqKsvmSH.d.ts:258:5 - (ae-forgotten-export) The symbol "StageInterface" needs to be exported by the entry point public.d.ts
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// dist/stage-DT8QQbGk.d.ts:1197:5 - (ae-forgotten-export) The symbol "StageAssetLoaderConfig" needs to be exported by the entry point public.d.ts
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// (No @packageDocumentation comment for this package)
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package/dist/api/game-lib.d.ts
CHANGED
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@@ -58,6 +58,7 @@ import { length as length_2 } from 'three/tsl';
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import { LevelBuffer } from '@zylem/bridge';
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import { LevelDocument } from '@zylem/bridge';
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import { LevelEntry } from '@zylem/bridge';
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import { LevelNavigation } from '@zylem/bridge';
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import { LevelSyncPayload } from '@zylem/bridge';
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import { Light } from 'three';
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import { Line2 } from 'three/addons/lines/webgpu/Line2.js';
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import * as mitt from 'mitt';
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import { mix } from 'three/tsl';
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import { mod } from 'three/tsl';
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import { NavigationAsset } from '@zylem/bridge';
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import { NavigationEdit } from '@zylem/bridge';
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import { NavigationPath } from '@zylem/bridge';
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import { NavigationStatus } from '@zylem/bridge';
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import { NavigationToolPayload } from '@zylem/bridge';
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import { NavMeshHelper } from '@recast-navigation/three';
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import { normalize } from 'three/tsl';
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import { positionWorld } from 'three/tsl';
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}>>;
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}>;
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/** Pure geometry input, suitable for a worker. Returned bytes own their memory. */
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export declare function bakeNavigationData(input: NavigationBakeInput): Promise<Uint8Array>;
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/**
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* BehaviorDescriptor
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*
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private _screenSpacePanIds;
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/** Side, top, and isometric views that have already been placed on the gameplay camera. */
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private _framedEditorViews;
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/** True after the free camera has copied the gameplay pose once. */
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private _freePoseCaptured;
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/** World boxes of stage entities, read when an orthographic view is first shown. */
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private _entityBounds;
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/** Game camera to restore when the editor releases the main view. */
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* the Select tool is not armed, and keeps the hover highlight painted.
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*/
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pickMode: boolean;
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/**
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* A Map Navigation tool (path test, obstacle, traversal link) is armed.
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* Those tools live on the stage's navigation session, outside `tool`, and
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* still need the canvas listeners and the game's own pointer input parked.
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*/
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navigationTool: boolean;
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flags: Set<string>;
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}
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* live stage state without the bridge importing game internals.
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*/
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export declare interface GameBridgeHost {
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navigation?(): NavigationSession | null;
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/** Resolve a live entity by UUID from the current stage. */
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resolveEntity(uuid: string): GameEntity<any> | null;
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/** Write a stage variable (editor `stage:variable:set`). */
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color?: Color;
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size?: Vec3Input;
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position?: Vec3Input;
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/** Spawn orientation as Euler angles in radians, applied in XYZ order. */
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rotation?: Vec3Input;
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/**
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* Spawn scale. Colliders are scaled with the render object. An actor
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* sizes its model from this instead.
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*/
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scale?: Vec3Input;
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/**
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* Spawn visibility behavior:
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* - `undefined` (default): hidden while `spawnEntity` runs, revealed once
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declare function nature(options?: Omit<ParticleMagicModifierOptions, 'alignment'>): ParticleMagicModifierOptions;
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declare interface NavigationBakeInput {
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positions: Float32Array;
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indices: Uint32Array;
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navigation: LevelNavigation;
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}
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/** Owns Detour resources. A path supplies waypoints; movement and link traversal belong to gameplay. */
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export declare class NavigationMesh {
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private mesh;
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private query;
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private disposed;
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private constructor();
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static load(bytes: Uint8Array): Promise<NavigationMesh>;
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createHelper(): NavMeshHelper;
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findPath(start: BridgeVec3, end: BridgeVec3, halfExtents?: BridgeVec3): NavigationPath;
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dispose(): void;
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}
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/** Per-stage navigation, lazily loading Recast only on bake or asset load. */
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export declare class NavigationSession {
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private host;
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private document;
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private sourceHash;
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private generation;
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private cancelWork;
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private mesh;
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private helper;
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private overlay;
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8277
|
+
private annotations;
|
|
8278
|
+
private route;
|
|
8279
|
+
private visible;
|
|
8280
|
+
private tool;
|
|
8281
|
+
private firstPoint;
|
|
8282
|
+
private state;
|
|
8283
|
+
constructor(host: NavigationSessionHost);
|
|
8284
|
+
get status(): NavigationStatus;
|
|
8285
|
+
private publish;
|
|
8286
|
+
private cancel;
|
|
8287
|
+
private releaseMesh;
|
|
8288
|
+
/** Selection and visibility syncs preserve the current bake. */
|
|
8289
|
+
sync(document: LevelDocument): void;
|
|
8290
|
+
setPreview(visible: boolean): void;
|
|
8291
|
+
setTool(tool: NavigationToolPayload): void;
|
|
8292
|
+
/** Import a saved asset without running the generator. */
|
|
8293
|
+
load(asset: NavigationAsset): Promise<void>;
|
|
8294
|
+
private generate;
|
|
8295
|
+
bake(requestId?: string): Promise<NavigationAsset | null>;
|
|
8296
|
+
findPath(start: BridgeVec3, end: BridgeVec3): NavigationPath;
|
|
8297
|
+
query(start: BridgeVec3, end: BridgeVec3, requestId?: string): NavigationPath;
|
|
8298
|
+
private line;
|
|
8299
|
+
private drawAnnotations;
|
|
8300
|
+
/** Two clicks on the level surface test a path, draw an obstacle, or create a link. */
|
|
8301
|
+
pointerDown(ray: {
|
|
8302
|
+
origin: Vector3;
|
|
8303
|
+
direction: Vector3;
|
|
8304
|
+
}): boolean;
|
|
8305
|
+
clear(): void;
|
|
8306
|
+
dispose(): void;
|
|
8307
|
+
}
|
|
8308
|
+
|
|
8309
|
+
declare interface NavigationSessionHost {
|
|
8310
|
+
stageId: string;
|
|
8311
|
+
scene(): Object3D | null;
|
|
8312
|
+
status?(status: NavigationStatus): void;
|
|
8313
|
+
baked?(requestId: string, asset: NavigationAsset): void;
|
|
8314
|
+
path?(result: NavigationPath, requestId?: string): void;
|
|
8315
|
+
edit?(edit: NavigationEdit): void;
|
|
8316
|
+
}
|
|
8317
|
+
|
|
8223
8318
|
declare interface NodeInterface {
|
|
8224
8319
|
uuid: string;
|
|
8225
8320
|
name: string;
|
|
@@ -8246,17 +8341,6 @@ declare type NodeLike$1 = {
|
|
|
8246
8341
|
create: Function;
|
|
8247
8342
|
};
|
|
8248
8343
|
|
|
8249
|
-
/**
|
|
8250
|
-
* The user-facing stage handle and its fluent authoring API.
|
|
8251
|
-
*
|
|
8252
|
-
* `Stage` is the durable, author-time wrapper game code holds onto: it stores
|
|
8253
|
-
* options, pending entities, and lifecycle/loading callbacks, then constructs
|
|
8254
|
-
* and drives a fresh internal `ZylemStage` on each `load()`. Exists to give a
|
|
8255
|
-
* stable, ergonomic surface (`add`, `onSetup/onUpdate/onDestroy`, camera, input,
|
|
8256
|
-
* and event helpers) that survives stage reloads, while `ZylemStage` owns the
|
|
8257
|
-
* disposable per-load runtime. `createStage(...)` is the entry point.
|
|
8258
|
-
*/
|
|
8259
|
-
|
|
8260
8344
|
declare type NodeLike = {
|
|
8261
8345
|
create: Function;
|
|
8262
8346
|
};
|
|
@@ -13614,6 +13698,8 @@ declare interface SquadWorker {
|
|
|
13614
13698
|
|
|
13615
13699
|
declare class Stage {
|
|
13616
13700
|
wrappedStage: ZylemStage | null;
|
|
13701
|
+
/** Navigation for the loaded stage. Null before load or after teardown. */
|
|
13702
|
+
get navigation(): NavigationSession | null;
|
|
13617
13703
|
options: StageOptionItem[];
|
|
13618
13704
|
private _pendingEntities;
|
|
13619
13705
|
private setupCallbacks;
|
|
@@ -14196,6 +14282,8 @@ declare class StageEntityDelegate {
|
|
|
14196
14282
|
*/
|
|
14197
14283
|
spawnEntity(child: BaseNode): Promise<void>;
|
|
14198
14284
|
handleLateModelReady(entity: GameEntity<any>): void;
|
|
14285
|
+
/** Apply the `rotation` and `scale` options before the body is spawned. */
|
|
14286
|
+
private applySpawnTransform;
|
|
14199
14287
|
/**
|
|
14200
14288
|
* Register an entity for bundle or instanced rendering when opted in via
|
|
14201
14289
|
* `category: 'environment'` or `category: 'pack'`.
|
|
@@ -18892,6 +18980,7 @@ declare type ZylemSpriteOptions = GameEntityOptions & {
|
|
|
18892
18980
|
*/
|
|
18893
18981
|
declare class ZylemStage extends LifeCycleBase<ZylemStage> {
|
|
18894
18982
|
type: string;
|
|
18983
|
+
readonly navigation: NavigationSession;
|
|
18895
18984
|
state: StageState;
|
|
18896
18985
|
gravity: Vector3 | Vec3Components;
|
|
18897
18986
|
world: ZylemWorld | null;
|