@zylem/game-lib 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/api/game-lib.api.json +229 -137
- package/dist/api/game-lib.api.md +11 -8
- package/dist/api/game-lib.d.ts +115 -44
- package/dist/api/game-lib.typedoc.json +45344 -45119
- package/dist/bridge.d.ts +25 -0
- package/dist/bridge.js +1 -1
- package/dist/{chunk-CGHGVX4T.js → chunk-2IJLXFWY.js} +2 -2
- package/dist/chunk-3CLQWJ2I.js +1 -0
- package/dist/chunk-47HAZZWF.js +1 -0
- package/dist/chunk-NK4IXK5V.js +1 -0
- package/dist/{chunk-Q2YDBMVY.js → chunk-OCQ7A5IK.js} +1 -1
- package/dist/cinematics.d.ts +2 -2
- package/dist/core.d.ts +6 -6
- package/dist/core.js +1 -1
- package/dist/debug.d.ts +3 -2
- package/dist/debug.js +1 -1
- package/dist/{game-D8KTP3fD.d.ts → game-DBt7iVu4.d.ts} +2 -2
- package/dist/{game-default-UPRL345L.js → game-default-BAZPDNPS.js} +1 -1
- package/dist/graphics.d.ts +1 -1
- package/dist/public.d.ts +3 -3
- package/dist/public.js +1 -1
- package/dist/{stage-CAPlk_cN.d.ts → stage-PBmwT5-Y.d.ts} +76 -43
- package/dist/web-components.d.ts +3 -3
- package/dist/{zylem-camera-CYDtrVgi.d.ts → zylem-camera-CWhIGXlW.d.ts} +12 -0
- package/package.json +3 -3
- package/dist/chunk-BCFFS3FP.js +0 -1
- package/dist/chunk-EA52VY4B.js +0 -1
- package/dist/chunk-G5IJBJ4E.js +0 -1
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"text": "{\n readonly FourByThree: number;\n readonly SixteenByNine: number;\n readonly NineBySixteen: number;\n readonly TwentyOneByNine: number;\n readonly OneByOne: number;\n}"
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"isReadonly": true,
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"name": "AspectRatio",
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"text": "interface CameraAction "
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}
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"releaseTag": "Public",
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"name": "CameraAction",
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"preserveMemberOrder": false,
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"text": "interface CameraBehavior "
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}
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],
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"name": "CameraBehavior",
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"text": "interface CameraContext "
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}
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],
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"fileUrlPath": "dist/zylem-camera-CWhIGXlW.d.ts",
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"releaseTag": "Public",
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"name": "CameraContext",
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{
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"kind": "Class",
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"canonicalReference": "@zylem/game-lib!CameraManager:class",
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"docComment": "/**\n * CameraManager orchestrates multiple cameras per stage.\n *\n * Responsibilities: - Named camera registry (add/remove/get by name or reference) - Active camera list management (determines which cameras render) -
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"docComment": "/**\n * CameraManager orchestrates multiple cameras per stage.\n *\n * Responsibilities: - Named camera registry (add/remove/get by name or reference) - Active camera list management (determines which cameras render) - Editor view cameras (side, top, isometric, free), created only while an editor is attached - Per-frame update of all active cameras' perspective controllers - Coordinating rendering via RendererManager for all active viewports\n */\n",
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"text": "declare class CameraManager implements "
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"kind": "Reference",
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"text": "EditorCameraHost",
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"canonicalReference": "@zylem/game-lib!~EditorCameraHost:interface"
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"releaseTag": "Public",
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"isAbstract": false,
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"name": "CameraManager",
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"preserveMemberOrder": false,
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"members": [
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"canonicalReference": "@zylem/game-lib!CameraManager:
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"docComment": "/**\n *
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"kind": "Method",
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"canonicalReference": "@zylem/game-lib!CameraManager#activateCameraById:member(1)",
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"docComment": "/**\n * Switch the main view.\n *\n * `game` releases to the remembered game camera. Editor view ids show that view. Any other id activates a game-registered camera and clears the editor override.\n */\n",
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"canonicalReference": "@zylem/game-lib!CameraManager#activateDebugCamera:member(1)",
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"docComment": "/**\n * Switch the primary viewport to the debug orbit camera, remembering the previous primary so gameplay cameras (e.g. first-person) can be restored.\n */\n",
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"text": "activateCameraById(id: "
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"canonicalReference": "@zylem/game-lib!CameraManager#destroyEditorCameras:member(1)",
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"docComment": "/**\n * Restore the game camera when an editor view is showing, then destroy the four editor cameras.\n */\n",
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"canonicalReference": "@zylem/game-lib!CameraManager#dispose:member(1)",
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"docComment": "/**\n * Dispose all cameras and cleanup.\n */\n",
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"docComment": "/**\n * Set a camera as the primary active camera (replaces all active cameras except additional viewport cameras).\n *\n * While an editor view owns the main view, a game camera is remembered and the rendered camera does not change.\n *\n * @param nameOrRef - Camera name or reference to activate\n */\n",
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"docComment": "/**\n * Setup all cameras with the given scene and renderer manager. Editor view cameras are created here only when an editor is already attached.\n */\n",
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"docComment": "/**\n * Run a callback when the editor drops both entity subscriptions.\n *\n * Mirrors {@link onEditorAttached}: the first of the pair to unsubscribe is the same editor finishing teardown, so the callback waits until the other type is already at zero.\n *\n * @returns An unsubscribe function.\n */\n",
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"text": "{\n readonly FirstPerson: \"first-person\";\n readonly ThirdPerson: \"third-person\";\n readonly SecondPerson: \"second-person\";\n readonly Isometric: \"isometric\";\n readonly Flat2D: \"flat-2d\";\n readonly Fixed2D: \"fixed-2d\";\n readonly TopDown: \"top-down\";\n}"
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"preserveMemberOrder": false,
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@@ -75996,7 +76088,7 @@
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"text": ";"
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}
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],
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-
"fileUrlPath": "dist/zylem-camera-
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+
"fileUrlPath": "dist/zylem-camera-CWhIGXlW.d.ts",
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"releaseTag": "Public",
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"name": "ZylemPostEffect",
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"typeTokenRange": {
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@@ -76444,7 +76536,7 @@
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"text": ";"
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}
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],
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-
"fileUrlPath": "dist/zylem-camera-
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+
"fileUrlPath": "dist/zylem-camera-CWhIGXlW.d.ts",
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"releaseTag": "Public",
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"name": "ZylemRenderer",
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"typeTokenRange": {
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