@zylem/game-lib 0.9.1 → 0.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/api/game-lib.api.json +593 -137
- package/dist/api/game-lib.api.md +38 -8
- package/dist/api/game-lib.d.ts +173 -44
- package/dist/api/game-lib.typedoc.json +46594 -45713
- package/dist/bridge.d.ts +32 -0
- package/dist/bridge.js +1 -1
- package/dist/chunk-3CLQWJ2I.js +1 -0
- package/dist/chunk-47HAZZWF.js +1 -0
- package/dist/chunk-4A274H3Y.js +1 -0
- package/dist/{chunk-Q2YDBMVY.js → chunk-OCQ7A5IK.js} +1 -1
- package/dist/chunk-U4JSAJAD.js +24 -0
- package/dist/cinematics.d.ts +2 -2
- package/dist/core.d.ts +57 -9
- package/dist/core.js +1 -1
- package/dist/debug.d.ts +3 -2
- package/dist/debug.js +1 -1
- package/dist/{game-D8KTP3fD.d.ts → game-DBNxY6mb.d.ts} +2 -2
- package/dist/{game-default-JV3Q6JAL.js → game-default-PEEHJUHT.js} +1 -1
- package/dist/graphics.d.ts +1 -1
- package/dist/public.d.ts +5 -5
- package/dist/public.js +1 -1
- package/dist/{stage-CAPlk_cN.d.ts → stage-bVLyYnOQ.d.ts} +74 -43
- package/dist/web-components.d.ts +3 -3
- package/dist/{zylem-camera-CYDtrVgi.d.ts → zylem-camera-CO713zFl.d.ts} +11 -0
- package/package.json +2 -2
- package/dist/chunk-7CBJKE42.js +0 -1
- package/dist/chunk-BCFFS3FP.js +0 -1
- package/dist/chunk-SHDHPDOV.js +0 -24
- package/dist/chunk-SWDNK4GG.js +0 -1
package/dist/core.d.ts
CHANGED
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@@ -1,20 +1,22 @@
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import { S as StageStateInterface } from './game-
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export { A as AspectRatio, f as AspectRatioValue, D as DeviceProfile, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, R as ResolutionInput, e as ResolveGameConfigRuntime, j as RetroPreset, k as RetroPresetKey, l as RetroResolution, c as createGame, g as gameConfig, h as getDisplayAspect, i as getPresetResolution, p as parseResolution } from './game-
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import { S as StageStateInterface } from './game-DBNxY6mb.js';
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export { A as AspectRatio, f as AspectRatioValue, D as DeviceProfile, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, R as ResolutionInput, e as ResolveGameConfigRuntime, j as RetroPreset, k as RetroPresetKey, l as RetroResolution, c as createGame, g as gameConfig, h as getDisplayAspect, i as getPresetResolution, p as parseResolution } from './game-DBNxY6mb.js';
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export { G as GameInputConfig, a as GameInputPlayerConfig, K as KeyboardMapping, M as MouseConfig, b as MouseMapping, V as VirtualTouchButtonConfig, d as VirtualTouchButtonSlot, c as VirtualTouchButtonsConfig, e as VirtualTouchConfig, f as VirtualTouchJoystickConfig, g as VirtualTouchJoysticksConfig, h as VirtualTouchPosition, i as VirtualTouchStyle, Z as ZylemGameConfig } from './game-interfaces-vF5sRi1n.js';
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import { q as Stage, C as CameraWrapper } from './stage-
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export { e as CameraManager, d as CameraOptions, l as FirstPersonOptions, f as FirstPersonPerspective, k as Fixed2DOptions, F as Fixed2DPerspective, n as IsometricOptions, I as IsometricPerspective, P as PerspectiveOptions, R as RenderBundleManager, p as RenderStrategyManager, m as SecondPersonOptions, g as SecondPersonPerspective, S as StageConfigLike, a as StageOptions, j as ThirdPersonOptions, T as ThirdPersonPerspective, o as TopDownOptions, h as TopDownPerspective, b as createCamera, i as createPerspective, c as createStage, s as stageConfig } from './stage-
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import { q as Stage, C as CameraWrapper } from './stage-bVLyYnOQ.js';
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export { e as CameraManager, d as CameraOptions, l as FirstPersonOptions, f as FirstPersonPerspective, k as Fixed2DOptions, F as Fixed2DPerspective, n as IsometricOptions, I as IsometricPerspective, P as PerspectiveOptions, R as RenderBundleManager, p as RenderStrategyManager, m as SecondPersonOptions, g as SecondPersonPerspective, S as StageConfigLike, a as StageOptions, j as ThirdPersonOptions, T as ThirdPersonPerspective, o as TopDownOptions, h as TopDownPerspective, b as createCamera, i as createPerspective, c as createStage, s as stageConfig } from './stage-bVLyYnOQ.js';
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import { LevelBuffer, LevelEntry } from '@zylem/bridge';
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export { LevelBuffer } from '@zylem/bridge';
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import { B as BaseNode, N as NodeInterface } from './base-node-idopiSw5.js';
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import { Vector2 } from 'three';
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import { G as GameEntity, a as GameEntityOptions } from './entity-XqvuWgPm.js';
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import { S as StageBlueprint } from './blueprints-TbGY-h53.js';
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import { a as SetupContext, k as LoadedContext, U as UpdateContext, D as DestroyContext, l as CleanupContext } from './base-node-life-cycle-BK9xebT9.js';
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export { L as LoadingEvent, S as StageNavigationOptions } from './base-node-life-cycle-BK9xebT9.js';
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export { S as StageTransitionConfig, a as StageTransitionEasing, Z as ZylemTransitionShader, c as crossfadeTransitionShader } from './stage-transition-CmGpV4tc.js';
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import { f as CameraBehavior } from './zylem-camera-
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export { g as CameraAction, d as CameraContext, e as CameraPerspective, k as CameraPipeline, h as CameraPipelineState, C as CameraPose, j as CameraProjection, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-
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import { f as CameraBehavior } from './zylem-camera-CO713zFl.js';
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export { g as CameraAction, d as CameraContext, e as CameraPerspective, k as CameraPipeline, h as CameraPipelineState, C as CameraPose, j as CameraProjection, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-CO713zFl.js';
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import { e as Vec3Input, c as Vec3 } from './vector-D3eDzvcA.js';
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export { f as VEC2_ONE, g as VEC2_ZERO, h as VEC3_ONE, i as VEC3_ZERO, V as Vec2, a as Vec2Components, b as Vec2Input, d as Vec3Components, n as normalizeVec2, j as normalizeVec3, t as toThreeVector2, k as toThreeVector3 } from './vector-D3eDzvcA.js';
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import { S as StageEntity } from './entity-BIf_a4dl.js';
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import { B as BaseNode, N as NodeInterface } from './base-node-idopiSw5.js';
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import './default-controls-CAKJ5zlo.js';
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import './events.js';
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import 'mitt';
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@@ -26,10 +28,56 @@ import './selection-bounds-BKmSo9aG.js';
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import '@zylem/behaviors/particle-emitter';
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import 'three/addons/lines/webgpu/Line2.js';
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import './simulation-body-zQw-emOr.js';
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import '@zylem/bridge';
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import './collision-builder-BckxkdmA.js';
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import '@sinclair/typebox';
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/**
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* Stream a level buffer into a stage.
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*
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* The streamer does not know the catalog. `spawn` is the host's existing
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* create path, which resolves a catalog id and no-ops when the type is
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* unknown. Entries are handed off in batches, yielding to the event loop
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* between them so a large level does not stall the frame the way a single
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* synchronous spawn loop would.
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*/
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interface StreamLevelOptions {
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/** @default 5 */
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batchSize?: number;
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}
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interface StreamLevelResult {
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/** Entries handed to `spawn`, in buffer order. */
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spawned: number;
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}
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/**
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* Hand each buffer entry to `spawn`, in order, yielding between batches.
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*
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* @returns How many entries were handed off. A spawn that no-ops for an
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* unknown catalog type still counts: the entry was delivered.
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*/
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declare function streamLevel(buffer: LevelBuffer, spawn: (entry: LevelEntry) => void | Promise<void>, options?: StreamLevelOptions): Promise<StreamLevelResult>;
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/**
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* Stream a level buffer into a stage through the catalog.
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*
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* `streamLevel` only walks entries. This is the call gameplay code makes:
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* each entry is created from its catalog id, spawned, then posed. Unknown
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* catalog ids are skipped. Batching stays in `streamLevel`.
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*/
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/** The slice of a stage `streamLevelOnStage` needs. */
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interface LevelStage {
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spawnEntity(node: BaseNode): Promise<void> | void;
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}
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/**
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* Spawn every catalog entry in `buffer` onto `stage`.
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*
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* Position is handed to the type's factory. Rotation and scale are applied
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* after spawn, and a scale change rebuilds colliders. An entry whose catalog
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* id is not registered is skipped.
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*/
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declare function streamLevelOnStage(stage: LevelStage, buffer: LevelBuffer, options?: StreamLevelOptions): Promise<StreamLevelResult>;
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/**
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* Authoring helper for spawning entities into a live stage at runtime.
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*
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@@ -338,4 +386,4 @@ declare function isManagedRenderEntity(entity: {
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*/
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type Vect3 = Vec3;
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export { CameraBehavior, type CameraFeedOptions, CameraWrapper, type FollowTargetOptions, type PlatformAxisMode, type PlatformAxisModes, type PlatformFollowOptions, type RenderCategory, STAGE_STATE_CHANGE, SetupContext, StageBlueprint, StageEntity, StageManager, type StageStateChangeEvent, type StrategyPanBehavior, type StrategyPanInput, type StrategyPanOptions, type StrategyPointer, UpdateContext, Vec3, Vec3Input, type Vect3, createFollowTarget, createPlatformFollow, createStrategyPan, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, usesManagedRenderPath, vessel };
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export { CameraBehavior, type CameraFeedOptions, CameraWrapper, type FollowTargetOptions, type LevelStage, type PlatformAxisMode, type PlatformAxisModes, type PlatformFollowOptions, type RenderCategory, STAGE_STATE_CHANGE, SetupContext, StageBlueprint, StageEntity, StageManager, type StageStateChangeEvent, type StrategyPanBehavior, type StrategyPanInput, type StrategyPanOptions, type StrategyPointer, type StreamLevelOptions, type StreamLevelResult, UpdateContext, Vec3, Vec3Input, type Vect3, createFollowTarget, createPlatformFollow, createStrategyPan, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, streamLevel, streamLevelOnStage, usesManagedRenderPath, vessel };
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package/dist/core.js
CHANGED
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import{a as b,b as c,c as d,d as e,e as f,f as
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import{a as b,b as c,c as d,d as e,e as f,f as L,g as M,h as N,i as O,j as P,k as Q,l as R,m as S,n as T,o as U,p as V,q as W,r as X}from"./chunk-U4JSAJAD.js";import{a,c as q,d as r,e as s,f as t,g as u,h as v,i as w,k as x,l as y,m as z,n as A,o as B,p as C,q as D,r as E,s as F,t as G,u as H,v as I,w as J,y as K}from"./chunk-4A274H3Y.js";import"./chunk-PCFF4LLO.js";import"./chunk-OCQ7A5IK.js";import"./chunk-47HAZZWF.js";import"./chunk-VSFULLND.js";import"./chunk-2HSR5XDQ.js";import{e as g}from"./chunk-3CLQWJ2I.js";import"./chunk-BQRMYLYD.js";import"./chunk-GPCSX3M6.js";import"./chunk-WBQ5TNRZ.js";import"./chunk-LI43BZQN.js";import"./chunk-YQS7CGXE.js";import"./chunk-STVEILJJ.js";import"./chunk-KP6DLLJO.js";import"./chunk-6FGXC4T6.js";import"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import"./chunk-UUOPT2N4.js";import"./chunk-EVYHPR3J.js";import"./chunk-VUJXR5K5.js";import"./chunk-2XMG3NJS.js";import{a as p}from"./chunk-7GYFZKK7.js";import"./chunk-QGIYILYI.js";import"./chunk-D2PATZCC.js";import"./chunk-4QLJUQSJ.js";import{a as h,b as i,c as j,d as k,g as l,h as m,i as n,j as o}from"./chunk-7WRQ2UAN.js";import"./chunk-BH53MBAZ.js";import"./chunk-XRP4JJXL.js";import"./chunk-UG22Z42P.js";import"./chunk-WOT6VMZA.js";export{b as AspectRatio,F as CameraManager,x as CameraPipeline,G as CameraWrapper,A as FirstPersonPerspective,z as Fixed2DPerspective,N as Game,B as IsometricPerspective,w as Perspectives,t as RenderBundleManager,u as RenderStrategyManager,R as STAGE_STATE_CHANGE,D as SecondPersonPerspective,M as StageManager,y as ThirdPersonPerspective,C as TopDownPerspective,i as VEC2_ONE,h as VEC2_ZERO,k as VEC3_ONE,j as VEC3_ZERO,H as createCamera,U as createFollowTarget,O as createGame,E as createPerspective,V as createPlatformFollow,K as createStage,W as createStrategyPan,p as crossfadeTransitionShader,T as dispatchStageState,Q as entitySpawner,f as gameConfig,c as getDisplayAspect,d as getPresetResolution,S as initStageStateDispatcher,s as isManagedRenderEntity,a as isWebGPUSupported,l as normalizeVec2,m as normalizeVec3,e as parseResolution,q as resolveRenderCategory,X as setCameraFeed,v as setStageFrameProfilerEnabled,I as stageConfig,L as stageState,g as streamLevel,P as streamLevelOnStage,n as toThreeVector2,o as toThreeVector3,r as usesManagedRenderPath,J as vessel};
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package/dist/debug.d.ts
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declare function registerEntityFocusContext(context: EntityFocusContext): () => void;
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/**
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* Select an entity by UUID and frame the
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*
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* Select an entity by UUID and frame the active editor camera to fit it.
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* When the game camera is showing, the stage switches to the free editor
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* camera first. Enables debug mode so the selection is visible.
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* @returns true if the entity was found and framed
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package/dist/debug.js
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import"./chunk-ELQN62PQ.js";import{a as x,b as y}from"./chunk-
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import"./chunk-ELQN62PQ.js";import{a as x,b as y}from"./chunk-OCQ7A5IK.js";import{c as P,d as Q,e as R,f as S}from"./chunk-47HAZZWF.js";import{a as z,b as A,c as B,d as C,e as D,f as E,g as F,h as G,i as H}from"./chunk-BQRMYLYD.js";import{B as u,C as v,D as w,a,b,c,d,e,f,h as g,j as h,l as i,m as j,n as k,o as l,p as m,q as n,u as o,v as p,w as q,x as r,y as s,z as t}from"./chunk-GPCSX3M6.js";import{a as I,b as J,c as K,d as L,e as M,f as N,g as O}from"./chunk-UUOPT2N4.js";import"./chunk-WOT6VMZA.js";export{P as ConstructionGrid,c as DEFAULT_SNAP_SETTINGS,x as EntityThumbnailCache,I as SELECTION_BOUNDS_MARGIN,J as SELECTION_THIN_AXIS_FRACTION,L as SELECTION_THIN_AXIS_MAX,K as SELECTION_THIN_AXIS_MIN,a as TRANSFORM_TOOLS,S as TransformGizmo,Q as closestAxisValue,d as debugState,G as degreesToRadians,y as entityThumbnailCache,B as eulerToQuaternion,A as focusEntity,v as getHoveredEntity,s as getHoveredEntityId,u as getSelectedEntity,k as getSelectedEntityId,m as getSelectedEntityIds,o as getSnapSettings,R as intersectPlane,j as isPickMode,b as isTransformTool,N as measureObjectSelectionBounds,M as padSelectionBounds,C as quaternionToEuler,H as radiansToDegrees,e as registerDebugEntityResolver,z as registerEntityFocusContext,f as resolveDebugEntity,O as resolveSelectionBounds,r as setAddType,h as setDebugTool,q as setGridVisible,t as setHoveredEntityId,g as setPaused,i as setPickMode,w as setSelectedEntity,l as setSelectedEntityId,n as setSelectedEntityIds,p as setSnapSettings,F as snapScale,D as snapToIncrement,E as snapVec3};
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import { e as InputPlayerNumber, f as InputProvider, I as Inputs, a as SetupContext, U as UpdateContext, D as DestroyContext, m as IGame, h as SetupFunction, g as UpdateFunction, j as DestroyFunction, S as StageNavigationOptions } from './base-node-life-cycle-BK9xebT9.js';
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import { G as GameInputConfig, B as BaseGlobals, Z as ZylemGameConfig } from './game-interfaces-vF5sRi1n.js';
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import { B as BaseNode } from './base-node-idopiSw5.js';
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import { B as BaseEntityInterface, q as Stage } from './stage-
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import { B as BaseEntityInterface, q as Stage } from './stage-bVLyYnOQ.js';
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import { y as GameEntityLifeCycle } from './entity-XqvuWgPm.js';
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import { d as Vec3Components } from './vector-D3eDzvcA.js';
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import { D as DefaultTouchControlsOptions } from './default-controls-CAKJ5zlo.js';
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import { GameEvents } from './events.js';
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import { Simulation } from '@zylem/behaviors/core';
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import { l as ZylemCamera, R as RendererManager } from './zylem-camera-
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import { l as ZylemCamera, R as RendererManager } from './zylem-camera-CO713zFl.js';
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import { S as StageTransitionConfig } from './stage-transition-CmGpV4tc.js';
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import{y as e}from"./chunk-4A274H3Y.js";import"./chunk-47HAZZWF.js";import"./chunk-2HSR5XDQ.js";import"./chunk-3CLQWJ2I.js";import"./chunk-BQRMYLYD.js";import"./chunk-GPCSX3M6.js";import"./chunk-WBQ5TNRZ.js";import"./chunk-YQS7CGXE.js";import"./chunk-KP6DLLJO.js";import"./chunk-6FGXC4T6.js";import"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import"./chunk-UUOPT2N4.js";import"./chunk-EVYHPR3J.js";import"./chunk-D2PATZCC.js";import"./chunk-4QLJUQSJ.js";import"./chunk-7WRQ2UAN.js";import"./chunk-BH53MBAZ.js";import"./chunk-XRP4JJXL.js";import"./chunk-UG22Z42P.js";import"./chunk-WOT6VMZA.js";import{proxy as t}from"valtio/vanilla";var s=()=>({id:"zylem",globals:{},stages:[e()],debug:!1,time:0,input:void 0}),a=t({...s()});function o(){return{id:a.id??"zylem",globals:a.globals??{},stages:a.stages??[e()],debug:a.debug,time:a.time,input:a.input}}export{o as getGameDefaultConfig};
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package/dist/graphics.d.ts
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import { b as ZylemTSLShader } from './material-CxxAyJYp.js';
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export { d as ZylemShader, Z as ZylemShaderObject, c as createNodeMaterialFromTSL, a as isGLSLShader, i as isTSLShader } from './material-CxxAyJYp.js';
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export { Z as ZylemPostEffect } from './zylem-camera-
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export { Z as ZylemPostEffect } from './zylem-camera-CO713zFl.js';
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export { S as StageTransitionConfig, a as StageTransitionEasing, Z as ZylemTransitionShader, c as crossfadeTransitionShader } from './stage-transition-CmGpV4tc.js';
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export { Fn, abs, asin, atan, clamp, cos, dot, exp, float, floor, fract, length, max, min, mix, mod, normalize, positionWorld, positionWorldDirection, pow, sin, smoothstep, step, time, uniform, uv, vec2, vec3, vec4 } from 'three/tsl';
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package/dist/public.d.ts
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export { A as AspectRatio, f as AspectRatioValue, D as DeviceProfile, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, R as ResolutionInput, e as ResolveGameConfigRuntime, j as RetroPreset, k as RetroPresetKey, l as RetroResolution, c as createGame, g as gameConfig, h as getDisplayAspect, i as getPresetResolution, p as parseResolution } from './game-
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export { A as AspectRatio, f as AspectRatioValue, D as DeviceProfile, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, R as ResolutionInput, e as ResolveGameConfigRuntime, j as RetroPreset, k as RetroPresetKey, l as RetroResolution, c as createGame, g as gameConfig, h as getDisplayAspect, i as getPresetResolution, p as parseResolution } from './game-DBNxY6mb.js';
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export { G as GameInputConfig, a as GameInputPlayerConfig, K as KeyboardMapping, M as MouseConfig, b as MouseMapping, V as VirtualTouchButtonConfig, d as VirtualTouchButtonSlot, c as VirtualTouchButtonsConfig, e as VirtualTouchConfig, f as VirtualTouchJoystickConfig, g as VirtualTouchJoysticksConfig, h as VirtualTouchPosition, i as VirtualTouchStyle, Z as ZylemGameConfig } from './game-interfaces-vF5sRi1n.js';
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export { e as CameraManager, d as CameraOptions, C as CameraWrapper, l as FirstPersonOptions, f as FirstPersonPerspective, k as Fixed2DOptions, F as Fixed2DPerspective, n as IsometricOptions, I as IsometricPerspective, P as PerspectiveOptions, R as RenderBundleManager, p as RenderStrategyManager, m as SecondPersonOptions, g as SecondPersonPerspective, S as StageConfigLike, a as StageOptions, j as ThirdPersonOptions, T as ThirdPersonPerspective, o as TopDownOptions, h as TopDownPerspective, b as createCamera, i as createPerspective, c as createStage, s as stageConfig } from './stage-
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export { CameraFeedOptions, FollowTargetOptions, PlatformAxisMode, PlatformAxisModes, PlatformFollowOptions, RenderCategory, STAGE_STATE_CHANGE, StageManager, StageStateChangeEvent, StrategyPanBehavior, StrategyPanInput, StrategyPanOptions, StrategyPointer, Vect3, createFollowTarget, createPlatformFollow, createStrategyPan, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, usesManagedRenderPath, vessel } from './core.js';
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export { e as CameraManager, d as CameraOptions, C as CameraWrapper, l as FirstPersonOptions, f as FirstPersonPerspective, k as Fixed2DOptions, F as Fixed2DPerspective, n as IsometricOptions, I as IsometricPerspective, P as PerspectiveOptions, R as RenderBundleManager, p as RenderStrategyManager, m as SecondPersonOptions, g as SecondPersonPerspective, S as StageConfigLike, a as StageOptions, j as ThirdPersonOptions, T as ThirdPersonPerspective, o as TopDownOptions, h as TopDownPerspective, b as createCamera, i as createPerspective, c as createStage, s as stageConfig } from './stage-bVLyYnOQ.js';
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export { CameraFeedOptions, FollowTargetOptions, LevelStage, PlatformAxisMode, PlatformAxisModes, PlatformFollowOptions, RenderCategory, STAGE_STATE_CHANGE, StageManager, StageStateChangeEvent, StrategyPanBehavior, StrategyPanInput, StrategyPanOptions, StrategyPointer, StreamLevelOptions, StreamLevelResult, Vect3, createFollowTarget, createPlatformFollow, createStrategyPan, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, streamLevel, streamLevelOnStage, usesManagedRenderPath, vessel } from './core.js';
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export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeNdc, BridgeVec3, CameraPosePayload, CutsceneLoadPayload, CutscenePlaybackState, CutsceneStatusPayload, CutsceneViewPayload, EditorToGameMessages, EntityApplySwatchPayload, EntityPickPayload, EntityPickResultPayload, EntitySummaryPayload, EntitySwatchAppliedPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, LevelBuffer, StageConfigPayload, StageSnapshotPayload, SwatchApplyFailureReason, SwatchApplyResult, SwatchKind, SwatchSpec, ZylemBridge, announceBridgeReady, applySwatchesToSelection, getZylemBridge } from '@zylem/bridge';
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export { f as EntityBlueprint, j as EntityJson, d as EntityJsonSchema, E as EntitySchema, i as LineEntityData, L as LineEntityDataSchema, h as SpriteEntityData, b as SpriteEntityDataSchema, S as StageBlueprint, k as StageJson, e as StageJsonSchema, c as StageSchema, g as TextEntityData, T as TextEntityDataSchema, V as Vector2Schema, a as Vector3TupleSchema } from './blueprints-TbGY-h53.js';
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export { A as AnalogState, d as ButtonName, B as ButtonState, c as InputGamepad, b as InputPlayer, e as InputPlayerNumber, f as InputProvider, I as Inputs, L as LoadingEvent, a as SetupContext, S as StageNavigationOptions, U as UpdateContext } from './base-node-life-cycle-BK9xebT9.js';
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export { S as StageTransitionConfig, a as StageTransitionEasing, Z as ZylemTransitionShader, c as crossfadeTransitionShader } from './stage-transition-CmGpV4tc.js';
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export { g as CameraAction, f as CameraBehavior, d as CameraContext, e as CameraPerspective, k as CameraPipeline, h as CameraPipelineState, C as CameraPose, j as CameraProjection, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, Z as ZylemPostEffect, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-
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export { g as CameraAction, f as CameraBehavior, d as CameraContext, e as CameraPerspective, k as CameraPipeline, h as CameraPipelineState, C as CameraPose, j as CameraProjection, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, Z as ZylemPostEffect, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-CO713zFl.js';
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export { S as StageEntity } from './entity-BIf_a4dl.js';
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export { f as VEC2_ONE, g as VEC2_ZERO, h as VEC3_ONE, i as VEC3_ZERO, V as Vec2, a as Vec2Components, b as Vec2Input, c as Vec3, d as Vec3Components, e as Vec3Input, n as normalizeVec2, j as normalizeVec3, t as toThreeVector2, k as toThreeVector3 } from './vector-D3eDzvcA.js';
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export { A as ACTOR_TYPE, a0 as AmbientLightOptions, B as BOX_TYPE, E as CONE_TYPE, K as CYLINDER_TYPE, C as CollisionShapeType, D as DISK_TYPE, a2 as DirectionalLightOptions, ak as EntityForType, aj as EntityTypeMap, a8 as FOG_TYPE, a1 as HemisphereLightOptions, _ as LIGHT_TYPE, ab as LINE_TYPE, a5 as LightShadowOptions, ae as LinePickResult, o as OnEnterParams, p as OnExitParams, O as OnHeldParams, V as PARTICLE_SYSTEM_TYPE, N as PILL_TYPE, P as PLANE_TYPE, H as PYRAMID_TYPE, a3 as PointLightOptions, R as RECT_TYPE, S as SPHERE_TYPE, f as SPRITE_TYPE, a4 as SpotLightOptions, h as SpriteAnimation, g as SpriteImage, i as SpriteSheet, T as TEXT_TYPE, n as ZONE_TYPE, r as ZylemActor, Z as ZylemBox, z as ZylemCone, J as ZylemCylinder, x as ZylemDisk, a7 as ZylemFog, ah as ZylemFogHeightOptions, ai as ZylemFogNoiseOptions, af as ZylemFogOptions, ag as ZylemFogType, Y as ZylemLight, $ as ZylemLightOptions, aa as ZylemLine, ad as ZylemLineOptions, U as ZylemParticleSystem, W as ZylemParticleSystemOptions, M as ZylemPill, k as ZylemPlane, G as ZylemPyramid, v as ZylemRect, b as ZylemSphere, e as ZylemSprite, t as ZylemText, m as ZylemZone, q as createActor, c as createBox, y as createCone, I as createCylinder, w as createDisk, a6 as createFog, X as createLight, a9 as createLine, Q as createParticleSystem, L as createPill, j as createPlane, F as createPyramid, u as createRect, a as createSphere, d as createSprite, s as createText, l as createZone, ac as pickZylemLine } from './entity-type-map-CrsrKT8c.js';
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@@ -29,7 +30,6 @@ export { D as DEFAULT_SNAP_SETTINGS, w as DebugEntityResolver, v as DebugTools,
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export { ConstructionGrid, EntityFocusContext, EntityThumbnailCache, EntityThumbnailCacheEntry, EntityThumbnailResult, GizmoAxis, GizmoDelta, GizmoMode, GizmoRay, Quat, TransformGizmo, closestAxisValue, degreesToRadians, entityThumbnailCache, eulerToQuaternion, focusEntity, intersectPlane, quaternionToEuler, radiansToDegrees, registerEntityFocusContext, snapScale, snapToIncrement, snapVec3 } from './debug.js';
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export { S as SELECTION_BOUNDS_MARGIN, a as SELECTION_THIN_AXIS_FRACTION, c as SELECTION_THIN_AXIS_MAX, b as SELECTION_THIN_AXIS_MIN, d as SelectionBoundsProvider, m as measureObjectSelectionBounds, p as padSelectionBounds, r as resolveSelectionBounds } from './selection-bounds-BKmSo9aG.js';
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export { GameBridge, GameBridgeHost, SwatchApplyOutcome } from './bridge.js';
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export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeNdc, BridgeVec3, CameraPosePayload, CutsceneLoadPayload, CutscenePlaybackState, CutsceneStatusPayload, CutsceneViewPayload, EditorToGameMessages, EntityApplySwatchPayload, EntityPickPayload, EntityPickResultPayload, EntitySummaryPayload, EntitySwatchAppliedPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, StageConfigPayload, StageSnapshotPayload, SwatchApplyFailureReason, SwatchApplyResult, SwatchKind, SwatchSpec, ZylemBridge, announceBridgeReady, applySwatchesToSelection, getZylemBridge } from '@zylem/bridge';
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export { ZylemGameElement, ZylemGameState } from './web-components.js';
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export { a as SimulationBody, S as SimulationStepClock } from './simulation-body-zQw-emOr.js';
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export { RuntimeBodyOptions, RuntimeColliderOptions, RuntimeCollisionBundle, buildBoxCollider, buildCapsuleCollider, buildConvexHullCollider, buildCylinderCollider, buildHeightfieldCollider, buildRuntimeBody, buildSphereCollider, buildTrimeshCollider, bundleRuntimeCollision } from './runtime.js';
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package/dist/public.js
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import{A as Mx,B as Nx,C as Ox,a as ix,b as dx,c as cx,d as sx,e as nx,f as lx,g as Sx,h as hx,i as yx,j as Lx,k as vx,l as Zx,m as bx,n as gx,o as ux,p as Tx,q as jx,r as Fx,s as Wx,t as kx,u as wx,v as zx,w as Bx,x as Dx,y as Ex,z as Gx}from"./chunk-KSEP7AUF.js";import"./chunk-ORIDWL3T.js";import{a as s,b as n,c as l,d as S,e as h,f as y,g as L,h as v,i as Z,j as b,k as g,l as u,m as T,n as j,o as F,p as W,q as k,r as w,s as z,t as B,u as D,v as E,w as G}from"./chunk-QB3NL7VQ.js";import"./chunk-BIGH6D34.js";import"./chunk-ELQN62PQ.js";import{a as Cf,b as Hf,c as If,d as Jf}from"./chunk-FZNEWOC5.js";import{a as Kf}from"./chunk-4CZZZCFB.js";import{a as Qf,b as Rf,c as Uf,d as Xf,e as Yf,f as _f,g as $f,h as ox,i as rx,j as ex,k as tx,l as mx,m as px,n as ax,o as fx,p as xx}from"./chunk-47DG7I7M.js";import{a as Wo,b as ko,c as wo,d as zo,e as Po,f as Vp,g as qp,h as _p,i as $p,j as oa,k as ra,l as ea,m as ta,n as ma,o as pa,p as aa,q as fa}from"./chunk-SHDHPDOV.js";import{a as Fo,c as ym,d as Lm,e as vm,f as cp,g as sp,h as gp,i as up,k as Tp,l as jp,m as Fp,n as Wp,o as kp,p as wp,q as zp,r as Bp,s as Dp,t as Ep,u as Gp,v as Mp,w as Op,y as Pp}from"./chunk-SWDNK4GG.js";import{a as Bo,b as Do,c as Eo,d as Go,e as Mo,f as No,g as Oo}from"./chunk-PCFF4LLO.js";import{a as so,b as no}from"./chunk-Q2YDBMVY.js";import{c as Lp,d as vp,e as Zp,f as bp}from"./chunk-BCFFS3FP.js";import"./chunk-VSFULLND.js";import"./chunk-2HSR5XDQ.js";import{h as Xo}from"./chunk-7CBJKE42.js";import{a as Ao,b as Co,c as Ho,d as Io,e as Jo,f as Ko,g as Qo,h as Ro,i as Uo}from"./chunk-BQRMYLYD.js";import{B as xo,C as io,D as co,a as C,b as H,c as I,d as J,e as K,f as Q,h as R,j as U,l as X,m as Y,n as _,o as $,p as oo,q as ro,u as eo,v as to,w as mo,x as po,y as ao,z as fo}from"./chunk-GPCSX3M6.js";import{b as fp}from"./chunk-WBQ5TNRZ.js";import{a as xa,b as ia,c as da,d as ca,e as sa}from"./chunk-K3NNXZIJ.js";import{a as Ap,b as Cp,c as Hp,d as Ip,e as Jp,f as Kp,g as Qp,h as Rp,i as Up,j as Xp,l as Yp}from"./chunk-LI43BZQN.js";import{a as mp,b as pp,c as ap,d as xp,e as ip,f as dp}from"./chunk-YQS7CGXE.js";import{A as ee,B as te,C as me,D as pe,E as ae,F as le,G as Se,H as he,I as ye,J as Le,K as ve,L as Ze,M as be,N as ge,b as zr,c as Br,d as Dr,e as Er,f as Gr,g as Mr,h as Nr,i as Or,j as Pr,k as Vr,l as qr,m as Ar,n as Cr,o as Hr,p as Ir,q as Jr,r as Kr,s as Qr,t as Rr,u as Ur,v as Xr,w as Yr,x as _r,y as $r,z as re}from"./chunk-STVEILJJ.js";import{c as br,d as gr,e as ur,f as Tr,g as jr,h as Fr,i as Wr,j as kr,u as wr,z as oe}from"./chunk-KP6DLLJO.js";import{c as o,d as r,h as e,i as t,k as m,l as p,m as a,n as f,o as x,p as i,q as d,r as c}from"./chunk-6FGXC4T6.js";import{a as Vo,b as qo}from"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import{a as fe,b as xe,c as ie,d as de,e as ce,f as se,g as ne}from"./chunk-UUOPT2N4.js";import{b as Zr}from"./chunk-EVYHPR3J.js";import{a as na,b as la,c as Sa,d as ha,e as ya,f as La,g as va,h as Za,i as ba,j as ga,k as ua,l as Ta,m as ja,n as Fa,o as Wa,p as ka}from"./chunk-6XFXPIVB.js";import{$ as bt,A as Re,Aa as Rt,B as Ue,Ba as Ut,C as Xe,Ca as Xt,D as Ye,Da as Yt,E as _e,Ea as _t,F as $e,Fa as $t,G as ot,Ga as om,H as rt,Ha as rm,I as et,Ia as em,J as tt,Ja as tm,K as mt,Ka as mm,L as pt,La as pm,M as at,Ma as am,N as ft,Na as fm,O as xt,Oa as xm,P as it,Pa as im,Q as dt,Qa as dm,R as ct,Ra as cm,S as st,Sa as sm,T as nt,Ta as nm,U as lt,Ua as lm,V as St,Va as Sm,W as ht,X as yt,Y as Lt,Z as vt,_ as Zt,aa as gt,b as ue,ba as ut,c as Te,ca as Tt,d as je,da as jt,e as Fe,ea as Ft,f as We,fa as Wt,g as ke,ga as kt,h as we,ha as wt,i as ze,ia as zt,j as Be,ja as Bt,k as De,ka as Dt,l as Ee,la as Et,m as Ge,ma as Gt,n as Me,na as Mt,o as Ne,oa as Nt,p as Oe,pa as Ot,q as Pe,qa as Pt,r as Ve,ra as Vt,s as qe,sa as qt,t as Ae,ta as At,u as Ce,ua as Ct,v as He,va as Ht,w as Ie,wa as It,x as Je,xa as Jt,y as Ke,ya as Kt,z as Qe,za as Qt}from"./chunk-VUJXR5K5.js";import{a as wa,b as za,c as Ca,d as Ha,e as Ia,f as Ja}from"./chunk-ZZO4CKRU.js";import{a as Ba,b as Da,c as Ea,d as Ga,e as Ma,f as Na,g as Oa,h as Pa,i as Va,j as qa,k as Aa}from"./chunk-NVVLLWIM.js";import{a as Um,c as Xm,d as Ym,e as _m,f as $m,g as op}from"./chunk-2PFNNGTV.js";import"./chunk-VMXSE3EC.js";import{a as Ka,b as Qa,c as Ra,d as Ua,e as Xa,f as Ya,g as _a,h as $a,i as of,j as rf,k as ef}from"./chunk-YNX3Q3CL.js";import{a as Zm,b as bm,c as gm,d as um,e as Tm,f as jm,g as Fm,h as Wm,i as km,j as wm,k as zm,l as Bm,m as Dm,n as Em,o as Gm,p as Mm,q as Nm,r as rp,s as ep,t as tp}from"./chunk-2XMG3NJS.js";import{a as hm}from"./chunk-7GYFZKK7.js";import{a as Om,b as Pm,c as Vm,d as qm,e as Am,f as Cm,g as Hm,h as Im,i as Jm,j as Km,k as Qm,l as Rm}from"./chunk-QGIYILYI.js";import{a as tf,b as mf,c as pf,d as af}from"./chunk-WQ3WMMZD.js";import{h as np,i as lp,j as Sp,k as hp,l as yp}from"./chunk-D2PATZCC.js";import{e as M,f as N,g as O,h as P,i as V,j as q,m as A}from"./chunk-4QLJUQSJ.js";import{a as Yo,b as _o,c as $o,d as or,g as rr,h as er,i as tr,j as mr}from"./chunk-7WRQ2UAN.js";import{A as Gf,B as Mf,C as Nf,D as Of,E as Pf,a as ff,b as xf,c as df,d as cf,e as sf,f as nf,g as lf,h as Sf,i as hf,j as yf,k as Lf,l as vf,m as Zf,n as bf,o as gf,p as uf,q as Tf,r as jf,s as Ff,t as Wf,u as kf,v as wf,w as zf,x as Bf,y as Df,z as Ef}from"./chunk-IPWUDOV5.js";import{a as Np}from"./chunk-BH53MBAZ.js";import{a as pr,b as ar,c as fr,d as xr,e as ir,f as dr,g as cr,h as sr,i as nr,j as lr,k as Sr,l as hr,m as yr,n as Lr,o as vr}from"./chunk-XRP4JJXL.js";import{a as Vf,b as qf,c as Af}from"./chunk-7QF6YTEZ.js";import{a as lo,b as So,c as ho,d as yo,e as Lo,f as vo,g as Zo,h as bo,i as go,j as uo,k as To,l as jo}from"./chunk-UG22Z42P.js";import"./chunk-WOT6VMZA.js";export{mp as ACTOR_TYPE,Wo as AspectRatio,Oa as AudioClipSchema,of as AudioItemSchema,Nr as BOX_TYPE,Jf as BRIDGE_READY_EVENT,ue as BoundaryRicochet3DCoordinator,Te as BoundaryRicochetCoordinator,Cr as CONE_TYPE,Zm as CUTSCENE_BEHAVIOR_KEY,Rr as CYLINDER_TYPE,Ra as CameraKeyframeSchema,Dp as CameraManager,Tp as CameraPipeline,Ya as CameraShotSchema,Ep as CameraWrapper,zx as ColorJsonSchema,Lp as ConstructionGrid,je as CooldownBehavior,bm as CutsceneCameraBehavior,Ua as CutsceneCameraSchema,ef as CutsceneDefinitionSchema,_a as CutsceneEventSchema,tp as CutscenePreviewController,Qa as CutsceneSceneSchema,rf as CutsceneTrackSchema,I as DEFAULT_SNAP_SETTINGS,re as DISK_TYPE,Fe as Destructible3DBehavior,We as DestructibleMesh,Xa as DollyPathSchema,hx as EntityJsonSchema,dx as EntitySchema,so as EntityThumbnailCache,Vo as EventEmitterDelegate,$a as EventItemSchema,xp as FOG_TYPE,ke as FirstPersonBehavior,we as FirstPersonEvent,ze as FirstPersonFSM,Wp as FirstPersonPerspective,Ee as FirstPersonPresentation,Be as FirstPersonShooterCoordinator,De as FirstPersonState,Fp as Fixed2DPerspective,c as Fn,Ge as FractureOptions,_p as Game,Xo as GameBridge,Ox as GameConfigJsonSchema,Nx as GameDeviceConfigJsonSchema,wx as GameInputConfigSchema,kx as GameInputPlayerConfigSchema,Ja as Howl,Ea as InstrumentDefinitionSchema,Da as InstrumentEffectSchema,Ba as InstrumentPresetSchema,kp as IsometricPerspective,Me as Jumper2DBehavior,Ne as Jumper2DEvent,Oe as Jumper2DFSM,Pe as Jumper2DState,Ve as Jumper3DBehavior,qe as Jumper3DEvent,Ae as Jumper3DFSM,Ce as Jumper3DState,Lx as KeyboardMappingSchema,Ze as LIGHT_TYPE,Qp as LINE_TYPE,lx as LineEntityDataSchema,Wx as MouseConfigSchema,vx as MouseMappingSchema,He as MultidirectionalSpaceShooterCoordinator,Na as NoteClipSchema,xa as PARTICLE_SYSTEM_TYPE,Yr as PILL_TYPE,me as PLANE_TYPE,Jr as PYRAMID_TYPE,Ie as ParticleEmitterBehavior,up as Perspectives,Je as Platformer2DBehavior,Ke as Platformer2DEvent,Qe as Platformer2DFSM,Re as Platformer2DState,Ue as Platformer3DBehavior,Xe as Platformer3DEvent,Ye as Platformer3DFSM,_e as Platformer3DState,ye as RECT_TYPE,va as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,Za as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,ba as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,ga as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,ua as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,Ta as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,cp as RenderBundleManager,sp as RenderStrategyManager,Mx as ResolutionInputSchema,$e as Ricochet2DBehavior,ot as Ricochet2DEvent,rt as Ricochet2DFSM,et as Ricochet2DState,tt as Ricochet3DBehavior,mt as Ricochet3DEvent,pt as Ricochet3DFSM,at as Ricochet3DState,na as RuntimeBoundary2DBehavior,la as RuntimeDynamicCircleBody2DBehavior,Sa as RuntimeGoalZone2DBehavior,ha as RuntimePlayerInput2DBehavior,ya as RuntimeRicochet2DBehavior,La as RuntimeTriggerRegion2DBehavior,fe as SELECTION_BOUNDS_MARGIN,xe as SELECTION_THIN_AXIS_FRACTION,de as SELECTION_THIN_AXIS_MAX,ie as SELECTION_THIN_AXIS_MIN,Vr as SPHERE_TYPE,Ip as SPRITE_TYPE,ra as STAGE_STATE_CHANGE,Ka as SceneTransitionSchema,ft as ScreenVisibilityBehavior,xt as ScreenVisibilityFSM,it as ScreenWrapBehavior,dt as ScreenWrapEvent,ct as ScreenWrapFSM,st as ScreenWrapState,zp as SecondPersonPerspective,nt as Shooter2DBehavior,fp as SimulationBody,Pa as SongClipSchema,Aa as SongDefinitionSchema,qa as SongLoopSchema,Ga as SongNoteSchema,Ma as SongTrackSchema,Sx as SpriteEntityDataSchema,Ex as StageAssetLoaderConfigSchema,ex as StageBodyKind,tx as StageBoundaryDim,Gx as StageConfigJsonSchema,mx as StageEventType,Dx as StageGLTFAssetLoaderConfigSchema,yx as StageJsonSchema,qp as StageManager,px as StageRicochetDim,ax as StageRicochetReflection,cx as StageSchema,fx as StageTopDownPlane,Ap as TEXT_TYPE,C as TRANSFORM_TOOLS,sx as TextEntityDataSchema,jp as ThirdPersonPerspective,lt as ThrusterBehavior,St as ThrusterEvent,ht as ThrusterFSM,yt as ThrusterState,Va as TimeSignatureSchema,Lt as TopDownMovementBehavior,wp as TopDownPerspective,vt as TopDownShooterCoordinator,bp as TransformGizmo,_o as VEC2_ONE,Yo as VEC2_ZERO,or as VEC3_ONE,$o as VEC3_ZERO,Bx as Vec3ComponentsSchema,ix as Vector2Schema,nx as Vector3TupleSchema,gx as VirtualTouchButtonConfigSchema,Tx as VirtualTouchButtonsConfigSchema,Fx as VirtualTouchConfigSchema,ux as VirtualTouchJoystickConfigSchema,jx as VirtualTouchJoysticksConfigSchema,bx as VirtualTouchPositionSchema,Zx as VirtualTouchStyleSchema,Zt as WorldBoundary2DBehavior,bt as WorldBoundary2DEvent,gt as WorldBoundary2DFSM,ut as WorldBoundary2DState,Tt as WorldBoundary3DBehavior,jt as WorldBoundary3DEvent,Ft as WorldBoundary3DFSM,Wt as WorldBoundary3DState,le as ZONE_TYPE,pp as ZylemActor,Or as ZylemBox,Hr as ZylemCone,Ur as ZylemCylinder,ee as ZylemDisk,ip as ZylemFog,Kf as ZylemGameElement,be as ZylemLight,Up as ZylemLine,ia as ZylemParticleSystem,_r as ZylemPill,pe as ZylemPlane,Kr as ZylemPyramid,Le as ZylemRect,qr as ZylemSphere,Jp as ZylemSprite,Cp as ZylemText,Se as ZylemZone,u as abs,Wm as activeShot,Hf as announceBridgeReady,If as applySwatchesToSelection,Np as applyTransformChanges,g as asin,b as atan,Km as audibleTrackIds,Om as beatsPerBar,Vm as beatsToSeconds,ja as bindRuntimeDynamicCircleBody2DHandle,br as boxCollision,zr as boxMesh,Rf as buildBoxCollider,Xf as buildCapsuleCollider,_f as buildConvexHullCollider,Yf as buildCylinderCollider,ox as buildHeightfieldCollider,Qf as buildRuntimeBody,Uf as buildSphereCollider,$f as buildTrimeshCollider,rx as bundleRuntimeCollision,nf as callFunc,Gm as cameraTracks,L as clamp,A as clearGlobalSubscriptions,Rm as clipsAt,vp as closestAxisValue,kt as computeWorldBoundary2DHits,wt as computeWorldBoundary3DHits,ur as coneCollision,Dr as coneMesh,Z as cos,wr as create,ap as createActor,s as createBackgroundShader,Pr as createBox,Gp as createCamera,Ir as createCone,ca as createCooldownIcon,Nm as createCutscenePlayer,Xr as createCylinder,te as createDisk,oe as createEntity,Yp as createEntityFactory,zt as createFirstPersonInputComponent,Bt as createFirstPersonMovementComponent,Dt as createFirstPersonStateComponent,dp as createFog,ma as createFollowTarget,$p as createGame,N as createGlobal,Um as createInstrument,Et as createJumpConfig2D,Gt as createJumpConfig3D,Mt as createJumpInput2D,Nt as createJumpInput3D,Ot as createJumpState2D,Pt as createJumpState3D,ge as createLight,Xp as createLine,m as createNodeMaterialFromTSL,da as createParticleSystem,Bp as createPerspective,Vt as createPhysicsBodyComponent,$r as createPill,ae as createPlane,pa as createPlatformFollow,qt as createPlatformer2DInputComponent,At as createPlatformer2DMovementComponent,Ct as createPlatformer2DStateComponent,Ht as createPlatformer3DInputComponent,It as createPlatformer3DMovementComponent,Jt as createPlatformer3DStateComponent,Qr as createPyramid,ve as createRect,Kt as createShooter2DStateComponent,xx as createSimulation,$m as createSongPlayer,Ar as createSphere,Kp as createSprite,Pp as createStage,ep as createStageCutsceneHost,aa as createStrategyPan,Hp as createText,Qt as createThrusterInputComponent,Rt as createThrusterMovementComponent,Ut as createThrusterStateComponent,Xt as createTopDownMovementComponent,Yt as createTopDownMovementInputComponent,_t as createTopDownMovementStateComponent,$t as createTransformComponent,gf as createTransformStore,lp as createVariable,he as createZone,hm as crossfadeTransitionShader,Mm as cutsceneLength,jr as cylinderCollision,Gr as cylinderMesh,Im as dbToGain,J as debugState,Oo as defaultTouchControls,om as defineBehavior,Ro as degreesToRadians,sf as delay,sa as destroy,ta as dispatchStageState,wm as dollyPointAt,B as dot,gm as easeValue,Fa as emitRuntimeGoal,Wa as emitRuntimeRicochet,ka as emitRuntimeTriggerRegionEnter,Ha as encodeWav,Ia as encodeWavBlob,Ym as ensureAudio,oa as entitySpawner,no as entityThumbnailCache,Ho as eulerToQuaternion,Bm as evaluateCameraPose,Dm as evaluateCutscene,T as exp,lf as fadeOpacity,rm as fireCooldown,em as fireShooter2DIfRequested,d as float,w as floor,Co as focusEntity,z as fract,Jm as gainToDb,Po as gameConfig,op as getActiveSongPlayer,tm as getCooldown,mm as getCooldownStore,ko as getDisplayAspect,pm as getEntityFacingAngle2D,O as getGlobal,q as getGlobals,io as getHoveredEntity,ao as getHoveredEntityId,Bf as getPosition,wo as getPresetResolution,vr as getRotation,xo as getSelectedEntity,_ as getSelectedEntityId,oo as getSelectedEntityIds,eo as getSnapSettings,Sp as getVariable,Df as getVelocity,Cf as getZylemBridge,tf as globalChange,mf as globalChanges,am as hasAnyWorldBoundary2DHit,fm as hasAnyWorldBoundary3DHit,ea as initStageStateDispatcher,Zp as intersectPlane,_m as isAudioReady,t as isGLSLShader,vm as isManagedRenderEntity,Y as isPickMode,e as isTSLShader,H as isTransformTool,Fo as isWebGPUSupported,Em as itemsBetween,Go as joystickBaseSvg,Mo as joystickThumbSvg,D as length,Tm as lerpPose,um as lerpVec3,Xm as loadTone,W as max,se as measureObjectSelectionBounds,jo as mergeInputConfigs,Cm as midiToFrequency,Hm as midiToNoteName,k as min,h as mix,G as mod,uf as move,xf as moveBy,zf as moveForwardXY,df as moveTo,Tf as moveX,Wf as moveXY,kf as moveXZ,jf as moveY,Ff as moveZ,S as normalize,rr as normalizeVec2,er as normalizeVec3,o as objectVertexShader,P as onGlobalChange,V as onGlobalChanges,hf as onPress,yf as onRelease,hp as onVariableChange,yp as onVariableChanges,Zr as packCollisionGroups,ce as padSelectionBounds,vf as parallel,zo as parseResolution,xm as particleEffect,im as particlePresets,Rp as pickZylemLine,Fr as pillCollision,Mr as pillMesh,za as pingPongBeep,Wr as planeCollision,l as positionWorld,n as positionWorldDirection,j as pow,km as previousShot,Tr as pyramidCollision,Er as pyramidMesh,Io as quaternionToEuler,Uo as radiansToDegrees,dm as registerCooldown,K as registerDebugEntityResolver,Ao as registerEntityFocusContext,Ca as renderSong,Zf as repeat,bf as repeatForever,cm as resetCooldown,ff as resetEntityOpacity,wf as resetVelocity,sm as resolveAim2D,Eo as resolveButtonAccent,Q as resolveDebugEntity,ym as resolveRenderCategory,ne as resolveSelectionBounds,Do as resolveTouchTheme,wa as ricochetSound,cf as rotateBy,fr as rotateEuler,pr as rotateInDirection,ir as rotateX,xr as rotateY,ar as rotateYEuler,dr as rotateZ,zm as sampleDollyPath,jm as sceneAt,Qm as scheduleSong,Af as screenCenterLookDeltas,qf as screenCenterLookTargets,qm as secondsToBeats,Lf as sequence,po as setAddType,fa as setCameraFeed,rp as setCutsceneTransitionShaders,U as setDebugTool,M as setGlobal,mo as setGridVisible,fo as setHoveredEntityId,R as setPaused,X as setPickMode,Ef as setPosition,Gf as setPositionX,Mf as setPositionY,Nf as setPositionZ,yr as setRotation,Lr as setRotationDegrees,lr as setRotationDegreesX,sr as setRotationDegreesY,hr as setRotationDegreesZ,nr as setRotationX,cr as setRotationY,Sr as setRotationZ,co as setSelectedEntity,$ as setSelectedEntityId,ro as setSelectedEntityIds,to as setSnapSettings,gp as setStageFrameProfilerEnabled,np as setVariable,Vf as shortestAngleDelta,Fm as shotAt,v as sin,y as smoothstep,Qo as snapScale,Jo as snapToIncrement,Ko as snapVec3,Pm as songLengthBeats,Am as songLengthSeconds,gr as sphereCollision,Br as sphereMesh,Mp as stageConfig,Vp as stageState,r as standardShader,F as step,Sf as throttle,nm as tickCooldowns,f as time,tr as toThreeVector2,mr as toThreeVector3,No as touchButtonSvg,Bo as touchThemes,p as uniform,lm as updateBoundaryRicochet,lo as useArrowsForAxes,ho as useArrowsForDirections,So as useArrowsForSecondaryAxes,Sm as useBehavior,vo as useIJKLForAxes,Zo as useIJKLForDirections,uo as useMouse,bo as useMouseLook,go as useScreenCenterLook,To as useVirtualControls,Lo as useWASDForAxes,yo as useWASDForDirections,Lm as usesManagedRenderPath,a as uv,pf as variableChange,af as variableChanges,E as vec2,x as vec3,i as vec4,Op as vessel,Pf as wrapAround3D,Of as wrapAroundXY,kr as zoneCollision,qo as zylemEventBus};
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import{A as Ox,B as Px,C as Vx,a as cx,b as sx,c as nx,d as lx,e as Sx,f as hx,g as yx,h as Lx,i as vx,j as Zx,k as bx,l as gx,m as ux,n as Tx,o as jx,p as Fx,q as Wx,r as kx,s as wx,t as zx,u as Bx,v as Dx,w as Ex,x as Gx,y as Mx,z as Nx}from"./chunk-KSEP7AUF.js";import"./chunk-ORIDWL3T.js";import{a as s,b as n,c as l,d as S,e as h,f as y,g as L,h as v,i as Z,j as b,k as g,l as u,m as T,n as j,o as F,p as W,q as k,r as w,s as z,t as B,u as D,v as E,w as G}from"./chunk-QB3NL7VQ.js";import"./chunk-BIGH6D34.js";import"./chunk-ELQN62PQ.js";import{a as If,b as Jf,c as Kf,d as Qf}from"./chunk-FZNEWOC5.js";import{a as Rf}from"./chunk-4CZZZCFB.js";import{a as Uf,b as Xf,c as Yf,d as _f,e as $f,f as ox,g as rx,h as ex,i as tx,j as mx,k as px,l as ax,m as fx,n as xx,o as ix,p as dx}from"./chunk-47DG7I7M.js";import{a as Wo,b as ko,c as wo,d as zo,e as Po,f as qp,g as Ap,h as $p,i as oa,j as ra,k as ea,l as ta,m as ma,n as pa,o as aa,p as fa,q as xa,r as ia}from"./chunk-U4JSAJAD.js";import{a as Fo,c as Lm,d as vm,e as Zm,f as sp,g as np,h as up,i as Tp,k as jp,l as Fp,m as Wp,n as kp,o as wp,p as zp,q as Bp,r as Dp,s as Ep,t as Gp,u as Mp,v as Np,w as Pp,y as Vp}from"./chunk-4A274H3Y.js";import{a as Bo,b as Do,c as Eo,d as Go,e as Mo,f as No,g as Oo}from"./chunk-PCFF4LLO.js";import{a as so,b as no}from"./chunk-OCQ7A5IK.js";import{c as vp,d as Zp,e as bp,f as gp}from"./chunk-47HAZZWF.js";import"./chunk-VSFULLND.js";import"./chunk-2HSR5XDQ.js";import{e as Ho,n as Yo}from"./chunk-3CLQWJ2I.js";import{a as Ao,b as Co,c as Io,d as Jo,e as Ko,f as Qo,g as Ro,h as Uo,i as Xo}from"./chunk-BQRMYLYD.js";import{B as xo,C as io,D as co,a as C,b as H,c as I,d as J,e as K,f as Q,h as R,j as U,l as X,m as Y,n as _,o as $,p as oo,q as ro,u as eo,v as to,w as mo,x as po,y as ao,z as fo}from"./chunk-GPCSX3M6.js";import{b as xp}from"./chunk-WBQ5TNRZ.js";import{a as da,b as ca,c as sa,d as na,e as la}from"./chunk-K3NNXZIJ.js";import{a as Cp,b as Hp,c as Ip,d as Jp,e as Kp,f as Qp,g as Rp,h as Up,i as Xp,j as Yp,l as _p}from"./chunk-LI43BZQN.js";import{a as pp,b as ap,c as fp,d as ip,e as dp,f as cp}from"./chunk-YQS7CGXE.js";import{A as te,B as me,C as pe,D as ae,E as fe,F as Se,G as he,H as ye,I as Le,J as ve,K as Ze,L as be,M as ge,N as ue,b as Br,c as Dr,d as Er,e as Gr,f as Mr,g as Nr,h as Or,i as Pr,j as Vr,k as qr,l as Ar,m as Cr,n as Hr,o as Ir,p as Jr,q as Kr,r as Qr,s as Rr,t as Ur,u as Xr,v as Yr,w as _r,x as $r,y as oe,z as ee}from"./chunk-STVEILJJ.js";import{c as gr,d as ur,e as Tr,f as jr,g as Fr,h as Wr,i as kr,j as wr,u as zr,z as re}from"./chunk-KP6DLLJO.js";import{c as o,d as r,h as e,i as t,k as m,l as p,m as a,n as f,o as x,p as i,q as d,r as c}from"./chunk-6FGXC4T6.js";import{a as Vo,b as qo}from"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import{a as xe,b as ie,c as de,d as ce,e as se,f as ne,g as le}from"./chunk-UUOPT2N4.js";import{b as br}from"./chunk-EVYHPR3J.js";import{a as Sa,b as ha,c as ya,d as La,e as va,f as Za,g as ba,h as ga,i as ua,j as Ta,k as ja,l as Fa,m as Wa,n as ka,o as wa,p as za}from"./chunk-6XFXPIVB.js";import{$ as gt,A as Ue,Aa as Ut,B as Xe,Ba as Xt,C as Ye,Ca as Yt,D as _e,Da as _t,E as $e,Ea as $t,F as ot,Fa as om,G as rt,Ga as rm,H as et,Ha as em,I as tt,Ia as tm,J as mt,Ja as mm,K as pt,Ka as pm,L as at,La as am,M as ft,Ma as fm,N as xt,Na as xm,O as it,Oa as im,P as dt,Pa as dm,Q as ct,Qa as cm,R as st,Ra as sm,S as nt,Sa as nm,T as lt,Ta as lm,U as St,Ua as Sm,V as ht,Va as hm,W as yt,X as Lt,Y as vt,Z as Zt,_ as bt,aa as ut,b as Te,ba as Tt,c as je,ca as jt,d as Fe,da as Ft,e as We,ea as Wt,f as ke,fa as kt,g as we,ga as wt,h as ze,ha as zt,i as Be,ia as Bt,j as De,ja as Dt,k as Ee,ka as Et,l as Ge,la as Gt,m as Me,ma as Mt,n as Ne,na as Nt,o as Oe,oa as Ot,p as Pe,pa as Pt,q as Ve,qa as Vt,r as qe,ra as qt,s as Ae,sa as At,t as Ce,ta as Ct,u as He,ua as Ht,v as Ie,va as It,w as Je,wa as Jt,x as Ke,xa as Kt,y as Qe,ya as Qt,z as Re,za as Rt}from"./chunk-VUJXR5K5.js";import{a as Ba,b as Da,c as Ia,d as Ja,e as Ka,f as Qa}from"./chunk-ZZO4CKRU.js";import{a as Ea,b as Ga,c as Ma,d as Na,e as Oa,f as Pa,g as Va,h as qa,i as Aa,j as Ca,k as Ha}from"./chunk-NVVLLWIM.js";import{a as Xm,c as Ym,d as _m,e as $m,f as op,g as rp}from"./chunk-2PFNNGTV.js";import"./chunk-VMXSE3EC.js";import{a as Ra,b as Ua,c as Xa,d as Ya,e as _a,f as $a,g as of,h as rf,i as ef,j as tf,k as mf}from"./chunk-YNX3Q3CL.js";import{a as bm,b as gm,c as um,d as Tm,e as jm,f as Fm,g as Wm,h as km,i as wm,j as zm,k as Bm,l as Dm,m as Em,n as Gm,o as Mm,p as Nm,q as Om,r as ep,s as tp,t as mp}from"./chunk-2XMG3NJS.js";import{a as ym}from"./chunk-7GYFZKK7.js";import{a as Pm,b as Vm,c as qm,d as Am,e as Cm,f as Hm,g as Im,h as Jm,i as Km,j as Qm,k as Rm,l as Um}from"./chunk-QGIYILYI.js";import{a as pf,b as af,c as ff,d as xf}from"./chunk-WQ3WMMZD.js";import{h as lp,i as Sp,j as hp,k as yp,l as Lp}from"./chunk-D2PATZCC.js";import{e as M,f as N,g as O,h as P,i as V,j as q,m as A}from"./chunk-4QLJUQSJ.js";import{a as _o,b as $o,c as or,d as rr,g as er,h as tr,i as mr,j as pr}from"./chunk-7WRQ2UAN.js";import{A as Nf,B as Of,C as Pf,D as Vf,E as qf,a as df,b as cf,c as sf,d as nf,e as lf,f as Sf,g as hf,h as yf,i as Lf,j as vf,k as Zf,l as bf,m as gf,n as uf,o as Tf,p as jf,q as Ff,r as Wf,s as kf,t as wf,u as zf,v as Bf,w as Df,x as Ef,y as Gf,z as Mf}from"./chunk-IPWUDOV5.js";import{a as Op}from"./chunk-BH53MBAZ.js";import{a as ar,b as fr,c as xr,d as ir,e as dr,f as cr,g as sr,h as nr,i as lr,j as Sr,k as hr,l as yr,m as Lr,n as vr,o as Zr}from"./chunk-XRP4JJXL.js";import{a as Af,b as Cf,c as Hf}from"./chunk-7QF6YTEZ.js";import{a as lo,b as So,c as ho,d as yo,e as Lo,f as vo,g as Zo,h as bo,i as go,j as uo,k as To,l as jo}from"./chunk-UG22Z42P.js";import"./chunk-WOT6VMZA.js";export{pp as ACTOR_TYPE,Wo as AspectRatio,Va as AudioClipSchema,ef as AudioItemSchema,Or as BOX_TYPE,Qf as BRIDGE_READY_EVENT,Te as BoundaryRicochet3DCoordinator,je as BoundaryRicochetCoordinator,Hr as CONE_TYPE,bm as CUTSCENE_BEHAVIOR_KEY,Ur as CYLINDER_TYPE,Xa as CameraKeyframeSchema,Ep as CameraManager,jp as CameraPipeline,$a as CameraShotSchema,Gp as CameraWrapper,Dx as ColorJsonSchema,vp as ConstructionGrid,Fe as CooldownBehavior,gm as CutsceneCameraBehavior,Ya as CutsceneCameraSchema,mf as CutsceneDefinitionSchema,of as CutsceneEventSchema,mp as CutscenePreviewController,Ua as CutsceneSceneSchema,tf as CutsceneTrackSchema,I as DEFAULT_SNAP_SETTINGS,ee as DISK_TYPE,We as Destructible3DBehavior,ke as DestructibleMesh,_a as DollyPathSchema,Lx as EntityJsonSchema,sx as EntitySchema,so as EntityThumbnailCache,Vo as EventEmitterDelegate,rf as EventItemSchema,ip as FOG_TYPE,we as FirstPersonBehavior,ze as FirstPersonEvent,Be as FirstPersonFSM,kp as FirstPersonPerspective,Ge as FirstPersonPresentation,De as FirstPersonShooterCoordinator,Ee as FirstPersonState,Wp as Fixed2DPerspective,c as Fn,Me as FractureOptions,$p as Game,Yo as GameBridge,Vx as GameConfigJsonSchema,Px as GameDeviceConfigJsonSchema,Bx as GameInputConfigSchema,zx as GameInputPlayerConfigSchema,Qa as Howl,Ma as InstrumentDefinitionSchema,Ga as InstrumentEffectSchema,Ea as InstrumentPresetSchema,wp as IsometricPerspective,Ne as Jumper2DBehavior,Oe as Jumper2DEvent,Pe as Jumper2DFSM,Ve as Jumper2DState,qe as Jumper3DBehavior,Ae as Jumper3DEvent,Ce as Jumper3DFSM,He as Jumper3DState,Zx as KeyboardMappingSchema,be as LIGHT_TYPE,Rp as LINE_TYPE,hx as LineEntityDataSchema,wx as MouseConfigSchema,bx as MouseMappingSchema,Ie as MultidirectionalSpaceShooterCoordinator,Pa as NoteClipSchema,da as PARTICLE_SYSTEM_TYPE,_r as PILL_TYPE,pe as PLANE_TYPE,Kr as PYRAMID_TYPE,Je as ParticleEmitterBehavior,Tp as Perspectives,Ke as Platformer2DBehavior,Qe as Platformer2DEvent,Re as Platformer2DFSM,Ue as Platformer2DState,Xe as Platformer3DBehavior,Ye as Platformer3DEvent,_e as Platformer3DFSM,$e as Platformer3DState,Le as RECT_TYPE,ba as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,ga as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,ua as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,Ta as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,ja as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,Fa as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,sp as RenderBundleManager,np as RenderStrategyManager,Ox as ResolutionInputSchema,ot as Ricochet2DBehavior,rt as Ricochet2DEvent,et as Ricochet2DFSM,tt as Ricochet2DState,mt as Ricochet3DBehavior,pt as Ricochet3DEvent,at as Ricochet3DFSM,ft as Ricochet3DState,Sa as RuntimeBoundary2DBehavior,ha as RuntimeDynamicCircleBody2DBehavior,ya as RuntimeGoalZone2DBehavior,La as RuntimePlayerInput2DBehavior,va as RuntimeRicochet2DBehavior,Za as RuntimeTriggerRegion2DBehavior,xe as SELECTION_BOUNDS_MARGIN,ie as SELECTION_THIN_AXIS_FRACTION,ce as SELECTION_THIN_AXIS_MAX,de as SELECTION_THIN_AXIS_MIN,qr as SPHERE_TYPE,Jp as SPRITE_TYPE,ta as STAGE_STATE_CHANGE,Ra as SceneTransitionSchema,xt as ScreenVisibilityBehavior,it as ScreenVisibilityFSM,dt as ScreenWrapBehavior,ct as ScreenWrapEvent,st as ScreenWrapFSM,nt as ScreenWrapState,Bp as SecondPersonPerspective,lt as Shooter2DBehavior,xp as SimulationBody,qa as SongClipSchema,Ha as SongDefinitionSchema,Ca as SongLoopSchema,Na as SongNoteSchema,Oa as SongTrackSchema,yx as SpriteEntityDataSchema,Mx as StageAssetLoaderConfigSchema,mx as StageBodyKind,px as StageBoundaryDim,Nx as StageConfigJsonSchema,ax as StageEventType,Gx as StageGLTFAssetLoaderConfigSchema,vx as StageJsonSchema,Ap as StageManager,fx as StageRicochetDim,xx as StageRicochetReflection,nx as StageSchema,ix as StageTopDownPlane,Cp as TEXT_TYPE,C as TRANSFORM_TOOLS,lx as TextEntityDataSchema,Fp as ThirdPersonPerspective,St as ThrusterBehavior,ht as ThrusterEvent,yt as ThrusterFSM,Lt as ThrusterState,Aa as TimeSignatureSchema,vt as TopDownMovementBehavior,zp as TopDownPerspective,Zt as TopDownShooterCoordinator,gp as TransformGizmo,$o as VEC2_ONE,_o as VEC2_ZERO,rr as VEC3_ONE,or as VEC3_ZERO,Ex as Vec3ComponentsSchema,cx as Vector2Schema,Sx as Vector3TupleSchema,Tx as VirtualTouchButtonConfigSchema,Fx as VirtualTouchButtonsConfigSchema,kx as VirtualTouchConfigSchema,jx as VirtualTouchJoystickConfigSchema,Wx as VirtualTouchJoysticksConfigSchema,ux as VirtualTouchPositionSchema,gx as VirtualTouchStyleSchema,bt as WorldBoundary2DBehavior,gt as WorldBoundary2DEvent,ut as WorldBoundary2DFSM,Tt as WorldBoundary2DState,jt as WorldBoundary3DBehavior,Ft as WorldBoundary3DEvent,Wt as WorldBoundary3DFSM,kt as WorldBoundary3DState,Se as ZONE_TYPE,ap as ZylemActor,Pr as ZylemBox,Ir as ZylemCone,Xr as ZylemCylinder,te as ZylemDisk,dp as ZylemFog,Rf as ZylemGameElement,ge as ZylemLight,Xp as ZylemLine,ca as ZylemParticleSystem,$r as ZylemPill,ae as ZylemPlane,Qr as ZylemPyramid,ve as ZylemRect,Ar as ZylemSphere,Kp as ZylemSprite,Hp as ZylemText,he as ZylemZone,u as abs,km as activeShot,Jf as announceBridgeReady,Kf as applySwatchesToSelection,Op as applyTransformChanges,g as asin,b as atan,Qm as audibleTrackIds,Pm as beatsPerBar,qm as beatsToSeconds,Wa as bindRuntimeDynamicCircleBody2DHandle,gr as boxCollision,Br as boxMesh,Xf as buildBoxCollider,_f as buildCapsuleCollider,ox as buildConvexHullCollider,$f as buildCylinderCollider,ex as buildHeightfieldCollider,Uf as buildRuntimeBody,Yf as buildSphereCollider,rx as buildTrimeshCollider,tx as bundleRuntimeCollision,Sf as callFunc,Mm as cameraTracks,L as clamp,A as clearGlobalSubscriptions,Um as clipsAt,Zp as closestAxisValue,wt as computeWorldBoundary2DHits,zt as computeWorldBoundary3DHits,Tr as coneCollision,Er as coneMesh,Z as cos,zr as create,fp as createActor,s as createBackgroundShader,Vr as createBox,Mp as createCamera,Jr as createCone,na as createCooldownIcon,Om as createCutscenePlayer,Yr as createCylinder,me as createDisk,re as createEntity,_p as createEntityFactory,Bt as createFirstPersonInputComponent,Dt as createFirstPersonMovementComponent,Et as createFirstPersonStateComponent,cp as createFog,aa as createFollowTarget,oa as createGame,N as createGlobal,Xm as createInstrument,Gt as createJumpConfig2D,Mt as createJumpConfig3D,Nt as createJumpInput2D,Ot as createJumpInput3D,Pt as createJumpState2D,Vt as createJumpState3D,ue as createLight,Yp as createLine,m as createNodeMaterialFromTSL,sa as createParticleSystem,Dp as createPerspective,qt as createPhysicsBodyComponent,oe as createPill,fe as createPlane,fa as createPlatformFollow,At as createPlatformer2DInputComponent,Ct as createPlatformer2DMovementComponent,Ht as createPlatformer2DStateComponent,It as createPlatformer3DInputComponent,Jt as createPlatformer3DMovementComponent,Kt as createPlatformer3DStateComponent,Rr as createPyramid,Ze as createRect,Qt as createShooter2DStateComponent,dx as createSimulation,op as createSongPlayer,Cr as createSphere,Qp as createSprite,Vp as createStage,tp as createStageCutsceneHost,xa as createStrategyPan,Ip as createText,Rt as createThrusterInputComponent,Ut as createThrusterMovementComponent,Xt as createThrusterStateComponent,Yt as createTopDownMovementComponent,_t as createTopDownMovementInputComponent,$t as createTopDownMovementStateComponent,om as createTransformComponent,Tf as createTransformStore,Sp as createVariable,ye as createZone,ym as crossfadeTransitionShader,Nm as cutsceneLength,Fr as cylinderCollision,Mr as cylinderMesh,Jm as dbToGain,J as debugState,Oo as defaultTouchControls,rm as defineBehavior,Uo as degreesToRadians,lf as delay,la as destroy,pa as dispatchStageState,zm as dollyPointAt,B as dot,um as easeValue,ka as emitRuntimeGoal,wa as emitRuntimeRicochet,za as emitRuntimeTriggerRegionEnter,Ja as encodeWav,Ka as encodeWavBlob,_m as ensureAudio,ea as entitySpawner,no as entityThumbnailCache,Io as eulerToQuaternion,Dm as evaluateCameraPose,Em as evaluateCutscene,T as exp,hf as fadeOpacity,em as fireCooldown,tm as fireShooter2DIfRequested,d as float,w as floor,Co as focusEntity,z as fract,Km as gainToDb,Po as gameConfig,rp as getActiveSongPlayer,mm as getCooldown,pm as getCooldownStore,ko as getDisplayAspect,am as getEntityFacingAngle2D,O as getGlobal,q as getGlobals,io as getHoveredEntity,ao as getHoveredEntityId,Ef as getPosition,wo as getPresetResolution,Zr as getRotation,xo as getSelectedEntity,_ as getSelectedEntityId,oo as getSelectedEntityIds,eo as getSnapSettings,hp as getVariable,Gf as getVelocity,If as getZylemBridge,pf as globalChange,af as globalChanges,fm as hasAnyWorldBoundary2DHit,xm as hasAnyWorldBoundary3DHit,ma as initStageStateDispatcher,bp as intersectPlane,$m as isAudioReady,t as isGLSLShader,Zm as isManagedRenderEntity,Y as isPickMode,e as isTSLShader,H as isTransformTool,Fo as isWebGPUSupported,Gm as itemsBetween,Go as joystickBaseSvg,Mo as joystickThumbSvg,D as length,jm as lerpPose,Tm as lerpVec3,Ym as loadTone,W as max,ne as measureObjectSelectionBounds,jo as mergeInputConfigs,Hm as midiToFrequency,Im as midiToNoteName,k as min,h as mix,G as mod,jf as move,cf as moveBy,Df as moveForwardXY,sf as moveTo,Ff as moveX,wf as moveXY,zf as moveXZ,Wf as moveY,kf as moveZ,S as normalize,er as normalizeVec2,tr as normalizeVec3,o as objectVertexShader,P as onGlobalChange,V as onGlobalChanges,Lf as onPress,vf as onRelease,yp as onVariableChange,Lp as onVariableChanges,br as packCollisionGroups,se as padSelectionBounds,bf as parallel,zo as parseResolution,im as particleEffect,dm as particlePresets,Up as pickZylemLine,Wr as pillCollision,Nr as pillMesh,Da as pingPongBeep,kr as planeCollision,l as positionWorld,n as positionWorldDirection,j as pow,wm as previousShot,jr as pyramidCollision,Gr as pyramidMesh,Jo as quaternionToEuler,Xo as radiansToDegrees,cm as registerCooldown,K as registerDebugEntityResolver,Ao as registerEntityFocusContext,Ia as renderSong,gf as repeat,uf as repeatForever,sm as resetCooldown,df as resetEntityOpacity,Bf as resetVelocity,nm as resolveAim2D,Eo as resolveButtonAccent,Q as resolveDebugEntity,Lm as resolveRenderCategory,le as resolveSelectionBounds,Do as resolveTouchTheme,Ba as ricochetSound,nf as rotateBy,xr as rotateEuler,ar as rotateInDirection,dr as rotateX,ir as rotateY,fr as rotateYEuler,cr as rotateZ,Bm as sampleDollyPath,Fm as sceneAt,Rm as scheduleSong,Hf as screenCenterLookDeltas,Cf as screenCenterLookTargets,Am as secondsToBeats,Zf as sequence,po as setAddType,ia as setCameraFeed,ep as setCutsceneTransitionShaders,U as setDebugTool,M as setGlobal,mo as setGridVisible,fo as setHoveredEntityId,R as setPaused,X as setPickMode,Mf as setPosition,Nf as setPositionX,Of as setPositionY,Pf as setPositionZ,Lr as setRotation,vr as setRotationDegrees,Sr as setRotationDegreesX,nr as setRotationDegreesY,yr as setRotationDegreesZ,lr as setRotationX,sr as setRotationY,hr as setRotationZ,co as setSelectedEntity,$ as setSelectedEntityId,ro as setSelectedEntityIds,to as setSnapSettings,up as setStageFrameProfilerEnabled,lp as setVariable,Af as shortestAngleDelta,Wm as shotAt,v as sin,y as smoothstep,Ro as snapScale,Ko as snapToIncrement,Qo as snapVec3,Vm as songLengthBeats,Cm as songLengthSeconds,ur as sphereCollision,Dr as sphereMesh,Np as stageConfig,qp as stageState,r as standardShader,F as step,Ho as streamLevel,ra as streamLevelOnStage,yf as throttle,lm as tickCooldowns,f as time,mr as toThreeVector2,pr as toThreeVector3,No as touchButtonSvg,Bo as touchThemes,p as uniform,Sm as updateBoundaryRicochet,lo as useArrowsForAxes,ho as useArrowsForDirections,So as useArrowsForSecondaryAxes,hm as useBehavior,vo as useIJKLForAxes,Zo as useIJKLForDirections,uo as useMouse,bo as useMouseLook,go as useScreenCenterLook,To as useVirtualControls,Lo as useWASDForAxes,yo as useWASDForDirections,vm as usesManagedRenderPath,a as uv,ff as variableChange,xf as variableChanges,E as vec2,x as vec3,i as vec4,Pp as vessel,qf as wrapAround3D,Vf as wrapAroundXY,wr as zoneCollision,qo as zylemEventBus};
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@@ -4,7 +4,7 @@ import { Scene, Color, Object3D, Vector3, BufferGeometry, Material, Group, Textu
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import { al as ZylemWorld, aj as EntityTypeMap } from './entity-type-map-CrsrKT8c.js';
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import { E as Entity, L as LifecycleFunction, S as StageEntity } from './entity-BIf_a4dl.js';
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import { G as GameEntity, a as GameEntityOptions } from './entity-XqvuWgPm.js';
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import { l as ZylemCamera, R as RendererManager, e as CameraPerspective, d as CameraContext, C as CameraPose, P as PerspectiveType, f as CameraBehavior, g as CameraAction, h as CameraPipelineState, V as Viewport, Z as ZylemPostEffect } from './zylem-camera-
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import { l as ZylemCamera, R as RendererManager, e as CameraPerspective, d as CameraContext, C as CameraPose, P as PerspectiveType, f as CameraBehavior, g as CameraAction, h as CameraPipelineState, V as Viewport, Z as ZylemPostEffect } from './zylem-camera-CO713zFl.js';
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import { d as ZylemShader } from './material-CxxAyJYp.js';
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import { a as SimulationBody } from './simulation-body-zQw-emOr.js';
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import { e as Vec3Input, b as Vec2Input, d as Vec3Components } from './vector-D3eDzvcA.js';
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@@ -13,34 +13,57 @@ import { G as GameInputConfig } from './game-interfaces-vF5sRi1n.js';
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import { SwatchApplyResult, SceneOperationEntry, EntityApplySwatchPayload, SceneOperationPayload } from '@zylem/bridge';
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import { BehaviorSystem, BehaviorEntityLink, BehaviorRuntime, BehaviorSystemFactory, BehaviorRef } from '@zylem/behaviors/core';
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/**
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* Editor-view cameras exist only while an editor is attached.
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*
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* `GameBridge.connect()` runs for every game, so it is not the signal. The
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* bridge marks the session attached when an editor subscribes, and every live
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* camera manager creates or destroys its four view cameras from that flag.
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*/
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interface EditorCameraHost {
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ensureEditorCameras(): Promise<void>;
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destroyEditorCameras(): void;
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activateCameraById(id: string): boolean;
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}
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/**
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* CameraManager orchestrates multiple cameras per stage.
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*
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* Responsibilities:
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* - Named camera registry (add/remove/get by name or reference)
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* - Active camera list management (determines which cameras render)
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* -
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* - Editor view cameras (side, top, isometric, free), created only while an editor is attached
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* - Per-frame update of all active cameras' perspective controllers
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* - Coordinating rendering via RendererManager for all active viewports
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*/
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declare class CameraManager {
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declare class CameraManager implements EditorCameraHost {
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/** Named camera registry */
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private cameras;
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/** Currently active cameras, ordered by render layer (first = bottom) */
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private _activeCameras;
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private
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/** Editor view cameras, keyed by `editor:*` id. */
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private _editorCameras;
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/** Which editor views freeze rotation. */
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private _lockedEditorIds;
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/** Game camera to restore when the editor releases the main view. */
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private _rememberedGameCamera;
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/**
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* True while an editor view is the main camera. Game calls to
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* {@link setActiveCamera} update {@link _rememberedGameCamera} and leave
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* the view on screen.
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*/
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private _editorViewLocked;
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/** Game cameras whose orbit input was suspended for an editor view. */
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private _suspendedOrbits;
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/** In-flight creation, so a second attach does not build a second set. */
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private _editorCamerasPromise;
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/** Reference to the shared renderer manager */
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private _rendererManager;
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/** Scene reference */
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private _sceneRef;
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/** Counter for auto-generated camera names */
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private _autoNameCounter;
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private _unregisterEditorHost;
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/**
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*/
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* Get the primary active camera (first in the active list).
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*/
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get primaryCamera(): ZylemCamera | null;
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/**
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* Gameplay primary camera that was active before debug mode was enabled.
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get preDebugPrimary(): ZylemCamera | null;
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/** True while side, top, isometric, or free is the main view. */
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isEditorViewActive(): boolean;
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/** True after the four editor views have been created. */
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hasEditorCameras(): boolean;
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/**
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*/
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addCamera(camera: ZylemCamera, name?: string): string;
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/**
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* Remove a camera by name or reference.
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* Cannot remove the debug camera via this method.
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*/
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removeCamera(nameOrRef: string | ZylemCamera): boolean;
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/**
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* Set a camera as the primary active camera (replaces all active cameras
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* except additional viewport cameras).
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*
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* While an editor view owns the main view, a game camera is remembered
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* and the rendered camera does not change.
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*
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* @param nameOrRef Camera name or reference to activate
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*/
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setActiveCamera(nameOrRef: string | ZylemCamera): boolean;
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@@ -97,19 +118,27 @@ declare class CameraManager {
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getCamera(name: string): ZylemCamera | null;
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/**
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* Setup all cameras with the given scene and renderer manager.
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*
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* Editor view cameras are created here only when an editor is already attached.
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*/
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setup(scene: Scene, rendererManager: RendererManager): Promise<void>;
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/**
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*
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*
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* Create side, top, isometric, and free cameras seeded from the current
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* game camera. Does not change which camera is rendering.
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*/
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ensureEditorCameras(): Promise<void>;
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/**
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* Restore the game camera when an editor view is showing, then destroy
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* the four editor cameras.
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*/
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destroyEditorCameras(): void;
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/**
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*
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*
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* Switch the main view.
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*
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* `game` releases to the remembered game camera. Editor view ids show
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* that view. Any other id activates a game-registered camera and clears
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* the editor override.
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*/
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activateCameraById(id: string): boolean;
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/**
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* Update all active cameras' controllers.
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*/
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* Dispose all cameras and cleanup.
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*/
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dispose(): void;
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private
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/**
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private
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private createEditorCameras;
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private showEditorCamera;
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private showGameCamera;
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/** Enable orbit on the active editor view only. Inactive views keep their pose. */
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private syncEditorOrbit;
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/** Stop game-camera orbit controls from sharing the canvas with an editor view. */
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private suspendOtherOrbits;
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private restoreOrbitFor;
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private gameCameraToRestore;
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private cameraIsRegistered;
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private isEditorCamera;
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/** Replace the primary camera and keep picture-in-picture viewports. */
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private commitActive;
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/**
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* Resolve a camera from a name or reference.
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*/
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@@ -879,8 +911,9 @@ interface SwatchApplyOutcome {
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* hover/select/delete/spawn, the `DebugEntityCursor` highlight and the
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* `PlacementGhost` — is live whenever a tool is armed, so the toolbar's buttons
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* work on their own. The debug layer — the wasm simulation's collider
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* wireframes
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*
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* wireframes — is the part `debugState.enabled` gates, and is torn down when
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* it goes off while the delegate stays alive to re-activate. Debug mode does
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* not switch cameras; picking and gizmos use whichever camera is rendering.
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*
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885
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* Centralizes all of this so `ZylemStage` doesn't have to know about
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* raycasting, DOM input, or debug rendering.
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@@ -911,7 +944,6 @@ declare class StageDebugDelegate {
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private debugCursor;
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private placementGhost;
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private debugLines;
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private cameraDebugDelegate;
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private debugStateUnsubscribe;
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private focusContextUnregister;
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private entityResolverUnregister;
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@@ -933,7 +965,7 @@ declare class StageDebugDelegate {
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* point. Without one the tool warns instead of silently doing nothing.
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*/
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setAddEntityFactory(factory: AddEntityFactory | null): void;
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/** Camera used for
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/** Camera used for raycasts and gizmos: whichever one is rendering. */
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private getDebugViewCamera;
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private resolveEntity;
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/**
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@@ -945,7 +977,6 @@ declare class StageDebugDelegate {
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private forEachSelectableEntity;
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/** Copy all stage children into debugMap so raycast/select tools work after enabling debug mid-session. */
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private populateDebugMap;
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private ensureCameraDebugDelegate;
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/**
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* Activate/deactivate only when `debugState.enabled` actually flips.
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982
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* Hover and selection write to `debugState` every frame, and `activate()`
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@@ -956,9 +987,9 @@ declare class StageDebugDelegate {
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/** Hand the transform tool its mode whenever the active tool changes. */
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private syncToolMode;
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private syncGrid;
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/** Initialize DOM listeners
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/** Initialize DOM listeners. The rendering camera stays whatever the editor selected. */
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private activate;
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961
|
-
/** Tear down visuals
|
|
992
|
+
/** Tear down visuals without changing which camera is rendering. */
|
|
962
993
|
private deactivate;
|
|
963
994
|
private rebindPostProcessing;
|
|
964
995
|
/**
|
package/dist/web-components.d.ts
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import { G as Game, D as DeviceProfile } from './game-
|
|
1
|
+
import { G as Game, D as DeviceProfile } from './game-DBNxY6mb.js';
|
|
2
2
|
import { v as DebugTools } from './debug-state-Cg3f5FB6.js';
|
|
3
3
|
import './base-node-life-cycle-BK9xebT9.js';
|
|
4
4
|
import 'three';
|
|
5
5
|
import './stage-transition-CmGpV4tc.js';
|
|
6
6
|
import './game-interfaces-vF5sRi1n.js';
|
|
7
7
|
import './base-node-idopiSw5.js';
|
|
8
|
-
import './stage-
|
|
8
|
+
import './stage-bVLyYnOQ.js';
|
|
9
9
|
import './entity-type-map-CrsrKT8c.js';
|
|
10
10
|
import './entity-XqvuWgPm.js';
|
|
11
11
|
import '@zylem/behaviors/core';
|
|
@@ -20,7 +20,7 @@ import './selection-bounds-BKmSo9aG.js';
|
|
|
20
20
|
import './entity-BIf_a4dl.js';
|
|
21
21
|
import '@zylem/behaviors/particle-emitter';
|
|
22
22
|
import 'three/addons/lines/webgpu/Line2.js';
|
|
23
|
-
import './zylem-camera-
|
|
23
|
+
import './zylem-camera-CO713zFl.js';
|
|
24
24
|
import '@zylem/bridge';
|
|
25
25
|
import './default-controls-CAKJ5zlo.js';
|
|
26
26
|
|
|
@@ -504,6 +504,17 @@ declare class ZylemCamera {
|
|
|
504
504
|
* Disable user-configured orbital controls.
|
|
505
505
|
*/
|
|
506
506
|
disableOrbitalControls(): void;
|
|
507
|
+
/**
|
|
508
|
+
* Turn on orbit for an editor view camera.
|
|
509
|
+
*
|
|
510
|
+
* Locked views keep pan and zoom and freeze the seeded angle. The free
|
|
511
|
+
* view can rotate. Controls stay allocated after this so a later visit
|
|
512
|
+
* keeps the panned pose; use {@link setOrbitInteractionEnabled} to ignore
|
|
513
|
+
* pointer input while another camera is showing.
|
|
514
|
+
*/
|
|
515
|
+
armEditorOrbit(lockRotation: boolean): void;
|
|
516
|
+
/** Ignore pointer input without disposing orbit controls or their pose. */
|
|
517
|
+
disarmEditorOrbit(): void;
|
|
507
518
|
/**
|
|
508
519
|
* Whether user orbital controls are enabled.
|
|
509
520
|
*/
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zylem/game-lib",
|
|
3
|
-
"version": "0.9.
|
|
3
|
+
"version": "0.9.3",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"description": "A powerful and easy-to-use framework for creating simple 3D digital interactive applications using TypeScript.",
|
|
6
6
|
"license": "MIT",
|
|
@@ -116,7 +116,7 @@
|
|
|
116
116
|
"@sinclair/typebox": "^0.34.52",
|
|
117
117
|
"@types/howler": "^2.2.13",
|
|
118
118
|
"@zylem/behaviors": "^0.8.8",
|
|
119
|
-
"@zylem/bridge": "^0.9.
|
|
119
|
+
"@zylem/bridge": "^0.9.4",
|
|
120
120
|
"comlink": "^4.4.2",
|
|
121
121
|
"howler": "^2.2.4",
|
|
122
122
|
"idb-keyval": "^6.2.6",
|
package/dist/chunk-7CBJKE42.js
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
import{b as V,c as k,d as D}from"./chunk-BQRMYLYD.js";import{d as a,h as f,j as b,l as g,o as S,q as u,r as w,s as v,t as P,v as E,w as C,x}from"./chunk-GPCSX3M6.js";import{subscribe as T}from"valtio/vanilla";import{announceBridgeReady as R,getZylemBridge as d}from"@zylem/bridge";var c="custom",p=new Set;function B(t){if(t!==c){c=t;for(let e of p)e(c)}}function J(t){return p.add(t),t(c),()=>{p.delete(t)}}function h(t,e){return[t[0]*e.x,t[1]*e.y,t[2]*e.z]}function O(t,e){let i=new Float32Array(t.length);for(let n=0;n<t.length;n+=3)i[n]=t[n]*e.x,i[n+1]=t[n+1]*e.y,i[n+2]=t[n+2]*e.z;return i}function K(t,e){let{shape:i}=t,n=t.offset?h(t.offset,e):t.offset,o;switch(i.type){case"box":o={type:"box",halfExtents:h(i.halfExtents,e)};break;case"sphere":o={type:"sphere",radius:i.radius*Math.max(e.x,e.y,e.z)};break;case"capsule":case"cylinder":case"cone":o={type:i.type,halfHeight:i.halfHeight*e.y,radius:i.radius*Math.max(e.x,e.z)};break;case"convexHull":o={type:"convexHull",vertices:O(i.vertices,e)};break;case"trimesh":o={type:"trimesh",vertices:O(i.vertices,e),indices:i.indices};break;case"heightfield":o={...i,scale:h(i.scale,e)};break;default:o=i;break}return{...t,shape:o,offset:n}}function G(t){if(!t.colliderBaseline){let e=t.colliderDescs.length?t.colliderDescs:t.colliderDesc?[t.colliderDesc]:[];t.colliderBaseline=e.map(i=>({...i}))}return t.colliderBaseline}function I(t){if(!t.colliderScaleDirty)return!1;t.colliderScaleDirty=!1;let e=G(t);if(!e.length)return!1;let i=t.getScale(),n=e.map(r=>K(r,i));t.colliderDescs=n,t.colliderDesc=n[0];let o=t.physicsWorldRef;if(!o)return!0;let s=t.getPose();return o.destroyEntity(t),s&&t.bodyDesc&&(t.bodyDesc.position=[s.position.x,s.position.y,s.position.z],t.bodyDesc.rotation=[s.rotation.x,s.rotation.y,s.rotation.z,s.rotation.w]),o.addEntity(t),!0}function U(t){return(t?.group??t?.mesh)?.scale}function N(t){let i=(typeof t?.getScale=="function"?t.getScale():void 0)??t?.scale??U(t)??{};return{x:i.x??1,y:i.y??1,z:i.z??1}}function ae(t){let e=typeof t?.getPose=="function"?t.getPose():null;if(!e?.rotation)return;let{x:i,y:n,z:o,w:s}=e.rotation;return{x:i,y:n,z:o,w:s}}function y(t){let e=typeof t?.getPose=="function"?t.getPose():null,i=e?.position??{x:0,y:0,z:0},n=e?.rotation??{x:0,y:0,z:0,w:1};return{position:{x:i.x,y:i.y,z:i.z},rotation:D(n),quaternion:{x:n.x,y:n.y,z:n.z,w:n.w},scale:N(t)}}function $(t,e){if(typeof t?.setScale=="function"){t.setScale(e.x,e.y,e.z);return}U(t)?.set?.(e.x,e.y,e.z)}function H(t){!t||typeof t.getScale!="function"||I(t)}function L(t,e){if(!t)return!1;let i=e.quaternion??(e.rotation?k(e.rotation):void 0),n=!1;return(e.position||i)&&typeof t.setPose=="function"&&(n=t.setPose({position:e.position,rotation:i})),e.scale&&($(t,e.scale),n=!0),n}function M(t){let e=t?.constructor?.type;return e?String(e).replace("Symbol(","").replace(")",""):"Unknown"}function Q(t){let e=t;if(!e?.uuid)return;let i=d().channel;if(!i.hasSubscribers("entity:upsert"))return;let n=y(t);i.queue("entity:upsert",[{uuid:e.uuid,name:e.name||"Unnamed",type:M(t),position:n.position,rotation:n.rotation,scale:n.scale,quaternion:n.quaternion}])}function re(t,e){d().channel.send("game:notice",{level:t,message:e})}function W(t,e,i){let n=[...new Set(t.swatches.map(r=>r.source))],o=[...new Set(e.map(r=>r.uuid))],s=o.length===1?i(o[0])||"entity":`${o.length} entities`;return`Apply ${n.join(", ")} to ${s}`}function j(t,e){return!e||t.length!==e.length?!1:t.every((i,n)=>i===e[n])}function F(t,e){switch(e){case"add":w(t);break;case"subtract":v(t);break;case"toggle":for(let i of t)P(i);break;default:u(t);break}}function Z(t,e){return t.on.bind(t)("camera:view:set",({preset:n})=>e(n))}var z=class{channel;unsubscribes=[];host=null;editorKnown={};applyingSceneOperation=!1;constructor(){this.channel=d().channel}connect(e,i){this.disconnect(),this.host=e,this.unsubscribes.push(this.channel.on("debug:set",({enabled:n})=>{this.editorKnown.debug=n,a.enabled=n}),this.channel.on("tool:set",({tool:n})=>{b(n)}),this.channel.on("playback:set",({paused:n})=>{this.editorKnown.paused=n,f(n)}),this.channel.on("entity:select",({uuid:n,uuids:o,mode:s})=>{o?F(o,s??"replace"):S(n),this.editorKnown.selectedUuid=a.selectedEntityId,this.editorKnown.selectedUuids=[...a.selectedEntityIds]}),this.channel.on("entity:focus",({uuid:n})=>{V(n)}),this.channel.on("entity:transform",({uuid:n,position:o,rotation:s,quaternion:r,scale:m})=>{let l=this.host?.resolveEntity(n);if(!l)return;let q=y(l);if(L(l,{position:o,rotation:s,quaternion:r,scale:m}),m&&H(l),Q(l),this.applyingSceneOperation)return;let A=y(l);this.channel.send("scene:operation",{opId:`tx-${n}-${Date.now().toString(36)}`,kind:"transform",label:`Set ${l.name||"entity"} transform`,entries:[{uuid:n,before:q,after:A}]})}),this.channel.on("entity:create",({typeId:n,props:o,pose:s})=>{this.host?.createEntity?.(n,o,s)}),this.channel.on("scene:operation:apply",({op:n,direction:o})=>{this.applyingSceneOperation=!0;try{this.host?.applySceneOperation?.(n,o)}finally{this.applyingSceneOperation=!1}}),this.channel.on("add:type:set",({typeId:n,props:o})=>{x(n,o??null)}),this.channel.on("snap:set",n=>{E(n)}),this.channel.on("grid:set",({visible:n})=>{C(n)}),this.channel.on("stage:variable:set",({key:n,value:o})=>{this.host?.setStageVariable?.(n,o)}),this.channel.on("pick:mode:set",({enabled:n})=>{g(n)}),this.channel.on("entity:pick",({requestId:n,ndc:o})=>{let s=this.host?.pickEntity?.(o)??null;this.channel.send("entity:pick:result",{requestId:n,hit:s})}),this.channel.on("entity:apply-swatch",n=>{this.handleApplySwatch(n)}),this.channel.on("cutscene:load",n=>this.host?.cutscene?.load(n)),this.channel.on("cutscene:play",({from:n})=>this.host?.cutscene?.play(n)),this.channel.on("cutscene:pause",()=>this.host?.cutscene?.pause()),this.channel.on("cutscene:stop",()=>this.host?.cutscene?.stop()),this.channel.on("cutscene:seek",({time:n})=>this.host?.cutscene?.seek(n)),this.channel.on("cutscene:unload",()=>this.host?.cutscene?.unload()),this.channel.on("camera:pose:get",({requestId:n})=>{let o=this.host?.cameraPose?.();o&&this.channel.send("camera:pose",{requestId:n,...o})}),Z(this.channel,B),T(a,()=>this.publishDebugStateChanges())),this.publishDebugStateChanges(),R(i)}publishCutsceneStatus(e){this.channel.queue("cutscene:status",e)}publishCutsceneView(e){this.channel.queue("cutscene:view",e)}disconnect(){for(let e of this.unsubscribes)e();this.unsubscribes=[],this.host=null,this.editorKnown={}}handleApplySwatch(e){let i=e.opId??`swatch-${Date.now().toString(36)}-${Math.random().toString(36).slice(2,8)}`,n=this.host?.applySwatches?this.host.applySwatches({...e,opId:i}):{results:e.uuids.flatMap(s=>e.swatches.map(r=>({uuid:s,kind:r.kind,source:r.source,ok:!1,reason:"entity-not-found"}))),entries:[]},o=[...new Set(n.entries.map(s=>s.uuid))];e.select&&o.length>0&&u(o),n.entries.length>0&&!this.applyingSceneOperation&&this.channel.send("scene:operation",{opId:i,kind:"swatch",label:W(e,n.entries,s=>this.host?.resolveEntity(s)?.name),entries:n.entries}),this.channel.send("entity:swatch-applied",{opId:i,results:n.results})}publishDebugStateChanges(){let e={};a.paused!==this.editorKnown.paused&&(this.editorKnown.paused=a.paused,e.paused=a.paused),a.enabled!==this.editorKnown.debug&&(this.editorKnown.debug=a.enabled,e.debug=a.enabled),(e.paused!==void 0||e.debug!==void 0)&&this.publishStatus(e),(a.selectedEntityId!==this.editorKnown.selectedUuid||a.hoveredEntityId!==this.editorKnown.hoveredUuid||!j(a.selectedEntityIds,this.editorKnown.selectedUuids))&&(this.editorKnown.selectedUuid=a.selectedEntityId,this.editorKnown.selectedUuids=[...a.selectedEntityIds],this.editorKnown.hoveredUuid=a.hoveredEntityId,this.channel.queue("entity:selection",{selectedUuid:a.selectedEntityId,hoveredUuid:a.hoveredEntityId,selectedUuids:[...a.selectedEntityIds]}))}wantsEntityUpdates(){return this.channel.hasSubscribers("entity:upsert")||this.channel.hasSubscribers("stage:snapshot")}wantsThumbnails(){return this.channel.hasSubscribers("entity:thumbnail")}onEditorAttached(e){return this.channel.onSubscriberAdded(i=>{if(i!=="entity:upsert"&&i!=="entity:thumbnail")return;let n=i==="entity:upsert"?"entity:thumbnail":"entity:upsert";this.channel.subscriberCount(n)>0||e()})}publishConfig(e){this.channel.send("game:config",e)}publishLoading(e){this.channel.send("game:loading",e)}publishStatus(e){this.channel.queue("game:status",e)}publishVariable(e){this.channel.send("game:variable",e)}publishNotice(e,i){this.channel.send("game:notice",{level:e,message:i})}publishStageSnapshot(e){this.channel.send("stage:snapshot",e)}queueEntityUpsert(e){e.length&&this.channel.queue("entity:upsert",e)}queueEntityRemoved(e){e.length&&this.channel.queue("entity:removed",{uuids:e})}queueThumbnails(e){e.length&&this.channel.queue("entity:thumbnail",e)}publishCatalog(e){this.channel.send("catalog:snapshot",{entities:e})}publishSceneOperation(e){this.channel.send("scene:operation",e)}wantsSceneOperations(){return this.channel.hasSubscribers("scene:operation")}};function le(t){d().channel.send("scene:operation",t)}export{J as a,I as b,N as c,ae as d,y as e,M as f,re as g,z as h,le as i};
|