@zylem/game-lib 0.8.9 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/README.md +7 -1
  2. package/dist/api/game-lib.api.json +37952 -19547
  3. package/dist/api/game-lib.api.md +1302 -7
  4. package/dist/api/game-lib.d.ts +1696 -3
  5. package/dist/api/game-lib.typedoc.json +174596 -76562
  6. package/dist/audio.d.ts +193 -1
  7. package/dist/audio.js +1 -1
  8. package/dist/bridge.d.ts +17 -2
  9. package/dist/bridge.js +1 -1
  10. package/dist/catalog.js +1 -1
  11. package/dist/chunk-2PFNNGTV.js +1 -0
  12. package/dist/chunk-2XMG3NJS.js +1 -0
  13. package/dist/chunk-4CZZZCFB.js +9 -0
  14. package/dist/chunk-7CBJKE42.js +1 -0
  15. package/dist/{chunk-CBUQBP2U.js → chunk-BQRMYLYD.js} +1 -1
  16. package/dist/chunk-FZNEWOC5.js +1 -0
  17. package/dist/chunk-GPCSX3M6.js +1 -0
  18. package/dist/chunk-K3NNXZIJ.js +1 -0
  19. package/dist/{chunk-JNFFTNMH.js → chunk-KSEP7AUF.js} +1 -1
  20. package/dist/{chunk-7JSZEEAE.js → chunk-LI43BZQN.js} +1 -1
  21. package/dist/chunk-NVVLLWIM.js +1 -0
  22. package/dist/chunk-QGIYILYI.js +1 -0
  23. package/dist/chunk-SHDHPDOV.js +24 -0
  24. package/dist/chunk-STVEILJJ.js +1 -0
  25. package/dist/chunk-SWDNK4GG.js +1 -0
  26. package/dist/chunk-UUOPT2N4.js +1 -0
  27. package/dist/chunk-VMXSE3EC.js +0 -0
  28. package/dist/{chunk-EYDC2PMO.js → chunk-VSFULLND.js} +1 -1
  29. package/dist/chunk-YNX3Q3CL.js +1 -0
  30. package/dist/chunk-ZZO4CKRU.js +1 -0
  31. package/dist/cinematics.d.ts +279 -0
  32. package/dist/cinematics.js +1 -0
  33. package/dist/core.d.ts +124 -10
  34. package/dist/core.js +1 -1
  35. package/dist/cutscene-definition-C479fkei.d.ts +509 -0
  36. package/dist/debug.d.ts +1 -0
  37. package/dist/debug.js +1 -1
  38. package/dist/{entity-type-map-D6BeAdvg.d.ts → entity-type-map-CrsrKT8c.d.ts} +12 -3
  39. package/dist/entity.d.ts +2 -1
  40. package/dist/entity.js +1 -1
  41. package/dist/game-D8KTP3fD.d.ts +652 -0
  42. package/dist/game-default-JV3Q6JAL.js +1 -0
  43. package/dist/graphics.d.ts +1 -1
  44. package/dist/graphics.js +1 -1
  45. package/dist/public.d.ts +12 -6
  46. package/dist/public.js +1 -1
  47. package/dist/schema/cutscene.schema.json +782 -0
  48. package/dist/schema/song.schema.json +430 -0
  49. package/dist/schema.d.ts +2 -0
  50. package/dist/schema.js +1 -1
  51. package/dist/selection-bounds-BKmSo9aG.d.ts +50 -0
  52. package/dist/song-definition-rEKksP0B.d.ts +263 -0
  53. package/dist/song-player-7QPLFLAS.js +1 -0
  54. package/dist/{game-DyKbOeck.d.ts → stage-CAPlk_cN.d.ts} +146 -647
  55. package/dist/web-components.d.ts +5 -3
  56. package/dist/web-components.js +1 -1
  57. package/dist/{zylem-camera-DZTpPOiD.d.ts → zylem-camera-CYDtrVgi.d.ts} +134 -102
  58. package/package.json +11 -4
  59. package/dist/chunk-34MYRTRP.js +0 -9
  60. package/dist/chunk-AXJTUVGC.js +0 -24
  61. package/dist/chunk-BWOZF5YK.js +0 -1
  62. package/dist/chunk-EVMLNMGU.js +0 -1
  63. package/dist/chunk-G3TBBZUI.js +0 -1
  64. package/dist/chunk-J6KD2G6F.js +0 -1
  65. package/dist/chunk-X7T7QRYP.js +0 -1
  66. package/dist/chunk-YVWDCZNT.js +0 -1
  67. package/dist/chunk-ZRT3ZQVH.js +0 -1
  68. package/dist/game-default-6YXFFZ2Q.js +0 -1
  69. /package/dist/{chunk-MSCVL5OK.js → chunk-ELQN62PQ.js} +0 -0
package/dist/public.d.ts CHANGED
@@ -1,13 +1,14 @@
1
- export { A as AspectRatio, q as AspectRatioValue, k as CameraManager, j as CameraOptions, C as CameraWrapper, D as DeviceProfile, p as FirstPersonOptions, l as FirstPersonPerspective, o as Fixed2DOptions, F as Fixed2DPerspective, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, P as PerspectiveOptions, y as RenderBundleManager, z as RenderStrategyManager, R as ResolutionInput, e as ResolveGameConfigRuntime, v as RetroPreset, w as RetroPresetKey, x as RetroResolution, S as StageConfigLike, h as StageOptions, n as ThirdPersonOptions, T as ThirdPersonPerspective, i as createCamera, c as createGame, m as createPerspective, f as createStage, g as gameConfig, r as getDisplayAspect, t as getPresetResolution, u as parseResolution, s as stageConfig } from './game-DyKbOeck.js';
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+ export { A as AspectRatio, f as AspectRatioValue, D as DeviceProfile, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, R as ResolutionInput, e as ResolveGameConfigRuntime, j as RetroPreset, k as RetroPresetKey, l as RetroResolution, c as createGame, g as gameConfig, h as getDisplayAspect, i as getPresetResolution, p as parseResolution } from './game-D8KTP3fD.js';
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  export { G as GameInputConfig, a as GameInputPlayerConfig, K as KeyboardMapping, M as MouseConfig, b as MouseMapping, V as VirtualTouchButtonConfig, d as VirtualTouchButtonSlot, c as VirtualTouchButtonsConfig, e as VirtualTouchConfig, f as VirtualTouchJoystickConfig, g as VirtualTouchJoysticksConfig, h as VirtualTouchPosition, i as VirtualTouchStyle, Z as ZylemGameConfig } from './game-interfaces-vF5sRi1n.js';
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- export { CameraFeedOptions, FollowTargetOptions, RenderCategory, STAGE_STATE_CHANGE, StageManager, StageStateChangeEvent, Vect3, createFollowTarget, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, usesManagedRenderPath, vessel } from './core.js';
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+ export { e as CameraManager, d as CameraOptions, C as CameraWrapper, l as FirstPersonOptions, f as FirstPersonPerspective, k as Fixed2DOptions, F as Fixed2DPerspective, n as IsometricOptions, I as IsometricPerspective, P as PerspectiveOptions, R as RenderBundleManager, p as RenderStrategyManager, m as SecondPersonOptions, g as SecondPersonPerspective, S as StageConfigLike, a as StageOptions, j as ThirdPersonOptions, T as ThirdPersonPerspective, o as TopDownOptions, h as TopDownPerspective, b as createCamera, i as createPerspective, c as createStage, s as stageConfig } from './stage-CAPlk_cN.js';
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+ export { CameraFeedOptions, FollowTargetOptions, PlatformAxisMode, PlatformAxisModes, PlatformFollowOptions, RenderCategory, STAGE_STATE_CHANGE, StageManager, StageStateChangeEvent, StrategyPanBehavior, StrategyPanInput, StrategyPanOptions, StrategyPointer, Vect3, createFollowTarget, createPlatformFollow, createStrategyPan, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, usesManagedRenderPath, vessel } from './core.js';
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  export { f as EntityBlueprint, j as EntityJson, d as EntityJsonSchema, E as EntitySchema, i as LineEntityData, L as LineEntityDataSchema, h as SpriteEntityData, b as SpriteEntityDataSchema, S as StageBlueprint, k as StageJson, e as StageJsonSchema, c as StageSchema, g as TextEntityData, T as TextEntityDataSchema, V as Vector2Schema, a as Vector3TupleSchema } from './blueprints-TbGY-h53.js';
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  export { A as AnalogState, d as ButtonName, B as ButtonState, c as InputGamepad, b as InputPlayer, e as InputPlayerNumber, f as InputProvider, I as Inputs, L as LoadingEvent, a as SetupContext, S as StageNavigationOptions, U as UpdateContext } from './base-node-life-cycle-BK9xebT9.js';
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  export { S as StageTransitionConfig, a as StageTransitionEasing, Z as ZylemTransitionShader, c as crossfadeTransitionShader } from './stage-transition-CmGpV4tc.js';
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- export { g as CameraAction, f as CameraBehavior, d as CameraContext, e as CameraPerspective, j as CameraPipeline, h as CameraPipelineState, C as CameraPose, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, Z as ZylemPostEffect, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-DZTpPOiD.js';
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+ export { g as CameraAction, f as CameraBehavior, d as CameraContext, e as CameraPerspective, k as CameraPipeline, h as CameraPipelineState, C as CameraPose, j as CameraProjection, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, Z as ZylemPostEffect, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-CYDtrVgi.js';
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  export { S as StageEntity } from './entity-BIf_a4dl.js';
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  export { f as VEC2_ONE, g as VEC2_ZERO, h as VEC3_ONE, i as VEC3_ZERO, V as Vec2, a as Vec2Components, b as Vec2Input, c as Vec3, d as Vec3Components, e as Vec3Input, n as normalizeVec2, j as normalizeVec3, t as toThreeVector2, k as toThreeVector3 } from './vector-D3eDzvcA.js';
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- export { A as ACTOR_TYPE, a0 as AmbientLightOptions, B as BOX_TYPE, E as CONE_TYPE, K as CYLINDER_TYPE, C as CollisionShapeType, D as DISK_TYPE, a2 as DirectionalLightOptions, ak as EntityForType, aj as EntityTypeMap, a8 as FOG_TYPE, a1 as HemisphereLightOptions, _ as LIGHT_TYPE, ab as LINE_TYPE, a5 as LightShadowOptions, ae as LinePickResult, o as OnEnterParams, p as OnExitParams, O as OnHeldParams, V as PARTICLE_SYSTEM_TYPE, N as PILL_TYPE, P as PLANE_TYPE, H as PYRAMID_TYPE, a3 as PointLightOptions, R as RECT_TYPE, S as SPHERE_TYPE, f as SPRITE_TYPE, a4 as SpotLightOptions, h as SpriteAnimation, g as SpriteImage, i as SpriteSheet, T as TEXT_TYPE, n as ZONE_TYPE, r as ZylemActor, Z as ZylemBox, z as ZylemCone, J as ZylemCylinder, x as ZylemDisk, a7 as ZylemFog, ah as ZylemFogHeightOptions, ai as ZylemFogNoiseOptions, af as ZylemFogOptions, ag as ZylemFogType, Y as ZylemLight, $ as ZylemLightOptions, aa as ZylemLine, ad as ZylemLineOptions, U as ZylemParticleSystem, W as ZylemParticleSystemOptions, M as ZylemPill, k as ZylemPlane, G as ZylemPyramid, v as ZylemRect, b as ZylemSphere, e as ZylemSprite, t as ZylemText, m as ZylemZone, q as createActor, c as createBox, y as createCone, I as createCylinder, w as createDisk, a6 as createFog, X as createLight, a9 as createLine, Q as createParticleSystem, L as createPill, j as createPlane, F as createPyramid, u as createRect, a as createSphere, d as createSprite, s as createText, l as createZone, ac as pickZylemLine } from './entity-type-map-D6BeAdvg.js';
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+ export { A as ACTOR_TYPE, a0 as AmbientLightOptions, B as BOX_TYPE, E as CONE_TYPE, K as CYLINDER_TYPE, C as CollisionShapeType, D as DISK_TYPE, a2 as DirectionalLightOptions, ak as EntityForType, aj as EntityTypeMap, a8 as FOG_TYPE, a1 as HemisphereLightOptions, _ as LIGHT_TYPE, ab as LINE_TYPE, a5 as LightShadowOptions, ae as LinePickResult, o as OnEnterParams, p as OnExitParams, O as OnHeldParams, V as PARTICLE_SYSTEM_TYPE, N as PILL_TYPE, P as PLANE_TYPE, H as PYRAMID_TYPE, a3 as PointLightOptions, R as RECT_TYPE, S as SPHERE_TYPE, f as SPRITE_TYPE, a4 as SpotLightOptions, h as SpriteAnimation, g as SpriteImage, i as SpriteSheet, T as TEXT_TYPE, n as ZONE_TYPE, r as ZylemActor, Z as ZylemBox, z as ZylemCone, J as ZylemCylinder, x as ZylemDisk, a7 as ZylemFog, ah as ZylemFogHeightOptions, ai as ZylemFogNoiseOptions, af as ZylemFogOptions, ag as ZylemFogType, Y as ZylemLight, $ as ZylemLightOptions, aa as ZylemLine, ad as ZylemLineOptions, U as ZylemParticleSystem, W as ZylemParticleSystemOptions, M as ZylemPill, k as ZylemPlane, G as ZylemPyramid, v as ZylemRect, b as ZylemSphere, e as ZylemSprite, t as ZylemText, m as ZylemZone, q as createActor, c as createBox, y as createCone, I as createCylinder, w as createDisk, a6 as createFog, X as createLight, a9 as createLine, Q as createParticleSystem, L as createPill, j as createPlane, F as createPyramid, u as createRect, a as createSphere, d as createSprite, s as createText, l as createZone, ac as pickZylemLine } from './entity-type-map-CrsrKT8c.js';
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  export { A as Action, C as CollisionComponent, G as GameEntity, a as GameEntityOptions, b as boxCollision, d as coneCollision, c as create, e as cylinderCollision, x as getRotation, f as pillCollision, g as planeCollision, p as pyramidCollision, i as rotateEuler, r as rotateInDirection, j as rotateX, k as rotateY, h as rotateYEuler, l as rotateZ, w as setRotation, q as setRotationDegrees, u as setRotationDegreesX, t as setRotationDegreesY, v as setRotationDegreesZ, n as setRotationX, m as setRotationY, o as setRotationZ, s as sphereCollision, z as zoneCollision } from './entity-XqvuWgPm.js';
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  export { IconSize, IconSizePreset, ScreenAnchor, TemplateFactory, boxMesh, coneMesh, createCooldownIcon, createEntity, createEntityFactory, cylinderMesh, destroy, pillMesh, pyramidMesh, sphereMesh } from './entity.js';
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14
  export { BehaviorDescriptor, BehaviorHandle, BehaviorRef, BehaviorSystem, BehaviorSystemFactory, BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity, BoundaryRicochetCoordinator, BoundaryRicochetEntity, BoundaryRicochetUpdate, BurstParticlePresetOptions, CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, DefineBehaviorConfig, Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, DestructibleMesh, DestructiblePrebakeWorkerAPI, FacingAngle2DEntity, FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonPresentation, FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput, FirstPersonState, FirstPersonStateComponent, FractureOptions, FractureOptionsInput, JumpConfig2D, JumpConfig3D, JumpContext2D, JumpContext3D, JumpInput2D, JumpInput3D, JumpState2D, JumpState3D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput, ParticleEffectDefinition, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, ParticleMagicAgency, ParticleMagicAlignment, ParticleMagicModifierInput, ParticleMagicModifierOptions, ParticleMagicOrder, ParticleMagicRealityEffect, ParticleMagicTemperament, ParticlePresetMaterialOptions, PhysicsBodyComponent, PlainBufferGeometryPayload, PlainFractureOptions, Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, PlayerInput, PrebakeWorkerRequest, PrebakeWorkerResponse, ResolvedAim2D, Ricochet2DBehavior, Ricochet2DCollisionContext, Ricochet2DEvent, Ricochet2DFSM, Ricochet2DHandle, Ricochet2DOptions, Ricochet2DResult, Ricochet2DState, Ricochet3DBehavior, Ricochet3DCallback, Ricochet3DCollisionContext, Ricochet3DEvent, Ricochet3DFSM, Ricochet3DHandle, Ricochet3DOptions, Ricochet3DResult, Ricochet3DState, RicochetCallback, ScreenVisibilityBehavior, ScreenVisibilityChangeContext, ScreenVisibilityFSM, ScreenVisibilityHandle, ScreenVisibilityOptions, ScreenVisibilitySize, ScreenVisibilitySnapshot, ScreenWrapBehavior, ScreenWrapEvent, ScreenWrapFSM, ScreenWrapOptions, ScreenWrapState, SemanticParticlePresetOptions, Shooter2DAimFireInput, Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterInputComponent, ThrusterMovementComponent, ThrusterState, ThrusterStateComponent, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput, TransformComponent, Vec3Like, ViewmodelConfig, VoronoiOptions, WorldBoundary2DBehavior, WorldBoundary2DBounds, WorldBoundary2DEvent, WorldBoundary2DFSM, WorldBoundary2DHandle, WorldBoundary2DHit, WorldBoundary2DHits, WorldBoundary2DOptions, WorldBoundary2DPosition, WorldBoundary2DState, WorldBoundary3DBehavior, WorldBoundary3DBounds, WorldBoundary3DEvent, WorldBoundary3DFSM, WorldBoundary3DHandle, WorldBoundary3DHit, WorldBoundary3DHits, WorldBoundary3DOptions, WorldBoundary3DPosition, WorldBoundary3DState, computeWorldBoundary2DHits, computeWorldBoundary3DHits, createFirstPersonInputComponent, createFirstPersonMovementComponent, createFirstPersonStateComponent, createJumpConfig2D, createJumpConfig3D, createJumpInput2D, createJumpInput3D, createJumpState2D, createJumpState3D, createPhysicsBodyComponent, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent, createShooter2DStateComponent, createThrusterInputComponent, createThrusterMovementComponent, createThrusterStateComponent, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, createTransformComponent, defineBehavior, fireCooldown, fireShooter2DIfRequested, getCooldown, getCooldownStore, getEntityFacingAngle2D, hasAnyWorldBoundary2DHit, hasAnyWorldBoundary3DHit, particleEffect, particlePresets, registerCooldown, resetCooldown, resolveAim2D, tickCooldowns, updateBoundaryRicochet, useBehavior } from '@zylem/behaviors';
@@ -19,12 +20,16 @@ export { D as DefaultTouchControlsOptions, J as JoystickSelection, T as TouchThe
19
20
  export { TouchButtonSvgOptions, TouchThemeInput, joystickBaseSvg, joystickThumbSvg, touchButtonSvg } from './input-ui.js';
20
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  export { EntityEvents, EventEmitterDelegate, GameEvents, GameLoadingPayload, StageEvents, ZylemEvents, zylemEventBus } from './events.js';
21
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  export { clearGlobalSubscriptions, createGlobal, createVariable, getGlobal, getGlobals, getVariable, globalChange, globalChanges, onGlobalChange, onGlobalChanges, onVariableChange, onVariableChanges, setGlobal, setVariable, variableChange, variableChanges } from './globals.js';
22
- export { pingPongBeep, ricochetSound } from './audio.js';
23
+ export { Instrument, PcmSource, RenderSongOptions, ScheduleOptions, ScheduledAudio, ScheduledNote, SongPlayer, SongPlayerEvents, SongPlayerOptions, SongPlayerState, SongSchedule, ToneModule, audibleTrackIds, beatsPerBar, beatsToSeconds, clipsAt, createInstrument, createSongPlayer, dbToGain, encodeWav, encodeWavBlob, ensureAudio, gainToDb, getActiveSongPlayer, isAudioReady, loadTone, midiToFrequency, midiToNoteName, pingPongBeep, renderSong, ricochetSound, scheduleSong, secondsToBeats, songLengthBeats, songLengthSeconds } from './audio.js';
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  export { Howl } from 'howler';
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+ export { o as AudioClip, A as AudioClipSchema, k as EffectType, E as Envelope, h as InstrumentDefinition, I as InstrumentDefinitionSchema, i as InstrumentEffect, a as InstrumentEffectSchema, j as InstrumentPreset, b as InstrumentPresetSchema, n as NoteClip, N as NoteClipSchema, O as OscillatorType, m as SongClip, d as SongClipSchema, g as SongDefinition, S as SongDefinitionSchema, r as SongLoop, f as SongLoopSchema, p as SongNote, e as SongNoteSchema, l as SongTrack, c as SongTrackSchema, q as TimeSignature, T as TimeSignatureSchema } from './song-definition-rEKksP0B.js';
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+ export { w as AudioItem, A as AudioItemSchema, q as AudioTrack, l as CameraKeyframe, c as CameraKeyframeSchema, m as CameraPoseDef, n as CameraShot, d as CameraShotSchema, o as CameraTrack, i as CutsceneCamera, j as CutsceneCameraKind, b as CutsceneCameraSchema, g as CutsceneDefinition, C as CutsceneDefinitionSchema, k as CutsceneEasing, u as CutsceneEvent, e as CutsceneEventSchema, h as CutsceneScene, a as CutsceneSceneSchema, r as CutsceneTrack, f as CutsceneTrackSchema, s as DollyPath, D as DollyPathSchema, v as EventItem, E as EventItemSchema, p as EventTrack, x as SceneTransition, S as SceneTransitionSchema, y as SceneTransitionType, t as ShotBlend, V as Vec3Def } from './cutscene-definition-C479fkei.js';
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+ export { CUTSCENE_BEHAVIOR_KEY, CutsceneCameraBehavior, CutsceneFrame, CutsceneHost, CutscenePlayer, CutscenePlayerEvents, CutscenePlayerOptions, CutscenePlayerState, CutscenePreviewController, CutsceneStageLike, EvaluatedPose, StageCutsceneHostOptions, TargetLookup, activeShot, cameraTracks, createCutscenePlayer, createStageCutsceneHost, cutsceneLength, dollyPointAt, easeValue, evaluateCameraPose, evaluateCutscene, itemsBetween, lerpPose, lerpVec3, previousShot, sampleDollyPath, sceneAt, setCutsceneTransitionShaders, shotAt } from './cinematics.js';
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  export { D as DEFAULT_SNAP_SETTINGS, w as DebugEntityResolver, v as DebugTools, S as SnapSettings, T as TRANSFORM_TOOLS, x as TransformTool, d as debugState, k as getHoveredEntity, j as getHoveredEntityId, e as getSelectedEntity, g as getSelectedEntityId, h as getSelectedEntityIds, m as getSnapSettings, t as isPickMode, u as isTransformTool, r as registerDebugEntityResolver, l as resolveDebugEntity, p as setAddType, s as setDebugTool, o as setGridVisible, i as setHoveredEntityId, a as setPaused, q as setPickMode, b as setSelectedEntity, c as setSelectedEntityId, f as setSelectedEntityIds, n as setSnapSettings } from './debug-state-Cg3f5FB6.js';
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  export { ConstructionGrid, EntityFocusContext, EntityThumbnailCache, EntityThumbnailCacheEntry, EntityThumbnailResult, GizmoAxis, GizmoDelta, GizmoMode, GizmoRay, Quat, TransformGizmo, closestAxisValue, degreesToRadians, entityThumbnailCache, eulerToQuaternion, focusEntity, intersectPlane, quaternionToEuler, radiansToDegrees, registerEntityFocusContext, snapScale, snapToIncrement, snapVec3 } from './debug.js';
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+ export { S as SELECTION_BOUNDS_MARGIN, a as SELECTION_THIN_AXIS_FRACTION, c as SELECTION_THIN_AXIS_MAX, b as SELECTION_THIN_AXIS_MIN, d as SelectionBoundsProvider, m as measureObjectSelectionBounds, p as padSelectionBounds, r as resolveSelectionBounds } from './selection-bounds-BKmSo9aG.js';
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  export { GameBridge, GameBridgeHost, SwatchApplyOutcome } from './bridge.js';
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- export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeNdc, BridgeVec3, EditorToGameMessages, EntityApplySwatchPayload, EntityPickPayload, EntityPickResultPayload, EntitySummaryPayload, EntitySwatchAppliedPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, StageConfigPayload, StageSnapshotPayload, SwatchApplyFailureReason, SwatchApplyResult, SwatchKind, SwatchSpec, ZylemBridge, announceBridgeReady, applySwatchesToSelection, getZylemBridge } from '@zylem/bridge';
32
+ export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeNdc, BridgeVec3, CameraPosePayload, CutsceneLoadPayload, CutscenePlaybackState, CutsceneStatusPayload, CutsceneViewPayload, EditorToGameMessages, EntityApplySwatchPayload, EntityPickPayload, EntityPickResultPayload, EntitySummaryPayload, EntitySwatchAppliedPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, StageConfigPayload, StageSnapshotPayload, SwatchApplyFailureReason, SwatchApplyResult, SwatchKind, SwatchSpec, ZylemBridge, announceBridgeReady, applySwatchesToSelection, getZylemBridge } from '@zylem/bridge';
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  export { ZylemGameElement, ZylemGameState } from './web-components.js';
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  export { a as SimulationBody, S as SimulationStepClock } from './simulation-body-zQw-emOr.js';
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  export { RuntimeBodyOptions, RuntimeColliderOptions, RuntimeCollisionBundle, buildBoxCollider, buildCapsuleCollider, buildConvexHullCollider, buildCylinderCollider, buildHeightfieldCollider, buildRuntimeBody, buildSphereCollider, buildTrimeshCollider, bundleRuntimeCollision } from './runtime.js';
@@ -40,3 +45,4 @@ import 'three/webgpu';
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  import '@zylem/behaviors/particle-emitter';
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  import 'three/addons/lines/webgpu/Line2.js';
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  import 'mitt';
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+ import 'tone';
package/dist/public.js CHANGED
@@ -1 +1 @@
1
- import{a as s,b as n,c as l,d as S,e as h,f as y,g as L,h as v,i as Z,j as b,k as g,l as u,m as T,n as j,o as F,p as W,q as k,r as w,s as z,t as B,u as D,v as E,w as G}from"./chunk-QB3NL7VQ.js";import"./chunk-BIGH6D34.js";import"./chunk-MSCVL5OK.js";import{a as Zp,b as bp,c as gp,d as up}from"./chunk-J6KD2G6F.js";import{a as Tp}from"./chunk-34MYRTRP.js";import{a as jp,b as Fp,c as Wp,d as kp,e as wp,f as zp,g as Bp,h as Dp,i as Ep,j as Gp,k as Mp,l as Np,m as Op,n as Pp,o as Vp,p as qp}from"./chunk-47DG7I7M.js";import{A as lf,B as Sf,C as hf,a as Ap,b as Cp,c as Hp,d as Ip,e as Jp,f as Kp,g as Qp,h as Rp,i as Up,j as Xp,k as Yp,l as _p,m as $p,n as of,o as rf,p as ef,q as tf,r as mf,s as af,t as pf,u as ff,v as xf,w as df,x as cf,y as sf,z as nf}from"./chunk-JNFFTNMH.js";import{a as Wo,b as ko,c as wo,d as zo,e as Po,f as Jm,g as Km,h as ma,i as aa,j as pa,k as fa,l as xa,m as ia,n as da,o as ca}from"./chunk-AXJTUVGC.js";import{a as Fo,c as dm,d as cm,e as sm,f as Zm,g as bm,h as Bm,i as Dm,k as Em,l as Gm,m as Mm,n as Nm,o as Om,p as Pm,q as Vm,r as qm,s as Am,t as Hm,v as Im}from"./chunk-BWOZF5YK.js";import{a as im}from"./chunk-7GYFZKK7.js";import{a as so,b as no}from"./chunk-Q2YDBMVY.js";import{c as Wm,d as km,e as wm,f as zm}from"./chunk-BCFFS3FP.js";import"./chunk-EYDC2PMO.js";import"./chunk-2HSR5XDQ.js";import{g as Xo}from"./chunk-G3TBBZUI.js";import{a as Ao,b as Co,c as Ho,d as Io,e as Jo,f as Ko,g as Qo,h as Ro,i as Uo}from"./chunk-CBUQBP2U.js";import{A as co,a as C,b as H,c as I,d as J,e as K,f as Q,h as R,j as U,l as X,m as Y,n as _,o as $,p as oo,q as ro,r as eo,s as to,t as mo,u as ao,v as po,w as fo,y as xo,z as io}from"./chunk-EVMLNMGU.js";import{b as hm}from"./chunk-WBQ5TNRZ.js";import{a as sa,b as na,c as la,d as Sa,e as ha}from"./chunk-YVWDCZNT.js";import{a as Qm,b as Rm,c as Um,d as Xm,e as Ym,f as _m,g as $m,h as oa,i as ra,j as ea,l as ta}from"./chunk-7JSZEEAE.js";import{a as nm,b as lm,c as Sm,d as ym,e as Lm,f as vm}from"./chunk-YQS7CGXE.js";import{A as ee,B as te,C as me,D as ae,E as pe,F as fe,G as xe,H as ie,I as de,J as ce,K as se,L as ne,M as le,N as Se,b as zr,c as Br,d as Dr,e as Er,f as Gr,g as Mr,h as Nr,i as Or,j as Pr,k as Vr,l as qr,m as Ar,n as Cr,o as Hr,p as Ir,q as Jr,r as Kr,s as Qr,t as Rr,u as Ur,v as Xr,w as Yr,x as _r,y as $r,z as re}from"./chunk-X7T7QRYP.js";import{c as br,d as gr,e as ur,f as Tr,g as jr,h as Fr,i as Wr,j as kr,u as wr,z as oe}from"./chunk-KP6DLLJO.js";import{c as o,d as r,h as e,i as t,k as m,l as a,m as p,n as f,o as x,p as i,q as d,r as c}from"./chunk-6FGXC4T6.js";import{a as Vo,b as qo}from"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import{b as Zr}from"./chunk-EVYHPR3J.js";import{a as ya,b as La,c as va,d as Za,e as ba,f as ga,g as ua,h as Ta,i as ja,j as Fa,k as Wa,l as ka,m as wa,n as za,o as Ba,p as Da}from"./chunk-6XFXPIVB.js";import{$ as lt,A as Ae,Aa as At,B as Ce,Ba as Ct,C as He,Ca as Ht,D as Ie,Da as It,E as Je,Ea as Jt,F as Ke,Fa as Kt,G as Qe,Ga as Qt,H as Re,Ha as Rt,I as Ue,Ia as Ut,J as Xe,Ja as Xt,K as Ye,Ka as Yt,L as _e,La as _t,M as $e,Ma as $t,N as ot,Na as om,O as rt,Oa as rm,P as et,Pa as em,Q as tt,Qa as tm,R as mt,Ra as mm,S as at,Sa as am,T as pt,Ta as pm,U as ft,Ua as fm,V as xt,Va as xm,W as it,X as dt,Y as ct,Z as st,_ as nt,aa as St,b as he,ba as ht,c as ye,ca as yt,d as Le,da as Lt,e as ve,ea as vt,f as Ze,fa as Zt,g as be,ga as bt,h as ge,ha as gt,i as ue,ia as ut,j as Te,ja as Tt,k as je,ka as jt,l as Fe,la as Ft,m as We,ma as Wt,n as ke,na as kt,o as we,oa as wt,p as ze,pa as zt,q as Be,qa as Bt,r as De,ra as Dt,s as Ee,sa as Et,t as Ge,ta as Gt,u as Me,ua as Mt,v as Ne,va as Nt,w as Oe,wa as Ot,x as Pe,xa as Pt,y as Ve,ya as Vt,z as qe,za as qt}from"./chunk-VUJXR5K5.js";import{a as Ea,b as Ga,c as Ma}from"./chunk-ZRT3ZQVH.js";import{a as Na,b as Oa,c as Pa,d as Va}from"./chunk-WQ3WMMZD.js";import{h as gm,i as um,j as Tm,k as jm,l as Fm}from"./chunk-D2PATZCC.js";import{e as M,f as N,g as O,h as P,i as V,j as q,m as A}from"./chunk-4QLJUQSJ.js";import{a as Yo,b as _o,c as $o,d as or,g as rr,h as er,i as tr,j as mr}from"./chunk-7WRQ2UAN.js";import{A as sp,B as np,C as lp,D as Sp,E as hp,a as qa,b as Aa,c as Ca,d as Ha,e as Ia,f as Ja,g as Ka,h as Qa,i as Ra,j as Ua,k as Xa,l as Ya,m as _a,n as $a,o as op,p as rp,q as ep,r as tp,s as mp,t as ap,u as pp,v as fp,w as xp,x as ip,y as dp,z as cp}from"./chunk-IPWUDOV5.js";import{a as Cm}from"./chunk-BH53MBAZ.js";import{a as ar,b as pr,c as fr,d as xr,e as ir,f as dr,g as cr,h as sr,i as nr,j as lr,k as Sr,l as hr,m as yr,n as Lr,o as vr}from"./chunk-XRP4JJXL.js";import{a as yp,b as Lp,c as vp}from"./chunk-7QF6YTEZ.js";import"./chunk-ORIDWL3T.js";import{a as Bo,b as Do,c as Eo,d as Go,e as Mo,f as No,g as Oo}from"./chunk-PCFF4LLO.js";import{a as lo,b as So,c as ho,d as yo,e as Lo,f as vo,g as Zo,h as bo,i as go,j as uo,k as To,l as jo}from"./chunk-UG22Z42P.js";import"./chunk-WOT6VMZA.js";export{nm as ACTOR_TYPE,Wo as AspectRatio,Nr as BOX_TYPE,up as BRIDGE_READY_EVENT,he as BoundaryRicochet3DCoordinator,ye as BoundaryRicochetCoordinator,Cr as CONE_TYPE,Rr as CYLINDER_TYPE,Pm as CameraManager,Em as CameraPipeline,Vm as CameraWrapper,xf as ColorJsonSchema,Wm as ConstructionGrid,Le as CooldownBehavior,I as DEFAULT_SNAP_SETTINGS,re as DISK_TYPE,ve as Destructible3DBehavior,Ze as DestructibleMesh,Rp as EntityJsonSchema,Cp as EntitySchema,so as EntityThumbnailCache,Vo as EventEmitterDelegate,ym as FOG_TYPE,be as FirstPersonBehavior,ge as FirstPersonEvent,ue as FirstPersonFSM,Nm as FirstPersonPerspective,Fe as FirstPersonPresentation,Te as FirstPersonShooterCoordinator,je as FirstPersonState,Mm as Fixed2DPerspective,c as Fn,We as FractureOptions,ma as Game,Xo as GameBridge,hf as GameConfigJsonSchema,Sf as GameDeviceConfigJsonSchema,ff as GameInputConfigSchema,pf as GameInputPlayerConfigSchema,Ma as Howl,ke as Jumper2DBehavior,we as Jumper2DEvent,ze as Jumper2DFSM,Be as Jumper2DState,De as Jumper3DBehavior,Ee as Jumper3DEvent,Ge as Jumper3DFSM,Me as Jumper3DState,Xp as KeyboardMappingSchema,ne as LIGHT_TYPE,$m as LINE_TYPE,Kp as LineEntityDataSchema,af as MouseConfigSchema,Yp as MouseMappingSchema,Ne as MultidirectionalSpaceShooterCoordinator,sa as PARTICLE_SYSTEM_TYPE,Yr as PILL_TYPE,me as PLANE_TYPE,Jr as PYRAMID_TYPE,Oe as ParticleEmitterBehavior,Dm as Perspectives,Pe as Platformer2DBehavior,Ve as Platformer2DEvent,qe as Platformer2DFSM,Ae as Platformer2DState,Ce as Platformer3DBehavior,He as Platformer3DEvent,Ie as Platformer3DFSM,Je as Platformer3DState,de as RECT_TYPE,ua as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,Ta as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,ja as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,Fa as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,Wa as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,ka as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,Zm as RenderBundleManager,bm as RenderStrategyManager,lf as ResolutionInputSchema,Ke as Ricochet2DBehavior,Qe as Ricochet2DEvent,Re as Ricochet2DFSM,Ue as Ricochet2DState,Xe as Ricochet3DBehavior,Ye as Ricochet3DEvent,_e as Ricochet3DFSM,$e as Ricochet3DState,ya as RuntimeBoundary2DBehavior,La as RuntimeDynamicCircleBody2DBehavior,va as RuntimeGoalZone2DBehavior,Za as RuntimePlayerInput2DBehavior,ba as RuntimeRicochet2DBehavior,ga as RuntimeTriggerRegion2DBehavior,Vr as SPHERE_TYPE,Xm as SPRITE_TYPE,fa as STAGE_STATE_CHANGE,ot as ScreenVisibilityBehavior,rt as ScreenVisibilityFSM,et as ScreenWrapBehavior,tt as ScreenWrapEvent,mt as ScreenWrapFSM,at as ScreenWrapState,pt as Shooter2DBehavior,hm as SimulationBody,Qp as SpriteEntityDataSchema,sf as StageAssetLoaderConfigSchema,Gp as StageBodyKind,Mp as StageBoundaryDim,nf as StageConfigJsonSchema,Np as StageEventType,cf as StageGLTFAssetLoaderConfigSchema,Up as StageJsonSchema,Km as StageManager,Op as StageRicochetDim,Pp as StageRicochetReflection,Hp as StageSchema,Vp as StageTopDownPlane,Qm as TEXT_TYPE,C as TRANSFORM_TOOLS,Ip as TextEntityDataSchema,Gm as ThirdPersonPerspective,ft as ThrusterBehavior,xt as ThrusterEvent,it as ThrusterFSM,dt as ThrusterState,ct as TopDownMovementBehavior,st as TopDownShooterCoordinator,zm as TransformGizmo,_o as VEC2_ONE,Yo as VEC2_ZERO,or as VEC3_ONE,$o as VEC3_ZERO,df as Vec3ComponentsSchema,Ap as Vector2Schema,Jp as Vector3TupleSchema,of as VirtualTouchButtonConfigSchema,ef as VirtualTouchButtonsConfigSchema,mf as VirtualTouchConfigSchema,rf as VirtualTouchJoystickConfigSchema,tf as VirtualTouchJoysticksConfigSchema,$p as VirtualTouchPositionSchema,_p as VirtualTouchStyleSchema,nt as WorldBoundary2DBehavior,lt as WorldBoundary2DEvent,St as WorldBoundary2DFSM,ht as WorldBoundary2DState,yt as WorldBoundary3DBehavior,Lt as WorldBoundary3DEvent,vt as WorldBoundary3DFSM,Zt as WorldBoundary3DState,fe as ZONE_TYPE,lm as ZylemActor,Or as ZylemBox,Hr as ZylemCone,Ur as ZylemCylinder,ee as ZylemDisk,Lm as ZylemFog,Tp as ZylemGameElement,le as ZylemLight,ra as ZylemLine,na as ZylemParticleSystem,_r as ZylemPill,ae as ZylemPlane,Kr as ZylemPyramid,ce as ZylemRect,qr as ZylemSphere,Ym as ZylemSprite,Rm as ZylemText,xe as ZylemZone,u as abs,bp as announceBridgeReady,gp as applySwatchesToSelection,Cm as applyTransformChanges,g as asin,b as atan,wa as bindRuntimeDynamicCircleBody2DHandle,br as boxCollision,zr as boxMesh,Fp as buildBoxCollider,kp as buildCapsuleCollider,zp as buildConvexHullCollider,wp as buildCylinderCollider,Dp as buildHeightfieldCollider,jp as buildRuntimeBody,Wp as buildSphereCollider,Bp as buildTrimeshCollider,Ep as bundleRuntimeCollision,Ja as callFunc,L as clamp,A as clearGlobalSubscriptions,km as closestAxisValue,bt as computeWorldBoundary2DHits,gt as computeWorldBoundary3DHits,ur as coneCollision,Dr as coneMesh,Z as cos,wr as create,Sm as createActor,s as createBackgroundShader,Pr as createBox,qm as createCamera,Ir as createCone,Sa as createCooldownIcon,Xr as createCylinder,te as createDisk,oe as createEntity,ta as createEntityFactory,ut as createFirstPersonInputComponent,Tt as createFirstPersonMovementComponent,jt as createFirstPersonStateComponent,vm as createFog,da as createFollowTarget,aa as createGame,N as createGlobal,Ft as createJumpConfig2D,Wt as createJumpConfig3D,kt as createJumpInput2D,wt as createJumpInput3D,zt as createJumpState2D,Bt as createJumpState3D,Se as createLight,ea as createLine,m as createNodeMaterialFromTSL,la as createParticleSystem,Om as createPerspective,Dt as createPhysicsBodyComponent,$r as createPill,pe as createPlane,Et as createPlatformer2DInputComponent,Gt as createPlatformer2DMovementComponent,Mt as createPlatformer2DStateComponent,Nt as createPlatformer3DInputComponent,Ot as createPlatformer3DMovementComponent,Pt as createPlatformer3DStateComponent,Qr as createPyramid,se as createRect,Vt as createShooter2DStateComponent,qp as createSimulation,Ar as createSphere,_m as createSprite,Im as createStage,Um as createText,qt as createThrusterInputComponent,At as createThrusterMovementComponent,Ct as createThrusterStateComponent,Ht as createTopDownMovementComponent,It as createTopDownMovementInputComponent,Jt as createTopDownMovementStateComponent,Kt as createTransformComponent,op as createTransformStore,um as createVariable,ie as createZone,im as crossfadeTransitionShader,jr as cylinderCollision,Gr as cylinderMesh,J as debugState,Oo as defaultTouchControls,Qt as defineBehavior,Ro as degreesToRadians,Ia as delay,ha as destroy,ia as dispatchStageState,B as dot,za as emitRuntimeGoal,Ba as emitRuntimeRicochet,Da as emitRuntimeTriggerRegionEnter,pa as entitySpawner,no as entityThumbnailCache,Ho as eulerToQuaternion,T as exp,Ka as fadeOpacity,Rt as fireCooldown,Ut as fireShooter2DIfRequested,d as float,w as floor,Co as focusEntity,z as fract,Po as gameConfig,Xt as getCooldown,Yt as getCooldownStore,ko as getDisplayAspect,_t as getEntityFacingAngle2D,O as getGlobal,q as getGlobals,io as getHoveredEntity,po as getHoveredEntityId,ip as getPosition,wo as getPresetResolution,vr as getRotation,xo as getSelectedEntity,_ as getSelectedEntityId,oo as getSelectedEntityIds,eo as getSnapSettings,Tm as getVariable,dp as getVelocity,Zp as getZylemBridge,Na as globalChange,Oa as globalChanges,$t as hasAnyWorldBoundary2DHit,om as hasAnyWorldBoundary3DHit,xa as initStageStateDispatcher,wm as intersectPlane,t as isGLSLShader,sm as isManagedRenderEntity,Y as isPickMode,e as isTSLShader,H as isTransformTool,Fo as isWebGPUSupported,Go as joystickBaseSvg,Mo as joystickThumbSvg,D as length,W as max,jo as mergeInputConfigs,k as min,h as mix,G as mod,rp as move,Aa as moveBy,xp as moveForwardXY,Ca as moveTo,ep as moveX,ap as moveXY,pp as moveXZ,tp as moveY,mp as moveZ,S as normalize,rr as normalizeVec2,er as normalizeVec3,o as objectVertexShader,P as onGlobalChange,V as onGlobalChanges,Ra as onPress,Ua as onRelease,jm as onVariableChange,Fm as onVariableChanges,Zr as packCollisionGroups,Ya as parallel,zo as parseResolution,rm as particleEffect,em as particlePresets,oa as pickZylemLine,Fr as pillCollision,Mr as pillMesh,Ga as pingPongBeep,Wr as planeCollision,l as positionWorld,n as positionWorldDirection,j as pow,Tr as pyramidCollision,Er as pyramidMesh,Io as quaternionToEuler,Uo as radiansToDegrees,tm as registerCooldown,K as registerDebugEntityResolver,Ao as registerEntityFocusContext,_a as repeat,$a as repeatForever,mm as resetCooldown,qa as resetEntityOpacity,fp as resetVelocity,am as resolveAim2D,Eo as resolveButtonAccent,Q as resolveDebugEntity,dm as resolveRenderCategory,Do as resolveTouchTheme,Ea as ricochetSound,Ha as rotateBy,fr as rotateEuler,ar as rotateInDirection,ir as rotateX,xr as rotateY,pr as rotateYEuler,dr as rotateZ,vp as screenCenterLookDeltas,Lp as screenCenterLookTargets,Xa as sequence,ao as setAddType,ca as setCameraFeed,U as setDebugTool,M as setGlobal,mo as setGridVisible,fo as setHoveredEntityId,R as setPaused,X as setPickMode,cp as setPosition,sp as setPositionX,np as setPositionY,lp as setPositionZ,yr as setRotation,Lr as setRotationDegrees,lr as setRotationDegreesX,sr as setRotationDegreesY,hr as setRotationDegreesZ,nr as setRotationX,cr as setRotationY,Sr as setRotationZ,co as setSelectedEntity,$ as setSelectedEntityId,ro as setSelectedEntityIds,to as setSnapSettings,Bm as setStageFrameProfilerEnabled,gm as setVariable,yp as shortestAngleDelta,v as sin,y as smoothstep,Qo as snapScale,Jo as snapToIncrement,Ko as snapVec3,gr as sphereCollision,Br as sphereMesh,Am as stageConfig,Jm as stageState,r as standardShader,F as step,Qa as throttle,pm as tickCooldowns,f as time,tr as toThreeVector2,mr as toThreeVector3,No as touchButtonSvg,Bo as touchThemes,a as uniform,fm as updateBoundaryRicochet,lo as useArrowsForAxes,ho as useArrowsForDirections,So as useArrowsForSecondaryAxes,xm as useBehavior,vo as useIJKLForAxes,Zo as useIJKLForDirections,uo as useMouse,bo as useMouseLook,go as useScreenCenterLook,To as useVirtualControls,Lo as useWASDForAxes,yo as useWASDForDirections,cm as usesManagedRenderPath,p as uv,Pa as variableChange,Va as variableChanges,E as vec2,x as vec3,i as vec4,Hm as vessel,hp as wrapAround3D,Sp as wrapAroundXY,kr as zoneCollision,qo as zylemEventBus};
1
+ import{A as Mx,B as Nx,C as Ox,a as ix,b as dx,c as cx,d as sx,e as nx,f as lx,g as Sx,h as hx,i as yx,j as Lx,k as vx,l as Zx,m as bx,n as gx,o as ux,p as Tx,q as jx,r as Fx,s as Wx,t as kx,u as wx,v as zx,w as Bx,x as Dx,y as Ex,z as Gx}from"./chunk-KSEP7AUF.js";import"./chunk-ORIDWL3T.js";import{a as s,b as n,c as l,d as S,e as h,f as y,g as L,h as v,i as Z,j as b,k as g,l as u,m as T,n as j,o as F,p as W,q as k,r as w,s as z,t as B,u as D,v as E,w as G}from"./chunk-QB3NL7VQ.js";import"./chunk-BIGH6D34.js";import"./chunk-ELQN62PQ.js";import{a as Cf,b as Hf,c as If,d as Jf}from"./chunk-FZNEWOC5.js";import{a as Kf}from"./chunk-4CZZZCFB.js";import{a as Qf,b as Rf,c as Uf,d as Xf,e as Yf,f as _f,g as $f,h as ox,i as rx,j as ex,k as tx,l as mx,m as px,n as ax,o as fx,p as xx}from"./chunk-47DG7I7M.js";import{a as Wo,b as ko,c as wo,d as zo,e as Po,f as Vp,g as qp,h as _p,i as $p,j as oa,k as ra,l as ea,m as ta,n as ma,o as pa,p as aa,q as fa}from"./chunk-SHDHPDOV.js";import{a as Fo,c as ym,d as Lm,e as vm,f as cp,g as sp,h as gp,i as up,k as Tp,l as jp,m as Fp,n as Wp,o as kp,p as wp,q as zp,r as Bp,s as Dp,t as Ep,u as Gp,v as Mp,w as Op,y as Pp}from"./chunk-SWDNK4GG.js";import{a as Bo,b as Do,c as Eo,d as Go,e as Mo,f as No,g as Oo}from"./chunk-PCFF4LLO.js";import{a as so,b as no}from"./chunk-Q2YDBMVY.js";import{c as Lp,d as vp,e as Zp,f as bp}from"./chunk-BCFFS3FP.js";import"./chunk-VSFULLND.js";import"./chunk-2HSR5XDQ.js";import{h as Xo}from"./chunk-7CBJKE42.js";import{a as Ao,b as Co,c as Ho,d as Io,e as Jo,f as Ko,g as Qo,h as Ro,i as Uo}from"./chunk-BQRMYLYD.js";import{B as xo,C as io,D as co,a as C,b as H,c as I,d as J,e as K,f as Q,h as R,j as U,l as X,m as Y,n as _,o as $,p as oo,q as ro,u as eo,v as to,w as mo,x as po,y as ao,z as fo}from"./chunk-GPCSX3M6.js";import{b as fp}from"./chunk-WBQ5TNRZ.js";import{a as xa,b as ia,c as da,d as ca,e as sa}from"./chunk-K3NNXZIJ.js";import{a as Ap,b as Cp,c as Hp,d as Ip,e as Jp,f as Kp,g as Qp,h as Rp,i as Up,j as 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as Ja}from"./chunk-ZZO4CKRU.js";import{a as Ba,b as Da,c as Ea,d as Ga,e as Ma,f as Na,g as Oa,h as Pa,i as Va,j as qa,k as Aa}from"./chunk-NVVLLWIM.js";import{a as Um,c as Xm,d as Ym,e as _m,f as $m,g as op}from"./chunk-2PFNNGTV.js";import"./chunk-VMXSE3EC.js";import{a as Ka,b as Qa,c as Ra,d as Ua,e as Xa,f as Ya,g as _a,h as $a,i as of,j as rf,k as ef}from"./chunk-YNX3Q3CL.js";import{a as Zm,b as bm,c as gm,d as um,e as Tm,f as jm,g as Fm,h as Wm,i as km,j as wm,k as zm,l as Bm,m as Dm,n as Em,o as Gm,p as Mm,q as Nm,r as rp,s as ep,t as tp}from"./chunk-2XMG3NJS.js";import{a as hm}from"./chunk-7GYFZKK7.js";import{a as Om,b as Pm,c as Vm,d as qm,e as Am,f as Cm,g as Hm,h as Im,i as Jm,j as Km,k as Qm,l as Rm}from"./chunk-QGIYILYI.js";import{a as tf,b as mf,c as pf,d as af}from"./chunk-WQ3WMMZD.js";import{h as np,i as lp,j as Sp,k as hp,l as yp}from"./chunk-D2PATZCC.js";import{e as M,f as N,g as O,h as P,i as V,j as q,m as A}from"./chunk-4QLJUQSJ.js";import{a as Yo,b as _o,c as $o,d as or,g as rr,h as er,i as tr,j as mr}from"./chunk-7WRQ2UAN.js";import{A as Gf,B as Mf,C as Nf,D as Of,E as Pf,a as ff,b as xf,c as df,d as cf,e as sf,f as nf,g as lf,h as Sf,i as hf,j as yf,k as Lf,l as vf,m as Zf,n as bf,o as gf,p as uf,q as Tf,r as jf,s as Ff,t as Wf,u as kf,v as wf,w as zf,x as Bf,y as Df,z as Ef}from"./chunk-IPWUDOV5.js";import{a as Np}from"./chunk-BH53MBAZ.js";import{a as pr,b as ar,c as fr,d as xr,e as ir,f as dr,g as cr,h as sr,i as nr,j as lr,k as Sr,l as hr,m as yr,n as Lr,o as vr}from"./chunk-XRP4JJXL.js";import{a as Vf,b as qf,c as Af}from"./chunk-7QF6YTEZ.js";import{a as lo,b as So,c as ho,d as yo,e as Lo,f as vo,g as Zo,h as bo,i as go,j as uo,k as To,l as jo}from"./chunk-UG22Z42P.js";import"./chunk-WOT6VMZA.js";export{mp as ACTOR_TYPE,Wo as AspectRatio,Oa as AudioClipSchema,of as AudioItemSchema,Nr as BOX_TYPE,Jf as BRIDGE_READY_EVENT,ue as BoundaryRicochet3DCoordinator,Te as BoundaryRicochetCoordinator,Cr as CONE_TYPE,Zm as CUTSCENE_BEHAVIOR_KEY,Rr as CYLINDER_TYPE,Ra as CameraKeyframeSchema,Dp as CameraManager,Tp as CameraPipeline,Ya as CameraShotSchema,Ep as CameraWrapper,zx as ColorJsonSchema,Lp as ConstructionGrid,je as CooldownBehavior,bm as CutsceneCameraBehavior,Ua as CutsceneCameraSchema,ef as CutsceneDefinitionSchema,_a as CutsceneEventSchema,tp as CutscenePreviewController,Qa as CutsceneSceneSchema,rf as CutsceneTrackSchema,I as DEFAULT_SNAP_SETTINGS,re as DISK_TYPE,Fe as Destructible3DBehavior,We as DestructibleMesh,Xa as DollyPathSchema,hx as EntityJsonSchema,dx as EntitySchema,so as EntityThumbnailCache,Vo as EventEmitterDelegate,$a as EventItemSchema,xp as FOG_TYPE,ke as FirstPersonBehavior,we as FirstPersonEvent,ze as FirstPersonFSM,Wp as FirstPersonPerspective,Ee as FirstPersonPresentation,Be as FirstPersonShooterCoordinator,De as FirstPersonState,Fp as Fixed2DPerspective,c as Fn,Ge as FractureOptions,_p as Game,Xo as GameBridge,Ox as GameConfigJsonSchema,Nx as GameDeviceConfigJsonSchema,wx as GameInputConfigSchema,kx as GameInputPlayerConfigSchema,Ja as Howl,Ea as InstrumentDefinitionSchema,Da as InstrumentEffectSchema,Ba as InstrumentPresetSchema,kp as IsometricPerspective,Me as Jumper2DBehavior,Ne as Jumper2DEvent,Oe as Jumper2DFSM,Pe as Jumper2DState,Ve as Jumper3DBehavior,qe as Jumper3DEvent,Ae as Jumper3DFSM,Ce as Jumper3DState,Lx as KeyboardMappingSchema,Ze as LIGHT_TYPE,Qp as LINE_TYPE,lx as LineEntityDataSchema,Wx as MouseConfigSchema,vx as MouseMappingSchema,He as MultidirectionalSpaceShooterCoordinator,Na as NoteClipSchema,xa as PARTICLE_SYSTEM_TYPE,Yr as PILL_TYPE,me as PLANE_TYPE,Jr as PYRAMID_TYPE,Ie as ParticleEmitterBehavior,up as Perspectives,Je as Platformer2DBehavior,Ke as Platformer2DEvent,Qe as Platformer2DFSM,Re as Platformer2DState,Ue as Platformer3DBehavior,Xe as Platformer3DEvent,Ye as Platformer3DFSM,_e as Platformer3DState,ye as RECT_TYPE,va as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,Za as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,ba as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,ga as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,ua as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,Ta as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,cp as RenderBundleManager,sp as RenderStrategyManager,Mx as ResolutionInputSchema,$e as Ricochet2DBehavior,ot as Ricochet2DEvent,rt as Ricochet2DFSM,et as Ricochet2DState,tt as Ricochet3DBehavior,mt as Ricochet3DEvent,pt as Ricochet3DFSM,at as Ricochet3DState,na as RuntimeBoundary2DBehavior,la as RuntimeDynamicCircleBody2DBehavior,Sa as RuntimeGoalZone2DBehavior,ha as RuntimePlayerInput2DBehavior,ya as RuntimeRicochet2DBehavior,La as RuntimeTriggerRegion2DBehavior,fe as SELECTION_BOUNDS_MARGIN,xe as SELECTION_THIN_AXIS_FRACTION,de as SELECTION_THIN_AXIS_MAX,ie as SELECTION_THIN_AXIS_MIN,Vr as SPHERE_TYPE,Ip as SPRITE_TYPE,ra as STAGE_STATE_CHANGE,Ka as SceneTransitionSchema,ft as ScreenVisibilityBehavior,xt as ScreenVisibilityFSM,it as ScreenWrapBehavior,dt as ScreenWrapEvent,ct as ScreenWrapFSM,st as ScreenWrapState,zp as SecondPersonPerspective,nt as Shooter2DBehavior,fp as SimulationBody,Pa as SongClipSchema,Aa as SongDefinitionSchema,qa as SongLoopSchema,Ga as SongNoteSchema,Ma as SongTrackSchema,Sx as SpriteEntityDataSchema,Ex as StageAssetLoaderConfigSchema,ex as StageBodyKind,tx as StageBoundaryDim,Gx as StageConfigJsonSchema,mx as StageEventType,Dx as StageGLTFAssetLoaderConfigSchema,yx as StageJsonSchema,qp as StageManager,px as StageRicochetDim,ax as StageRicochetReflection,cx as StageSchema,fx as StageTopDownPlane,Ap as TEXT_TYPE,C as TRANSFORM_TOOLS,sx as TextEntityDataSchema,jp as ThirdPersonPerspective,lt as ThrusterBehavior,St as ThrusterEvent,ht as ThrusterFSM,yt as ThrusterState,Va as TimeSignatureSchema,Lt as TopDownMovementBehavior,wp as TopDownPerspective,vt as TopDownShooterCoordinator,bp as TransformGizmo,_o as VEC2_ONE,Yo as VEC2_ZERO,or as VEC3_ONE,$o as VEC3_ZERO,Bx as Vec3ComponentsSchema,ix as Vector2Schema,nx as Vector3TupleSchema,gx as VirtualTouchButtonConfigSchema,Tx as VirtualTouchButtonsConfigSchema,Fx as VirtualTouchConfigSchema,ux as VirtualTouchJoystickConfigSchema,jx as VirtualTouchJoysticksConfigSchema,bx as VirtualTouchPositionSchema,Zx as VirtualTouchStyleSchema,Zt as WorldBoundary2DBehavior,bt as WorldBoundary2DEvent,gt as WorldBoundary2DFSM,ut as WorldBoundary2DState,Tt as WorldBoundary3DBehavior,jt as WorldBoundary3DEvent,Ft as WorldBoundary3DFSM,Wt as WorldBoundary3DState,le as ZONE_TYPE,pp as ZylemActor,Or as ZylemBox,Hr as ZylemCone,Ur as ZylemCylinder,ee as ZylemDisk,ip as ZylemFog,Kf as ZylemGameElement,be as ZylemLight,Up as ZylemLine,ia as ZylemParticleSystem,_r as ZylemPill,pe as ZylemPlane,Kr as ZylemPyramid,Le as ZylemRect,qr as ZylemSphere,Jp as ZylemSprite,Cp as ZylemText,Se as ZylemZone,u as abs,Wm as activeShot,Hf as announceBridgeReady,If as applySwatchesToSelection,Np as applyTransformChanges,g as asin,b as atan,Km as audibleTrackIds,Om as beatsPerBar,Vm as beatsToSeconds,ja as bindRuntimeDynamicCircleBody2DHandle,br as boxCollision,zr as boxMesh,Rf as buildBoxCollider,Xf as buildCapsuleCollider,_f as buildConvexHullCollider,Yf as buildCylinderCollider,ox as buildHeightfieldCollider,Qf as buildRuntimeBody,Uf as buildSphereCollider,$f as buildTrimeshCollider,rx as bundleRuntimeCollision,nf as callFunc,Gm as cameraTracks,L as clamp,A as clearGlobalSubscriptions,Rm as clipsAt,vp as closestAxisValue,kt as computeWorldBoundary2DHits,wt as computeWorldBoundary3DHits,ur as coneCollision,Dr as coneMesh,Z as cos,wr as create,ap as createActor,s as createBackgroundShader,Pr as createBox,Gp as createCamera,Ir as createCone,ca as createCooldownIcon,Nm as createCutscenePlayer,Xr as createCylinder,te as createDisk,oe as createEntity,Yp as createEntityFactory,zt as createFirstPersonInputComponent,Bt as createFirstPersonMovementComponent,Dt as createFirstPersonStateComponent,dp as createFog,ma as createFollowTarget,$p as createGame,N as createGlobal,Um as createInstrument,Et as createJumpConfig2D,Gt as createJumpConfig3D,Mt as createJumpInput2D,Nt as createJumpInput3D,Ot as createJumpState2D,Pt as createJumpState3D,ge as createLight,Xp as createLine,m as createNodeMaterialFromTSL,da as createParticleSystem,Bp as createPerspective,Vt as createPhysicsBodyComponent,$r as createPill,ae as createPlane,pa as createPlatformFollow,qt as createPlatformer2DInputComponent,At as createPlatformer2DMovementComponent,Ct as createPlatformer2DStateComponent,Ht as createPlatformer3DInputComponent,It as createPlatformer3DMovementComponent,Jt as createPlatformer3DStateComponent,Qr as createPyramid,ve as createRect,Kt as createShooter2DStateComponent,xx as createSimulation,$m as createSongPlayer,Ar as createSphere,Kp as createSprite,Pp as createStage,ep as createStageCutsceneHost,aa as createStrategyPan,Hp as createText,Qt as createThrusterInputComponent,Rt as createThrusterMovementComponent,Ut as createThrusterStateComponent,Xt as createTopDownMovementComponent,Yt as createTopDownMovementInputComponent,_t as createTopDownMovementStateComponent,$t as createTransformComponent,gf as createTransformStore,lp as createVariable,he as createZone,hm as crossfadeTransitionShader,Mm as cutsceneLength,jr as cylinderCollision,Gr as cylinderMesh,Im as dbToGain,J as debugState,Oo as defaultTouchControls,om as defineBehavior,Ro as degreesToRadians,sf as delay,sa as destroy,ta as dispatchStageState,wm as dollyPointAt,B as dot,gm as easeValue,Fa as emitRuntimeGoal,Wa as emitRuntimeRicochet,ka as emitRuntimeTriggerRegionEnter,Ha as encodeWav,Ia as encodeWavBlob,Ym as ensureAudio,oa as entitySpawner,no as entityThumbnailCache,Ho as eulerToQuaternion,Bm as evaluateCameraPose,Dm as evaluateCutscene,T as exp,lf as fadeOpacity,rm as fireCooldown,em as fireShooter2DIfRequested,d as float,w as floor,Co as focusEntity,z as fract,Jm as gainToDb,Po as gameConfig,op as getActiveSongPlayer,tm as getCooldown,mm as getCooldownStore,ko as getDisplayAspect,pm as getEntityFacingAngle2D,O as getGlobal,q as getGlobals,io as getHoveredEntity,ao as getHoveredEntityId,Bf as getPosition,wo as getPresetResolution,vr as getRotation,xo as getSelectedEntity,_ as getSelectedEntityId,oo as getSelectedEntityIds,eo as getSnapSettings,Sp as getVariable,Df as getVelocity,Cf as getZylemBridge,tf as globalChange,mf as globalChanges,am as hasAnyWorldBoundary2DHit,fm as hasAnyWorldBoundary3DHit,ea as initStageStateDispatcher,Zp as intersectPlane,_m as isAudioReady,t as isGLSLShader,vm as isManagedRenderEntity,Y as isPickMode,e as isTSLShader,H as isTransformTool,Fo as isWebGPUSupported,Em as itemsBetween,Go as joystickBaseSvg,Mo as joystickThumbSvg,D as length,Tm as lerpPose,um as lerpVec3,Xm as loadTone,W as max,se as measureObjectSelectionBounds,jo as mergeInputConfigs,Cm as midiToFrequency,Hm as midiToNoteName,k as min,h as mix,G as mod,uf as move,xf as moveBy,zf as moveForwardXY,df as moveTo,Tf as moveX,Wf as moveXY,kf as moveXZ,jf as moveY,Ff as moveZ,S as normalize,rr as normalizeVec2,er as normalizeVec3,o as objectVertexShader,P as onGlobalChange,V as onGlobalChanges,hf as onPress,yf as onRelease,hp as onVariableChange,yp as onVariableChanges,Zr as packCollisionGroups,ce as padSelectionBounds,vf as parallel,zo as parseResolution,xm as particleEffect,im as particlePresets,Rp as pickZylemLine,Fr as pillCollision,Mr as pillMesh,za as pingPongBeep,Wr as planeCollision,l as positionWorld,n as positionWorldDirection,j as pow,km as previousShot,Tr as pyramidCollision,Er as pyramidMesh,Io as quaternionToEuler,Uo as radiansToDegrees,dm as registerCooldown,K as registerDebugEntityResolver,Ao as registerEntityFocusContext,Ca as renderSong,Zf as repeat,bf as repeatForever,cm as resetCooldown,ff as resetEntityOpacity,wf as resetVelocity,sm as resolveAim2D,Eo as resolveButtonAccent,Q as resolveDebugEntity,ym as resolveRenderCategory,ne as resolveSelectionBounds,Do as resolveTouchTheme,wa as ricochetSound,cf as rotateBy,fr as rotateEuler,pr as rotateInDirection,ir as rotateX,xr as rotateY,ar as rotateYEuler,dr as rotateZ,zm as sampleDollyPath,jm as sceneAt,Qm as scheduleSong,Af as screenCenterLookDeltas,qf as screenCenterLookTargets,qm as secondsToBeats,Lf as sequence,po as setAddType,fa as setCameraFeed,rp as setCutsceneTransitionShaders,U as setDebugTool,M as setGlobal,mo as setGridVisible,fo as setHoveredEntityId,R as setPaused,X as setPickMode,Ef as setPosition,Gf as setPositionX,Mf as setPositionY,Nf as setPositionZ,yr as setRotation,Lr as setRotationDegrees,lr as setRotationDegreesX,sr as setRotationDegreesY,hr as setRotationDegreesZ,nr as setRotationX,cr as setRotationY,Sr as setRotationZ,co as setSelectedEntity,$ as setSelectedEntityId,ro as setSelectedEntityIds,to as setSnapSettings,gp as setStageFrameProfilerEnabled,np as setVariable,Vf as shortestAngleDelta,Fm as shotAt,v as sin,y as smoothstep,Qo as snapScale,Jo as snapToIncrement,Ko as snapVec3,Pm as songLengthBeats,Am as songLengthSeconds,gr as sphereCollision,Br as sphereMesh,Mp as stageConfig,Vp as stageState,r as standardShader,F as step,Sf as throttle,nm as tickCooldowns,f as time,tr as toThreeVector2,mr as toThreeVector3,No as touchButtonSvg,Bo as touchThemes,p as uniform,lm as updateBoundaryRicochet,lo as useArrowsForAxes,ho as useArrowsForDirections,So as useArrowsForSecondaryAxes,Sm as useBehavior,vo as useIJKLForAxes,Zo as useIJKLForDirections,uo as useMouse,bo as useMouseLook,go as useScreenCenterLook,To as useVirtualControls,Lo as useWASDForAxes,yo as useWASDForDirections,Lm as usesManagedRenderPath,a as uv,pf as variableChange,af as variableChanges,E as vec2,x as vec3,i as vec4,Op as vessel,Pf as wrapAround3D,Of as wrapAroundXY,kr as zoneCollision,qo as zylemEventBus};