@zylem/game-lib 0.8.7 → 0.8.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/actions.d.ts +2 -2
- package/dist/actions.js +1 -1
- package/dist/api/game-lib.api.json +794 -175
- package/dist/api/game-lib.api.md +63 -11
- package/dist/api/game-lib.d.ts +180 -5
- package/dist/api/game-lib.typedoc.json +157334 -208944
- package/dist/audio.js +1 -1
- package/dist/behavior.js +1 -1
- package/dist/bridge.d.ts +31 -6
- package/dist/bridge.js +1 -1
- package/dist/catalog.d.ts +91 -3
- package/dist/catalog.js +1 -1
- package/dist/chunk-2HSR5XDQ.js +1 -0
- package/dist/{chunk-7NYP4YAG.js → chunk-6FGXC4T6.js} +1 -1
- package/dist/chunk-6XFXPIVB.js +1 -0
- package/dist/{chunk-YOVE25NW.js → chunk-7JSZEEAE.js} +1 -1
- package/dist/chunk-AXJTUVGC.js +24 -0
- package/dist/chunk-BWOZF5YK.js +1 -0
- package/dist/chunk-EYDC2PMO.js +1 -0
- package/dist/chunk-G3TBBZUI.js +1 -0
- package/dist/chunk-J6KD2G6F.js +1 -0
- package/dist/chunk-KP6DLLJO.js +1 -0
- package/dist/chunk-VUJXR5K5.js +1 -0
- package/dist/chunk-WOT6VMZA.js +1 -0
- package/dist/{chunk-BMRFDDMR.js → chunk-X7T7QRYP.js} +1 -1
- package/dist/chunk-YQS7CGXE.js +1 -0
- package/dist/{chunk-GHJQ2HKI.js → chunk-YVWDCZNT.js} +1 -1
- package/dist/core.d.ts +4 -4
- package/dist/core.js +1 -1
- package/dist/{debug-state-CpnNRUFh.d.ts → debug-state-Cg3f5FB6.d.ts} +1 -1
- package/dist/debug.d.ts +2 -2
- package/dist/debug.js +1 -1
- package/dist/{entity-XZNGBeca.d.ts → entity-XqvuWgPm.d.ts} +54 -0
- package/dist/{entity-type-map-CkkFMSrL.d.ts → entity-type-map-D6BeAdvg.d.ts} +1 -1
- package/dist/entity.d.ts +3 -3
- package/dist/entity.js +1 -1
- package/dist/events.js +1 -1
- package/dist/{game-BPOr7zTB.d.ts → game-DyKbOeck.d.ts} +74 -7
- package/dist/game-default-6YXFFZ2Q.js +1 -0
- package/dist/globals.js +1 -1
- package/dist/graphics.js +1 -1
- package/dist/input-ui.js +1 -1
- package/dist/input.js +1 -1
- package/dist/public.d.ts +6 -6
- package/dist/public.js +1 -1
- package/dist/runtime.js +1 -1
- package/dist/schema/entity.schema.json +24 -24
- package/dist/schema/game-config.schema.json +10 -10
- package/dist/schema/stage.schema.json +29 -29
- package/dist/schema.js +1 -1
- package/dist/web-components.d.ts +4 -4
- package/dist/web-components.js +1 -1
- package/package.json +21 -19
- package/dist/chunk-AE3CTVHY.js +0 -1
- package/dist/chunk-F5LROYZL.js +0 -24
- package/dist/chunk-HNCTOJP7.js +0 -1
- package/dist/chunk-IBJLPJLE.js +0 -1
- package/dist/chunk-MXO4VGDB.js +0 -1
- package/dist/chunk-QDQ4QMAI.js +0 -1
- package/dist/chunk-SAQA4SXW.js +0 -1
- package/dist/chunk-XK63E4SX.js +0 -1
- package/dist/chunk-ZTYNZ2N2.js +0 -1
- package/dist/game-default-7HCJJF5S.js +0 -1
package/dist/actions.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import { A as Action, G as GameEntity } from './entity-
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export { x as getRotation, i as rotateEuler, r as rotateInDirection, j as rotateX, k as rotateY, h as rotateYEuler, l as rotateZ, w as setRotation, q as setRotationDegrees, u as setRotationDegreesX, t as setRotationDegreesY, v as setRotationDegreesZ, n as setRotationX, m as setRotationY, o as setRotationZ } from './entity-
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import { A as Action, G as GameEntity } from './entity-XqvuWgPm.js';
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export { x as getRotation, i as rotateEuler, r as rotateInDirection, j as rotateX, k as rotateY, h as rotateYEuler, l as rotateZ, w as setRotation, q as setRotationDegrees, u as setRotationDegreesX, t as setRotationDegreesY, v as setRotationDegreesZ, n as setRotationX, m as setRotationY, o as setRotationZ } from './entity-XqvuWgPm.js';
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import { Object3D } from 'three';
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import { TransformState } from '@zylem/behaviors/core';
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export { TransformState, createTransformStore, getPosition, getVelocity, move, moveForwardXY, moveX, moveXY, moveXZ, moveY, moveZ, resetVelocity, setPosition, setPositionX, setPositionY, setPositionZ, wrapAround3D, wrapAroundXY } from '@zylem/behaviors/core';
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package/dist/actions.js
CHANGED
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@@ -1 +1 @@
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import{A as Q,B as R,C as S,D as T,E as U,a as q,b as r,c as s,d as t,e as u,f as v,g as w,h as x,i as y,j as z,k as A,l as B,m as C,n as D,o as E,p as F,q as G,r as H,s as I,t as J,u as K,v as L,w as M,x as N,y as O,z as P}from"./chunk-IPWUDOV5.js";import{a as p}from"./chunk-BH53MBAZ.js";import{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o}from"./chunk-XRP4JJXL.js";export{p as applyTransformChanges,v as callFunc,E as createTransformStore,u as delay,w as fadeOpacity,N as getPosition,o as getRotation,O as getVelocity,F as move,r as moveBy,M as moveForwardXY,s as moveTo,G as moveX,J as moveXY,K as moveXZ,H as moveY,I as moveZ,y as onPress,z as onRelease,B as parallel,C as repeat,D as repeatForever,q as resetEntityOpacity,L as resetVelocity,t as rotateBy,c as rotateEuler,a as rotateInDirection,e as rotateX,d as rotateY,b as rotateYEuler,f as rotateZ,A as sequence,P as setPosition,Q as setPositionX,R as setPositionY,S as setPositionZ,m as setRotation,n as setRotationDegrees,j as setRotationDegreesX,h as setRotationDegreesY,l as setRotationDegreesZ,i as setRotationX,g as setRotationY,k as setRotationZ,x as throttle,U as wrapAround3D,T as wrapAroundXY};
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import{A as Q,B as R,C as S,D as T,E as U,a as q,b as r,c as s,d as t,e as u,f as v,g as w,h as x,i as y,j as z,k as A,l as B,m as C,n as D,o as E,p as F,q as G,r as H,s as I,t as J,u as K,v as L,w as M,x as N,y as O,z as P}from"./chunk-IPWUDOV5.js";import{a as p}from"./chunk-BH53MBAZ.js";import{a,b,c,d,e,f,g,h,i,j,k,l,m,n,o}from"./chunk-XRP4JJXL.js";import"./chunk-WOT6VMZA.js";export{p as applyTransformChanges,v as callFunc,E as createTransformStore,u as delay,w as fadeOpacity,N as getPosition,o as getRotation,O as getVelocity,F as move,r as moveBy,M as moveForwardXY,s as moveTo,G as moveX,J as moveXY,K as moveXZ,H as moveY,I as moveZ,y as onPress,z as onRelease,B as parallel,C as repeat,D as repeatForever,q as resetEntityOpacity,L as resetVelocity,t as rotateBy,c as rotateEuler,a as rotateInDirection,e as rotateX,d as rotateY,b as rotateYEuler,f as rotateZ,A as sequence,P as setPosition,Q as setPositionX,R as setPositionY,S as setPositionZ,m as setRotation,n as setRotationDegrees,j as setRotationDegreesX,h as setRotationDegreesY,l as setRotationDegreesZ,i as setRotationX,g as setRotationY,k as setRotationZ,x as throttle,U as wrapAround3D,T as wrapAroundXY};
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