@zylem/game-lib 0.8.6 → 0.8.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/api/game-lib.api.json +179 -60
- package/dist/api/game-lib.api.md +12 -2
- package/dist/api/game-lib.d.ts +29 -0
- package/dist/api/game-lib.typedoc.json +9060 -8912
- package/dist/bridge.d.ts +4 -2
- package/dist/bridge.js +1 -1
- package/dist/{chunk-QVIUZEYA.js → chunk-34MYRTRP.js} +1 -1
- package/dist/{chunk-VJZMSBKP.js → chunk-CBUQBP2U.js} +1 -1
- package/dist/chunk-EVMLNMGU.js +1 -0
- package/dist/{chunk-LD4KDRYL.js → chunk-F5LROYZL.js} +2 -2
- package/dist/chunk-IBJLPJLE.js +1 -0
- package/dist/chunk-ZTYNZ2N2.js +1 -0
- package/dist/core.d.ts +2 -2
- package/dist/core.js +1 -1
- package/dist/{debug-state-B5awuDHl.d.ts → debug-state-CpnNRUFh.d.ts} +9 -1
- package/dist/debug.d.ts +1 -1
- package/dist/debug.js +1 -1
- package/dist/{game-Cy8f6gJm.d.ts → game-BPOr7zTB.d.ts} +14 -0
- package/dist/{game-default-F3KPYZ7X.js → game-default-7HCJJF5S.js} +1 -1
- package/dist/public.d.ts +3 -3
- package/dist/public.js +1 -1
- package/dist/web-components.d.ts +2 -2
- package/dist/web-components.js +1 -1
- package/package.json +15 -16
- package/dist/chunk-DECK4UEC.js +0 -1
- package/dist/chunk-DQQA3VJH.js +0 -1
- package/dist/chunk-FYQNZCIP.js +0 -1
package/dist/api/game-lib.api.md
CHANGED
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@@ -91,6 +91,7 @@ import { EditorToGameMessages } from '@zylem/bridge';
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import { emitRuntimeGoal } from '@zylem/behaviors/runtime-2d';
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import { emitRuntimeRicochet } from '@zylem/behaviors/runtime-2d';
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import { emitRuntimeTriggerRegionEnter } from '@zylem/behaviors/runtime-2d';
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import { EntityApplySwatchPayload } from '@zylem/bridge';
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import { EntityDefinition } from '@zylem/behaviors/core';
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import { EntityHandle } from '@zylem/behaviors/core';
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import { EntitySummaryPayload } from '@zylem/bridge';
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@@ -1065,6 +1066,8 @@ export { emitRuntimeRicochet }
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export { emitRuntimeTriggerRegionEnter }
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export { EntityApplySwatchPayload }
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// @public (undocumented)
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export type EntityBlueprint = Static<typeof EntitySchema>;
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@@ -1482,6 +1485,7 @@ export class GameBridge {
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// @public
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export interface GameBridgeHost {
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applySceneOperation?(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
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applySwatch?(payload: EntityApplySwatchPayload): void;
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createEntity?(typeId: string, props: Record<string, unknown> | undefined, pose: BridgePose | undefined): void;
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resolveEntity(uuid: string): GameEntity<any> | null;
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setStageVariable?(key: string, value: unknown): void;
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@@ -2286,6 +2290,9 @@ export function isManagedRenderEntity(entity: {
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isBundled?: boolean;
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}): boolean;
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// @public (undocumented)
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export function isPickMode(): boolean;
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// @public (undocumented)
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export function isTransformTool(tool: DebugTools): tool is TransformTool;
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@@ -3114,6 +3121,9 @@ export function setHoveredEntityId(uuid: string | null): void;
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// @public (undocumented)
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export function setPaused(paused: boolean): void;
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// @public
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export function setPickMode(enabled: boolean): void;
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export { setPosition }
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export { setPositionX }
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@@ -4821,8 +4831,8 @@ export class ZylemZone extends GameEntity<ZylemZoneOptions> implements Collision
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// dist/entity-XZNGBeca.d.ts:343:9 - (ae-forgotten-export) The symbol "EntityMeshBuilder" needs to be exported by the entry point public.d.ts
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// dist/entity-XZNGBeca.d.ts:344:9 - (ae-forgotten-export) The symbol "EntityCollisionBuilder" needs to be exported by the entry point public.d.ts
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// dist/entity-XZNGBeca.d.ts:345:9 - (ae-forgotten-export) The symbol "MaterialBuilder" needs to be exported by the entry point public.d.ts
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// dist/game-
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// dist/game-
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// dist/game-BPOr7zTB.d.ts:1060:5 - (ae-forgotten-export) The symbol "StageAssetLoaderConfig" needs to be exported by the entry point public.d.ts
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// dist/game-BPOr7zTB.d.ts:1735:5 - (ae-forgotten-export) The symbol "StageInterface" needs to be exported by the entry point public.d.ts
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// (No @packageDocumentation comment for this package)
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package/dist/api/game-lib.d.ts
CHANGED
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@@ -85,6 +85,7 @@ import { EditorToGameMessages } from '@zylem/bridge';
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import { emitRuntimeGoal } from '@zylem/behaviors/runtime-2d';
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import { emitRuntimeRicochet } from '@zylem/behaviors/runtime-2d';
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import { emitRuntimeTriggerRegionEnter } from '@zylem/behaviors/runtime-2d';
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import { EntityApplySwatchPayload } from '@zylem/bridge';
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import { EntityDefinition } from '@zylem/behaviors/core';
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import { EntityHandle } from '@zylem/behaviors/core';
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import { EntitySummaryPayload } from '@zylem/bridge';
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@@ -1777,6 +1778,11 @@ declare interface DebugState {
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addTypeId: string | null;
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/** Creation options merged over the armed type's defaults. */
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addTypeProps: Record<string, unknown> | null;
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/**
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* Host-driven hover picking (e.g. Creator swatch drag). Raycasts even when
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* the Select tool is not armed, and keeps the hover highlight painted.
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*/
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pickMode: boolean;
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flags: Set<string>;
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}
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@@ -1946,6 +1952,8 @@ declare interface Entity<T = any> {
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tag?: Set<string>;
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}
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export { EntityApplySwatchPayload }
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export declare type EntityBlueprint = Static<typeof EntitySchema>;
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declare abstract class EntityBuilder<T extends GameEntity<U> & P, U extends GameEntityOptions, P = any> {
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@@ -2700,6 +2708,8 @@ export declare interface GameBridgeHost {
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createEntity?(typeId: string, props: Record<string, unknown> | undefined, pose: BridgePose | undefined): void;
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/** Undo or redo a committed scene operation (`scene:operation:apply`). */
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applySceneOperation?(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
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/** Attach a catalog shader or behavior to a live entity (`entity:apply-swatch`). */
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applySwatch?(payload: EntityApplySwatchPayload): void;
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}
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/**
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@@ -3805,6 +3815,8 @@ export declare function isManagedRenderEntity(entity: {
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isBundled?: boolean;
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}): boolean;
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export declare function isPickMode(): boolean;
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declare interface IStage {
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onUpdate: (callback: UpdateFunction<IStage>) => void;
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onSetup: (callback: SetupFunction<IStage>) => void;
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@@ -5405,6 +5417,9 @@ export declare function setHoveredEntityId(uuid: string | null): void;
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export declare function setPaused(paused: boolean): void;
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/** Hosts arm this while forwarding pointer coords for entity hover (no Select tool). */
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export declare function setPickMode(enabled: boolean): void;
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export { setPosition }
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export { setPositionX }
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@@ -6015,6 +6030,15 @@ declare class StageDebugDelegate {
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private parkToolVisuals;
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private disposeToolVisuals;
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update(): void;
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/**
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* Raycast at NDC coordinates (from a host that cannot send DOM pointer
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* events, e.g. an overlay sitting on a preview iframe). Updates hover so
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* the next `update()` paints the highlight.
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*/
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pickAtNdc(ndcX: number, ndcY: number): {
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uuid: string;
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name: string;
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} | null;
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/** Collider wireframes, straight from the wasm simulation. */
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private updateColliderWireframes;
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/**
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*/
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destroyAll(): void;
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private registerBehaviorLinks;
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/**
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* Re-index an entity's behavior refs after a late `entity.use(...)`.
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* Spawn-time registration only sees refs that existed at attach.
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*/
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syncBehaviorLinks(entity: any): void;
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private unregisterBehaviorLinks;
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}
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