@zylem/game-lib 0.8.3 → 0.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/dist/actions.d.ts +7 -5
  2. package/dist/api/game-lib.api.json +3564 -395
  3. package/dist/api/game-lib.api.md +196 -12
  4. package/dist/api/game-lib.d.ts +547 -14
  5. package/dist/api/game-lib.typedoc.json +213478 -129350
  6. package/dist/base-node-idopiSw5.d.ts +96 -0
  7. package/dist/bridge.d.ts +41 -5
  8. package/dist/bridge.js +1 -1
  9. package/dist/catalog.d.ts +77 -0
  10. package/dist/catalog.js +1 -0
  11. package/dist/{chunk-CM5YRNBJ.js → chunk-7NYP4YAG.js} +1 -1
  12. package/dist/chunk-AE3CTVHY.js +1 -0
  13. package/dist/chunk-BCFFS3FP.js +1 -0
  14. package/dist/chunk-BMRFDDMR.js +1 -0
  15. package/dist/chunk-DECK4UEC.js +1 -0
  16. package/dist/chunk-DQQA3VJH.js +1 -0
  17. package/dist/chunk-FYQNZCIP.js +1 -0
  18. package/dist/chunk-GHJQ2HKI.js +1 -0
  19. package/dist/chunk-LD4KDRYL.js +24 -0
  20. package/dist/chunk-MXO4VGDB.js +1 -0
  21. package/dist/chunk-Q2YDBMVY.js +19 -0
  22. package/dist/chunk-QDQ4QMAI.js +1 -0
  23. package/dist/{chunk-TV3AZKT4.js → chunk-QVIUZEYA.js} +1 -1
  24. package/dist/chunk-SAQA4SXW.js +1 -0
  25. package/dist/chunk-VJZMSBKP.js +1 -0
  26. package/dist/{chunk-YAOXFYOD.js → chunk-WBQ5TNRZ.js} +1 -1
  27. package/dist/chunk-YOVE25NW.js +1 -0
  28. package/dist/{collision-builder-B_tm8OVy.d.ts → collision-builder-BckxkdmA.d.ts} +1 -1
  29. package/dist/core.d.ts +14 -11
  30. package/dist/core.js +1 -1
  31. package/dist/debug-state-B5awuDHl.d.ts +89 -0
  32. package/dist/debug.d.ts +200 -7
  33. package/dist/debug.js +1 -1
  34. package/dist/{entity-B9yZeBm4.d.ts → entity-BIf_a4dl.d.ts} +1 -1
  35. package/dist/{entity-BGEq1yfC.d.ts → entity-XZNGBeca.d.ts} +32 -98
  36. package/dist/{entity-type-map-CW6RHQkx.d.ts → entity-type-map-CkkFMSrL.d.ts} +42 -7
  37. package/dist/entity.d.ts +9 -7
  38. package/dist/entity.js +1 -1
  39. package/dist/{game-NHkubIfI.d.ts → game-Cy8f6gJm.d.ts} +181 -17
  40. package/dist/game-default-F3KPYZ7X.js +1 -0
  41. package/dist/graphics.d.ts +6 -5
  42. package/dist/graphics.js +1 -1
  43. package/dist/{material-DbSuZBbP.d.ts → material-CxxAyJYp.d.ts} +1 -1
  44. package/dist/public.d.ts +12 -10
  45. package/dist/public.js +1 -1
  46. package/dist/runtime.d.ts +3 -3
  47. package/dist/runtime.js +1 -1
  48. package/dist/{vector-DN6zlPoE.d.ts → simulation-body-zQw-emOr.d.ts} +11 -42
  49. package/dist/vector-D3eDzvcA.d.ts +41 -0
  50. package/dist/web-components.d.ts +12 -9
  51. package/dist/web-components.js +1 -1
  52. package/dist/{zylem-camera-Du2UPW9O.d.ts → zylem-camera-DZTpPOiD.d.ts} +12 -1
  53. package/package.json +21 -16
  54. package/LICENSE +0 -21
  55. package/dist/chunk-2VSVOPQN.js +0 -19
  56. package/dist/chunk-3I537JFL.js +0 -1
  57. package/dist/chunk-C5NEGC3S.js +0 -1
  58. package/dist/chunk-CV75NSES.js +0 -1
  59. package/dist/chunk-GKHAJ3MW.js +0 -1
  60. package/dist/chunk-LGS5N5M4.js +0 -1
  61. package/dist/chunk-LKFF6XJC.js +0 -1
  62. package/dist/chunk-Q27ULMXY.js +0 -24
  63. package/dist/chunk-W5SXED5T.js +0 -1
  64. package/dist/chunk-WVSYUWTT.js +0 -1
  65. package/dist/debug-state-Dp9CQQZ4.d.ts +0 -49
  66. package/dist/game-default-5TB3T5N7.js +0 -1
  67. /package/dist/{chunk-DFLI7ICU.js → chunk-MSCVL5OK.js} +0 -0
@@ -34,6 +34,7 @@ import { BridgeHandler } from '@zylem/bridge';
34
34
  import { GameLoadingPayload as BridgeLoadingPayload } from '@zylem/bridge';
35
35
  import { BridgeMessages } from '@zylem/bridge';
36
36
  import { BridgeMessageType } from '@zylem/bridge';
37
+ import { BridgePose } from '@zylem/bridge';
37
38
  import { BridgeVec3 } from '@zylem/bridge';
38
39
  import { BufferGeometry } from 'three';
39
40
  import { BurstParticlePresetOptions } from '@zylem/behaviors';
@@ -94,6 +95,7 @@ import { EntityDefinition } from '@zylem/behaviors/core';
94
95
  import { EntityHandle } from '@zylem/behaviors/core';
95
96
  import { EntitySummaryPayload } from '@zylem/bridge';
96
97
  import { EntityThumbnailPayload } from '@zylem/bridge';
98
+ import { EntityTypeDescriptor } from '@zylem/bridge';
97
99
  import { exp } from 'three/tsl';
98
100
  import { FacingAngle2DEntity } from '@zylem/behaviors';
99
101
  import { fireCooldown } from '@zylem/behaviors';
@@ -279,6 +281,7 @@ import { RuntimeTriggerRegion2DEvent } from '@zylem/behaviors/runtime-2d';
279
281
  import { RuntimeTriggerRegion2DHandle } from '@zylem/behaviors/runtime-2d';
280
282
  import { RuntimeTriggerRegion2DOptions } from '@zylem/behaviors/runtime-2d';
281
283
  import { Scene } from 'three';
284
+ import { SceneOperationPayload } from '@zylem/bridge';
282
285
  import { ScreenVisibilityBehavior } from '@zylem/behaviors';
283
286
  import { ScreenVisibilityChangeContext } from '@zylem/behaviors';
284
287
  import { ScreenVisibilityFSM } from '@zylem/behaviors';
@@ -339,6 +342,7 @@ import { StageTopDownPlane } from '@zylem/behaviors/core';
339
342
  import { Static } from '@sinclair/typebox';
340
343
  import { step } from 'three/tsl';
341
344
  import { Texture } from 'three';
345
+ import * as three from 'three';
342
346
  import { ThrusterBehavior } from '@zylem/behaviors';
343
347
  import { ThrusterBehaviorOptions } from '@zylem/behaviors';
344
348
  import { ThrusterEntity } from '@zylem/behaviors';
@@ -715,6 +719,9 @@ export { clamp }
715
719
  // @public
716
720
  export function clearGlobalSubscriptions(): void;
717
721
 
722
+ // @public
723
+ export function closestAxisValue(ray: GizmoRay, origin: Vector3, axis: Vector3): number | null;
724
+
718
725
  // @public
719
726
  export interface CollisionComponent {
720
727
  // (undocumented)
@@ -750,6 +757,20 @@ export function coneCollision(opts?: ConeCollisionOptions): CollisionComponent;
750
757
  // @public
751
758
  export function coneMesh(opts?: ConeMeshOptions): Mesh;
752
759
 
760
+ // @public
761
+ export class ConstructionGrid {
762
+ constructor();
763
+ // (undocumented)
764
+ addTo(scene: Scene): void;
765
+ // (undocumented)
766
+ dispose(): void;
767
+ setIncrement(increment: number): void;
768
+ // (undocumented)
769
+ setVisible(visible: boolean): void;
770
+ // (undocumented)
771
+ get visible(): boolean;
772
+ }
773
+
753
774
  export { CooldownBehavior }
754
775
 
755
776
  export { CooldownConfig }
@@ -969,6 +990,9 @@ export const debugState: DebugState;
969
990
  // @public (undocumented)
970
991
  export type DebugTools = 'select' | 'translate' | 'rotate' | 'scale' | 'delete' | 'add' | 'none';
971
992
 
993
+ // @public (undocumented)
994
+ export const DEFAULT_SNAP_SETTINGS: SnapSettings;
995
+
972
996
  // @public
973
997
  export function defaultTouchControls(player?: InputPlayer, options?: DefaultTouchControlsOptions): GameInputConfig;
974
998
 
@@ -987,6 +1011,9 @@ export { defineBehavior }
987
1011
 
988
1012
  export { DefineBehaviorConfig }
989
1013
 
1014
+ // @public
1015
+ export function degreesToRadians(degrees: number): number;
1016
+
990
1017
  // @public
991
1018
  export function delay(ms: number): Action;
992
1019
 
@@ -1223,6 +1250,9 @@ export interface EntityTypeMap {
1223
1250
  [ZONE_TYPE]: ZylemZone;
1224
1251
  }
1225
1252
 
1253
+ // @public
1254
+ export function eulerToQuaternion(rotation: Vec3): Quat;
1255
+
1226
1256
  // @public
1227
1257
  export class EventEmitterDelegate<TEvents extends Record<string, unknown>> {
1228
1258
  constructor();
@@ -1426,11 +1456,13 @@ export class GameBridge {
1426
1456
  // (undocumented)
1427
1457
  disconnect(): void;
1428
1458
  onEditorAttached(callback: () => void): () => void;
1459
+ publishCatalog(entities: EntityTypeDescriptor[]): void;
1429
1460
  // (undocumented)
1430
1461
  publishConfig(config: GameConfigPayload): void;
1431
1462
  // (undocumented)
1432
1463
  publishLoading(payload: BridgeLoadingPayload): void;
1433
1464
  publishNotice(level: GameNoticePayload['level'], message: string): void;
1465
+ publishSceneOperation(op: SceneOperationPayload): void;
1434
1466
  // (undocumented)
1435
1467
  publishStageSnapshot(snapshot: StageSnapshotPayload): void;
1436
1468
  // (undocumented)
@@ -1438,17 +1470,19 @@ export class GameBridge {
1438
1470
  paused?: boolean;
1439
1471
  debug?: boolean;
1440
1472
  }): void;
1441
- // (undocumented)
1442
1473
  publishVariable(payload: GameVariablePayload): void;
1443
1474
  queueEntityRemoved(uuids: string[]): void;
1444
1475
  queueEntityUpsert(entities: EntitySummaryPayload[]): void;
1445
1476
  queueThumbnails(thumbnails: EntityThumbnailPayload[]): void;
1446
1477
  wantsEntityUpdates(): boolean;
1478
+ wantsSceneOperations(): boolean;
1447
1479
  wantsThumbnails(): boolean;
1448
1480
  }
1449
1481
 
1450
1482
  // @public
1451
1483
  export interface GameBridgeHost {
1484
+ applySceneOperation?(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
1485
+ createEntity?(typeId: string, props: Record<string, unknown> | undefined, pose: BridgePose | undefined): void;
1452
1486
  resolveEntity(uuid: string): GameEntity<any> | null;
1453
1487
  setStageVariable?(key: string, value: unknown): void;
1454
1488
  }
@@ -1632,9 +1666,11 @@ export class GameEntity<O extends GameEntityOptions> extends BaseNode<O> impleme
1632
1666
  clearActions(): void;
1633
1667
  // (undocumented)
1634
1668
  clone(overrides?: Partial<O>): this;
1669
+ colliderBaseline: SimulationColliderDefinition[] | null;
1635
1670
  // (undocumented)
1636
1671
  colliderDesc: SimulationColliderDefinition | undefined;
1637
1672
  colliderDescs: SimulationColliderDefinition[];
1673
+ colliderScaleDirty: boolean;
1638
1674
  // Warning: (ae-forgotten-export) The symbol "CollisionDispatchMetadata" needs to be exported by the entry point public.d.ts
1639
1675
  //
1640
1676
  // (undocumented)
@@ -1682,6 +1718,7 @@ export class GameEntity<O extends GameEntityOptions> extends BaseNode<O> impleme
1682
1718
  getPosition: () => Vector | null;
1683
1719
  // (undocumented)
1684
1720
  getRotation: () => any;
1721
+ getScale(): Vec3;
1685
1722
  // (undocumented)
1686
1723
  getVelocity: () => Vector | null;
1687
1724
  // (undocumented)
@@ -1772,6 +1809,7 @@ export class GameEntity<O extends GameEntityOptions> extends BaseNode<O> impleme
1772
1809
  setRotationY: (y: number) => void;
1773
1810
  // (undocumented)
1774
1811
  setRotationZ: (z: number) => void;
1812
+ setScale(x: number, y: number, z: number): void;
1775
1813
  _setup(params: SetupContext<this>): void;
1776
1814
  _spawnInProgress: boolean;
1777
1815
  _spawnPlacementPending: boolean;
@@ -2099,6 +2137,12 @@ export function getSelectedEntity(): GameEntity<any> | null;
2099
2137
  // @public (undocumented)
2100
2138
  export function getSelectedEntityId(): string | null;
2101
2139
 
2140
+ // @public
2141
+ export function getSelectedEntityIds(): string[];
2142
+
2143
+ // @public
2144
+ export function getSnapSettings(): SnapSettings;
2145
+
2102
2146
  // @public
2103
2147
  export function getVariable<T = unknown>(target: object, path: string): T | undefined;
2104
2148
 
@@ -2106,6 +2150,33 @@ export { getVelocity }
2106
2150
 
2107
2151
  export { getZylemBridge }
2108
2152
 
2153
+ // @public
2154
+ export type GizmoAxis = 'x' | 'y' | 'z' | 'xy' | 'yz' | 'xz' | 'xyz';
2155
+
2156
+ // @public
2157
+ export type GizmoDelta = {
2158
+ kind: 'translate';
2159
+ offset: Vector3;
2160
+ } | {
2161
+ kind: 'rotate';
2162
+ axis: Vector3;
2163
+ angle: number;
2164
+ } | {
2165
+ kind: 'scale';
2166
+ factor: Vector3;
2167
+ };
2168
+
2169
+ // @public (undocumented)
2170
+ export type GizmoMode = 'translate' | 'rotate' | 'scale';
2171
+
2172
+ // @public
2173
+ export interface GizmoRay {
2174
+ // (undocumented)
2175
+ direction: Vector3;
2176
+ // (undocumented)
2177
+ origin: Vector3;
2178
+ }
2179
+
2109
2180
  // @public
2110
2181
  export function globalChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
2111
2182
 
@@ -2203,6 +2274,9 @@ export interface InputProvider {
2203
2274
  // @public (undocumented)
2204
2275
  export type Inputs = Record<InputPlayer, InputGamepad>;
2205
2276
 
2277
+ // @public
2278
+ export function intersectPlane(ray: GizmoRay, origin: Vector3, normal: Vector3, target: Vector3): Vector3 | null;
2279
+
2206
2280
  // @public
2207
2281
  export function isGLSLShader(shader: ZylemShader): shader is ZylemShaderObject;
2208
2282
 
@@ -2212,6 +2286,9 @@ export function isManagedRenderEntity(entity: {
2212
2286
  isBundled?: boolean;
2213
2287
  }): boolean;
2214
2288
 
2289
+ // @public (undocumented)
2290
+ export function isTransformTool(tool: DebugTools): tool is TransformTool;
2291
+
2215
2292
  // @public
2216
2293
  export function isTSLShader(shader: ZylemShader): shader is ZylemTSLShader;
2217
2294
 
@@ -2655,6 +2732,24 @@ export function pyramidCollision(opts?: PyramidCollisionOptions): CollisionCompo
2655
2732
  // @public
2656
2733
  export function pyramidMesh(opts?: PyramidMeshOptions): Mesh;
2657
2734
 
2735
+ // @public
2736
+ export interface Quat {
2737
+ // (undocumented)
2738
+ w: number;
2739
+ // (undocumented)
2740
+ x: number;
2741
+ // (undocumented)
2742
+ y: number;
2743
+ // (undocumented)
2744
+ z: number;
2745
+ }
2746
+
2747
+ // @public
2748
+ export function quaternionToEuler(rotation: Quat): Vec3;
2749
+
2750
+ // @public
2751
+ export function radiansToDegrees(radians: number): number;
2752
+
2658
2753
  // @public (undocumented)
2659
2754
  export const RECT_TYPE: unique symbol;
2660
2755
 
@@ -2998,6 +3093,9 @@ export { SemanticParticlePresetOptions }
2998
3093
  // @public
2999
3094
  export function sequence(...actions: Action[]): Action;
3000
3095
 
3096
+ // @public
3097
+ export function setAddType(typeId: string | null, props?: Record<string, unknown> | null): void;
3098
+
3001
3099
  // @public
3002
3100
  export function setCameraFeed(entity: StageEntity, camera: CameraWrapper, options?: CameraFeedOptions): void;
3003
3101
 
@@ -3007,6 +3105,9 @@ export function setDebugTool(tool: DebugTools): void;
3007
3105
  // @public
3008
3106
  export function setGlobal(path: string, value: unknown): void;
3009
3107
 
3108
+ // @public (undocumented)
3109
+ export function setGridVisible(visible: boolean): void;
3110
+
3010
3111
  // @public (undocumented)
3011
3112
  export function setHoveredEntityId(uuid: string | null): void;
3012
3113
 
@@ -3051,6 +3152,12 @@ export function setSelectedEntity(entity: GameEntity<any> | string | null): void
3051
3152
  // @public (undocumented)
3052
3153
  export function setSelectedEntityId(uuid: string | null): void;
3053
3154
 
3155
+ // @public
3156
+ export function setSelectedEntityIds(uuids: string[]): void;
3157
+
3158
+ // @public (undocumented)
3159
+ export function setSnapSettings(snap: Partial<SnapSettings>): void;
3160
+
3054
3161
  // @public (undocumented)
3055
3162
  export function setStageFrameProfilerEnabled(value: boolean): void;
3056
3163
 
@@ -3134,6 +3241,7 @@ export class SimulationBody implements PhysicsRenderPoseProvider {
3134
3241
  linvel(): PhysicsVector3;
3135
3242
  lockRotations(locked: boolean, _wakeUp?: boolean): void;
3136
3243
  lockTranslations(locked: boolean, _wakeUp?: boolean): void;
3244
+ markPoseDiscontinuity(): void;
3137
3245
  // (undocumented)
3138
3246
  mass(): number;
3139
3247
  // Warning: (ae-forgotten-export) The symbol "PhysicsQuaternion" needs to be exported by the entry point public.d.ts
@@ -3186,6 +3294,26 @@ export { sin }
3186
3294
 
3187
3295
  export { smoothstep }
3188
3296
 
3297
+ // @public
3298
+ export function snapScale(value: Vec3, increment: number): Vec3;
3299
+
3300
+ // @public
3301
+ export interface SnapSettings {
3302
+ // (undocumented)
3303
+ enabled: boolean;
3304
+ rotate: number;
3305
+ // (undocumented)
3306
+ scale: number;
3307
+ // (undocumented)
3308
+ translate: number;
3309
+ }
3310
+
3311
+ // @public
3312
+ export function snapToIncrement(value: number, increment: number): number;
3313
+
3314
+ // @public
3315
+ export function snapVec3(value: Vec3, increment: number): Vec3;
3316
+
3189
3317
  // @public (undocumented)
3190
3318
  export const SPHERE_TYPE: unique symbol;
3191
3319
 
@@ -3240,6 +3368,15 @@ export type SpriteImage = {
3240
3368
  file: string;
3241
3369
  };
3242
3370
 
3371
+ // @public
3372
+ export type SpriteSheet = {
3373
+ file: string;
3374
+ columns: number;
3375
+ rows: number;
3376
+ frames: Array<string | null>;
3377
+ filter?: 'nearest' | 'linear';
3378
+ };
3379
+
3243
3380
  // @public
3244
3381
  export const STAGE_STATE_CHANGE = "STAGE_STATE_CHANGE";
3245
3382
 
@@ -3653,8 +3790,45 @@ export const touchThemes: {
3653
3790
  readonly lagoon: TouchTheme;
3654
3791
  };
3655
3792
 
3793
+ // @public
3794
+ export const TRANSFORM_TOOLS: readonly ["translate", "rotate", "scale"];
3795
+
3656
3796
  export { TransformComponent }
3657
3797
 
3798
+ // @public (undocumented)
3799
+ export class TransformGizmo {
3800
+ constructor();
3801
+ // (undocumented)
3802
+ addTo(scene: Scene): void;
3803
+ beginDrag(axis: GizmoAxis, ray: GizmoRay, camera: Camera): boolean;
3804
+ // (undocumented)
3805
+ dispose(): void;
3806
+ // (undocumented)
3807
+ get draggingAxis(): GizmoAxis | null;
3808
+ // (undocumented)
3809
+ endDrag(): void;
3810
+ // (undocumented)
3811
+ getMode(): GizmoMode;
3812
+ // (undocumented)
3813
+ hide(): void;
3814
+ // (undocumented)
3815
+ get isDragging(): boolean;
3816
+ pick(ray: GizmoRay): GizmoAxis | null;
3817
+ // (undocumented)
3818
+ get pivot(): Vector3;
3819
+ // (undocumented)
3820
+ removeFromScene(): void;
3821
+ readonly root: Group<three.Object3DEventMap>;
3822
+ setHighlight(axis: GizmoAxis | null): void;
3823
+ // (undocumented)
3824
+ setMode(mode: GizmoMode): void;
3825
+ show(pivot: Vector3): void;
3826
+ update(camera: Camera): void;
3827
+ updateDrag(ray: GizmoRay, camera: Camera): GizmoDelta | null;
3828
+ // (undocumented)
3829
+ get visible(): boolean;
3830
+ }
3831
+
3658
3832
  // @public
3659
3833
  export interface TransformLike {
3660
3834
  // (undocumented)
@@ -3665,6 +3839,9 @@ export interface TransformLike {
3665
3839
 
3666
3840
  export { TransformState }
3667
3841
 
3842
+ // @public (undocumented)
3843
+ export type TransformTool = (typeof TRANSFORM_TOOLS)[number];
3844
+
3668
3845
  export { uniform }
3669
3846
 
3670
3847
  export { updateBoundaryRicochet }
@@ -4534,9 +4711,11 @@ export class ZylemSprite extends GameEntity<ZylemSpriteOptions> {
4534
4711
  // (undocumented)
4535
4712
  protected createAnimations(animations: SpriteAnimation[]): void;
4536
4713
  // (undocumented)
4714
+ protected createSpriteFromSheet(sheet: SpriteSheet): void;
4715
+ // (undocumented)
4537
4716
  protected createSpritesFromImages(images: SpriteImage[]): void;
4538
4717
  // (undocumented)
4539
- protected currentAnimation: any;
4718
+ protected currentAnimation: string | null;
4540
4719
  // (undocumented)
4541
4720
  protected currentAnimationFrame: string;
4542
4721
  // (undocumented)
@@ -4546,9 +4725,14 @@ export class ZylemSprite extends GameEntity<ZylemSpriteOptions> {
4546
4725
  // (undocumented)
4547
4726
  protected currentSpriteIndex: number;
4548
4727
  // (undocumented)
4728
+ protected flippedX: boolean;
4729
+ // (undocumented)
4730
+ isFlippedX(): boolean;
4549
4731
  setAnimation(name: string, delta: number): void;
4732
+ setFlipX(flip: boolean): void;
4550
4733
  // (undocumented)
4551
4734
  setSprite(key: string): void;
4735
+ protected sheetTexture: Texture | null;
4552
4736
  // (undocumented)
4553
4737
  spriteDestroy(params: DestroyContext<ZylemSpriteOptions>): void;
4554
4738
  // (undocumented)
@@ -4629,16 +4813,16 @@ export class ZylemZone extends GameEntity<ZylemZoneOptions> implements Collision
4629
4813
 
4630
4814
  // Warnings were encountered during analysis:
4631
4815
  //
4632
- // dist/entity-BGEq1yfC.d.ts:423:5 - (ae-forgotten-export) The symbol "RenderCategory_2" needs to be exported by the entry point public.d.ts
4633
- // dist/entity-BGEq1yfC.d.ts:424:5 - (ae-forgotten-export) The symbol "RuntimeEntityOptions" needs to be exported by the entry point public.d.ts
4634
- // dist/entity-BGEq1yfC.d.ts:425:5 - (ae-forgotten-export) The symbol "CollisionOptions" needs to be exported by the entry point public.d.ts
4635
- // dist/entity-BGEq1yfC.d.ts:426:5 - (ae-forgotten-export) The symbol "MaterialOptions" needs to be exported by the entry point public.d.ts
4636
- // dist/entity-BGEq1yfC.d.ts:434:9 - (ae-forgotten-export) The symbol "IBuilder" needs to be exported by the entry point public.d.ts
4637
- // dist/entity-BGEq1yfC.d.ts:434:9 - (ae-forgotten-export) The symbol "EntityMeshBuilder" needs to be exported by the entry point public.d.ts
4638
- // dist/entity-BGEq1yfC.d.ts:435:9 - (ae-forgotten-export) The symbol "EntityCollisionBuilder" needs to be exported by the entry point public.d.ts
4639
- // dist/entity-BGEq1yfC.d.ts:436:9 - (ae-forgotten-export) The symbol "MaterialBuilder" needs to be exported by the entry point public.d.ts
4640
- // dist/game-NHkubIfI.d.ts:951:5 - (ae-forgotten-export) The symbol "StageAssetLoaderConfig" needs to be exported by the entry point public.d.ts
4641
- // dist/game-NHkubIfI.d.ts:1563:5 - (ae-forgotten-export) The symbol "StageInterface" needs to be exported by the entry point public.d.ts
4816
+ // dist/entity-XZNGBeca.d.ts:332:5 - (ae-forgotten-export) The symbol "RenderCategory_2" needs to be exported by the entry point public.d.ts
4817
+ // dist/entity-XZNGBeca.d.ts:333:5 - (ae-forgotten-export) The symbol "RuntimeEntityOptions" needs to be exported by the entry point public.d.ts
4818
+ // dist/entity-XZNGBeca.d.ts:334:5 - (ae-forgotten-export) The symbol "CollisionOptions" needs to be exported by the entry point public.d.ts
4819
+ // dist/entity-XZNGBeca.d.ts:335:5 - (ae-forgotten-export) The symbol "MaterialOptions" needs to be exported by the entry point public.d.ts
4820
+ // dist/entity-XZNGBeca.d.ts:343:9 - (ae-forgotten-export) The symbol "IBuilder" needs to be exported by the entry point public.d.ts
4821
+ // dist/entity-XZNGBeca.d.ts:343:9 - (ae-forgotten-export) The symbol "EntityMeshBuilder" needs to be exported by the entry point public.d.ts
4822
+ // dist/entity-XZNGBeca.d.ts:344:9 - (ae-forgotten-export) The symbol "EntityCollisionBuilder" needs to be exported by the entry point public.d.ts
4823
+ // dist/entity-XZNGBeca.d.ts:345:9 - (ae-forgotten-export) The symbol "MaterialBuilder" needs to be exported by the entry point public.d.ts
4824
+ // dist/game-Cy8f6gJm.d.ts:1051:5 - (ae-forgotten-export) The symbol "StageAssetLoaderConfig" needs to be exported by the entry point public.d.ts
4825
+ // dist/game-Cy8f6gJm.d.ts:1721:5 - (ae-forgotten-export) The symbol "StageInterface" needs to be exported by the entry point public.d.ts
4642
4826
 
4643
4827
  // (No @packageDocumentation comment for this package)
4644
4828