@zylem/game-lib 0.6.3 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/dist/actions.d.ts +255 -8
- package/dist/actions.js +1 -772
- package/dist/audio.d.ts +13 -0
- package/dist/audio.js +1 -0
- package/dist/base-node-life-cycle-CnJ-7zX-.d.ts +143 -0
- package/dist/behavior.d.ts +3 -0
- package/dist/behavior.js +1 -0
- package/dist/chunk-4QLJUQSJ.js +1 -0
- package/dist/chunk-73VZQZUL.js +1 -0
- package/dist/chunk-A34ZG3L4.js +1 -0
- package/dist/chunk-CDPY4VOQ.js +1 -0
- package/dist/chunk-DR6XXZE7.js +19 -0
- package/dist/chunk-FM5TBEPO.js +1 -0
- package/dist/chunk-G2IIMSUH.js +1 -0
- package/dist/chunk-MSC2BEO5.js +1 -0
- package/dist/chunk-NIH5CONO.js +1 -0
- package/dist/chunk-ONWXGBWB.js +1 -0
- package/dist/chunk-QEDQDR27.js +1 -0
- package/dist/chunk-QXVH6POE.js +1 -0
- package/dist/chunk-RXDTAWI2.js +29 -0
- package/dist/chunk-WKHW2QO2.js +1 -0
- package/dist/chunk-XRP4JJXL.js +1 -0
- package/dist/chunk-YHEWKN7N.js +1 -0
- package/dist/chunk-YHKXQ2ZN.js +1 -0
- package/dist/core.d.ts +206 -13
- package/dist/core.js +24 -9160
- package/dist/debug.d.ts +24 -0
- package/dist/debug.js +1 -0
- package/dist/default-controls-BGc61yYl.d.ts +111 -0
- package/dist/entity-DNkYKfdp.d.ts +1043 -0
- package/dist/entity-type-map-C94h2TDW.d.ts +781 -0
- package/dist/entity.d.ts +265 -0
- package/dist/entity.js +1 -0
- package/dist/events.d.ts +172 -0
- package/dist/events.js +1 -0
- package/dist/game-Cuj5gy7U.d.ts +1590 -0
- package/dist/game-default-PZLLHYL7.js +1 -0
- package/dist/game-interfaces-tfpM5NBk.d.ts +90 -0
- package/dist/globals.d.ts +104 -0
- package/dist/globals.js +1 -0
- package/dist/graphics.d.ts +83 -0
- package/dist/graphics.js +1 -0
- package/dist/input-ui.d.ts +34 -0
- package/dist/input-ui.js +1 -0
- package/dist/input.d.ts +72 -0
- package/dist/input.js +1 -0
- package/dist/material-Wz83vTTp.d.ts +151 -0
- package/dist/runtime.d.ts +433 -0
- package/dist/runtime.js +1 -0
- package/dist/web-components.d.ts +67 -0
- package/dist/web-components.js +9 -0
- package/dist/world-C9zdyl5d.d.ts +103 -0
- package/dist/zylem-stage-runtime-Cs-UDEVU.d.ts +777 -0
- package/package.json +54 -41
- package/dist/actions.js.map +0 -1
- package/dist/behavior/platformer-3d.d.ts +0 -296
- package/dist/behavior/platformer-3d.js +0 -518
- package/dist/behavior/platformer-3d.js.map +0 -1
- package/dist/behavior/ricochet-2d.d.ts +0 -274
- package/dist/behavior/ricochet-2d.js +0 -394
- package/dist/behavior/ricochet-2d.js.map +0 -1
- package/dist/behavior/screen-wrap.d.ts +0 -86
- package/dist/behavior/screen-wrap.js +0 -195
- package/dist/behavior/screen-wrap.js.map +0 -1
- package/dist/behavior/thruster.d.ts +0 -10
- package/dist/behavior/thruster.js +0 -234
- package/dist/behavior/thruster.js.map +0 -1
- package/dist/behavior/world-boundary-2d.d.ts +0 -141
- package/dist/behavior/world-boundary-2d.js +0 -181
- package/dist/behavior/world-boundary-2d.js.map +0 -1
- package/dist/behavior-descriptor-BWNWmIjv.d.ts +0 -142
- package/dist/blueprints-BWGz8fII.d.ts +0 -26
- package/dist/camera-B5e4c78l.d.ts +0 -468
- package/dist/camera.d.ts +0 -6
- package/dist/camera.js +0 -1406
- package/dist/camera.js.map +0 -1
- package/dist/composition-DrzFrbqI.d.ts +0 -218
- package/dist/core-DAkskq6Y.d.ts +0 -498
- package/dist/core.js.map +0 -1
- package/dist/entities-DC9ce_vx.d.ts +0 -416
- package/dist/entities.d.ts +0 -9
- package/dist/entities.js +0 -4069
- package/dist/entities.js.map +0 -1
- package/dist/entity-BpbZqg19.d.ts +0 -1100
- package/dist/entity-Bq_eNEDI.d.ts +0 -28
- package/dist/entity-types-DAu8sGJH.d.ts +0 -26
- package/dist/global-change-Dc8uCKi2.d.ts +0 -25
- package/dist/main.d.ts +0 -654
- package/dist/main.js +0 -13355
- package/dist/main.js.map +0 -1
- package/dist/stage-types-BFsm3qsZ.d.ts +0 -567
- package/dist/stage.d.ts +0 -51
- package/dist/stage.js +0 -5738
- package/dist/stage.js.map +0 -1
- package/dist/thruster-DhRaJnoL.d.ts +0 -172
- package/dist/world-Be5m1XC1.d.ts +0 -31
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import { J as UpdateFunction, S as SetupFunction, Z as ZylemShader, I as GameEntity, K as DestroyFunction, L as SetupContext, U as UpdateContext, M as DestroyContext, N as BaseNode, O as LoadingEvent, P as GameEntityOptions, Q as StageEvents } from './entity-BpbZqg19.js';
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import * as bitecs from 'bitecs';
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import { defineSystem, IWorld } from 'bitecs';
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import { Scene, Color, Object3D, Vector3, BufferGeometry, Material } from 'three';
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import { Z as ZylemWorld } from './world-Be5m1XC1.js';
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import { E as Entity, L as LifecycleFunction, S as StageEntity } from './entity-Bq_eNEDI.js';
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import { Z as ZylemCamera, C as CameraManager, R as RendererManager, a as CameraDebugDelegate, b as CameraDebugState, c as CameraWrapper } from './camera-B5e4c78l.js';
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import { G as GameEntityInterface, B as BaseEntityInterface } from './entity-types-DAu8sGJH.js';
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import RAPIER__default from '@dimforge/rapier3d-compat';
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import { S as SPRITE_TYPE, Z as ZylemSprite, a as SPHERE_TYPE, b as ZylemSphere, R as RECT_TYPE, c as ZylemRect, T as TEXT_TYPE, d as ZylemText, B as BOX_TYPE, e as ZylemBox, P as PLANE_TYPE, f as ZylemPlane, g as ZONE_TYPE, h as ZylemZone, A as ACTOR_TYPE, i as ZylemActor, C as CONE_TYPE, j as ZylemCone, k as PYRAMID_TYPE, l as ZylemPyramid, m as CYLINDER_TYPE, n as ZylemCylinder, o as PILL_TYPE, p as ZylemPill } from './entities-DC9ce_vx.js';
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import { B as BehaviorSystem, a as BehaviorSystemFactory } from './behavior-descriptor-BWNWmIjv.js';
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type BasicTypes = number | string | boolean;
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type BaseGlobals = Record<string, BasicTypes>;
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type KeyboardMapping = Record<string, string[]>;
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type MouseMapping = Record<string, string[]>;
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interface GameInputPlayerConfig {
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key?: KeyboardMapping;
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mouse?: MouseMapping;
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includeDefaults?: boolean;
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}
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interface GameInputConfig {
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p1?: GameInputPlayerConfig;
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p2?: GameInputPlayerConfig;
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p3?: GameInputPlayerConfig;
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p4?: GameInputPlayerConfig;
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p5?: GameInputPlayerConfig;
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p6?: GameInputPlayerConfig;
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p7?: GameInputPlayerConfig;
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p8?: GameInputPlayerConfig;
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}
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interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends BaseGlobals> {
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id: string;
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globals?: TGlobals;
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stages?: StageInterface[];
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update?: UpdateFunction<GameInterface>;
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debug?: boolean;
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time?: number;
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input?: GameInputConfig;
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}
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interface SceneState {
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backgroundColor: Color | string;
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backgroundImage: string | null;
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backgroundShader?: ZylemShader | null;
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}
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declare class ZylemScene implements Entity<ZylemScene> {
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type: string;
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_setup?: SetupFunction<ZylemScene>;
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scene: Scene;
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/** @deprecated Use cameraManager instead */
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zylemCamera: ZylemCamera;
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cameraManager: CameraManager | null;
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containerElement: HTMLElement | null;
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update: LifecycleFunction<ZylemScene>;
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_collision?: ((entity: any, other: any, globals?: any) => void) | undefined;
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_destroy?: ((globals?: any) => void) | undefined;
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name?: string | undefined;
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tag?: Set<string> | undefined;
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private skyboxMaterial;
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constructor(id: string, camera: ZylemCamera, state: SceneState);
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/**
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* Create a large inverted box with the shader for skybox effect
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* Supports both GLSL (ShaderMaterial) and TSL (MeshBasicNodeMaterial) shaders
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*/
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private setupBackgroundShader;
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setup(): void;
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destroy(): void;
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/**
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* Setup camera with the scene.
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* Supports both legacy single camera and CameraManager modes.
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*/
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setupCamera(scene: Scene, camera: ZylemCamera, rendererManager?: RendererManager): void;
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/**
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* Setup with a CameraManager (multi-camera support).
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*/
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setupCameraManager(scene: Scene, cameraManager: CameraManager, rendererManager: RendererManager): Promise<void>;
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/**
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* Add a camera (rig or direct) to the scene graph.
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*/
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private addCameraToScene;
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/**
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* Setup scene lighting
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*/
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setupLighting(scene: Scene): void;
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/**
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* Update renderer size - delegates to camera manager or camera
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*/
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updateRenderer(width: number, height: number): void;
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/**
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* Add object to scene
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*/
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add(object: Object3D, position?: Vector3): void;
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/**
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* Add game entity to scene
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*/
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addEntity(entity: GameEntity<any>): void;
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/**
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* Add an entity's group or mesh to the scene (for late-loaded models).
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* Uses entity's current body position if physics is active.
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*/
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addEntityGroup(entity: GameEntity<any>): void;
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/**
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* Add debug helpers to scene
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*/
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debugScene(): void;
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/**
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* Update skybox shader uniforms (only applies to GLSL ShaderMaterial)
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* TSL shaders use the time node which auto-updates
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*/
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updateSkybox(delta: number): void;
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}
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/**
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* Configuration for batch key generation
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*/
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interface BatchKeyConfig {
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geometryType: string;
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dimensions: Record<string, number>;
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materialPath?: string | null;
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shaderType?: 'standard' | 'custom';
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colorHex?: number;
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}
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/**
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* Manages instanced mesh batching for entities
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*/
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declare class InstanceManager {
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private batches;
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private entityToBatch;
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private scene;
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/** Default initial capacity for new batches */
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static DEFAULT_CAPACITY: number;
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/** Factor to grow batch when full */
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static GROWTH_FACTOR: number;
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/**
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* Set the scene to add instanced meshes to
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*/
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setScene(scene: Object3D): void;
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/**
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* Generate a batch key from configuration
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*/
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static generateBatchKey(config: BatchKeyConfig): string;
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/**
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* Register an entity with the instance manager
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* @returns The instance index, or -1 if registration failed
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*/
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register(entity: GameEntity<any>, geometry: BufferGeometry, material: Material, batchKey: string): number;
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/**
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* Unregister an entity from the instance manager
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*/
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unregister(entity: GameEntity<any>): void;
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/**
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* Mark an entity's transform as dirty (needs syncing)
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*/
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markDirty(entity: GameEntity<any>): void;
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/**
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* Update all dirty instance transforms
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* Call this once per frame
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*/
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/**
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* Update all active instance transforms
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* Call this once per frame
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*/
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update(): void;
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private updateInstanceMatrix;
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/**
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* Get batch info for an entity
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*/
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getBatchInfo(entity: GameEntity<any>): {
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batchKey: string;
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instanceId: number;
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} | null;
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/**
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* Get statistics about current batching
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*/
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getStats(): {
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batchCount: number;
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totalInstances: number;
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batches: {
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key: string;
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count: number;
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capacity: number;
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}[];
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};
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/**
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* Dispose all batches and release resources
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*/
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dispose(): void;
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/**
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* Create a new batch group
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*/
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private createBatch;
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* Grow a batch's capacity
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*/
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private growBatch;
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}
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/**
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* Provides BaseNode-like lifecycle without ECS/children. Consumers implement
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* the protected hooks and may assign public setup/update/destroy callbacks.
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*/
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declare abstract class LifeCycleBase<TSelf> {
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update: UpdateFunction<TSelf>;
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setup: SetupFunction<TSelf>;
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destroy: DestroyFunction<TSelf>;
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protected abstract _setup(context: SetupContext<TSelf>): void;
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protected abstract _update(context: UpdateContext<TSelf>): void;
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protected abstract _destroy(context: DestroyContext<TSelf>): void;
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nodeSetup(context: SetupContext<TSelf>): void;
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nodeUpdate(context: UpdateContext<TSelf>): void;
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nodeDestroy(context: DestroyContext<TSelf>): void;
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}
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type StageSystem = {
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_childrenMap: Map<number, StageEntity & {
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body: RAPIER__default.RigidBody;
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}>;
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};
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type TransformSystemResult = {
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system: ReturnType<typeof defineSystem>;
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destroy: (world: IWorld) => void;
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};
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declare function createTransformSystem(stage: StageSystem): TransformSystemResult;
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type AddEntityFactory = (params: {
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position: Vector3;
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normal?: Vector3;
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}) => Promise<any> | any;
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interface StageDebugDelegateOptions {
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maxRayDistance?: number;
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addEntityFactory?: AddEntityFactory | null;
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}
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declare class StageDebugDelegate {
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private stage;
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private options;
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private mouseNdc;
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private raycaster;
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private isMouseDown;
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private disposeFns;
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private debugCursor;
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private debugLines;
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constructor(stage: ZylemStage, options?: StageDebugDelegateOptions);
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private initDebugVisuals;
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private disposeDebugVisuals;
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update(): void;
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dispose(): void;
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private handleActionOnHit;
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private attachDomListeners;
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}
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/**
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* Debug delegate that bridges the stage's entity map and debug state to the camera.
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*/
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declare class StageCameraDebugDelegate implements CameraDebugDelegate {
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private stage;
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constructor(stage: ZylemStage);
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subscribe(listener: (state: CameraDebugState) => void): () => void;
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resolveTarget(uuid: string): Object3D | null;
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private snapshot;
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}
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interface ZylemStageConfig {
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inputs: Record<string, string[]>;
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backgroundColor: Color | string;
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backgroundImage: string | null;
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backgroundShader: any | null;
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gravity: Vector3;
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variables: Record<string, any>;
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stageRef?: Stage;
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}
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type NodeLike$1 = {
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create: Function;
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};
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type StageEntityInput = NodeLike$1 | Promise<any> | (() => NodeLike$1 | Promise<any>);
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type StageOptionItem = Partial<ZylemStageConfig> | CameraWrapper | StageEntityInput;
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type StageOptions = [] | [Partial<ZylemStageConfig>, ...StageOptionItem[]];
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type StageState = ZylemStageConfig & {
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entities: GameEntityInterface[];
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};
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/**
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* ZylemStage orchestrates scene, physics world, entities, and lifecycle.
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*
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* Responsibilities:
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* - Manage stage configuration (background, inputs, gravity, variables)
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* - Initialize and own `ZylemScene` and `ZylemWorld`
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* - Spawn, track, and remove entities; emit entity-added events
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* - Drive per-frame updates and transform system
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*/
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declare class ZylemStage extends LifeCycleBase<ZylemStage> {
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type: string;
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state: StageState;
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gravity: Vector3;
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world: ZylemWorld | null;
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scene: ZylemScene | null;
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instanceManager: InstanceManager | null;
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children: Array<BaseNode>;
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_childrenMap: Map<number, BaseNode>;
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_removalMap: Map<number, BaseNode>;
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private pendingEntities;
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private pendingPromises;
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private isLoaded;
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_debugMap: Map<string, BaseNode>;
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private entityAddedHandlers;
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ecs: bitecs.IWorld;
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testSystem: any;
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transformSystem: ReturnType<typeof createTransformSystem> | null;
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private behaviorSystems;
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309
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private registeredSystemKeys;
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debugDelegate: StageDebugDelegate | null;
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311
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cameraDebugDelegate: StageCameraDebugDelegate | null;
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private debugStateUnsubscribe;
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uuid: string;
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314
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wrapperRef: Stage | null;
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camera?: CameraWrapper;
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|
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cameras: CameraWrapper[];
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317
|
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cameraRef?: ZylemCamera | null;
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/** Camera manager for multi-camera support */
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319
|
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cameraManagerRef: CameraManager | null;
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320
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/** Shared renderer manager (injected by the game) */
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321
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rendererManager: RendererManager | null;
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322
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private cameraDelegate;
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323
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private loadingDelegate;
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324
|
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private entityModelDelegate;
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325
|
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/**
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326
|
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* Create a new stage.
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327
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* @param options Stage options: partial config, camera, and initial entities or factories
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328
|
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*/
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329
|
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constructor(options?: StageOptions);
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330
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private handleEntityImmediatelyOrQueue;
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331
|
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private handlePromiseWithSpawnOnResolve;
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332
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private saveState;
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333
|
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private setState;
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334
|
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/**
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335
|
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* Load and initialize the stage's scene and world.
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336
|
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* Uses generator pattern to yield control to event loop for real-time progress.
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337
|
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* @param id DOM element id for the renderer container
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338
|
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* @param camera Optional camera override
|
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339
|
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*/
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340
|
-
load(id: string, camera?: ZylemCamera | null, rendererManager?: RendererManager | null): Promise<void>;
|
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341
|
-
/**
|
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342
|
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* Generator that yields between entity loads for real-time progress updates.
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343
|
-
*/
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344
|
-
private entityLoadGenerator;
|
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345
|
-
/**
|
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346
|
-
* Runs the entity load generator, yielding to the event loop between loads.
|
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347
|
-
* This allows the browser to process events and update the UI in real-time.
|
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348
|
-
*/
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349
|
-
private runEntityLoadGenerator;
|
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350
|
-
protected _setup(params: SetupContext<ZylemStage>): void;
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351
|
-
private updateDebugDelegate;
|
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352
|
-
protected _update(params: UpdateContext<ZylemStage>): void;
|
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353
|
-
outOfLoop(): void;
|
|
354
|
-
/** Update debug overlays and helpers if enabled. */
|
|
355
|
-
debugUpdate(): void;
|
|
356
|
-
/** Cleanup owned resources when the stage is destroyed. */
|
|
357
|
-
protected _destroy(params: DestroyContext<ZylemStage>): void;
|
|
358
|
-
/**
|
|
359
|
-
* Create, register, and add an entity to the scene/world.
|
|
360
|
-
* Safe to call only after `load` when scene/world exist.
|
|
361
|
-
*/
|
|
362
|
-
spawnEntity(child: BaseNode): Promise<void>;
|
|
363
|
-
/**
|
|
364
|
-
* Try to register an entity for instanced rendering.
|
|
365
|
-
* Batching is enabled by default unless explicitly disabled with batched: false.
|
|
366
|
-
*/
|
|
367
|
-
private tryRegisterInstance;
|
|
368
|
-
buildEntityState(child: BaseNode): Partial<BaseEntityInterface>;
|
|
369
|
-
/** Add the entity to internal maps and notify listeners. */
|
|
370
|
-
addEntityToStage(entity: BaseNode): void;
|
|
371
|
-
/**
|
|
372
|
-
* Subscribe to entity-added events.
|
|
373
|
-
* @param callback Invoked for each entity when added
|
|
374
|
-
* @param options.replayExisting If true and stage already loaded, replays existing entities
|
|
375
|
-
* @returns Unsubscribe function
|
|
376
|
-
*/
|
|
377
|
-
onEntityAdded(callback: (entity: BaseNode) => void, options?: {
|
|
378
|
-
replayExisting?: boolean;
|
|
379
|
-
}): () => void;
|
|
380
|
-
onLoading(callback: (event: LoadingEvent) => void): () => void;
|
|
381
|
-
/**
|
|
382
|
-
* Register an ECS behavior system to run each frame.
|
|
383
|
-
* @param systemOrFactory A BehaviorSystem instance or factory function
|
|
384
|
-
* @returns this for chaining
|
|
385
|
-
*/
|
|
386
|
-
registerSystem(systemOrFactory: BehaviorSystem | BehaviorSystemFactory): this;
|
|
387
|
-
/**
|
|
388
|
-
* Remove an entity and its resources by its UUID.
|
|
389
|
-
* @returns true if removed, false if not found or stage not ready
|
|
390
|
-
*/
|
|
391
|
-
removeEntityByUuid(uuid: string): boolean;
|
|
392
|
-
/** Get an entity by its name; returns null if not found. */
|
|
393
|
-
getEntityByName(name: string): BaseNode<any, any> | null;
|
|
394
|
-
logMissingEntities(): void;
|
|
395
|
-
/**
|
|
396
|
-
* Add a camera to this stage's camera manager.
|
|
397
|
-
*/
|
|
398
|
-
addCamera(camera: ZylemCamera, name?: string): string | null;
|
|
399
|
-
/**
|
|
400
|
-
* Remove a camera from this stage's camera manager.
|
|
401
|
-
*/
|
|
402
|
-
removeCamera(nameOrRef: string | ZylemCamera): boolean;
|
|
403
|
-
/**
|
|
404
|
-
* Set the active camera by name or reference.
|
|
405
|
-
*/
|
|
406
|
-
setActiveCamera(nameOrRef: string | ZylemCamera): boolean;
|
|
407
|
-
/**
|
|
408
|
-
* Get a camera by name from the camera manager.
|
|
409
|
-
*/
|
|
410
|
-
getCamera(name: string): ZylemCamera | null;
|
|
411
|
-
/** Resize renderer viewport. */
|
|
412
|
-
resize(width: number, height: number): void;
|
|
413
|
-
/**
|
|
414
|
-
* Enqueue items to be spawned. Items can be:
|
|
415
|
-
* - BaseNode instances (immediate or deferred until load)
|
|
416
|
-
* - Factory functions returning BaseNode or Promise<BaseNode>
|
|
417
|
-
* - Promises resolving to BaseNode
|
|
418
|
-
*/
|
|
419
|
-
enqueue(...items: StageEntityInput[]): void;
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
type ZylemDiskOptions = GameEntityOptions & {
|
|
423
|
-
innerRadius?: number;
|
|
424
|
-
outerRadius?: number;
|
|
425
|
-
thetaSegments?: number;
|
|
426
|
-
};
|
|
427
|
-
declare const DISK_TYPE: unique symbol;
|
|
428
|
-
declare class ZylemDisk extends GameEntity<ZylemDiskOptions> {
|
|
429
|
-
static type: symbol;
|
|
430
|
-
constructor(options?: ZylemDiskOptions);
|
|
431
|
-
buildInfo(): Record<string, any>;
|
|
432
|
-
}
|
|
433
|
-
type DiskOptions = BaseNode | Partial<ZylemDiskOptions>;
|
|
434
|
-
declare function createDisk(...args: Array<DiskOptions>): ZylemDisk;
|
|
435
|
-
|
|
436
|
-
/**
|
|
437
|
-
* Maps entity type symbols to their class types.
|
|
438
|
-
* Used by getEntityByName to infer return types.
|
|
439
|
-
*/
|
|
440
|
-
interface EntityTypeMap {
|
|
441
|
-
[SPRITE_TYPE]: ZylemSprite;
|
|
442
|
-
[SPHERE_TYPE]: ZylemSphere;
|
|
443
|
-
[RECT_TYPE]: ZylemRect;
|
|
444
|
-
[TEXT_TYPE]: ZylemText;
|
|
445
|
-
[BOX_TYPE]: ZylemBox;
|
|
446
|
-
[PLANE_TYPE]: ZylemPlane;
|
|
447
|
-
[ZONE_TYPE]: ZylemZone;
|
|
448
|
-
[ACTOR_TYPE]: ZylemActor;
|
|
449
|
-
[DISK_TYPE]: ZylemDisk;
|
|
450
|
-
[CONE_TYPE]: ZylemCone;
|
|
451
|
-
[PYRAMID_TYPE]: ZylemPyramid;
|
|
452
|
-
[CYLINDER_TYPE]: ZylemCylinder;
|
|
453
|
-
[PILL_TYPE]: ZylemPill;
|
|
454
|
-
}
|
|
455
|
-
|
|
456
|
-
type NodeLike = {
|
|
457
|
-
create: Function;
|
|
458
|
-
};
|
|
459
|
-
type AnyNode = NodeLike | Promise<NodeLike>;
|
|
460
|
-
type EntityInput = AnyNode | (() => AnyNode) | (() => Promise<any>);
|
|
461
|
-
declare class Stage {
|
|
462
|
-
wrappedStage: ZylemStage | null;
|
|
463
|
-
options: StageOptionItem[];
|
|
464
|
-
private _pendingEntities;
|
|
465
|
-
private setupCallbacks;
|
|
466
|
-
private updateCallbacks;
|
|
467
|
-
private destroyCallbacks;
|
|
468
|
-
private pendingLoadingCallbacks;
|
|
469
|
-
private eventDelegate;
|
|
470
|
-
/** Per-stage input configuration overrides. Merged with game-level defaults on stage load. */
|
|
471
|
-
inputConfig: GameInputConfig | null;
|
|
472
|
-
/**
|
|
473
|
-
* Callback set by the game to trigger input reconfiguration
|
|
474
|
-
* when this stage's input config changes at runtime.
|
|
475
|
-
* @internal
|
|
476
|
-
*/
|
|
477
|
-
onInputConfigChanged: (() => void) | null;
|
|
478
|
-
constructor(options: StageOptions);
|
|
479
|
-
/**
|
|
480
|
-
* Set composable input configuration for this stage.
|
|
481
|
-
* Multiple configs are deep-merged (later configs win on key conflicts).
|
|
482
|
-
* If this stage is currently active, the change takes effect immediately.
|
|
483
|
-
* @example stage.setInputConfiguration(useArrowsForAxes('p1'), useWASDForDirections('p2'));
|
|
484
|
-
*/
|
|
485
|
-
setInputConfiguration(...configs: GameInputConfig[]): this;
|
|
486
|
-
load(id: string, camera?: ZylemCamera | CameraWrapper | null, rendererManager?: RendererManager | null): Promise<void>;
|
|
487
|
-
private applyLifecycleCallbacks;
|
|
488
|
-
addEntities(entities: BaseNode[]): Promise<void>;
|
|
489
|
-
add(...inputs: Array<EntityInput>): void;
|
|
490
|
-
private addToBlueprints;
|
|
491
|
-
private addToStage;
|
|
492
|
-
start(params: SetupContext<ZylemStage>): void;
|
|
493
|
-
onUpdate(...callbacks: UpdateFunction<ZylemStage>[]): this;
|
|
494
|
-
onSetup(...callbacks: SetupFunction<ZylemStage>[]): this;
|
|
495
|
-
onDestroy(...callbacks: DestroyFunction<ZylemStage>[]): this;
|
|
496
|
-
onLoading(callback: (event: LoadingEvent) => void): () => void;
|
|
497
|
-
/**
|
|
498
|
-
* Find an entity by name on the current stage.
|
|
499
|
-
* @param name The name of the entity to find
|
|
500
|
-
* @param type Optional type symbol for type inference (e.g., TEXT_TYPE, SPRITE_TYPE)
|
|
501
|
-
* @returns The entity if found, or undefined
|
|
502
|
-
* @example stage.getEntityByName('scoreText', TEXT_TYPE)
|
|
503
|
-
*/
|
|
504
|
-
getEntityByName<T extends symbol | void = void>(name: string, type?: T): T extends keyof EntityTypeMap ? EntityTypeMap[T] | undefined : BaseNode | undefined;
|
|
505
|
-
/**
|
|
506
|
-
* Add a camera to this stage.
|
|
507
|
-
* @param camera The ZylemCamera or CameraWrapper to add
|
|
508
|
-
* @param name Optional name for lookup
|
|
509
|
-
*/
|
|
510
|
-
addCamera(camera: ZylemCamera | CameraWrapper, name?: string): string | null;
|
|
511
|
-
/**
|
|
512
|
-
* Remove a camera from this stage by name or reference.
|
|
513
|
-
*/
|
|
514
|
-
removeCamera(nameOrRef: string | ZylemCamera | CameraWrapper): boolean;
|
|
515
|
-
/**
|
|
516
|
-
* Set the active camera by name or reference.
|
|
517
|
-
*/
|
|
518
|
-
setActiveCamera(nameOrRef: string | ZylemCamera | CameraWrapper): boolean;
|
|
519
|
-
/**
|
|
520
|
-
* Get a camera by name from the camera manager.
|
|
521
|
-
*/
|
|
522
|
-
getCamera(name: string): ZylemCamera | null;
|
|
523
|
-
/**
|
|
524
|
-
* Dispatch an event from the stage.
|
|
525
|
-
* Events are emitted both locally and to the global event bus.
|
|
526
|
-
*/
|
|
527
|
-
dispatch<K extends keyof StageEvents>(event: K, payload: StageEvents[K]): void;
|
|
528
|
-
/**
|
|
529
|
-
* Listen for events on this stage instance.
|
|
530
|
-
* @returns Unsubscribe function
|
|
531
|
-
*/
|
|
532
|
-
listen<K extends keyof StageEvents>(event: K, handler: (payload: StageEvents[K]) => void): () => void;
|
|
533
|
-
/**
|
|
534
|
-
* Clean up stage resources including event subscriptions.
|
|
535
|
-
*/
|
|
536
|
-
dispose(): void;
|
|
537
|
-
}
|
|
538
|
-
/**
|
|
539
|
-
* Create a stage with optional camera
|
|
540
|
-
*/
|
|
541
|
-
declare function createStage(...options: StageOptions): Stage;
|
|
542
|
-
|
|
543
|
-
/**
|
|
544
|
-
* Stage state interface - minimal to prevent circular dependencies
|
|
545
|
-
*/
|
|
546
|
-
interface StageStateInterface {
|
|
547
|
-
backgroundColor: Color;
|
|
548
|
-
backgroundImage: string | null;
|
|
549
|
-
inputs: {
|
|
550
|
-
p1: string[];
|
|
551
|
-
p2: string[];
|
|
552
|
-
};
|
|
553
|
-
variables: Record<string, any>;
|
|
554
|
-
gravity: Vector3;
|
|
555
|
-
entities: Partial<BaseEntityInterface>[];
|
|
556
|
-
stageRef?: any;
|
|
557
|
-
}
|
|
558
|
-
/**
|
|
559
|
-
* Minimal stage interface to break circular dependencies
|
|
560
|
-
*/
|
|
561
|
-
interface StageInterface {
|
|
562
|
-
uuid: string;
|
|
563
|
-
children: any[];
|
|
564
|
-
state: StageStateInterface;
|
|
565
|
-
}
|
|
566
|
-
|
|
567
|
-
export { type BaseGlobals as B, type GameInputConfig as G, type StageStateInterface as S, type ZylemGameConfig as Z, type StageOptions as a, Stage as b, createStage as c, createDisk as d, type StageInterface as e };
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package/dist/stage.d.ts
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@@ -1,51 +0,0 @@
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import { S as StageStateInterface } from './stage-types-BFsm3qsZ.js';
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export { a as StageOptions, c as createStage } from './stage-types-BFsm3qsZ.js';
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export { S as StageBlueprint, e as entitySpawner } from './blueprints-BWGz8fII.js';
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import './entity-BpbZqg19.js';
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import 'three';
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import '@dimforge/rapier3d-compat';
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import 'bitecs';
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import 'mitt';
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import './behavior-descriptor-BWNWmIjv.js';
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import './world-Be5m1XC1.js';
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import './entity-Bq_eNEDI.js';
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import './camera-B5e4c78l.js';
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import 'three/webgpu';
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import 'three/examples/jsm/postprocessing/EffectComposer.js';
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import './entity-types-DAu8sGJH.js';
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import './entities-DC9ce_vx.js';
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import '@sinclair/typebox';
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/**
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* Event name for stage state changes.
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* Dispatched when the stage state proxy is updated.
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*/
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declare const STAGE_STATE_CHANGE = "STAGE_STATE_CHANGE";
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/**
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* Event detail payload for STAGE_STATE_CHANGE events.
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*/
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interface StageStateChangeEvent {
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entities: StageStateInterface['entities'];
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variables: StageStateInterface['variables'];
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}
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/**
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* Initialize the stage state dispatcher.
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* Subscribes to stageState changes and dispatches STAGE_STATE_CHANGE events to the window.
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*
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* @returns Unsubscribe function to stop dispatching events.
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*
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* @example
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* // Start dispatching stage state changes
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* const unsubscribe = initStageStateDispatcher();
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*
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* // Later, stop dispatching
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* unsubscribe();
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*/
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declare function initStageStateDispatcher(): () => void;
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/**
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* Manually dispatch the current stage state.
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* Useful for initial sync when a listener is added.
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*/
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declare function dispatchStageState(): void;
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export { STAGE_STATE_CHANGE, type StageStateChangeEvent, dispatchStageState, initStageStateDispatcher };
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