@zylem/game-lib 0.3.15 → 0.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/.vite/manifest.json +595 -2
  2. package/dist/actions.d.ts +4 -0
  3. package/dist/actions.js +10 -0
  4. package/dist/behaviors.d.ts +3 -0
  5. package/dist/behaviors.js +8 -0
  6. package/dist/camera.d.ts +3 -0
  7. package/dist/camera.js +6 -0
  8. package/dist/core.d.ts +5 -0
  9. package/dist/core.js +11 -0
  10. package/dist/entities.d.ts +8 -0
  11. package/dist/entities.js +19 -0
  12. package/dist/lib/actions/behaviors/actions.js +35 -0
  13. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +1 -1
  14. package/dist/lib/actions/behaviors/boundaries/boundary.js +40 -0
  15. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +100 -0
  16. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +37 -0
  17. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +2 -0
  18. package/dist/lib/actions/behaviors/ricochet/ricochet.js +6 -0
  19. package/dist/lib/actions/capabilities/moveable.js +108 -0
  20. package/dist/lib/actions/capabilities/rotatable.js +82 -0
  21. package/dist/lib/actions/capabilities/transformable.js +9 -0
  22. package/dist/lib/actions/global-change.js +40 -0
  23. package/dist/lib/camera/camera.js +19 -0
  24. package/dist/lib/camera/fixed-2d.js +30 -0
  25. package/dist/lib/camera/perspective.js +10 -0
  26. package/dist/lib/camera/third-person.js +42 -0
  27. package/dist/lib/camera/zylem-camera.js +145 -0
  28. package/dist/lib/collision/collision-builder.js +46 -0
  29. package/dist/lib/collision/collision-delegate.js +6 -0
  30. package/dist/lib/collision/utils.js +24 -0
  31. package/dist/lib/collision/world.js +77 -0
  32. package/dist/lib/core/base-node.js +58 -0
  33. package/dist/lib/core/entity-asset-loader.js +57 -0
  34. package/dist/lib/core/lifecycle-base.js +20 -0
  35. package/dist/lib/core/preset-shader.js +30 -0
  36. package/dist/lib/core/three-addons/Timer.js +103 -0
  37. package/dist/lib/core/utility.js +20 -0
  38. package/dist/lib/core/vessel.js +23 -0
  39. package/dist/lib/debug/console/console-state.js +11 -0
  40. package/dist/lib/debug/debug-state.js +40 -0
  41. package/dist/lib/entities/actor.js +125 -0
  42. package/dist/lib/entities/box.js +68 -0
  43. package/dist/lib/entities/builder.js +79 -0
  44. package/dist/lib/entities/create.js +31 -0
  45. package/dist/lib/entities/delegates/animation.js +58 -0
  46. package/dist/lib/entities/delegates/debug.js +72 -0
  47. package/dist/lib/entities/delegates/loader.js +19 -0
  48. package/dist/lib/entities/destroy.js +15 -0
  49. package/dist/lib/entities/entity.js +116 -0
  50. package/dist/lib/entities/plane.js +81 -0
  51. package/dist/lib/entities/rect.js +160 -0
  52. package/dist/lib/entities/sphere.js +68 -0
  53. package/dist/lib/entities/sprite.js +118 -0
  54. package/dist/lib/entities/text.js +111 -0
  55. package/dist/lib/entities/zone.js +103 -0
  56. package/dist/lib/game/game-state.js +17 -0
  57. package/dist/lib/game/game.js +157 -0
  58. package/dist/lib/game/zylem-game.js +107 -0
  59. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +34 -0
  60. package/dist/lib/graphics/material.js +64 -0
  61. package/dist/lib/graphics/mesh.js +14 -0
  62. package/dist/lib/graphics/render-pass.js +56 -0
  63. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +23 -0
  64. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +52 -0
  65. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +11 -0
  66. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +44 -0
  67. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +15 -0
  68. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +11 -0
  69. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +9 -0
  70. package/dist/lib/graphics/zylem-scene.js +89 -0
  71. package/dist/lib/input/gamepad-provider.js +58 -0
  72. package/dist/lib/input/input-manager.js +70 -0
  73. package/dist/lib/input/keyboard-provider.js +120 -0
  74. package/dist/lib/stage/debug-entity-cursor.js +53 -0
  75. package/dist/lib/stage/entity-spawner.js +27 -0
  76. package/dist/lib/stage/stage-debug-delegate.js +100 -0
  77. package/dist/lib/stage/stage-state.js +36 -0
  78. package/dist/lib/stage/stage.js +58 -0
  79. package/dist/lib/stage/zylem-stage.js +279 -0
  80. package/dist/lib/systems/transformable.system.js +43 -0
  81. package/dist/main.d.ts +4 -14
  82. package/dist/main.js +54 -45933
  83. package/dist/stage.d.ts +3 -0
  84. package/dist/stage.js +6 -0
  85. package/package.json +35 -1
  86. package/dist/lib/actions/behaviors/index.d.ts +0 -1
  87. package/dist/main.cjs +0 -4023
@@ -1,8 +1,601 @@
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  {
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+ "src/actions.ts": {
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+ "file": "actions.js",
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+ "name": "actions",
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+ "src": "src/actions.ts",
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+ "isEntry": true,
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+ "imports": [
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+ "src/lib/actions/behaviors/actions.ts",
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+ "src/lib/actions/capabilities/moveable.ts",
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+ "src/lib/actions/capabilities/rotatable.ts",
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+ "src/lib/actions/capabilities/transformable.ts"
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+ ]
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+ },
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+ "src/behaviors.ts": {
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+ "file": "behaviors.js",
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+ "name": "behaviors",
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+ "src": "src/behaviors.ts",
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+ "isEntry": true,
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+ "imports": [
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+ "src/lib/actions/behaviors/boundaries/boundary.ts",
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+ "src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts",
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+ "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts"
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+ ]
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+ },
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+ "src/camera.ts": {
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+ "file": "camera.js",
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+ "name": "camera",
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+ "src": "src/camera.ts",
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+ "isEntry": true,
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+ "imports": [
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+ "src/lib/camera/camera.ts",
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+ "src/lib/camera/perspective.ts"
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+ ]
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+ },
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+ "src/core.ts": {
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+ "file": "core.js",
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+ "name": "core",
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+ "src": "src/core.ts",
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+ "isEntry": true,
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+ "imports": [
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+ "src/lib/game/game.ts",
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+ "src/lib/core/vessel.ts",
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+ "src/lib/actions/global-change.ts"
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+ ]
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+ },
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+ "src/entities.ts": {
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+ "file": "entities.js",
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+ "name": "entities",
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+ "src": "src/entities.ts",
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+ "isEntry": true,
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+ "imports": [
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+ "src/lib/entities/box.ts",
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+ "src/lib/entities/sphere.ts",
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+ "src/lib/entities/sprite.ts",
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+ "src/lib/entities/plane.ts",
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+ "src/lib/entities/zone.ts",
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+ "src/lib/entities/actor.ts",
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+ "src/lib/entities/text.ts",
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+ "src/lib/entities/rect.ts"
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+ ]
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+ },
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+ "src/lib/actions/behaviors/actions.ts": {
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+ "file": "lib/actions/behaviors/actions.js",
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+ "name": "lib/actions/behaviors/actions",
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+ "src": "src/lib/actions/behaviors/actions.ts"
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+ },
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+ "src/lib/actions/behaviors/boundaries/boundary.ts": {
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+ "file": "lib/actions/behaviors/boundaries/boundary.js",
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+ "name": "lib/actions/behaviors/boundaries/boundary",
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+ "src": "src/lib/actions/behaviors/boundaries/boundary.ts"
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+ },
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+ "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts": {
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+ "file": "lib/actions/behaviors/ricochet/ricochet-2d-collision.js",
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+ "name": "lib/actions/behaviors/ricochet/ricochet-2d-collision",
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+ "src": "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts",
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+ "imports": [
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+ "src/lib/collision/utils.ts",
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+ "src/lib/actions/behaviors/ricochet/ricochet.ts"
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+ ]
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+ },
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+ "src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts": {
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+ "file": "lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js",
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+ "name": "lib/actions/behaviors/ricochet/ricochet-2d-in-bounds",
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+ "src": "src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts",
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+ "imports": [
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+ "src/lib/actions/behaviors/ricochet/ricochet.ts"
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+ ]
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+ },
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+ "src/lib/actions/behaviors/ricochet/ricochet.ts": {
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+ "file": "lib/actions/behaviors/ricochet/ricochet.js",
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+ "name": "lib/actions/behaviors/ricochet/ricochet",
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+ "src": "src/lib/actions/behaviors/ricochet/ricochet.ts"
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+ },
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+ "src/lib/actions/capabilities/moveable.ts": {
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+ "file": "lib/actions/capabilities/moveable.js",
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+ "name": "lib/actions/capabilities/moveable",
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+ "src": "src/lib/actions/capabilities/moveable.ts"
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+ },
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+ "src/lib/actions/capabilities/rotatable.ts": {
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+ "file": "lib/actions/capabilities/rotatable.js",
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+ "name": "lib/actions/capabilities/rotatable",
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+ "src": "src/lib/actions/capabilities/rotatable.ts"
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+ },
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+ "src/lib/actions/capabilities/transformable.ts": {
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+ "file": "lib/actions/capabilities/transformable.js",
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+ "name": "lib/actions/capabilities/transformable",
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+ "src": "src/lib/actions/capabilities/transformable.ts",
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+ "imports": [
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+ "src/lib/actions/capabilities/moveable.ts",
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+ "src/lib/actions/capabilities/rotatable.ts"
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+ ]
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+ },
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+ "src/lib/actions/global-change.ts": {
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+ "file": "lib/actions/global-change.js",
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+ "name": "lib/actions/global-change",
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+ "src": "src/lib/actions/global-change.ts"
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+ },
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+ "src/lib/camera/camera.ts": {
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+ "file": "lib/camera/camera.js",
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+ "name": "lib/camera/camera",
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+ "src": "src/lib/camera/camera.ts",
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+ "imports": [
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+ "src/lib/camera/zylem-camera.ts"
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+ ]
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+ },
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+ "src/lib/camera/fixed-2d.ts": {
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+ "file": "lib/camera/fixed-2d.js",
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+ "name": "lib/camera/fixed-2d",
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+ "src": "src/lib/camera/fixed-2d.ts"
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+ },
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+ "src/lib/camera/perspective.ts": {
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+ "file": "lib/camera/perspective.js",
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+ "name": "lib/camera/perspective",
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+ "src": "src/lib/camera/perspective.ts"
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+ },
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+ "src/lib/camera/third-person.ts": {
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+ "file": "lib/camera/third-person.js",
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+ "name": "lib/camera/third-person",
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+ "src": "src/lib/camera/third-person.ts"
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+ },
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+ "src/lib/camera/zylem-camera.ts": {
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+ "file": "lib/camera/zylem-camera.js",
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+ "name": "lib/camera/zylem-camera",
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+ "src": "src/lib/camera/zylem-camera.ts",
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+ "imports": [
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+ "src/lib/camera/perspective.ts",
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+ "src/lib/camera/third-person.ts",
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+ "src/lib/camera/fixed-2d.ts",
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+ "src/lib/graphics/render-pass.ts"
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+ ]
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+ },
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+ "src/lib/collision/collision-builder.ts": {
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+ "file": "lib/collision/collision-builder.js",
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+ "name": "lib/collision/collision-builder",
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+ "src": "src/lib/collision/collision-builder.ts"
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+ },
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+ "src/lib/collision/collision-delegate.ts": {
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+ "file": "lib/collision/collision-delegate.js",
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+ "name": "lib/collision/collision-delegate",
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+ "src": "src/lib/collision/collision-delegate.ts"
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+ },
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+ "src/lib/collision/utils.ts": {
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+ "file": "lib/collision/utils.js",
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+ "name": "lib/collision/utils",
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+ "src": "src/lib/collision/utils.ts",
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+ "imports": [
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+ "src/lib/collision/collision-builder.ts"
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+ ]
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+ },
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+ "src/lib/collision/world.ts": {
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+ "file": "lib/collision/world.js",
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+ "name": "lib/collision/world",
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+ "src": "src/lib/collision/world.ts",
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+ "imports": [
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+ "src/lib/game/game-state.ts",
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+ "src/lib/entities/actor.ts",
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+ "src/lib/collision/collision-delegate.ts"
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+ ]
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+ },
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+ "src/lib/core/base-node.ts": {
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+ "file": "lib/core/base-node.js",
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+ "name": "lib/core/base-node",
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+ "src": "src/lib/core/base-node.ts"
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+ },
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+ "src/lib/core/entity-asset-loader.ts": {
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+ "file": "lib/core/entity-asset-loader.js",
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+ "name": "lib/core/entity-asset-loader",
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+ "src": "src/lib/core/entity-asset-loader.ts"
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+ },
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+ "src/lib/core/lifecycle-base.ts": {
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+ "file": "lib/core/lifecycle-base.js",
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+ "name": "lib/core/lifecycle-base",
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+ "src": "src/lib/core/lifecycle-base.ts"
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+ },
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+ "src/lib/core/preset-shader.ts": {
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+ "file": "lib/core/preset-shader.js",
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+ "name": "lib/core/preset-shader",
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+ "src": "src/lib/core/preset-shader.ts",
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+ "imports": [
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+ "src/lib/graphics/shaders/fragment/stars.glsl",
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+ "src/lib/graphics/shaders/fragment/fire.glsl",
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+ "src/lib/graphics/shaders/fragment/standard.glsl",
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+ "src/lib/graphics/shaders/fragment/debug.glsl",
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+ "src/lib/graphics/shaders/vertex/object-shader.glsl",
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+ "src/lib/graphics/shaders/vertex/debug.glsl"
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+ ]
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+ },
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+ "src/lib/core/three-addons/Timer.ts": {
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+ "file": "lib/core/three-addons/Timer.js",
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+ "name": "lib/core/three-addons/Timer",
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+ "src": "src/lib/core/three-addons/Timer.ts"
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+ },
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+ "src/lib/core/utility.ts": {
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+ "file": "lib/core/utility.js",
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+ "name": "lib/core/utility",
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+ "src": "src/lib/core/utility.ts"
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+ },
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+ "src/lib/core/vessel.ts": {
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+ "file": "lib/core/vessel.js",
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+ "name": "lib/core/vessel",
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+ "src": "src/lib/core/vessel.ts",
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+ "imports": [
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+ "src/lib/core/base-node.ts"
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+ ]
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+ },
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+ "src/lib/debug/console/console-state.ts": {
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+ "file": "lib/debug/console/console-state.js",
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+ "name": "lib/debug/console/console-state",
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+ "src": "src/lib/debug/console/console-state.ts"
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+ },
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+ "src/lib/debug/debug-state.ts": {
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+ "file": "lib/debug/debug-state.js",
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+ "name": "lib/debug/debug-state",
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+ "src": "src/lib/debug/debug-state.ts",
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+ "imports": [
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+ "src/lib/debug/console/console-state.ts"
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+ ]
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+ },
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+ "src/lib/entities/actor.ts": {
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+ "file": "lib/entities/actor.js",
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+ "name": "lib/entities/actor",
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+ "src": "src/lib/entities/actor.ts",
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+ "imports": [
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+ "src/lib/entities/entity.ts",
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+ "src/lib/entities/create.ts",
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+ "src/lib/core/entity-asset-loader.ts",
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+ "src/lib/entities/delegates/animation.ts",
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+ "src/lib/entities/builder.ts"
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+ ]
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+ },
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+ "src/lib/entities/box.ts": {
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+ "file": "lib/entities/box.js",
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+ "name": "lib/entities/box",
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+ "src": "src/lib/entities/box.ts",
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+ "imports": [
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+ "src/lib/entities/entity.ts",
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+ "src/lib/entities/builder.ts",
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+ "src/lib/entities/delegates/debug.ts",
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+ "src/lib/entities/create.ts"
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+ ]
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+ },
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+ "src/lib/entities/builder.ts": {
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+ "file": "lib/entities/builder.js",
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+ "name": "lib/entities/builder",
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+ "src": "src/lib/entities/builder.ts",
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+ "imports": [
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+ "src/lib/collision/collision-builder.ts",
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+ "src/lib/graphics/mesh.ts",
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+ "src/lib/graphics/material.ts"
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+ ]
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+ },
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+ "src/lib/entities/create.ts": {
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+ "file": "lib/entities/create.js",
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+ "name": "lib/entities/create",
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+ "src": "src/lib/entities/create.ts",
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+ "imports": [
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+ "src/lib/core/base-node.ts",
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+ "src/lib/entities/delegates/loader.ts"
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+ ]
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+ },
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+ "src/lib/entities/delegates/animation.ts": {
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+ "file": "lib/entities/delegates/animation.js",
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+ "name": "lib/entities/delegates/animation",
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+ "src": "src/lib/entities/delegates/animation.ts",
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+ "imports": [
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+ "src/lib/core/entity-asset-loader.ts"
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+ ]
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+ },
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+ "src/lib/entities/delegates/debug.ts": {
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+ "file": "lib/entities/delegates/debug.js",
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+ "name": "lib/entities/delegates/debug",
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+ "src": "src/lib/entities/delegates/debug.ts"
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+ },
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+ "src/lib/entities/delegates/loader.ts": {
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+ "file": "lib/entities/delegates/loader.js",
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+ "name": "lib/entities/delegates/loader",
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+ "src": "src/lib/entities/delegates/loader.ts"
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+ },
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+ "src/lib/entities/destroy.ts": {
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+ "file": "lib/entities/destroy.js",
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+ "name": "lib/entities/destroy",
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+ "src": "src/lib/entities/destroy.ts",
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+ "imports": [
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+ "src/lib/game/game-state.ts"
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+ ]
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+ },
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+ "src/lib/entities/entity.ts": {
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+ "file": "lib/entities/entity.js",
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+ "name": "lib/entities/entity",
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+ "src": "src/lib/entities/entity.ts",
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+ "imports": [
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+ "src/lib/systems/transformable.system.ts",
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+ "src/lib/core/base-node.ts"
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+ ]
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+ },
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+ "src/lib/entities/plane.ts": {
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+ "file": "lib/entities/plane.js",
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+ "name": "lib/entities/plane",
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+ "src": "src/lib/entities/plane.ts",
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+ "imports": [
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+ "src/lib/entities/entity.ts",
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+ "src/lib/entities/builder.ts",
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+ "src/lib/graphics/geometries/XZPlaneGeometry.ts",
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+ "src/lib/entities/create.ts"
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+ ]
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+ },
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+ "src/lib/entities/rect.ts": {
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+ "file": "lib/entities/rect.js",
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+ "name": "lib/entities/rect",
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+ "src": "src/lib/entities/rect.ts",
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+ "imports": [
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+ "src/lib/entities/entity.ts",
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+ "src/lib/entities/builder.ts",
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+ "src/lib/entities/create.ts",
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+ "src/lib/entities/delegates/debug.ts"
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+ ]
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+ },
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+ "src/lib/entities/sphere.ts": {
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+ "file": "lib/entities/sphere.js",
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+ "name": "lib/entities/sphere",
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+ "src": "src/lib/entities/sphere.ts",
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+ "imports": [
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+ "src/lib/entities/entity.ts",
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+ "src/lib/entities/builder.ts",
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+ "src/lib/entities/delegates/debug.ts",
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+ "src/lib/entities/create.ts"
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+ ]
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+ },
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+ "src/lib/entities/sprite.ts": {
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+ "file": "lib/entities/sprite.js",
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+ "name": "lib/entities/sprite",
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+ "src": "src/lib/entities/sprite.ts",
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+ "imports": [
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+ "src/lib/entities/entity.ts",
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+ "src/lib/entities/builder.ts",
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+ "src/lib/entities/create.ts"
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+ ]
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+ },
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+ "src/lib/entities/text.ts": {
360
+ "file": "lib/entities/text.js",
361
+ "name": "lib/entities/text",
362
+ "src": "src/lib/entities/text.ts",
363
+ "imports": [
364
+ "src/lib/entities/entity.ts",
365
+ "src/lib/entities/builder.ts",
366
+ "src/lib/entities/create.ts",
367
+ "src/lib/entities/delegates/debug.ts"
368
+ ]
369
+ },
370
+ "src/lib/entities/zone.ts": {
371
+ "file": "lib/entities/zone.js",
372
+ "name": "lib/entities/zone",
373
+ "src": "src/lib/entities/zone.ts",
374
+ "imports": [
375
+ "src/lib/entities/entity.ts",
376
+ "src/lib/entities/builder.ts",
377
+ "src/lib/entities/create.ts",
378
+ "src/lib/game/game-state.ts"
379
+ ]
380
+ },
381
+ "src/lib/game/game-state.ts": {
382
+ "file": "lib/game/game-state.js",
383
+ "name": "lib/game/game-state",
384
+ "src": "src/lib/game/game-state.ts"
385
+ },
386
+ "src/lib/game/game.ts": {
387
+ "file": "lib/game/game.js",
388
+ "name": "lib/game/game",
389
+ "src": "src/lib/game/game.ts",
390
+ "imports": [
391
+ "src/lib/core/base-node.ts",
392
+ "src/lib/game/zylem-game.ts",
393
+ "src/lib/stage/stage.ts",
394
+ "src/lib/debug/debug-state.ts",
395
+ "src/lib/entities/entity.ts",
396
+ "src/lib/game/game-state.ts"
397
+ ]
398
+ },
399
+ "src/lib/game/zylem-game.ts": {
400
+ "file": "lib/game/zylem-game.js",
401
+ "name": "lib/game/zylem-game",
402
+ "src": "src/lib/game/zylem-game.ts",
403
+ "imports": [
404
+ "src/lib/game/game-state.ts",
405
+ "src/lib/debug/debug-state.ts",
406
+ "src/lib/input/input-manager.ts",
407
+ "src/lib/core/three-addons/Timer.ts"
408
+ ]
409
+ },
410
+ "src/lib/graphics/geometries/XZPlaneGeometry.ts": {
411
+ "file": "lib/graphics/geometries/XZPlaneGeometry.js",
412
+ "name": "lib/graphics/geometries/XZPlaneGeometry",
413
+ "src": "src/lib/graphics/geometries/XZPlaneGeometry.ts"
414
+ },
415
+ "src/lib/graphics/material.ts": {
416
+ "file": "lib/graphics/material.js",
417
+ "name": "lib/graphics/material",
418
+ "src": "src/lib/graphics/material.ts",
419
+ "imports": [
420
+ "src/lib/core/utility.ts",
421
+ "src/lib/core/preset-shader.ts"
422
+ ]
423
+ },
424
+ "src/lib/graphics/mesh.ts": {
425
+ "file": "lib/graphics/mesh.js",
426
+ "name": "lib/graphics/mesh",
427
+ "src": "src/lib/graphics/mesh.ts"
428
+ },
429
+ "src/lib/graphics/render-pass.ts": {
430
+ "file": "lib/graphics/render-pass.js",
431
+ "name": "lib/graphics/render-pass",
432
+ "src": "src/lib/graphics/render-pass.ts",
433
+ "imports": [
434
+ "src/lib/graphics/shaders/fragment/standard.glsl",
435
+ "src/lib/graphics/shaders/vertex/standard.glsl"
436
+ ]
437
+ },
438
+ "src/lib/graphics/shaders/fragment/debug.glsl": {
439
+ "file": "lib/graphics/shaders/fragment/debug.glsl.js",
440
+ "name": "lib/graphics/shaders/fragment/debug.glsl",
441
+ "src": "src/lib/graphics/shaders/fragment/debug.glsl"
442
+ },
443
+ "src/lib/graphics/shaders/fragment/fire.glsl": {
444
+ "file": "lib/graphics/shaders/fragment/fire.glsl.js",
445
+ "name": "lib/graphics/shaders/fragment/fire.glsl",
446
+ "src": "src/lib/graphics/shaders/fragment/fire.glsl"
447
+ },
448
+ "src/lib/graphics/shaders/fragment/standard.glsl": {
449
+ "file": "lib/graphics/shaders/fragment/standard.glsl.js",
450
+ "name": "lib/graphics/shaders/fragment/standard.glsl",
451
+ "src": "src/lib/graphics/shaders/fragment/standard.glsl"
452
+ },
453
+ "src/lib/graphics/shaders/fragment/stars.glsl": {
454
+ "file": "lib/graphics/shaders/fragment/stars.glsl.js",
455
+ "name": "lib/graphics/shaders/fragment/stars.glsl",
456
+ "src": "src/lib/graphics/shaders/fragment/stars.glsl"
457
+ },
458
+ "src/lib/graphics/shaders/vertex/debug.glsl": {
459
+ "file": "lib/graphics/shaders/vertex/debug.glsl.js",
460
+ "name": "lib/graphics/shaders/vertex/debug.glsl",
461
+ "src": "src/lib/graphics/shaders/vertex/debug.glsl"
462
+ },
463
+ "src/lib/graphics/shaders/vertex/object-shader.glsl": {
464
+ "file": "lib/graphics/shaders/vertex/object-shader.glsl.js",
465
+ "name": "lib/graphics/shaders/vertex/object-shader.glsl",
466
+ "src": "src/lib/graphics/shaders/vertex/object-shader.glsl"
467
+ },
468
+ "src/lib/graphics/shaders/vertex/standard.glsl": {
469
+ "file": "lib/graphics/shaders/vertex/standard.glsl.js",
470
+ "name": "lib/graphics/shaders/vertex/standard.glsl",
471
+ "src": "src/lib/graphics/shaders/vertex/standard.glsl"
472
+ },
473
+ "src/lib/graphics/zylem-scene.ts": {
474
+ "file": "lib/graphics/zylem-scene.js",
475
+ "name": "lib/graphics/zylem-scene",
476
+ "src": "src/lib/graphics/zylem-scene.ts",
477
+ "imports": [
478
+ "src/lib/debug/debug-state.ts",
479
+ "src/lib/game/game-state.ts"
480
+ ]
481
+ },
482
+ "src/lib/input/gamepad-provider.ts": {
483
+ "file": "lib/input/gamepad-provider.js",
484
+ "name": "lib/input/gamepad-provider",
485
+ "src": "src/lib/input/gamepad-provider.ts"
486
+ },
487
+ "src/lib/input/input-manager.ts": {
488
+ "file": "lib/input/input-manager.js",
489
+ "name": "lib/input/input-manager",
490
+ "src": "src/lib/input/input-manager.ts",
491
+ "imports": [
492
+ "src/lib/input/keyboard-provider.ts",
493
+ "src/lib/input/gamepad-provider.ts"
494
+ ]
495
+ },
496
+ "src/lib/input/keyboard-provider.ts": {
497
+ "file": "lib/input/keyboard-provider.js",
498
+ "name": "lib/input/keyboard-provider",
499
+ "src": "src/lib/input/keyboard-provider.ts"
500
+ },
501
+ "src/lib/stage/debug-entity-cursor.ts": {
502
+ "file": "lib/stage/debug-entity-cursor.js",
503
+ "name": "lib/stage/debug-entity-cursor",
504
+ "src": "src/lib/stage/debug-entity-cursor.ts"
505
+ },
506
+ "src/lib/stage/entity-spawner.ts": {
507
+ "file": "lib/stage/entity-spawner.js",
508
+ "name": "lib/stage/entity-spawner",
509
+ "src": "src/lib/stage/entity-spawner.ts"
510
+ },
511
+ "src/lib/stage/stage-debug-delegate.ts": {
512
+ "file": "lib/stage/stage-debug-delegate.js",
513
+ "name": "lib/stage/stage-debug-delegate",
514
+ "src": "src/lib/stage/stage-debug-delegate.ts",
515
+ "imports": [
516
+ "src/lib/debug/debug-state.ts",
517
+ "src/lib/stage/debug-entity-cursor.ts"
518
+ ]
519
+ },
520
+ "src/lib/stage/stage-state.ts": {
521
+ "file": "lib/stage/stage-state.js",
522
+ "name": "lib/stage/stage-state",
523
+ "src": "src/lib/stage/stage-state.ts"
524
+ },
525
+ "src/lib/stage/stage.ts": {
526
+ "file": "lib/stage/stage.js",
527
+ "name": "lib/stage/stage",
528
+ "src": "src/lib/stage/stage.ts",
529
+ "imports": [
530
+ "src/lib/stage/zylem-stage.ts",
531
+ "src/lib/camera/camera.ts",
532
+ "src/lib/stage/stage-state.ts"
533
+ ]
534
+ },
535
+ "src/lib/stage/zylem-stage.ts": {
536
+ "file": "lib/stage/zylem-stage.js",
537
+ "name": "lib/stage/zylem-stage",
538
+ "src": "src/lib/stage/zylem-stage.ts",
539
+ "imports": [
540
+ "src/lib/collision/world.ts",
541
+ "src/lib/graphics/zylem-scene.ts",
542
+ "src/lib/stage/stage-state.ts",
543
+ "src/lib/core/utility.ts",
544
+ "src/lib/debug/debug-state.ts",
545
+ "src/lib/game/game-state.ts",
546
+ "src/lib/core/lifecycle-base.ts",
547
+ "src/lib/systems/transformable.system.ts",
548
+ "src/lib/core/base-node.ts",
549
+ "src/lib/camera/zylem-camera.ts",
550
+ "src/lib/camera/perspective.ts",
551
+ "src/lib/camera/camera.ts",
552
+ "src/lib/stage/stage-debug-delegate.ts",
553
+ "src/lib/entities/entity.ts"
554
+ ]
555
+ },
556
+ "src/lib/systems/transformable.system.ts": {
557
+ "file": "lib/systems/transformable.system.js",
558
+ "name": "lib/systems/transformable.system",
559
+ "src": "src/lib/systems/transformable.system.ts"
560
+ },
2
561
  "src/main.ts": {
3
- "file": "main.cjs",
562
+ "file": "main.js",
4
563
  "name": "main",
5
564
  "src": "src/main.ts",
6
- "isEntry": true
565
+ "isEntry": true,
566
+ "imports": [
567
+ "src/lib/game/game.ts",
568
+ "src/lib/stage/stage.ts",
569
+ "src/lib/stage/entity-spawner.ts",
570
+ "src/lib/core/vessel.ts",
571
+ "src/lib/camera/camera.ts",
572
+ "src/lib/camera/perspective.ts",
573
+ "src/lib/entities/box.ts",
574
+ "src/lib/entities/sphere.ts",
575
+ "src/lib/entities/sprite.ts",
576
+ "src/lib/entities/plane.ts",
577
+ "src/lib/entities/zone.ts",
578
+ "src/lib/entities/actor.ts",
579
+ "src/lib/entities/text.ts",
580
+ "src/lib/entities/rect.ts",
581
+ "src/lib/actions/capabilities/moveable.ts",
582
+ "src/lib/actions/capabilities/rotatable.ts",
583
+ "src/lib/actions/capabilities/transformable.ts",
584
+ "src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts",
585
+ "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts",
586
+ "src/lib/actions/behaviors/boundaries/boundary.ts",
587
+ "src/lib/entities/destroy.ts",
588
+ "src/lib/actions/global-change.ts"
589
+ ]
590
+ },
591
+ "src/stage.ts": {
592
+ "file": "stage.js",
593
+ "name": "stage",
594
+ "src": "src/stage.ts",
595
+ "isEntry": true,
596
+ "imports": [
597
+ "src/lib/stage/stage.ts",
598
+ "src/lib/stage/entity-spawner.ts"
599
+ ]
7
600
  }
8
601
  }
@@ -0,0 +1,4 @@
1
+ export * as actions from './lib/actions/behaviors/actions';
2
+ export { makeMoveable } from './lib/actions/capabilities/moveable';
3
+ export { makeRotatable } from './lib/actions/capabilities/rotatable';
4
+ export { makeTransformable } from './lib/actions/capabilities/transformable';
@@ -0,0 +1,10 @@
1
+ import * as o from "./lib/actions/behaviors/actions.js";
2
+ import { makeMoveable as a } from "./lib/actions/capabilities/moveable.js";
3
+ import { makeRotatable as t } from "./lib/actions/capabilities/rotatable.js";
4
+ import { makeTransformable as p } from "./lib/actions/capabilities/transformable.js";
5
+ export {
6
+ o as actions,
7
+ a as makeMoveable,
8
+ t as makeRotatable,
9
+ p as makeTransformable
10
+ };
@@ -0,0 +1,3 @@
1
+ export { boundary2d } from './lib/actions/behaviors/boundaries/boundary';
2
+ export { ricochet2DInBounds } from './lib/actions/behaviors/ricochet/ricochet-2d-in-bounds';
3
+ export { ricochet2DCollision } from './lib/actions/behaviors/ricochet/ricochet-2d-collision';
@@ -0,0 +1,8 @@
1
+ import { boundary2d as e } from "./lib/actions/behaviors/boundaries/boundary.js";
2
+ import { ricochet2DInBounds as c } from "./lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js";
3
+ import { ricochet2DCollision as n } from "./lib/actions/behaviors/ricochet/ricochet-2d-collision.js";
4
+ export {
5
+ e as boundary2d,
6
+ n as ricochet2DCollision,
7
+ c as ricochet2DInBounds
8
+ };
@@ -0,0 +1,3 @@
1
+ export { camera } from './lib/camera/camera';
2
+ export type { PerspectiveType } from './lib/camera/perspective';
3
+ export { Perspectives } from './lib/camera/perspective';
package/dist/camera.js ADDED
@@ -0,0 +1,6 @@
1
+ import { camera as o } from "./lib/camera/camera.js";
2
+ import { Perspectives as p } from "./lib/camera/perspective.js";
3
+ export {
4
+ p as Perspectives,
5
+ o as camera
6
+ };
package/dist/core.d.ts ADDED
@@ -0,0 +1,5 @@
1
+ export { game } from './lib/game/game';
2
+ export type { ZylemGameConfig } from './lib/game/game-interfaces';
3
+ export { vessel } from './lib/core/vessel';
4
+ export type { Vect3 } from './lib/core/utility';
5
+ export { globalChange, globalChanges, variableChange, variableChanges } from './lib/actions/global-change';
package/dist/core.js ADDED
@@ -0,0 +1,11 @@
1
+ import { game as o } from "./lib/game/game.js";
2
+ import { vessel as g } from "./lib/core/vessel.js";
3
+ import { globalChange as b, globalChanges as h, variableChange as m, variableChanges as n } from "./lib/actions/global-change.js";
4
+ export {
5
+ o as game,
6
+ b as globalChange,
7
+ h as globalChanges,
8
+ m as variableChange,
9
+ n as variableChanges,
10
+ g as vessel
11
+ };