@zylem/behaviors 0.8.8 → 0.8.10

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Files changed (61) hide show
  1. package/dist/{behavior-system-DkFAwLb_.d.ts → behavior-descriptor-Dr8qmQ20.d.ts} +105 -105
  2. package/dist/{chunk-55CFXXZH.js → chunk-57JGBNCS.js} +23 -2
  3. package/dist/{chunk-7GGR26YA.js → chunk-6RIS4MGM.js} +1 -1
  4. package/dist/{chunk-OBF6BIA2.js → chunk-CBQSC6W3.js} +2 -2
  5. package/dist/{chunk-OU2SW4U5.js → chunk-G5S5U6WI.js} +1 -1
  6. package/dist/{chunk-WHKPWIQO.js → chunk-HMVEQB2T.js} +1 -0
  7. package/dist/{chunk-57GLKGEX.js → chunk-HZMC4LGW.js} +23 -2
  8. package/dist/{chunk-E2MOFIDH.js → chunk-IU7Y3L7Y.js} +8 -6
  9. package/dist/{chunk-LLDLVVG4.js → chunk-NZM5YQBW.js} +17 -5
  10. package/dist/{chunk-RR3XNDKG.js → chunk-T2LAQQDS.js} +1 -1
  11. package/dist/{chunk-CB3C7CRD.js → chunk-T7ST62OT.js} +1 -1
  12. package/dist/{chunk-7CE6OHLW.js → chunk-U2BSZJ3S.js} +1 -1
  13. package/dist/{chunk-TK3AXXXI.js → chunk-VB4GYWTE.js} +1 -1
  14. package/dist/{chunk-CTSYM56P.js → chunk-VNQLMRWC.js} +1 -1
  15. package/dist/{chunk-M25QJBDN.js → chunk-X45KOKUF.js} +10 -2
  16. package/dist/{components--RTwuT4S.d.ts → components-tct075-p.d.ts} +1 -1
  17. package/dist/cooldown.d.ts +1 -1
  18. package/dist/coordinators/boundary-ricochet-3d.d.ts +2 -2
  19. package/dist/coordinators/boundary-ricochet-3d.js +2 -2
  20. package/dist/coordinators/boundary-ricochet.d.ts +2 -2
  21. package/dist/coordinators/multidirectional-space-shooter.d.ts +2 -2
  22. package/dist/coordinators/top-down-shooter.d.ts +2 -2
  23. package/dist/core.d.ts +5 -5
  24. package/dist/core.js +1 -1
  25. package/dist/destructible-3d.d.ts +2 -2
  26. package/dist/destructible-prebake.d.ts +1 -1
  27. package/dist/first-person.d.ts +2 -2
  28. package/dist/first-person.js +2 -2
  29. package/dist/index.d.ts +6 -6
  30. package/dist/index.js +14 -14
  31. package/dist/jumper-2d.d.ts +1 -1
  32. package/dist/jumper-2d.js +2 -2
  33. package/dist/jumper-3d.d.ts +1 -1
  34. package/dist/jumper-3d.js +2 -2
  35. package/dist/{moveable-CFOHmblC.d.ts → moveable-tkFsn7mE.d.ts} +2 -2
  36. package/dist/particle-emitter/presets.d.ts +1 -1
  37. package/dist/particle-emitter.d.ts +4 -4
  38. package/dist/{payload-BQzu-oY_.d.ts → payload-WEzfgjSL.d.ts} +1 -1
  39. package/dist/platformer-2d.d.ts +1 -1
  40. package/dist/platformer-2d.js +2 -2
  41. package/dist/platformer-3d.d.ts +1 -1
  42. package/dist/platformer-3d.js +2 -2
  43. package/dist/ricochet-2d.d.ts +1 -1
  44. package/dist/ricochet-2d.js +2 -2
  45. package/dist/ricochet-3d.d.ts +1 -1
  46. package/dist/ricochet-3d.js +2 -2
  47. package/dist/runtime-2d.d.ts +1 -1
  48. package/dist/screen-visibility.d.ts +1 -1
  49. package/dist/screen-wrap.d.ts +1 -1
  50. package/dist/screen-wrap.js +2 -2
  51. package/dist/shooter-2d.d.ts +2 -2
  52. package/dist/{spark-C4Tp-52_.d.ts → spark-VoQoemz_.d.ts} +1 -1
  53. package/dist/thruster.d.ts +1 -1
  54. package/dist/thruster.js +2 -2
  55. package/dist/top-down-movement.d.ts +1 -1
  56. package/dist/{vector-DjhLUrak.d.ts → vector-s7GbCrVn.d.ts} +1 -1
  57. package/dist/world-boundary-2d.d.ts +1 -1
  58. package/dist/world-boundary-2d.js +2 -2
  59. package/dist/world-boundary-3d.d.ts +1 -1
  60. package/dist/world-boundary-3d.js +3 -3
  61. package/package.json +5 -4
@@ -1,8 +1,8 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
1
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
2
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  import { Material } from 'three';
3
3
  import { FractureOptions, DestructibleMesh } from '@dgreenheck/three-pinata';
4
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  export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
5
- export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, c as PrebakeWorkerRequest, d as PrebakeWorkerResponse } from './payload-BQzu-oY_.js';
5
+ export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse } from './payload-WEzfgjSL.js';
6
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  import '@zylem/runtime';
7
7
 
8
8
  type FractureOptionsInput = NonNullable<ConstructorParameters<typeof FractureOptions>[0]>;
@@ -1,6 +1,6 @@
1
1
  import { Mesh, Group, BufferGeometry } from 'three';
2
2
  import { FractureOptions } from '@dgreenheck/three-pinata';
3
- export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, b as PlainWorkerFragmentPayload, c as PrebakeWorkerRequest, d as PrebakeWorkerResponse, e as bufferGeometryToPlain, f as destructibleFragmentsToPlainResponse, p as pinataFractureOptionsToPlain, g as plainFractureOptionsToPinata, h as plainToBufferGeometry, i as plainWorkerResultToTemplateParts } from './payload-BQzu-oY_.js';
3
+ export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, d as PlainWorkerFragmentPayload, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse, e as bufferGeometryToPlain, f as destructibleFragmentsToPlainResponse, p as pinataFractureOptionsToPlain, g as plainFractureOptionsToPinata, h as plainToBufferGeometry, i as plainWorkerResultToTemplateParts } from './payload-WEzfgjSL.js';
4
4
 
5
5
  /**
6
6
  * Normalizes source mesh geometry for Voronoi prebake / fracture so runtime and
@@ -3,8 +3,8 @@ export { c as createFirstPersonInputComponent, d as createFirstPersonMovementCom
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
4
  import { Vector3, Euler, Object3D } from 'three';
5
5
  import { F as FirstPersonPerspective } from './first-person-perspective-BxFHgFln.js';
6
- import { Z as TransformState, e as BehaviorRuntime, a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
7
- import { i as Vec3Input } from './vector-DjhLUrak.js';
6
+ import { T as TransformState, f as BehaviorRuntime, B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
7
+ import { i as Vec3Input } from './vector-s7GbCrVn.js';
8
8
  import 'typescript-fsm';
9
9
  import '@zylem/runtime';
10
10
 
@@ -4,14 +4,14 @@ import {
4
4
  FirstPersonFSM,
5
5
  FirstPersonPresentation,
6
6
  FirstPersonState
7
- } from "./chunk-CTSYM56P.js";
7
+ } from "./chunk-VNQLMRWC.js";
8
8
  import {
9
9
  createFirstPersonInputComponent,
10
10
  createFirstPersonMovementComponent,
11
11
  createFirstPersonStateComponent
12
12
  } from "./chunk-4EWASZHB.js";
13
13
  import "./chunk-LWM346FW.js";
14
- import "./chunk-OBF6BIA2.js";
14
+ import "./chunk-CBQSC6W3.js";
15
15
  import "./chunk-GZ3DQIIZ.js";
16
16
  import "./chunk-YDLO5M7S.js";
17
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  import "./chunk-JSBRDJBE.js";
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- export { a as BehaviorDescriptor, c as BehaviorHandle, d as BehaviorRef, f as BehaviorSystem, h as BehaviorSystemFactory, D as DefineBehaviorConfig, a5 as defineBehavior } from './behavior-system-DkFAwLb_.js';
2
- export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent, u as useBehavior } from './components--RTwuT4S.js';
1
+ export { B as BehaviorDescriptor, a as BehaviorHandle, b as BehaviorRef, c as BehaviorSystem, d as BehaviorSystemFactory, D as DefineBehaviorConfig, e as defineBehavior } from './behavior-descriptor-Dr8qmQ20.js';
2
+ export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent, u as useBehavior } from './components-tct075-p.js';
3
3
  export { T as ThrusterInputComponent, a as ThrusterMovementComponent, b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
4
4
  export { PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterState } from './thruster.js';
5
5
  export { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent, c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
@@ -21,7 +21,7 @@ export { JumpConfig2D, JumpContext2D, JumpInput2D, JumpState2D, Jumper2DBehavior
21
21
  export { CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, fireCooldown, getCooldown, getCooldownStore, registerCooldown, resetCooldown, tickCooldowns } from './cooldown.js';
22
22
  export { Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentBodyDefinition, Destructible3DFragmentColliderDefinition, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, FractureOptionsInput } from './destructible-3d.js';
23
23
  export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
24
- export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, c as PrebakeWorkerRequest, d as PrebakeWorkerResponse } from './payload-BQzu-oY_.js';
24
+ export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse } from './payload-WEzfgjSL.js';
25
25
  export { BurstParticlePresetOptions, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, particlePresets } from './particle-emitter.js';
26
26
  export { BoundaryRicochetCoordinator, BoundaryRicochetEntity } from './coordinators/boundary-ricochet.js';
27
27
  export { BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity } from './coordinators/boundary-ricochet-3d.js';
@@ -29,15 +29,15 @@ export { FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonSho
29
29
  export { TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput } from './coordinators/top-down-shooter.js';
30
30
  export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
31
31
  export { F as FacingAngle2DEntity, R as ResolvedAim2D, S as Shooter2DAimFireInput, f as fireShooter2DIfRequested, g as getEntityFacingAngle2D, r as resolveAim2D } from './shooter-fire-DGripl0z.js';
32
- export { P as ParticleEffectDefinition, a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, h as ParticlePresetMaterialOptions, S as SemanticParticlePresetOptions, v as particleEffect } from './spark-C4Tp-52_.js';
32
+ export { P as ParticleEffectDefinition, a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, h as ParticlePresetMaterialOptions, S as SemanticParticlePresetOptions, p as particleEffect } from './spark-VoQoemz_.js';
33
33
  import '@zylem/runtime';
34
34
  import 'three';
35
35
  import './sync-state-machine-CZyspBpj.js';
36
36
  import 'typescript-fsm';
37
- import './vector-DjhLUrak.js';
37
+ import './vector-s7GbCrVn.js';
38
38
  import './entity-types-DhfsZbSK.js';
39
39
  import './first-person-perspective-BxFHgFln.js';
40
- import './moveable-CFOHmblC.js';
40
+ import './moveable-tkFsn7mE.js';
41
41
  import 'three/webgpu';
42
42
 
43
43
  /**
package/dist/index.js CHANGED
@@ -15,7 +15,7 @@ import {
15
15
  ScreenWrapEvent,
16
16
  ScreenWrapFSM,
17
17
  ScreenWrapState
18
- } from "./chunk-7CE6OHLW.js";
18
+ } from "./chunk-U2BSZJ3S.js";
19
19
  import {
20
20
  Shooter2DBehavior,
21
21
  createShooter2DStateComponent
@@ -25,7 +25,7 @@ import {
25
25
  ThrusterEvent,
26
26
  ThrusterFSM,
27
27
  ThrusterState
28
- } from "./chunk-E2MOFIDH.js";
28
+ } from "./chunk-IU7Y3L7Y.js";
29
29
  import {
30
30
  createThrusterInputComponent,
31
31
  createThrusterMovementComponent,
@@ -51,7 +51,7 @@ import {
51
51
  WorldBoundary2DState,
52
52
  computeWorldBoundary2DHits,
53
53
  hasAnyWorldBoundary2DHit
54
- } from "./chunk-M25QJBDN.js";
54
+ } from "./chunk-X45KOKUF.js";
55
55
  import {
56
56
  WorldBoundary3DBehavior,
57
57
  WorldBoundary3DEvent,
@@ -59,15 +59,15 @@ import {
59
59
  WorldBoundary3DState,
60
60
  computeWorldBoundary3DHits,
61
61
  hasAnyWorldBoundary3DHit
62
- } from "./chunk-LLDLVVG4.js";
62
+ } from "./chunk-NZM5YQBW.js";
63
63
  import {
64
64
  BoundaryRicochetCoordinator
65
65
  } from "./chunk-DD4U42FG.js";
66
66
  import "./chunk-TZQQYJYK.js";
67
67
  import {
68
68
  BoundaryRicochet3DCoordinator
69
- } from "./chunk-RR3XNDKG.js";
70
- import "./chunk-WHKPWIQO.js";
69
+ } from "./chunk-T2LAQQDS.js";
70
+ import "./chunk-HMVEQB2T.js";
71
71
  import {
72
72
  updateBoundaryRicochet
73
73
  } from "./chunk-2YF7J3H4.js";
@@ -86,7 +86,7 @@ import {
86
86
  createPlatformer2DInputComponent,
87
87
  createPlatformer2DMovementComponent,
88
88
  createPlatformer2DStateComponent
89
- } from "./chunk-57GLKGEX.js";
89
+ } from "./chunk-HZMC4LGW.js";
90
90
  import {
91
91
  Platformer3DBehavior,
92
92
  Platformer3DEvent,
@@ -95,19 +95,19 @@ import {
95
95
  createPlatformer3DInputComponent,
96
96
  createPlatformer3DMovementComponent,
97
97
  createPlatformer3DStateComponent
98
- } from "./chunk-55CFXXZH.js";
98
+ } from "./chunk-57JGBNCS.js";
99
99
  import {
100
100
  Ricochet2DBehavior,
101
101
  Ricochet2DEvent,
102
102
  Ricochet2DFSM,
103
103
  Ricochet2DState
104
- } from "./chunk-TK3AXXXI.js";
104
+ } from "./chunk-VB4GYWTE.js";
105
105
  import {
106
106
  Ricochet3DBehavior,
107
107
  Ricochet3DEvent,
108
108
  Ricochet3DFSM,
109
109
  Ricochet3DState
110
- } from "./chunk-7GGR26YA.js";
110
+ } from "./chunk-6RIS4MGM.js";
111
111
  import {
112
112
  ScreenVisibilityBehavior,
113
113
  ScreenVisibilityFSM
@@ -138,7 +138,7 @@ import {
138
138
  FirstPersonFSM,
139
139
  FirstPersonPresentation,
140
140
  FirstPersonState
141
- } from "./chunk-CTSYM56P.js";
141
+ } from "./chunk-VNQLMRWC.js";
142
142
  import {
143
143
  createFirstPersonInputComponent,
144
144
  createFirstPersonMovementComponent,
@@ -153,19 +153,19 @@ import {
153
153
  createJumpConfig2D,
154
154
  createJumpInput2D,
155
155
  createJumpState2D
156
- } from "./chunk-OU2SW4U5.js";
156
+ } from "./chunk-G5S5U6WI.js";
157
157
  import {
158
158
  Jumper3DBehavior,
159
159
  Jumper3DEvent,
160
160
  Jumper3DFSM,
161
161
  Jumper3DState
162
- } from "./chunk-CB3C7CRD.js";
162
+ } from "./chunk-T7ST62OT.js";
163
163
  import {
164
164
  createJumpConfig3D,
165
165
  createJumpInput3D,
166
166
  createJumpState3D
167
167
  } from "./chunk-F7E23E26.js";
168
- import "./chunk-OBF6BIA2.js";
168
+ import "./chunk-CBQSC6W3.js";
169
169
  import "./chunk-GZ3DQIIZ.js";
170
170
  import {
171
171
  defineBehavior
@@ -1,5 +1,5 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
- import { a as BehaviorDescriptor, Z as TransformState } from './behavior-system-DkFAwLb_.js';
2
+ import { B as BehaviorDescriptor, T as TransformState } from './behavior-descriptor-Dr8qmQ20.js';
3
3
  import 'typescript-fsm';
4
4
  import '@zylem/runtime';
5
5
 
package/dist/jumper-2d.js CHANGED
@@ -6,8 +6,8 @@ import {
6
6
  createJumpConfig2D,
7
7
  createJumpInput2D,
8
8
  createJumpState2D
9
- } from "./chunk-OU2SW4U5.js";
10
- import "./chunk-OBF6BIA2.js";
9
+ } from "./chunk-G5S5U6WI.js";
10
+ import "./chunk-CBQSC6W3.js";
11
11
  import "./chunk-GZ3DQIIZ.js";
12
12
  import "./chunk-YDLO5M7S.js";
13
13
  import "./chunk-JSBRDJBE.js";
@@ -1,7 +1,7 @@
1
1
  import { c as JumpState3D, J as JumpConfig3D, b as JumpInput3D } from './components--hjBMTnz.js';
2
2
  export { a as JumpContext3D, V as Vec3Like, d as createJumpConfig3D, e as createJumpInput3D, f as createJumpState3D } from './components--hjBMTnz.js';
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
- import { a as BehaviorDescriptor, Z as TransformState } from './behavior-system-DkFAwLb_.js';
4
+ import { B as BehaviorDescriptor, T as TransformState } from './behavior-descriptor-Dr8qmQ20.js';
5
5
  import 'typescript-fsm';
6
6
  import '@zylem/runtime';
7
7
 
package/dist/jumper-3d.js CHANGED
@@ -3,13 +3,13 @@ import {
3
3
  Jumper3DEvent,
4
4
  Jumper3DFSM,
5
5
  Jumper3DState
6
- } from "./chunk-CB3C7CRD.js";
6
+ } from "./chunk-T7ST62OT.js";
7
7
  import {
8
8
  createJumpConfig3D,
9
9
  createJumpInput3D,
10
10
  createJumpState3D
11
11
  } from "./chunk-F7E23E26.js";
12
- import "./chunk-OBF6BIA2.js";
12
+ import "./chunk-CBQSC6W3.js";
13
13
  import "./chunk-GZ3DQIIZ.js";
14
14
  import "./chunk-YDLO5M7S.js";
15
15
  import "./chunk-JSBRDJBE.js";
@@ -1,5 +1,5 @@
1
1
  import { Vector3 } from 'three';
2
- import { Z as TransformState } from './behavior-system-DkFAwLb_.js';
2
+ import { T as TransformState } from './behavior-descriptor-Dr8qmQ20.js';
3
3
 
4
4
  /** Plain `{ x, y, z }` vector returned by pose/velocity reads. */
5
5
  interface Vector {
@@ -114,4 +114,4 @@ interface MoveableEntity extends EntityWithBody {
114
114
  */
115
115
  declare function makeMoveable<T extends EntityWithBody>(entity: T): T & MoveableEntity;
116
116
 
117
- export { type EntityWithBody as E, type MoveableBodyLike as M, type Vector as V, type MoveableEntity as a, getVelocity as b, move as c, moveForwardXY as d, moveX as e, moveXY as f, getPosition as g, moveXZ as h, moveY as i, moveZ as j, setPositionX as k, setPositionY as l, makeMoveable as m, setPositionZ as n, wrapAroundXY as o, resetVelocity as r, setPosition as s, wrapAround3D as w };
117
+ export { type EntityWithBody as E, type MoveableEntity as M, type Vector as V, type MoveableBodyLike as a, getVelocity as b, move as c, moveForwardXY as d, moveX as e, moveXY as f, getPosition as g, moveXZ as h, moveY as i, moveZ as j, setPositionX as k, setPositionY as l, makeMoveable as m, setPositionZ as n, wrapAroundXY as o, resetVelocity as r, setPosition as s, wrapAround3D as w };
@@ -1,4 +1,4 @@
1
- import { k as arcane, r as holy, m as corrupted, u as nature, J as voidMagic, x as psychic, B as spark, j as arc, G as surge, y as pulse, F as storm, I as vapor, z as smoke, q as haze, w as plume, s as miasma, t as mist, E as spray, D as splash, n as drizzle, H as torrent, C as spark$1, o as ember, p as flamelet, l as blaze, A as smolder } from '../spark-C4Tp-52_.js';
1
+ import { i as arcane, j as holy, k as corrupted, n as nature, v as voidMagic, l as psychic, s as spark, m as arc, o as surge, q as pulse, r as storm, t as vapor, u as smoke, w as haze, x as plume, y as miasma, z as mist, A as spray, B as splash, C as drizzle, D as torrent, E as spark$1, F as ember, G as flamelet, H as blaze, I as smolder } from '../spark-VoQoemz_.js';
2
2
  import 'three';
3
3
  import 'three/webgpu';
4
4
 
@@ -1,7 +1,7 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
2
- import { i as Vec3Input } from './vector-DjhLUrak.js';
3
- import { h as ParticlePresetMaterialOptions, P as ParticleEffectDefinition, C as spark, o as ember, p as flamelet, l as blaze, A as smolder, t as mist, E as spray, D as splash, n as drizzle, H as torrent, I as vapor, z as smoke, q as haze, w as plume, s as miasma, B as spark$1, j as arc, G as surge, y as pulse, F as storm, k as arcane, r as holy, m as corrupted, u as nature, J as voidMagic, x as psychic, i as Particles } from './spark-C4Tp-52_.js';
4
- export { a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, S as SemanticParticlePresetOptions, v as particleEffect } from './spark-C4Tp-52_.js';
1
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
2
+ import { i as Vec3Input } from './vector-s7GbCrVn.js';
3
+ import { h as ParticlePresetMaterialOptions, P as ParticleEffectDefinition, E as spark, F as ember, G as flamelet, H as blaze, I as smolder, z as mist, A as spray, B as splash, C as drizzle, D as torrent, t as vapor, u as smoke, w as haze, x as plume, y as miasma, s as spark$1, m as arc, o as surge, q as pulse, r as storm, i as arcane, j as holy, k as corrupted, n as nature, v as voidMagic, l as psychic, J as Particles } from './spark-VoQoemz_.js';
4
+ export { a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, S as SemanticParticlePresetOptions, p as particleEffect } from './spark-VoQoemz_.js';
5
5
  import { ColorRepresentation } from 'three';
6
6
  import '@zylem/runtime';
7
7
  import 'three/webgpu';
@@ -86,4 +86,4 @@ declare function destructibleFragmentsToPlainResponse(fragments: readonly Destru
86
86
  transferables: ArrayBuffer[];
87
87
  };
88
88
 
89
- export { type DestructiblePrebakeWorkerAPI as D, type PlainBufferGeometryPayload as P, type PlainFractureOptions as a, type PlainWorkerFragmentPayload as b, type PrebakeWorkerRequest as c, type PrebakeWorkerResponse as d, bufferGeometryToPlain as e, destructibleFragmentsToPlainResponse as f, plainFractureOptionsToPinata as g, plainToBufferGeometry as h, plainWorkerResultToTemplateParts as i, pinataFractureOptionsToPlain as p };
89
+ export { type DestructiblePrebakeWorkerAPI as D, type PlainBufferGeometryPayload as P, type PlainFractureOptions as a, type PrebakeWorkerRequest as b, type PrebakeWorkerResponse as c, type PlainWorkerFragmentPayload as d, bufferGeometryToPlain as e, destructibleFragmentsToPlainResponse as f, plainFractureOptionsToPinata as g, plainToBufferGeometry as h, plainWorkerResultToTemplateParts as i, pinataFractureOptionsToPlain as p };
@@ -1,5 +1,5 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
2
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
3
3
  import 'typescript-fsm';
4
4
  import '@zylem/runtime';
5
5
 
@@ -6,8 +6,8 @@ import {
6
6
  createPlatformer2DInputComponent,
7
7
  createPlatformer2DMovementComponent,
8
8
  createPlatformer2DStateComponent
9
- } from "./chunk-57GLKGEX.js";
10
- import "./chunk-OBF6BIA2.js";
9
+ } from "./chunk-HZMC4LGW.js";
10
+ import "./chunk-CBQSC6W3.js";
11
11
  import "./chunk-GZ3DQIIZ.js";
12
12
  import "./chunk-YDLO5M7S.js";
13
13
  import "./chunk-JSBRDJBE.js";
@@ -1,5 +1,5 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
2
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
3
3
  import 'typescript-fsm';
4
4
  import '@zylem/runtime';
5
5
 
@@ -6,8 +6,8 @@ import {
6
6
  createPlatformer3DInputComponent,
7
7
  createPlatformer3DMovementComponent,
8
8
  createPlatformer3DStateComponent
9
- } from "./chunk-55CFXXZH.js";
10
- import "./chunk-OBF6BIA2.js";
9
+ } from "./chunk-57JGBNCS.js";
10
+ import "./chunk-CBQSC6W3.js";
11
11
  import "./chunk-GZ3DQIIZ.js";
12
12
  import "./chunk-YDLO5M7S.js";
13
13
  import "./chunk-JSBRDJBE.js";
@@ -1,6 +1,6 @@
1
1
  import { B as BaseEntityInterface } from './entity-types-DhfsZbSK.js';
2
2
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
3
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
3
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
4
4
  import 'three';
5
5
  import 'typescript-fsm';
6
6
  import '@zylem/runtime';
@@ -3,8 +3,8 @@ import {
3
3
  Ricochet2DEvent,
4
4
  Ricochet2DFSM,
5
5
  Ricochet2DState
6
- } from "./chunk-TK3AXXXI.js";
7
- import "./chunk-OBF6BIA2.js";
6
+ } from "./chunk-VB4GYWTE.js";
7
+ import "./chunk-CBQSC6W3.js";
8
8
  import "./chunk-GZ3DQIIZ.js";
9
9
  import "./chunk-YDLO5M7S.js";
10
10
  import "./chunk-JSBRDJBE.js";
@@ -1,6 +1,6 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
2
  import { B as BaseEntityInterface } from './entity-types-DhfsZbSK.js';
3
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
3
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
4
4
  import 'typescript-fsm';
5
5
  import 'three';
6
6
  import '@zylem/runtime';
@@ -3,8 +3,8 @@ import {
3
3
  Ricochet3DEvent,
4
4
  Ricochet3DFSM,
5
5
  Ricochet3DState
6
- } from "./chunk-7GGR26YA.js";
7
- import "./chunk-OBF6BIA2.js";
6
+ } from "./chunk-6RIS4MGM.js";
7
+ import "./chunk-CBQSC6W3.js";
8
8
  import "./chunk-GZ3DQIIZ.js";
9
9
  import "./chunk-YDLO5M7S.js";
10
10
  import "./chunk-JSBRDJBE.js";
@@ -1,4 +1,4 @@
1
- import { a as BehaviorDescriptor, d as BehaviorRef } from './behavior-system-DkFAwLb_.js';
1
+ import { B as BehaviorDescriptor, b as BehaviorRef } from './behavior-descriptor-Dr8qmQ20.js';
2
2
  import '@zylem/runtime';
3
3
 
4
4
  interface RuntimeDynamicCircleBody2DOptions {
@@ -1,4 +1,4 @@
1
- import { a as BehaviorDescriptor, G as GameEntity } from './behavior-system-DkFAwLb_.js';
1
+ import { B as BehaviorDescriptor, G as GameEntity } from './behavior-descriptor-Dr8qmQ20.js';
2
2
  import '@zylem/runtime';
3
3
 
4
4
  interface ScreenVisibilitySnapshot {
@@ -1,4 +1,4 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
1
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
2
2
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
3
3
  import '@zylem/runtime';
4
4
  import 'typescript-fsm';
@@ -3,9 +3,9 @@ import {
3
3
  ScreenWrapEvent,
4
4
  ScreenWrapFSM,
5
5
  ScreenWrapState
6
- } from "./chunk-7CE6OHLW.js";
6
+ } from "./chunk-U2BSZJ3S.js";
7
7
  import "./chunk-TZQQYJYK.js";
8
- import "./chunk-OBF6BIA2.js";
8
+ import "./chunk-CBQSC6W3.js";
9
9
  import "./chunk-YDLO5M7S.js";
10
10
  import "./chunk-JSBRDJBE.js";
11
11
  export {
@@ -1,5 +1,5 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
2
- import { i as Vec3Input } from './vector-DjhLUrak.js';
1
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
2
+ import { i as Vec3Input } from './vector-s7GbCrVn.js';
3
3
  import '@zylem/runtime';
4
4
  import 'three';
5
5
 
@@ -355,4 +355,4 @@ declare function smolder(options?: SemanticParticlePresetOptions): ParticleEffec
355
355
 
356
356
  declare function spark(options?: SemanticParticlePresetOptions): ParticleEffectDefinition;
357
357
 
358
- export { smolder as A, spark$1 as B, spark as C, splash as D, spray as E, storm as F, surge as G, torrent as H, vapor as I, voidMagic as J, type ParticleEffectDefinition as P, type SemanticParticlePresetOptions as S, type ParticleMagicAgency as a, type ParticleMagicAlignment as b, type ParticleMagicModifierInput as c, type ParticleMagicModifierOptions as d, type ParticleMagicOrder as e, type ParticleMagicRealityEffect as f, type ParticleMagicTemperament as g, type ParticlePresetMaterialOptions as h, Particles as i, arc as j, arcane as k, blaze as l, corrupted as m, drizzle as n, ember as o, flamelet as p, haze as q, holy as r, miasma as s, mist as t, nature as u, particleEffect as v, plume as w, psychic as x, pulse as y, smoke as z };
358
+ export { spray as A, splash as B, drizzle as C, torrent as D, spark as E, ember as F, flamelet as G, blaze as H, smolder as I, Particles as J, type ParticleEffectDefinition as P, type SemanticParticlePresetOptions as S, type ParticleMagicAgency as a, type ParticleMagicAlignment as b, type ParticleMagicModifierInput as c, type ParticleMagicModifierOptions as d, type ParticleMagicOrder as e, type ParticleMagicRealityEffect as f, type ParticleMagicTemperament as g, type ParticlePresetMaterialOptions as h, arcane as i, holy as j, corrupted as k, psychic as l, arc as m, nature as n, surge as o, particleEffect as p, pulse as q, storm as r, spark$1 as s, vapor as t, smoke as u, voidMagic as v, haze as w, plume as x, miasma as y, mist as z };
@@ -1,7 +1,7 @@
1
1
  import { T as ThrusterInputComponent, a as ThrusterMovementComponent } from './components-B29WHGQN.js';
2
2
  export { b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
4
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
5
5
  import 'typescript-fsm';
6
6
  import '@zylem/runtime';
7
7
 
package/dist/thruster.js CHANGED
@@ -3,13 +3,13 @@ import {
3
3
  ThrusterEvent,
4
4
  ThrusterFSM,
5
5
  ThrusterState
6
- } from "./chunk-E2MOFIDH.js";
6
+ } from "./chunk-IU7Y3L7Y.js";
7
7
  import {
8
8
  createThrusterInputComponent,
9
9
  createThrusterMovementComponent,
10
10
  createThrusterStateComponent
11
11
  } from "./chunk-2HLZBWGD.js";
12
- import "./chunk-OBF6BIA2.js";
12
+ import "./chunk-CBQSC6W3.js";
13
13
  import "./chunk-YDLO5M7S.js";
14
14
  import "./chunk-JSBRDJBE.js";
15
15
  export {
@@ -1,6 +1,6 @@
1
1
  import { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent } from './components-XCpL6IYt.js';
2
2
  export { c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
3
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
3
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
4
4
  import '@zylem/runtime';
5
5
 
6
6
  /**
@@ -1,4 +1,4 @@
1
- import { Vector3, Vector2 } from 'three';
1
+ import { Vector2, Vector3 } from 'three';
2
2
 
3
3
  type Vec2 = Vector2;
4
4
  type Vec3 = Vector3 | Vec3Components;
@@ -1,4 +1,4 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
1
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
2
2
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
3
3
  import '@zylem/runtime';
4
4
  import 'typescript-fsm';
@@ -5,9 +5,9 @@ import {
5
5
  WorldBoundary2DState,
6
6
  computeWorldBoundary2DHits,
7
7
  hasAnyWorldBoundary2DHit
8
- } from "./chunk-M25QJBDN.js";
8
+ } from "./chunk-X45KOKUF.js";
9
9
  import "./chunk-TZQQYJYK.js";
10
- import "./chunk-OBF6BIA2.js";
10
+ import "./chunk-CBQSC6W3.js";
11
11
  import "./chunk-GZ3DQIIZ.js";
12
12
  import "./chunk-YDLO5M7S.js";
13
13
  import "./chunk-JSBRDJBE.js";
@@ -1,4 +1,4 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
1
+ import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
2
2
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
3
3
  import '@zylem/runtime';
4
4
  import 'typescript-fsm';
@@ -5,9 +5,9 @@ import {
5
5
  WorldBoundary3DState,
6
6
  computeWorldBoundary3DHits,
7
7
  hasAnyWorldBoundary3DHit
8
- } from "./chunk-LLDLVVG4.js";
9
- import "./chunk-WHKPWIQO.js";
10
- import "./chunk-OBF6BIA2.js";
8
+ } from "./chunk-NZM5YQBW.js";
9
+ import "./chunk-HMVEQB2T.js";
10
+ import "./chunk-CBQSC6W3.js";
11
11
  import "./chunk-GZ3DQIIZ.js";
12
12
  import "./chunk-YDLO5M7S.js";
13
13
  import "./chunk-JSBRDJBE.js";
package/package.json CHANGED
@@ -1,12 +1,13 @@
1
1
  {
2
2
  "name": "@zylem/behaviors",
3
- "version": "0.8.8",
3
+ "version": "0.8.10",
4
4
  "type": "module",
5
5
  "description": "Tree-shakable Zylem behavior descriptors, systems, coordinators, and runtime-agnostic behavior helpers.",
6
6
  "license": "MIT",
7
7
  "repository": {
8
8
  "type": "git",
9
- "url": "git+ssh://git@github.com/zylem-game-lib/behaviors.git"
9
+ "url": "git+ssh://git@github.com/zylem-game-lib/simulation.git",
10
+ "directory": "packages/behaviors"
10
11
  },
11
12
  "engines": {
12
13
  "node": ">=22.12.0",
@@ -129,10 +130,10 @@
129
130
  },
130
131
  "dependencies": {
131
132
  "@dgreenheck/three-pinata": "^2.0.1",
132
- "@zylem/runtime": "link:../runtime",
133
133
  "comlink": "^4.4.2",
134
134
  "typescript-fsm": "^1.6.0",
135
- "valtio": "^2.1.7"
135
+ "valtio": "^2.1.7",
136
+ "@zylem/runtime": "^0.8.9"
136
137
  },
137
138
  "peerDependencies": {
138
139
  "three": "^0.185.0"