@zthun/romulator-client 1.8.0 → 1.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game/game.d.mts +11 -0
- package/dist/index.cjs +147 -29
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +148 -30
- package/dist/index.js.map +1 -1
- package/dist/system/system.d.mts +22 -12
- package/package.json +7 -7
package/dist/game/game.d.mts
CHANGED
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@@ -67,6 +67,17 @@ export declare class ZRomulatorGameBuilder {
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* This instance.
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*/
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system(system: ZRomulatorSystemId): this;
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/**
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* Attempts to parse a game from a game entry in a system.json game
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* list.
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*
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* @param candidate -
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* The candidate to parse.
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*
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* @returns
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* This object.
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*/
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parse(candidate: unknown): this;
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/**
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* Copies an existing game into this builder.
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*
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package/dist/index.cjs
CHANGED
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@@ -18,8 +18,20 @@ class ZRomulatorConfigGamesMetadata {
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}
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}
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function _define_property$4(obj, key, value) {
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if (key in obj) {
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Object.defineProperty(obj, key, {
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value: value,
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enumerable: true,
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configurable: true,
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writable: true
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});
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} else {
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obj[key] = value;
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}
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return obj;
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}
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class ZRomulatorConfigGamesBuilder {
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_config = {};
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gamesFolder(games) {
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this._config.gamesFolder = games;
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return this;
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@@ -38,8 +50,24 @@ class ZRomulatorConfigGamesBuilder {
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build() {
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return structuredClone(this._config);
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}
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constructor(){
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_define_property$4(this, "_config", {});
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}
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}
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function _define_property$3(obj, key, value) {
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if (key in obj) {
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Object.defineProperty(obj, key, {
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value: value,
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enumerable: true,
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configurable: true,
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writable: true
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});
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} else {
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obj[key] = value;
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}
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return obj;
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}
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/**
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* Represents a list of known config ids
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*/ var ZRomulatorConfigId = /*#__PURE__*/ function(ZRomulatorConfigId) {
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@@ -52,11 +80,6 @@ class ZRomulatorConfigGamesBuilder {
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return ZRomulatorConfigId;
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}({});
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class ZRomulatorConfigBuilder {
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_config = {
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id: "games",
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name: "",
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file: ""
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};
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id(id) {
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this._config.id = id;
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return this;
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@@ -93,14 +116,31 @@ class ZRomulatorConfigBuilder {
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build() {
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return structuredClone(this._config);
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}
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constructor(){
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_define_property$3(this, "_config", {
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id: "games",
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name: "",
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file: ""
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});
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}
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}
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function _define_property$2(obj, key, value) {
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if (key in obj) {
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Object.defineProperty(obj, key, {
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value: value,
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enumerable: true,
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configurable: true,
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writable: true
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});
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} else {
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obj[key] = value;
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}
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return obj;
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}
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/**
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* A builder for the IZRomulatorGame model.
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*/ class ZRomulatorGameBuilder {
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_game = {
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id: ""
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};
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/**
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* Sets the unique id for the game.
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*
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@@ -146,6 +186,25 @@ class ZRomulatorConfigBuilder {
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return this;
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}
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/**
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* Attempts to parse a game from a game entry in a system.json game
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* list.
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*
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* @param candidate -
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* The candidate to parse.
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*
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* @returns
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* This object.
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*/ parse(candidate) {
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if (candidate == null || typeof candidate !== "object") {
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return this;
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}
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const name = lodashEs.get(candidate, "name");
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if (name != null && typeof name === "string") {
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this.name(name);
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}
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return this;
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}
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/**
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* Copies an existing game into this builder.
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*
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* @param other -
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@@ -165,6 +224,11 @@ class ZRomulatorConfigBuilder {
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const clone = structuredClone(this._game);
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return lodashEs.omitBy(clone, lodashEs.isUndefined);
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}
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constructor(){
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_define_property$2(this, "_game", {
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id: ""
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});
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}
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}
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var ZRomulatorGameMediaType = /*#__PURE__*/ function(ZRomulatorGameMediaType) {
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@@ -417,10 +481,22 @@ const ZRomulatorSystemIdMap = lodashEs.keyBy(Object.values(ZRomulatorSystemId));
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return typeof candidate === "string" && Object.prototype.hasOwnProperty.call(ZRomulatorSystemIdMap, candidate);
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}
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function _define_property$1(obj, key, value) {
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if (key in obj) {
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Object.defineProperty(obj, key, {
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value: value,
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enumerable: true,
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configurable: true,
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writable: true
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});
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} else {
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obj[key] = value;
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}
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return obj;
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}
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/**
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* A builder for the media object.
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*/ class ZRomulatorMediaBuilder {
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_media = {};
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id(id) {
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this._media.id = id;
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return this;
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const clone = structuredClone(this._media);
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return lodashEs.omitBy(clone, lodashEs.isUndefined);
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}
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constructor(){
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_define_property$1(this, "_media", {});
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}
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}
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/**
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@@ -555,17 +634,28 @@ const ZRomulatorSystemIdMap = lodashEs.keyBy(Object.values(ZRomulatorSystemId));
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return ZRomulatorSystemMediaFormatType;
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}({});
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function _define_property(obj, key, value) {
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if (key in obj) {
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Object.defineProperty(obj, key, {
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value: value,
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enumerable: true,
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configurable: true,
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writable: true
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});
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} else {
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obj[key] = value;
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}
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return obj;
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}
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/**
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* A builder for creating an IZRomulatorSystem.
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*/ class ZRomulatorSystemBuilder {
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_system = {
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id: ZRomulatorSystemId.Nintendo
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};
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/**
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* Sets the id (slug) of the system.
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*
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* The unique identifier for the system.
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*
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* This instance.
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*/ id(id) {
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* The canonical name of the system.
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*
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*/ name(name) {
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return this;
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}
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/**
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* Sets the company that published the system.
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*
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* The name of the company.
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*
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* @returns
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* This instance.
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*/ company(name) {
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this._system.company = name;
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return this;
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}
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/**
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* Sets the system hardware type.
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*
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* This object.
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*/ extension(extension) {
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const extensions = helpfulFn.firstDefined([], this._system.extensions);
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this._system.extensions = extensions.concat(extension);
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this._system.extensions = lodashEs.uniqBy(extensions.concat(extension), lodashEs.upperCase).map((e)=>e.toLowerCase());
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return this;
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}
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/**
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* Parses an unknown object to try and build a system from it.
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*
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* @param
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* The
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* @param candidate -
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* The candidate to try and parse.
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*
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*/
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*/ parse(candidate) {
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if (candidate == null || typeof candidate !== "object") {
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return this;
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}
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const id = lodashEs.get(candidate, "id");
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const name = lodashEs.get(candidate, "name");
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const company = lodashEs.get(candidate, "company");
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const extensions = lodashEs.castArray(lodashEs.get(candidate, "extensions")).filter((ext)=>ext != null).filter((ext)=>typeof ext === "string");
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if (isSystemId(id)) {
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this.id(id);
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}
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if (name != null && typeof name === "string") {
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this.name(name);
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}
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if (company != null && typeof company === "string") {
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this.company(company);
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}
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return this.extension(extensions);
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}
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/**
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* Builds the system instance.
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@@ -684,6 +793,15 @@ const ZRomulatorSystemIdMap = lodashEs.keyBy(Object.values(ZRomulatorSystemId));
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*/ build() {
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return structuredClone(this._system);
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}
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constructor(){
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_define_property(this, "_system", {
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id: ZRomulatorSystemId.Nintendo,
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extensions: [
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"zip",
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"7z"
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]
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});
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}
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}
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exports.ZRomulatorConfigBuilder = ZRomulatorConfigBuilder;
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package/dist/index.cjs.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.cjs","sources":["../src/config/config-games-metadata.mts","../src/config/config-games.mts","../src/config/config.mts","../src/game/game.mts","../src/media/media-type.mts","../src/system/system-id.mts","../src/media/media.mts","../src/system/system-content-type.mts","../src/system/system-hardware-type.mts","../src/system/system-media-format-type.mts","../src/system/system.mts"],"sourcesContent":["import { ZMetadataBuilder, type IZMetadata } from \"@zthun/helpful-query\";\n\nexport abstract class ZRomulatorConfigGamesMetadata {\n public static all(): IZMetadata[] {\n return [ZRomulatorConfigGamesMetadata.gamesFolder()];\n }\n\n public static gamesFolder(): IZMetadata {\n return new ZMetadataBuilder()\n .id(\"games-folder\")\n .path(\"gamesFolder\")\n .name(\"Games Folder\")\n .fallback(\"${HOME}/Games\")\n .editable()\n .file()\n .build();\n }\n}\n","export interface IZRomulatorConfigGames {\n gamesFolder?: string;\n}\n\nexport class ZRomulatorConfigGamesBuilder {\n private _config: IZRomulatorConfigGames = {};\n\n public gamesFolder(games: string): this {\n this._config.gamesFolder = games;\n return this;\n }\n\n public copy(other: IZRomulatorConfigGames) {\n this._config = structuredClone(other);\n return this;\n }\n\n public assign(other: Partial<IZRomulatorConfigGames>) {\n this._config = { ...this._config, ...other };\n return this;\n }\n\n public build(): IZRomulatorConfigGames {\n return structuredClone(this._config);\n }\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport type { IZMetadata } from \"@zthun/helpful-query\";\nimport { castArray } from \"lodash-es\";\n\n/**\n * Represents a list of known config ids\n */\nexport enum ZRomulatorConfigId {\n /**\n * Config for games.\n */\n Games = \"games\",\n\n /**\n * Config id for media.\n */\n Media = \"media\",\n}\n\nexport interface IZRomulatorConfig<T = any> {\n id: ZRomulatorConfigId;\n name: string;\n\n avatar?: string;\n contents?: T;\n description?: string;\n file: string;\n metadata?: IZMetadata[];\n}\n\nexport class ZRomulatorConfigBuilder<T = any> {\n private _config: IZRomulatorConfig<T> = {\n id: ZRomulatorConfigId.Games,\n name: \"\",\n file: \"\",\n };\n\n public id(id: ZRomulatorConfigId) {\n this._config.id = id;\n return this;\n }\n\n public avatar(id: string) {\n this._config.avatar = id;\n return this;\n }\n\n public name(name: string) {\n this._config.name = name;\n return this;\n }\n\n public description(description: string) {\n this._config.description = description;\n return this;\n }\n\n public file(path: string) {\n this._config.file = path;\n return this;\n }\n\n public contents(contents?: T) {\n this._config.contents = contents;\n return this;\n }\n\n public metadata(meta: IZMetadata | IZMetadata[]) {\n const metadata = firstDefined([], this._config.metadata);\n this._config.metadata = metadata.concat(castArray(meta));\n return this;\n }\n\n public copy(other: IZRomulatorConfig<T>) {\n this._config = structuredClone(other);\n return this;\n }\n\n public build() {\n return structuredClone(this._config);\n }\n}\n","import { isUndefined, omitBy } from \"lodash-es\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\n\n/**\n * Represents a rom file or image.\n */\nexport interface IZRomulatorGame {\n /**\n * The id of the game.\n *\n * This is unique across all games and all systems.\n */\n id: string;\n\n /**\n * The name of the game.\n *\n * This is not unique across systems. For example,\n * Battletoads and Double Dragon has the same name\n * across 3 different systems.\n */\n name?: string;\n\n /**\n * The fully qualified path to the game file.\n */\n file?: string;\n\n /**\n * The system id that this game belongs to.\n */\n system?: ZRomulatorSystemId;\n}\n\n/**\n * A builder for the IZRomulatorGame model.\n */\nexport class ZRomulatorGameBuilder {\n private _game: IZRomulatorGame = { id: \"\" };\n\n /**\n * Sets the unique id for the game.\n *\n * @param id -\n * The unique identifier across all games and systems.\n * @returns\n * This instance.\n */\n public id(id: string): this {\n this._game.id = id;\n return this;\n }\n\n /**\n * Sets the display name for the game.\n *\n * @param name -\n * The canonical display name for the game.\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._game.name = name;\n return this;\n }\n\n /**\n * Sets the file path for the rom.\n *\n * @param path -\n * The fully qualified path to the game file.\n * @returns\n * This instance.\n */\n public file(path: string): this {\n this._game.file = path;\n return this;\n }\n\n /**\n * Sets the system the game belongs to.\n *\n * @param system -\n * The owning system id.\n * @returns\n * This instance.\n */\n public system(system: ZRomulatorSystemId): this {\n this._game.system = system;\n return this;\n }\n\n /**\n * Copies an existing game into this builder.\n *\n * @param other -\n * The other game to copy.\n * @returns\n * This instance.\n */\n public copy(other: IZRomulatorGame): this {\n this._game = structuredClone(other);\n return this;\n }\n\n /**\n * Builds the game instance.\n *\n * @returns\n * A structured clone of the current game with undefined properties removed.\n */\n public build() {\n const clone = structuredClone(this._game);\n return omitBy(clone, isUndefined) as IZRomulatorGame;\n }\n}\n","import { keyBy } from \"lodash-es\";\n\nexport enum ZRomulatorGameMediaType {\n /**\n * A 3d representation of the box art.\n */\n Box3d = \"3dboxes\",\n /**\n * Back of the game box.\n */\n BackCover = \"backcovers\",\n /**\n * Front of the game box.\n */\n Cover = \"covers\",\n /**\n * Fan art.\n */\n FanArt = \"fanart\",\n /**\n * Game manual.\n */\n Manual = \"manuals\",\n /**\n * A marquee of a game.\n */\n Marquee = \"marquees\",\n /**\n * The cartridge or disc label.\n */\n PhysicalMedia = \"physicalmedia\",\n /**\n * An in game screenshot showcasing gameplay.\n */\n Screenshot = \"screenshots\",\n /**\n * An in game screenshot of the title screen.\n */\n Title = \"titlescreens\",\n /**\n * A video showcasing the game.\n */\n Video = \"videos\",\n}\n\n/**\n * Media type for a system.\n */\nexport enum ZRomulatorSystemMediaType {\n /**\n * An image of a system's controller.\n */\n Controller = \"controller.png\",\n /**\n * A icon for the system.\n *\n * These are normally 32x32.\n */\n Icon = \"icon.png\",\n /**\n * An illustration of the system.\n */\n Illustration = \"illustration.png\",\n /**\n * A picture of the system.\n *\n * These are real life looking photos of what\n * a system looks like.\n */\n Picture = \"picture.png\",\n /**\n * A video trailer for the system.\n */\n Video = \"video.mp4\",\n /**\n * A wheel for a system.\n *\n * This is basically the logo.\n */\n Wheel = \"wheel.png\",\n}\n\n/**\n * Describes what a specific piece of media represents.\n */\nexport type ZRomulatorMediaType =\n | ZRomulatorSystemMediaType\n | ZRomulatorGameMediaType;\n\nconst ZRomulatorSystemMediaTypeMap = keyBy(\n Object.values(ZRomulatorSystemMediaType),\n);\nconst ZRomulatorGameMediaTypeMap = keyBy(\n Object.values(ZRomulatorGameMediaType),\n);\n\nexport function isSystemMediaType(\n candidate: any,\n): candidate is ZRomulatorSystemMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(\n ZRomulatorSystemMediaTypeMap,\n candidate,\n )\n );\n}\n\nexport function isGameMediaType(\n candidate: any,\n): candidate is ZRomulatorGameMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorGameMediaTypeMap, candidate)\n );\n}\n\nexport function isMediaType(candidate: any): candidate is ZRomulatorMediaType {\n return isSystemMediaType(candidate) || isGameMediaType(candidate);\n}\n","import { keyBy } from \"lodash-es\";\n\n/**\n * Id slugs for supported systems.\n */\nexport enum ZRomulatorSystemId {\n ThreeDo = \"3do\",\n Adam = \"adam\",\n Amiga = \"amiga\",\n Amiga1200 = \"amiga1200\",\n Amiga600 = \"amiga600\",\n AmigaCd32 = \"amigacd32\",\n AmstradCpc = \"amstradcpc\",\n Android = \"android\",\n Apple2 = \"apple2\",\n Apple2Gs = \"apple2gs\",\n Arcade = \"arcade\",\n Arcadia = \"arcadia\",\n Archimedes = \"archimedes\",\n Arduboy = \"arduboy\",\n Astrocde = \"astrocde\",\n Atari2600 = \"atari2600\",\n Atari5200 = \"atari5200\",\n Atari7800 = \"atari7800\",\n Atari800 = \"atari800\",\n AtariJaguar = \"atarijaguar\",\n AtariJaguarCd = \"atarijaguarcd\",\n AtariLynx = \"atarilynx\",\n AtariSt = \"atarist\",\n Atomiswave = \"atomiswave\",\n BbcMicro = \"bbcmicro\",\n C64 = \"c64\",\n CdiMono1 = \"cdimono1\",\n Cdtv = \"cdtv\",\n ChannelF = \"channelf\",\n Coco = \"coco\",\n Colecovision = \"colecovision\",\n Cps = \"cps\",\n Cps1 = \"cps1\",\n Cps2 = \"cps2\",\n Cps3 = \"cps3\",\n CrVision = \"crvision\",\n Daphne = \"daphne\",\n Dos = \"dos\",\n Dragon32 = \"dragon32\",\n Dreamcast = \"dreamcast\",\n EasyRpg = \"easyrpg\",\n Electron = \"electron\",\n Famicom = \"famicom\",\n FBA = \"fba\",\n FBNeo = \"fbneo\",\n FDS = \"fds\",\n FM7 = \"fm7\",\n FMTowns = \"fmtowns\",\n FPinball = \"fpinball\",\n Gamate = \"gamate\",\n GameAndWatch = \"gameandwatch\",\n GameCom = \"gamecom\",\n GameGear = \"gamegear\",\n GB = \"gb\",\n GBA = \"gba\",\n GBC = \"gbc\",\n GameCube = \"gc\",\n Genesis = \"genesis\",\n GMaster = \"gmaster\",\n GX4000 = \"gx4000\",\n Intellivision = \"intellivision\",\n LowResNx = \"lowresnx\",\n Lutro = \"lutro\",\n Macintosh = \"macintosh\",\n Mame = \"mame\",\n MameAdvMame = \"mame-advmame\",\n Mark3 = \"mark3\",\n MasterSystem = \"mastersystem\",\n MegaCd = \"megacd\",\n MegaDrive = \"megadrive\",\n MegaDriveJp = \"megadrivejp\",\n MegaDuck = \"megaduck\",\n MESS = \"mess\",\n Model2 = \"model2\",\n Model3 = \"model3\",\n MSX = \"msx\",\n MSX1 = \"msx1\",\n MSX2 = \"msx2\",\n MSXTurbor = \"msxturbor\",\n N3DS = \"n3ds\",\n Nintendo64 = \"n64\",\n N64DD = \"n64dd\",\n Naomi = \"naomi\",\n Naomi2 = \"naomi2\",\n NaomiGd = \"naomigd\",\n NDS = \"nds\",\n NeoGeo = \"neogeo\",\n NeoGeoCd = \"neogeocd\",\n NeoGeoCdJp = \"neogeocdjp\",\n Nintendo = \"nes\",\n NGage = \"ngage\",\n NeoGeoPocket = \"ngp\",\n NeoGeoPocketColor = \"ngpc\",\n Odyssey2 = \"odyssey2\",\n OpenBor = \"openbor\",\n Oric = \"oric\",\n Palm = \"palm\",\n PC = \"pc\",\n PC88 = \"pc88\",\n PC98 = \"pc98\",\n PcEngine = \"pcengine\",\n PcEngineCd = \"pcenginecd\",\n PCFx = \"pcfx\",\n Pico8 = \"pico8\",\n Plus4 = \"plus4\",\n PokeMini = \"pokemini\",\n PS2 = \"ps2\",\n PS3 = \"ps3\",\n PS4 = \"ps4\",\n PSP = \"psp\",\n PSVita = \"psvita\",\n PSX = \"psx\",\n PV1000 = \"pv1000\",\n SamCoupe = \"samcoupe\",\n Satellaview = \"satellaview\",\n Saturn = \"saturn\",\n SaturnJp = \"saturnjp\",\n ScummVM = \"scummvm\",\n SCV = \"scv\",\n Sega32X = \"sega32x\",\n SegaCd = \"segacd\",\n Sg1000 = \"sg-1000\",\n SGB = \"sgb\",\n SuperNintendo = \"snes\",\n Solarus = \"solarus\",\n SpectraVideo = \"spectravideo\",\n STV = \"stv\",\n Sufami = \"sufami\",\n SuperGrafx = \"supergrafx\",\n SuperVision = \"supervision\",\n SupraCan = \"supracan\",\n Switch = \"switch\",\n TgCd = \"tg-cd\",\n TG16 = \"tg16\",\n TI99 = \"ti99\",\n TIC80 = \"tic80\",\n TO8 = \"to8\",\n TRS80 = \"trs-80\",\n TypeX = \"type-x\",\n Uzebox = \"uzebox\",\n Vectrex = \"vectrex\",\n Vic20 = \"vic20\",\n VideoPac = \"videopac\",\n Vircon32 = \"vircon32\",\n VirtualBoy = \"virtualboy\",\n VPinball = \"vpinball\",\n VSmile = \"vsmile\",\n Wasm4 = \"wasm4\",\n Wii = \"wii\",\n WiiU = \"wiiu\",\n Windows = \"windows\",\n Windows3X = \"windows3x\",\n Windows9X = \"windows9x\",\n WonderSwan = \"wonderswan\",\n WonderSwanColor = \"wonderswancolor\",\n X1 = \"x1\",\n X68000 = \"x68000\",\n Xbox = \"xbox\",\n Xbox360 = \"xbox360\",\n XboxOne = \"xboxone\",\n ZMachine = \"zmachine\",\n Zx81 = \"zx81\",\n ZxSpectrum = \"zxspectrum\",\n}\n\nconst ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));\n\n/**\n * Gets whether a candidate string represents a system id.\n */\nexport function isSystemId(candidate: any): candidate is ZRomulatorSystemId {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorSystemIdMap, candidate)\n );\n}\n","import { isUndefined, kebabCase, omitBy } from \"lodash-es\";\nimport { basename, extname, sep } from \"node:path\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\nimport { isSystemId } from \"../system/system-id.mjs\";\nimport {\n isGameMediaType,\n isSystemMediaType,\n type ZRomulatorMediaType,\n} from \"./media-type.mjs\";\n\n/**\n * Represents a piece of media for a game or system.\n */\nexport interface IZRomulatorMedia {\n /**\n * The id of the media.\n */\n id?: string;\n\n /**\n * The id of the system that the media maps to.\n */\n system?: ZRomulatorSystemId;\n\n /**\n * The type of media this represents.\n */\n type?: ZRomulatorMediaType;\n\n /**\n * The id slug of the game if this media represents game media.\n */\n game?: string;\n\n /**\n * The name of the file.\n */\n fileName?: string;\n\n /**\n * The full url path for the media.\n */\n url?: string;\n}\n\n/**\n * A builder for the media object.\n */\nexport class ZRomulatorMediaBuilder {\n private _media: IZRomulatorMedia = {};\n\n public id(id: string) {\n this._media.id = id;\n return this;\n }\n\n public type(type: ZRomulatorMediaType) {\n this._media.type = type;\n return this;\n }\n\n public system(system: ZRomulatorSystemId) {\n this._media.system = system;\n return this;\n }\n\n public game(game: string | undefined) {\n this._media.game = game;\n return this;\n }\n\n public filename(name: string) {\n this._media.fileName = name;\n return this;\n }\n\n public url(url: string) {\n this._media.url = url;\n return this;\n }\n\n public from(path: string) {\n const hierarchy = path.split(sep);\n let builder = this.url(path);\n\n // The media structure is split into 2 or 3 parts\n // fileName = game file name or system media type name\n // parent = media type for games or system type for systems\n // grandparent = system type for games.\n\n const fileName = hierarchy[hierarchy.length - 1];\n const parent = hierarchy[hierarchy.length - 2];\n const grandparent = hierarchy[hierarchy.length - 3];\n\n if (!fileName) {\n // If we don't even have a file name - then this\n // isn't even media at all.\n return builder;\n }\n\n builder = builder.filename(fileName);\n const ext = extname(fileName);\n const title = basename(fileName, ext);\n\n if (isSystemMediaType(fileName) && isSystemId(parent)) {\n // This is media for system hardware\n const id = `${parent}-${kebabCase(title)}`;\n return builder.id(id).system(parent).type(fileName).game(undefined);\n }\n\n if (fileName && isGameMediaType(parent) && isSystemId(grandparent)) {\n // This is media for a game that is supported. The id for a game\n // is the system id followed by the kebab case of the title, followed\n // by the media type.\n const game = kebabCase(title);\n const id = `${grandparent}-${game}-${parent}`;\n return builder.id(id).system(grandparent).type(parent).game(game);\n }\n\n return builder;\n }\n\n public build() {\n const clone = structuredClone(this._media);\n return omitBy(clone, isUndefined) as IZRomulatorMedia;\n }\n}\n","/**\n * The type of media content for a system.\n */\nexport enum ZRomulatorSystemContentType {\n /**\n * Uses memory roms.\n */\n ReadOnlyMemory = \"rom\",\n /**\n * Folder based game with a known structure.\n */\n Folder = \"folder\",\n /**\n * Executable file.\n */\n File = \"file\",\n /**\n * Spinning disk media.\n */\n Disk = \"iso\",\n}\n","/**\n * Describes the type of hardware a system is.\n */\nexport enum ZRomulatorSystemHardwareType {\n /**\n * An accessory that attaches to another system.\n */\n Accessory = \"accessory\",\n\n /**\n * A cabinet system\n */\n Arcade = \"arcade\",\n\n /**\n * Known computer systems\n */\n Computer = \"computer\",\n\n /**\n * A console system.\n */\n Console = \"console\",\n\n /**\n * Pinball\n */\n Flipper = \"flipper\",\n\n /**\n * A handheld system\n */\n Handheld = \"console-portable\",\n\n /**\n * Script Creation Utility.\n */\n ScummVm = \"scummvm\",\n\n /**\n * Phone based system\n */\n Smartphone = \"smartphone\",\n\n /**\n * Virtual machine based system.\n */\n VirtualMachine = \"virtual-machine\",\n}\n","/**\n * The type of media a system supports.\n */\nexport enum ZRomulatorSystemMediaFormatType {\n /**\n * Cartridge based systems.\n */\n Cartridge = \"cartridge\",\n\n /**\n * Motherboard based systems.\n *\n * Usually for arcades.\n */\n Pcb = \"pcb\",\n\n /**\n * CD/DVD based systems.\n */\n Cd = \"cd\",\n\n /**\n * Floppy disk based systems.\n */\n FloppyDisk = \"floppy-disk\",\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport { isUndefined, omitBy, pick } from \"lodash-es\";\nimport type { ZRomulatorSystemContentType } from \"./system-content-type.mjs\";\nimport type { ZRomulatorSystemHardwareType } from \"./system-hardware-type.mjs\";\nimport { ZRomulatorSystemId } from \"./system-id.mjs\";\nimport type { ZRomulatorSystemMediaFormatType } from \"./system-media-format-type.mjs\";\n\n/**\n * Represents a system in romulator.\n *\n * These are detected by the file system.\n * See ES-DE for the standard directory\n * structure.\n */\nexport interface IZRomulatorSystem {\n /**\n * Unique identifier for the system.\n *\n * If you think about the directory structure\n * for ES-DE or retro-pie, for example, the id\n * would map to the name of the system directory.\n *\n * This is essentially a slug.\n */\n id: ZRomulatorSystemId;\n\n /**\n * The canonical name of the system.\n *\n * This is the most globally recognized name,\n * not the historical accurate name for each\n * and every region.\n */\n name?: string;\n\n /**\n * The company that published the system.\n */\n company?: string;\n\n /**\n * The list of file extensions that system supports.\n */\n extensions?: string[];\n\n /**\n * Type classifications for the system.\n */\n classification?: {\n /**\n * What type of system the hardware is.\n *\n * @example 'console'\n */\n hardwareType?: ZRomulatorSystemHardwareType;\n\n /**\n * The type of media format.\n */\n mediaFormat?: ZRomulatorSystemMediaFormatType;\n\n /**\n * The digital format of the game media.\n */\n contentType?: ZRomulatorSystemContentType;\n };\n\n /**\n * The years the system was in production until.\n */\n productionYears?: {\n /**\n * The first year the system went into production.\n */\n start?: number;\n /**\n * The year when production stopped.\n */\n end?: number;\n };\n}\n\n/**\n * A builder for creating an IZRomulatorSystem.\n */\nexport class ZRomulatorSystemBuilder {\n private _system: IZRomulatorSystem = {\n id: ZRomulatorSystemId.Nintendo,\n };\n\n /**\n * Sets the id (slug) of the system.\n *\n * @param id -\n * The unique identifier for the system.\n * @returns\n * This instance.\n */\n public id(id: ZRomulatorSystemId): this {\n this._system.id = id;\n return this;\n }\n\n /**\n * Sets the canonical name of the system.\n *\n * @param name -\n * The canonical name of the system.\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._system.name = name;\n return this;\n }\n\n /**\n * Sets the system hardware type.\n *\n * @param type -\n * The system hardware type.\n *\n * @returns\n * This instance.\n */\n public hardware(type: ZRomulatorSystemHardwareType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.hardwareType = type;\n return this;\n }\n\n /**\n * Sets the system media format.\n *\n * @param type -\n * The system media format.\n *\n * @returns\n * This instance.\n */\n public mediaFormat(type: ZRomulatorSystemMediaFormatType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.mediaFormat = type;\n return this;\n }\n\n /**\n * Sets the system content type.\n *\n * @param type -\n * The system content type.\n *\n * @returns\n * This instance.\n */\n public contentType(type: ZRomulatorSystemContentType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.contentType = type;\n return this;\n }\n\n /**\n * Sets the production run.\n *\n * @param start -\n * The starting year of production.\n * @param end -\n * The last year of production.\n *\n * @returns\n * This object.\n */\n public production(start: number, end?: number) {\n delete this._system.productionYears;\n this._system.productionYears = {\n start,\n end,\n };\n this._system.productionYears = omitBy(\n this._system.productionYears,\n isUndefined,\n );\n return this;\n }\n\n /**\n * Adds to the extension list.\n *\n * @param extension -\n * The extension or list of extensions to add.\n *\n * @returns\n * This object.\n */\n public extension(extension: string | string[]) {\n const extensions = firstDefined([], this._system.extensions);\n this._system.extensions = extensions.concat(extension);\n return this;\n }\n\n /**\n * Assigns system data to this system.\n *\n * @param system -\n * The partial system data to assign.\n *\n * @returns\n * This object.\n */\n public assign(system: Partial<IZRomulatorSystem>) {\n this._system = { ...this._system, ...system };\n return this;\n }\n\n /**\n * Removes anything that is not a valid property on this object.\n */\n public redact() {\n this._system = pick(\n this._system,\n \"id\",\n \"name\",\n \"company\",\n \"extensions\",\n \"classification\",\n \"productionYears\",\n );\n return this;\n }\n\n /**\n * Builds the system instance.\n *\n * @returns\n * A structured clone of the current system\n * that has been built.\n */\n public build() {\n return structuredClone(this._system);\n 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+
{"version":3,"file":"index.cjs","sources":["../src/config/config-games-metadata.mts","../src/config/config-games.mts","../src/config/config.mts","../src/game/game.mts","../src/media/media-type.mts","../src/system/system-id.mts","../src/media/media.mts","../src/system/system-content-type.mts","../src/system/system-hardware-type.mts","../src/system/system-media-format-type.mts","../src/system/system.mts"],"sourcesContent":["import { ZMetadataBuilder, type IZMetadata } from \"@zthun/helpful-query\";\n\nexport abstract class ZRomulatorConfigGamesMetadata {\n public static all(): IZMetadata[] {\n return [ZRomulatorConfigGamesMetadata.gamesFolder()];\n }\n\n public static gamesFolder(): IZMetadata {\n return new ZMetadataBuilder()\n .id(\"games-folder\")\n .path(\"gamesFolder\")\n .name(\"Games Folder\")\n .fallback(\"${HOME}/Games\")\n .editable()\n .file()\n .build();\n }\n}\n","export interface IZRomulatorConfigGames {\n gamesFolder?: string;\n}\n\nexport class ZRomulatorConfigGamesBuilder {\n private _config: IZRomulatorConfigGames = {};\n\n public gamesFolder(games: string): this {\n this._config.gamesFolder = games;\n return this;\n }\n\n public copy(other: IZRomulatorConfigGames) {\n this._config = structuredClone(other);\n return this;\n }\n\n public assign(other: Partial<IZRomulatorConfigGames>) {\n this._config = { ...this._config, ...other };\n return this;\n }\n\n public build(): IZRomulatorConfigGames {\n return structuredClone(this._config);\n }\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport type { IZMetadata } from \"@zthun/helpful-query\";\nimport { castArray } from \"lodash-es\";\n\n/**\n * Represents a list of known config ids\n */\nexport enum ZRomulatorConfigId {\n /**\n * Config for games.\n */\n Games = \"games\",\n\n /**\n * Config id for media.\n */\n Media = \"media\",\n}\n\nexport interface IZRomulatorConfig<T = any> {\n id: ZRomulatorConfigId;\n name: string;\n\n avatar?: string;\n contents?: T;\n description?: string;\n file: string;\n metadata?: IZMetadata[];\n}\n\nexport class ZRomulatorConfigBuilder<T = any> {\n private _config: IZRomulatorConfig<T> = {\n id: ZRomulatorConfigId.Games,\n name: \"\",\n file: \"\",\n };\n\n public id(id: ZRomulatorConfigId) {\n this._config.id = id;\n return this;\n }\n\n public avatar(id: string) {\n this._config.avatar = id;\n return this;\n }\n\n public name(name: string) {\n this._config.name = name;\n return this;\n }\n\n public description(description: string) {\n this._config.description = description;\n return this;\n }\n\n public file(path: string) {\n this._config.file = path;\n return this;\n }\n\n public contents(contents?: T) {\n this._config.contents = contents;\n return this;\n }\n\n public metadata(meta: IZMetadata | IZMetadata[]) {\n const metadata = firstDefined([], this._config.metadata);\n this._config.metadata = metadata.concat(castArray(meta));\n return this;\n }\n\n public copy(other: IZRomulatorConfig<T>) {\n this._config = structuredClone(other);\n return this;\n }\n\n public build() {\n return structuredClone(this._config);\n }\n}\n","import { get, isUndefined, omitBy } from \"lodash-es\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\n\n/**\n * Represents a rom file or image.\n */\nexport interface IZRomulatorGame {\n /**\n * The id of the game.\n *\n * This is unique across all games and all systems.\n */\n id: string;\n\n /**\n * The name of the game.\n *\n * This is not unique across systems. For example,\n * Battletoads and Double Dragon has the same name\n * across 3 different systems.\n */\n name?: string;\n\n /**\n * The fully qualified path to the game file.\n */\n file?: string;\n\n /**\n * The system id that this game belongs to.\n */\n system?: ZRomulatorSystemId;\n}\n\n/**\n * A builder for the IZRomulatorGame model.\n */\nexport class ZRomulatorGameBuilder {\n private _game: IZRomulatorGame = { id: \"\" };\n\n /**\n * Sets the unique id for the game.\n *\n * @param id -\n * The unique identifier across all games and systems.\n * @returns\n * This instance.\n */\n public id(id: string): this {\n this._game.id = id;\n return this;\n }\n\n /**\n * Sets the display name for the game.\n *\n * @param name -\n * The canonical display name for the game.\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._game.name = name;\n return this;\n }\n\n /**\n * Sets the file path for the rom.\n *\n * @param path -\n * The fully qualified path to the game file.\n * @returns\n * This instance.\n */\n public file(path: string): this {\n this._game.file = path;\n return this;\n }\n\n /**\n * Sets the system the game belongs to.\n *\n * @param system -\n * The owning system id.\n * @returns\n * This instance.\n */\n public system(system: ZRomulatorSystemId): this {\n this._game.system = system;\n return this;\n }\n\n /**\n * Attempts to parse a game from a game entry in a system.json game\n * list.\n *\n * @param candidate -\n * The candidate to parse.\n *\n * @returns\n * This object.\n */\n public parse(candidate: unknown): this {\n if (candidate == null || typeof candidate !== \"object\") {\n return this;\n }\n\n const name = get(candidate, \"name\");\n\n if (name != null && typeof name === \"string\") {\n this.name(name);\n }\n\n return this;\n }\n\n /**\n * Copies an existing game into this builder.\n *\n * @param other -\n * The other game to copy.\n * @returns\n * This instance.\n */\n public copy(other: IZRomulatorGame): this {\n this._game = structuredClone(other);\n return this;\n }\n\n /**\n * Builds the game instance.\n *\n * @returns\n * A structured clone of the current game with undefined properties removed.\n */\n public build() {\n const clone = structuredClone(this._game);\n return omitBy(clone, isUndefined) as IZRomulatorGame;\n }\n}\n","import { keyBy } from \"lodash-es\";\n\nexport enum ZRomulatorGameMediaType {\n /**\n * A 3d representation of the box art.\n */\n Box3d = \"3dboxes\",\n /**\n * Back of the game box.\n */\n BackCover = \"backcovers\",\n /**\n * Front of the game box.\n */\n Cover = \"covers\",\n /**\n * Fan art.\n */\n FanArt = \"fanart\",\n /**\n * Game manual.\n */\n Manual = \"manuals\",\n /**\n * A marquee of a game.\n */\n Marquee = \"marquees\",\n /**\n * The cartridge or disc label.\n */\n PhysicalMedia = \"physicalmedia\",\n /**\n * An in game screenshot showcasing gameplay.\n */\n Screenshot = \"screenshots\",\n /**\n * An in game screenshot of the title screen.\n */\n Title = \"titlescreens\",\n /**\n * A video showcasing the game.\n */\n Video = \"videos\",\n}\n\n/**\n * Media type for a system.\n */\nexport enum ZRomulatorSystemMediaType {\n /**\n * An image of a system's controller.\n */\n Controller = \"controller.png\",\n /**\n * A icon for the system.\n *\n * These are normally 32x32.\n */\n Icon = \"icon.png\",\n /**\n * An illustration of the system.\n */\n Illustration = \"illustration.png\",\n /**\n * A picture of the system.\n *\n * These are real life looking photos of what\n * a system looks like.\n */\n Picture = \"picture.png\",\n /**\n * A video trailer for the system.\n */\n Video = \"video.mp4\",\n /**\n * A wheel for a system.\n *\n * This is basically the logo.\n */\n Wheel = \"wheel.png\",\n}\n\n/**\n * Describes what a specific piece of media represents.\n */\nexport type ZRomulatorMediaType =\n | ZRomulatorSystemMediaType\n | ZRomulatorGameMediaType;\n\nconst ZRomulatorSystemMediaTypeMap = keyBy(\n Object.values(ZRomulatorSystemMediaType),\n);\nconst ZRomulatorGameMediaTypeMap = keyBy(\n Object.values(ZRomulatorGameMediaType),\n);\n\nexport function isSystemMediaType(\n candidate: any,\n): candidate is ZRomulatorSystemMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(\n ZRomulatorSystemMediaTypeMap,\n candidate,\n )\n );\n}\n\nexport function isGameMediaType(\n candidate: any,\n): candidate is ZRomulatorGameMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorGameMediaTypeMap, candidate)\n );\n}\n\nexport function isMediaType(candidate: any): candidate is ZRomulatorMediaType {\n return isSystemMediaType(candidate) || isGameMediaType(candidate);\n}\n","import { keyBy } from \"lodash-es\";\n\n/**\n * Id slugs for supported systems.\n */\nexport enum ZRomulatorSystemId {\n ThreeDo = \"3do\",\n Adam = \"adam\",\n Amiga = \"amiga\",\n Amiga1200 = \"amiga1200\",\n Amiga600 = \"amiga600\",\n AmigaCd32 = \"amigacd32\",\n AmstradCpc = \"amstradcpc\",\n Android = \"android\",\n Apple2 = \"apple2\",\n Apple2Gs = \"apple2gs\",\n Arcade = \"arcade\",\n Arcadia = \"arcadia\",\n Archimedes = \"archimedes\",\n Arduboy = \"arduboy\",\n Astrocde = \"astrocde\",\n Atari2600 = \"atari2600\",\n Atari5200 = \"atari5200\",\n Atari7800 = \"atari7800\",\n Atari800 = \"atari800\",\n AtariJaguar = \"atarijaguar\",\n AtariJaguarCd = \"atarijaguarcd\",\n AtariLynx = \"atarilynx\",\n AtariSt = \"atarist\",\n Atomiswave = \"atomiswave\",\n BbcMicro = \"bbcmicro\",\n C64 = \"c64\",\n CdiMono1 = \"cdimono1\",\n Cdtv = \"cdtv\",\n ChannelF = \"channelf\",\n Coco = \"coco\",\n Colecovision = \"colecovision\",\n Cps = \"cps\",\n Cps1 = \"cps1\",\n Cps2 = \"cps2\",\n Cps3 = \"cps3\",\n CrVision = \"crvision\",\n Daphne = \"daphne\",\n Dos = \"dos\",\n Dragon32 = \"dragon32\",\n Dreamcast = \"dreamcast\",\n EasyRpg = \"easyrpg\",\n Electron = \"electron\",\n Famicom = \"famicom\",\n FBA = \"fba\",\n FBNeo = \"fbneo\",\n FDS = \"fds\",\n FM7 = \"fm7\",\n FMTowns = \"fmtowns\",\n FPinball = \"fpinball\",\n Gamate = \"gamate\",\n GameAndWatch = \"gameandwatch\",\n GameCom = \"gamecom\",\n GameGear = \"gamegear\",\n GB = \"gb\",\n GBA = \"gba\",\n GBC = \"gbc\",\n GameCube = \"gc\",\n Genesis = \"genesis\",\n GMaster = \"gmaster\",\n GX4000 = \"gx4000\",\n Intellivision = \"intellivision\",\n LowResNx = \"lowresnx\",\n Lutro = \"lutro\",\n Macintosh = \"macintosh\",\n Mame = \"mame\",\n MameAdvMame = \"mame-advmame\",\n Mark3 = \"mark3\",\n MasterSystem = \"mastersystem\",\n MegaCd = \"megacd\",\n MegaDrive = \"megadrive\",\n MegaDriveJp = \"megadrivejp\",\n MegaDuck = \"megaduck\",\n MESS = \"mess\",\n Model2 = \"model2\",\n Model3 = \"model3\",\n MSX = \"msx\",\n MSX1 = \"msx1\",\n MSX2 = \"msx2\",\n MSXTurbor = \"msxturbor\",\n N3DS = \"n3ds\",\n Nintendo64 = \"n64\",\n N64DD = \"n64dd\",\n Naomi = \"naomi\",\n Naomi2 = \"naomi2\",\n NaomiGd = \"naomigd\",\n NDS = \"nds\",\n NeoGeo = \"neogeo\",\n NeoGeoCd = \"neogeocd\",\n NeoGeoCdJp = \"neogeocdjp\",\n Nintendo = \"nes\",\n NGage = \"ngage\",\n NeoGeoPocket = \"ngp\",\n NeoGeoPocketColor = \"ngpc\",\n Odyssey2 = \"odyssey2\",\n OpenBor = \"openbor\",\n Oric = \"oric\",\n Palm = \"palm\",\n PC = \"pc\",\n PC88 = \"pc88\",\n PC98 = \"pc98\",\n PcEngine = \"pcengine\",\n PcEngineCd = \"pcenginecd\",\n PCFx = \"pcfx\",\n Pico8 = \"pico8\",\n Plus4 = \"plus4\",\n PokeMini = \"pokemini\",\n PS2 = \"ps2\",\n PS3 = \"ps3\",\n PS4 = \"ps4\",\n PSP = \"psp\",\n PSVita = \"psvita\",\n PSX = \"psx\",\n PV1000 = \"pv1000\",\n SamCoupe = \"samcoupe\",\n Satellaview = \"satellaview\",\n Saturn = \"saturn\",\n SaturnJp = \"saturnjp\",\n ScummVM = \"scummvm\",\n SCV = \"scv\",\n Sega32X = \"sega32x\",\n SegaCd = \"segacd\",\n Sg1000 = \"sg-1000\",\n SGB = \"sgb\",\n SuperNintendo = \"snes\",\n Solarus = \"solarus\",\n SpectraVideo = \"spectravideo\",\n STV = \"stv\",\n Sufami = \"sufami\",\n SuperGrafx = \"supergrafx\",\n SuperVision = \"supervision\",\n SupraCan = \"supracan\",\n Switch = \"switch\",\n TgCd = \"tg-cd\",\n TG16 = \"tg16\",\n TI99 = \"ti99\",\n TIC80 = \"tic80\",\n TO8 = \"to8\",\n TRS80 = \"trs-80\",\n TypeX = \"type-x\",\n Uzebox = \"uzebox\",\n Vectrex = \"vectrex\",\n Vic20 = \"vic20\",\n VideoPac = \"videopac\",\n Vircon32 = \"vircon32\",\n VirtualBoy = \"virtualboy\",\n VPinball = \"vpinball\",\n VSmile = \"vsmile\",\n Wasm4 = \"wasm4\",\n Wii = \"wii\",\n WiiU = \"wiiu\",\n Windows = \"windows\",\n Windows3X = \"windows3x\",\n Windows9X = \"windows9x\",\n WonderSwan = \"wonderswan\",\n WonderSwanColor = \"wonderswancolor\",\n X1 = \"x1\",\n X68000 = \"x68000\",\n Xbox = \"xbox\",\n Xbox360 = \"xbox360\",\n XboxOne = \"xboxone\",\n ZMachine = \"zmachine\",\n Zx81 = \"zx81\",\n ZxSpectrum = \"zxspectrum\",\n}\n\nconst ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));\n\n/**\n * Gets whether a candidate string represents a system id.\n */\nexport function isSystemId(candidate: any): candidate is ZRomulatorSystemId {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorSystemIdMap, candidate)\n );\n}\n","import { isUndefined, kebabCase, omitBy } from \"lodash-es\";\nimport { basename, extname, sep } from \"node:path\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\nimport { isSystemId } from \"../system/system-id.mjs\";\nimport {\n isGameMediaType,\n isSystemMediaType,\n type ZRomulatorMediaType,\n} from \"./media-type.mjs\";\n\n/**\n * Represents a piece of media for a game or system.\n */\nexport interface IZRomulatorMedia {\n /**\n * The id of the media.\n */\n id?: string;\n\n /**\n * The id of the system that the media maps to.\n */\n system?: ZRomulatorSystemId;\n\n /**\n * The type of media this represents.\n */\n type?: ZRomulatorMediaType;\n\n /**\n * The id slug of the game if this media represents game media.\n */\n game?: string;\n\n /**\n * The name of the file.\n */\n fileName?: string;\n\n /**\n * The full url path for the media.\n */\n url?: string;\n}\n\n/**\n * A builder for the media object.\n */\nexport class ZRomulatorMediaBuilder {\n private _media: IZRomulatorMedia = {};\n\n public id(id: string) {\n this._media.id = id;\n return this;\n }\n\n public type(type: ZRomulatorMediaType) {\n this._media.type = type;\n return this;\n }\n\n public system(system: ZRomulatorSystemId) {\n this._media.system = system;\n return this;\n }\n\n public game(game: string | undefined) {\n this._media.game = game;\n return this;\n }\n\n public filename(name: string) {\n this._media.fileName = name;\n return this;\n }\n\n public url(url: string) {\n this._media.url = url;\n return this;\n }\n\n public from(path: string) {\n const hierarchy = path.split(sep);\n let builder = this.url(path);\n\n // The media structure is split into 2 or 3 parts\n // fileName = game file name or system media type name\n // parent = media type for games or system type for systems\n // grandparent = system type for games.\n\n const fileName = hierarchy[hierarchy.length - 1];\n const parent = hierarchy[hierarchy.length - 2];\n const grandparent = hierarchy[hierarchy.length - 3];\n\n if (!fileName) {\n // If we don't even have a file name - then this\n // isn't even media at all.\n return builder;\n }\n\n builder = builder.filename(fileName);\n const ext = extname(fileName);\n const title = basename(fileName, ext);\n\n if (isSystemMediaType(fileName) && isSystemId(parent)) {\n // This is media for system hardware\n const id = `${parent}-${kebabCase(title)}`;\n return builder.id(id).system(parent).type(fileName).game(undefined);\n }\n\n if (fileName && isGameMediaType(parent) && isSystemId(grandparent)) {\n // This is media for a game that is supported. The id for a game\n // is the system id followed by the kebab case of the title, followed\n // by the media type.\n const game = kebabCase(title);\n const id = `${grandparent}-${game}-${parent}`;\n return builder.id(id).system(grandparent).type(parent).game(game);\n }\n\n return builder;\n }\n\n public build() {\n const clone = structuredClone(this._media);\n return omitBy(clone, isUndefined) as IZRomulatorMedia;\n }\n}\n","/**\n * The type of media content for a system.\n */\nexport enum ZRomulatorSystemContentType {\n /**\n * Uses memory roms.\n */\n ReadOnlyMemory = \"rom\",\n /**\n * Folder based game with a known structure.\n */\n Folder = \"folder\",\n /**\n * Executable file.\n */\n File = \"file\",\n /**\n * Spinning disk media.\n */\n Disk = \"iso\",\n}\n","/**\n * Describes the type of hardware a system is.\n */\nexport enum ZRomulatorSystemHardwareType {\n /**\n * An accessory that attaches to another system.\n */\n Accessory = \"accessory\",\n\n /**\n * A cabinet system\n */\n Arcade = \"arcade\",\n\n /**\n * Known computer systems\n */\n Computer = \"computer\",\n\n /**\n * A console system.\n */\n Console = \"console\",\n\n /**\n * Pinball\n */\n Flipper = \"flipper\",\n\n /**\n * A handheld system\n */\n Handheld = \"console-portable\",\n\n /**\n * Script Creation Utility.\n */\n ScummVm = \"scummvm\",\n\n /**\n * Phone based system\n */\n Smartphone = \"smartphone\",\n\n /**\n * Virtual machine based system.\n */\n VirtualMachine = \"virtual-machine\",\n}\n","/**\n * The type of media a system supports.\n */\nexport enum ZRomulatorSystemMediaFormatType {\n /**\n * Cartridge based systems.\n */\n Cartridge = \"cartridge\",\n\n /**\n * Motherboard based systems.\n *\n * Usually for arcades.\n */\n Pcb = \"pcb\",\n\n /**\n * CD/DVD based systems.\n */\n Cd = \"cd\",\n\n /**\n * Floppy disk based systems.\n */\n FloppyDisk = \"floppy-disk\",\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport {\n castArray,\n get,\n isUndefined,\n omitBy,\n uniqBy,\n upperCase,\n} from \"lodash-es\";\nimport type { ZRomulatorSystemContentType } from \"./system-content-type.mjs\";\nimport type { ZRomulatorSystemHardwareType } from \"./system-hardware-type.mjs\";\nimport { isSystemId, ZRomulatorSystemId } from \"./system-id.mjs\";\nimport type { ZRomulatorSystemMediaFormatType } from \"./system-media-format-type.mjs\";\n\n/**\n * Represents a system in romulator.\n *\n * These are detected by the file system.\n * See ES-DE for the standard directory\n * structure.\n */\nexport interface IZRomulatorSystem {\n /**\n * Unique identifier for the system.\n *\n * If you think about the directory structure\n * for ES-DE or retro-pie, for example, the id\n * would map to the name of the system directory.\n *\n * This is essentially a slug.\n */\n id: ZRomulatorSystemId;\n\n /**\n * The list of file extensions that system supports.\n *\n * Extensions, zip and 7z, should always be in this list.\n */\n extensions: string[];\n\n /**\n * The canonical name of the system.\n *\n * This is the most globally recognized name,\n * not the historical accurate name for each\n * and every region.\n */\n name?: string;\n\n /**\n * The company that published the system.\n */\n company?: string;\n\n /**\n * Type classifications for the system.\n */\n classification?: {\n /**\n * What type of system the hardware is.\n *\n * @example 'console'\n */\n hardwareType?: ZRomulatorSystemHardwareType;\n\n /**\n * The type of media format.\n */\n mediaFormat?: ZRomulatorSystemMediaFormatType;\n\n /**\n * The digital format of the game media.\n */\n contentType?: ZRomulatorSystemContentType;\n };\n\n /**\n * The years the system was in production until.\n */\n productionYears?: {\n /**\n * The first year the system went into production.\n */\n start?: number;\n /**\n * The year when production stopped.\n */\n end?: number;\n };\n}\n\n/**\n * A builder for creating an IZRomulatorSystem.\n */\nexport class ZRomulatorSystemBuilder {\n private _system: IZRomulatorSystem = {\n id: ZRomulatorSystemId.Nintendo,\n extensions: [\"zip\", \"7z\"],\n };\n\n /**\n * Sets the id (slug) of the system.\n *\n * @param id -\n * The unique identifier for the system.\n *\n * @returns\n * This instance.\n */\n public id(id: ZRomulatorSystemId): this {\n this._system.id = id;\n\n return this;\n }\n\n /**\n * Sets the canonical name of the system.\n *\n * @param name -\n * The canonical name of the system.\n *\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._system.name = name;\n\n return this;\n }\n\n /**\n * Sets the company that published the system.\n *\n * @param name -\n * The name of the company.\n *\n * @returns\n * This instance.\n */\n public company(name: string): this {\n this._system.company = name;\n\n return this;\n }\n\n /**\n * Sets the system hardware type.\n *\n * @param type -\n * The system hardware type.\n *\n * @returns\n * This instance.\n */\n public hardware(type: ZRomulatorSystemHardwareType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.hardwareType = type;\n\n return this;\n }\n\n /**\n * Sets the system media format.\n *\n * @param type -\n * The system media format.\n *\n * @returns\n * This instance.\n */\n public mediaFormat(type: ZRomulatorSystemMediaFormatType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.mediaFormat = type;\n\n return this;\n }\n\n /**\n * Sets the system content type.\n *\n * @param type -\n * The system content type.\n *\n * @returns\n * This instance.\n */\n public contentType(type: ZRomulatorSystemContentType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.contentType = type;\n return this;\n }\n\n /**\n * Sets the production run.\n *\n * @param start -\n * The starting year of production.\n * @param end -\n * The last year of production.\n *\n * @returns\n * This object.\n */\n public production(start: number, end?: number) {\n delete this._system.productionYears;\n this._system.productionYears = {\n start,\n end,\n };\n this._system.productionYears = omitBy(\n this._system.productionYears,\n isUndefined,\n );\n\n return this;\n }\n\n /**\n * Adds to the extension list.\n *\n * @param extension -\n * The extension or list of extensions to add.\n *\n * @returns\n * This object.\n */\n public extension(extension: string | string[]) {\n const extensions = firstDefined([], this._system.extensions);\n this._system.extensions = uniqBy<string>(\n extensions.concat(extension),\n upperCase,\n ).map((e) => e.toLowerCase());\n\n return this;\n }\n\n /**\n * Parses an unknown object to try and build a system from it.\n *\n * @param candidate -\n * The candidate to try and parse.\n *\n * @returns\n * This object.\n */\n public parse(candidate: unknown) {\n if (candidate == null || typeof candidate !== \"object\") {\n return this;\n }\n\n const id = get(candidate, \"id\");\n const name = get(candidate, \"name\");\n const company = get(candidate, \"company\");\n const extensions = castArray(get(candidate, \"extensions\"))\n .filter((ext) => ext != null)\n .filter((ext) => typeof ext === \"string\");\n\n if (isSystemId(id)) {\n this.id(id);\n }\n\n if (name != null && typeof name === \"string\") {\n this.name(name);\n }\n\n if (company != null && typeof company === \"string\") {\n this.company(company);\n }\n\n return this.extension(extensions);\n }\n\n /**\n * Builds the system instance.\n *\n * @returns\n * A structured clone of the current system\n * that has been built.\n */\n public build() {\n return structuredClone(this._system);\n 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|
package/dist/index.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { ZMetadataBuilder } from '@zthun/helpful-query';
|
|
2
2
|
import { firstDefined } from '@zthun/helpful-fn';
|
|
3
|
-
import { castArray, omitBy, isUndefined, keyBy, kebabCase,
|
|
3
|
+
import { castArray, get, omitBy, isUndefined, keyBy, kebabCase, uniqBy, upperCase } from 'lodash-es';
|
|
4
4
|
import { sep, extname, basename } from 'node:path';
|
|
5
5
|
|
|
6
6
|
class ZRomulatorConfigGamesMetadata {
|
|
@@ -14,8 +14,20 @@ class ZRomulatorConfigGamesMetadata {
|
|
|
14
14
|
}
|
|
15
15
|
}
|
|
16
16
|
|
|
17
|
+
function _define_property$4(obj, key, value) {
|
|
18
|
+
if (key in obj) {
|
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19
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gamesFolder(games) {
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build() {
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/**
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* Represents a list of known config ids
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@@ -48,11 +76,6 @@ class ZRomulatorConfigGamesBuilder {
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};
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build() {
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_game = {
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};
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|
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@@ -142,6 +182,25 @@ class ZRomulatorConfigBuilder {
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|
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/**
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* Attempts to parse a game from a game entry in a system.json game
|
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* list.
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@@ -161,6 +220,11 @@ class ZRomulatorConfigBuilder {
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|
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|
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constructor(){
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|
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|
var ZRomulatorGameMediaType = /*#__PURE__*/ function(ZRomulatorGameMediaType) {
|
|
@@ -413,10 +477,22 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
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477
|
return typeof candidate === "string" && Object.prototype.hasOwnProperty.call(ZRomulatorSystemIdMap, candidate);
|
|
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|
}
|
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|
|
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|
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function _define_property$1(obj, key, value) {
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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} else {
|
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|
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|
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|
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}
|
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|
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return obj;
|
|
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|
+
}
|
|
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|
/**
|
|
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|
* A builder for the media object.
|
|
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|
*/ class ZRomulatorMediaBuilder {
|
|
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|
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_media = {};
|
|
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496
|
id(id) {
|
|
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497
|
this._media.id = id;
|
|
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|
return this;
|
|
@@ -478,6 +554,9 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
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554
|
const clone = structuredClone(this._media);
|
|
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555
|
return omitBy(clone, isUndefined);
|
|
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|
}
|
|
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|
+
constructor(){
|
|
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|
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_define_property$1(this, "_media", {});
|
|
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|
+
}
|
|
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560
|
}
|
|
482
561
|
|
|
483
562
|
/**
|
|
@@ -551,17 +630,28 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
551
630
|
return ZRomulatorSystemMediaFormatType;
|
|
552
631
|
}({});
|
|
553
632
|
|
|
633
|
+
function _define_property(obj, key, value) {
|
|
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|
+
if (key in obj) {
|
|
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|
+
Object.defineProperty(obj, key, {
|
|
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|
+
value: value,
|
|
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|
+
enumerable: true,
|
|
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|
+
configurable: true,
|
|
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|
+
writable: true
|
|
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|
+
});
|
|
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|
+
} else {
|
|
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|
+
obj[key] = value;
|
|
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|
+
}
|
|
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|
+
return obj;
|
|
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|
+
}
|
|
554
646
|
/**
|
|
555
647
|
* A builder for creating an IZRomulatorSystem.
|
|
556
648
|
*/ class ZRomulatorSystemBuilder {
|
|
557
|
-
_system = {
|
|
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|
-
id: ZRomulatorSystemId.Nintendo
|
|
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|
-
};
|
|
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649
|
/**
|
|
561
650
|
* Sets the id (slug) of the system.
|
|
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|
*
|
|
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|
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|
|
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|
* The unique identifier for the system.
|
|
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|
+
*
|
|
565
655
|
* @returns
|
|
566
656
|
* This instance.
|
|
567
657
|
*/ id(id) {
|
|
@@ -573,6 +663,7 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
573
663
|
*
|
|
574
664
|
* @param name -
|
|
575
665
|
* The canonical name of the system.
|
|
666
|
+
*
|
|
576
667
|
* @returns
|
|
577
668
|
* This instance.
|
|
578
669
|
*/ name(name) {
|
|
@@ -580,6 +671,18 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
580
671
|
return this;
|
|
581
672
|
}
|
|
582
673
|
/**
|
|
674
|
+
* Sets the company that published the system.
|
|
675
|
+
*
|
|
676
|
+
* @param name -
|
|
677
|
+
* The name of the company.
|
|
678
|
+
*
|
|
679
|
+
* @returns
|
|
680
|
+
* This instance.
|
|
681
|
+
*/ company(name) {
|
|
682
|
+
this._system.company = name;
|
|
683
|
+
return this;
|
|
684
|
+
}
|
|
685
|
+
/**
|
|
583
686
|
* Sets the system hardware type.
|
|
584
687
|
*
|
|
585
688
|
* @param type -
|
|
@@ -647,29 +750,35 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
647
750
|
* This object.
|
|
648
751
|
*/ extension(extension) {
|
|
649
752
|
const extensions = firstDefined([], this._system.extensions);
|
|
650
|
-
this._system.extensions = extensions.concat(extension);
|
|
753
|
+
this._system.extensions = uniqBy(extensions.concat(extension), upperCase).map((e)=>e.toLowerCase());
|
|
651
754
|
return this;
|
|
652
755
|
}
|
|
653
756
|
/**
|
|
654
|
-
*
|
|
757
|
+
* Parses an unknown object to try and build a system from it.
|
|
655
758
|
*
|
|
656
|
-
* @param
|
|
657
|
-
* The
|
|
759
|
+
* @param candidate -
|
|
760
|
+
* The candidate to try and parse.
|
|
658
761
|
*
|
|
659
762
|
* @returns
|
|
660
763
|
* This object.
|
|
661
|
-
*/
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
764
|
+
*/ parse(candidate) {
|
|
765
|
+
if (candidate == null || typeof candidate !== "object") {
|
|
766
|
+
return this;
|
|
767
|
+
}
|
|
768
|
+
const id = get(candidate, "id");
|
|
769
|
+
const name = get(candidate, "name");
|
|
770
|
+
const company = get(candidate, "company");
|
|
771
|
+
const extensions = castArray(get(candidate, "extensions")).filter((ext)=>ext != null).filter((ext)=>typeof ext === "string");
|
|
772
|
+
if (isSystemId(id)) {
|
|
773
|
+
this.id(id);
|
|
774
|
+
}
|
|
775
|
+
if (name != null && typeof name === "string") {
|
|
776
|
+
this.name(name);
|
|
777
|
+
}
|
|
778
|
+
if (company != null && typeof company === "string") {
|
|
779
|
+
this.company(company);
|
|
780
|
+
}
|
|
781
|
+
return this.extension(extensions);
|
|
673
782
|
}
|
|
674
783
|
/**
|
|
675
784
|
* Builds the system instance.
|
|
@@ -680,6 +789,15 @@ const ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));
|
|
|
680
789
|
*/ build() {
|
|
681
790
|
return structuredClone(this._system);
|
|
682
791
|
}
|
|
792
|
+
constructor(){
|
|
793
|
+
_define_property(this, "_system", {
|
|
794
|
+
id: ZRomulatorSystemId.Nintendo,
|
|
795
|
+
extensions: [
|
|
796
|
+
"zip",
|
|
797
|
+
"7z"
|
|
798
|
+
]
|
|
799
|
+
});
|
|
800
|
+
}
|
|
683
801
|
}
|
|
684
802
|
|
|
685
803
|
export { ZRomulatorConfigBuilder, ZRomulatorConfigGamesBuilder, ZRomulatorConfigGamesMetadata, ZRomulatorConfigId, ZRomulatorGameBuilder, ZRomulatorGameMediaType, ZRomulatorMediaBuilder, ZRomulatorSystemBuilder, ZRomulatorSystemContentType, ZRomulatorSystemHardwareType, ZRomulatorSystemId, ZRomulatorSystemMediaFormatType, ZRomulatorSystemMediaType, isGameMediaType, isMediaType, isSystemId, isSystemMediaType };
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sources":["../src/config/config-games-metadata.mts","../src/config/config-games.mts","../src/config/config.mts","../src/game/game.mts","../src/media/media-type.mts","../src/system/system-id.mts","../src/media/media.mts","../src/system/system-content-type.mts","../src/system/system-hardware-type.mts","../src/system/system-media-format-type.mts","../src/system/system.mts"],"sourcesContent":["import { ZMetadataBuilder, type IZMetadata } from \"@zthun/helpful-query\";\n\nexport abstract class ZRomulatorConfigGamesMetadata {\n public static all(): IZMetadata[] {\n return [ZRomulatorConfigGamesMetadata.gamesFolder()];\n }\n\n public static gamesFolder(): IZMetadata {\n return new ZMetadataBuilder()\n .id(\"games-folder\")\n .path(\"gamesFolder\")\n .name(\"Games Folder\")\n .fallback(\"${HOME}/Games\")\n .editable()\n .file()\n .build();\n }\n}\n","export interface IZRomulatorConfigGames {\n gamesFolder?: string;\n}\n\nexport class ZRomulatorConfigGamesBuilder {\n private _config: IZRomulatorConfigGames = {};\n\n public gamesFolder(games: string): this {\n this._config.gamesFolder = games;\n return this;\n }\n\n public copy(other: IZRomulatorConfigGames) {\n this._config = structuredClone(other);\n return this;\n }\n\n public assign(other: Partial<IZRomulatorConfigGames>) {\n this._config = { ...this._config, ...other };\n return this;\n }\n\n public build(): IZRomulatorConfigGames {\n return structuredClone(this._config);\n }\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport type { IZMetadata } from \"@zthun/helpful-query\";\nimport { castArray } from \"lodash-es\";\n\n/**\n * Represents a list of known config ids\n */\nexport enum ZRomulatorConfigId {\n /**\n * Config for games.\n */\n Games = \"games\",\n\n /**\n * Config id for media.\n */\n Media = \"media\",\n}\n\nexport interface IZRomulatorConfig<T = any> {\n id: ZRomulatorConfigId;\n name: string;\n\n avatar?: string;\n contents?: T;\n description?: string;\n file: string;\n metadata?: IZMetadata[];\n}\n\nexport class ZRomulatorConfigBuilder<T = any> {\n private _config: IZRomulatorConfig<T> = {\n id: ZRomulatorConfigId.Games,\n name: \"\",\n file: \"\",\n };\n\n public id(id: ZRomulatorConfigId) {\n this._config.id = id;\n return this;\n }\n\n public avatar(id: string) {\n this._config.avatar = id;\n return this;\n }\n\n public name(name: string) {\n this._config.name = name;\n return this;\n }\n\n public description(description: string) {\n this._config.description = description;\n return this;\n }\n\n public file(path: string) {\n this._config.file = path;\n return this;\n }\n\n public contents(contents?: T) {\n this._config.contents = contents;\n return this;\n }\n\n public metadata(meta: IZMetadata | IZMetadata[]) {\n const metadata = firstDefined([], this._config.metadata);\n this._config.metadata = metadata.concat(castArray(meta));\n return this;\n }\n\n public copy(other: IZRomulatorConfig<T>) {\n this._config = structuredClone(other);\n return this;\n }\n\n public build() {\n return structuredClone(this._config);\n }\n}\n","import { isUndefined, omitBy } from \"lodash-es\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\n\n/**\n * Represents a rom file or image.\n */\nexport interface IZRomulatorGame {\n /**\n * The id of the game.\n *\n * This is unique across all games and all systems.\n */\n id: string;\n\n /**\n * The name of the game.\n *\n * This is not unique across systems. For example,\n * Battletoads and Double Dragon has the same name\n * across 3 different systems.\n */\n name?: string;\n\n /**\n * The fully qualified path to the game file.\n */\n file?: string;\n\n /**\n * The system id that this game belongs to.\n */\n system?: ZRomulatorSystemId;\n}\n\n/**\n * A builder for the IZRomulatorGame model.\n */\nexport class ZRomulatorGameBuilder {\n private _game: IZRomulatorGame = { id: \"\" };\n\n /**\n * Sets the unique id for the game.\n *\n * @param id -\n * The unique identifier across all games and systems.\n * @returns\n * This instance.\n */\n public id(id: string): this {\n this._game.id = id;\n return this;\n }\n\n /**\n * Sets the display name for the game.\n *\n * @param name -\n * The canonical display name for the game.\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._game.name = name;\n return this;\n }\n\n /**\n * Sets the file path for the rom.\n *\n * @param path -\n * The fully qualified path to the game file.\n * @returns\n * This instance.\n */\n public file(path: string): this {\n this._game.file = path;\n return this;\n }\n\n /**\n * Sets the system the game belongs to.\n *\n * @param system -\n * The owning system id.\n * @returns\n * This instance.\n */\n public system(system: ZRomulatorSystemId): this {\n this._game.system = system;\n return this;\n }\n\n /**\n * Copies an existing game into this builder.\n *\n * @param other -\n * The other game to copy.\n * @returns\n * This instance.\n */\n public copy(other: IZRomulatorGame): this {\n this._game = structuredClone(other);\n return this;\n }\n\n /**\n * Builds the game instance.\n *\n * @returns\n * A structured clone of the current game with undefined properties removed.\n */\n public build() {\n const clone = structuredClone(this._game);\n return omitBy(clone, isUndefined) as IZRomulatorGame;\n }\n}\n","import { keyBy } from \"lodash-es\";\n\nexport enum ZRomulatorGameMediaType {\n /**\n * A 3d representation of the box art.\n */\n Box3d = \"3dboxes\",\n /**\n * Back of the game box.\n */\n BackCover = \"backcovers\",\n /**\n * Front of the game box.\n */\n Cover = \"covers\",\n /**\n * Fan art.\n */\n FanArt = \"fanart\",\n /**\n * Game manual.\n */\n Manual = \"manuals\",\n /**\n * A marquee of a game.\n */\n Marquee = \"marquees\",\n /**\n * The cartridge or disc label.\n */\n PhysicalMedia = \"physicalmedia\",\n /**\n * An in game screenshot showcasing gameplay.\n */\n Screenshot = \"screenshots\",\n /**\n * An in game screenshot of the title screen.\n */\n Title = \"titlescreens\",\n /**\n * A video showcasing the game.\n */\n Video = \"videos\",\n}\n\n/**\n * Media type for a system.\n */\nexport enum ZRomulatorSystemMediaType {\n /**\n * An image of a system's controller.\n */\n Controller = \"controller.png\",\n /**\n * A icon for the system.\n *\n * These are normally 32x32.\n */\n Icon = \"icon.png\",\n /**\n * An illustration of the system.\n */\n Illustration = \"illustration.png\",\n /**\n * A picture of the system.\n *\n * These are real life looking photos of what\n * a system looks like.\n */\n Picture = \"picture.png\",\n /**\n * A video trailer for the system.\n */\n Video = \"video.mp4\",\n /**\n * A wheel for a system.\n *\n * This is basically the logo.\n */\n Wheel = \"wheel.png\",\n}\n\n/**\n * Describes what a specific piece of media represents.\n */\nexport type ZRomulatorMediaType =\n | ZRomulatorSystemMediaType\n | ZRomulatorGameMediaType;\n\nconst ZRomulatorSystemMediaTypeMap = keyBy(\n Object.values(ZRomulatorSystemMediaType),\n);\nconst ZRomulatorGameMediaTypeMap = keyBy(\n Object.values(ZRomulatorGameMediaType),\n);\n\nexport function isSystemMediaType(\n candidate: any,\n): candidate is ZRomulatorSystemMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(\n ZRomulatorSystemMediaTypeMap,\n candidate,\n )\n );\n}\n\nexport function isGameMediaType(\n candidate: any,\n): candidate is ZRomulatorGameMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorGameMediaTypeMap, candidate)\n );\n}\n\nexport function isMediaType(candidate: any): candidate is ZRomulatorMediaType {\n return isSystemMediaType(candidate) || isGameMediaType(candidate);\n}\n","import { keyBy } from \"lodash-es\";\n\n/**\n * Id slugs for supported systems.\n */\nexport enum ZRomulatorSystemId {\n ThreeDo = \"3do\",\n Adam = \"adam\",\n Amiga = \"amiga\",\n Amiga1200 = \"amiga1200\",\n Amiga600 = \"amiga600\",\n AmigaCd32 = \"amigacd32\",\n AmstradCpc = \"amstradcpc\",\n Android = \"android\",\n Apple2 = \"apple2\",\n Apple2Gs = \"apple2gs\",\n Arcade = \"arcade\",\n Arcadia = \"arcadia\",\n Archimedes = \"archimedes\",\n Arduboy = \"arduboy\",\n Astrocde = \"astrocde\",\n Atari2600 = \"atari2600\",\n Atari5200 = \"atari5200\",\n Atari7800 = \"atari7800\",\n Atari800 = \"atari800\",\n AtariJaguar = \"atarijaguar\",\n AtariJaguarCd = \"atarijaguarcd\",\n AtariLynx = \"atarilynx\",\n AtariSt = \"atarist\",\n Atomiswave = \"atomiswave\",\n BbcMicro = \"bbcmicro\",\n C64 = \"c64\",\n CdiMono1 = \"cdimono1\",\n Cdtv = \"cdtv\",\n ChannelF = \"channelf\",\n Coco = \"coco\",\n Colecovision = \"colecovision\",\n Cps = \"cps\",\n Cps1 = \"cps1\",\n Cps2 = \"cps2\",\n Cps3 = \"cps3\",\n CrVision = \"crvision\",\n Daphne = \"daphne\",\n Dos = \"dos\",\n Dragon32 = \"dragon32\",\n Dreamcast = \"dreamcast\",\n EasyRpg = \"easyrpg\",\n Electron = \"electron\",\n Famicom = \"famicom\",\n FBA = \"fba\",\n FBNeo = \"fbneo\",\n FDS = \"fds\",\n FM7 = \"fm7\",\n FMTowns = \"fmtowns\",\n FPinball = \"fpinball\",\n Gamate = \"gamate\",\n GameAndWatch = \"gameandwatch\",\n GameCom = \"gamecom\",\n GameGear = \"gamegear\",\n GB = \"gb\",\n GBA = \"gba\",\n GBC = \"gbc\",\n GameCube = \"gc\",\n Genesis = \"genesis\",\n GMaster = \"gmaster\",\n GX4000 = \"gx4000\",\n Intellivision = \"intellivision\",\n LowResNx = \"lowresnx\",\n Lutro = \"lutro\",\n Macintosh = \"macintosh\",\n Mame = \"mame\",\n MameAdvMame = \"mame-advmame\",\n Mark3 = \"mark3\",\n MasterSystem = \"mastersystem\",\n MegaCd = \"megacd\",\n MegaDrive = \"megadrive\",\n MegaDriveJp = \"megadrivejp\",\n MegaDuck = \"megaduck\",\n MESS = \"mess\",\n Model2 = \"model2\",\n Model3 = \"model3\",\n MSX = \"msx\",\n MSX1 = \"msx1\",\n MSX2 = \"msx2\",\n MSXTurbor = \"msxturbor\",\n N3DS = \"n3ds\",\n Nintendo64 = \"n64\",\n N64DD = \"n64dd\",\n Naomi = \"naomi\",\n Naomi2 = \"naomi2\",\n NaomiGd = \"naomigd\",\n NDS = \"nds\",\n NeoGeo = \"neogeo\",\n NeoGeoCd = \"neogeocd\",\n NeoGeoCdJp = \"neogeocdjp\",\n Nintendo = \"nes\",\n NGage = \"ngage\",\n NeoGeoPocket = \"ngp\",\n NeoGeoPocketColor = \"ngpc\",\n Odyssey2 = \"odyssey2\",\n OpenBor = \"openbor\",\n Oric = \"oric\",\n Palm = \"palm\",\n PC = \"pc\",\n PC88 = \"pc88\",\n PC98 = \"pc98\",\n PcEngine = \"pcengine\",\n PcEngineCd = \"pcenginecd\",\n PCFx = \"pcfx\",\n Pico8 = \"pico8\",\n Plus4 = \"plus4\",\n PokeMini = \"pokemini\",\n PS2 = \"ps2\",\n PS3 = \"ps3\",\n PS4 = \"ps4\",\n PSP = \"psp\",\n PSVita = \"psvita\",\n PSX = \"psx\",\n PV1000 = \"pv1000\",\n SamCoupe = \"samcoupe\",\n Satellaview = \"satellaview\",\n Saturn = \"saturn\",\n SaturnJp = \"saturnjp\",\n ScummVM = \"scummvm\",\n SCV = \"scv\",\n Sega32X = \"sega32x\",\n SegaCd = \"segacd\",\n Sg1000 = \"sg-1000\",\n SGB = \"sgb\",\n SuperNintendo = \"snes\",\n Solarus = \"solarus\",\n SpectraVideo = \"spectravideo\",\n STV = \"stv\",\n Sufami = \"sufami\",\n SuperGrafx = \"supergrafx\",\n SuperVision = \"supervision\",\n SupraCan = \"supracan\",\n Switch = \"switch\",\n TgCd = \"tg-cd\",\n TG16 = \"tg16\",\n TI99 = \"ti99\",\n TIC80 = \"tic80\",\n TO8 = \"to8\",\n TRS80 = \"trs-80\",\n TypeX = \"type-x\",\n Uzebox = \"uzebox\",\n Vectrex = \"vectrex\",\n Vic20 = \"vic20\",\n VideoPac = \"videopac\",\n Vircon32 = \"vircon32\",\n VirtualBoy = \"virtualboy\",\n VPinball = \"vpinball\",\n VSmile = \"vsmile\",\n Wasm4 = \"wasm4\",\n Wii = \"wii\",\n WiiU = \"wiiu\",\n Windows = \"windows\",\n Windows3X = \"windows3x\",\n Windows9X = \"windows9x\",\n WonderSwan = \"wonderswan\",\n WonderSwanColor = \"wonderswancolor\",\n X1 = \"x1\",\n X68000 = \"x68000\",\n Xbox = \"xbox\",\n Xbox360 = \"xbox360\",\n XboxOne = \"xboxone\",\n ZMachine = \"zmachine\",\n Zx81 = \"zx81\",\n ZxSpectrum = \"zxspectrum\",\n}\n\nconst ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));\n\n/**\n * Gets whether a candidate string represents a system id.\n */\nexport function isSystemId(candidate: any): candidate is ZRomulatorSystemId {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorSystemIdMap, candidate)\n );\n}\n","import { isUndefined, kebabCase, omitBy } from \"lodash-es\";\nimport { basename, extname, sep } from \"node:path\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\nimport { isSystemId } from \"../system/system-id.mjs\";\nimport {\n isGameMediaType,\n isSystemMediaType,\n type ZRomulatorMediaType,\n} from \"./media-type.mjs\";\n\n/**\n * Represents a piece of media for a game or system.\n */\nexport interface IZRomulatorMedia {\n /**\n * The id of the media.\n */\n id?: string;\n\n /**\n * The id of the system that the media maps to.\n */\n system?: ZRomulatorSystemId;\n\n /**\n * The type of media this represents.\n */\n type?: ZRomulatorMediaType;\n\n /**\n * The id slug of the game if this media represents game media.\n */\n game?: string;\n\n /**\n * The name of the file.\n */\n fileName?: string;\n\n /**\n * The full url path for the media.\n */\n url?: string;\n}\n\n/**\n * A builder for the media object.\n */\nexport class ZRomulatorMediaBuilder {\n private _media: IZRomulatorMedia = {};\n\n public id(id: string) {\n this._media.id = id;\n return this;\n }\n\n public type(type: ZRomulatorMediaType) {\n this._media.type = type;\n return this;\n }\n\n public system(system: ZRomulatorSystemId) {\n this._media.system = system;\n return this;\n }\n\n public game(game: string | undefined) {\n this._media.game = game;\n return this;\n }\n\n public filename(name: string) {\n this._media.fileName = name;\n return this;\n }\n\n public url(url: string) {\n this._media.url = url;\n return this;\n }\n\n public from(path: string) {\n const hierarchy = path.split(sep);\n let builder = this.url(path);\n\n // The media structure is split into 2 or 3 parts\n // fileName = game file name or system media type name\n // parent = media type for games or system type for systems\n // grandparent = system type for games.\n\n const fileName = hierarchy[hierarchy.length - 1];\n const parent = hierarchy[hierarchy.length - 2];\n const grandparent = hierarchy[hierarchy.length - 3];\n\n if (!fileName) {\n // If we don't even have a file name - then this\n // isn't even media at all.\n return builder;\n }\n\n builder = builder.filename(fileName);\n const ext = extname(fileName);\n const title = basename(fileName, ext);\n\n if (isSystemMediaType(fileName) && isSystemId(parent)) {\n // This is media for system hardware\n const id = `${parent}-${kebabCase(title)}`;\n return builder.id(id).system(parent).type(fileName).game(undefined);\n }\n\n if (fileName && isGameMediaType(parent) && isSystemId(grandparent)) {\n // This is media for a game that is supported. The id for a game\n // is the system id followed by the kebab case of the title, followed\n // by the media type.\n const game = kebabCase(title);\n const id = `${grandparent}-${game}-${parent}`;\n return builder.id(id).system(grandparent).type(parent).game(game);\n }\n\n return builder;\n }\n\n public build() {\n const clone = structuredClone(this._media);\n return omitBy(clone, isUndefined) as IZRomulatorMedia;\n }\n}\n","/**\n * The type of media content for a system.\n */\nexport enum ZRomulatorSystemContentType {\n /**\n * Uses memory roms.\n */\n ReadOnlyMemory = \"rom\",\n /**\n * Folder based game with a known structure.\n */\n Folder = \"folder\",\n /**\n * Executable file.\n */\n File = \"file\",\n /**\n * Spinning disk media.\n */\n Disk = \"iso\",\n}\n","/**\n * Describes the type of hardware a system is.\n */\nexport enum ZRomulatorSystemHardwareType {\n /**\n * An accessory that attaches to another system.\n */\n Accessory = \"accessory\",\n\n /**\n * A cabinet system\n */\n Arcade = \"arcade\",\n\n /**\n * Known computer systems\n */\n Computer = \"computer\",\n\n /**\n * A console system.\n */\n Console = \"console\",\n\n /**\n * Pinball\n */\n Flipper = \"flipper\",\n\n /**\n * A handheld system\n */\n Handheld = \"console-portable\",\n\n /**\n * Script Creation Utility.\n */\n ScummVm = \"scummvm\",\n\n /**\n * Phone based system\n */\n Smartphone = \"smartphone\",\n\n /**\n * Virtual machine based system.\n */\n VirtualMachine = \"virtual-machine\",\n}\n","/**\n * The type of media a system supports.\n */\nexport enum ZRomulatorSystemMediaFormatType {\n /**\n * Cartridge based systems.\n */\n Cartridge = \"cartridge\",\n\n /**\n * Motherboard based systems.\n *\n * Usually for arcades.\n */\n Pcb = \"pcb\",\n\n /**\n * CD/DVD based systems.\n */\n Cd = \"cd\",\n\n /**\n * Floppy disk based systems.\n */\n FloppyDisk = \"floppy-disk\",\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport { isUndefined, omitBy, pick } from \"lodash-es\";\nimport type { ZRomulatorSystemContentType } from \"./system-content-type.mjs\";\nimport type { ZRomulatorSystemHardwareType } from \"./system-hardware-type.mjs\";\nimport { ZRomulatorSystemId } from \"./system-id.mjs\";\nimport type { ZRomulatorSystemMediaFormatType } from \"./system-media-format-type.mjs\";\n\n/**\n * Represents a system in romulator.\n *\n * These are detected by the file system.\n * See ES-DE for the standard directory\n * structure.\n */\nexport interface IZRomulatorSystem {\n /**\n * Unique identifier for the system.\n *\n * If you think about the directory structure\n * for ES-DE or retro-pie, for example, the id\n * would map to the name of the system directory.\n *\n * This is essentially a slug.\n */\n id: ZRomulatorSystemId;\n\n /**\n * The canonical name of the system.\n *\n * This is the most globally recognized name,\n * not the historical accurate name for each\n * and every region.\n */\n name?: string;\n\n /**\n * The company that published the system.\n */\n company?: string;\n\n /**\n * The list of file extensions that system supports.\n */\n extensions?: string[];\n\n /**\n * Type classifications for the system.\n */\n classification?: {\n /**\n * What type of system the hardware is.\n *\n * @example 'console'\n */\n hardwareType?: ZRomulatorSystemHardwareType;\n\n /**\n * The type of media format.\n */\n mediaFormat?: ZRomulatorSystemMediaFormatType;\n\n /**\n * The digital format of the game media.\n */\n contentType?: ZRomulatorSystemContentType;\n };\n\n /**\n * The years the system was in production until.\n */\n productionYears?: {\n /**\n * The first year the system went into production.\n */\n start?: number;\n /**\n * The year when production stopped.\n */\n end?: number;\n };\n}\n\n/**\n * A builder for creating an IZRomulatorSystem.\n */\nexport class ZRomulatorSystemBuilder {\n private _system: IZRomulatorSystem = {\n id: ZRomulatorSystemId.Nintendo,\n };\n\n /**\n * Sets the id (slug) of the system.\n *\n * @param id -\n * The unique identifier for the system.\n * @returns\n * This instance.\n */\n public id(id: ZRomulatorSystemId): this {\n this._system.id = id;\n return this;\n }\n\n /**\n * Sets the canonical name of the system.\n *\n * @param name -\n * The canonical name of the system.\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._system.name = name;\n return this;\n }\n\n /**\n * Sets the system hardware type.\n *\n * @param type -\n * The system hardware type.\n *\n * @returns\n * This instance.\n */\n public hardware(type: ZRomulatorSystemHardwareType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.hardwareType = type;\n return this;\n }\n\n /**\n * Sets the system media format.\n *\n * @param type -\n * The system media format.\n *\n * @returns\n * This instance.\n */\n public mediaFormat(type: ZRomulatorSystemMediaFormatType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.mediaFormat = type;\n return this;\n }\n\n /**\n * Sets the system content type.\n *\n * @param type -\n * The system content type.\n *\n * @returns\n * This instance.\n */\n public contentType(type: ZRomulatorSystemContentType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.contentType = type;\n return this;\n }\n\n /**\n * Sets the production run.\n *\n * @param start -\n * The starting year of production.\n * @param end -\n * The last year of production.\n *\n * @returns\n * This object.\n */\n public production(start: number, end?: number) {\n delete this._system.productionYears;\n this._system.productionYears = {\n start,\n end,\n };\n this._system.productionYears = omitBy(\n this._system.productionYears,\n isUndefined,\n );\n return this;\n }\n\n /**\n * Adds to the extension list.\n *\n * @param extension -\n * The extension or list of extensions to add.\n *\n * @returns\n * This object.\n */\n public extension(extension: string | string[]) {\n const extensions = firstDefined([], this._system.extensions);\n this._system.extensions = extensions.concat(extension);\n return this;\n }\n\n /**\n * Assigns system data to this system.\n *\n * @param system -\n * The partial system data to assign.\n *\n * @returns\n * This object.\n */\n public assign(system: Partial<IZRomulatorSystem>) {\n this._system = { ...this._system, ...system };\n return this;\n }\n\n /**\n * Removes anything that is not a valid property on this object.\n */\n public redact() {\n this._system = pick(\n this._system,\n \"id\",\n \"name\",\n \"company\",\n \"extensions\",\n \"classification\",\n \"productionYears\",\n );\n return this;\n }\n\n /**\n * Builds the system instance.\n *\n * @returns\n * A structured clone of the current system\n * that has been built.\n */\n public build() {\n return structuredClone(this._system);\n 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+
{"version":3,"file":"index.js","sources":["../src/config/config-games-metadata.mts","../src/config/config-games.mts","../src/config/config.mts","../src/game/game.mts","../src/media/media-type.mts","../src/system/system-id.mts","../src/media/media.mts","../src/system/system-content-type.mts","../src/system/system-hardware-type.mts","../src/system/system-media-format-type.mts","../src/system/system.mts"],"sourcesContent":["import { ZMetadataBuilder, type IZMetadata } from \"@zthun/helpful-query\";\n\nexport abstract class ZRomulatorConfigGamesMetadata {\n public static all(): IZMetadata[] {\n return [ZRomulatorConfigGamesMetadata.gamesFolder()];\n }\n\n public static gamesFolder(): IZMetadata {\n return new ZMetadataBuilder()\n .id(\"games-folder\")\n .path(\"gamesFolder\")\n .name(\"Games Folder\")\n .fallback(\"${HOME}/Games\")\n .editable()\n .file()\n .build();\n }\n}\n","export interface IZRomulatorConfigGames {\n gamesFolder?: string;\n}\n\nexport class ZRomulatorConfigGamesBuilder {\n private _config: IZRomulatorConfigGames = {};\n\n public gamesFolder(games: string): this {\n this._config.gamesFolder = games;\n return this;\n }\n\n public copy(other: IZRomulatorConfigGames) {\n this._config = structuredClone(other);\n return this;\n }\n\n public assign(other: Partial<IZRomulatorConfigGames>) {\n this._config = { ...this._config, ...other };\n return this;\n }\n\n public build(): IZRomulatorConfigGames {\n return structuredClone(this._config);\n }\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport type { IZMetadata } from \"@zthun/helpful-query\";\nimport { castArray } from \"lodash-es\";\n\n/**\n * Represents a list of known config ids\n */\nexport enum ZRomulatorConfigId {\n /**\n * Config for games.\n */\n Games = \"games\",\n\n /**\n * Config id for media.\n */\n Media = \"media\",\n}\n\nexport interface IZRomulatorConfig<T = any> {\n id: ZRomulatorConfigId;\n name: string;\n\n avatar?: string;\n contents?: T;\n description?: string;\n file: string;\n metadata?: IZMetadata[];\n}\n\nexport class ZRomulatorConfigBuilder<T = any> {\n private _config: IZRomulatorConfig<T> = {\n id: ZRomulatorConfigId.Games,\n name: \"\",\n file: \"\",\n };\n\n public id(id: ZRomulatorConfigId) {\n this._config.id = id;\n return this;\n }\n\n public avatar(id: string) {\n this._config.avatar = id;\n return this;\n }\n\n public name(name: string) {\n this._config.name = name;\n return this;\n }\n\n public description(description: string) {\n this._config.description = description;\n return this;\n }\n\n public file(path: string) {\n this._config.file = path;\n return this;\n }\n\n public contents(contents?: T) {\n this._config.contents = contents;\n return this;\n }\n\n public metadata(meta: IZMetadata | IZMetadata[]) {\n const metadata = firstDefined([], this._config.metadata);\n this._config.metadata = metadata.concat(castArray(meta));\n return this;\n }\n\n public copy(other: IZRomulatorConfig<T>) {\n this._config = structuredClone(other);\n return this;\n }\n\n public build() {\n return structuredClone(this._config);\n }\n}\n","import { get, isUndefined, omitBy } from \"lodash-es\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\n\n/**\n * Represents a rom file or image.\n */\nexport interface IZRomulatorGame {\n /**\n * The id of the game.\n *\n * This is unique across all games and all systems.\n */\n id: string;\n\n /**\n * The name of the game.\n *\n * This is not unique across systems. For example,\n * Battletoads and Double Dragon has the same name\n * across 3 different systems.\n */\n name?: string;\n\n /**\n * The fully qualified path to the game file.\n */\n file?: string;\n\n /**\n * The system id that this game belongs to.\n */\n system?: ZRomulatorSystemId;\n}\n\n/**\n * A builder for the IZRomulatorGame model.\n */\nexport class ZRomulatorGameBuilder {\n private _game: IZRomulatorGame = { id: \"\" };\n\n /**\n * Sets the unique id for the game.\n *\n * @param id -\n * The unique identifier across all games and systems.\n * @returns\n * This instance.\n */\n public id(id: string): this {\n this._game.id = id;\n return this;\n }\n\n /**\n * Sets the display name for the game.\n *\n * @param name -\n * The canonical display name for the game.\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._game.name = name;\n return this;\n }\n\n /**\n * Sets the file path for the rom.\n *\n * @param path -\n * The fully qualified path to the game file.\n * @returns\n * This instance.\n */\n public file(path: string): this {\n this._game.file = path;\n return this;\n }\n\n /**\n * Sets the system the game belongs to.\n *\n * @param system -\n * The owning system id.\n * @returns\n * This instance.\n */\n public system(system: ZRomulatorSystemId): this {\n this._game.system = system;\n return this;\n }\n\n /**\n * Attempts to parse a game from a game entry in a system.json game\n * list.\n *\n * @param candidate -\n * The candidate to parse.\n *\n * @returns\n * This object.\n */\n public parse(candidate: unknown): this {\n if (candidate == null || typeof candidate !== \"object\") {\n return this;\n }\n\n const name = get(candidate, \"name\");\n\n if (name != null && typeof name === \"string\") {\n this.name(name);\n }\n\n return this;\n }\n\n /**\n * Copies an existing game into this builder.\n *\n * @param other -\n * The other game to copy.\n * @returns\n * This instance.\n */\n public copy(other: IZRomulatorGame): this {\n this._game = structuredClone(other);\n return this;\n }\n\n /**\n * Builds the game instance.\n *\n * @returns\n * A structured clone of the current game with undefined properties removed.\n */\n public build() {\n const clone = structuredClone(this._game);\n return omitBy(clone, isUndefined) as IZRomulatorGame;\n }\n}\n","import { keyBy } from \"lodash-es\";\n\nexport enum ZRomulatorGameMediaType {\n /**\n * A 3d representation of the box art.\n */\n Box3d = \"3dboxes\",\n /**\n * Back of the game box.\n */\n BackCover = \"backcovers\",\n /**\n * Front of the game box.\n */\n Cover = \"covers\",\n /**\n * Fan art.\n */\n FanArt = \"fanart\",\n /**\n * Game manual.\n */\n Manual = \"manuals\",\n /**\n * A marquee of a game.\n */\n Marquee = \"marquees\",\n /**\n * The cartridge or disc label.\n */\n PhysicalMedia = \"physicalmedia\",\n /**\n * An in game screenshot showcasing gameplay.\n */\n Screenshot = \"screenshots\",\n /**\n * An in game screenshot of the title screen.\n */\n Title = \"titlescreens\",\n /**\n * A video showcasing the game.\n */\n Video = \"videos\",\n}\n\n/**\n * Media type for a system.\n */\nexport enum ZRomulatorSystemMediaType {\n /**\n * An image of a system's controller.\n */\n Controller = \"controller.png\",\n /**\n * A icon for the system.\n *\n * These are normally 32x32.\n */\n Icon = \"icon.png\",\n /**\n * An illustration of the system.\n */\n Illustration = \"illustration.png\",\n /**\n * A picture of the system.\n *\n * These are real life looking photos of what\n * a system looks like.\n */\n Picture = \"picture.png\",\n /**\n * A video trailer for the system.\n */\n Video = \"video.mp4\",\n /**\n * A wheel for a system.\n *\n * This is basically the logo.\n */\n Wheel = \"wheel.png\",\n}\n\n/**\n * Describes what a specific piece of media represents.\n */\nexport type ZRomulatorMediaType =\n | ZRomulatorSystemMediaType\n | ZRomulatorGameMediaType;\n\nconst ZRomulatorSystemMediaTypeMap = keyBy(\n Object.values(ZRomulatorSystemMediaType),\n);\nconst ZRomulatorGameMediaTypeMap = keyBy(\n Object.values(ZRomulatorGameMediaType),\n);\n\nexport function isSystemMediaType(\n candidate: any,\n): candidate is ZRomulatorSystemMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(\n ZRomulatorSystemMediaTypeMap,\n candidate,\n )\n );\n}\n\nexport function isGameMediaType(\n candidate: any,\n): candidate is ZRomulatorGameMediaType {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorGameMediaTypeMap, candidate)\n );\n}\n\nexport function isMediaType(candidate: any): candidate is ZRomulatorMediaType {\n return isSystemMediaType(candidate) || isGameMediaType(candidate);\n}\n","import { keyBy } from \"lodash-es\";\n\n/**\n * Id slugs for supported systems.\n */\nexport enum ZRomulatorSystemId {\n ThreeDo = \"3do\",\n Adam = \"adam\",\n Amiga = \"amiga\",\n Amiga1200 = \"amiga1200\",\n Amiga600 = \"amiga600\",\n AmigaCd32 = \"amigacd32\",\n AmstradCpc = \"amstradcpc\",\n Android = \"android\",\n Apple2 = \"apple2\",\n Apple2Gs = \"apple2gs\",\n Arcade = \"arcade\",\n Arcadia = \"arcadia\",\n Archimedes = \"archimedes\",\n Arduboy = \"arduboy\",\n Astrocde = \"astrocde\",\n Atari2600 = \"atari2600\",\n Atari5200 = \"atari5200\",\n Atari7800 = \"atari7800\",\n Atari800 = \"atari800\",\n AtariJaguar = \"atarijaguar\",\n AtariJaguarCd = \"atarijaguarcd\",\n AtariLynx = \"atarilynx\",\n AtariSt = \"atarist\",\n Atomiswave = \"atomiswave\",\n BbcMicro = \"bbcmicro\",\n C64 = \"c64\",\n CdiMono1 = \"cdimono1\",\n Cdtv = \"cdtv\",\n ChannelF = \"channelf\",\n Coco = \"coco\",\n Colecovision = \"colecovision\",\n Cps = \"cps\",\n Cps1 = \"cps1\",\n Cps2 = \"cps2\",\n Cps3 = \"cps3\",\n CrVision = \"crvision\",\n Daphne = \"daphne\",\n Dos = \"dos\",\n Dragon32 = \"dragon32\",\n Dreamcast = \"dreamcast\",\n EasyRpg = \"easyrpg\",\n Electron = \"electron\",\n Famicom = \"famicom\",\n FBA = \"fba\",\n FBNeo = \"fbneo\",\n FDS = \"fds\",\n FM7 = \"fm7\",\n FMTowns = \"fmtowns\",\n FPinball = \"fpinball\",\n Gamate = \"gamate\",\n GameAndWatch = \"gameandwatch\",\n GameCom = \"gamecom\",\n GameGear = \"gamegear\",\n GB = \"gb\",\n GBA = \"gba\",\n GBC = \"gbc\",\n GameCube = \"gc\",\n Genesis = \"genesis\",\n GMaster = \"gmaster\",\n GX4000 = \"gx4000\",\n Intellivision = \"intellivision\",\n LowResNx = \"lowresnx\",\n Lutro = \"lutro\",\n Macintosh = \"macintosh\",\n Mame = \"mame\",\n MameAdvMame = \"mame-advmame\",\n Mark3 = \"mark3\",\n MasterSystem = \"mastersystem\",\n MegaCd = \"megacd\",\n MegaDrive = \"megadrive\",\n MegaDriveJp = \"megadrivejp\",\n MegaDuck = \"megaduck\",\n MESS = \"mess\",\n Model2 = \"model2\",\n Model3 = \"model3\",\n MSX = \"msx\",\n MSX1 = \"msx1\",\n MSX2 = \"msx2\",\n MSXTurbor = \"msxturbor\",\n N3DS = \"n3ds\",\n Nintendo64 = \"n64\",\n N64DD = \"n64dd\",\n Naomi = \"naomi\",\n Naomi2 = \"naomi2\",\n NaomiGd = \"naomigd\",\n NDS = \"nds\",\n NeoGeo = \"neogeo\",\n NeoGeoCd = \"neogeocd\",\n NeoGeoCdJp = \"neogeocdjp\",\n Nintendo = \"nes\",\n NGage = \"ngage\",\n NeoGeoPocket = \"ngp\",\n NeoGeoPocketColor = \"ngpc\",\n Odyssey2 = \"odyssey2\",\n OpenBor = \"openbor\",\n Oric = \"oric\",\n Palm = \"palm\",\n PC = \"pc\",\n PC88 = \"pc88\",\n PC98 = \"pc98\",\n PcEngine = \"pcengine\",\n PcEngineCd = \"pcenginecd\",\n PCFx = \"pcfx\",\n Pico8 = \"pico8\",\n Plus4 = \"plus4\",\n PokeMini = \"pokemini\",\n PS2 = \"ps2\",\n PS3 = \"ps3\",\n PS4 = \"ps4\",\n PSP = \"psp\",\n PSVita = \"psvita\",\n PSX = \"psx\",\n PV1000 = \"pv1000\",\n SamCoupe = \"samcoupe\",\n Satellaview = \"satellaview\",\n Saturn = \"saturn\",\n SaturnJp = \"saturnjp\",\n ScummVM = \"scummvm\",\n SCV = \"scv\",\n Sega32X = \"sega32x\",\n SegaCd = \"segacd\",\n Sg1000 = \"sg-1000\",\n SGB = \"sgb\",\n SuperNintendo = \"snes\",\n Solarus = \"solarus\",\n SpectraVideo = \"spectravideo\",\n STV = \"stv\",\n Sufami = \"sufami\",\n SuperGrafx = \"supergrafx\",\n SuperVision = \"supervision\",\n SupraCan = \"supracan\",\n Switch = \"switch\",\n TgCd = \"tg-cd\",\n TG16 = \"tg16\",\n TI99 = \"ti99\",\n TIC80 = \"tic80\",\n TO8 = \"to8\",\n TRS80 = \"trs-80\",\n TypeX = \"type-x\",\n Uzebox = \"uzebox\",\n Vectrex = \"vectrex\",\n Vic20 = \"vic20\",\n VideoPac = \"videopac\",\n Vircon32 = \"vircon32\",\n VirtualBoy = \"virtualboy\",\n VPinball = \"vpinball\",\n VSmile = \"vsmile\",\n Wasm4 = \"wasm4\",\n Wii = \"wii\",\n WiiU = \"wiiu\",\n Windows = \"windows\",\n Windows3X = \"windows3x\",\n Windows9X = \"windows9x\",\n WonderSwan = \"wonderswan\",\n WonderSwanColor = \"wonderswancolor\",\n X1 = \"x1\",\n X68000 = \"x68000\",\n Xbox = \"xbox\",\n Xbox360 = \"xbox360\",\n XboxOne = \"xboxone\",\n ZMachine = \"zmachine\",\n Zx81 = \"zx81\",\n ZxSpectrum = \"zxspectrum\",\n}\n\nconst ZRomulatorSystemIdMap = keyBy(Object.values(ZRomulatorSystemId));\n\n/**\n * Gets whether a candidate string represents a system id.\n */\nexport function isSystemId(candidate: any): candidate is ZRomulatorSystemId {\n return (\n typeof candidate === \"string\" &&\n Object.prototype.hasOwnProperty.call(ZRomulatorSystemIdMap, candidate)\n );\n}\n","import { isUndefined, kebabCase, omitBy } from \"lodash-es\";\nimport { basename, extname, sep } from \"node:path\";\nimport type { ZRomulatorSystemId } from \"../system/system-id.mjs\";\nimport { isSystemId } from \"../system/system-id.mjs\";\nimport {\n isGameMediaType,\n isSystemMediaType,\n type ZRomulatorMediaType,\n} from \"./media-type.mjs\";\n\n/**\n * Represents a piece of media for a game or system.\n */\nexport interface IZRomulatorMedia {\n /**\n * The id of the media.\n */\n id?: string;\n\n /**\n * The id of the system that the media maps to.\n */\n system?: ZRomulatorSystemId;\n\n /**\n * The type of media this represents.\n */\n type?: ZRomulatorMediaType;\n\n /**\n * The id slug of the game if this media represents game media.\n */\n game?: string;\n\n /**\n * The name of the file.\n */\n fileName?: string;\n\n /**\n * The full url path for the media.\n */\n url?: string;\n}\n\n/**\n * A builder for the media object.\n */\nexport class ZRomulatorMediaBuilder {\n private _media: IZRomulatorMedia = {};\n\n public id(id: string) {\n this._media.id = id;\n return this;\n }\n\n public type(type: ZRomulatorMediaType) {\n this._media.type = type;\n return this;\n }\n\n public system(system: ZRomulatorSystemId) {\n this._media.system = system;\n return this;\n }\n\n public game(game: string | undefined) {\n this._media.game = game;\n return this;\n }\n\n public filename(name: string) {\n this._media.fileName = name;\n return this;\n }\n\n public url(url: string) {\n this._media.url = url;\n return this;\n }\n\n public from(path: string) {\n const hierarchy = path.split(sep);\n let builder = this.url(path);\n\n // The media structure is split into 2 or 3 parts\n // fileName = game file name or system media type name\n // parent = media type for games or system type for systems\n // grandparent = system type for games.\n\n const fileName = hierarchy[hierarchy.length - 1];\n const parent = hierarchy[hierarchy.length - 2];\n const grandparent = hierarchy[hierarchy.length - 3];\n\n if (!fileName) {\n // If we don't even have a file name - then this\n // isn't even media at all.\n return builder;\n }\n\n builder = builder.filename(fileName);\n const ext = extname(fileName);\n const title = basename(fileName, ext);\n\n if (isSystemMediaType(fileName) && isSystemId(parent)) {\n // This is media for system hardware\n const id = `${parent}-${kebabCase(title)}`;\n return builder.id(id).system(parent).type(fileName).game(undefined);\n }\n\n if (fileName && isGameMediaType(parent) && isSystemId(grandparent)) {\n // This is media for a game that is supported. The id for a game\n // is the system id followed by the kebab case of the title, followed\n // by the media type.\n const game = kebabCase(title);\n const id = `${grandparent}-${game}-${parent}`;\n return builder.id(id).system(grandparent).type(parent).game(game);\n }\n\n return builder;\n }\n\n public build() {\n const clone = structuredClone(this._media);\n return omitBy(clone, isUndefined) as IZRomulatorMedia;\n }\n}\n","/**\n * The type of media content for a system.\n */\nexport enum ZRomulatorSystemContentType {\n /**\n * Uses memory roms.\n */\n ReadOnlyMemory = \"rom\",\n /**\n * Folder based game with a known structure.\n */\n Folder = \"folder\",\n /**\n * Executable file.\n */\n File = \"file\",\n /**\n * Spinning disk media.\n */\n Disk = \"iso\",\n}\n","/**\n * Describes the type of hardware a system is.\n */\nexport enum ZRomulatorSystemHardwareType {\n /**\n * An accessory that attaches to another system.\n */\n Accessory = \"accessory\",\n\n /**\n * A cabinet system\n */\n Arcade = \"arcade\",\n\n /**\n * Known computer systems\n */\n Computer = \"computer\",\n\n /**\n * A console system.\n */\n Console = \"console\",\n\n /**\n * Pinball\n */\n Flipper = \"flipper\",\n\n /**\n * A handheld system\n */\n Handheld = \"console-portable\",\n\n /**\n * Script Creation Utility.\n */\n ScummVm = \"scummvm\",\n\n /**\n * Phone based system\n */\n Smartphone = \"smartphone\",\n\n /**\n * Virtual machine based system.\n */\n VirtualMachine = \"virtual-machine\",\n}\n","/**\n * The type of media a system supports.\n */\nexport enum ZRomulatorSystemMediaFormatType {\n /**\n * Cartridge based systems.\n */\n Cartridge = \"cartridge\",\n\n /**\n * Motherboard based systems.\n *\n * Usually for arcades.\n */\n Pcb = \"pcb\",\n\n /**\n * CD/DVD based systems.\n */\n Cd = \"cd\",\n\n /**\n * Floppy disk based systems.\n */\n FloppyDisk = \"floppy-disk\",\n}\n","import { firstDefined } from \"@zthun/helpful-fn\";\nimport {\n castArray,\n get,\n isUndefined,\n omitBy,\n uniqBy,\n upperCase,\n} from \"lodash-es\";\nimport type { ZRomulatorSystemContentType } from \"./system-content-type.mjs\";\nimport type { ZRomulatorSystemHardwareType } from \"./system-hardware-type.mjs\";\nimport { isSystemId, ZRomulatorSystemId } from \"./system-id.mjs\";\nimport type { ZRomulatorSystemMediaFormatType } from \"./system-media-format-type.mjs\";\n\n/**\n * Represents a system in romulator.\n *\n * These are detected by the file system.\n * See ES-DE for the standard directory\n * structure.\n */\nexport interface IZRomulatorSystem {\n /**\n * Unique identifier for the system.\n *\n * If you think about the directory structure\n * for ES-DE or retro-pie, for example, the id\n * would map to the name of the system directory.\n *\n * This is essentially a slug.\n */\n id: ZRomulatorSystemId;\n\n /**\n * The list of file extensions that system supports.\n *\n * Extensions, zip and 7z, should always be in this list.\n */\n extensions: string[];\n\n /**\n * The canonical name of the system.\n *\n * This is the most globally recognized name,\n * not the historical accurate name for each\n * and every region.\n */\n name?: string;\n\n /**\n * The company that published the system.\n */\n company?: string;\n\n /**\n * Type classifications for the system.\n */\n classification?: {\n /**\n * What type of system the hardware is.\n *\n * @example 'console'\n */\n hardwareType?: ZRomulatorSystemHardwareType;\n\n /**\n * The type of media format.\n */\n mediaFormat?: ZRomulatorSystemMediaFormatType;\n\n /**\n * The digital format of the game media.\n */\n contentType?: ZRomulatorSystemContentType;\n };\n\n /**\n * The years the system was in production until.\n */\n productionYears?: {\n /**\n * The first year the system went into production.\n */\n start?: number;\n /**\n * The year when production stopped.\n */\n end?: number;\n };\n}\n\n/**\n * A builder for creating an IZRomulatorSystem.\n */\nexport class ZRomulatorSystemBuilder {\n private _system: IZRomulatorSystem = {\n id: ZRomulatorSystemId.Nintendo,\n extensions: [\"zip\", \"7z\"],\n };\n\n /**\n * Sets the id (slug) of the system.\n *\n * @param id -\n * The unique identifier for the system.\n *\n * @returns\n * This instance.\n */\n public id(id: ZRomulatorSystemId): this {\n this._system.id = id;\n\n return this;\n }\n\n /**\n * Sets the canonical name of the system.\n *\n * @param name -\n * The canonical name of the system.\n *\n * @returns\n * This instance.\n */\n public name(name: string): this {\n this._system.name = name;\n\n return this;\n }\n\n /**\n * Sets the company that published the system.\n *\n * @param name -\n * The name of the company.\n *\n * @returns\n * This instance.\n */\n public company(name: string): this {\n this._system.company = name;\n\n return this;\n }\n\n /**\n * Sets the system hardware type.\n *\n * @param type -\n * The system hardware type.\n *\n * @returns\n * This instance.\n */\n public hardware(type: ZRomulatorSystemHardwareType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.hardwareType = type;\n\n return this;\n }\n\n /**\n * Sets the system media format.\n *\n * @param type -\n * The system media format.\n *\n * @returns\n * This instance.\n */\n public mediaFormat(type: ZRomulatorSystemMediaFormatType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.mediaFormat = type;\n\n return this;\n }\n\n /**\n * Sets the system content type.\n *\n * @param type -\n * The system content type.\n *\n * @returns\n * This instance.\n */\n public contentType(type: ZRomulatorSystemContentType): this {\n this._system.classification = firstDefined({}, this._system.classification);\n this._system.classification.contentType = type;\n return this;\n }\n\n /**\n * Sets the production run.\n *\n * @param start -\n * The starting year of production.\n * @param end -\n * The last year of production.\n *\n * @returns\n * This object.\n */\n public production(start: number, end?: number) {\n delete this._system.productionYears;\n this._system.productionYears = {\n start,\n end,\n };\n this._system.productionYears = omitBy(\n this._system.productionYears,\n isUndefined,\n );\n\n return this;\n }\n\n /**\n * Adds to the extension list.\n *\n * @param extension -\n * The extension or list of extensions to add.\n *\n * @returns\n * This object.\n */\n public extension(extension: string | string[]) {\n const extensions = firstDefined([], this._system.extensions);\n this._system.extensions = uniqBy<string>(\n extensions.concat(extension),\n upperCase,\n ).map((e) => e.toLowerCase());\n\n return this;\n }\n\n /**\n * Parses an unknown object to try and build a system from it.\n *\n * @param candidate -\n * The candidate to try and parse.\n *\n * @returns\n * This object.\n */\n public parse(candidate: unknown) {\n if (candidate == null || typeof candidate !== \"object\") {\n return this;\n }\n\n const id = get(candidate, \"id\");\n const name = get(candidate, \"name\");\n const company = get(candidate, \"company\");\n const extensions = castArray(get(candidate, \"extensions\"))\n .filter((ext) => ext != null)\n .filter((ext) => typeof ext === \"string\");\n\n if (isSystemId(id)) {\n this.id(id);\n }\n\n if (name != null && typeof name === \"string\") {\n this.name(name);\n }\n\n if (company != null && typeof company === \"string\") {\n this.company(company);\n }\n\n return this.extension(extensions);\n }\n\n /**\n * Builds the system instance.\n *\n * @returns\n * A structured clone of the current system\n * that has been built.\n */\n public build() {\n return structuredClone(this._system);\n 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|
package/dist/system/system.d.mts
CHANGED
|
@@ -20,6 +20,12 @@ export interface IZRomulatorSystem {
|
|
|
20
20
|
* This is essentially a slug.
|
|
21
21
|
*/
|
|
22
22
|
id: ZRomulatorSystemId;
|
|
23
|
+
/**
|
|
24
|
+
* The list of file extensions that system supports.
|
|
25
|
+
*
|
|
26
|
+
* Extensions, zip and 7z, should always be in this list.
|
|
27
|
+
*/
|
|
28
|
+
extensions: string[];
|
|
23
29
|
/**
|
|
24
30
|
* The canonical name of the system.
|
|
25
31
|
*
|
|
@@ -32,10 +38,6 @@ export interface IZRomulatorSystem {
|
|
|
32
38
|
* The company that published the system.
|
|
33
39
|
*/
|
|
34
40
|
company?: string;
|
|
35
|
-
/**
|
|
36
|
-
* The list of file extensions that system supports.
|
|
37
|
-
*/
|
|
38
|
-
extensions?: string[];
|
|
39
41
|
/**
|
|
40
42
|
* Type classifications for the system.
|
|
41
43
|
*/
|
|
@@ -79,6 +81,7 @@ export declare class ZRomulatorSystemBuilder {
|
|
|
79
81
|
*
|
|
80
82
|
* @param id -
|
|
81
83
|
* The unique identifier for the system.
|
|
84
|
+
*
|
|
82
85
|
* @returns
|
|
83
86
|
* This instance.
|
|
84
87
|
*/
|
|
@@ -88,10 +91,21 @@ export declare class ZRomulatorSystemBuilder {
|
|
|
88
91
|
*
|
|
89
92
|
* @param name -
|
|
90
93
|
* The canonical name of the system.
|
|
94
|
+
*
|
|
91
95
|
* @returns
|
|
92
96
|
* This instance.
|
|
93
97
|
*/
|
|
94
98
|
name(name: string): this;
|
|
99
|
+
/**
|
|
100
|
+
* Sets the company that published the system.
|
|
101
|
+
*
|
|
102
|
+
* @param name -
|
|
103
|
+
* The name of the company.
|
|
104
|
+
*
|
|
105
|
+
* @returns
|
|
106
|
+
* This instance.
|
|
107
|
+
*/
|
|
108
|
+
company(name: string): this;
|
|
95
109
|
/**
|
|
96
110
|
* Sets the system hardware type.
|
|
97
111
|
*
|
|
@@ -145,19 +159,15 @@ export declare class ZRomulatorSystemBuilder {
|
|
|
145
159
|
*/
|
|
146
160
|
extension(extension: string | string[]): this;
|
|
147
161
|
/**
|
|
148
|
-
*
|
|
162
|
+
* Parses an unknown object to try and build a system from it.
|
|
149
163
|
*
|
|
150
|
-
* @param
|
|
151
|
-
* The
|
|
164
|
+
* @param candidate -
|
|
165
|
+
* The candidate to try and parse.
|
|
152
166
|
*
|
|
153
167
|
* @returns
|
|
154
168
|
* This object.
|
|
155
169
|
*/
|
|
156
|
-
|
|
157
|
-
/**
|
|
158
|
-
* Removes anything that is not a valid property on this object.
|
|
159
|
-
*/
|
|
160
|
-
redact(): this;
|
|
170
|
+
parse(candidate: unknown): this;
|
|
161
171
|
/**
|
|
162
172
|
* Builds the system instance.
|
|
163
173
|
*
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zthun/romulator-client",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.11.0",
|
|
4
4
|
"description": "A client for declaring models and invoking the romulator api",
|
|
5
5
|
"author": "Anthony Bonta",
|
|
6
6
|
"license": "MIT",
|
|
@@ -25,21 +25,21 @@
|
|
|
25
25
|
"access": "public"
|
|
26
26
|
},
|
|
27
27
|
"dependencies": {
|
|
28
|
-
"@zthun/helpful-fn": "^9.
|
|
29
|
-
"@zthun/helpful-query": "^9.
|
|
28
|
+
"@zthun/helpful-fn": "^9.9.0",
|
|
29
|
+
"@zthun/helpful-query": "^9.9.0",
|
|
30
30
|
"lodash-es": "^4.17.21"
|
|
31
31
|
},
|
|
32
32
|
"devDependencies": {
|
|
33
33
|
"@types/lodash-es": "^4.17.12",
|
|
34
|
-
"@zthun/janitor-build-config": "^19.4.
|
|
34
|
+
"@zthun/janitor-build-config": "^19.4.1",
|
|
35
35
|
"tsx": "^4.20.6",
|
|
36
36
|
"typescript": "^5.9.3",
|
|
37
|
-
"vite": "^7.1.
|
|
38
|
-
"vitest": "^
|
|
37
|
+
"vite": "^7.1.12",
|
|
38
|
+
"vitest": "^4.0.3"
|
|
39
39
|
},
|
|
40
40
|
"files": [
|
|
41
41
|
"dist"
|
|
42
42
|
],
|
|
43
43
|
"sideEffects": false,
|
|
44
|
-
"gitHead": "
|
|
44
|
+
"gitHead": "0bdf3fa128737f52824cd317345514d07a12260a"
|
|
45
45
|
}
|