@zkmake/three-meter 0.7.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +109 -71
- package/dist/index.d.ts +2 -2
- package/dist/index.js +1 -1
- package/dist/{mount-perf-hud-DqY_tP6s.js → mount-perf-hud-B_cmTG2M.js} +244 -5
- package/dist/mount-perf-hud-B_cmTG2M.js.map +1 -0
- package/dist/{mount-perf-hud-6LeJ93Jg.d.ts → mount-perf-hud-DkSNfZmB.d.ts} +14 -2
- package/dist/{performance-monitor-CBN05_BC.d.ts → performance-monitor-DgHxeQ2X.d.ts} +42 -2
- package/dist/{performance-monitor-yxsxs57v.js → performance-monitor-DsBp13ts.js} +204 -1
- package/dist/performance-monitor-DsBp13ts.js.map +1 -0
- package/dist/react.d.ts +2 -2
- package/dist/react.js +2 -2
- package/dist/styles.css +90 -0
- package/dist/ui.d.ts +3 -3
- package/dist/ui.js +1 -1
- package/package.json +1 -1
- package/dist/mount-perf-hud-DqY_tP6s.js.map +0 -1
- package/dist/performance-monitor-yxsxs57v.js.map +0 -1
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{"version":3,"file":"mount-perf-hud-B_cmTG2M.js","names":[],"sources":["../src/ui/budgets.ts","../src/ui/theme.ts","../src/ui/hud-settings.ts","../src/ui/dock-panel.ts","../src/ui/icons.ts","../package.json","../src/ui/clipboard.ts","../src/ui/format.ts","../src/ui/metric-help.ts","../src/ui/report.ts","../src/ui/sparkline.ts","../src/ui/performance-view.ts","../src/ui/styles.ts","../src/ui/mount-perf-hud.ts"],"sourcesContent":["/**\n * Budgets: the value each metric should stay within. A reading past its\n * budget turns amber in the card, and the FPS / CPU / GPU graphs draw the\n * line once the series reaches it. `fps` and `low` are floors (worse below);\n * everything else is a ceiling (worse above).\n *\n * Timing budgets default from `targetFps` (60): FPS at least 95% of it, 1%\n * low at least half, CPU and GPU within one frame, p99 within one and a half.\n * Counts have no default, since what's reasonable depends on the scene. Pass\n * `null` for a key to drop its default, or `false` for no budgets at all.\n */\ntype BudgetKey =\n | \"calls\"\n | \"cpu\"\n | \"fps\"\n | \"geometries\"\n | \"gpu\"\n | \"hitches\"\n | \"lines\"\n | \"low\"\n | \"p99\"\n | \"passes\"\n | \"points\"\n | \"shaders\"\n | \"textures\"\n | \"triangles\";\n\ntype Budgets = Partial<Record<BudgetKey, number | null>> & {\n /** The frame rate the defaults are derived from. Default 60. */\n targetFps?: number;\n};\n\ntype ResolvedBudgets = {\n /** Frame budget in ms, `1000 / targetFps`. */\n frameMs: number;\n limits: Partial<Record<BudgetKey, number>>;\n};\n\nconst DEFAULT_TARGET_FPS = 60;\nconst FLOORS = new Set<BudgetKey>([\"fps\", \"low\"]);\n\nconst resolveBudgets = (budgets: Budgets | false | undefined): ResolvedBudgets => {\n const targetFps = (budgets && budgets.targetFps) || DEFAULT_TARGET_FPS;\n const frameMs = 1000 / targetFps;\n\n if (budgets === false) {\n return { frameMs, limits: {} };\n }\n\n const merged: Budgets = {\n cpu: frameMs,\n fps: targetFps * 0.95,\n gpu: frameMs,\n low: targetFps / 2,\n p99: frameMs * 1.5,\n ...budgets,\n };\n const limits: Partial<Record<BudgetKey, number>> = {};\n\n for (const [key, limit] of Object.entries(merged)) {\n if (key !== \"targetFps\" && typeof limit === \"number\" && Number.isFinite(limit)) {\n limits[key as BudgetKey] = limit;\n }\n }\n\n return { frameMs, limits };\n};\n\nconst isFloor = (key: BudgetKey) => FLOORS.has(key);\n\n/** `null` means the value isn't known yet (no frames, no GPU timer), which is never over. */\nconst isOverBudget = (resolved: ResolvedBudgets, key: BudgetKey, value: number | null) => {\n const limit = resolved.limits[key];\n\n if (limit === undefined || value === null) {\n return false;\n }\n\n return isFloor(key) ? value < limit : value > limit;\n};\n\nexport { isFloor, isOverBudget, resolveBudgets };\nexport type { BudgetKey, Budgets, ResolvedBudgets };\n","/**\n * Dark, light, or follow the OS. One instance per HUD: the floating host and\n * the card inside it both paint `resolved` onto `data-theme`, and the\n * stylesheet picks the palette from that attribute.\n *\n * Two layers. `mode` is what the consumer asked for (the `theme` option,\n * `setTheme`). `override` is what the person using the HUD picked in the\n * panel, kept in `HudSettings`; it wins while set. `effective` is whichever\n * applies, and `system` there tracks `prefers-color-scheme` for as long as\n * the instance lives.\n */\ntype ThemeMode = \"dark\" | \"light\" | \"system\";\ntype ResolvedTheme = Exclude<ThemeMode, \"system\">;\n\nconst THEME_MODES: readonly ThemeMode[] = [\"dark\", \"light\", \"system\"];\nconst DARK_SCHEME_QUERY = \"(prefers-color-scheme: dark)\";\n\nconst isThemeMode = (value: unknown): value is ThemeMode =>\n typeof value === \"string\" && (THEME_MODES as readonly string[]).includes(value);\n\nclass HudTheme {\n private current: ThemeMode;\n private userPick: ThemeMode | null = null;\n private readonly listeners = new Set<() => void>();\n private media: MediaQueryList | null = null;\n private readonly onSchemeChange = () => this.notify();\n\n constructor(mode: ThemeMode = \"system\") {\n this.current = mode;\n this.watch();\n }\n\n /** What the consumer asked for. */\n get mode(): ThemeMode {\n return this.current;\n }\n\n /** What the person using the HUD picked in the panel, or `null` for no pick. */\n get override(): ThemeMode | null {\n return this.userPick;\n }\n\n /** The layer that applies: the user's pick if there is one, else the consumer's mode. */\n get effective(): ThemeMode {\n return this.userPick ?? this.current;\n }\n\n /**\n * `dark` or `light`, with `system` resolved against the OS preference.\n * Where `matchMedia` is missing, `system` falls back to `dark`, the HUD's\n * original palette.\n */\n get resolved(): ResolvedTheme {\n const effective = this.effective;\n\n if (effective !== \"system\") {\n return effective;\n }\n\n if (!this.media) {\n return \"dark\";\n }\n\n return this.media.matches ? \"dark\" : \"light\";\n }\n\n setMode(mode: ThemeMode) {\n if (mode === this.current) {\n return;\n }\n\n this.current = mode;\n this.watch();\n this.notify();\n }\n\n setOverride(mode: ThemeMode | null) {\n if (mode === this.userPick) {\n return;\n }\n\n this.userPick = mode;\n this.watch();\n this.notify();\n }\n\n /** Fires on `setMode`, `setOverride` and, in `system`, whenever the OS preference flips. */\n subscribe(listener: () => void) {\n this.listeners.add(listener);\n\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n /** Stop tracking the OS preference and drop every subscriber. */\n dispose() {\n this.unwatch();\n this.listeners.clear();\n }\n\n private watch() {\n if (this.effective !== \"system\") {\n this.unwatch();\n\n return;\n }\n\n if (this.media || typeof matchMedia !== \"function\") {\n return;\n }\n\n this.media = matchMedia(DARK_SCHEME_QUERY);\n this.media.addEventListener(\"change\", this.onSchemeChange);\n }\n\n private unwatch() {\n this.media?.removeEventListener(\"change\", this.onSchemeChange);\n this.media = null;\n }\n\n private notify() {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n\n/** Paint the resolved theme onto an element for the stylesheet to key off. */\nconst applyTheme = (element: HTMLElement, theme: HudTheme) => {\n element.dataset.theme = theme.resolved;\n};\n\nexport { applyTheme, HudTheme, isThemeMode, THEME_MODES };\nexport type { ResolvedTheme, ThemeMode };\n","/**\n * Which metrics the compact HUD shows, whether it shows the environment\n * footer, the dim-on-leave toggle, and the theme\n * the person using the HUD picked in the panel (`null` until they pick one,\n * so the consumer's `theme` option applies). One instance per HUD; the\n * full-mode controls and the compact card stay in sync through it. Persists\n * to `localStorage` under `storageKey` (pass `null` to keep it in memory only).\n */\nimport type { TimingMetric } from \"../core/types.ts\";\nimport { isThemeMode, type ThemeMode } from \"./theme.ts\";\n\ntype HudSelection = {\n dim: boolean;\n graphs: ReadonlySet<TimingMetric>;\n /** Version, three revision, backend and GPU footer in the compact HUD. */\n info: boolean;\n numbers: ReadonlySet<string>;\n theme: ThemeMode | null;\n};\n\ntype HudDefaults = {\n dim?: boolean;\n graphs?: readonly TimingMetric[];\n info?: boolean;\n numbers?: readonly string[];\n};\n\ntype HudSettingsOptions = {\n /** localStorage key. Default `three-meter`; `null` disables persistence. */\n storageKey?: string | null;\n /** What a first visit shows. */\n defaults?: HudDefaults;\n};\n\ntype MutableSelection = {\n dim: boolean;\n graphs: Set<TimingMetric>;\n info: boolean;\n numbers: Set<string>;\n theme: ThemeMode | null;\n};\n\nconst DEFAULT_STORAGE_KEY = \"three-meter\";\nconst DEFAULT_DIM = false;\nconst DEFAULT_INFO = false;\nconst DEFAULT_NUMBERS: readonly string[] = [\"fps\", \"calls\", \"cpu\", \"gpu\"];\nconst DEFAULT_GRAPHS: readonly TimingMetric[] = [];\nconst TIMING_METRICS = new Set<TimingMetric>([\"fps\", \"cpu\", \"gpu\"]);\n\nconst isTimingMetric = (value: string): value is TimingMetric =>\n TIMING_METRICS.has(value as TimingMetric);\n\nclass HudSettings {\n private readonly storageKey: string | null;\n private readonly defaults: Required<HudDefaults>;\n private readonly listeners = new Set<() => void>();\n private readonly state: MutableSelection;\n\n constructor(options: HudSettingsOptions = {}) {\n this.storageKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n this.defaults = {\n dim: options.defaults?.dim ?? DEFAULT_DIM,\n graphs: options.defaults?.graphs ?? DEFAULT_GRAPHS,\n info: options.defaults?.info ?? DEFAULT_INFO,\n numbers: options.defaults?.numbers ?? DEFAULT_NUMBERS,\n };\n this.state = this.load();\n }\n\n get selection(): HudSelection {\n return this.state;\n }\n\n get dim() {\n return this.state.dim;\n }\n\n setDim(enabled: boolean) {\n this.state.dim = enabled;\n this.persistAndNotify();\n }\n\n get info() {\n return this.state.info;\n }\n\n setInfo(enabled: boolean) {\n this.state.info = enabled;\n this.persistAndNotify();\n }\n\n /** The user's pick in the panel; `null` means none, so the consumer's option applies. */\n get theme() {\n return this.state.theme;\n }\n\n setTheme(mode: ThemeMode | null) {\n this.state.theme = mode;\n this.persistAndNotify();\n }\n\n isNumberEnabled(key: string) {\n return this.state.numbers.has(key);\n }\n\n isGraphEnabled(metric: TimingMetric) {\n return this.state.graphs.has(metric);\n }\n\n setNumberEnabled(key: string, enabled: boolean) {\n if (enabled) {\n this.state.numbers.add(key);\n } else {\n this.state.numbers.delete(key);\n }\n\n this.persistAndNotify();\n }\n\n setGraphEnabled(metric: TimingMetric, enabled: boolean) {\n if (enabled) {\n this.state.graphs.add(metric);\n } else {\n this.state.graphs.delete(metric);\n }\n\n this.persistAndNotify();\n }\n\n subscribe(listener: () => void) {\n this.listeners.add(listener);\n\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n private load(): MutableSelection {\n const fallback = (): MutableSelection => ({\n dim: this.defaults.dim,\n graphs: new Set(this.defaults.graphs),\n info: this.defaults.info,\n numbers: new Set(this.defaults.numbers),\n theme: null,\n });\n\n if (this.storageKey === null) {\n return fallback();\n }\n\n try {\n const raw = localStorage.getItem(this.storageKey);\n\n if (!raw) {\n return fallback();\n }\n\n const parsed = JSON.parse(raw) as {\n dim?: boolean;\n graphs?: string[];\n info?: boolean;\n numbers?: string[];\n theme?: unknown;\n };\n\n return {\n dim: parsed.dim ?? this.defaults.dim,\n graphs: new Set((parsed.graphs ?? this.defaults.graphs).filter(isTimingMetric)),\n info: parsed.info ?? this.defaults.info,\n numbers: new Set(parsed.numbers ?? this.defaults.numbers),\n theme: isThemeMode(parsed.theme) ? parsed.theme : null,\n };\n } catch {\n // Malformed or unavailable storage → defaults.\n return fallback();\n }\n }\n\n private persistAndNotify() {\n if (this.storageKey !== null) {\n try {\n localStorage.setItem(\n this.storageKey,\n JSON.stringify({\n dim: this.state.dim,\n graphs: [...this.state.graphs],\n info: this.state.info,\n numbers: [...this.state.numbers],\n // Omitted while null: JSON.stringify drops undefined.\n theme: this.state.theme ?? undefined,\n }),\n );\n } catch {\n // In-memory selection still drives the live views.\n }\n }\n\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n\nexport { DEFAULT_STORAGE_KEY, HudSettings };\nexport type { HudDefaults, HudSelection, HudSettingsOptions };\n","/**\n * Dock a fixed-position panel to a screen edge. Dragging the handle snaps it\n * to the nearest edge on drop; the edge and the offset along it persist under\n * `<storageKey>:placement`. A stored box whose centre sits outside the current\n * viewport is re-docked to whichever edge that box is closest to.\n */\nimport { DEFAULT_STORAGE_KEY } from \"./hud-settings.ts\";\n\nconst INSET = 10;\n/** Room for the stacked control discs on the inward side of the panel. */\nconst SIDE_CLEARANCE = 26;\nconst DRAG_THRESHOLD = 4;\nconst EDGES = [\"left\", \"right\", \"top\", \"bottom\"] as const;\n\ntype ScreenEdge = (typeof EDGES)[number];\n\ntype Placement = {\n /** Top (left/right) or left (top/bottom) of the host, in CSS pixels. */\n along: number;\n edge: ScreenEdge;\n};\n\ntype Box = {\n height: number;\n left: number;\n top: number;\n width: number;\n};\n\ntype DockAlign = \"start\" | \"center\" | \"end\";\n\ntype DefaultPlacement = {\n edge: ScreenEdge;\n /** Where along that edge on a first visit. Default `center`. */\n align?: DockAlign;\n};\n\ntype DockPanelOptions = {\n /** The drag grip. Without one the panel still docks and re-docks on resize. */\n handle?: HTMLElement | null;\n /** First-visit position, before anything is stored. Default left edge, centred. */\n defaultPlacement?: DefaultPlacement;\n /** Shares the HUD's key; `null` disables persistence. Default `three-meter`. */\n storageKey?: string | null;\n};\n\ntype DockHandle = {\n /** Re-resolve against the current viewport and panel size (after a mode change, say). */\n refresh: () => Placement;\n dispose: () => void;\n};\n\nconst viewportBox = (): Box => ({\n height: window.innerHeight,\n left: 0,\n top: 0,\n width: window.innerWidth,\n});\n\nconst clamp = (value: number, min: number, max: number) => Math.min(max, Math.max(min, value));\n\nconst panelBox = (element: HTMLElement): Box => {\n const rect = element.getBoundingClientRect();\n\n return {\n height: rect.height || element.offsetHeight,\n left: rect.left,\n top: rect.top,\n width: rect.width || element.offsetWidth,\n };\n};\n\nconst clampAlong = (edge: ScreenEdge, along: number, view: Box, panel: Box) => {\n if (edge === \"left\" || edge === \"right\") {\n return clamp(along, INSET, Math.max(INSET, view.height - panel.height - INSET));\n }\n\n // Tools sit on the right (inward) unless the panel is on the right edge.\n return clamp(along, INSET, Math.max(INSET, view.width - panel.width - INSET - SIDE_CLEARANCE));\n};\n\nconst ghostBox = (placement: Placement, panel: Box, view: Box): Box => {\n switch (placement.edge) {\n case \"left\":\n return { height: panel.height, left: INSET, top: placement.along, width: panel.width };\n case \"right\":\n return {\n height: panel.height,\n left: view.width - INSET - panel.width,\n top: placement.along,\n width: panel.width,\n };\n case \"top\":\n return { height: panel.height, left: placement.along, top: INSET, width: panel.width };\n case \"bottom\":\n return {\n height: panel.height,\n left: placement.along,\n top: view.height - INSET - panel.height,\n width: panel.width,\n };\n }\n};\n\nconst centerOutside = (box: Box, view: Box) => {\n const x = box.left + box.width / 2;\n const y = box.top + box.height / 2;\n\n return x < 0 || y < 0 || x > view.width || y > view.height;\n};\n\nconst snapBoxToEdge = (box: Box, view: Box): Placement => {\n const distances: Record<ScreenEdge, number> = {\n bottom: view.height - (box.top + box.height),\n left: box.left,\n right: view.width - (box.left + box.width),\n top: box.top,\n };\n\n let edge: ScreenEdge = \"left\";\n let nearest = Number.POSITIVE_INFINITY;\n\n for (const next of EDGES) {\n if (distances[next] < nearest) {\n nearest = distances[next];\n edge = next;\n }\n }\n\n const along = edge === \"left\" || edge === \"right\" ? box.top : box.left;\n\n return { along: Math.round(clampAlong(edge, along, view, box)), edge };\n};\n\nconst initialPlacement = (preset: DefaultPlacement, view: Box, panel: Box): Placement => {\n const { edge } = preset;\n const vertical = edge === \"left\" || edge === \"right\";\n const span = vertical ? view.height : view.width;\n const size = vertical ? panel.height : panel.width;\n const along =\n preset.align === \"start\" ? 0 : preset.align === \"end\" ? span - size : (span - size) / 2;\n\n return { along: Math.round(clampAlong(edge, along, view, panel)), edge };\n};\n\nconst isEdge = (value: unknown): value is ScreenEdge =>\n typeof value === \"string\" && (EDGES as readonly string[]).includes(value);\n\nconst readPlacement = (key: string | null): Placement | null => {\n if (key === null) {\n return null;\n }\n\n try {\n const raw = localStorage.getItem(key);\n\n if (!raw) {\n return null;\n }\n\n const parsed = JSON.parse(raw) as { along?: unknown; edge?: unknown };\n\n if (\n typeof parsed.along !== \"number\" ||\n !Number.isFinite(parsed.along) ||\n !isEdge(parsed.edge)\n ) {\n return null;\n }\n\n return { along: parsed.along, edge: parsed.edge };\n } catch {\n return null;\n }\n};\n\nconst writePlacement = (key: string | null, placement: Placement) => {\n if (key === null) {\n return;\n }\n\n try {\n localStorage.setItem(key, JSON.stringify(placement));\n } catch {\n // Best-effort; the live dock still applies.\n }\n};\n\nconst resolvePlacement = (\n stored: Placement | null,\n preset: DefaultPlacement,\n panel: Box,\n view: Box,\n): Placement => {\n if (!stored) {\n return initialPlacement(preset, view, panel);\n }\n\n const ghost = ghostBox(stored, panel, view);\n\n if (centerOutside(ghost, view)) {\n return snapBoxToEdge(ghost, view);\n }\n\n return {\n along: Math.round(clampAlong(stored.edge, stored.along, view, panel)),\n edge: stored.edge,\n };\n};\n\nconst paintPlacement = (element: HTMLElement, placement: Placement) => {\n element.dataset.edge = placement.edge;\n element.style.left = \"\";\n element.style.right = \"\";\n element.style.top = \"\";\n element.style.bottom = \"\";\n element.style.transform = \"\";\n\n switch (placement.edge) {\n case \"left\":\n element.style.left = `${INSET}px`;\n element.style.top = `${placement.along}px`;\n break;\n case \"right\":\n element.style.right = `${INSET}px`;\n element.style.top = `${placement.along}px`;\n break;\n case \"top\":\n element.style.top = `${INSET}px`;\n element.style.left = `${placement.along}px`;\n break;\n case \"bottom\":\n element.style.bottom = `${INSET}px`;\n element.style.left = `${placement.along}px`;\n break;\n }\n};\n\n/**\n * Dock `element` from storage (or the left centre), re-dock on resize, and\n * snap to the nearest edge when the handle drops.\n */\nconst dockPanel = (element: HTMLElement, options: DockPanelOptions = {}): DockHandle => {\n const baseKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n const key = baseKey === null ? null : `${baseKey}:placement`;\n const handle = options.handle ?? null;\n const preset = options.defaultPlacement ?? { edge: \"left\" };\n\n const apply = (): Placement => {\n const stored = readPlacement(key);\n const view = viewportBox();\n\n if (element.classList.contains(\"is-dragging\")) {\n return stored ?? initialPlacement(preset, view, panelBox(element));\n }\n\n const panel = panelBox(element);\n\n if (panel.width === 0 || panel.height === 0) {\n return stored ?? initialPlacement(preset, view, panel);\n }\n\n const next = resolvePlacement(stored, preset, panel, view);\n paintPlacement(element, next);\n\n if (!stored || stored.edge !== next.edge || stored.along !== next.along) {\n writePlacement(key, next);\n }\n\n return next;\n };\n\n apply();\n requestAnimationFrame(apply);\n\n const onResize = () => apply();\n window.addEventListener(\"resize\", onResize);\n\n const resizeObserver = new ResizeObserver(() => apply());\n resizeObserver.observe(element);\n\n const disposeBase = () => {\n window.removeEventListener(\"resize\", onResize);\n resizeObserver.disconnect();\n };\n\n if (!handle) {\n return { dispose: disposeBase, refresh: apply };\n }\n\n let pointerId: number | null = null;\n let originX = 0;\n let originY = 0;\n let grabX = 0;\n let grabY = 0;\n let dragging = false;\n\n const finish = (event: PointerEvent) => {\n if (pointerId !== event.pointerId) {\n return;\n }\n\n if (dragging) {\n const next = snapBoxToEdge(panelBox(element), viewportBox());\n paintPlacement(element, next);\n writePlacement(key, next);\n }\n\n dragging = false;\n pointerId = null;\n element.classList.remove(\"is-dragging\");\n\n try {\n handle.releasePointerCapture(event.pointerId);\n } catch {\n // Capture was never set.\n }\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.button !== 0) {\n return;\n }\n\n const box = panelBox(element);\n pointerId = event.pointerId;\n originX = event.clientX;\n originY = event.clientY;\n grabX = event.clientX - box.left;\n grabY = event.clientY - box.top;\n dragging = false;\n handle.setPointerCapture(event.pointerId);\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (pointerId !== event.pointerId) {\n return;\n }\n\n const dx = event.clientX - originX;\n const dy = event.clientY - originY;\n\n if (!dragging && dx * dx + dy * dy < DRAG_THRESHOLD * DRAG_THRESHOLD) {\n return;\n }\n\n dragging = true;\n element.classList.add(\"is-dragging\");\n element.style.right = \"\";\n element.style.bottom = \"\";\n element.style.transform = \"\";\n element.style.left = `${event.clientX - grabX}px`;\n element.style.top = `${event.clientY - grabY}px`;\n };\n\n handle.addEventListener(\"pointerdown\", onPointerDown);\n handle.addEventListener(\"pointermove\", onPointerMove);\n handle.addEventListener(\"pointerup\", finish);\n handle.addEventListener(\"pointercancel\", finish);\n\n return {\n dispose: () => {\n disposeBase();\n handle.removeEventListener(\"pointerdown\", onPointerDown);\n handle.removeEventListener(\"pointermove\", onPointerMove);\n handle.removeEventListener(\"pointerup\", finish);\n handle.removeEventListener(\"pointercancel\", finish);\n },\n refresh: apply,\n };\n};\n\nexport { dockPanel };\nexport type { DefaultPlacement, DockAlign, DockHandle, DockPanelOptions, Placement, ScreenEdge };\n","/**\n * The Lucide marks the HUD chrome uses, inlined so the package carries no\n * icon dependency. The markup is static, so nothing user-supplied reaches it.\n */\ntype IconName =\n | \"activity\"\n | \"blend\"\n | \"box\"\n | \"circleDot\"\n | \"clipboard\"\n | \"contrast\"\n | \"cpu\"\n | \"flame\"\n | \"gauge\"\n | \"grip\"\n | \"help\"\n | \"image\"\n | \"info\"\n | \"layers\"\n | \"monitor\"\n | \"moon\"\n | \"palette\"\n | \"repeat\"\n | \"sliders\"\n | \"spline\"\n | \"sun\"\n | \"timer\"\n | \"trendingDown\"\n | \"triangle\"\n | \"zap\";\n\nconst ICON_MARKUP: Record<IconName, string> = {\n flame:\n '<path d=\"M8.5 14.5A2.5 2.5 0 0 0 11 12c0-1.38-.5-2-1-3-1.072-2.143-.224-4.054 2-6 .5 2.5 2 4.9 4 6.5 2 1.6 3 3.5 3 5.5a7 7 0 1 1-14 0c0-1.153.433-2.294 1-3a2.5 2.5 0 0 0 2.5 2.5z\"/>',\n activity:\n '<path d=\"M22 12h-2.48a2 2 0 0 0-1.93 1.46l-2.35 8.36a.25.25 0 0 1-.48 0L9.24 2.18a.25.25 0 0 0-.48 0l-2.35 8.36A2 2 0 0 1 4.49 12H2\"/>',\n box:\n '<path d=\"M21 8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16Z\"/>' +\n '<path d=\"m3.3 7 8.7 5 8.7-5\"/><path d=\"M12 22V12\"/>',\n circleDot: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><circle cx=\"12\" cy=\"12\" r=\"1\"/>',\n cpu:\n '<rect width=\"16\" height=\"16\" x=\"4\" y=\"4\" rx=\"2\"/><rect width=\"6\" height=\"6\" x=\"9\" y=\"9\" rx=\"1\"/>' +\n '<path d=\"M15 2v2\"/><path d=\"M15 20v2\"/><path d=\"M2 15h2\"/><path d=\"M2 9h2\"/>' +\n '<path d=\"M20 15h2\"/><path d=\"M20 9h2\"/><path d=\"M9 2v2\"/><path d=\"M9 20v2\"/>',\n gauge: '<path d=\"m12 14 4-4\"/><path d=\"M3.34 19a10 10 0 1 1 17.32 0\"/>',\n image:\n '<rect width=\"18\" height=\"18\" x=\"3\" y=\"3\" rx=\"2\" ry=\"2\"/><circle cx=\"9\" cy=\"9\" r=\"2\"/>' +\n '<path d=\"m21 15-3.086-3.086a2 2 0 0 0-2.828 0L6 21\"/>',\n info: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M12 16v-4\"/><path d=\"M12 8h.01\"/>',\n layers:\n '<path d=\"m12.83 2.18a2 2 0 0 0-1.66 0L2.6 6.08a1 1 0 0 0 0 1.83l8.58 3.91a2 2 0 0 0 1.66 0l8.58-3.9a1 1 0 0 0 0-1.83Z\"/>' +\n '<path d=\"m22 17.65-9.17 4.16a2 2 0 0 1-1.66 0L2 17.65\"/>' +\n '<path d=\"m22 12.65-9.17 4.16a2 2 0 0 1-1.66 0L2 12.65\"/>',\n palette:\n '<circle cx=\"13.5\" cy=\"6.5\" r=\".5\" fill=\"currentColor\"/><circle cx=\"17.5\" cy=\"10.5\" r=\".5\" fill=\"currentColor\"/>' +\n '<circle cx=\"8.5\" cy=\"7.5\" r=\".5\" fill=\"currentColor\"/><circle cx=\"6.5\" cy=\"12.5\" r=\".5\" fill=\"currentColor\"/>' +\n '<path d=\"M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10c.926 0 1.648-.746 1.648-1.688 0-.437-.18-.835-.437-1.125-.29-.289-.438-.652-.438-1.125a1.64 1.64 0 0 1 1.668-1.668h1.996c3.051 0 5.555-2.503 5.555-5.554C21.965 6.012 17.461 2 12 2z\"/>',\n repeat:\n '<path d=\"m17 2 4 4-4 4\"/><path d=\"M3 11v-1a4 4 0 0 1 4-4h14\"/>' +\n '<path d=\"m7 22-4-4 4-4\"/><path d=\"M21 13v1a4 4 0 0 1-4 4H3\"/>',\n spline:\n '<circle cx=\"19\" cy=\"5\" r=\"2\"/><circle cx=\"5\" cy=\"19\" r=\"2\"/><path d=\"M5 17A12 12 0 0 1 17 5\"/>',\n timer:\n '<line x1=\"10\" x2=\"14\" y1=\"2\" y2=\"2\"/><line x1=\"12\" x2=\"15\" y1=\"14\" y2=\"11\"/><circle cx=\"12\" cy=\"14\" r=\"8\"/>',\n trendingDown:\n '<polyline points=\"22 17 13.5 8.5 8.5 13.5 2 7\"/><polyline points=\"16 17 22 17 22 11\"/>',\n triangle: '<path d=\"M13.73 4a2 2 0 0 0-3.46 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3Z\"/>',\n zap: '<path d=\"M4 14a1 1 0 0 1-.78-1.63l9.9-10.2a.5.5 0 0 1 .86.46l-1.92 6.02A1 1 0 0 0 13 10h7a1 1 0 0 1 .78 1.63l-9.9 10.2a.5.5 0 0 1-.86-.46l1.92-6.02A1 1 0 0 0 11 14z\"/>',\n blend: '<circle cx=\"9\" cy=\"9\" r=\"7\"/><circle cx=\"15\" cy=\"15\" r=\"7\"/>',\n clipboard:\n '<rect width=\"8\" height=\"4\" x=\"8\" y=\"2\" rx=\"1\" ry=\"1\"/>' +\n '<path d=\"M16 4h2a2 2 0 0 1 2 2v14a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V6a2 2 0 0 1 2-2h2\"/>',\n contrast: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M12 18a6 6 0 0 0 0-12v12z\"/>',\n grip:\n '<circle cx=\"9\" cy=\"12\" r=\"1\"/><circle cx=\"9\" cy=\"5\" r=\"1\"/><circle cx=\"9\" cy=\"19\" r=\"1\"/>' +\n '<circle cx=\"15\" cy=\"12\" r=\"1\"/><circle cx=\"15\" cy=\"5\" r=\"1\"/><circle cx=\"15\" cy=\"19\" r=\"1\"/>',\n help:\n '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M9.09 9a3 3 0 0 1 5.83 1c0 2-3 3-3 3\"/>' +\n '<path d=\"M12 17h.01\"/>',\n monitor:\n '<rect width=\"20\" height=\"14\" x=\"2\" y=\"3\" rx=\"2\"/>' +\n '<line x1=\"8\" x2=\"16\" y1=\"21\" y2=\"21\"/><line x1=\"12\" x2=\"12\" y1=\"17\" y2=\"21\"/>',\n moon: '<path d=\"M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z\"/>',\n sun:\n '<circle cx=\"12\" cy=\"12\" r=\"4\"/><path d=\"M12 2v2\"/><path d=\"M12 20v2\"/>' +\n '<path d=\"m4.93 4.93 1.41 1.41\"/><path d=\"m17.66 17.66 1.41 1.41\"/>' +\n '<path d=\"M2 12h2\"/><path d=\"M20 12h2\"/>' +\n '<path d=\"m6.34 17.66-1.41 1.41\"/><path d=\"m19.07 4.93-1.41 1.41\"/>',\n sliders:\n '<line x1=\"21\" x2=\"14\" y1=\"4\" y2=\"4\"/><line x1=\"10\" x2=\"3\" y1=\"4\" y2=\"4\"/>' +\n '<line x1=\"21\" x2=\"12\" y1=\"12\" y2=\"12\"/><line x1=\"8\" x2=\"3\" y1=\"12\" y2=\"12\"/>' +\n '<line x1=\"21\" x2=\"16\" y1=\"20\" y2=\"20\"/><line x1=\"12\" x2=\"3\" y1=\"20\" y2=\"20\"/>' +\n '<line x1=\"14\" x2=\"14\" y1=\"2\" y2=\"6\"/><line x1=\"8\" x2=\"8\" y1=\"10\" y2=\"14\"/>' +\n '<line x1=\"16\" x2=\"16\" y1=\"18\" y2=\"22\"/>',\n};\n\nconst createIcon = (name: IconName, className: string) => {\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n svg.setAttribute(\"viewBox\", \"0 0 24 24\");\n svg.setAttribute(\"fill\", \"none\");\n svg.setAttribute(\"stroke\", \"currentColor\");\n svg.setAttribute(\"stroke-width\", \"2\");\n svg.setAttribute(\"stroke-linecap\", \"round\");\n svg.setAttribute(\"stroke-linejoin\", \"round\");\n svg.setAttribute(\"aria-hidden\", \"true\");\n svg.setAttribute(\"class\", className);\n svg.innerHTML = ICON_MARKUP[name];\n\n return svg;\n};\n\nexport { createIcon };\nexport type { IconName };\n","","/**\n * Copy text from a click handler. The async Clipboard API needs a secure\n * context and the `clipboard-write` permission; a dev server opened over a LAN\n * IP has neither, and some embeds deny the permission. The fallback is the old\n * select-a-textarea `execCommand(\"copy\")`, still honoured inside a user gesture.\n */\nconst copyWithSelection = (text: string) => {\n const textarea = document.createElement(\"textarea\");\n textarea.value = text;\n textarea.setAttribute(\"readonly\", \"\");\n textarea.style.position = \"fixed\";\n textarea.style.opacity = \"0\";\n textarea.style.pointerEvents = \"none\";\n\n const previous = document.activeElement as HTMLElement | null;\n document.body.append(textarea);\n textarea.select();\n\n try {\n return document.execCommand(\"copy\");\n } catch {\n return false;\n } finally {\n textarea.remove();\n previous?.focus?.();\n }\n};\n\nconst copyText = async (text: string): Promise<boolean> => {\n try {\n await navigator.clipboard.writeText(text);\n\n return true;\n } catch {\n return copyWithSelection(text);\n }\n};\n\nexport { copyText };\n","/**\n * Number formatting for the card. Counts stay exact with thousands separators\n * while they fit the compact grid's 6ch value column (`99,999`), then switch\n * to compact notation (`250K`, `1.4M`, `12.3M`, `1.2B`) so a triangle count in\n * the millions can't run into the neighbouring label.\n */\nconst COMPACT_FROM = 100_000;\n\nconst exact = new Intl.NumberFormat(\"en-US\");\nconst compact = new Intl.NumberFormat(\"en-US\", {\n maximumFractionDigits: 1,\n notation: \"compact\",\n});\n\nconst formatCount = (value: number) =>\n Math.abs(value) < COMPACT_FROM ? exact.format(value) : compact.format(value);\n\nexport { formatCount };\n","/**\n * One plain-language line per metric: what it is, and what a bad reading\n * means. Shown as the label's tooltip and, with \"explain metrics\" on, under\n * each row. Keyed like the stat rows; the graphs reuse `fps`, `cpu`, `gpu`.\n */\nconst METRIC_HELP: Record<string, string> = {\n calls:\n \"Separate draw commands sent to the GPU this frame. Fewer is better: merge or instance meshes that share a material.\",\n cpu: \"JavaScript time per frame: your update code plus three.js preparing the render. It has to fit the frame budget (16.7 ms at 60 FPS).\",\n fps: \"Frames drawn per second. Higher is smoother; most displays top out at 60 or 120.\",\n geometries:\n \"Geometries held in GPU memory. Should level off; a steady climb is a leak, so dispose() what you remove.\",\n gpu: \"Time the graphics card spent drawing the frame. High means shaders, overdraw or resolution are the bottleneck.\",\n hitches:\n \"Frames that took over twice as long as usual, in the last 1,000 frames. Each one is a visible stutter.\",\n lines: \"Line segments drawn this frame.\",\n low: \"Frame rate during the slowest 1% of frames. Far below FPS means stutter the average hides.\",\n p99: \"99% of frames finished within this many ms. Above the frame budget (16.7 ms at 60 FPS) means dropped frames.\",\n passes:\n \"Times renderer.render() ran this frame. Shadows, post-processing and extra cameras each add passes.\",\n points: \"Points drawn this frame.\",\n shaders:\n \"Compiled shader programs. A jump mid-session usually means a stutter while a new material compiled.\",\n textures:\n \"Textures held in GPU memory. Should level off; a steady climb is a leak, so dispose() what you remove.\",\n triangles:\n \"Triangles drawn this frame. Mostly GPU cost: use lower-poly models or level of detail to cut it.\",\n};\n\nexport { METRIC_HELP };\n","/**\n * A plain-text snapshot of the monitor for bug reports: versions, backend and\n * GPU, the current sample, stutter stats, the scene's top meshes and the page. Fenced as a `text`\n * code block so GitHub and Slack keep the line breaks.\n */\nimport { version } from \"../../package.json\";\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { Environment, FrameStats, Sample, SceneCost } from \"../core/types.ts\";\nimport { formatCount } from \"./format.ts\";\n\ntype ReportPage = {\n dpr: number;\n height: number;\n userAgent: string;\n width: number;\n};\n\ntype ReportData = {\n /** The top meshes go in when given. */\n cost?: SceneCost | null;\n environment: Environment;\n page: ReportPage | null;\n sample: Sample;\n stats: FrameStats;\n};\n\nconst BACKEND_LABELS = { webgl: \"WebGL\", webgl2: \"WebGL2\", webgpu: \"WebGPU\" } as const;\n\n/** `WebGPU`, `WebGL2`, `WebGL2 fallback`, or `\"\"` before the backend settles. */\nconst backendLabel = (environment: Environment) => {\n if (!environment.backend) {\n return \"\";\n }\n\n const label = BACKEND_LABELS[environment.backend];\n\n return environment.fallback ? `${label} fallback` : label;\n};\n\nconst ms = (value: number) => `${value.toFixed(1)} ms`;\n\n/** Top meshes by draw calls, three at most: `Top: cubes ×2,000 (1 call, 24K tris) · …`. */\nconst topMeshes = (cost: SceneCost) =>\n `Top: ${cost.meshes\n .slice(0, 3)\n .map((entry) => {\n const copies = entry.instances > 1 ? ` ×${formatCount(entry.instances)}` : \"\";\n const calls = `${formatCount(entry.calls)} ${entry.calls === 1 ? \"call\" : \"calls\"}`;\n\n return `${entry.label}${copies} (${calls}, ${formatCount(entry.triangles)} tris)`;\n })\n .join(\" · \")}`;\n\nconst renderReport = ({ cost, environment, page, sample, stats }: ReportData): string => {\n const { render, resources } = sample;\n const heading = [\n `three-meter v${version}`,\n environment.three ? `three r${environment.three}` : \"\",\n backendLabel(environment),\n environment.gpu ?? \"\",\n ].filter(Boolean);\n\n const frames =\n stats.frames === 0\n ? `FPS ${Math.round(sample.fps)}`\n : [\n `FPS ${Math.round(sample.fps)}`,\n `1% low ${Math.round(stats.lowFps)}`,\n `p99 ${ms(stats.p99Ms)}`,\n `hitches ${formatCount(stats.hitches)} / ${formatCount(stats.frames)} frames`,\n ].join(\" · \");\n\n const lines = [\n heading.join(\" · \"),\n frames,\n `CPU ${ms(sample.cpu)} · GPU ${sample.gpu.available ? ms(sample.gpu.ms) : \"unavailable\"}`,\n [\n `Calls ${formatCount(render.calls)}`,\n `passes ${formatCount(render.passes)}`,\n `triangles ${formatCount(render.triangles)}`,\n `lines ${formatCount(render.lines)}`,\n `points ${formatCount(render.points)}`,\n ].join(\" · \"),\n [\n `Geometries ${formatCount(resources.geometries)}`,\n `textures ${formatCount(resources.textures)}`,\n `shaders ${formatCount(resources.programs)}`,\n ].join(\" · \"),\n ];\n\n if (cost && cost.meshes.length > 0) {\n lines.push(topMeshes(cost));\n }\n\n if (page) {\n lines.push(`Viewport ${page.width}×${page.height} @${page.dpr}x`, page.userAgent);\n }\n\n return [\"```text\", ...lines, \"```\"].join(\"\\n\");\n};\n\nconst readPage = (): ReportPage | null =>\n typeof window === \"undefined\"\n ? null\n : {\n dpr: window.devicePixelRatio || 1,\n height: window.innerHeight,\n userAgent: navigator.userAgent,\n width: window.innerWidth,\n };\n\n/** The report for `monitor` right now, as Markdown ready to paste into an issue. */\nconst formatReport = (monitor: PerformanceMonitor): string =>\n renderReport({\n cost: monitor.getSceneCost(),\n environment: monitor.getEnvironment(),\n page: readPage(),\n sample: monitor.getSample(),\n stats: monitor.getFrameStats(),\n });\n\nexport { backendLabel, formatReport, renderReport };\nexport type { ReportData, ReportPage };\n","/**\n * Minimal canvas sparkline. The caller owns the canvas, its size, and any\n * device-pixel-ratio transform; this just paints a filled line series in\n * logical (CSS) pixel coordinates. An optional guide (a budget) is drawn as a\n * dashed line when it falls inside the series' range. The scale never\n * stretches to fit it, so a CPU series at 0.2 ms keeps its shape under a\n * 16.7 ms budget and the line appears once the series gets near.\n */\ntype SparklineStyle = {\n fill: string;\n stroke: string;\n};\n\ntype SparklineGuide = {\n color: string;\n value: number;\n};\n\nfunction drawSparkline(\n ctx: CanvasRenderingContext2D,\n width: number,\n height: number,\n values: readonly number[],\n style: SparklineStyle,\n guide?: SparklineGuide,\n) {\n ctx.clearRect(0, 0, width, height);\n\n if (values.length < 2) {\n return;\n }\n\n let max = 0;\n\n for (const value of values) {\n if (value > max) {\n max = value;\n }\n }\n\n const range = max * 1.1 || 1;\n const stepX = width / (values.length - 1);\n const toY = (value: number) => height - (value / range) * height;\n\n ctx.beginPath();\n ctx.moveTo(0, toY(values[0]!));\n\n for (let index = 1; index < values.length; index += 1) {\n ctx.lineTo(index * stepX, toY(values[index]!));\n }\n\n ctx.lineWidth = 1;\n ctx.strokeStyle = style.stroke;\n ctx.stroke();\n\n ctx.lineTo(width, height);\n ctx.lineTo(0, height);\n ctx.closePath();\n ctx.fillStyle = style.fill;\n ctx.fill();\n\n if (guide && guide.value > 0 && guide.value <= range) {\n // Half-pixel offset keeps a 1px line crisp.\n const y = Math.round(toY(guide.value)) + 0.5;\n ctx.save();\n ctx.setLineDash([3, 3]);\n ctx.strokeStyle = guide.color;\n ctx.beginPath();\n ctx.moveTo(0, y);\n ctx.lineTo(width, y);\n ctx.stroke();\n ctx.restore();\n }\n}\n\nexport { drawSparkline };\nexport type { SparklineGuide, SparklineStyle };\n","import { version } from \"../../package.json\";\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { CostEntry, FrameStats, Sample, TimingMetric } from \"../core/types.ts\";\nimport {\n type BudgetKey,\n type Budgets,\n isFloor,\n isOverBudget,\n type ResolvedBudgets,\n resolveBudgets,\n} from \"./budgets.ts\";\nimport { copyText } from \"./clipboard.ts\";\nimport { formatCount } from \"./format.ts\";\nimport { HudSettings } from \"./hud-settings.ts\";\nimport { createIcon, type IconName } from \"./icons.ts\";\nimport { METRIC_HELP } from \"./metric-help.ts\";\nimport { backendLabel, formatReport } from \"./report.ts\";\nimport { drawSparkline, type SparklineStyle } from \"./sparkline.ts\";\nimport { applyTheme, HudTheme, type ResolvedTheme, type ThemeMode } from \"./theme.ts\";\n\ntype PerformanceViewMode = \"full\" | \"compact\";\n\ntype PerformanceViewOptions = {\n monitor: PerformanceMonitor;\n /** `full` is the checkbox list; `compact` the card it configures. Default `full`. */\n mode?: PerformanceViewMode;\n /** Repaint rate. Default 10. */\n refreshHz?: number;\n /**\n * Limits past which a value turns amber. Timing budgets default from\n * `targetFps` (60); `false` turns them all off. See {@link Budgets}.\n */\n budgets?: Budgets | false;\n /** Share one between views to keep them in sync; a fresh instance otherwise. */\n settings?: HudSettings;\n /**\n * Share the host's so the card and its chrome switch together. Otherwise a\n * fresh `system` instance is created and disposed with the view.\n */\n theme?: HudTheme;\n};\n\ntype TimingConfig = {\n format: (value: number) => string;\n icon: IconName;\n label: string;\n metric: TimingMetric;\n /** Canvas can't read CSS custom properties, so the sparkline palette lives here per theme. */\n style: Record<ResolvedTheme, SparklineStyle>;\n unit: string;\n};\n\ntype NumberConfig = {\n format: (value: number) => string;\n icon: IconName;\n key: BudgetKey;\n label: string;\n unit?: \"ms\";\n /** `null` until known: no frames yet, or no GPU timer. */\n value: (sample: Sample, stats: FrameStats) => number | null;\n};\n\nconst TIMINGS: TimingConfig[] = [\n {\n format: (value) => Math.round(value).toString(),\n icon: \"gauge\",\n label: \"FPS\",\n metric: \"fps\",\n style: {\n dark: { fill: \"rgba(74, 222, 128, 0.15)\", stroke: \"#4ade80\" },\n light: { fill: \"rgba(22, 163, 74, 0.12)\", stroke: \"#16a34a\" },\n },\n unit: \"\",\n },\n {\n format: (value) => value.toFixed(1),\n icon: \"cpu\",\n label: \"CPU\",\n metric: \"cpu\",\n style: {\n dark: { fill: \"rgba(96, 165, 250, 0.15)\", stroke: \"#60a5fa\" },\n light: { fill: \"rgba(37, 99, 235, 0.12)\", stroke: \"#2563eb\" },\n },\n unit: \"ms\",\n },\n {\n format: (value) => value.toFixed(1),\n icon: \"zap\",\n label: \"GPU\",\n metric: \"gpu\",\n style: {\n dark: { fill: \"rgba(244, 114, 182, 0.15)\", stroke: \"#f472b6\" },\n light: { fill: \"rgba(219, 39, 119, 0.12)\", stroke: \"#db2777\" },\n },\n unit: \"ms\",\n },\n];\n\nconst THEME_OPTIONS: { icon: \"sun\" | \"monitor\" | \"moon\"; label: string; mode: ThemeMode }[] = [\n { icon: \"sun\", label: \"Light theme\", mode: \"light\" },\n { icon: \"monitor\", label: \"Match the system theme\", mode: \"system\" },\n { icon: \"moon\", label: \"Dark theme\", mode: \"dark\" },\n];\n\nconst RELEASE_URL = `https://github.com/zkmake/three-meter/releases/tag/v${version}`;\n\n/** How long the report button says `copied` / `failed` before reading `copy` again. */\nconst COPY_FEEDBACK_MS = 1500;\n\n/** Walking the scene graph isn't free; the top-costs list refreshes at 2 Hz while open. */\nconst COSTS_INTERVAL_MS = 500;\nconst COSTS_ROWS = 5;\n\ntype CostGroup = \"meshes\" | \"materials\";\ntype CostSort = \"calls\" | \"triangles\";\n\nconst COST_GROUPS: { group: CostGroup; label: string }[] = [\n { group: \"meshes\", label: \"meshes\" },\n { group: \"materials\", label: \"materials\" },\n];\n\nconst COSTS_HELP =\n \"The scene's biggest draw costs in the main render pass, estimated from the scene graph. Hidden and off-screen objects are left out; shadow and post-processing passes aren't counted. Click a row to log its objects to the console.\";\n\n/** `×2,000` for instances or copies; nothing for a single object. */\nconst copiesOf = (entry: CostEntry) =>\n entry.instances > 1 ? `×${formatCount(entry.instances)}` : \"\";\n\nconst costTitle = (entry: CostEntry) => {\n const objects = entry.objects.length;\n const shape =\n entry.instances > objects\n ? `${formatCount(entry.instances)} instances in ${objects === 1 ? \"one object\" : `${objects} objects`}`\n : `${formatCount(objects)} ${objects === 1 ? \"object\" : \"separate objects\"}`;\n\n return `${entry.label}: ${shape}, ${formatCount(entry.calls)} draw ${entry.calls === 1 ? \"call\" : \"calls\"}, ${formatCount(entry.triangles)} triangles. Click to log to the console.`;\n};\n\nconst readTiming = (sample: Sample, metric: TimingMetric) => {\n switch (metric) {\n case \"fps\":\n return sample.fps;\n case \"cpu\":\n return sample.cpu;\n case \"gpu\":\n return sample.gpu.ms;\n }\n};\n\nconst isTimingAvailable = (sample: Sample, metric: TimingMetric) =>\n metric !== \"gpu\" || sample.gpu.available;\n\nconst whole = (value: number) => Math.round(value).toString();\nconst tenths = (value: number) => value.toFixed(1);\n\nconst NUMBERS: NumberConfig[] = [\n { format: whole, icon: \"gauge\", key: \"fps\", label: \"FPS\", value: (sample) => sample.fps || null },\n {\n format: formatCount,\n icon: \"layers\",\n key: \"calls\",\n label: \"Calls\",\n value: (sample) => sample.render.calls,\n },\n {\n format: tenths,\n icon: \"cpu\",\n key: \"cpu\",\n label: \"CPU\",\n unit: \"ms\",\n value: (sample) => sample.cpu,\n },\n {\n format: tenths,\n icon: \"zap\",\n key: \"gpu\",\n label: \"GPU\",\n unit: \"ms\",\n value: (sample) => (sample.gpu.available ? sample.gpu.ms : null),\n },\n {\n format: whole,\n icon: \"trendingDown\",\n key: \"low\",\n label: \"1% low\",\n value: (_sample, stats) => (stats.frames ? stats.lowFps : null),\n },\n {\n format: tenths,\n icon: \"timer\",\n key: \"p99\",\n label: \"Frame p99\",\n unit: \"ms\",\n value: (_sample, stats) => (stats.frames ? stats.p99Ms : null),\n },\n {\n format: formatCount,\n icon: \"activity\",\n key: \"hitches\",\n label: \"Hitches\",\n value: (_sample, stats) => (stats.frames ? stats.hitches : null),\n },\n {\n format: formatCount,\n icon: \"triangle\",\n key: \"triangles\",\n label: \"Triangles\",\n value: (sample) => sample.render.triangles,\n },\n {\n format: formatCount,\n icon: \"spline\",\n key: \"lines\",\n label: \"Lines\",\n value: (sample) => sample.render.lines,\n },\n {\n format: formatCount,\n icon: \"circleDot\",\n key: \"points\",\n label: \"Points\",\n value: (sample) => sample.render.points,\n },\n {\n format: formatCount,\n icon: \"repeat\",\n key: \"passes\",\n label: \"Render passes\",\n value: (sample) => sample.render.passes,\n },\n {\n format: formatCount,\n icon: \"box\",\n key: \"geometries\",\n label: \"Geometries\",\n value: (sample) => sample.resources.geometries,\n },\n {\n format: formatCount,\n icon: \"image\",\n key: \"textures\",\n label: \"Textures\",\n value: (sample) => sample.resources.textures,\n },\n {\n format: formatCount,\n icon: \"palette\",\n key: \"shaders\",\n label: \"Shaders\",\n value: (sample) => sample.resources.programs,\n },\n];\n\nconst NUMBER_BY_KEY = new Map(NUMBERS.map((config) => [config.key, config]));\n\n/** Canvas can't read CSS custom properties; the budget line's amber per theme. */\nconst GUIDE_COLOR: Record<ResolvedTheme, string> = {\n dark: \"rgba(245, 158, 11, 0.75)\",\n light: \"rgba(180, 83, 9, 0.7)\",\n};\n\n/** `Budget: at most 16.7 ms` / `at least 57`, or `\"\"` without one. */\nconst budgetTitle = (budgets: ResolvedBudgets, key: BudgetKey) => {\n const limit = budgets.limits[key];\n const config = NUMBER_BY_KEY.get(key);\n\n if (limit === undefined || !config) {\n return \"\";\n }\n\n const bound = isFloor(key) ? \"at least\" : \"at most\";\n\n return `Budget: ${bound} ${config.format(limit)}${config.unit ? ` ${config.unit}` : \"\"}`;\n};\n\n/** The sample value a timing graph shows, `null` when not known. */\nconst timingValue = (sample: Sample, metric: TimingMetric) => {\n if (!isTimingAvailable(sample, metric)) {\n return null;\n }\n\n const value = readTiming(sample, metric);\n\n return metric === \"fps\" && value === 0 ? null : value;\n};\n\ntype GraphCanvas = {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n height: number;\n width: number;\n};\n\ntype HudGraph = GraphCanvas & {\n valueEl: HTMLElement;\n};\n\n/**\n * Host-agnostic widget that paints {@link Sample}s. Mount {@link element}\n * anywhere; the view drives its own throttled repaint. Compact is the floating\n * HUD; full is the checkbox list that chooses what compact shows. Styles are\n * not injected here. Call `injectStyles()` or use `mountPerfHud`.\n */\nclass PerformanceView {\n readonly element: HTMLDivElement;\n readonly settings: HudSettings;\n readonly theme: HudTheme;\n\n private readonly ownsTheme: boolean;\n private readonly unsubscribeTheme: () => void;\n private readonly monitor: PerformanceMonitor;\n private readonly minIntervalMs: number;\n private mode: PerformanceViewMode;\n private readonly graphValueEls = new Map<TimingMetric, HTMLElement>();\n private readonly graphCanvases = new Map<TimingMetric, GraphCanvas>();\n private readonly graphCheckboxes = new Map<TimingMetric, HTMLInputElement>();\n private readonly statValueEls = new Map<BudgetKey, HTMLElement>();\n private readonly statCheckboxes = new Map<BudgetKey, HTMLInputElement>();\n private dimCheckbox!: HTMLInputElement;\n private infoCheckbox!: HTMLInputElement;\n private readonly themeRadios = new Map<ThemeMode, HTMLButtonElement>();\n private footerThreeEl!: HTMLElement;\n private footerHardwareEl!: HTMLElement;\n private footerBackendEl!: HTMLElement;\n private footerGpuEl!: HTMLElement;\n private lastEnvironmentKey = \"\";\n private hudGraphsEl!: HTMLElement;\n private hudGridEl!: HTMLElement;\n private readonly hudGraphs = new Map<TimingMetric, HudGraph>();\n private readonly hudNumberEls = new Map<BudgetKey, HTMLElement>();\n private budgets: ResolvedBudgets;\n private rafId: number | null = null;\n private lastPaintAt = 0;\n private readonly resizeObserver: ResizeObserver;\n private readonly unsubscribe: () => void;\n private costsOpen = false;\n private costGroup: CostGroup = \"meshes\";\n private costSort: CostSort = \"calls\";\n private lastCostsAt = -Infinity;\n private costsBodyEl!: HTMLElement;\n private costsListEl!: HTMLElement;\n private readonly costGroupRadios = new Map<CostGroup, HTMLButtonElement>();\n private readonly costSortButtons = new Map<CostSort, HTMLButtonElement>();\n\n constructor(options: PerformanceViewOptions) {\n this.monitor = options.monitor;\n this.settings = options.settings ?? new HudSettings();\n this.ownsTheme = !options.theme;\n this.theme = options.theme ?? new HudTheme();\n // The panel's pick, restored from storage, sits on top of the consumer's mode.\n this.theme.setOverride(this.settings.theme);\n this.mode = options.mode ?? \"full\";\n this.minIntervalMs = 1000 / (options.refreshHz ?? 10);\n this.budgets = resolveBudgets(options.budgets);\n this.element = document.createElement(\"div\");\n this.element.className = \"perf-monitor\";\n this.applyModeClass();\n this.resizeObserver = new ResizeObserver(() => this.resizeCanvases());\n this.build();\n this.applyInfoClass();\n this.rebuildHud();\n this.onThemeChanged();\n this.unsubscribe = this.settings.subscribe(() => this.onSelectionChanged());\n this.unsubscribeTheme = this.theme.subscribe(() => this.onThemeChanged());\n }\n\n start() {\n if (this.rafId === null) {\n this.rafId = requestAnimationFrame(this.frame);\n }\n }\n\n stop() {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n }\n\n setMode(mode: PerformanceViewMode) {\n if (mode === this.mode) {\n return;\n }\n\n this.mode = mode;\n this.applyModeClass();\n this.resizeCanvases();\n }\n\n getMode() {\n return this.mode;\n }\n\n /** Replace the budgets; `false` turns them all off. Applies on the next paint. */\n setBudgets(budgets: Budgets | false | undefined) {\n this.budgets = resolveBudgets(budgets);\n this.applyBudgetTitles();\n }\n\n dispose() {\n this.stop();\n this.unsubscribe();\n this.unsubscribeTheme();\n\n if (this.ownsTheme) {\n this.theme.dispose();\n }\n\n this.resizeObserver.disconnect();\n this.element.remove();\n }\n\n private frame = (now: number) => {\n this.rafId = requestAnimationFrame(this.frame);\n\n if (now - this.lastPaintAt < this.minIntervalMs) {\n return;\n }\n\n this.lastPaintAt = now;\n this.render();\n };\n\n private render() {\n const sample = this.monitor.getSample();\n\n if (this.mode === \"compact\") {\n this.renderHud(sample);\n\n if (this.settings.info) {\n this.renderFooter();\n }\n\n return;\n }\n\n for (const config of TIMINGS) {\n this.paintGraph(\n config,\n sample,\n this.graphValueEls.get(config.metric)!,\n this.graphCanvases.get(config.metric)!,\n \"unavailable\",\n );\n }\n\n const stats = this.monitor.getFrameStats();\n\n for (const config of NUMBERS) {\n this.paintNumber(config, this.statValueEls.get(config.key)!, sample, stats);\n }\n\n if (this.costsOpen && performance.now() - this.lastCostsAt >= COSTS_INTERVAL_MS) {\n this.renderCosts();\n }\n\n this.renderFooter();\n }\n\n private renderCosts() {\n this.lastCostsAt = performance.now();\n const cost = this.monitor.getSceneCost();\n\n if (!cost) {\n this.costsListEl.replaceChildren(this.costsNote(\"No scene rendered yet.\"));\n\n return;\n }\n\n const entries = [...(this.costGroup === \"meshes\" ? cost.meshes : cost.materials)];\n\n if (this.costSort === \"triangles\") {\n entries.sort((a, b) => b.triangles - a.triangles || b.calls - a.calls);\n }\n\n if (entries.length === 0) {\n this.costsListEl.replaceChildren(this.costsNote(\"Nothing drawn.\"));\n\n return;\n }\n\n const rows = entries.slice(0, COSTS_ROWS).map((entry) => {\n const row = document.createElement(\"button\");\n row.type = \"button\";\n row.className = \"perf-monitor__cost\";\n row.title = costTitle(entry);\n\n const name = document.createElement(\"span\");\n name.className = \"perf-monitor__cost-name\";\n name.textContent = entry.label;\n\n const copies = copiesOf(entry);\n\n if (copies) {\n const suffix = document.createElement(\"span\");\n suffix.className = \"perf-monitor__cost-copies\";\n suffix.textContent = ` ${copies}`;\n name.append(suffix);\n }\n\n const calls = document.createElement(\"span\");\n calls.className = \"perf-monitor__cost-value\";\n calls.textContent = formatCount(entry.calls);\n\n const triangles = document.createElement(\"span\");\n triangles.className = \"perf-monitor__cost-value\";\n triangles.textContent = formatCount(entry.triangles);\n\n row.append(name, calls, triangles);\n row.addEventListener(\"click\", () => {\n // oxlint-disable-next-line no-console -- handing the objects to devtools is the feature\n console.log(`three-meter: ${entry.label}`, entry.objects);\n });\n\n return row;\n });\n\n this.costsListEl.replaceChildren(...rows);\n }\n\n private costsNote(text: string) {\n const note = document.createElement(\"div\");\n note.className = \"perf-monitor__costs-note\";\n note.textContent = text;\n\n return note;\n }\n\n /** The monitor caches the environment once its backend settles; until then this re-reads. */\n private renderFooter() {\n const environment = this.monitor.getEnvironment();\n const three = environment.three ? `three r${environment.three}` : \"\";\n const backend = backendLabel(environment);\n const gpu = environment.gpu ?? \"\";\n const key = `${three}\\n${backend}\\n${gpu}`;\n\n if (key === this.lastEnvironmentKey) {\n return;\n }\n\n this.lastEnvironmentKey = key;\n this.footerThreeEl.textContent = three;\n this.footerBackendEl.textContent = backend;\n this.footerBackendEl.hidden = backend === \"\";\n this.footerBackendEl.title = environment.fallback\n ? \"WebGPURenderer couldn't get WebGPU and fell back to WebGL2\"\n : \"\";\n this.footerBackendEl.classList.toggle(\"is-fallback\", environment.fallback);\n this.footerGpuEl.textContent = gpu;\n this.footerGpuEl.title = gpu;\n this.footerHardwareEl.hidden = backend === \"\" && gpu === \"\";\n }\n\n private renderHud(sample: Sample) {\n const stats = this.hudNumberEls.size > 0 ? this.monitor.getFrameStats() : null;\n\n for (const [key, element] of this.hudNumberEls) {\n const config = NUMBER_BY_KEY.get(key);\n\n if (config && stats) {\n this.paintNumber(config, element, sample, stats);\n }\n }\n\n for (const [metric, graph] of this.hudGraphs) {\n const config = TIMINGS.find((timing) => timing.metric === metric)!;\n this.paintGraph(config, sample, graph.valueEl, graph, \"—\");\n }\n }\n\n private paintNumber(\n config: NumberConfig,\n element: HTMLElement,\n sample: Sample,\n stats: FrameStats,\n ) {\n const value = config.value(sample, stats);\n element.textContent = value === null ? \"—\" : config.format(value);\n element.classList.toggle(\"is-over\", isOverBudget(this.budgets, config.key, value));\n }\n\n /** Value and sparkline, with the budget line drawn once the series reaches it. */\n private paintGraph(\n config: TimingConfig,\n sample: Sample,\n valueEl: HTMLElement,\n graph: GraphCanvas,\n missing: string,\n ) {\n const value = timingValue(sample, config.metric);\n const available = isTimingAvailable(sample, config.metric);\n const limit = this.budgets.limits[config.metric];\n\n valueEl.textContent = available\n ? this.formatTiming(config, readTiming(sample, config.metric))\n : missing;\n valueEl.classList.toggle(\"is-over\", isOverBudget(this.budgets, config.metric, value));\n\n drawSparkline(\n graph.ctx,\n graph.width,\n graph.height,\n available ? this.monitor.getHistory(config.metric) : [],\n config.style[this.theme.resolved],\n limit === undefined ? undefined : { color: GUIDE_COLOR[this.theme.resolved], value: limit },\n );\n }\n\n /** Each value's tooltip names its budget, so amber explains itself. */\n private applyBudgetTitles() {\n for (const [key, element] of this.statValueEls) {\n element.title = budgetTitle(this.budgets, key);\n }\n\n for (const [key, element] of this.hudNumberEls) {\n element.title = budgetTitle(this.budgets, key);\n }\n\n for (const [metric, element] of this.graphValueEls) {\n element.title = budgetTitle(this.budgets, metric);\n }\n\n for (const [metric, graph] of this.hudGraphs) {\n graph.valueEl.title = budgetTitle(this.budgets, metric);\n }\n }\n\n private formatTiming(config: TimingConfig, value: number) {\n return `${config.format(value)}${config.unit ? ` ${config.unit}` : \"\"}`;\n }\n\n private build() {\n const hud = document.createElement(\"div\");\n hud.className = \"perf-monitor__hud\";\n this.hudGraphsEl = document.createElement(\"div\");\n this.hudGraphsEl.className = \"perf-monitor__hud-graphs\";\n this.hudGridEl = document.createElement(\"div\");\n this.hudGridEl.className = \"perf-monitor__hud-grid\";\n hud.append(this.hudGraphsEl, this.hudGridEl);\n\n // Option rows read icon, label, control; the stat rows below keep the\n // checkbox first, so the two groups scan differently on purpose.\n const options = document.createElement(\"div\");\n options.className = \"perf-monitor__section perf-monitor__options\";\n\n const themeRow = document.createElement(\"div\");\n themeRow.className = \"perf-monitor__row perf-monitor__row--static\";\n\n const themeLabel = document.createElement(\"span\");\n themeLabel.className = \"perf-monitor__label\";\n themeLabel.textContent = \"theme\";\n\n const segment = document.createElement(\"div\");\n segment.className = \"perf-monitor__segment\";\n segment.setAttribute(\"role\", \"radiogroup\");\n segment.setAttribute(\"aria-label\", \"Panel theme\");\n\n for (const option of THEME_OPTIONS) {\n const radio = document.createElement(\"button\");\n radio.type = \"button\";\n radio.className = \"perf-monitor__segment-option\";\n radio.setAttribute(\"role\", \"radio\");\n radio.setAttribute(\"aria-checked\", \"false\");\n radio.setAttribute(\"aria-label\", option.label);\n radio.title = option.label;\n radio.append(createIcon(option.icon, \"perf-monitor__icon\"));\n radio.addEventListener(\"click\", () => this.settings.setTheme(option.mode));\n this.themeRadios.set(option.mode, radio);\n segment.append(radio);\n }\n\n themeRow.append(createIcon(\"contrast\", \"perf-monitor__icon\"), themeLabel, segment);\n\n const dimRow = document.createElement(\"label\");\n dimRow.className = \"perf-monitor__row\";\n\n this.dimCheckbox = this.buildCheckbox(\n this.settings.dim,\n \"Dim the performance panel when the pointer leaves\",\n (on) => this.settings.setDim(on),\n );\n\n const dimLabel = document.createElement(\"span\");\n dimLabel.className = \"perf-monitor__label\";\n dimLabel.textContent = \"dim on leave\";\n\n dimRow.append(createIcon(\"blend\", \"perf-monitor__icon\"), dimLabel, this.dimCheckbox);\n\n // View-local, not a setting: it's a way to learn the panel, not a preference.\n const explainRow = document.createElement(\"label\");\n explainRow.className = \"perf-monitor__row\";\n\n const explainCheckbox = this.buildCheckbox(false, \"Explain each metric\", (on) =>\n this.element.classList.toggle(\"perf-monitor--explain\", on),\n );\n\n const explainLabel = document.createElement(\"span\");\n explainLabel.className = \"perf-monitor__label\";\n explainLabel.textContent = \"explain metrics\";\n\n explainRow.append(createIcon(\"help\", \"perf-monitor__icon\"), explainLabel, explainCheckbox);\n options.append(themeRow, dimRow, explainRow, this.buildReportRow());\n\n const graphs = document.createElement(\"div\");\n graphs.className = \"perf-monitor__graphs\";\n\n for (const config of TIMINGS) {\n const graph = document.createElement(\"div\");\n graph.className = \"perf-monitor__graph\";\n\n const canvas = document.createElement(\"canvas\");\n canvas.className = \"perf-monitor__canvas\";\n\n // The whole overlay is the label, so a click anywhere on the graph toggles it.\n const overlay = document.createElement(\"label\");\n overlay.className = \"perf-monitor__graph-overlay perf-monitor__graph-overlay--toggle\";\n\n const head = document.createElement(\"span\");\n head.className = \"perf-monitor__graph-head\";\n\n const checkbox = this.buildCheckbox(\n this.settings.isGraphEnabled(config.metric),\n `Show ${config.label} graph in HUD`,\n (on) => this.settings.setGraphEnabled(config.metric, on),\n );\n this.graphCheckboxes.set(config.metric, checkbox);\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__graph-label\";\n label.textContent = config.label;\n label.title = METRIC_HELP[config.metric] ?? \"\";\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__graph-value\";\n value.textContent = \"—\";\n this.graphValueEls.set(config.metric, value);\n\n const tail = document.createElement(\"span\");\n tail.className = \"perf-monitor__graph-head\";\n tail.append(value, checkbox);\n\n head.append(createIcon(config.icon, \"perf-monitor__icon\"), label);\n overlay.append(head, tail);\n graph.append(canvas, overlay);\n graphs.append(graph);\n\n const ctx = canvas.getContext(\"2d\");\n\n if (ctx) {\n this.graphCanvases.set(config.metric, { canvas, ctx, height: 0, width: 0 });\n this.resizeObserver.observe(graph);\n }\n }\n\n const stats = document.createElement(\"div\");\n stats.className = \"perf-monitor__section\";\n\n for (const config of NUMBERS) {\n const rowEl = document.createElement(\"label\");\n rowEl.className = \"perf-monitor__row\";\n\n const checkbox = this.buildCheckbox(\n this.settings.isNumberEnabled(config.key),\n `Show ${config.label} in HUD`,\n (on) => this.settings.setNumberEnabled(config.key, on),\n );\n this.statCheckboxes.set(config.key, checkbox);\n\n const help = METRIC_HELP[config.key] ?? \"\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = config.label;\n label.title = help;\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__value\";\n value.textContent = \"—\";\n this.statValueEls.set(config.key, value);\n\n const hint = document.createElement(\"span\");\n hint.className = \"perf-monitor__hint\";\n hint.textContent = help;\n\n rowEl.append(createIcon(config.icon, \"perf-monitor__icon\"), label, value, checkbox, hint);\n stats.append(rowEl);\n }\n\n // Icon, rows, checkbox like the stat rows; icon and checkbox hide in compact, the rows don't.\n const footer = document.createElement(\"div\");\n footer.className = \"perf-monitor__footer\";\n\n this.infoCheckbox = this.buildCheckbox(\n this.settings.info,\n \"Show version and environment in HUD\",\n (on) => this.settings.setInfo(on),\n );\n\n const footerBody = document.createElement(\"div\");\n footerBody.className = \"perf-monitor__footer-body\";\n\n // Software on the first row, hardware on the second.\n const softwareRow = document.createElement(\"div\");\n softwareRow.className = \"perf-monitor__footer-row\";\n\n const release = document.createElement(\"a\");\n release.className = \"perf-monitor__link\";\n release.href = RELEASE_URL;\n release.target = \"_blank\";\n release.rel = \"noopener noreferrer\";\n release.title = `Release notes for v${version}`;\n release.textContent = `three-meter v${version}`;\n\n this.footerThreeEl = document.createElement(\"span\");\n softwareRow.append(release, this.footerThreeEl);\n\n this.footerHardwareEl = document.createElement(\"div\");\n this.footerHardwareEl.className = \"perf-monitor__footer-row\";\n this.footerHardwareEl.hidden = true;\n\n this.footerBackendEl = document.createElement(\"span\");\n this.footerBackendEl.className = \"perf-monitor__badge\";\n\n this.footerGpuEl = document.createElement(\"span\");\n this.footerGpuEl.className = \"perf-monitor__footer-gpu\";\n\n this.footerHardwareEl.append(this.footerBackendEl, this.footerGpuEl);\n footerBody.append(softwareRow, this.footerHardwareEl);\n footer.append(createIcon(\"info\", \"perf-monitor__icon\"), footerBody, this.infoCheckbox);\n\n this.element.append(hud, options, graphs, stats, this.buildCosts(), footer);\n }\n\n private rebuildHud() {\n const { selection } = this.settings;\n\n for (const graph of this.hudGraphs.values()) {\n this.resizeObserver.unobserve(graph.canvas.parentElement ?? graph.canvas);\n }\n\n this.hudGraphs.clear();\n this.hudNumberEls.clear();\n this.hudGraphsEl.replaceChildren();\n this.hudGridEl.replaceChildren();\n\n for (const config of TIMINGS) {\n if (!selection.graphs.has(config.metric)) {\n continue;\n }\n\n const row = document.createElement(\"div\");\n row.className = \"perf-monitor__hud-graph\";\n\n const canvas = document.createElement(\"canvas\");\n canvas.className = \"perf-monitor__canvas\";\n\n const overlay = document.createElement(\"div\");\n overlay.className = \"perf-monitor__graph-overlay\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__graph-label\";\n label.textContent = config.label;\n label.title = METRIC_HELP[config.metric] ?? \"\";\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__graph-value\";\n value.textContent = \"—\";\n\n overlay.append(label, value);\n row.append(canvas, overlay);\n this.hudGraphsEl.append(row);\n\n const ctx = canvas.getContext(\"2d\");\n\n if (ctx) {\n this.hudGraphs.set(config.metric, { canvas, ctx, height: 0, valueEl: value, width: 0 });\n this.resizeObserver.observe(row);\n }\n }\n\n for (const config of NUMBERS) {\n if (!selection.numbers.has(config.key)) {\n continue;\n }\n\n const item = document.createElement(\"div\");\n item.className = \"perf-monitor__hud-item\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__hud-label\";\n label.textContent = config.label;\n label.title = METRIC_HELP[config.key] ?? \"\";\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__hud-value\";\n value.textContent = \"—\";\n\n item.append(label, value);\n this.hudGridEl.append(item);\n this.hudNumberEls.set(config.key, value);\n }\n\n this.applyBudgetTitles();\n this.resizeCanvases();\n }\n\n private onSelectionChanged() {\n for (const [metric, checkbox] of this.graphCheckboxes) {\n checkbox.checked = this.settings.isGraphEnabled(metric);\n }\n\n for (const [key, checkbox] of this.statCheckboxes) {\n checkbox.checked = this.settings.isNumberEnabled(key);\n }\n\n this.dimCheckbox.checked = this.settings.dim;\n this.infoCheckbox.checked = this.settings.info;\n this.applyInfoClass();\n this.theme.setOverride(this.settings.theme);\n this.rebuildHud();\n }\n\n /** Repaint the palette and mark the radio matching what applies (pick, else consumer mode). */\n private onThemeChanged() {\n applyTheme(this.element, this.theme);\n\n for (const [mode, radio] of this.themeRadios) {\n radio.setAttribute(\"aria-checked\", String(mode === this.theme.effective));\n }\n }\n\n /** \"top costs\": a toggle row, then meshes / materials and a sortable top five. */\n private buildCosts() {\n const section = document.createElement(\"div\");\n section.className = \"perf-monitor__section perf-monitor__costs\";\n\n const toggleRow = document.createElement(\"label\");\n toggleRow.className = \"perf-monitor__row\";\n toggleRow.title = COSTS_HELP;\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = \"top costs\";\n\n const checkbox = this.buildCheckbox(false, \"Show the scene's biggest draw costs\", (on) => {\n this.costsOpen = on;\n this.costsBodyEl.hidden = !on;\n\n if (on) {\n this.renderCosts();\n }\n });\n\n toggleRow.append(createIcon(\"flame\", \"perf-monitor__icon\"), label, checkbox);\n\n this.costsBodyEl = document.createElement(\"div\");\n this.costsBodyEl.className = \"perf-monitor__costs-body\";\n this.costsBodyEl.hidden = true;\n\n const head = document.createElement(\"div\");\n head.className = \"perf-monitor__cost perf-monitor__cost--head\";\n\n const segment = document.createElement(\"div\");\n segment.className = \"perf-monitor__segment\";\n segment.setAttribute(\"role\", \"radiogroup\");\n segment.setAttribute(\"aria-label\", \"Group costs by\");\n\n for (const option of COST_GROUPS) {\n const radio = document.createElement(\"button\");\n radio.type = \"button\";\n radio.className = \"perf-monitor__segment-option perf-monitor__segment-option--text\";\n radio.setAttribute(\"role\", \"radio\");\n radio.setAttribute(\"aria-checked\", String(option.group === this.costGroup));\n radio.textContent = option.label;\n radio.addEventListener(\"click\", () => {\n this.costGroup = option.group;\n\n for (const [group, button] of this.costGroupRadios) {\n button.setAttribute(\"aria-checked\", String(group === option.group));\n }\n\n this.renderCosts();\n });\n this.costGroupRadios.set(option.group, radio);\n segment.append(radio);\n }\n\n head.append(segment);\n\n for (const sort of [\"calls\", \"triangles\"] as const) {\n const button = document.createElement(\"button\");\n button.type = \"button\";\n button.className = \"perf-monitor__cost-sort\";\n button.textContent = sort === \"calls\" ? \"calls\" : \"tris\";\n button.title = `Sort by ${sort === \"calls\" ? \"draw calls\" : \"triangles\"}`;\n button.setAttribute(\"aria-pressed\", String(sort === this.costSort));\n button.addEventListener(\"click\", () => {\n this.costSort = sort;\n\n for (const [key, other] of this.costSortButtons) {\n other.setAttribute(\"aria-pressed\", String(key === sort));\n }\n\n this.renderCosts();\n });\n this.costSortButtons.set(sort, button);\n head.append(button);\n }\n\n this.costsListEl = document.createElement(\"div\");\n this.costsListEl.className = \"perf-monitor__costs-list\";\n\n const hint = document.createElement(\"span\");\n hint.className = \"perf-monitor__hint\";\n hint.textContent = COSTS_HELP;\n\n this.costsBodyEl.append(head, this.costsListEl, hint);\n section.append(toggleRow, this.costsBodyEl);\n\n return section;\n }\n\n private buildReportRow() {\n const row = document.createElement(\"div\");\n row.className = \"perf-monitor__row perf-monitor__row--static\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = \"report\";\n\n const button = document.createElement(\"button\");\n button.type = \"button\";\n button.className = \"perf-monitor__button\";\n button.title = \"Copy versions, GPU and current metrics as Markdown for a bug report\";\n button.textContent = \"copy\";\n\n let resetTimer = 0;\n\n const flash = (text: string) => {\n button.textContent = text;\n window.clearTimeout(resetTimer);\n resetTimer = window.setTimeout(() => {\n button.textContent = \"copy\";\n }, COPY_FEEDBACK_MS);\n };\n\n button.addEventListener(\"click\", () => {\n void copyText(formatReport(this.monitor)).then((copied) =>\n flash(copied ? \"copied\" : \"failed\"),\n );\n });\n\n row.append(createIcon(\"clipboard\", \"perf-monitor__icon\"), label, button);\n\n return row;\n }\n\n private buildCheckbox(checked: boolean, title: string, onChange: (enabled: boolean) => void) {\n const checkbox = document.createElement(\"input\");\n checkbox.type = \"checkbox\";\n checkbox.className = \"perf-monitor__checkbox\";\n checkbox.checked = checked;\n checkbox.title = title;\n checkbox.setAttribute(\"aria-label\", title);\n checkbox.addEventListener(\"change\", () => onChange(checkbox.checked));\n\n return checkbox;\n }\n\n private applyInfoClass() {\n this.element.classList.toggle(\"perf-monitor--info\", this.settings.info);\n }\n\n private applyModeClass() {\n this.element.classList.toggle(\"perf-monitor--compact\", this.mode === \"compact\");\n this.element.classList.toggle(\"perf-monitor--full\", this.mode === \"full\");\n }\n\n private resizeCanvases() {\n const dpr = window.devicePixelRatio || 1;\n\n const sizeAll = (graphs: Iterable<GraphCanvas>) => {\n for (const graph of graphs) {\n const { canvas, ctx } = graph;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n if (width === 0 || height === 0) {\n continue;\n }\n\n canvas.width = Math.round(width * dpr);\n canvas.height = Math.round(height * dpr);\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n graph.width = width;\n graph.height = height;\n }\n };\n\n sizeAll(this.graphCanvases.values());\n sizeAll(this.hudGraphs.values());\n }\n}\n\nexport { PerformanceView };\nexport type { PerformanceViewMode, PerformanceViewOptions };\n","/**\n * The HUD stylesheet as a string, so the package works without a bundler and\n * injects itself once per document. `.perf-monitor` is the metrics card,\n * `.perf-hud` the floating host around it. Both namespaced so a host page can\n * override safely; the `--perf-*` custom properties are the theming surface.\n *\n * Both elements carry `data-theme=\"dark\" | \"light\"` (see `HudTheme`) and each\n * resolves its own tokens from it, so the card also themes when mounted on\n * its own, outside a `.perf-hud`.\n */\nconst STYLE_ATTRIBUTE = \"data-three-meter\";\n\nconst PERF_HUD_STYLES = `\n.perf-hud,\n.perf-monitor {\n --perf-bg: rgba(22, 24, 29, 0.85);\n --perf-fg: #e6e8eb;\n --perf-fg-dim: #c5c8ce;\n --perf-muted: #8b909a;\n --perf-row: rgba(255, 255, 255, 0.04);\n --perf-border: rgba(255, 255, 255, 0.12);\n --perf-accent: #60a5fa;\n --perf-warn: #f59e0b;\n --perf-shadow: 0 8px 24px rgba(0, 0, 0, 0.32);\n\n color-scheme: dark;\n}\n\n.perf-hud[data-theme=\"light\"],\n.perf-monitor[data-theme=\"light\"] {\n --perf-bg: rgba(250, 250, 252, 0.88);\n --perf-fg: #1a1c21;\n --perf-fg-dim: #4b5058;\n --perf-muted: #6b7079;\n --perf-row: rgba(0, 0, 0, 0.05);\n --perf-border: rgba(0, 0, 0, 0.12);\n --perf-accent: #2563eb;\n --perf-warn: #b45309;\n --perf-shadow: 0 8px 24px rgba(0, 0, 0, 0.16);\n\n color-scheme: light;\n}\n\n.perf-monitor {\n display: flex;\n flex-direction: column;\n gap: 10px;\n padding: 8px;\n font-family: ui-monospace, SFMono-Regular, \"SF Mono\", Menlo, Consolas, monospace;\n font-size: 11px;\n line-height: 1.4;\n color: var(--perf-fg);\n}\n\n.perf-monitor__graphs {\n display: flex;\n flex-direction: column;\n gap: 6px;\n}\n\n.perf-monitor__graph {\n position: relative;\n height: 40px;\n background: var(--perf-row);\n border-radius: 4px;\n overflow: hidden;\n}\n\n.perf-monitor__canvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n\n.perf-monitor__graph-overlay {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: space-between;\n padding: 0 8px;\n pointer-events: none;\n}\n\n.perf-monitor__graph-head {\n display: flex;\n align-items: center;\n gap: 6px;\n cursor: pointer;\n}\n\n.perf-monitor__graph-overlay--toggle {\n pointer-events: auto;\n cursor: pointer;\n}\n\n.perf-monitor__graph-label {\n color: var(--perf-muted);\n text-transform: uppercase;\n letter-spacing: 0.06em;\n font-size: 10px;\n}\n\n.perf-monitor__graph-value {\n min-width: 6ch;\n font-weight: 600;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__section {\n display: flex;\n flex-direction: column;\n gap: 2px;\n}\n\n.perf-monitor__row {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 2px 6px;\n border-radius: 3px;\n cursor: pointer;\n}\n\n/* Hidden until \"explain metrics\" is on; then the row wraps it under the label. */\n.perf-monitor__hint {\n display: none;\n flex-basis: 100%;\n padding: 0 0 2px 18px;\n color: var(--perf-muted);\n font-size: 10px;\n line-height: 1.35;\n opacity: 0.85;\n}\n\n.perf-monitor--explain .perf-monitor__hint {\n display: block;\n}\n\n.perf-monitor--explain .perf-monitor__section .perf-monitor__row {\n flex-wrap: wrap;\n}\n\n.perf-monitor__row:nth-child(even) {\n background: var(--perf-row);\n}\n\n.perf-monitor__label {\n flex: 1;\n color: var(--perf-muted);\n}\n\n.perf-monitor__icon {\n flex: none;\n width: 12px;\n height: 12px;\n color: var(--perf-muted);\n}\n\n.perf-monitor__options {\n padding-bottom: 8px;\n border-bottom: 1px solid var(--perf-border);\n}\n\n.perf-monitor__row--static {\n cursor: default;\n}\n\n/* Light / system / dark, as a small segmented radio group. */\n.perf-monitor__segment {\n display: inline-flex;\n flex: none;\n gap: 1px;\n padding: 1px;\n border-radius: 4px;\n background: var(--perf-row);\n}\n\n.perf-monitor__segment-option {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 20px;\n height: 16px;\n padding: 0;\n border: 0;\n border-radius: 3px;\n background: transparent;\n color: var(--perf-muted);\n cursor: pointer;\n}\n\n.perf-monitor__segment-option:hover {\n color: var(--perf-fg);\n}\n\n.perf-monitor__segment-option[aria-checked=\"true\"] {\n color: var(--perf-fg);\n background: var(--perf-border);\n}\n\n.perf-monitor__segment-option:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n\n.perf-monitor__segment-option .perf-monitor__icon {\n width: 11px;\n height: 11px;\n color: inherit;\n}\n\n.perf-monitor__button {\n flex: none;\n min-width: 7ch;\n padding: 0 6px;\n border: 1px solid var(--perf-border);\n border-radius: 3px;\n background: var(--perf-row);\n color: var(--perf-fg-dim);\n font: inherit;\n cursor: pointer;\n}\n\n.perf-monitor__button:hover {\n color: var(--perf-fg);\n}\n\n.perf-monitor__button:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n\n/* Top costs: name, calls, triangles. Rows are buttons that log their objects. */\n.perf-monitor__costs-body {\n display: flex;\n flex-direction: column;\n gap: 1px;\n padding-top: 2px;\n}\n\n.perf-monitor__costs-body[hidden] {\n display: none;\n}\n\n.perf-monitor__cost {\n /* Rows are buttons, which shrink to their content without a width. */\n box-sizing: border-box;\n width: 100%;\n display: grid;\n grid-template-columns: minmax(0, 1fr) 5ch 6ch;\n gap: 6px;\n align-items: baseline;\n padding: 2px 6px;\n border: 0;\n border-radius: 3px;\n background: transparent;\n color: inherit;\n font: inherit;\n text-align: left;\n cursor: pointer;\n}\n\n.perf-monitor__cost:not(.perf-monitor__cost--head):hover {\n background: var(--perf-row);\n}\n\n.perf-monitor__cost:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: -1px;\n}\n\n.perf-monitor__cost--head {\n align-items: center;\n cursor: default;\n}\n\n.perf-monitor__cost-name {\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n color: var(--perf-fg-dim);\n}\n\n.perf-monitor__cost-copies {\n color: var(--perf-muted);\n}\n\n.perf-monitor__cost-value {\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__cost-sort {\n padding: 0;\n border: 0;\n background: transparent;\n color: var(--perf-muted);\n font: inherit;\n font-size: 10px;\n text-align: right;\n cursor: pointer;\n}\n\n.perf-monitor__cost-sort[aria-pressed=\"true\"] {\n color: var(--perf-fg);\n text-decoration: underline;\n text-underline-offset: 2px;\n}\n\n.perf-monitor__segment-option--text {\n width: auto;\n padding: 0 5px;\n font: inherit;\n font-size: 10px;\n}\n\n.perf-monitor__costs-note {\n padding: 2px 6px;\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__checkbox {\n flex: none;\n margin: 0;\n width: 12px;\n height: 12px;\n accent-color: var(--perf-accent);\n cursor: pointer;\n}\n\n.perf-monitor__value {\n min-width: 7ch;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__hud {\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 2px;\n}\n\n.perf-monitor__hud-graphs {\n display: flex;\n flex-direction: column;\n gap: 4px;\n}\n\n.perf-monitor__hud-graphs:empty {\n display: none;\n}\n\n.perf-monitor__hud-graph {\n position: relative;\n height: 28px;\n background: var(--perf-row);\n border-radius: 4px;\n overflow: hidden;\n}\n\n.perf-monitor__hud-grid {\n display: grid;\n grid-template-columns: auto 6ch auto 6ch;\n align-items: baseline;\n gap: 2px 8px;\n}\n\n.perf-monitor__hud-grid:empty {\n display: none;\n}\n\n.perf-monitor__hud-item {\n display: contents;\n}\n\n.perf-monitor__hud-label {\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__hud-value {\n font-weight: 600;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__footer {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n padding: 8px 6px 0;\n border-top: 1px solid var(--perf-border);\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__footer-body {\n display: flex;\n flex: 1;\n flex-direction: column;\n gap: 4px;\n min-width: 0;\n}\n\n.perf-monitor__footer-row {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 8px;\n min-width: 0;\n}\n\n.perf-monitor__footer-row[hidden],\n.perf-monitor__badge[hidden] {\n display: none;\n}\n\n.perf-monitor__footer-gpu {\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n color: var(--perf-fg-dim);\n}\n\n.perf-monitor__badge {\n flex: none;\n padding: 0 5px;\n border: 1px solid var(--perf-border);\n border-radius: 3px;\n color: var(--perf-fg-dim);\n letter-spacing: 0.04em;\n}\n\n.perf-monitor__badge.is-fallback {\n border-color: var(--perf-warn);\n color: var(--perf-warn);\n}\n\n/* Past its budget. The value's tooltip names the budget. */\n.perf-monitor__value.is-over,\n.perf-monitor__hud-value.is-over,\n.perf-monitor__graph-value.is-over {\n color: var(--perf-warn);\n}\n\n.perf-monitor__link {\n color: inherit;\n text-decoration: none;\n}\n\n.perf-monitor__link:hover,\n.perf-monitor__link:focus-visible {\n color: var(--perf-accent);\n text-decoration: underline;\n}\n\n.perf-monitor--full .perf-monitor__hud {\n display: none;\n}\n\n.perf-monitor--compact .perf-monitor__graphs,\n.perf-monitor--compact .perf-monitor__section,\n.perf-monitor--compact:not(.perf-monitor--info) .perf-monitor__footer,\n.perf-monitor--compact .perf-monitor__footer > .perf-monitor__checkbox,\n.perf-monitor--compact .perf-monitor__footer > .perf-monitor__icon {\n display: none;\n}\n\n.perf-monitor--compact .perf-monitor__footer {\n padding: 6px 2px 2px;\n}\n\n.perf-monitor--compact {\n padding: 4px 8px;\n}\n\n.perf-hud {\n position: fixed;\n z-index: 9999;\n /* Safari resolves width:100% canvases against the viewport on a fixed\n host with auto width. Shrink-wrap so expand stays a card, not the window. */\n width: max-content;\n max-width: min(20rem, calc(100vw - 48px));\n overflow: visible;\n background: transparent;\n pointer-events: none;\n user-select: none;\n touch-action: none;\n}\n\n.perf-hud--full > .perf-monitor {\n width: 16rem;\n max-width: 100%;\n}\n\n/* Room for the hints, so most fit on two or three lines. 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options.mode ?? \"compact\",\n monitor,\n refreshHz: options.refreshHz,\n settings,\n theme,\n });\n\n host.append(hotspot, tools, view.element);\n parent.append(host);\n\n const applyMode = () => {\n host.classList.toggle(\"perf-hud--full\", view.getMode() === \"full\");\n };\n\n const applyDim = () => {\n host.classList.toggle(\"perf-hud--dim\", settings.dim);\n };\n\n applyMode();\n applyDim();\n // After the view: constructing it restores the panel's stored theme pick.\n applyTheme(host, theme);\n const unsubscribe = settings.subscribe(applyDim);\n const unsubscribeTheme = theme.subscribe(() => applyTheme(host, theme));\n const dock = dockPanel(host, {\n defaultPlacement: options.defaultPlacement,\n handle: grip,\n storageKey,\n });\n\n const setMode = (mode: PerformanceViewMode) => {\n view.setMode(mode);\n applyMode();\n requestAnimationFrame(() => dock.refresh());\n };\n\n toggle.addEventListener(\"click\", () => {\n setMode(view.getMode() === \"compact\" ? \"full\" : 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@@ -1,4 +1,4 @@
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1
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-
import {
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1
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import { p as TimingMetric, t as PerformanceMonitor } from "./performance-monitor-DgHxeQ2X.js";
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//#region src/ui/budgets.d.ts
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/**
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* Budgets: the value each metric should stay within. A reading past its
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@@ -205,6 +205,14 @@ declare class PerformanceView {
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private lastPaintAt;
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private readonly resizeObserver;
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private readonly unsubscribe;
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private costsOpen;
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private costGroup;
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private costSort;
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private lastCostsAt;
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private costsBodyEl;
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private costsListEl;
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private readonly costGroupRadios;
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private readonly costSortButtons;
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constructor(options: PerformanceViewOptions);
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start(): void;
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stop(): void;
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@@ -215,6 +223,8 @@ declare class PerformanceView {
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dispose(): void;
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private frame;
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private render;
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private renderCosts;
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private costsNote;
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/** The monitor caches the environment once its backend settles; until then this re-reads. */
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private renderFooter;
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private renderHud;
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@@ -229,6 +239,8 @@ declare class PerformanceView {
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private onSelectionChanged;
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/** Repaint the palette and mark the radio matching what applies (pick, else consumer mode). */
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private onThemeChanged;
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+
/** "top costs": a toggle row, then meshes / materials and a sortable top five. */
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+
private buildCosts;
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private buildReportRow;
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private buildCheckbox;
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private applyInfoClass;
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@@ -290,4 +302,4 @@ type PerfHudHandle = {
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declare const mountPerfHud: (monitor: PerformanceMonitor, options?: MountPerfHudOptions) => PerfHudHandle;
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291
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//#endregion
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292
304
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export { dockPanel as C, resolveBudgets as D, ResolvedBudgets as E, ScreenEdge as S, Budgets as T, DefaultPlacement as _, PerformanceViewMode as a, DockPanelOptions as b, HudDefaults as c, HudSettingsOptions as d, HudTheme as f, isThemeMode as g, ThemeMode as h, PerformanceView as i, HudSelection as l, THEME_MODES as m, PerfHudHandle as n, PerformanceViewOptions as o, ResolvedTheme as p, mountPerfHud as r, DEFAULT_STORAGE_KEY as s, MountPerfHudOptions as t, HudSettings as u, DockAlign as v, BudgetKey as w, Placement as x, DockHandle as y };
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293
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-
//# sourceMappingURL=mount-perf-hud-
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305
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+
//# sourceMappingURL=mount-perf-hud-DkSNfZmB.d.ts.map
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@@ -50,6 +50,30 @@ type FrameStats = {
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|
50
50
|
/** 99th percentile frame interval in ms. */
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|
51
51
|
p99Ms: number;
|
|
52
52
|
};
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|
53
|
+
/** One row of {@link SceneCost}: a mesh (by label and geometry) or a material. */
|
|
54
|
+
type CostEntry = {
|
|
55
|
+
/** Draw calls in the main pass. */
|
|
56
|
+
calls: number;
|
|
57
|
+
/** Instances drawn: an `InstancedMesh`'s count, 1 for anything else, summed over objects. */
|
|
58
|
+
instances: number;
|
|
59
|
+
/** Object name, else geometry name, else type; for materials, name else type. */
|
|
60
|
+
label: string;
|
|
61
|
+
/** The three objects behind this row, for inspecting in the console. */
|
|
62
|
+
objects: unknown[];
|
|
63
|
+
triangles: number;
|
|
64
|
+
};
|
|
65
|
+
/**
|
|
66
|
+
* Where the main pass's draw calls and triangles come from, estimated from
|
|
67
|
+
* the scene graph. Rows are sorted by calls, then triangles.
|
|
68
|
+
*/
|
|
69
|
+
type SceneCost = {
|
|
70
|
+
calls: number;
|
|
71
|
+
/** Grouped by material. */
|
|
72
|
+
materials: CostEntry[];
|
|
73
|
+
/** Grouped by label and geometry, so copies of one mesh share a row. */
|
|
74
|
+
meshes: CostEntry[];
|
|
75
|
+
triangles: number;
|
|
76
|
+
};
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|
53
77
|
/** `webgl` is WebGL 1, which three dropped in r163. */
|
|
54
78
|
type RenderBackend = "webgpu" | "webgl2" | "webgl";
|
|
55
79
|
/** What the monitor is running on, for bug reports. `null` where it can't be read. */
|
|
@@ -135,6 +159,9 @@ declare class PerformanceMonitor {
|
|
|
135
159
|
private readonly gpuHistory;
|
|
136
160
|
private readonly frameIntervals;
|
|
137
161
|
private frameStats;
|
|
162
|
+
/** The render call with the most draw calls this frame, and the scene and camera it drew. */
|
|
163
|
+
private mainPassCalls;
|
|
164
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+
private mainPass;
|
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138
165
|
private cpuStart;
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|
139
166
|
private lastBeginAt;
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140
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|
private frameFps;
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@@ -148,6 +175,13 @@ declare class PerformanceMonitor {
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148
175
|
getHistory(metric: TimingMetric): readonly number[];
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149
176
|
/** 1% low, p99 frame time and hitches. Computed on read, cached until the next frame. */
|
|
150
177
|
getFrameStats(): FrameStats;
|
|
178
|
+
/**
|
|
179
|
+
* Where the main pass's draw calls and triangles come from, by mesh and by
|
|
180
|
+
* material. Walks the scene graph, so read it on demand (the HUD does, at
|
|
181
|
+
* 2 Hz while its section is open), not every frame. `null` before the first
|
|
182
|
+
* render, or once the scene is garbage collected.
|
|
183
|
+
*/
|
|
184
|
+
getSceneCost(): SceneCost | null;
|
|
151
185
|
/**
|
|
152
186
|
* three revision, backend and GPU name. Cached once the backend is known;
|
|
153
187
|
* before `WebGPURenderer.init()` settles it, `backend` is `null` and the
|
|
@@ -155,8 +189,14 @@ declare class PerformanceMonitor {
|
|
|
155
189
|
*/
|
|
156
190
|
getEnvironment(): Environment;
|
|
157
191
|
dispose(): void;
|
|
192
|
+
/**
|
|
193
|
+
* The main pass is the render call that drew the most, so a post-processing
|
|
194
|
+
* quad rendered last doesn't stand in for the scene. Weak references: the
|
|
195
|
+
* monitor never keeps a scene alive.
|
|
196
|
+
*/
|
|
197
|
+
private notePass;
|
|
158
198
|
private buildEmptySample;
|
|
159
199
|
}
|
|
160
200
|
//#endregion
|
|
161
|
-
export {
|
|
162
|
-
//# sourceMappingURL=performance-monitor-
|
|
201
|
+
export { GpuTiming as a, RenderBackend as c, Sample as d, SceneCost as f, FrameStats as i, RenderCounts as l, CostEntry as n, PerfRenderer as o, TimingMetric as p, Environment as r, PerformanceMonitorOptions as s, PerformanceMonitor as t, ResourceCounts as u };
|
|
202
|
+
//# sourceMappingURL=performance-monitor-DgHxeQ2X.d.ts.map
|