@zkmake/three-meter 0.4.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +42 -3
- package/dist/index.d.ts +2 -2
- package/dist/index.js +1 -1
- package/dist/{mount-perf-hud-Rf98QNxM.js → mount-perf-hud-C5wdjgmM.js} +286 -25
- package/dist/mount-perf-hud-C5wdjgmM.js.map +1 -0
- package/dist/{mount-perf-hud-v6kLGJUX.d.ts → mount-perf-hud-CmINOH3T.d.ts} +3 -2
- package/dist/{performance-monitor-Br7x3cPt.d.ts → performance-monitor-CBN05_BC.d.ts} +22 -2
- package/dist/{performance-monitor-C8dhWJWR.js → performance-monitor-yxsxs57v.js} +43 -3
- package/dist/performance-monitor-yxsxs57v.js.map +1 -0
- package/dist/react.d.ts +3 -3
- package/dist/react.js +5 -3
- package/dist/react.js.map +1 -1
- package/dist/styles.css +49 -2
- package/dist/ui.d.ts +8 -3
- package/dist/ui.js +2 -2
- package/package.json +1 -1
- package/dist/mount-perf-hud-Rf98QNxM.js.map +0 -1
- package/dist/performance-monitor-C8dhWJWR.js.map +0 -1
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{"version":3,"file":"mount-perf-hud-C5wdjgmM.js","names":[],"sources":["../src/ui/theme.ts","../src/ui/hud-settings.ts","../src/ui/dock-panel.ts","../src/ui/icons.ts","../package.json","../src/ui/clipboard.ts","../src/ui/format.ts","../src/ui/metric-help.ts","../src/ui/report.ts","../src/ui/sparkline.ts","../src/ui/performance-view.ts","../src/ui/styles.ts","../src/ui/mount-perf-hud.ts"],"sourcesContent":["/**\n * Dark, light, or follow the OS. One instance per HUD: the floating host and\n * the card inside it both paint `resolved` onto `data-theme`, and the\n * stylesheet picks the palette from that attribute.\n *\n * Two layers. `mode` is what the consumer asked for (the `theme` option,\n * `setTheme`). `override` is what the person using the HUD picked in the\n * panel, kept in `HudSettings`; it wins while set. `effective` is whichever\n * applies, and `system` there tracks `prefers-color-scheme` for as long as\n * the instance lives.\n */\ntype ThemeMode = \"dark\" | \"light\" | \"system\";\ntype ResolvedTheme = Exclude<ThemeMode, \"system\">;\n\nconst THEME_MODES: readonly ThemeMode[] = [\"dark\", \"light\", \"system\"];\nconst DARK_SCHEME_QUERY = \"(prefers-color-scheme: dark)\";\n\nconst isThemeMode = (value: unknown): value is ThemeMode =>\n typeof value === \"string\" && (THEME_MODES as readonly string[]).includes(value);\n\nclass HudTheme {\n private current: ThemeMode;\n private userPick: ThemeMode | null = null;\n private readonly listeners = new Set<() => void>();\n private media: MediaQueryList | null = null;\n private readonly onSchemeChange = () => this.notify();\n\n constructor(mode: ThemeMode = \"system\") {\n this.current = mode;\n this.watch();\n }\n\n /** What the consumer asked for. */\n get mode(): ThemeMode {\n return this.current;\n }\n\n /** What the person using the HUD picked in the panel, or `null` for no pick. */\n get override(): ThemeMode | null {\n return this.userPick;\n }\n\n /** The layer that applies: the user's pick if there is one, else the consumer's mode. */\n get effective(): ThemeMode {\n return this.userPick ?? this.current;\n }\n\n /**\n * `dark` or `light`, with `system` resolved against the OS preference.\n * Where `matchMedia` is missing, `system` falls back to `dark`, the HUD's\n * original palette.\n */\n get resolved(): ResolvedTheme {\n const effective = this.effective;\n\n if (effective !== \"system\") {\n return effective;\n }\n\n if (!this.media) {\n return \"dark\";\n }\n\n return this.media.matches ? \"dark\" : \"light\";\n }\n\n setMode(mode: ThemeMode) {\n if (mode === this.current) {\n return;\n }\n\n this.current = mode;\n this.watch();\n this.notify();\n }\n\n setOverride(mode: ThemeMode | null) {\n if (mode === this.userPick) {\n return;\n }\n\n this.userPick = mode;\n this.watch();\n this.notify();\n }\n\n /** Fires on `setMode`, `setOverride` and, in `system`, whenever the OS preference flips. */\n subscribe(listener: () => void) {\n this.listeners.add(listener);\n\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n /** Stop tracking the OS preference and drop every subscriber. */\n dispose() {\n this.unwatch();\n this.listeners.clear();\n }\n\n private watch() {\n if (this.effective !== \"system\") {\n this.unwatch();\n\n return;\n }\n\n if (this.media || typeof matchMedia !== \"function\") {\n return;\n }\n\n this.media = matchMedia(DARK_SCHEME_QUERY);\n this.media.addEventListener(\"change\", this.onSchemeChange);\n }\n\n private unwatch() {\n this.media?.removeEventListener(\"change\", this.onSchemeChange);\n this.media = null;\n }\n\n private notify() {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n\n/** Paint the resolved theme onto an element for the stylesheet to key off. */\nconst applyTheme = (element: HTMLElement, theme: HudTheme) => {\n element.dataset.theme = theme.resolved;\n};\n\nexport { applyTheme, HudTheme, isThemeMode, THEME_MODES };\nexport type { ResolvedTheme, ThemeMode };\n","/**\n * Which metrics the compact HUD shows, whether it shows the environment\n * footer, the dim-on-leave toggle, and the theme\n * the person using the HUD picked in the panel (`null` until they pick one,\n * so the consumer's `theme` option applies). One instance per HUD; the\n * full-mode controls and the compact card stay in sync through it. Persists\n * to `localStorage` under `storageKey` (pass `null` to keep it in memory only).\n */\nimport type { TimingMetric } from \"../core/types.ts\";\nimport { isThemeMode, type ThemeMode } from \"./theme.ts\";\n\ntype HudSelection = {\n dim: boolean;\n graphs: ReadonlySet<TimingMetric>;\n /** Version, three revision, backend and GPU footer in the compact HUD. */\n info: boolean;\n numbers: ReadonlySet<string>;\n theme: ThemeMode | null;\n};\n\ntype HudDefaults = {\n dim?: boolean;\n graphs?: readonly TimingMetric[];\n info?: boolean;\n numbers?: readonly string[];\n};\n\ntype HudSettingsOptions = {\n /** localStorage key. Default `three-meter`; `null` disables persistence. */\n storageKey?: string | null;\n /** What a first visit shows. */\n defaults?: HudDefaults;\n};\n\ntype MutableSelection = {\n dim: boolean;\n graphs: Set<TimingMetric>;\n info: boolean;\n numbers: Set<string>;\n theme: ThemeMode | null;\n};\n\nconst DEFAULT_STORAGE_KEY = \"three-meter\";\nconst DEFAULT_DIM = false;\nconst DEFAULT_INFO = false;\nconst DEFAULT_NUMBERS: readonly string[] = [\"fps\", \"calls\", \"cpu\", \"gpu\"];\nconst DEFAULT_GRAPHS: readonly TimingMetric[] = [];\nconst TIMING_METRICS = new Set<TimingMetric>([\"fps\", \"cpu\", \"gpu\"]);\n\nconst isTimingMetric = (value: string): value is TimingMetric =>\n TIMING_METRICS.has(value as TimingMetric);\n\nclass HudSettings {\n private readonly storageKey: string | null;\n private readonly defaults: Required<HudDefaults>;\n private readonly listeners = new Set<() => void>();\n private readonly state: MutableSelection;\n\n constructor(options: HudSettingsOptions = {}) {\n this.storageKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n this.defaults = {\n dim: options.defaults?.dim ?? DEFAULT_DIM,\n graphs: options.defaults?.graphs ?? DEFAULT_GRAPHS,\n info: options.defaults?.info ?? DEFAULT_INFO,\n numbers: options.defaults?.numbers ?? DEFAULT_NUMBERS,\n };\n this.state = this.load();\n }\n\n get selection(): HudSelection {\n return this.state;\n }\n\n get dim() {\n return this.state.dim;\n }\n\n setDim(enabled: boolean) {\n this.state.dim = enabled;\n this.persistAndNotify();\n }\n\n get info() {\n return this.state.info;\n }\n\n setInfo(enabled: boolean) {\n this.state.info = enabled;\n this.persistAndNotify();\n }\n\n /** The user's pick in the panel; `null` means none, so the consumer's option applies. */\n get theme() {\n return this.state.theme;\n }\n\n setTheme(mode: ThemeMode | null) {\n this.state.theme = mode;\n this.persistAndNotify();\n }\n\n isNumberEnabled(key: string) {\n return this.state.numbers.has(key);\n }\n\n isGraphEnabled(metric: TimingMetric) {\n return this.state.graphs.has(metric);\n }\n\n setNumberEnabled(key: string, enabled: boolean) {\n if (enabled) {\n this.state.numbers.add(key);\n } else {\n this.state.numbers.delete(key);\n }\n\n this.persistAndNotify();\n }\n\n setGraphEnabled(metric: TimingMetric, enabled: boolean) {\n if (enabled) {\n this.state.graphs.add(metric);\n } else {\n this.state.graphs.delete(metric);\n }\n\n this.persistAndNotify();\n }\n\n subscribe(listener: () => void) {\n this.listeners.add(listener);\n\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n private load(): MutableSelection {\n const fallback = (): MutableSelection => ({\n dim: this.defaults.dim,\n graphs: new Set(this.defaults.graphs),\n info: this.defaults.info,\n numbers: new Set(this.defaults.numbers),\n theme: null,\n });\n\n if (this.storageKey === null) {\n return fallback();\n }\n\n try {\n const raw = localStorage.getItem(this.storageKey);\n\n if (!raw) {\n return fallback();\n }\n\n const parsed = JSON.parse(raw) as {\n dim?: boolean;\n graphs?: string[];\n info?: boolean;\n numbers?: string[];\n theme?: unknown;\n };\n\n return {\n dim: parsed.dim ?? this.defaults.dim,\n graphs: new Set((parsed.graphs ?? this.defaults.graphs).filter(isTimingMetric)),\n info: parsed.info ?? this.defaults.info,\n numbers: new Set(parsed.numbers ?? this.defaults.numbers),\n theme: isThemeMode(parsed.theme) ? parsed.theme : null,\n };\n } catch {\n // Malformed or unavailable storage → defaults.\n return fallback();\n }\n }\n\n private persistAndNotify() {\n if (this.storageKey !== null) {\n try {\n localStorage.setItem(\n this.storageKey,\n JSON.stringify({\n dim: this.state.dim,\n graphs: [...this.state.graphs],\n info: this.state.info,\n numbers: [...this.state.numbers],\n // Omitted while null: JSON.stringify drops undefined.\n theme: this.state.theme ?? undefined,\n }),\n );\n } catch {\n // In-memory selection still drives the live views.\n }\n }\n\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n\nexport { DEFAULT_STORAGE_KEY, HudSettings };\nexport type { HudDefaults, HudSelection, HudSettingsOptions };\n","/**\n * Dock a fixed-position panel to a screen edge. Dragging the handle snaps it\n * to the nearest edge on drop; the edge and the offset along it persist under\n * `<storageKey>:placement`. A stored box whose centre sits outside the current\n * viewport is re-docked to whichever edge that box is closest to.\n */\nimport { DEFAULT_STORAGE_KEY } from \"./hud-settings.ts\";\n\nconst INSET = 10;\n/** Room for the stacked control discs on the inward side of the panel. */\nconst SIDE_CLEARANCE = 26;\nconst DRAG_THRESHOLD = 4;\nconst EDGES = [\"left\", \"right\", \"top\", \"bottom\"] as const;\n\ntype ScreenEdge = (typeof EDGES)[number];\n\ntype Placement = {\n /** Top (left/right) or left (top/bottom) of the host, in CSS pixels. */\n along: number;\n edge: ScreenEdge;\n};\n\ntype Box = {\n height: number;\n left: number;\n top: number;\n width: number;\n};\n\ntype DockAlign = \"start\" | \"center\" | \"end\";\n\ntype DefaultPlacement = {\n edge: ScreenEdge;\n /** Where along that edge on a first visit. Default `center`. */\n align?: DockAlign;\n};\n\ntype DockPanelOptions = {\n /** The drag grip. Without one the panel still docks and re-docks on resize. */\n handle?: HTMLElement | null;\n /** First-visit position, before anything is stored. Default left edge, centred. */\n defaultPlacement?: DefaultPlacement;\n /** Shares the HUD's key; `null` disables persistence. Default `three-meter`. */\n storageKey?: string | null;\n};\n\ntype DockHandle = {\n /** Re-resolve against the current viewport and panel size (after a mode change, say). */\n refresh: () => Placement;\n dispose: () => void;\n};\n\nconst viewportBox = (): Box => ({\n height: window.innerHeight,\n left: 0,\n top: 0,\n width: window.innerWidth,\n});\n\nconst clamp = (value: number, min: number, max: number) => Math.min(max, Math.max(min, value));\n\nconst panelBox = (element: HTMLElement): Box => {\n const rect = element.getBoundingClientRect();\n\n return {\n height: rect.height || element.offsetHeight,\n left: rect.left,\n top: rect.top,\n width: rect.width || element.offsetWidth,\n };\n};\n\nconst clampAlong = (edge: ScreenEdge, along: number, view: Box, panel: Box) => {\n if (edge === \"left\" || edge === \"right\") {\n return clamp(along, INSET, Math.max(INSET, view.height - panel.height - INSET));\n }\n\n // Tools sit on the right (inward) unless the panel is on the right edge.\n return clamp(along, INSET, Math.max(INSET, view.width - panel.width - INSET - SIDE_CLEARANCE));\n};\n\nconst ghostBox = (placement: Placement, panel: Box, view: Box): Box => {\n switch (placement.edge) {\n case \"left\":\n return { height: panel.height, left: INSET, top: placement.along, width: panel.width };\n case \"right\":\n return {\n height: panel.height,\n left: view.width - INSET - panel.width,\n top: placement.along,\n width: panel.width,\n };\n case \"top\":\n return { height: panel.height, left: placement.along, top: INSET, width: panel.width };\n case \"bottom\":\n return {\n height: panel.height,\n left: placement.along,\n top: view.height - INSET - panel.height,\n width: panel.width,\n };\n }\n};\n\nconst centerOutside = (box: Box, view: Box) => {\n const x = box.left + box.width / 2;\n const y = box.top + box.height / 2;\n\n return x < 0 || y < 0 || x > view.width || y > view.height;\n};\n\nconst snapBoxToEdge = (box: Box, view: Box): Placement => {\n const distances: Record<ScreenEdge, number> = {\n bottom: view.height - (box.top + box.height),\n left: box.left,\n right: view.width - (box.left + box.width),\n top: box.top,\n };\n\n let edge: ScreenEdge = \"left\";\n let nearest = Number.POSITIVE_INFINITY;\n\n for (const next of EDGES) {\n if (distances[next] < nearest) {\n nearest = distances[next];\n edge = next;\n }\n }\n\n const along = edge === \"left\" || edge === \"right\" ? box.top : box.left;\n\n return { along: Math.round(clampAlong(edge, along, view, box)), edge };\n};\n\nconst initialPlacement = (preset: DefaultPlacement, view: Box, panel: Box): Placement => {\n const { edge } = preset;\n const vertical = edge === \"left\" || edge === \"right\";\n const span = vertical ? view.height : view.width;\n const size = vertical ? panel.height : panel.width;\n const along =\n preset.align === \"start\" ? 0 : preset.align === \"end\" ? span - size : (span - size) / 2;\n\n return { along: Math.round(clampAlong(edge, along, view, panel)), edge };\n};\n\nconst isEdge = (value: unknown): value is ScreenEdge =>\n typeof value === \"string\" && (EDGES as readonly string[]).includes(value);\n\nconst readPlacement = (key: string | null): Placement | null => {\n if (key === null) {\n return null;\n }\n\n try {\n const raw = localStorage.getItem(key);\n\n if (!raw) {\n return null;\n }\n\n const parsed = JSON.parse(raw) as { along?: unknown; edge?: unknown };\n\n if (\n typeof parsed.along !== \"number\" ||\n !Number.isFinite(parsed.along) ||\n !isEdge(parsed.edge)\n ) {\n return null;\n }\n\n return { along: parsed.along, edge: parsed.edge };\n } catch {\n return null;\n }\n};\n\nconst writePlacement = (key: string | null, placement: Placement) => {\n if (key === null) {\n return;\n }\n\n try {\n localStorage.setItem(key, JSON.stringify(placement));\n } catch {\n // Best-effort; the live dock still applies.\n }\n};\n\nconst resolvePlacement = (\n stored: Placement | null,\n preset: DefaultPlacement,\n panel: Box,\n view: Box,\n): Placement => {\n if (!stored) {\n return initialPlacement(preset, view, panel);\n }\n\n const ghost = ghostBox(stored, panel, view);\n\n if (centerOutside(ghost, view)) {\n return snapBoxToEdge(ghost, view);\n }\n\n return {\n along: Math.round(clampAlong(stored.edge, stored.along, view, panel)),\n edge: stored.edge,\n };\n};\n\nconst paintPlacement = (element: HTMLElement, placement: Placement) => {\n element.dataset.edge = placement.edge;\n element.style.left = \"\";\n element.style.right = \"\";\n element.style.top = \"\";\n element.style.bottom = \"\";\n element.style.transform = \"\";\n\n switch (placement.edge) {\n case \"left\":\n element.style.left = `${INSET}px`;\n element.style.top = `${placement.along}px`;\n break;\n case \"right\":\n element.style.right = `${INSET}px`;\n element.style.top = `${placement.along}px`;\n break;\n case \"top\":\n element.style.top = `${INSET}px`;\n element.style.left = `${placement.along}px`;\n break;\n case \"bottom\":\n element.style.bottom = `${INSET}px`;\n element.style.left = `${placement.along}px`;\n break;\n }\n};\n\n/**\n * Dock `element` from storage (or the left centre), re-dock on resize, and\n * snap to the nearest edge when the handle drops.\n */\nconst dockPanel = (element: HTMLElement, options: DockPanelOptions = {}): DockHandle => {\n const baseKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n const key = baseKey === null ? null : `${baseKey}:placement`;\n const handle = options.handle ?? null;\n const preset = options.defaultPlacement ?? { edge: \"left\" };\n\n const apply = (): Placement => {\n const stored = readPlacement(key);\n const view = viewportBox();\n\n if (element.classList.contains(\"is-dragging\")) {\n return stored ?? initialPlacement(preset, view, panelBox(element));\n }\n\n const panel = panelBox(element);\n\n if (panel.width === 0 || panel.height === 0) {\n return stored ?? initialPlacement(preset, view, panel);\n }\n\n const next = resolvePlacement(stored, preset, panel, view);\n paintPlacement(element, next);\n\n if (!stored || stored.edge !== next.edge || stored.along !== next.along) {\n writePlacement(key, next);\n }\n\n return next;\n };\n\n apply();\n requestAnimationFrame(apply);\n\n const onResize = () => apply();\n window.addEventListener(\"resize\", onResize);\n\n const resizeObserver = new ResizeObserver(() => apply());\n resizeObserver.observe(element);\n\n const disposeBase = () => {\n window.removeEventListener(\"resize\", onResize);\n resizeObserver.disconnect();\n };\n\n if (!handle) {\n return { dispose: disposeBase, refresh: apply };\n }\n\n let pointerId: number | null = null;\n let originX = 0;\n let originY = 0;\n let grabX = 0;\n let grabY = 0;\n let dragging = false;\n\n const finish = (event: PointerEvent) => {\n if (pointerId !== event.pointerId) {\n return;\n }\n\n if (dragging) {\n const next = snapBoxToEdge(panelBox(element), viewportBox());\n paintPlacement(element, next);\n writePlacement(key, next);\n }\n\n dragging = false;\n pointerId = null;\n element.classList.remove(\"is-dragging\");\n\n try {\n handle.releasePointerCapture(event.pointerId);\n } catch {\n // Capture was never set.\n }\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.button !== 0) {\n return;\n }\n\n const box = panelBox(element);\n pointerId = event.pointerId;\n originX = event.clientX;\n originY = event.clientY;\n grabX = event.clientX - box.left;\n grabY = event.clientY - box.top;\n dragging = false;\n handle.setPointerCapture(event.pointerId);\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (pointerId !== event.pointerId) {\n return;\n }\n\n const dx = event.clientX - originX;\n const dy = event.clientY - originY;\n\n if (!dragging && dx * dx + dy * dy < DRAG_THRESHOLD * DRAG_THRESHOLD) {\n return;\n }\n\n dragging = true;\n element.classList.add(\"is-dragging\");\n element.style.right = \"\";\n element.style.bottom = \"\";\n element.style.transform = \"\";\n element.style.left = `${event.clientX - grabX}px`;\n element.style.top = `${event.clientY - grabY}px`;\n };\n\n handle.addEventListener(\"pointerdown\", onPointerDown);\n handle.addEventListener(\"pointermove\", onPointerMove);\n handle.addEventListener(\"pointerup\", finish);\n handle.addEventListener(\"pointercancel\", finish);\n\n return {\n dispose: () => {\n disposeBase();\n handle.removeEventListener(\"pointerdown\", onPointerDown);\n handle.removeEventListener(\"pointermove\", onPointerMove);\n handle.removeEventListener(\"pointerup\", finish);\n handle.removeEventListener(\"pointercancel\", finish);\n },\n refresh: apply,\n };\n};\n\nexport { dockPanel };\nexport type { DefaultPlacement, DockAlign, DockHandle, DockPanelOptions, Placement, ScreenEdge };\n","/**\n * The Lucide marks the HUD chrome uses, inlined so the package carries no\n * icon dependency. The markup is static, so nothing user-supplied reaches it.\n */\ntype IconName =\n | \"activity\"\n | \"blend\"\n | \"box\"\n | \"circleDot\"\n | \"clipboard\"\n | \"contrast\"\n | \"cpu\"\n | \"gauge\"\n | \"grip\"\n | \"help\"\n | \"image\"\n | \"info\"\n | \"layers\"\n | \"monitor\"\n | \"moon\"\n | \"palette\"\n | \"repeat\"\n | \"sliders\"\n | \"spline\"\n | \"sun\"\n | \"timer\"\n | \"trendingDown\"\n | \"triangle\"\n | \"zap\";\n\nconst ICON_MARKUP: Record<IconName, string> = {\n activity:\n '<path d=\"M22 12h-2.48a2 2 0 0 0-1.93 1.46l-2.35 8.36a.25.25 0 0 1-.48 0L9.24 2.18a.25.25 0 0 0-.48 0l-2.35 8.36A2 2 0 0 1 4.49 12H2\"/>',\n box:\n '<path d=\"M21 8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16Z\"/>' +\n '<path d=\"m3.3 7 8.7 5 8.7-5\"/><path d=\"M12 22V12\"/>',\n circleDot: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><circle cx=\"12\" cy=\"12\" r=\"1\"/>',\n cpu:\n '<rect width=\"16\" height=\"16\" x=\"4\" y=\"4\" rx=\"2\"/><rect width=\"6\" height=\"6\" x=\"9\" y=\"9\" rx=\"1\"/>' +\n '<path d=\"M15 2v2\"/><path d=\"M15 20v2\"/><path d=\"M2 15h2\"/><path d=\"M2 9h2\"/>' +\n '<path d=\"M20 15h2\"/><path d=\"M20 9h2\"/><path d=\"M9 2v2\"/><path d=\"M9 20v2\"/>',\n gauge: '<path d=\"m12 14 4-4\"/><path d=\"M3.34 19a10 10 0 1 1 17.32 0\"/>',\n image:\n '<rect width=\"18\" height=\"18\" x=\"3\" y=\"3\" rx=\"2\" ry=\"2\"/><circle cx=\"9\" cy=\"9\" r=\"2\"/>' +\n '<path d=\"m21 15-3.086-3.086a2 2 0 0 0-2.828 0L6 21\"/>',\n info: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M12 16v-4\"/><path d=\"M12 8h.01\"/>',\n layers:\n '<path d=\"m12.83 2.18a2 2 0 0 0-1.66 0L2.6 6.08a1 1 0 0 0 0 1.83l8.58 3.91a2 2 0 0 0 1.66 0l8.58-3.9a1 1 0 0 0 0-1.83Z\"/>' +\n '<path d=\"m22 17.65-9.17 4.16a2 2 0 0 1-1.66 0L2 17.65\"/>' +\n '<path d=\"m22 12.65-9.17 4.16a2 2 0 0 1-1.66 0L2 12.65\"/>',\n palette:\n '<circle cx=\"13.5\" cy=\"6.5\" r=\".5\" fill=\"currentColor\"/><circle cx=\"17.5\" cy=\"10.5\" r=\".5\" fill=\"currentColor\"/>' +\n '<circle cx=\"8.5\" cy=\"7.5\" r=\".5\" fill=\"currentColor\"/><circle cx=\"6.5\" cy=\"12.5\" r=\".5\" fill=\"currentColor\"/>' +\n '<path d=\"M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10c.926 0 1.648-.746 1.648-1.688 0-.437-.18-.835-.437-1.125-.29-.289-.438-.652-.438-1.125a1.64 1.64 0 0 1 1.668-1.668h1.996c3.051 0 5.555-2.503 5.555-5.554C21.965 6.012 17.461 2 12 2z\"/>',\n repeat:\n '<path d=\"m17 2 4 4-4 4\"/><path d=\"M3 11v-1a4 4 0 0 1 4-4h14\"/>' +\n '<path d=\"m7 22-4-4 4-4\"/><path d=\"M21 13v1a4 4 0 0 1-4 4H3\"/>',\n spline:\n '<circle cx=\"19\" cy=\"5\" r=\"2\"/><circle cx=\"5\" cy=\"19\" r=\"2\"/><path d=\"M5 17A12 12 0 0 1 17 5\"/>',\n timer:\n '<line x1=\"10\" x2=\"14\" y1=\"2\" y2=\"2\"/><line x1=\"12\" x2=\"15\" y1=\"14\" y2=\"11\"/><circle cx=\"12\" cy=\"14\" r=\"8\"/>',\n trendingDown:\n '<polyline points=\"22 17 13.5 8.5 8.5 13.5 2 7\"/><polyline points=\"16 17 22 17 22 11\"/>',\n triangle: '<path d=\"M13.73 4a2 2 0 0 0-3.46 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3Z\"/>',\n zap: '<path d=\"M4 14a1 1 0 0 1-.78-1.63l9.9-10.2a.5.5 0 0 1 .86.46l-1.92 6.02A1 1 0 0 0 13 10h7a1 1 0 0 1 .78 1.63l-9.9 10.2a.5.5 0 0 1-.86-.46l1.92-6.02A1 1 0 0 0 11 14z\"/>',\n blend: '<circle cx=\"9\" cy=\"9\" r=\"7\"/><circle cx=\"15\" cy=\"15\" r=\"7\"/>',\n clipboard:\n '<rect width=\"8\" height=\"4\" x=\"8\" y=\"2\" rx=\"1\" ry=\"1\"/>' +\n '<path d=\"M16 4h2a2 2 0 0 1 2 2v14a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V6a2 2 0 0 1 2-2h2\"/>',\n contrast: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M12 18a6 6 0 0 0 0-12v12z\"/>',\n grip:\n '<circle cx=\"9\" cy=\"12\" r=\"1\"/><circle cx=\"9\" cy=\"5\" r=\"1\"/><circle cx=\"9\" cy=\"19\" r=\"1\"/>' +\n '<circle cx=\"15\" cy=\"12\" r=\"1\"/><circle cx=\"15\" cy=\"5\" r=\"1\"/><circle cx=\"15\" cy=\"19\" r=\"1\"/>',\n help:\n '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M9.09 9a3 3 0 0 1 5.83 1c0 2-3 3-3 3\"/>' +\n '<path d=\"M12 17h.01\"/>',\n monitor:\n '<rect width=\"20\" height=\"14\" x=\"2\" y=\"3\" rx=\"2\"/>' +\n '<line x1=\"8\" x2=\"16\" y1=\"21\" y2=\"21\"/><line x1=\"12\" x2=\"12\" y1=\"17\" y2=\"21\"/>',\n moon: '<path d=\"M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z\"/>',\n sun:\n '<circle cx=\"12\" cy=\"12\" r=\"4\"/><path d=\"M12 2v2\"/><path d=\"M12 20v2\"/>' +\n '<path d=\"m4.93 4.93 1.41 1.41\"/><path d=\"m17.66 17.66 1.41 1.41\"/>' +\n '<path d=\"M2 12h2\"/><path d=\"M20 12h2\"/>' +\n '<path d=\"m6.34 17.66-1.41 1.41\"/><path d=\"m19.07 4.93-1.41 1.41\"/>',\n sliders:\n '<line x1=\"21\" x2=\"14\" y1=\"4\" y2=\"4\"/><line x1=\"10\" x2=\"3\" y1=\"4\" y2=\"4\"/>' +\n '<line x1=\"21\" x2=\"12\" y1=\"12\" y2=\"12\"/><line x1=\"8\" x2=\"3\" y1=\"12\" y2=\"12\"/>' +\n '<line x1=\"21\" x2=\"16\" y1=\"20\" y2=\"20\"/><line x1=\"12\" x2=\"3\" y1=\"20\" y2=\"20\"/>' +\n '<line x1=\"14\" x2=\"14\" y1=\"2\" y2=\"6\"/><line x1=\"8\" x2=\"8\" y1=\"10\" y2=\"14\"/>' +\n '<line x1=\"16\" x2=\"16\" y1=\"18\" y2=\"22\"/>',\n};\n\nconst createIcon = (name: IconName, className: string) => {\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n svg.setAttribute(\"viewBox\", \"0 0 24 24\");\n svg.setAttribute(\"fill\", \"none\");\n svg.setAttribute(\"stroke\", \"currentColor\");\n svg.setAttribute(\"stroke-width\", \"2\");\n svg.setAttribute(\"stroke-linecap\", \"round\");\n svg.setAttribute(\"stroke-linejoin\", \"round\");\n svg.setAttribute(\"aria-hidden\", \"true\");\n svg.setAttribute(\"class\", className);\n svg.innerHTML = ICON_MARKUP[name];\n\n return svg;\n};\n\nexport { createIcon };\nexport type { IconName };\n","","/**\n * Copy text from a click handler. The async Clipboard API needs a secure\n * context and the `clipboard-write` permission; a dev server opened over a LAN\n * IP has neither, and some embeds deny the permission. The fallback is the old\n * select-a-textarea `execCommand(\"copy\")`, still honoured inside a user gesture.\n */\nconst copyWithSelection = (text: string) => {\n const textarea = document.createElement(\"textarea\");\n textarea.value = text;\n textarea.setAttribute(\"readonly\", \"\");\n textarea.style.position = \"fixed\";\n textarea.style.opacity = \"0\";\n textarea.style.pointerEvents = \"none\";\n\n const previous = document.activeElement as HTMLElement | null;\n document.body.append(textarea);\n textarea.select();\n\n try {\n return document.execCommand(\"copy\");\n } catch {\n return false;\n } finally {\n textarea.remove();\n previous?.focus?.();\n }\n};\n\nconst copyText = async (text: string): Promise<boolean> => {\n try {\n await navigator.clipboard.writeText(text);\n\n return true;\n } catch {\n return copyWithSelection(text);\n }\n};\n\nexport { copyText };\n","/**\n * Number formatting for the card. Counts stay exact with thousands separators\n * while they fit the compact grid's 6ch value column (`99,999`), then switch\n * to compact notation (`250K`, `1.4M`, `12.3M`, `1.2B`) so a triangle count in\n * the millions can't run into the neighbouring label.\n */\nconst COMPACT_FROM = 100_000;\n\nconst exact = new Intl.NumberFormat(\"en-US\");\nconst compact = new Intl.NumberFormat(\"en-US\", {\n maximumFractionDigits: 1,\n notation: \"compact\",\n});\n\nconst formatCount = (value: number) =>\n Math.abs(value) < COMPACT_FROM ? exact.format(value) : compact.format(value);\n\nexport { formatCount };\n","/**\n * One plain-language line per metric: what it is, and what a bad reading\n * means. Shown as the label's tooltip and, with \"explain metrics\" on, under\n * each row. Keyed like the stat rows; the graphs reuse `fps`, `cpu`, `gpu`.\n */\nconst METRIC_HELP: Record<string, string> = {\n calls:\n \"Separate draw commands sent to the GPU this frame. Fewer is better: merge or instance meshes that share a material.\",\n cpu: \"JavaScript time per frame: your update code plus three.js preparing the render. It has to fit the frame budget (16.7 ms at 60 FPS).\",\n fps: \"Frames drawn per second. Higher is smoother; most displays top out at 60 or 120.\",\n geometries:\n \"Geometries held in GPU memory. Should level off; a steady climb is a leak, so dispose() what you remove.\",\n gpu: \"Time the graphics card spent drawing the frame. High means shaders, overdraw or resolution are the bottleneck.\",\n hitches:\n \"Frames that took over twice as long as usual, in the last 1,000 frames. Each one is a visible stutter.\",\n lines: \"Line segments drawn this frame.\",\n low: \"Frame rate during the slowest 1% of frames. Far below FPS means stutter the average hides.\",\n p99: \"99% of frames finished within this many ms. Above the frame budget (16.7 ms at 60 FPS) means dropped frames.\",\n passes:\n \"Times renderer.render() ran this frame. Shadows, post-processing and extra cameras each add passes.\",\n points: \"Points drawn this frame.\",\n shaders:\n \"Compiled shader programs. A jump mid-session usually means a stutter while a new material compiled.\",\n textures:\n \"Textures held in GPU memory. Should level off; a steady climb is a leak, so dispose() what you remove.\",\n triangles:\n \"Triangles drawn this frame. Mostly GPU cost: use lower-poly models or level of detail to cut it.\",\n};\n\nexport { METRIC_HELP };\n","/**\n * A plain-text snapshot of the monitor for bug reports: versions, backend and\n * GPU, the current sample, stutter stats and the page. Fenced as a `text`\n * code block so GitHub and Slack keep the line breaks.\n */\nimport { version } from \"../../package.json\";\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { Environment, FrameStats, Sample } from \"../core/types.ts\";\nimport { formatCount } from \"./format.ts\";\n\ntype ReportPage = {\n dpr: number;\n height: number;\n userAgent: string;\n width: number;\n};\n\ntype ReportData = {\n environment: Environment;\n page: ReportPage | null;\n sample: Sample;\n stats: FrameStats;\n};\n\nconst BACKEND_LABELS = { webgl: \"WebGL\", webgl2: \"WebGL2\", webgpu: \"WebGPU\" } as const;\n\n/** `WebGPU`, `WebGL2`, `WebGL2 fallback`, or `\"\"` before the backend settles. */\nconst backendLabel = (environment: Environment) => {\n if (!environment.backend) {\n return \"\";\n }\n\n const label = BACKEND_LABELS[environment.backend];\n\n return environment.fallback ? `${label} fallback` : label;\n};\n\nconst ms = (value: number) => `${value.toFixed(1)} ms`;\n\nconst renderReport = ({ environment, page, sample, stats }: ReportData): string => {\n const { render, resources } = sample;\n const heading = [\n `three-meter v${version}`,\n environment.three ? `three r${environment.three}` : \"\",\n backendLabel(environment),\n environment.gpu ?? \"\",\n ].filter(Boolean);\n\n const frames =\n stats.frames === 0\n ? `FPS ${Math.round(sample.fps)}`\n : [\n `FPS ${Math.round(sample.fps)}`,\n `1% low ${Math.round(stats.lowFps)}`,\n `p99 ${ms(stats.p99Ms)}`,\n `hitches ${formatCount(stats.hitches)} / ${formatCount(stats.frames)} frames`,\n ].join(\" · \");\n\n const lines = [\n heading.join(\" · \"),\n frames,\n `CPU ${ms(sample.cpu)} · GPU ${sample.gpu.available ? ms(sample.gpu.ms) : \"unavailable\"}`,\n [\n `Calls ${formatCount(render.calls)}`,\n `passes ${formatCount(render.passes)}`,\n `triangles ${formatCount(render.triangles)}`,\n `lines ${formatCount(render.lines)}`,\n `points ${formatCount(render.points)}`,\n ].join(\" · \"),\n [\n `Geometries ${formatCount(resources.geometries)}`,\n `textures ${formatCount(resources.textures)}`,\n `shaders ${formatCount(resources.programs)}`,\n ].join(\" · \"),\n ];\n\n if (page) {\n lines.push(`Viewport ${page.width}×${page.height} @${page.dpr}x`, page.userAgent);\n }\n\n return [\"```text\", ...lines, \"```\"].join(\"\\n\");\n};\n\nconst readPage = (): ReportPage | null =>\n typeof window === \"undefined\"\n ? null\n : {\n dpr: window.devicePixelRatio || 1,\n height: window.innerHeight,\n userAgent: navigator.userAgent,\n width: window.innerWidth,\n };\n\n/** The report for `monitor` right now, as Markdown ready to paste into an issue. */\nconst formatReport = (monitor: PerformanceMonitor): string =>\n renderReport({\n environment: monitor.getEnvironment(),\n page: readPage(),\n sample: monitor.getSample(),\n stats: monitor.getFrameStats(),\n });\n\nexport { backendLabel, formatReport, renderReport };\nexport type { ReportData, ReportPage };\n","/**\n * Minimal canvas sparkline. The caller owns the canvas, its size, and any\n * device-pixel-ratio transform; this just paints a filled line series in\n * logical (CSS) pixel coordinates.\n */\ntype SparklineStyle = {\n fill: string;\n stroke: string;\n};\n\nfunction drawSparkline(\n ctx: CanvasRenderingContext2D,\n width: number,\n height: number,\n values: readonly number[],\n style: SparklineStyle,\n) {\n ctx.clearRect(0, 0, width, height);\n\n if (values.length < 2) {\n return;\n }\n\n let max = 0;\n\n for (const value of values) {\n if (value > max) {\n max = value;\n }\n }\n\n const range = max * 1.1 || 1;\n const stepX = width / (values.length - 1);\n const toY = (value: number) => height - (value / range) * height;\n\n ctx.beginPath();\n ctx.moveTo(0, toY(values[0]!));\n\n for (let index = 1; index < values.length; index += 1) {\n ctx.lineTo(index * stepX, toY(values[index]!));\n }\n\n ctx.lineWidth = 1;\n ctx.strokeStyle = style.stroke;\n ctx.stroke();\n\n ctx.lineTo(width, height);\n ctx.lineTo(0, height);\n ctx.closePath();\n ctx.fillStyle = style.fill;\n ctx.fill();\n}\n\nexport { drawSparkline };\nexport type { SparklineStyle };\n","import { version } from \"../../package.json\";\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { FrameStats, Sample, TimingMetric } from \"../core/types.ts\";\nimport { copyText } from \"./clipboard.ts\";\nimport { formatCount } from \"./format.ts\";\nimport { HudSettings } from \"./hud-settings.ts\";\nimport { createIcon, type IconName } from \"./icons.ts\";\nimport { METRIC_HELP } from \"./metric-help.ts\";\nimport { backendLabel, formatReport } from \"./report.ts\";\nimport { drawSparkline, type SparklineStyle } from \"./sparkline.ts\";\nimport { applyTheme, HudTheme, type ResolvedTheme, type ThemeMode } from \"./theme.ts\";\n\ntype PerformanceViewMode = \"full\" | \"compact\";\n\ntype PerformanceViewOptions = {\n monitor: PerformanceMonitor;\n /** `full` is the checkbox list; `compact` the card it configures. Default `full`. */\n mode?: PerformanceViewMode;\n /** Repaint rate. Default 10. */\n refreshHz?: number;\n /** Share one between views to keep them in sync; a fresh instance otherwise. */\n settings?: HudSettings;\n /**\n * Share the host's so the card and its chrome switch together. Otherwise a\n * fresh `system` instance is created and disposed with the view.\n */\n theme?: HudTheme;\n};\n\ntype TimingConfig = {\n format: (value: number) => string;\n icon: IconName;\n label: string;\n metric: TimingMetric;\n /** Canvas can't read CSS custom properties, so the sparkline palette lives here per theme. */\n style: Record<ResolvedTheme, SparklineStyle>;\n unit: string;\n};\n\ntype NumberConfig = {\n icon: IconName;\n key: string;\n label: string;\n read: (sample: Sample, stats: FrameStats) => string;\n};\n\nconst TIMINGS: TimingConfig[] = [\n {\n format: (value) => Math.round(value).toString(),\n icon: \"gauge\",\n label: \"FPS\",\n metric: \"fps\",\n style: {\n dark: { fill: \"rgba(74, 222, 128, 0.15)\", stroke: \"#4ade80\" },\n light: { fill: \"rgba(22, 163, 74, 0.12)\", stroke: \"#16a34a\" },\n },\n unit: \"\",\n },\n {\n format: (value) => value.toFixed(1),\n icon: \"cpu\",\n label: \"CPU\",\n metric: \"cpu\",\n style: {\n dark: { fill: \"rgba(96, 165, 250, 0.15)\", stroke: \"#60a5fa\" },\n light: { fill: \"rgba(37, 99, 235, 0.12)\", stroke: \"#2563eb\" },\n },\n unit: \"ms\",\n },\n {\n format: (value) => value.toFixed(1),\n icon: \"zap\",\n label: \"GPU\",\n metric: \"gpu\",\n style: {\n dark: { fill: \"rgba(244, 114, 182, 0.15)\", stroke: \"#f472b6\" },\n light: { fill: \"rgba(219, 39, 119, 0.12)\", stroke: \"#db2777\" },\n },\n unit: \"ms\",\n },\n];\n\nconst THEME_OPTIONS: { icon: \"sun\" | \"monitor\" | \"moon\"; label: string; mode: ThemeMode }[] = [\n { icon: \"sun\", label: \"Light theme\", mode: \"light\" },\n { icon: \"monitor\", label: \"Match the system theme\", mode: \"system\" },\n { icon: \"moon\", label: \"Dark theme\", mode: \"dark\" },\n];\n\nconst RELEASE_URL = `https://github.com/zkmake/three-meter/releases/tag/v${version}`;\n\n/** How long the report button says `copied` / `failed` before reading `copy` again. */\nconst COPY_FEEDBACK_MS = 1500;\n\nconst readTiming = (sample: Sample, metric: TimingMetric) => {\n switch (metric) {\n case \"fps\":\n return sample.fps;\n case \"cpu\":\n return sample.cpu;\n case \"gpu\":\n return sample.gpu.ms;\n }\n};\n\nconst isTimingAvailable = (sample: Sample, metric: TimingMetric) =>\n metric !== \"gpu\" || sample.gpu.available;\n\nconst NUMBERS: NumberConfig[] = [\n { icon: \"gauge\", key: \"fps\", label: \"FPS\", read: (sample) => Math.round(sample.fps).toString() },\n {\n icon: \"layers\",\n key: \"calls\",\n label: \"Calls\",\n read: (sample) => formatCount(sample.render.calls),\n },\n { icon: \"cpu\", key: \"cpu\", label: \"CPU\", read: (sample) => sample.cpu.toFixed(1) },\n {\n icon: \"zap\",\n key: \"gpu\",\n label: \"GPU\",\n read: (sample) => (sample.gpu.available ? sample.gpu.ms.toFixed(1) : \"—\"),\n },\n {\n icon: \"trendingDown\",\n key: \"low\",\n label: \"1% low\",\n read: (_sample, stats) => (stats.frames ? Math.round(stats.lowFps).toString() : \"—\"),\n },\n {\n icon: \"timer\",\n key: \"p99\",\n label: \"Frame p99\",\n read: (_sample, stats) => (stats.frames ? stats.p99Ms.toFixed(1) : \"—\"),\n },\n {\n icon: \"activity\",\n key: \"hitches\",\n label: \"Hitches\",\n read: (_sample, stats) => (stats.frames ? formatCount(stats.hitches) : \"—\"),\n },\n {\n icon: \"triangle\",\n key: \"triangles\",\n label: \"Triangles\",\n read: (sample) => formatCount(sample.render.triangles),\n },\n {\n icon: \"spline\",\n key: \"lines\",\n label: \"Lines\",\n read: (sample) => formatCount(sample.render.lines),\n },\n {\n icon: \"circleDot\",\n key: \"points\",\n label: \"Points\",\n read: (sample) => formatCount(sample.render.points),\n },\n {\n icon: \"repeat\",\n key: \"passes\",\n label: \"Render passes\",\n read: (sample) => formatCount(sample.render.passes),\n },\n {\n icon: \"box\",\n key: \"geometries\",\n label: \"Geometries\",\n read: (sample) => formatCount(sample.resources.geometries),\n },\n {\n icon: \"image\",\n key: \"textures\",\n label: \"Textures\",\n read: (sample) => formatCount(sample.resources.textures),\n },\n {\n icon: \"palette\",\n key: \"shaders\",\n label: \"Shaders\",\n read: (sample) => formatCount(sample.resources.programs),\n },\n];\n\ntype GraphCanvas = {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n height: number;\n width: number;\n};\n\ntype HudGraph = GraphCanvas & {\n valueEl: HTMLElement;\n};\n\n/**\n * Host-agnostic widget that paints {@link Sample}s. Mount {@link element}\n * anywhere; the view drives its own throttled repaint. Compact is the floating\n * HUD; full is the checkbox list that chooses what compact shows. Styles are\n * not injected here. Call `injectStyles()` or use `mountPerfHud`.\n */\nclass PerformanceView {\n readonly element: HTMLDivElement;\n readonly settings: HudSettings;\n readonly theme: HudTheme;\n\n private readonly ownsTheme: boolean;\n private readonly unsubscribeTheme: () => void;\n private readonly monitor: PerformanceMonitor;\n private readonly minIntervalMs: number;\n private mode: PerformanceViewMode;\n private readonly graphValueEls = new Map<TimingMetric, HTMLElement>();\n private readonly graphCanvases = new Map<TimingMetric, GraphCanvas>();\n private readonly graphCheckboxes = new Map<TimingMetric, HTMLInputElement>();\n private readonly statValueEls = new Map<string, HTMLElement>();\n private readonly statCheckboxes = new Map<string, HTMLInputElement>();\n private dimCheckbox!: HTMLInputElement;\n private infoCheckbox!: HTMLInputElement;\n private readonly themeRadios = new Map<ThemeMode, HTMLButtonElement>();\n private footerThreeEl!: HTMLElement;\n private footerHardwareEl!: HTMLElement;\n private footerBackendEl!: HTMLElement;\n private footerGpuEl!: HTMLElement;\n private lastEnvironmentKey = \"\";\n private hudGraphsEl!: HTMLElement;\n private hudGridEl!: HTMLElement;\n private readonly hudGraphs = new Map<TimingMetric, HudGraph>();\n private readonly hudNumberEls = new Map<string, HTMLElement>();\n private rafId: number | null = null;\n private lastPaintAt = 0;\n private readonly resizeObserver: ResizeObserver;\n private readonly unsubscribe: () => void;\n\n constructor(options: PerformanceViewOptions) {\n this.monitor = options.monitor;\n this.settings = options.settings ?? new HudSettings();\n this.ownsTheme = !options.theme;\n this.theme = options.theme ?? new HudTheme();\n // The panel's pick, restored from storage, sits on top of the consumer's mode.\n this.theme.setOverride(this.settings.theme);\n this.mode = options.mode ?? \"full\";\n this.minIntervalMs = 1000 / (options.refreshHz ?? 10);\n this.element = document.createElement(\"div\");\n this.element.className = \"perf-monitor\";\n this.applyModeClass();\n this.resizeObserver = new ResizeObserver(() => this.resizeCanvases());\n this.build();\n this.applyInfoClass();\n this.rebuildHud();\n this.onThemeChanged();\n this.unsubscribe = this.settings.subscribe(() => this.onSelectionChanged());\n this.unsubscribeTheme = this.theme.subscribe(() => this.onThemeChanged());\n }\n\n start() {\n if (this.rafId === null) {\n this.rafId = requestAnimationFrame(this.frame);\n }\n }\n\n stop() {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n }\n\n setMode(mode: PerformanceViewMode) {\n if (mode === this.mode) {\n return;\n }\n\n this.mode = mode;\n this.applyModeClass();\n this.resizeCanvases();\n }\n\n getMode() {\n return this.mode;\n }\n\n dispose() {\n this.stop();\n this.unsubscribe();\n this.unsubscribeTheme();\n\n if (this.ownsTheme) {\n this.theme.dispose();\n }\n\n this.resizeObserver.disconnect();\n this.element.remove();\n }\n\n private frame = (now: number) => {\n this.rafId = requestAnimationFrame(this.frame);\n\n if (now - this.lastPaintAt < this.minIntervalMs) {\n return;\n }\n\n this.lastPaintAt = now;\n this.render();\n };\n\n private render() {\n const sample = this.monitor.getSample();\n\n if (this.mode === \"compact\") {\n this.renderHud(sample);\n\n if (this.settings.info) {\n this.renderFooter();\n }\n\n return;\n }\n\n for (const config of TIMINGS) {\n const available = isTimingAvailable(sample, config.metric);\n const valueEl = this.graphValueEls.get(config.metric)!;\n valueEl.textContent = available\n ? this.formatTiming(config, readTiming(sample, config.metric))\n : \"unavailable\";\n\n const graph = this.graphCanvases.get(config.metric)!;\n drawSparkline(\n graph.ctx,\n graph.width,\n graph.height,\n available ? this.monitor.getHistory(config.metric) : [],\n config.style[this.theme.resolved],\n );\n }\n\n const stats = this.monitor.getFrameStats();\n\n for (const config of NUMBERS) {\n this.statValueEls.get(config.key)!.textContent = config.read(sample, stats);\n }\n\n this.renderFooter();\n }\n\n /** The monitor caches the environment once its backend settles; until then this re-reads. */\n private renderFooter() {\n const environment = this.monitor.getEnvironment();\n const three = environment.three ? `three r${environment.three}` : \"\";\n const backend = backendLabel(environment);\n const gpu = environment.gpu ?? \"\";\n const key = `${three}\\n${backend}\\n${gpu}`;\n\n if (key === this.lastEnvironmentKey) {\n return;\n }\n\n this.lastEnvironmentKey = key;\n this.footerThreeEl.textContent = three;\n this.footerBackendEl.textContent = backend;\n this.footerBackendEl.hidden = backend === \"\";\n this.footerBackendEl.title = environment.fallback\n ? \"WebGPURenderer couldn't get WebGPU and fell back to WebGL2\"\n : \"\";\n this.footerBackendEl.classList.toggle(\"is-fallback\", environment.fallback);\n this.footerGpuEl.textContent = gpu;\n this.footerGpuEl.title = gpu;\n this.footerHardwareEl.hidden = backend === \"\" && gpu === \"\";\n }\n\n private renderHud(sample: Sample) {\n const stats = this.hudNumberEls.size > 0 ? this.monitor.getFrameStats() : null;\n\n for (const [key, element] of this.hudNumberEls) {\n const config = NUMBERS.find((number) => number.key === key);\n\n if (config && stats) {\n element.textContent = config.read(sample, stats);\n }\n }\n\n for (const [metric, graph] of this.hudGraphs) {\n const config = TIMINGS.find((timing) => timing.metric === metric)!;\n const available = isTimingAvailable(sample, metric);\n\n graph.valueEl.textContent = available\n ? this.formatTiming(config, readTiming(sample, metric))\n : \"—\";\n\n drawSparkline(\n graph.ctx,\n graph.width,\n graph.height,\n available ? this.monitor.getHistory(metric) : [],\n config.style[this.theme.resolved],\n );\n }\n }\n\n private formatTiming(config: TimingConfig, value: number) {\n return `${config.format(value)}${config.unit ? ` ${config.unit}` : \"\"}`;\n }\n\n private build() {\n const hud = document.createElement(\"div\");\n hud.className = \"perf-monitor__hud\";\n this.hudGraphsEl = document.createElement(\"div\");\n this.hudGraphsEl.className = \"perf-monitor__hud-graphs\";\n this.hudGridEl = document.createElement(\"div\");\n this.hudGridEl.className = \"perf-monitor__hud-grid\";\n hud.append(this.hudGraphsEl, this.hudGridEl);\n\n // Option rows read icon, label, control; the stat rows below keep the\n // checkbox first, so the two groups scan differently on purpose.\n const options = document.createElement(\"div\");\n options.className = \"perf-monitor__section perf-monitor__options\";\n\n const themeRow = document.createElement(\"div\");\n themeRow.className = \"perf-monitor__row perf-monitor__row--static\";\n\n const themeLabel = document.createElement(\"span\");\n themeLabel.className = \"perf-monitor__label\";\n themeLabel.textContent = \"theme\";\n\n const segment = document.createElement(\"div\");\n segment.className = \"perf-monitor__segment\";\n segment.setAttribute(\"role\", \"radiogroup\");\n segment.setAttribute(\"aria-label\", \"Panel theme\");\n\n for (const option of THEME_OPTIONS) {\n const radio = document.createElement(\"button\");\n radio.type = \"button\";\n radio.className = \"perf-monitor__segment-option\";\n radio.setAttribute(\"role\", \"radio\");\n radio.setAttribute(\"aria-checked\", \"false\");\n radio.setAttribute(\"aria-label\", option.label);\n radio.title = option.label;\n radio.append(createIcon(option.icon, \"perf-monitor__icon\"));\n radio.addEventListener(\"click\", () => this.settings.setTheme(option.mode));\n this.themeRadios.set(option.mode, radio);\n segment.append(radio);\n }\n\n themeRow.append(createIcon(\"contrast\", \"perf-monitor__icon\"), themeLabel, segment);\n\n const dimRow = document.createElement(\"label\");\n dimRow.className = \"perf-monitor__row\";\n\n this.dimCheckbox = this.buildCheckbox(\n this.settings.dim,\n \"Dim the performance panel when the pointer leaves\",\n (on) => this.settings.setDim(on),\n );\n\n const dimLabel = document.createElement(\"span\");\n dimLabel.className = \"perf-monitor__label\";\n dimLabel.textContent = \"dim on leave\";\n\n dimRow.append(createIcon(\"blend\", \"perf-monitor__icon\"), dimLabel, this.dimCheckbox);\n\n // View-local, not a setting: it's a way to learn the panel, not a preference.\n const explainRow = document.createElement(\"label\");\n explainRow.className = \"perf-monitor__row\";\n\n const explainCheckbox = this.buildCheckbox(false, \"Explain each metric\", (on) =>\n this.element.classList.toggle(\"perf-monitor--explain\", on),\n );\n\n const explainLabel = document.createElement(\"span\");\n explainLabel.className = \"perf-monitor__label\";\n explainLabel.textContent = \"explain metrics\";\n\n explainRow.append(createIcon(\"help\", \"perf-monitor__icon\"), explainLabel, explainCheckbox);\n options.append(themeRow, dimRow, explainRow, this.buildReportRow());\n\n const graphs = document.createElement(\"div\");\n graphs.className = \"perf-monitor__graphs\";\n\n for (const config of TIMINGS) {\n const graph = document.createElement(\"div\");\n graph.className = \"perf-monitor__graph\";\n\n const canvas = document.createElement(\"canvas\");\n canvas.className = \"perf-monitor__canvas\";\n\n // The whole overlay is the label, so a click anywhere on the graph toggles it.\n const overlay = document.createElement(\"label\");\n overlay.className = \"perf-monitor__graph-overlay perf-monitor__graph-overlay--toggle\";\n\n const head = document.createElement(\"span\");\n head.className = \"perf-monitor__graph-head\";\n\n const checkbox = this.buildCheckbox(\n this.settings.isGraphEnabled(config.metric),\n `Show ${config.label} graph in HUD`,\n (on) => this.settings.setGraphEnabled(config.metric, on),\n );\n this.graphCheckboxes.set(config.metric, checkbox);\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__graph-label\";\n label.textContent = config.label;\n label.title = METRIC_HELP[config.metric] ?? \"\";\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__graph-value\";\n value.textContent = \"—\";\n this.graphValueEls.set(config.metric, value);\n\n const tail = document.createElement(\"span\");\n tail.className = \"perf-monitor__graph-head\";\n tail.append(value, checkbox);\n\n head.append(createIcon(config.icon, \"perf-monitor__icon\"), label);\n overlay.append(head, tail);\n graph.append(canvas, overlay);\n graphs.append(graph);\n\n const ctx = canvas.getContext(\"2d\");\n\n if (ctx) {\n this.graphCanvases.set(config.metric, { canvas, ctx, height: 0, width: 0 });\n this.resizeObserver.observe(graph);\n }\n }\n\n const stats = document.createElement(\"div\");\n stats.className = \"perf-monitor__section\";\n\n for (const config of NUMBERS) {\n const rowEl = document.createElement(\"label\");\n rowEl.className = \"perf-monitor__row\";\n\n const checkbox = this.buildCheckbox(\n this.settings.isNumberEnabled(config.key),\n `Show ${config.label} in HUD`,\n (on) => this.settings.setNumberEnabled(config.key, on),\n );\n this.statCheckboxes.set(config.key, checkbox);\n\n const help = METRIC_HELP[config.key] ?? \"\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = config.label;\n label.title = help;\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__value\";\n value.textContent = \"—\";\n this.statValueEls.set(config.key, value);\n\n const hint = document.createElement(\"span\");\n hint.className = \"perf-monitor__hint\";\n hint.textContent = help;\n\n rowEl.append(createIcon(config.icon, \"perf-monitor__icon\"), label, value, checkbox, hint);\n stats.append(rowEl);\n }\n\n // Icon, rows, checkbox like the stat rows; icon and checkbox hide in compact, the rows don't.\n const footer = document.createElement(\"div\");\n footer.className = \"perf-monitor__footer\";\n\n this.infoCheckbox = this.buildCheckbox(\n this.settings.info,\n \"Show version and environment in HUD\",\n (on) => this.settings.setInfo(on),\n );\n\n const footerBody = document.createElement(\"div\");\n footerBody.className = \"perf-monitor__footer-body\";\n\n // Software on the first row, hardware on the second.\n const softwareRow = document.createElement(\"div\");\n softwareRow.className = \"perf-monitor__footer-row\";\n\n const release = document.createElement(\"a\");\n release.className = \"perf-monitor__link\";\n release.href = RELEASE_URL;\n release.target = \"_blank\";\n release.rel = \"noopener noreferrer\";\n release.title = `Release notes for v${version}`;\n release.textContent = `three-meter v${version}`;\n\n this.footerThreeEl = document.createElement(\"span\");\n softwareRow.append(release, this.footerThreeEl);\n\n this.footerHardwareEl = document.createElement(\"div\");\n this.footerHardwareEl.className = \"perf-monitor__footer-row\";\n this.footerHardwareEl.hidden = true;\n\n this.footerBackendEl = document.createElement(\"span\");\n this.footerBackendEl.className = \"perf-monitor__badge\";\n\n this.footerGpuEl = document.createElement(\"span\");\n this.footerGpuEl.className = \"perf-monitor__footer-gpu\";\n\n this.footerHardwareEl.append(this.footerBackendEl, this.footerGpuEl);\n footerBody.append(softwareRow, this.footerHardwareEl);\n footer.append(createIcon(\"info\", \"perf-monitor__icon\"), footerBody, this.infoCheckbox);\n\n this.element.append(hud, options, graphs, stats, footer);\n }\n\n private rebuildHud() {\n const { selection } = this.settings;\n\n for (const graph of this.hudGraphs.values()) {\n this.resizeObserver.unobserve(graph.canvas.parentElement ?? graph.canvas);\n }\n\n this.hudGraphs.clear();\n this.hudNumberEls.clear();\n this.hudGraphsEl.replaceChildren();\n this.hudGridEl.replaceChildren();\n\n for (const config of TIMINGS) {\n if (!selection.graphs.has(config.metric)) {\n continue;\n }\n\n const row = document.createElement(\"div\");\n row.className = \"perf-monitor__hud-graph\";\n\n const canvas = document.createElement(\"canvas\");\n canvas.className = \"perf-monitor__canvas\";\n\n const overlay = document.createElement(\"div\");\n overlay.className = \"perf-monitor__graph-overlay\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__graph-label\";\n label.textContent = config.label;\n label.title = METRIC_HELP[config.metric] ?? \"\";\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__graph-value\";\n value.textContent = \"—\";\n\n overlay.append(label, value);\n row.append(canvas, overlay);\n this.hudGraphsEl.append(row);\n\n const ctx = canvas.getContext(\"2d\");\n\n if (ctx) {\n this.hudGraphs.set(config.metric, { canvas, ctx, height: 0, valueEl: value, width: 0 });\n this.resizeObserver.observe(row);\n }\n }\n\n for (const config of NUMBERS) {\n if (!selection.numbers.has(config.key)) {\n continue;\n }\n\n const item = document.createElement(\"div\");\n item.className = \"perf-monitor__hud-item\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__hud-label\";\n label.textContent = config.label;\n label.title = METRIC_HELP[config.key] ?? \"\";\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__hud-value\";\n value.textContent = \"—\";\n\n item.append(label, value);\n this.hudGridEl.append(item);\n this.hudNumberEls.set(config.key, value);\n }\n\n this.resizeCanvases();\n }\n\n private onSelectionChanged() {\n for (const [metric, checkbox] of this.graphCheckboxes) {\n checkbox.checked = this.settings.isGraphEnabled(metric);\n }\n\n for (const [key, checkbox] of this.statCheckboxes) {\n checkbox.checked = this.settings.isNumberEnabled(key);\n }\n\n this.dimCheckbox.checked = this.settings.dim;\n this.infoCheckbox.checked = this.settings.info;\n this.applyInfoClass();\n this.theme.setOverride(this.settings.theme);\n this.rebuildHud();\n }\n\n /** Repaint the palette and mark the radio matching what applies (pick, else consumer mode). */\n private onThemeChanged() {\n applyTheme(this.element, this.theme);\n\n for (const [mode, radio] of this.themeRadios) {\n radio.setAttribute(\"aria-checked\", String(mode === this.theme.effective));\n }\n }\n\n private buildReportRow() {\n const row = document.createElement(\"div\");\n row.className = \"perf-monitor__row perf-monitor__row--static\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = \"report\";\n\n const button = document.createElement(\"button\");\n button.type = \"button\";\n button.className = \"perf-monitor__button\";\n button.title = \"Copy versions, GPU and current metrics as Markdown for a bug report\";\n button.textContent = \"copy\";\n\n let resetTimer = 0;\n\n const flash = (text: string) => {\n button.textContent = text;\n window.clearTimeout(resetTimer);\n resetTimer = window.setTimeout(() => {\n button.textContent = \"copy\";\n }, COPY_FEEDBACK_MS);\n };\n\n button.addEventListener(\"click\", () => {\n void copyText(formatReport(this.monitor)).then((copied) =>\n flash(copied ? \"copied\" : \"failed\"),\n );\n });\n\n row.append(createIcon(\"clipboard\", \"perf-monitor__icon\"), label, button);\n\n return row;\n }\n\n private buildCheckbox(checked: boolean, title: string, onChange: (enabled: boolean) => void) {\n const checkbox = document.createElement(\"input\");\n checkbox.type = \"checkbox\";\n checkbox.className = \"perf-monitor__checkbox\";\n checkbox.checked = checked;\n checkbox.title = title;\n checkbox.setAttribute(\"aria-label\", title);\n checkbox.addEventListener(\"change\", () => onChange(checkbox.checked));\n\n return checkbox;\n }\n\n private applyInfoClass() {\n this.element.classList.toggle(\"perf-monitor--info\", this.settings.info);\n }\n\n private applyModeClass() {\n this.element.classList.toggle(\"perf-monitor--compact\", this.mode === \"compact\");\n this.element.classList.toggle(\"perf-monitor--full\", this.mode === \"full\");\n }\n\n private resizeCanvases() {\n const dpr = window.devicePixelRatio || 1;\n\n const sizeAll = (graphs: Iterable<GraphCanvas>) => {\n for (const graph of graphs) {\n const { canvas, ctx } = graph;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n if (width === 0 || height === 0) {\n continue;\n }\n\n canvas.width = Math.round(width * dpr);\n canvas.height = Math.round(height * dpr);\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n graph.width = width;\n graph.height = height;\n }\n };\n\n sizeAll(this.graphCanvases.values());\n sizeAll(this.hudGraphs.values());\n }\n}\n\nexport { PerformanceView };\nexport type { PerformanceViewMode, PerformanceViewOptions };\n","/**\n * The HUD stylesheet as a string, so the package works without a bundler and\n * injects itself once per document. `.perf-monitor` is the metrics card,\n * `.perf-hud` the floating host around it. Both namespaced so a host page can\n * override safely; the `--perf-*` custom properties are the theming surface.\n *\n * Both elements carry `data-theme=\"dark\" | \"light\"` (see `HudTheme`) and each\n * resolves its own tokens from it, so the card also themes when mounted on\n * its own, outside a `.perf-hud`.\n */\nconst STYLE_ATTRIBUTE = \"data-three-meter\";\n\nconst PERF_HUD_STYLES = `\n.perf-hud,\n.perf-monitor {\n --perf-bg: rgba(22, 24, 29, 0.85);\n --perf-fg: #e6e8eb;\n --perf-fg-dim: #c5c8ce;\n --perf-muted: #8b909a;\n --perf-row: rgba(255, 255, 255, 0.04);\n --perf-border: rgba(255, 255, 255, 0.12);\n --perf-accent: #60a5fa;\n --perf-shadow: 0 8px 24px rgba(0, 0, 0, 0.32);\n\n color-scheme: dark;\n}\n\n.perf-hud[data-theme=\"light\"],\n.perf-monitor[data-theme=\"light\"] {\n --perf-bg: rgba(250, 250, 252, 0.88);\n --perf-fg: #1a1c21;\n --perf-fg-dim: #4b5058;\n --perf-muted: #6b7079;\n --perf-row: rgba(0, 0, 0, 0.05);\n --perf-border: rgba(0, 0, 0, 0.12);\n --perf-accent: #2563eb;\n --perf-shadow: 0 8px 24px rgba(0, 0, 0, 0.16);\n\n color-scheme: light;\n}\n\n.perf-monitor {\n display: flex;\n flex-direction: column;\n gap: 10px;\n padding: 8px;\n font-family: ui-monospace, SFMono-Regular, \"SF Mono\", Menlo, Consolas, monospace;\n font-size: 11px;\n line-height: 1.4;\n color: var(--perf-fg);\n}\n\n.perf-monitor__graphs {\n display: flex;\n flex-direction: column;\n gap: 6px;\n}\n\n.perf-monitor__graph {\n position: relative;\n height: 40px;\n background: var(--perf-row);\n border-radius: 4px;\n overflow: hidden;\n}\n\n.perf-monitor__canvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n\n.perf-monitor__graph-overlay {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: space-between;\n padding: 0 8px;\n pointer-events: none;\n}\n\n.perf-monitor__graph-head {\n display: flex;\n align-items: center;\n gap: 6px;\n cursor: pointer;\n}\n\n.perf-monitor__graph-overlay--toggle {\n pointer-events: auto;\n cursor: pointer;\n}\n\n.perf-monitor__graph-label {\n color: var(--perf-muted);\n text-transform: uppercase;\n letter-spacing: 0.06em;\n font-size: 10px;\n}\n\n.perf-monitor__graph-value {\n min-width: 6ch;\n font-weight: 600;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__section {\n display: flex;\n flex-direction: column;\n gap: 2px;\n}\n\n.perf-monitor__row {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 2px 6px;\n border-radius: 3px;\n cursor: pointer;\n}\n\n/* Hidden until \"explain metrics\" is on; then the row wraps it under the label. */\n.perf-monitor__hint {\n display: none;\n flex-basis: 100%;\n padding: 0 0 2px 18px;\n color: var(--perf-muted);\n font-size: 10px;\n line-height: 1.35;\n opacity: 0.85;\n}\n\n.perf-monitor--explain .perf-monitor__hint {\n display: block;\n}\n\n.perf-monitor--explain .perf-monitor__section .perf-monitor__row {\n flex-wrap: wrap;\n}\n\n.perf-monitor__row:nth-child(even) {\n background: var(--perf-row);\n}\n\n.perf-monitor__label {\n flex: 1;\n color: var(--perf-muted);\n}\n\n.perf-monitor__icon {\n flex: none;\n width: 12px;\n height: 12px;\n color: var(--perf-muted);\n}\n\n.perf-monitor__options {\n padding-bottom: 8px;\n border-bottom: 1px solid var(--perf-border);\n}\n\n.perf-monitor__row--static {\n cursor: default;\n}\n\n/* Light / system / dark, as a small segmented radio group. */\n.perf-monitor__segment {\n display: inline-flex;\n flex: none;\n gap: 1px;\n padding: 1px;\n border-radius: 4px;\n background: var(--perf-row);\n}\n\n.perf-monitor__segment-option {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 20px;\n height: 16px;\n padding: 0;\n border: 0;\n border-radius: 3px;\n background: transparent;\n color: var(--perf-muted);\n cursor: pointer;\n}\n\n.perf-monitor__segment-option:hover {\n color: var(--perf-fg);\n}\n\n.perf-monitor__segment-option[aria-checked=\"true\"] {\n color: var(--perf-fg);\n background: var(--perf-border);\n}\n\n.perf-monitor__segment-option:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n\n.perf-monitor__segment-option .perf-monitor__icon {\n width: 11px;\n height: 11px;\n color: inherit;\n}\n\n.perf-monitor__button {\n flex: none;\n min-width: 7ch;\n padding: 0 6px;\n border: 1px solid var(--perf-border);\n border-radius: 3px;\n background: var(--perf-row);\n color: var(--perf-fg-dim);\n font: inherit;\n cursor: pointer;\n}\n\n.perf-monitor__button:hover {\n color: var(--perf-fg);\n}\n\n.perf-monitor__button:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n\n.perf-monitor__checkbox {\n flex: none;\n margin: 0;\n width: 12px;\n height: 12px;\n accent-color: var(--perf-accent);\n cursor: pointer;\n}\n\n.perf-monitor__value {\n min-width: 7ch;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__hud {\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 2px;\n}\n\n.perf-monitor__hud-graphs {\n display: flex;\n flex-direction: column;\n gap: 4px;\n}\n\n.perf-monitor__hud-graphs:empty {\n display: none;\n}\n\n.perf-monitor__hud-graph {\n position: relative;\n height: 28px;\n background: var(--perf-row);\n border-radius: 4px;\n overflow: hidden;\n}\n\n.perf-monitor__hud-grid {\n display: grid;\n grid-template-columns: auto 6ch auto 6ch;\n align-items: baseline;\n gap: 2px 8px;\n}\n\n.perf-monitor__hud-grid:empty {\n display: none;\n}\n\n.perf-monitor__hud-item {\n display: contents;\n}\n\n.perf-monitor__hud-label {\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__hud-value {\n font-weight: 600;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__footer {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n padding: 8px 6px 0;\n border-top: 1px solid var(--perf-border);\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__footer-body {\n display: flex;\n flex: 1;\n flex-direction: column;\n gap: 4px;\n min-width: 0;\n}\n\n.perf-monitor__footer-row {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 8px;\n min-width: 0;\n}\n\n.perf-monitor__footer-row[hidden],\n.perf-monitor__badge[hidden] {\n display: none;\n}\n\n.perf-monitor__footer-gpu {\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n color: var(--perf-fg-dim);\n}\n\n.perf-monitor__badge {\n flex: none;\n padding: 0 5px;\n border: 1px solid var(--perf-border);\n border-radius: 3px;\n color: var(--perf-fg-dim);\n letter-spacing: 0.04em;\n}\n\n.perf-monitor__badge.is-fallback {\n border-color: #f59e0b;\n color: #f59e0b;\n}\n\n.perf-monitor[data-theme=\"light\"] .perf-monitor__badge.is-fallback {\n border-color: #d97706;\n color: #b45309;\n}\n\n.perf-monitor__link {\n color: inherit;\n text-decoration: none;\n}\n\n.perf-monitor__link:hover,\n.perf-monitor__link:focus-visible {\n color: var(--perf-accent);\n text-decoration: underline;\n}\n\n.perf-monitor--full .perf-monitor__hud {\n display: none;\n}\n\n.perf-monitor--compact .perf-monitor__graphs,\n.perf-monitor--compact .perf-monitor__section,\n.perf-monitor--compact:not(.perf-monitor--info) .perf-monitor__footer,\n.perf-monitor--compact .perf-monitor__footer > .perf-monitor__checkbox,\n.perf-monitor--compact .perf-monitor__footer > .perf-monitor__icon {\n display: none;\n}\n\n.perf-monitor--compact .perf-monitor__footer {\n padding: 6px 2px 2px;\n}\n\n.perf-monitor--compact {\n padding: 4px 8px;\n}\n\n.perf-hud {\n position: fixed;\n z-index: 9999;\n /* Safari resolves width:100% canvases against the viewport on a fixed\n host with auto width. Shrink-wrap so expand stays a card, not the window. */\n width: max-content;\n max-width: min(20rem, calc(100vw - 48px));\n overflow: visible;\n background: transparent;\n pointer-events: none;\n user-select: none;\n touch-action: none;\n}\n\n.perf-hud--full > .perf-monitor {\n width: 16rem;\n max-width: 100%;\n}\n\n/* Room for the hints, so most fit on two or three lines. Plus padding, this fills the host's 20rem cap. */\n.perf-hud--full > .perf-monitor--explain {\n width: 19rem;\n}\n\n.perf-hud > .perf-monitor {\n position: relative;\n z-index: 1;\n max-height: 70vh;\n overflow: auto;\n background: var(--perf-bg);\n border-radius: 6px;\n box-shadow: var(--perf-shadow);\n backdrop-filter: blur(2px);\n pointer-events: auto;\n transition: opacity 0.25s ease;\n}\n\n.perf-hud--dim:not(.is-awake):not(.is-dragging) > .perf-monitor {\n opacity: 0.32;\n}\n\n.perf-hud__hotspot {\n position: absolute;\n z-index: 0;\n inset: -20px;\n pointer-events: auto;\n}\n\n.perf-hud:not([data-edge=\"right\"]) .perf-hud__hotspot {\n right: -46px;\n}\n\n.perf-hud[data-edge=\"right\"] .perf-hud__hotspot {\n left: -46px;\n}\n\n.perf-hud__tools {\n position: absolute;\n top: 0;\n z-index: 2;\n display: flex;\n flex-direction: column;\n gap: 4px;\n opacity: 0;\n pointer-events: none;\n transition: opacity 0.15s ease;\n}\n\n.perf-hud.is-awake .perf-hud__tools,\n.perf-hud.is-dragging .perf-hud__tools {\n opacity: 1;\n pointer-events: auto;\n}\n\n/* Inward side: right by default, left when docked to the right edge. */\n.perf-hud:not([data-edge=\"right\"]) .perf-hud__tools {\n left: calc(100% + 6px);\n}\n\n.perf-hud[data-edge=\"right\"] .perf-hud__tools {\n right: calc(100% + 6px);\n}\n\n.perf-hud__disc {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 20px;\n height: 20px;\n padding: 0;\n border: 0;\n border-radius: 999px;\n background: var(--perf-bg);\n box-shadow: var(--perf-shadow);\n color: var(--perf-fg-dim);\n cursor: pointer;\n backdrop-filter: blur(2px);\n}\n\n.perf-hud__icon {\n width: 12px;\n height: 12px;\n}\n\n.perf-hud__drag {\n cursor: grab;\n}\n\n.perf-hud.is-dragging .perf-hud__drag {\n cursor: grabbing;\n}\n\n.perf-hud__disc:hover,\n.perf-hud__disc:focus-visible,\n.perf-hud__disc[aria-pressed=\"true\"] {\n color: var(--perf-fg);\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n`;\n\n/**\n * Append the stylesheet to `target`'s head, once. Call before mounting a view\n * by hand; {@link mountPerfHud} does it for you unless told not to.\n */\nconst injectStyles = (target: Document = document) => {\n if (target.head.querySelector(`style[${STYLE_ATTRIBUTE}]`)) {\n return;\n }\n\n const style = target.createElement(\"style\");\n style.setAttribute(STYLE_ATTRIBUTE, \"\");\n style.textContent = PERF_HUD_STYLES;\n target.head.append(style);\n};\n\nexport { injectStyles, PERF_HUD_STYLES };\n","/**\n * The floating HUD: a fixed host docked to a screen edge, the metrics card\n * inside it, and two discs on the inward side (drag grip, compact/full toggle)\n * that stay hidden until the pointer is near or someone taps. Dim-on-leave\n * comes from the settings; the palette from `theme`. This is what the React\n * `PerfHud` wraps; a vanilla three app calls it directly.\n */\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport { type DefaultPlacement, dockPanel } from \"./dock-panel.ts\";\nimport { DEFAULT_STORAGE_KEY, HudSettings } from \"./hud-settings.ts\";\nimport { createIcon } from \"./icons.ts\";\nimport { PerformanceView, type PerformanceViewMode } from \"./performance-view.ts\";\nimport { injectStyles } from \"./styles.ts\";\nimport { applyTheme, HudTheme, type ThemeMode } from \"./theme.ts\";\n\nconst TOUCH_LINGER_MS = 2500;\n\ntype MountPerfHudOptions = {\n /** Start compact (the card) or full (the checkbox list). Default `compact`. */\n mode?: PerformanceViewMode;\n /**\n * `dark`, `light`, or `system` to follow the OS preference. Default\n * `system`. Change it later with the handle's `setTheme`. A pick made in\n * the panel's own theme row (kept in `settings`) sits on top of this.\n */\n theme?: ThemeMode;\n /** localStorage key for the selection and the dock. `null` disables persistence. */\n storageKey?: string | null;\n /** Bring your own; otherwise one is created from `storageKey`. */\n settings?: HudSettings;\n /** Where the card sits on a first visit. Default left edge, centred. */\n defaultPlacement?: DefaultPlacement;\n /** Where the host element goes. Default `document.body`. */\n parent?: HTMLElement;\n /** Append the stylesheet to the document once. Default true. */\n injectStyles?: boolean;\n /** Repaint rate. Default 10. */\n refreshHz?: number;\n /** Accessible name of the panel. 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DEFAULT_STORAGE_KEY : options.storageKey;\n const settings = options.settings ?? new HudSettings({ storageKey });\n const theme = new HudTheme(options.theme ?? \"system\");\n const parent = options.parent ?? document.body;\n\n if (options.injectStyles ?? true) {\n injectStyles(parent.ownerDocument);\n }\n\n const host = document.createElement(\"div\");\n host.className = \"perf-hud\";\n host.dataset.edge = \"left\";\n host.setAttribute(\"aria-label\", options.label ?? \"Performance\");\n\n const hotspot = document.createElement(\"div\");\n hotspot.className = \"perf-hud__hotspot\";\n hotspot.setAttribute(\"aria-hidden\", \"true\");\n\n const tools = document.createElement(\"div\");\n tools.className = \"perf-hud__tools\";\n const grip = disc(\"Drag performance panel\", \"perf-hud__drag\", \"grip\");\n const toggle = disc(\"Toggle full performance metrics\", \"\", \"sliders\");\n tools.append(grip, toggle);\n\n const view = new PerformanceView({\n mode: options.mode ?? \"compact\",\n monitor,\n refreshHz: options.refreshHz,\n settings,\n theme,\n });\n\n host.append(hotspot, tools, view.element);\n parent.append(host);\n\n const applyMode = () => {\n host.classList.toggle(\"perf-hud--full\", view.getMode() === \"full\");\n };\n\n const applyDim = () => {\n host.classList.toggle(\"perf-hud--dim\", settings.dim);\n };\n\n applyMode();\n applyDim();\n // After the view: constructing it restores the panel's stored theme pick.\n applyTheme(host, theme);\n const unsubscribe = settings.subscribe(applyDim);\n const unsubscribeTheme = theme.subscribe(() => applyTheme(host, theme));\n const dock = dockPanel(host, {\n defaultPlacement: options.defaultPlacement,\n handle: grip,\n storageKey,\n });\n\n const setMode = (mode: PerformanceViewMode) => {\n view.setMode(mode);\n applyMode();\n requestAnimationFrame(() => dock.refresh());\n };\n\n toggle.addEventListener(\"click\", () => {\n setMode(view.getMode() === \"compact\" ? \"full\" : \"compact\");\n });\n\n // Wake on approach, sleep on leave; a touch lingers so the discs can be tapped.\n let hideTimer = 0;\n\n const sleep = () => {\n if (host.classList.contains(\"is-dragging\")) {\n return;\n }\n\n host.classList.remove(\"is-awake\");\n };\n\n const wake = (linger: boolean) => {\n host.classList.add(\"is-awake\");\n window.clearTimeout(hideTimer);\n\n if (linger) {\n hideTimer = window.setTimeout(sleep, TOUCH_LINGER_MS);\n }\n };\n\n const onEnter = () => {\n wake(false);\n };\n\n const onLeave = (event: PointerEvent) => {\n if (host.contains(event.relatedTarget as Node | null)) {\n return;\n }\n\n if (event.pointerType === \"touch\" || event.pointerType === \"pen\") {\n wake(true);\n\n return;\n }\n\n sleep();\n };\n\n const onDown = (event: PointerEvent) => {\n wake(event.pointerType !== \"mouse\");\n };\n\n host.addEventListener(\"pointerenter\", onEnter);\n host.addEventListener(\"pointerleave\", onLeave);\n host.addEventListener(\"pointerdown\", onDown);\n\n view.start();\n\n return {\n 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import {
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import { d as TimingMetric, t as PerformanceMonitor } from "./performance-monitor-CBN05_BC.js";
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//#region src/ui/dock-panel.d.ts
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declare const EDGES: readonly ["left", "right", "top", "bottom"];
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type ScreenEdge = (typeof EDGES)[number];
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private onSelectionChanged;
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/** Repaint the palette and mark the radio matching what applies (pick, else consumer mode). */
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private onThemeChanged;
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private buildReportRow;
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declare const mountPerfHud: (monitor: PerformanceMonitor, options?: MountPerfHudOptions) => PerfHudHandle;
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//#endregion
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export { dockPanel as C, ScreenEdge as S, DefaultPlacement as _, PerformanceViewMode as a, DockPanelOptions as b, HudDefaults as c, HudSettingsOptions as d, HudTheme as f, isThemeMode as g, ThemeMode as h, PerformanceView as i, HudSelection as l, THEME_MODES as m, PerfHudHandle as n, PerformanceViewOptions as o, ResolvedTheme as p, mountPerfHud as r, DEFAULT_STORAGE_KEY as s, MountPerfHudOptions as t, HudSettings as u, DockAlign as v, Placement as x, DockHandle as y };
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//# sourceMappingURL=mount-perf-hud-
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//# sourceMappingURL=mount-perf-hud-CmINOH3T.d.ts.map
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@@ -36,6 +36,20 @@ type Sample = {
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render: RenderCounts;
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resources: ResourceCounts;
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};
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/**
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* Stutter over the last `frameStatsSize` frame intervals (default 1000, about
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* 16 s at 60 Hz). Stalls over a second are left out.
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*/
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type FrameStats = {
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/** Intervals in the window. */
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frames: number;
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/** Frames over twice the window's median interval. */
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hitches: number;
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/** 1% low: mean FPS across the slowest 1% of frames. */
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lowFps: number;
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/** 99th percentile frame interval in ms. */
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p99Ms: number;
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};
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/** `webgl` is WebGL 1, which three dropped in r163. */
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type RenderBackend = "webgpu" | "webgl2" | "webgl";
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/** What the monitor is running on, for bug reports. `null` where it can't be read. */
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@@ -90,6 +104,8 @@ type PerformanceMonitorOptions = {
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gpuQueryPoolSize?: number;
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/** Ring-buffer length backing the graphs. Default 120. */
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historySize?: number;
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107
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+
/** Frame intervals behind {@link FrameStats}. Default 1000. */
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+
frameStatsSize?: number;
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93
109
|
};
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//#endregion
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95
111
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//#region src/core/performance-monitor.d.ts
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@@ -117,6 +133,8 @@ declare class PerformanceMonitor {
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private readonly fpsHistory;
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private readonly cpuHistory;
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private readonly gpuHistory;
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+
private readonly frameIntervals;
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+
private frameStats;
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private cpuStart;
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private lastBeginAt;
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private frameFps;
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@@ -128,6 +146,8 @@ declare class PerformanceMonitor {
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end(): void;
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getSample(): Sample;
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getHistory(metric: TimingMetric): readonly number[];
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149
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+
/** 1% low, p99 frame time and hitches. Computed on read, cached until the next frame. */
|
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150
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+
getFrameStats(): FrameStats;
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/**
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* three revision, backend and GPU name. Cached once the backend is known;
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* before `WebGPURenderer.init()` settles it, `backend` is `null` and the
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@@ -138,5 +158,5 @@ declare class PerformanceMonitor {
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|
private buildEmptySample;
|
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159
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}
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|
//#endregion
|
|
141
|
-
export {
|
|
142
|
-
//# sourceMappingURL=performance-monitor-
|
|
161
|
+
export { PerfRenderer as a, RenderCounts as c, TimingMetric as d, GpuTiming as i, ResourceCounts as l, Environment as n, PerformanceMonitorOptions as o, FrameStats as r, RenderBackend as s, PerformanceMonitor as t, Sample as u };
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162
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+
//# sourceMappingURL=performance-monitor-CBN05_BC.d.ts.map
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@@ -89,6 +89,31 @@ const readEnvironment = (renderer) => {
|
|
|
89
89
|
three
|
|
90
90
|
};
|
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91
91
|
};
|
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92
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+
const EMPTY = Object.freeze({
|
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93
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+
frames: 0,
|
|
94
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+
hitches: 0,
|
|
95
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+
lowFps: 0,
|
|
96
|
+
p99Ms: 0
|
|
97
|
+
});
|
|
98
|
+
const computeFrameStats = (intervals) => {
|
|
99
|
+
const frames = intervals.length;
|
|
100
|
+
if (frames === 0) return EMPTY;
|
|
101
|
+
const sorted = [...intervals].sort((a, b) => a - b);
|
|
102
|
+
const p99Ms = sorted[Math.ceil(frames * .99) - 1];
|
|
103
|
+
const slowest = Math.max(1, Math.ceil(frames * .01));
|
|
104
|
+
let slowSum = 0;
|
|
105
|
+
for (let index = frames - slowest; index < frames; index += 1) slowSum += sorted[index];
|
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106
|
+
const middle = frames >> 1;
|
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107
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+
const threshold = (frames % 2 === 0 ? (sorted[middle - 1] + sorted[middle]) / 2 : sorted[middle]) * 2;
|
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108
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+
let hitches = 0;
|
|
109
|
+
for (const interval of intervals) if (interval > threshold) hitches += 1;
|
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110
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+
return Object.freeze({
|
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111
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+
frames,
|
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112
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+
hitches,
|
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113
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+
lowFps: 1e3 / (slowSum / slowest),
|
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+
p99Ms
|
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+
});
|
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116
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+
};
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117
|
//#endregion
|
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118
|
//#region src/core/gpu-timer.ts
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var GpuTimer = class GpuTimer {
|
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@@ -221,6 +246,7 @@ const DEFAULT_GPU_POOL_SIZE = 5;
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246
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/** One monitor per renderer: a second would stack the `render` patch and double-count passes. */
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222
247
|
const ATTACHED = /* @__PURE__ */ new WeakSet();
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|
const DEFAULT_HISTORY_SIZE = 120;
|
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249
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+
const DEFAULT_FRAME_STATS_SIZE = 1e3;
|
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|
const FPS_SMOOTHING = .1;
|
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|
/**
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{"version":3,"file":"performance-monitor-yxsxs57v.js","names":[],"sources":["../src/core/environment.ts","../src/core/frame-stats.ts","../src/core/gpu-timer.ts","../src/core/ring-buffer.ts","../src/core/performance-monitor.ts"],"sourcesContent":["/**\n * What the monitor is running on: three revision, rendering backend, GPU.\n * Read from the renderer and the page, never from an import of three.\n *\n * `WebGPURenderer` settles its backend in `init()`, so until then the backend\n * reads `null`; callers poll and the monitor caches once it is known.\n */\nimport type { Environment, PerfRenderer, RenderBackend } from \"./types.ts\";\n\ntype BackendShape = {\n device?: { adapterInfo?: AdapterInfoShape } | null;\n gl?: unknown;\n isWebGLBackend?: boolean;\n isWebGPUBackend?: boolean;\n parameters?: { forceWebGL?: boolean };\n};\n\ntype AdapterInfoShape = {\n architecture?: string;\n description?: string;\n device?: string;\n vendor?: string;\n};\n\ntype DebugRendererInfoExt = { readonly UNMASKED_RENDERER_WEBGL: number };\n\n/** three sets `window.__THREE__` to its revision on import (and warns on a second copy). */\nconst readThreeRevision = (): string | null => {\n const revision = (globalThis as { __THREE__?: unknown }).__THREE__;\n\n return typeof revision === \"string\" && revision !== \"\" ? revision : null;\n};\n\n/**\n * Trim a WebGL renderer string to the part a person recognises. Chrome wraps\n * it in ANGLE, e.g. `ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786)\n * Direct3D11 vs_5_0 ps_5_0, D3D11)` or `ANGLE (Apple, ANGLE Metal Renderer:\n * Apple M3 Pro, Unspecified Version)`.\n */\nconst cleanGpuName = (raw: string): string => {\n let name = raw.trim();\n const angle = /^ANGLE \\((.*)\\)$/.exec(name);\n\n if (angle) {\n const parts = angle[1]!.split(\", \");\n name = parts[1] ?? parts[0]!;\n }\n\n return name\n .replace(/^ANGLE [\\w ]+ Renderer: /, \"\")\n .replace(/ \\(0x[0-9a-f]+\\)/i, \"\")\n .replace(/ (Direct3D\\d*|OpenGL|Vulkan|Metal)\\b.*$/, \"\")\n .trim();\n};\n\nconst webglGpuName = (gl: WebGLRenderingContext | WebGL2RenderingContext): string | null => {\n // Firefox deprecates the extension but already returns the unmasked name from RENDERER.\n const ext = gl.getExtension(\"WEBGL_debug_renderer_info\") as DebugRendererInfoExt | null;\n const raw = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : gl.RENDERER) as unknown;\n\n return typeof raw === \"string\" && raw !== \"\" && raw !== \"WebKit WebGL\" ? cleanGpuName(raw) : null;\n};\n\n/** WebGPU reports vendors lowercase (`apple`, `nvidia`). */\nconst VENDOR_NAMES: Record<string, string> = {\n amd: \"AMD\",\n apple: \"Apple\",\n arm: \"Arm\",\n intel: \"Intel\",\n nvidia: \"NVIDIA\",\n qualcomm: \"Qualcomm\",\n};\n\n/**\n * `GPUDevice.adapterInfo`. Chrome leaves `description` empty to limit\n * fingerprinting, so this is usually vendor + architecture: `Apple metal-3`.\n */\nconst webgpuGpuName = (info: AdapterInfoShape | undefined): string | null => {\n if (!info) {\n return null;\n }\n\n if (info.description) {\n return info.description;\n }\n\n const vendor = info.vendor ? (VENDOR_NAMES[info.vendor] ?? info.vendor) : \"\";\n const name = [vendor, info.architecture].filter(Boolean).join(\" \");\n\n return name === \"\" ? null : name;\n};\n\nconst isWebglContext = (value: unknown): value is WebGLRenderingContext | WebGL2RenderingContext =>\n (typeof WebGL2RenderingContext !== \"undefined\" && value instanceof WebGL2RenderingContext) ||\n (typeof WebGLRenderingContext !== \"undefined\" && value instanceof WebGLRenderingContext);\n\nconst webglBackend = (gl: WebGLRenderingContext | WebGL2RenderingContext): RenderBackend =>\n typeof WebGL2RenderingContext !== \"undefined\" && gl instanceof WebGL2RenderingContext\n ? \"webgl2\"\n : \"webgl\";\n\nconst readEnvironment = (renderer: PerfRenderer): Environment => {\n const three = readThreeRevision();\n const backend = renderer.backend as BackendShape | undefined;\n\n // WebGPURenderer. Read the backend's own fields: `getContext()` before\n // `init()` is what the GPU timer learned not to touch.\n if (backend) {\n if (backend.isWebGPUBackend) {\n const device = backend.device;\n\n return device\n ? { backend: \"webgpu\", fallback: false, gpu: webgpuGpuName(device.adapterInfo), three }\n : { backend: null, fallback: false, gpu: null, three };\n }\n\n if (backend.isWebGLBackend && isWebglContext(backend.gl)) {\n return {\n backend: webglBackend(backend.gl),\n fallback: backend.parameters?.forceWebGL !== true,\n gpu: webglGpuName(backend.gl),\n three,\n };\n }\n\n return { backend: null, fallback: false, gpu: null, three };\n }\n\n // WebGLRenderer.\n const context = renderer.getContext?.();\n\n return isWebglContext(context)\n ? { backend: webglBackend(context), fallback: false, gpu: webglGpuName(context), three }\n : { backend: null, fallback: false, gpu: null, three };\n};\n\nexport { cleanGpuName, readEnvironment };\n","/**\n * Stutter statistics over a window of frame intervals. Average FPS hides a\n * hitch every few seconds; these don't. Stalls (hidden tab, breakpoint) never\n * reach the window, so they don't count as hitches.\n */\nimport type { FrameStats } from \"./types.ts\";\n\n/** A frame over this multiple of the window's median interval is a hitch. */\nconst HITCH_FACTOR = 2;\n\nconst EMPTY: FrameStats = Object.freeze({ frames: 0, hitches: 0, lowFps: 0, p99Ms: 0 });\n\nconst computeFrameStats = (intervals: readonly number[]): FrameStats => {\n const frames = intervals.length;\n\n if (frames === 0) {\n return EMPTY;\n }\n\n const sorted = [...intervals].sort((a, b) => a - b);\n // Nearest rank: the smallest interval at or above 99% of frames.\n const p99Ms = sorted[Math.ceil(frames * 0.99) - 1]!;\n\n // 1% low: the mean rate across the slowest 1% of frames (at least one frame).\n const slowest = Math.max(1, Math.ceil(frames * 0.01));\n let slowSum = 0;\n\n for (let index = frames - slowest; index < frames; index += 1) {\n slowSum += sorted[index]!;\n }\n\n const middle = frames >> 1;\n const median = frames % 2 === 0 ? (sorted[middle - 1]! + sorted[middle]!) / 2 : sorted[middle]!;\n const threshold = median * HITCH_FACTOR;\n let hitches = 0;\n\n for (const interval of intervals) {\n if (interval > threshold) {\n hitches += 1;\n }\n }\n\n return Object.freeze({ frames, hitches, lowFps: 1000 / (slowSum / slowest), p99Ms });\n};\n\nexport { computeFrameStats, HITCH_FACTOR };\n","/**\n * Real GPU frame timing.\n *\n * WebGPU: Three's `trackTimestamp` + `resolveTimestampsAsync` (ms, a frame or\n * two late). Never calls `getExtension`: that is what remounted the canvas.\n *\n * WebGL2 fallback (Safari without WebGPU, or a forced GL backend):\n * `EXT_disjoint_timer_query_webgl2`, same pool-of-queries pattern as the\n * platform-typing monitor.\n */\nimport type { PerfRenderer } from \"./types.ts\";\n\ntype DisjointTimerQueryExt = {\n readonly GPU_DISJOINT_EXT: number;\n readonly TIME_ELAPSED_EXT: number;\n};\n\nclass GpuTimer {\n private lastMs = 0;\n private readonly webgpu: PerfRenderer | null;\n private webgpuInFlight = false;\n private readonly gl: WebGL2RenderingContext | null;\n private readonly ext: DisjointTimerQueryExt | null;\n private readonly free: WebGLQuery[] = [];\n private readonly pending: WebGLQuery[] = [];\n private active: WebGLQuery | null = null;\n\n private constructor(\n webgpu: PerfRenderer | null,\n gl: WebGL2RenderingContext | null,\n ext: DisjointTimerQueryExt | null,\n poolSize: number,\n ) {\n this.webgpu = webgpu;\n this.gl = gl;\n this.ext = ext;\n\n if (!gl) {\n return;\n }\n\n for (let index = 0; index < poolSize; index += 1) {\n const query = gl.createQuery();\n\n if (query) {\n this.free.push(query);\n }\n }\n }\n\n static create(renderer: PerfRenderer, poolSize: number): GpuTimer | null {\n const backend = renderer.backend as { trackTimestamp?: boolean } | undefined;\n\n if (backend?.trackTimestamp && renderer.resolveTimestampsAsync) {\n return new GpuTimer(renderer, null, null, poolSize);\n }\n\n const context = renderer.getContext?.();\n\n if (!(context instanceof WebGL2RenderingContext)) {\n return null;\n }\n\n const ext = context.getExtension(\n \"EXT_disjoint_timer_query_webgl2\",\n ) as DisjointTimerQueryExt | null;\n\n return ext ? new GpuTimer(null, context, ext, poolSize) : null;\n }\n\n begin() {\n if (this.webgpu || !this.gl || !this.ext) {\n return;\n }\n\n const query = this.free.pop();\n\n if (!query) {\n this.active = null;\n\n return;\n }\n\n this.active = query;\n this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT, query);\n }\n\n end() {\n if (this.webgpu || !this.gl || !this.ext || !this.active) {\n return;\n }\n\n this.gl.endQuery(this.ext.TIME_ELAPSED_EXT);\n this.pending.push(this.active);\n this.active = null;\n }\n\n poll() {\n if (this.webgpu) {\n this.pollWebgpu();\n\n return;\n }\n\n this.pollWebgl();\n }\n\n getMs() {\n return this.lastMs;\n }\n\n dispose() {\n if (this.gl && this.ext && this.active) {\n this.gl.endQuery(this.ext.TIME_ELAPSED_EXT);\n this.active = null;\n }\n\n if (this.gl) {\n for (const query of this.free) {\n this.gl.deleteQuery(query);\n }\n\n for (const query of this.pending) {\n this.gl.deleteQuery(query);\n }\n }\n\n this.free.length = 0;\n this.pending.length = 0;\n }\n\n private pollWebgpu() {\n const resolve = this.webgpu?.resolveTimestampsAsync;\n\n if (!resolve || this.webgpuInFlight) {\n return;\n }\n\n this.webgpuInFlight = true;\n\n void resolve\n .call(this.webgpu, \"render\")\n .then((ms) => {\n if (typeof ms === \"number\" && Number.isFinite(ms)) {\n this.lastMs = ms;\n }\n\n this.webgpuInFlight = false;\n })\n .catch(() => {\n this.webgpuInFlight = false;\n });\n }\n\n private pollWebgl() {\n if (!this.gl || !this.ext) {\n return;\n }\n\n const disjoint = this.gl.getParameter(this.ext.GPU_DISJOINT_EXT) as boolean;\n\n if (disjoint) {\n while (this.pending.length > 0) {\n this.free.push(this.pending.shift()!);\n }\n\n return;\n }\n\n while (this.pending.length > 0) {\n const query = this.pending[0]!;\n const ready = this.gl.getQueryParameter(query, this.gl.QUERY_RESULT_AVAILABLE) as boolean;\n\n if (!ready) {\n break;\n }\n\n this.pending.shift();\n const ns = this.gl.getQueryParameter(query, this.gl.QUERY_RESULT) as number;\n this.lastMs = ns / 1e6;\n this.free.push(query);\n }\n }\n}\n\nexport { GpuTimer };\n","/**\n * Fixed-capacity numeric ring buffer. Backs the per-frame timing history the\n * view reads to draw sparklines. Push is O(1); `toArray()` returns values in\n * chronological (oldest → newest) order.\n */\nclass RingBuffer {\n private readonly data: Float32Array;\n private readonly capacity: number;\n private head = 0;\n private count = 0;\n\n constructor(capacity: number) {\n this.capacity = capacity;\n this.data = new Float32Array(capacity);\n }\n\n push(value: number) {\n this.data[this.head] = value;\n this.head = (this.head + 1) % this.capacity;\n\n if (this.count < this.capacity) {\n this.count += 1;\n }\n }\n\n /** Values oldest → newest. Length grows up to capacity as samples accumulate. */\n toArray(): number[] {\n const out = Array.from<number>({ length: this.count });\n const start = (this.head - this.count + this.capacity) % this.capacity;\n\n for (let index = 0; index < this.count; index += 1) {\n out[index] = this.data[(start + index) % this.capacity]!;\n }\n\n return out;\n }\n\n clear() {\n this.head = 0;\n this.count = 0;\n }\n}\n\nexport { RingBuffer };\n","import { readEnvironment } from \"./environment.ts\";\nimport { computeFrameStats } from \"./frame-stats.ts\";\nimport { GpuTimer } from \"./gpu-timer.ts\";\nimport { RingBuffer } from \"./ring-buffer.ts\";\nimport type {\n Environment,\n FrameStats,\n PerfRenderer,\n PerformanceMonitorOptions,\n Sample,\n TimingMetric,\n} from \"./types.ts\";\n\nconst DEFAULT_GPU_POOL_SIZE = 5;\n/** One monitor per renderer: a second would stack the `render` patch and double-count passes. */\nconst ATTACHED = new WeakSet<PerfRenderer>();\nconst DEFAULT_HISTORY_SIZE = 120;\nconst DEFAULT_FRAME_STATS_SIZE = 1000;\nconst FPS_SMOOTHING = 0.1;\n/**\n * A frame interval past this is a stall (hidden tab, breakpoint, laptop lid),\n * not a slow frame. It is left out of FPS so one gap doesn't flatten the\n * graph's scale for the whole history window.\n */\nconst STALL_MS = 1000;\n\nconst frameCalls = (info: PerfRenderer[\"info\"]) => info.render.drawCalls ?? info.render.calls;\n\nconst programCount = (info: PerfRenderer[\"info\"]) =>\n info.memory.programs ?? info.programs?.length ?? 0;\n\n/**\n * Collector of three.js frame metrics. Bracket each frame with {@link begin}/\n * {@link end}, or let {@link wrapAnimationLoop} or the R3F `PerfSampler` do it.\n * Works on WebGPURenderer (drawCalls, memory.programs, timestamp queries) and\n * on a WebGL renderer (calls, programs[], timer-query ext).\n *\n * While attached, `renderer.info.autoReset` is off and `info` is reset in\n * {@link begin}; host code that reads `renderer.info` mid-frame sees this\n * frame's counts only. {@link dispose} restores both.\n *\n * CPU time runs from {@link begin} to the return of the frame's last\n * `render()` call, which the `render` patch stamps. So it holds even when\n * {@link end} is only reached on the next tick, as in the R3F sampler: it is\n * the JS work of the frame, not the interval to the next one.\n */\nclass PerformanceMonitor {\n private readonly renderer: PerfRenderer;\n private readonly gpuTimer: GpuTimer | null;\n private readonly originalRender: PerfRenderer[\"render\"];\n private renderPasses = 0;\n private lastRenderEndAt: number | null = null;\n private readonly fpsHistory: RingBuffer;\n private readonly cpuHistory: RingBuffer;\n private readonly gpuHistory: RingBuffer;\n private readonly frameIntervals: RingBuffer;\n private frameStats: FrameStats | null = null;\n private cpuStart = 0;\n private lastBeginAt: number | null = null;\n private frameFps = 0;\n private smoothedFps = 0;\n private sample: Sample;\n private environment: Environment | null = null;\n\n constructor(options: PerformanceMonitorOptions) {\n const {\n renderer,\n trackGPU = true,\n gpuQueryPoolSize = DEFAULT_GPU_POOL_SIZE,\n historySize = DEFAULT_HISTORY_SIZE,\n frameStatsSize = DEFAULT_FRAME_STATS_SIZE,\n } = options;\n\n if (ATTACHED.has(renderer)) {\n throw new Error(\n \"three-meter: a PerformanceMonitor is already attached to this renderer. dispose() it first.\",\n );\n }\n\n ATTACHED.add(renderer);\n this.renderer = renderer;\n renderer.info.autoReset = false;\n this.originalRender = renderer.render;\n\n renderer.render = (...args: never[]) => {\n this.renderPasses += 1;\n\n try {\n return this.originalRender.apply(renderer, args);\n } finally {\n this.lastRenderEndAt = performance.now();\n }\n };\n\n this.gpuTimer = trackGPU ? GpuTimer.create(renderer, gpuQueryPoolSize) : null;\n this.fpsHistory = new RingBuffer(historySize);\n this.cpuHistory = new RingBuffer(historySize);\n this.gpuHistory = new RingBuffer(historySize);\n this.frameIntervals = new RingBuffer(frameStatsSize);\n this.sample = this.buildEmptySample();\n }\n\n begin() {\n const now = performance.now();\n\n if (this.lastBeginAt !== null) {\n const frameMs = now - this.lastBeginAt;\n\n // A stall keeps the previous reading rather than logging a near-zero frame.\n if (frameMs > 0 && frameMs <= STALL_MS) {\n this.frameFps = 1000 / frameMs;\n this.frameIntervals.push(frameMs);\n this.frameStats = null;\n }\n }\n\n this.lastBeginAt = now;\n this.cpuStart = now;\n this.lastRenderEndAt = null;\n this.renderPasses = 0;\n this.renderer.info.reset();\n this.gpuTimer?.begin();\n }\n\n end() {\n const now = performance.now();\n // Without a render this frame there is nothing better than \"until end()\".\n const cpu = (this.lastRenderEndAt ?? now) - this.cpuStart;\n\n this.gpuTimer?.end();\n this.gpuTimer?.poll();\n\n const gpuMs = this.gpuTimer?.getMs() ?? 0;\n\n this.smoothedFps =\n this.smoothedFps === 0\n ? this.frameFps\n : this.smoothedFps + (this.frameFps - this.smoothedFps) * FPS_SMOOTHING;\n\n this.fpsHistory.push(this.frameFps);\n this.cpuHistory.push(cpu);\n this.gpuHistory.push(gpuMs);\n\n const info = this.renderer.info;\n\n this.sample = Object.freeze({\n cpu,\n fps: this.smoothedFps,\n gpu: { available: this.gpuTimer !== null, ms: gpuMs },\n render: {\n calls: frameCalls(info),\n lines: info.render.lines,\n passes: this.renderPasses,\n points: info.render.points,\n triangles: info.render.triangles,\n },\n resources: {\n geometries: info.memory.geometries,\n programs: programCount(info),\n textures: info.memory.textures,\n },\n });\n }\n\n getSample(): Sample {\n return this.sample;\n }\n\n getHistory(metric: TimingMetric): readonly number[] {\n switch (metric) {\n case \"fps\":\n return this.fpsHistory.toArray();\n case \"cpu\":\n return this.cpuHistory.toArray();\n case \"gpu\":\n return this.gpuHistory.toArray();\n }\n }\n\n /** 1% low, p99 frame time and hitches. Computed on read, cached until the next frame. */\n getFrameStats(): FrameStats {\n this.frameStats ??= computeFrameStats(this.frameIntervals.toArray());\n\n return this.frameStats;\n }\n\n /**\n * three revision, backend and GPU name. Cached once the backend is known;\n * before `WebGPURenderer.init()` settles it, `backend` is `null` and the\n * next call reads again.\n */\n getEnvironment(): Environment {\n if (this.environment) {\n return this.environment;\n }\n\n const environment = Object.freeze(readEnvironment(this.renderer));\n\n if (environment.backend !== null) {\n this.environment = environment;\n }\n\n return environment;\n }\n\n dispose() {\n ATTACHED.delete(this.renderer);\n this.renderer.info.autoReset = true;\n this.renderer.render = this.originalRender;\n this.gpuTimer?.dispose();\n this.fpsHistory.clear();\n this.cpuHistory.clear();\n this.gpuHistory.clear();\n this.frameIntervals.clear();\n this.frameStats = null;\n }\n\n private buildEmptySample(): Sample {\n return Object.freeze({\n cpu: 0,\n fps: 0,\n gpu: { available: this.gpuTimer !== null, ms: 0 },\n render: { calls: 0, lines: 0, passes: 0, points: 0, triangles: 0 },\n resources: { geometries: 0, programs: 0, textures: 0 },\n });\n }\n}\n\nexport { PerformanceMonitor };\n"],"mappings":";;AA2BA,MAAM,0BAAyC;CAC7C,MAAM,WAAY,WAAuC;CAEzD,OAAO,OAAO,aAAa,YAAY,aAAa,KAAK,WAAW;AACtE;;;;;;;AAQA,MAAM,gBAAgB,QAAwB;CAC5C,IAAI,OAAO,IAAI,KAAK;CACpB,MAAM,QAAQ,mBAAmB,KAAK,IAAI;CAE1C,IAAI,OAAO;EACT,MAAM,QAAQ,MAAM,EAAE,CAAE,MAAM,IAAI;EAClC,OAAO,MAAM,MAAM,MAAM;CAC3B;CAEA,OAAO,KACJ,QAAQ,4BAA4B,EAAE,CAAC,CACvC,QAAQ,qBAAqB,EAAE,CAAC,CAChC,QAAQ,2CAA2C,EAAE,CAAC,CACtD,KAAK;AACV;AAEA,MAAM,gBAAgB,OAAsE;CAE1F,MAAM,MAAM,GAAG,aAAa,2BAA2B;CACvD,MAAM,MAAM,GAAG,aAAa,MAAM,IAAI,0BAA0B,GAAG,QAAQ;CAE3E,OAAO,OAAO,QAAQ,YAAY,QAAQ,MAAM,QAAQ,iBAAiB,aAAa,GAAG,IAAI;AAC/F;;AAGA,MAAM,eAAuC;CAC3C,KAAK;CACL,OAAO;CACP,KAAK;CACL,OAAO;CACP,QAAQ;CACR,UAAU;AACZ;;;;;AAMA,MAAM,iBAAiB,SAAsD;CAC3E,IAAI,CAAC,MACH,OAAO;CAGT,IAAI,KAAK,aACP,OAAO,KAAK;CAId,MAAM,OAAO,CADE,KAAK,SAAU,aAAa,KAAK,WAAW,KAAK,SAAU,IACpD,KAAK,YAAY,CAAC,CAAC,OAAO,OAAO,CAAC,CAAC,KAAK,GAAG;CAEjE,OAAO,SAAS,KAAK,OAAO;AAC9B;AAEA,MAAM,kBAAkB,UACrB,OAAO,2BAA2B,eAAe,iBAAiB,0BAClE,OAAO,0BAA0B,eAAe,iBAAiB;AAEpE,MAAM,gBAAgB,OACpB,OAAO,2BAA2B,eAAe,cAAc,yBAC3D,WACA;AAEN,MAAM,mBAAmB,aAAwC;CAC/D,MAAM,QAAQ,kBAAkB;CAChC,MAAM,UAAU,SAAS;CAIzB,IAAI,SAAS;EACX,IAAI,QAAQ,iBAAiB;GAC3B,MAAM,SAAS,QAAQ;GAEvB,OAAO,SACH;IAAE,SAAS;IAAU,UAAU;IAAO,KAAK,cAAc,OAAO,WAAW;IAAG;GAAM,IACpF;IAAE,SAAS;IAAM,UAAU;IAAO,KAAK;IAAM;GAAM;EACzD;EAEA,IAAI,QAAQ,kBAAkB,eAAe,QAAQ,EAAE,GACrD,OAAO;GACL,SAAS,aAAa,QAAQ,EAAE;GAChC,UAAU,QAAQ,YAAY,eAAe;GAC7C,KAAK,aAAa,QAAQ,EAAE;GAC5B;EACF;EAGF,OAAO;GAAE,SAAS;GAAM,UAAU;GAAO,KAAK;GAAM;EAAM;CAC5D;CAGA,MAAM,UAAU,SAAS,aAAa;CAEtC,OAAO,eAAe,OAAO,IACzB;EAAE,SAAS,aAAa,OAAO;EAAG,UAAU;EAAO,KAAK,aAAa,OAAO;EAAG;CAAM,IACrF;EAAE,SAAS;EAAM,UAAU;EAAO,KAAK;EAAM;CAAM;AACzD;AC5HA,MAAM,QAAoB,OAAO,OAAO;CAAE,QAAQ;CAAG,SAAS;CAAG,QAAQ;CAAG,OAAO;AAAE,CAAC;AAEtF,MAAM,qBAAqB,cAA6C;CACtE,MAAM,SAAS,UAAU;CAEzB,IAAI,WAAW,GACb,OAAO;CAGT,MAAM,SAAS,CAAC,GAAG,SAAS,CAAC,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC;CAElD,MAAM,QAAQ,OAAO,KAAK,KAAK,SAAS,GAAI,IAAI;CAGhD,MAAM,UAAU,KAAK,IAAI,GAAG,KAAK,KAAK,SAAS,GAAI,CAAC;CACpD,IAAI,UAAU;CAEd,KAAK,IAAI,QAAQ,SAAS,SAAS,QAAQ,QAAQ,SAAS,GAC1D,WAAW,OAAO;CAGpB,MAAM,SAAS,UAAU;CAEzB,MAAM,aADS,SAAS,MAAM,KAAK,OAAO,SAAS,KAAM,OAAO,WAAY,IAAI,OAAO,WAAA;CAEvF,IAAI,UAAU;CAEd,KAAK,MAAM,YAAY,WACrB,IAAI,WAAW,WACb,WAAW;CAIf,OAAO,OAAO,OAAO;EAAE;EAAQ;EAAS,QAAQ,OAAQ,UAAU;EAAU;CAAM,CAAC;AACrF;;;AC1BA,IAAM,WAAN,MAAM,SAAS;CACb,SAAiB;CACjB;CACA,iBAAyB;CACzB;CACA;CACA,OAAsC,CAAC;CACvC,UAAyC,CAAC;CAC1C,SAAoC;CAEpC,YACE,QACA,IACA,KACA,UACA;EACA,KAAK,SAAS;EACd,KAAK,KAAK;EACV,KAAK,MAAM;EAEX,IAAI,CAAC,IACH;EAGF,KAAK,IAAI,QAAQ,GAAG,QAAQ,UAAU,SAAS,GAAG;GAChD,MAAM,QAAQ,GAAG,YAAY;GAE7B,IAAI,OACF,KAAK,KAAK,KAAK,KAAK;EAExB;CACF;CAEA,OAAO,OAAO,UAAwB,UAAmC;EAGvE,IAFgB,SAAS,SAEZ,kBAAkB,SAAS,wBACtC,OAAO,IAAI,SAAS,UAAU,MAAM,MAAM,QAAQ;EAGpD,MAAM,UAAU,SAAS,aAAa;EAEtC,IAAI,EAAE,mBAAmB,yBACvB,OAAO;EAGT,MAAM,MAAM,QAAQ,aAClB,iCACF;EAEA,OAAO,MAAM,IAAI,SAAS,MAAM,SAAS,KAAK,QAAQ,IAAI;CAC5D;CAEA,QAAQ;EACN,IAAI,KAAK,UAAU,CAAC,KAAK,MAAM,CAAC,KAAK,KACnC;EAGF,MAAM,QAAQ,KAAK,KAAK,IAAI;EAE5B,IAAI,CAAC,OAAO;GACV,KAAK,SAAS;GAEd;EACF;EAEA,KAAK,SAAS;EACd,KAAK,GAAG,WAAW,KAAK,IAAI,kBAAkB,KAAK;CACrD;CAEA,MAAM;EACJ,IAAI,KAAK,UAAU,CAAC,KAAK,MAAM,CAAC,KAAK,OAAO,CAAC,KAAK,QAChD;EAGF,KAAK,GAAG,SAAS,KAAK,IAAI,gBAAgB;EAC1C,KAAK,QAAQ,KAAK,KAAK,MAAM;EAC7B,KAAK,SAAS;CAChB;CAEA,OAAO;EACL,IAAI,KAAK,QAAQ;GACf,KAAK,WAAW;GAEhB;EACF;EAEA,KAAK,UAAU;CACjB;CAEA,QAAQ;EACN,OAAO,KAAK;CACd;CAEA,UAAU;EACR,IAAI,KAAK,MAAM,KAAK,OAAO,KAAK,QAAQ;GACtC,KAAK,GAAG,SAAS,KAAK,IAAI,gBAAgB;GAC1C,KAAK,SAAS;EAChB;EAEA,IAAI,KAAK,IAAI;GACX,KAAK,MAAM,SAAS,KAAK,MACvB,KAAK,GAAG,YAAY,KAAK;GAG3B,KAAK,MAAM,SAAS,KAAK,SACvB,KAAK,GAAG,YAAY,KAAK;EAE7B;EAEA,KAAK,KAAK,SAAS;EACnB,KAAK,QAAQ,SAAS;CACxB;CAEA,aAAqB;EACnB,MAAM,UAAU,KAAK,QAAQ;EAE7B,IAAI,CAAC,WAAW,KAAK,gBACnB;EAGF,KAAK,iBAAiB;EAEtB,QACG,KAAK,KAAK,QAAQ,QAAQ,CAAC,CAC3B,MAAM,OAAO;GACZ,IAAI,OAAO,OAAO,YAAY,OAAO,SAAS,EAAE,GAC9C,KAAK,SAAS;GAGhB,KAAK,iBAAiB;EACxB,CAAC,CAAC,CACD,YAAY;GACX,KAAK,iBAAiB;EACxB,CAAC;CACL;CAEA,YAAoB;EAClB,IAAI,CAAC,KAAK,MAAM,CAAC,KAAK,KACpB;EAKF,IAFiB,KAAK,GAAG,aAAa,KAAK,IAAI,gBAEpC,GAAG;GACZ,OAAO,KAAK,QAAQ,SAAS,GAC3B,KAAK,KAAK,KAAK,KAAK,QAAQ,MAAM,CAAE;GAGtC;EACF;EAEA,OAAO,KAAK,QAAQ,SAAS,GAAG;GAC9B,MAAM,QAAQ,KAAK,QAAQ;GAG3B,IAAI,CAFU,KAAK,GAAG,kBAAkB,OAAO,KAAK,GAAG,sBAE9C,GACP;GAGF,KAAK,QAAQ,MAAM;GACnB,MAAM,KAAK,KAAK,GAAG,kBAAkB,OAAO,KAAK,GAAG,YAAY;GAChE,KAAK,SAAS,KAAK;GACnB,KAAK,KAAK,KAAK,KAAK;EACtB;CACF;AACF;;;;;;;;AClLA,IAAM,aAAN,MAAiB;CACf;CACA;CACA,OAAe;CACf,QAAgB;CAEhB,YAAY,UAAkB;EAC5B,KAAK,WAAW;EAChB,KAAK,OAAO,IAAI,aAAa,QAAQ;CACvC;CAEA,KAAK,OAAe;EAClB,KAAK,KAAK,KAAK,QAAQ;EACvB,KAAK,QAAQ,KAAK,OAAO,KAAK,KAAK;EAEnC,IAAI,KAAK,QAAQ,KAAK,UACpB,KAAK,SAAS;CAElB;;CAGA,UAAoB;EAClB,MAAM,MAAM,MAAM,KAAa,EAAE,QAAQ,KAAK,MAAM,CAAC;EACrD,MAAM,SAAS,KAAK,OAAO,KAAK,QAAQ,KAAK,YAAY,KAAK;EAE9D,KAAK,IAAI,QAAQ,GAAG,QAAQ,KAAK,OAAO,SAAS,GAC/C,IAAI,SAAS,KAAK,MAAM,QAAQ,SAAS,KAAK;EAGhD,OAAO;CACT;CAEA,QAAQ;EACN,KAAK,OAAO;EACZ,KAAK,QAAQ;CACf;AACF;;;AC5BA,MAAM,wBAAwB;;AAE9B,MAAM,2BAAW,IAAI,QAAsB;AAC3C,MAAM,uBAAuB;AAC7B,MAAM,2BAA2B;AACjC,MAAM,gBAAgB;;;;;;AAMtB,MAAM,WAAW;AAEjB,MAAM,cAAc,SAA+B,KAAK,OAAO,aAAa,KAAK,OAAO;AAExF,MAAM,gBAAgB,SACpB,KAAK,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|
package/dist/react.d.ts
CHANGED
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@@ -1,5 +1,5 @@
|
|
|
1
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-
import {
|
|
2
|
-
import { t as MountPerfHudOptions } from "./mount-perf-hud-
|
|
1
|
+
import { o as PerformanceMonitorOptions, t as PerformanceMonitor } from "./performance-monitor-CBN05_BC.js";
|
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2
|
+
import { t as MountPerfHudOptions } from "./mount-perf-hud-CmINOH3T.js";
|
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3
3
|
//#region src/react/monitor-store.d.ts
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4
4
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type MonitorListener = (monitor: PerformanceMonitor | null) => void;
|
|
5
5
|
type PerfMonitorStore = {
|
|
@@ -38,7 +38,7 @@ type PerfSamplerProps = Omit<PerformanceMonitorOptions, "renderer"> & {
|
|
|
38
38
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* GPU queries then span the render that just ran. The monitor is created in
|
|
39
39
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* an effect so StrictMode's double mount attaches and detaches cleanly.
|
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40
40
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*/
|
|
41
|
-
declare function PerfSampler({ gpuQueryPoolSize, historySize, store, trackGPU }: PerfSamplerProps): null;
|
|
41
|
+
declare function PerfSampler({ frameStatsSize, gpuQueryPoolSize, historySize, store, trackGPU }: PerfSamplerProps): null;
|
|
42
42
|
//#endregion
|
|
43
43
|
export { PerfHud, type PerfHudProps, type PerfMonitorStore, PerfSampler, type PerfSamplerProps, createPerfMonitorStore, defaultPerfMonitorStore };
|
|
44
44
|
//# sourceMappingURL=react.d.ts.map
|
package/dist/react.js
CHANGED
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@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { t as PerformanceMonitor } from "./performance-monitor-
|
|
2
|
-
import { t as mountPerfHud } from "./mount-perf-hud-
|
|
1
|
+
import { t as PerformanceMonitor } from "./performance-monitor-yxsxs57v.js";
|
|
2
|
+
import { t as mountPerfHud } from "./mount-perf-hud-C5wdjgmM.js";
|
|
3
3
|
import { useEffect, useRef } from "react";
|
|
4
4
|
import { useFrame, useThree } from "@react-three/fiber";
|
|
5
5
|
//#region src/react/monitor-store.ts
|
|
@@ -98,13 +98,14 @@ function PerfHud({ defaultPlacement, injectStyles, label, mode, parent, refreshH
|
|
|
98
98
|
* GPU queries then span the render that just ran. The monitor is created in
|
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99
99
|
* an effect so StrictMode's double mount attaches and detaches cleanly.
|
|
100
100
|
*/
|
|
101
|
-
function PerfSampler({ gpuQueryPoolSize, historySize, store, trackGPU }) {
|
|
101
|
+
function PerfSampler({ frameStatsSize, gpuQueryPoolSize, historySize, store, trackGPU }) {
|
|
102
102
|
const renderer = useThree((state) => state.gl);
|
|
103
103
|
const monitorRef = useRef(null);
|
|
104
104
|
const startedRef = useRef(false);
|
|
105
105
|
const target = store ?? defaultPerfMonitorStore;
|
|
106
106
|
useEffect(() => {
|
|
107
107
|
const monitor = new PerformanceMonitor({
|
|
108
|
+
frameStatsSize,
|
|
108
109
|
gpuQueryPoolSize,
|
|
109
110
|
historySize,
|
|
110
111
|
renderer,
|
|
@@ -119,6 +120,7 @@ function PerfSampler({ gpuQueryPoolSize, historySize, store, trackGPU }) {
|
|
|
119
120
|
monitor.dispose();
|
|
120
121
|
};
|
|
121
122
|
}, [
|
|
123
|
+
frameStatsSize,
|
|
122
124
|
gpuQueryPoolSize,
|
|
123
125
|
historySize,
|
|
124
126
|
renderer,
|
package/dist/react.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"react.js","names":[],"sources":["../src/react/monitor-store.ts","../src/react/perf-hud.tsx","../src/react/perf-sampler.tsx"],"sourcesContent":["/**\n * Hands the in-canvas monitor to the DOM-side HUD. A React context can't do\n * it: R3F's `<Canvas>` is its own reconciler root, so a provider outside it\n * isn't visible inside without a bridge. A tiny external store crosses that\n * boundary for free. One default store; pass your own to both components to\n * run two canvases on one page.\n */\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\n\ntype MonitorListener = (monitor: PerformanceMonitor | null) => void;\n\ntype PerfMonitorStore = {\n get: () => PerformanceMonitor | null;\n set: (monitor: PerformanceMonitor | null) => void;\n subscribe: (listener: MonitorListener) => () => void;\n};\n\nconst createPerfMonitorStore = (): PerfMonitorStore => {\n let current: PerformanceMonitor | null = null;\n const listeners = new Set<MonitorListener>();\n\n return {\n get: () => current,\n set: (monitor) => {\n current = monitor;\n\n for (const listener of listeners) {\n listener(monitor);\n }\n },\n subscribe: (listener) => {\n listeners.add(listener);\n\n return () => {\n listeners.delete(listener);\n };\n },\n };\n};\n\nconst defaultPerfMonitorStore = createPerfMonitorStore();\n\nexport { createPerfMonitorStore, defaultPerfMonitorStore };\nexport type { PerfMonitorStore };\n","import { useEffect, useRef } from \"react\";\n\nimport {\n mountPerfHud,\n type MountPerfHudOptions,\n type PerfHudHandle,\n} from \"../ui/mount-perf-hud.ts\";\nimport { defaultPerfMonitorStore, type PerfMonitorStore } from \"./monitor-store.ts\";\n\ntype PerfHudProps = Omit<MountPerfHudOptions, \"settings\"> & {\n /** Must match the `PerfSampler`'s. Default: the shared store. */\n store?: PerfMonitorStore;\n};\n\n/**\n * DOM overlay. Render it *outside* `<Canvas>`, or Fiber would treat its markup\n * as three objects. Mounts the dockable HUD whenever a `PerfSampler` has\n * published a monitor and tears it down when that sampler unmounts.\n *\n * `theme`, `mode` and `label` apply live through the handle. `defaultPlacement`\n * is compared by value, so an inline `{{ edge: \"right\" }}` literal is fine.\n * The remaining props (`storageKey`, `parent`, `refreshHz`, `injectStyles`,\n * `store`) remount the HUD when they change.\n */\nfunction PerfHud({\n defaultPlacement,\n injectStyles,\n label,\n mode,\n parent,\n refreshHz,\n storageKey,\n store,\n theme,\n}: PerfHudProps) {\n const source = store ?? defaultPerfMonitorStore;\n const handleRef = useRef<PerfHudHandle | null>(null);\n // The mount effect reads these through refs so changing them never remounts;\n // the live effects below keep the refs current and push changes to the handle.\n const themeRef = useRef(theme);\n const modeRef = useRef(mode);\n const labelRef = useRef(label);\n // Primitives, so an inline `{{ edge: \"right\" }}` literal doesn't remount each render.\n const placementEdge = defaultPlacement?.edge;\n const placementAlign = defaultPlacement?.align;\n\n useEffect(() => {\n const attach = (monitor: ReturnType<PerfMonitorStore[\"get\"]>) => {\n handleRef.current?.dispose();\n handleRef.current = null;\n\n if (!monitor) {\n return;\n }\n\n handleRef.current = mountPerfHud(monitor, {\n defaultPlacement: placementEdge\n ? { align: placementAlign, edge: placementEdge }\n : undefined,\n injectStyles,\n label: labelRef.current,\n mode: modeRef.current,\n parent,\n refreshHz,\n storageKey,\n theme: themeRef.current,\n });\n };\n\n const unsubscribe = source.subscribe(attach);\n attach(source.get());\n\n return () => {\n unsubscribe();\n handleRef.current?.dispose();\n handleRef.current = null;\n };\n }, [injectStyles, parent, placementAlign, placementEdge, refreshHz, source, storageKey]);\n\n useEffect(() => {\n themeRef.current = theme;\n handleRef.current?.setTheme(theme ?? \"system\");\n }, [theme]);\n\n useEffect(() => {\n modeRef.current = mode;\n handleRef.current?.setMode(mode ?? \"compact\");\n }, [mode]);\n\n useEffect(() => {\n labelRef.current = label;\n handleRef.current?.element.setAttribute(\"aria-label\", label ?? \"Performance\");\n }, [label]);\n\n return null;\n}\n\nexport { PerfHud };\nexport type { PerfHudProps };\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef } from \"react\";\n\nimport { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { PerformanceMonitorOptions, PerfRenderer } from \"../core/types.ts\";\nimport { defaultPerfMonitorStore, type PerfMonitorStore } from \"./monitor-store.ts\";\n\ntype PerfSamplerProps = Omit<PerformanceMonitorOptions, \"renderer\"> & {\n /** Where the monitor is published for `PerfHud`. Default: the shared store. */\n store?: PerfMonitorStore;\n};\n\n/**\n * In-canvas collector. Renders nothing. Fiber runs every `useFrame` before\n * `gl.render`, so the previous frame is closed here and the next one opens, and\n * GPU queries then span the render that just ran. The monitor is created in\n * an effect so StrictMode's double mount attaches and detaches cleanly.\n */\nfunction PerfSampler({
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{"version":3,"file":"react.js","names":[],"sources":["../src/react/monitor-store.ts","../src/react/perf-hud.tsx","../src/react/perf-sampler.tsx"],"sourcesContent":["/**\n * Hands the in-canvas monitor to the DOM-side HUD. A React context can't do\n * it: R3F's `<Canvas>` is its own reconciler root, so a provider outside it\n * isn't visible inside without a bridge. A tiny external store crosses that\n * boundary for free. One default store; pass your own to both components to\n * run two canvases on one page.\n */\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\n\ntype MonitorListener = (monitor: PerformanceMonitor | null) => void;\n\ntype PerfMonitorStore = {\n get: () => PerformanceMonitor | null;\n set: (monitor: PerformanceMonitor | null) => void;\n subscribe: (listener: MonitorListener) => () => void;\n};\n\nconst createPerfMonitorStore = (): PerfMonitorStore => {\n let current: PerformanceMonitor | null = null;\n const listeners = new Set<MonitorListener>();\n\n return {\n get: () => current,\n set: (monitor) => {\n current = monitor;\n\n for (const listener of listeners) {\n listener(monitor);\n }\n },\n subscribe: (listener) => {\n listeners.add(listener);\n\n return () => {\n listeners.delete(listener);\n };\n },\n };\n};\n\nconst defaultPerfMonitorStore = createPerfMonitorStore();\n\nexport { createPerfMonitorStore, defaultPerfMonitorStore };\nexport type { PerfMonitorStore };\n","import { useEffect, useRef } from \"react\";\n\nimport {\n mountPerfHud,\n type MountPerfHudOptions,\n type PerfHudHandle,\n} from \"../ui/mount-perf-hud.ts\";\nimport { defaultPerfMonitorStore, type PerfMonitorStore } from \"./monitor-store.ts\";\n\ntype PerfHudProps = Omit<MountPerfHudOptions, \"settings\"> & {\n /** Must match the `PerfSampler`'s. Default: the shared store. */\n store?: PerfMonitorStore;\n};\n\n/**\n * DOM overlay. Render it *outside* `<Canvas>`, or Fiber would treat its markup\n * as three objects. Mounts the dockable HUD whenever a `PerfSampler` has\n * published a monitor and tears it down when that sampler unmounts.\n *\n * `theme`, `mode` and `label` apply live through the handle. `defaultPlacement`\n * is compared by value, so an inline `{{ edge: \"right\" }}` literal is fine.\n * The remaining props (`storageKey`, `parent`, `refreshHz`, `injectStyles`,\n * `store`) remount the HUD when they change.\n */\nfunction PerfHud({\n defaultPlacement,\n injectStyles,\n label,\n mode,\n parent,\n refreshHz,\n storageKey,\n store,\n theme,\n}: PerfHudProps) {\n const source = store ?? defaultPerfMonitorStore;\n const handleRef = useRef<PerfHudHandle | null>(null);\n // The mount effect reads these through refs so changing them never remounts;\n // the live effects below keep the refs current and push changes to the handle.\n const themeRef = useRef(theme);\n const modeRef = useRef(mode);\n const labelRef = useRef(label);\n // Primitives, so an inline `{{ edge: \"right\" }}` literal doesn't remount each render.\n const placementEdge = defaultPlacement?.edge;\n const placementAlign = defaultPlacement?.align;\n\n useEffect(() => {\n const attach = (monitor: ReturnType<PerfMonitorStore[\"get\"]>) => {\n handleRef.current?.dispose();\n handleRef.current = null;\n\n if (!monitor) {\n return;\n }\n\n handleRef.current = mountPerfHud(monitor, {\n defaultPlacement: placementEdge\n ? { align: placementAlign, edge: placementEdge }\n : undefined,\n injectStyles,\n label: labelRef.current,\n mode: modeRef.current,\n parent,\n refreshHz,\n storageKey,\n theme: themeRef.current,\n });\n };\n\n const unsubscribe = source.subscribe(attach);\n attach(source.get());\n\n return () => {\n unsubscribe();\n handleRef.current?.dispose();\n handleRef.current = null;\n };\n }, [injectStyles, parent, placementAlign, placementEdge, refreshHz, source, storageKey]);\n\n useEffect(() => {\n themeRef.current = theme;\n handleRef.current?.setTheme(theme ?? \"system\");\n }, [theme]);\n\n useEffect(() => {\n modeRef.current = mode;\n handleRef.current?.setMode(mode ?? \"compact\");\n }, [mode]);\n\n useEffect(() => {\n labelRef.current = label;\n handleRef.current?.element.setAttribute(\"aria-label\", label ?? \"Performance\");\n }, [label]);\n\n return null;\n}\n\nexport { PerfHud };\nexport type { PerfHudProps };\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef } from \"react\";\n\nimport { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { PerformanceMonitorOptions, PerfRenderer } from \"../core/types.ts\";\nimport { defaultPerfMonitorStore, type PerfMonitorStore } from \"./monitor-store.ts\";\n\ntype PerfSamplerProps = Omit<PerformanceMonitorOptions, \"renderer\"> & {\n /** Where the monitor is published for `PerfHud`. Default: the shared store. */\n store?: PerfMonitorStore;\n};\n\n/**\n * In-canvas collector. Renders nothing. Fiber runs every `useFrame` before\n * `gl.render`, so the previous frame is closed here and the next one opens, and\n * GPU queries then span the render that just ran. The monitor is created in\n * an effect so StrictMode's double mount attaches and detaches cleanly.\n */\nfunction PerfSampler({\n frameStatsSize,\n gpuQueryPoolSize,\n historySize,\n store,\n trackGPU,\n}: PerfSamplerProps) {\n const renderer = useThree((state) => state.gl);\n const monitorRef = useRef<PerformanceMonitor | null>(null);\n const startedRef = useRef(false);\n const target = store ?? defaultPerfMonitorStore;\n\n useEffect(() => {\n const monitor = new PerformanceMonitor({\n frameStatsSize,\n gpuQueryPoolSize,\n historySize,\n renderer: renderer as unknown as PerfRenderer,\n trackGPU,\n });\n monitorRef.current = monitor;\n startedRef.current = false;\n target.set(monitor);\n\n return () => {\n target.set(null);\n monitorRef.current = null;\n monitor.dispose();\n };\n }, [frameStatsSize, gpuQueryPoolSize, historySize, renderer, target, trackGPU]);\n\n useFrame(() => {\n const monitor = monitorRef.current;\n\n if (!monitor) {\n return;\n }\n\n if (startedRef.current) {\n monitor.end();\n }\n\n startedRef.current = true;\n monitor.begin();\n });\n\n return null;\n}\n\nexport { PerfSampler };\nexport type { PerfSamplerProps };\n"],"mappings":";;;;;AAiBA,MAAM,+BAAiD;CACrD,IAAI,UAAqC;CACzC,MAAM,4BAAY,IAAI,IAAqB;CAE3C,OAAO;EACL,WAAW;EACX,MAAM,YAAY;GAChB,UAAU;GAEV,KAAK,MAAM,YAAY,WACrB,SAAS,OAAO;EAEpB;EACA,YAAY,aAAa;GACvB,UAAU,IAAI,QAAQ;GAEtB,aAAa;IACX,UAAU,OAAO,QAAQ;GAC3B;EACF;CACF;AACF;AAEA,MAAM,0BAA0B,uBAAuB;;;;;;;;;;;;;AChBvD,SAAS,QAAQ,EACf,kBACA,cACA,OACA,MACA,QACA,WACA,YACA,OACA,SACe;CACf,MAAM,SAAS,SAAS;CACxB,MAAM,YAAY,OAA6B,IAAI;CAGnD,MAAM,WAAW,OAAO,KAAK;CAC7B,MAAM,UAAU,OAAO,IAAI;CAC3B,MAAM,WAAW,OAAO,KAAK;CAE7B,MAAM,gBAAgB,kBAAkB;CACxC,MAAM,iBAAiB,kBAAkB;CAEzC,gBAAgB;EACd,MAAM,UAAU,YAAiD;GAC/D,UAAU,SAAS,QAAQ;GAC3B,UAAU,UAAU;GAEpB,IAAI,CAAC,SACH;GAGF,UAAU,UAAU,aAAa,SAAS;IACxC,kBAAkB,gBACd;KAAE,OAAO;KAAgB,MAAM;IAAc,IAC7C,KAAA;IACJ;IACA,OAAO,SAAS;IAChB,MAAM,QAAQ;IACd;IACA;IACA;IACA,OAAO,SAAS;GAClB,CAAC;EACH;EAEA,MAAM,cAAc,OAAO,UAAU,MAAM;EAC3C,OAAO,OAAO,IAAI,CAAC;EAEnB,aAAa;GACX,YAAY;GACZ,UAAU,SAAS,QAAQ;GAC3B,UAAU,UAAU;EACtB;CACF,GAAG;EAAC;EAAc;EAAQ;EAAgB;EAAe;EAAW;EAAQ;CAAU,CAAC;CAEvF,gBAAgB;EACd,SAAS,UAAU;EACnB,UAAU,SAAS,SAAS,SAAS,QAAQ;CAC/C,GAAG,CAAC,KAAK,CAAC;CAEV,gBAAgB;EACd,QAAQ,UAAU;EAClB,UAAU,SAAS,QAAQ,QAAQ,SAAS;CAC9C,GAAG,CAAC,IAAI,CAAC;CAET,gBAAgB;EACd,SAAS,UAAU;EACnB,UAAU,SAAS,QAAQ,aAAa,cAAc,SAAS,aAAa;CAC9E,GAAG,CAAC,KAAK,CAAC;CAEV,OAAO;AACT;;;;;;;;;AC7EA,SAAS,YAAY,EACnB,gBACA,kBACA,aACA,OACA,YACmB;CACnB,MAAM,WAAW,UAAU,UAAU,MAAM,EAAE;CAC7C,MAAM,aAAa,OAAkC,IAAI;CACzD,MAAM,aAAa,OAAO,KAAK;CAC/B,MAAM,SAAS,SAAS;CAExB,gBAAgB;EACd,MAAM,UAAU,IAAI,mBAAmB;GACrC;GACA;GACA;GACU;GACV;EACF,CAAC;EACD,WAAW,UAAU;EACrB,WAAW,UAAU;EACrB,OAAO,IAAI,OAAO;EAElB,aAAa;GACX,OAAO,IAAI,IAAI;GACf,WAAW,UAAU;GACrB,QAAQ,QAAQ;EAClB;CACF,GAAG;EAAC;EAAgB;EAAkB;EAAa;EAAU;EAAQ;CAAQ,CAAC;CAE9E,eAAe;EACb,MAAM,UAAU,WAAW;EAE3B,IAAI,CAAC,SACH;EAGF,IAAI,WAAW,SACb,QAAQ,IAAI;EAGd,WAAW,UAAU;EACrB,QAAQ,MAAM;CAChB,CAAC;CAED,OAAO;AACT"}
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