@zkmake/three-meter 0.3.2 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ {"version":3,"file":"mount-perf-hud-BLs1jkwM.js","names":[],"sources":["../src/ui/theme.ts","../src/ui/hud-settings.ts","../src/ui/dock-panel.ts","../src/ui/icons.ts","../package.json","../src/ui/clipboard.ts","../src/ui/format.ts","../src/ui/report.ts","../src/ui/sparkline.ts","../src/ui/performance-view.ts","../src/ui/styles.ts","../src/ui/mount-perf-hud.ts"],"sourcesContent":["/**\n * Dark, light, or follow the OS. One instance per HUD: the floating host and\n * the card inside it both paint `resolved` onto `data-theme`, and the\n * stylesheet picks the palette from that attribute.\n *\n * Two layers. `mode` is what the consumer asked for (the `theme` option,\n * `setTheme`). `override` is what the person using the HUD picked in the\n * panel, kept in `HudSettings`; it wins while set. `effective` is whichever\n * applies, and `system` there tracks `prefers-color-scheme` for as long as\n * the instance lives.\n */\ntype ThemeMode = \"dark\" | \"light\" | \"system\";\ntype ResolvedTheme = Exclude<ThemeMode, \"system\">;\n\nconst THEME_MODES: readonly ThemeMode[] = [\"dark\", \"light\", \"system\"];\nconst DARK_SCHEME_QUERY = \"(prefers-color-scheme: dark)\";\n\nconst isThemeMode = (value: unknown): value is ThemeMode =>\n typeof value === \"string\" && (THEME_MODES as readonly string[]).includes(value);\n\nclass HudTheme {\n private current: ThemeMode;\n private userPick: ThemeMode | null = null;\n private readonly listeners = new Set<() => void>();\n private media: MediaQueryList | null = null;\n private readonly onSchemeChange = () => this.notify();\n\n constructor(mode: ThemeMode = \"system\") {\n this.current = mode;\n this.watch();\n }\n\n /** What the consumer asked for. */\n get mode(): ThemeMode {\n return this.current;\n }\n\n /** What the person using the HUD picked in the panel, or `null` for no pick. */\n get override(): ThemeMode | null {\n return this.userPick;\n }\n\n /** The layer that applies: the user's pick if there is one, else the consumer's mode. */\n get effective(): ThemeMode {\n return this.userPick ?? this.current;\n }\n\n /**\n * `dark` or `light`, with `system` resolved against the OS preference.\n * Where `matchMedia` is missing, `system` falls back to `dark`, the HUD's\n * original palette.\n */\n get resolved(): ResolvedTheme {\n const effective = this.effective;\n\n if (effective !== \"system\") {\n return effective;\n }\n\n if (!this.media) {\n return \"dark\";\n }\n\n return this.media.matches ? \"dark\" : \"light\";\n }\n\n setMode(mode: ThemeMode) {\n if (mode === this.current) {\n return;\n }\n\n this.current = mode;\n this.watch();\n this.notify();\n }\n\n setOverride(mode: ThemeMode | null) {\n if (mode === this.userPick) {\n return;\n }\n\n this.userPick = mode;\n this.watch();\n this.notify();\n }\n\n /** Fires on `setMode`, `setOverride` and, in `system`, whenever the OS preference flips. */\n subscribe(listener: () => void) {\n this.listeners.add(listener);\n\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n /** Stop tracking the OS preference and drop every subscriber. */\n dispose() {\n this.unwatch();\n this.listeners.clear();\n }\n\n private watch() {\n if (this.effective !== \"system\") {\n this.unwatch();\n\n return;\n }\n\n if (this.media || typeof matchMedia !== \"function\") {\n return;\n }\n\n this.media = matchMedia(DARK_SCHEME_QUERY);\n this.media.addEventListener(\"change\", this.onSchemeChange);\n }\n\n private unwatch() {\n this.media?.removeEventListener(\"change\", this.onSchemeChange);\n this.media = null;\n }\n\n private notify() {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n\n/** Paint the resolved theme onto an element for the stylesheet to key off. */\nconst applyTheme = (element: HTMLElement, theme: HudTheme) => {\n element.dataset.theme = theme.resolved;\n};\n\nexport { applyTheme, HudTheme, isThemeMode, THEME_MODES };\nexport type { ResolvedTheme, ThemeMode };\n","/**\n * Which metrics the compact HUD shows, whether it shows the environment\n * footer, the dim-on-leave toggle, and the theme\n * the person using the HUD picked in the panel (`null` until they pick one,\n * so the consumer's `theme` option applies). One instance per HUD; the\n * full-mode controls and the compact card stay in sync through it. Persists\n * to `localStorage` under `storageKey` (pass `null` to keep it in memory only).\n */\nimport type { TimingMetric } from \"../core/types.ts\";\nimport { isThemeMode, type ThemeMode } from \"./theme.ts\";\n\ntype HudSelection = {\n dim: boolean;\n graphs: ReadonlySet<TimingMetric>;\n /** Version, three revision, backend and GPU footer in the compact HUD. */\n info: boolean;\n numbers: ReadonlySet<string>;\n theme: ThemeMode | null;\n};\n\ntype HudDefaults = {\n dim?: boolean;\n graphs?: readonly TimingMetric[];\n info?: boolean;\n numbers?: readonly string[];\n};\n\ntype HudSettingsOptions = {\n /** localStorage key. Default `three-meter`; `null` disables persistence. */\n storageKey?: string | null;\n /** What a first visit shows. */\n defaults?: HudDefaults;\n};\n\ntype MutableSelection = {\n dim: boolean;\n graphs: Set<TimingMetric>;\n info: boolean;\n numbers: Set<string>;\n theme: ThemeMode | null;\n};\n\nconst DEFAULT_STORAGE_KEY = \"three-meter\";\nconst DEFAULT_DIM = false;\nconst DEFAULT_INFO = false;\nconst DEFAULT_NUMBERS: readonly string[] = [\"fps\", \"calls\", \"cpu\", \"gpu\"];\nconst DEFAULT_GRAPHS: readonly TimingMetric[] = [];\nconst TIMING_METRICS = new Set<TimingMetric>([\"fps\", \"cpu\", \"gpu\"]);\n\nconst isTimingMetric = (value: string): value is TimingMetric =>\n TIMING_METRICS.has(value as TimingMetric);\n\nclass HudSettings {\n private readonly storageKey: string | null;\n private readonly defaults: Required<HudDefaults>;\n private readonly listeners = new Set<() => void>();\n private readonly state: MutableSelection;\n\n constructor(options: HudSettingsOptions = {}) {\n this.storageKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n this.defaults = {\n dim: options.defaults?.dim ?? DEFAULT_DIM,\n graphs: options.defaults?.graphs ?? DEFAULT_GRAPHS,\n info: options.defaults?.info ?? DEFAULT_INFO,\n numbers: options.defaults?.numbers ?? DEFAULT_NUMBERS,\n };\n this.state = this.load();\n }\n\n get selection(): HudSelection {\n return this.state;\n }\n\n get dim() {\n return this.state.dim;\n }\n\n setDim(enabled: boolean) {\n this.state.dim = enabled;\n this.persistAndNotify();\n }\n\n get info() {\n return this.state.info;\n }\n\n setInfo(enabled: boolean) {\n this.state.info = enabled;\n this.persistAndNotify();\n }\n\n /** The user's pick in the panel; `null` means none, so the consumer's option applies. */\n get theme() {\n return this.state.theme;\n }\n\n setTheme(mode: ThemeMode | null) {\n this.state.theme = mode;\n this.persistAndNotify();\n }\n\n isNumberEnabled(key: string) {\n return this.state.numbers.has(key);\n }\n\n isGraphEnabled(metric: TimingMetric) {\n return this.state.graphs.has(metric);\n }\n\n setNumberEnabled(key: string, enabled: boolean) {\n if (enabled) {\n this.state.numbers.add(key);\n } else {\n this.state.numbers.delete(key);\n }\n\n this.persistAndNotify();\n }\n\n setGraphEnabled(metric: TimingMetric, enabled: boolean) {\n if (enabled) {\n this.state.graphs.add(metric);\n } else {\n this.state.graphs.delete(metric);\n }\n\n this.persistAndNotify();\n }\n\n subscribe(listener: () => void) {\n this.listeners.add(listener);\n\n return () => {\n this.listeners.delete(listener);\n };\n }\n\n private load(): MutableSelection {\n const fallback = (): MutableSelection => ({\n dim: this.defaults.dim,\n graphs: new Set(this.defaults.graphs),\n info: this.defaults.info,\n numbers: new Set(this.defaults.numbers),\n theme: null,\n });\n\n if (this.storageKey === null) {\n return fallback();\n }\n\n try {\n const raw = localStorage.getItem(this.storageKey);\n\n if (!raw) {\n return fallback();\n }\n\n const parsed = JSON.parse(raw) as {\n dim?: boolean;\n graphs?: string[];\n info?: boolean;\n numbers?: string[];\n theme?: unknown;\n };\n\n return {\n dim: parsed.dim ?? this.defaults.dim,\n graphs: new Set((parsed.graphs ?? this.defaults.graphs).filter(isTimingMetric)),\n info: parsed.info ?? this.defaults.info,\n numbers: new Set(parsed.numbers ?? this.defaults.numbers),\n theme: isThemeMode(parsed.theme) ? parsed.theme : null,\n };\n } catch {\n // Malformed or unavailable storage → defaults.\n return fallback();\n }\n }\n\n private persistAndNotify() {\n if (this.storageKey !== null) {\n try {\n localStorage.setItem(\n this.storageKey,\n JSON.stringify({\n dim: this.state.dim,\n graphs: [...this.state.graphs],\n info: this.state.info,\n numbers: [...this.state.numbers],\n // Omitted while null: JSON.stringify drops undefined.\n theme: this.state.theme ?? undefined,\n }),\n );\n } catch {\n // In-memory selection still drives the live views.\n }\n }\n\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n\nexport { DEFAULT_STORAGE_KEY, HudSettings };\nexport type { HudDefaults, HudSelection, HudSettingsOptions };\n","/**\n * Dock a fixed-position panel to a screen edge. Dragging the handle snaps it\n * to the nearest edge on drop; the edge and the offset along it persist under\n * `<storageKey>:placement`. A stored box whose centre sits outside the current\n * viewport is re-docked to whichever edge that box is closest to.\n */\nimport { DEFAULT_STORAGE_KEY } from \"./hud-settings.ts\";\n\nconst INSET = 10;\n/** Room for the stacked control discs on the inward side of the panel. */\nconst SIDE_CLEARANCE = 26;\nconst DRAG_THRESHOLD = 4;\nconst EDGES = [\"left\", \"right\", \"top\", \"bottom\"] as const;\n\ntype ScreenEdge = (typeof EDGES)[number];\n\ntype Placement = {\n /** Top (left/right) or left (top/bottom) of the host, in CSS pixels. */\n along: number;\n edge: ScreenEdge;\n};\n\ntype Box = {\n height: number;\n left: number;\n top: number;\n width: number;\n};\n\ntype DockAlign = \"start\" | \"center\" | \"end\";\n\ntype DefaultPlacement = {\n edge: ScreenEdge;\n /** Where along that edge on a first visit. Default `center`. */\n align?: DockAlign;\n};\n\ntype DockPanelOptions = {\n /** The drag grip. Without one the panel still docks and re-docks on resize. */\n handle?: HTMLElement | null;\n /** First-visit position, before anything is stored. Default left edge, centred. */\n defaultPlacement?: DefaultPlacement;\n /** Shares the HUD's key; `null` disables persistence. Default `three-meter`. */\n storageKey?: string | null;\n};\n\ntype DockHandle = {\n /** Re-resolve against the current viewport and panel size (after a mode change, say). */\n refresh: () => Placement;\n dispose: () => void;\n};\n\nconst viewportBox = (): Box => ({\n height: window.innerHeight,\n left: 0,\n top: 0,\n width: window.innerWidth,\n});\n\nconst clamp = (value: number, min: number, max: number) => Math.min(max, Math.max(min, value));\n\nconst panelBox = (element: HTMLElement): Box => {\n const rect = element.getBoundingClientRect();\n\n return {\n height: rect.height || element.offsetHeight,\n left: rect.left,\n top: rect.top,\n width: rect.width || element.offsetWidth,\n };\n};\n\nconst clampAlong = (edge: ScreenEdge, along: number, view: Box, panel: Box) => {\n if (edge === \"left\" || edge === \"right\") {\n return clamp(along, INSET, Math.max(INSET, view.height - panel.height - INSET));\n }\n\n // Tools sit on the right (inward) unless the panel is on the right edge.\n return clamp(along, INSET, Math.max(INSET, view.width - panel.width - INSET - SIDE_CLEARANCE));\n};\n\nconst ghostBox = (placement: Placement, panel: Box, view: Box): Box => {\n switch (placement.edge) {\n case \"left\":\n return { height: panel.height, left: INSET, top: placement.along, width: panel.width };\n case \"right\":\n return {\n height: panel.height,\n left: view.width - INSET - panel.width,\n top: placement.along,\n width: panel.width,\n };\n case \"top\":\n return { height: panel.height, left: placement.along, top: INSET, width: panel.width };\n case \"bottom\":\n return {\n height: panel.height,\n left: placement.along,\n top: view.height - INSET - panel.height,\n width: panel.width,\n };\n }\n};\n\nconst centerOutside = (box: Box, view: Box) => {\n const x = box.left + box.width / 2;\n const y = box.top + box.height / 2;\n\n return x < 0 || y < 0 || x > view.width || y > view.height;\n};\n\nconst snapBoxToEdge = (box: Box, view: Box): Placement => {\n const distances: Record<ScreenEdge, number> = {\n bottom: view.height - (box.top + box.height),\n left: box.left,\n right: view.width - (box.left + box.width),\n top: box.top,\n };\n\n let edge: ScreenEdge = \"left\";\n let nearest = Number.POSITIVE_INFINITY;\n\n for (const next of EDGES) {\n if (distances[next] < nearest) {\n nearest = distances[next];\n edge = next;\n }\n }\n\n const along = edge === \"left\" || edge === \"right\" ? box.top : box.left;\n\n return { along: Math.round(clampAlong(edge, along, view, box)), edge };\n};\n\nconst initialPlacement = (preset: DefaultPlacement, view: Box, panel: Box): Placement => {\n const { edge } = preset;\n const vertical = edge === \"left\" || edge === \"right\";\n const span = vertical ? view.height : view.width;\n const size = vertical ? panel.height : panel.width;\n const along =\n preset.align === \"start\" ? 0 : preset.align === \"end\" ? span - size : (span - size) / 2;\n\n return { along: Math.round(clampAlong(edge, along, view, panel)), edge };\n};\n\nconst isEdge = (value: unknown): value is ScreenEdge =>\n typeof value === \"string\" && (EDGES as readonly string[]).includes(value);\n\nconst readPlacement = (key: string | null): Placement | null => {\n if (key === null) {\n return null;\n }\n\n try {\n const raw = localStorage.getItem(key);\n\n if (!raw) {\n return null;\n }\n\n const parsed = JSON.parse(raw) as { along?: unknown; edge?: unknown };\n\n if (\n typeof parsed.along !== \"number\" ||\n !Number.isFinite(parsed.along) ||\n !isEdge(parsed.edge)\n ) {\n return null;\n }\n\n return { along: parsed.along, edge: parsed.edge };\n } catch {\n return null;\n }\n};\n\nconst writePlacement = (key: string | null, placement: Placement) => {\n if (key === null) {\n return;\n }\n\n try {\n localStorage.setItem(key, JSON.stringify(placement));\n } catch {\n // Best-effort; the live dock still applies.\n }\n};\n\nconst resolvePlacement = (\n stored: Placement | null,\n preset: DefaultPlacement,\n panel: Box,\n view: Box,\n): Placement => {\n if (!stored) {\n return initialPlacement(preset, view, panel);\n }\n\n const ghost = ghostBox(stored, panel, view);\n\n if (centerOutside(ghost, view)) {\n return snapBoxToEdge(ghost, view);\n }\n\n return {\n along: Math.round(clampAlong(stored.edge, stored.along, view, panel)),\n edge: stored.edge,\n };\n};\n\nconst paintPlacement = (element: HTMLElement, placement: Placement) => {\n element.dataset.edge = placement.edge;\n element.style.left = \"\";\n element.style.right = \"\";\n element.style.top = \"\";\n element.style.bottom = \"\";\n element.style.transform = \"\";\n\n switch (placement.edge) {\n case \"left\":\n element.style.left = `${INSET}px`;\n element.style.top = `${placement.along}px`;\n break;\n case \"right\":\n element.style.right = `${INSET}px`;\n element.style.top = `${placement.along}px`;\n break;\n case \"top\":\n element.style.top = `${INSET}px`;\n element.style.left = `${placement.along}px`;\n break;\n case \"bottom\":\n element.style.bottom = `${INSET}px`;\n element.style.left = `${placement.along}px`;\n break;\n }\n};\n\n/**\n * Dock `element` from storage (or the left centre), re-dock on resize, and\n * snap to the nearest edge when the handle drops.\n */\nconst dockPanel = (element: HTMLElement, options: DockPanelOptions = {}): DockHandle => {\n const baseKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n const key = baseKey === null ? null : `${baseKey}:placement`;\n const handle = options.handle ?? null;\n const preset = options.defaultPlacement ?? { edge: \"left\" };\n\n const apply = (): Placement => {\n const stored = readPlacement(key);\n const view = viewportBox();\n\n if (element.classList.contains(\"is-dragging\")) {\n return stored ?? initialPlacement(preset, view, panelBox(element));\n }\n\n const panel = panelBox(element);\n\n if (panel.width === 0 || panel.height === 0) {\n return stored ?? initialPlacement(preset, view, panel);\n }\n\n const next = resolvePlacement(stored, preset, panel, view);\n paintPlacement(element, next);\n\n if (!stored || stored.edge !== next.edge || stored.along !== next.along) {\n writePlacement(key, next);\n }\n\n return next;\n };\n\n apply();\n requestAnimationFrame(apply);\n\n const onResize = () => apply();\n window.addEventListener(\"resize\", onResize);\n\n const resizeObserver = new ResizeObserver(() => apply());\n resizeObserver.observe(element);\n\n const disposeBase = () => {\n window.removeEventListener(\"resize\", onResize);\n resizeObserver.disconnect();\n };\n\n if (!handle) {\n return { dispose: disposeBase, refresh: apply };\n }\n\n let pointerId: number | null = null;\n let originX = 0;\n let originY = 0;\n let grabX = 0;\n let grabY = 0;\n let dragging = false;\n\n const finish = (event: PointerEvent) => {\n if (pointerId !== event.pointerId) {\n return;\n }\n\n if (dragging) {\n const next = snapBoxToEdge(panelBox(element), viewportBox());\n paintPlacement(element, next);\n writePlacement(key, next);\n }\n\n dragging = false;\n pointerId = null;\n element.classList.remove(\"is-dragging\");\n\n try {\n handle.releasePointerCapture(event.pointerId);\n } catch {\n // Capture was never set.\n }\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.button !== 0) {\n return;\n }\n\n const box = panelBox(element);\n pointerId = event.pointerId;\n originX = event.clientX;\n originY = event.clientY;\n grabX = event.clientX - box.left;\n grabY = event.clientY - box.top;\n dragging = false;\n handle.setPointerCapture(event.pointerId);\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (pointerId !== event.pointerId) {\n return;\n }\n\n const dx = event.clientX - originX;\n const dy = event.clientY - originY;\n\n if (!dragging && dx * dx + dy * dy < DRAG_THRESHOLD * DRAG_THRESHOLD) {\n return;\n }\n\n dragging = true;\n element.classList.add(\"is-dragging\");\n element.style.right = \"\";\n element.style.bottom = \"\";\n element.style.transform = \"\";\n element.style.left = `${event.clientX - grabX}px`;\n element.style.top = `${event.clientY - grabY}px`;\n };\n\n handle.addEventListener(\"pointerdown\", onPointerDown);\n handle.addEventListener(\"pointermove\", onPointerMove);\n handle.addEventListener(\"pointerup\", finish);\n handle.addEventListener(\"pointercancel\", finish);\n\n return {\n dispose: () => {\n disposeBase();\n handle.removeEventListener(\"pointerdown\", onPointerDown);\n handle.removeEventListener(\"pointermove\", onPointerMove);\n handle.removeEventListener(\"pointerup\", finish);\n handle.removeEventListener(\"pointercancel\", finish);\n },\n refresh: apply,\n };\n};\n\nexport { dockPanel };\nexport type { DefaultPlacement, DockAlign, DockHandle, DockPanelOptions, Placement, ScreenEdge };\n","/**\n * The Lucide marks the HUD chrome uses, inlined so the package carries no\n * icon dependency. The markup is static, so nothing user-supplied reaches it.\n */\ntype IconName =\n | \"blend\"\n | \"clipboard\"\n | \"contrast\"\n | \"grip\"\n | \"monitor\"\n | \"moon\"\n | \"sliders\"\n | \"sun\";\n\nconst ICON_MARKUP: Record<IconName, string> = {\n blend: '<circle cx=\"9\" cy=\"9\" r=\"7\"/><circle cx=\"15\" cy=\"15\" r=\"7\"/>',\n clipboard:\n '<rect width=\"8\" height=\"4\" x=\"8\" y=\"2\" rx=\"1\" ry=\"1\"/>' +\n '<path d=\"M16 4h2a2 2 0 0 1 2 2v14a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V6a2 2 0 0 1 2-2h2\"/>',\n contrast: '<circle cx=\"12\" cy=\"12\" r=\"10\"/><path d=\"M12 18a6 6 0 0 0 0-12v12z\"/>',\n grip:\n '<circle cx=\"9\" cy=\"12\" r=\"1\"/><circle cx=\"9\" cy=\"5\" r=\"1\"/><circle cx=\"9\" cy=\"19\" r=\"1\"/>' +\n '<circle cx=\"15\" cy=\"12\" r=\"1\"/><circle cx=\"15\" cy=\"5\" r=\"1\"/><circle cx=\"15\" cy=\"19\" r=\"1\"/>',\n monitor:\n '<rect width=\"20\" height=\"14\" x=\"2\" y=\"3\" rx=\"2\"/>' +\n '<line x1=\"8\" x2=\"16\" y1=\"21\" y2=\"21\"/><line x1=\"12\" x2=\"12\" y1=\"17\" y2=\"21\"/>',\n moon: '<path d=\"M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z\"/>',\n sun:\n '<circle cx=\"12\" cy=\"12\" r=\"4\"/><path d=\"M12 2v2\"/><path d=\"M12 20v2\"/>' +\n '<path d=\"m4.93 4.93 1.41 1.41\"/><path d=\"m17.66 17.66 1.41 1.41\"/>' +\n '<path d=\"M2 12h2\"/><path d=\"M20 12h2\"/>' +\n '<path d=\"m6.34 17.66-1.41 1.41\"/><path d=\"m19.07 4.93-1.41 1.41\"/>',\n sliders:\n '<line x1=\"21\" x2=\"14\" y1=\"4\" y2=\"4\"/><line x1=\"10\" x2=\"3\" y1=\"4\" y2=\"4\"/>' +\n '<line x1=\"21\" x2=\"12\" y1=\"12\" y2=\"12\"/><line x1=\"8\" x2=\"3\" y1=\"12\" y2=\"12\"/>' +\n '<line x1=\"21\" x2=\"16\" y1=\"20\" y2=\"20\"/><line x1=\"12\" x2=\"3\" y1=\"20\" y2=\"20\"/>' +\n '<line x1=\"14\" x2=\"14\" y1=\"2\" y2=\"6\"/><line x1=\"8\" x2=\"8\" y1=\"10\" y2=\"14\"/>' +\n '<line x1=\"16\" x2=\"16\" y1=\"18\" y2=\"22\"/>',\n};\n\nconst createIcon = (name: IconName, className: string) => {\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n svg.setAttribute(\"viewBox\", \"0 0 24 24\");\n svg.setAttribute(\"fill\", \"none\");\n svg.setAttribute(\"stroke\", \"currentColor\");\n svg.setAttribute(\"stroke-width\", \"2\");\n svg.setAttribute(\"stroke-linecap\", \"round\");\n svg.setAttribute(\"stroke-linejoin\", \"round\");\n svg.setAttribute(\"aria-hidden\", \"true\");\n svg.setAttribute(\"class\", className);\n svg.innerHTML = ICON_MARKUP[name];\n\n return svg;\n};\n\nexport { createIcon };\nexport type { IconName };\n","","/**\n * Copy text from a click handler. The async Clipboard API needs a secure\n * context and the `clipboard-write` permission; a dev server opened over a LAN\n * IP has neither, and some embeds deny the permission. The fallback is the old\n * select-a-textarea `execCommand(\"copy\")`, still honoured inside a user gesture.\n */\nconst copyWithSelection = (text: string) => {\n const textarea = document.createElement(\"textarea\");\n textarea.value = text;\n textarea.setAttribute(\"readonly\", \"\");\n textarea.style.position = \"fixed\";\n textarea.style.opacity = \"0\";\n textarea.style.pointerEvents = \"none\";\n\n const previous = document.activeElement as HTMLElement | null;\n document.body.append(textarea);\n textarea.select();\n\n try {\n return document.execCommand(\"copy\");\n } catch {\n return false;\n } finally {\n textarea.remove();\n previous?.focus?.();\n }\n};\n\nconst copyText = async (text: string): Promise<boolean> => {\n try {\n await navigator.clipboard.writeText(text);\n\n return true;\n } catch {\n return copyWithSelection(text);\n }\n};\n\nexport { copyText };\n","/**\n * Number formatting for the card. Counts stay exact with thousands separators\n * while they fit the compact grid's 6ch value column (`99,999`), then switch\n * to compact notation (`250K`, `1.4M`, `12.3M`, `1.2B`) so a triangle count in\n * the millions can't run into the neighbouring label.\n */\nconst COMPACT_FROM = 100_000;\n\nconst exact = new Intl.NumberFormat(\"en-US\");\nconst compact = new Intl.NumberFormat(\"en-US\", {\n maximumFractionDigits: 1,\n notation: \"compact\",\n});\n\nconst formatCount = (value: number) =>\n Math.abs(value) < COMPACT_FROM ? exact.format(value) : compact.format(value);\n\nexport { formatCount };\n","/**\n * A plain-text snapshot of the monitor for bug reports: versions, backend and\n * GPU, the current sample, stutter stats and the page. Fenced as a `text`\n * code block so GitHub and Slack keep the line breaks.\n */\nimport { version } from \"../../package.json\";\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { Environment, FrameStats, Sample } from \"../core/types.ts\";\nimport { formatCount } from \"./format.ts\";\n\ntype ReportPage = {\n dpr: number;\n height: number;\n userAgent: string;\n width: number;\n};\n\ntype ReportData = {\n environment: Environment;\n page: ReportPage | null;\n sample: Sample;\n stats: FrameStats;\n};\n\nconst BACKEND_LABELS = { webgl: \"WebGL\", webgl2: \"WebGL2\", webgpu: \"WebGPU\" } as const;\n\n/** `WebGPU`, `WebGL2`, `WebGL2 fallback`, or `\"\"` before the backend settles. */\nconst backendLabel = (environment: Environment) => {\n if (!environment.backend) {\n return \"\";\n }\n\n const label = BACKEND_LABELS[environment.backend];\n\n return environment.fallback ? `${label} fallback` : label;\n};\n\nconst ms = (value: number) => `${value.toFixed(1)} ms`;\n\nconst renderReport = ({ environment, page, sample, stats }: ReportData): string => {\n const { render, resources } = sample;\n const heading = [\n `three-meter v${version}`,\n environment.three ? `three r${environment.three}` : \"\",\n backendLabel(environment),\n environment.gpu ?? \"\",\n ].filter(Boolean);\n\n const frames =\n stats.frames === 0\n ? `FPS ${Math.round(sample.fps)}`\n : [\n `FPS ${Math.round(sample.fps)}`,\n `1% low ${Math.round(stats.lowFps)}`,\n `p99 ${ms(stats.p99Ms)}`,\n `hitches ${formatCount(stats.hitches)} / ${formatCount(stats.frames)} frames`,\n ].join(\" · \");\n\n const lines = [\n heading.join(\" · \"),\n frames,\n `CPU ${ms(sample.cpu)} · GPU ${sample.gpu.available ? ms(sample.gpu.ms) : \"unavailable\"}`,\n [\n `Calls ${formatCount(render.calls)}`,\n `passes ${formatCount(render.passes)}`,\n `triangles ${formatCount(render.triangles)}`,\n `lines ${formatCount(render.lines)}`,\n `points ${formatCount(render.points)}`,\n ].join(\" · \"),\n [\n `Geometries ${formatCount(resources.geometries)}`,\n `textures ${formatCount(resources.textures)}`,\n `shaders ${formatCount(resources.programs)}`,\n ].join(\" · \"),\n ];\n\n if (page) {\n lines.push(`Viewport ${page.width}×${page.height} @${page.dpr}x`, page.userAgent);\n }\n\n return [\"```text\", ...lines, \"```\"].join(\"\\n\");\n};\n\nconst readPage = (): ReportPage | null =>\n typeof window === \"undefined\"\n ? null\n : {\n dpr: window.devicePixelRatio || 1,\n height: window.innerHeight,\n userAgent: navigator.userAgent,\n width: window.innerWidth,\n };\n\n/** The report for `monitor` right now, as Markdown ready to paste into an issue. */\nconst formatReport = (monitor: PerformanceMonitor): string =>\n renderReport({\n environment: monitor.getEnvironment(),\n page: readPage(),\n sample: monitor.getSample(),\n stats: monitor.getFrameStats(),\n });\n\nexport { backendLabel, formatReport, renderReport };\nexport type { ReportData, ReportPage };\n","/**\n * Minimal canvas sparkline. The caller owns the canvas, its size, and any\n * device-pixel-ratio transform; this just paints a filled line series in\n * logical (CSS) pixel coordinates.\n */\ntype SparklineStyle = {\n fill: string;\n stroke: string;\n};\n\nfunction drawSparkline(\n ctx: CanvasRenderingContext2D,\n width: number,\n height: number,\n values: readonly number[],\n style: SparklineStyle,\n) {\n ctx.clearRect(0, 0, width, height);\n\n if (values.length < 2) {\n return;\n }\n\n let max = 0;\n\n for (const value of values) {\n if (value > max) {\n max = value;\n }\n }\n\n const range = max * 1.1 || 1;\n const stepX = width / (values.length - 1);\n const toY = (value: number) => height - (value / range) * height;\n\n ctx.beginPath();\n ctx.moveTo(0, toY(values[0]!));\n\n for (let index = 1; index < values.length; index += 1) {\n ctx.lineTo(index * stepX, toY(values[index]!));\n }\n\n ctx.lineWidth = 1;\n ctx.strokeStyle = style.stroke;\n ctx.stroke();\n\n ctx.lineTo(width, height);\n ctx.lineTo(0, height);\n ctx.closePath();\n ctx.fillStyle = style.fill;\n ctx.fill();\n}\n\nexport { drawSparkline };\nexport type { SparklineStyle };\n","import { version } from \"../../package.json\";\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport type { FrameStats, Sample, TimingMetric } from \"../core/types.ts\";\nimport { copyText } from \"./clipboard.ts\";\nimport { formatCount } from \"./format.ts\";\nimport { HudSettings } from \"./hud-settings.ts\";\nimport { createIcon } from \"./icons.ts\";\nimport { backendLabel, formatReport } from \"./report.ts\";\nimport { drawSparkline, type SparklineStyle } from \"./sparkline.ts\";\nimport { applyTheme, HudTheme, type ResolvedTheme, type ThemeMode } from \"./theme.ts\";\n\ntype PerformanceViewMode = \"full\" | \"compact\";\n\ntype PerformanceViewOptions = {\n monitor: PerformanceMonitor;\n /** `full` is the checkbox list; `compact` the card it configures. Default `full`. */\n mode?: PerformanceViewMode;\n /** Repaint rate. Default 10. */\n refreshHz?: number;\n /** Share one between views to keep them in sync; a fresh instance otherwise. */\n settings?: HudSettings;\n /**\n * Share the host's so the card and its chrome switch together. Otherwise a\n * fresh `system` instance is created and disposed with the view.\n */\n theme?: HudTheme;\n};\n\ntype TimingConfig = {\n format: (value: number) => string;\n label: string;\n metric: TimingMetric;\n /** Canvas can't read CSS custom properties, so the sparkline palette lives here per theme. */\n style: Record<ResolvedTheme, SparklineStyle>;\n unit: string;\n};\n\ntype NumberConfig = {\n key: string;\n label: string;\n read: (sample: Sample, stats: FrameStats) => string;\n};\n\nconst TIMINGS: TimingConfig[] = [\n {\n format: (value) => Math.round(value).toString(),\n label: \"FPS\",\n metric: \"fps\",\n style: {\n dark: { fill: \"rgba(74, 222, 128, 0.15)\", stroke: \"#4ade80\" },\n light: { fill: \"rgba(22, 163, 74, 0.12)\", stroke: \"#16a34a\" },\n },\n unit: \"\",\n },\n {\n format: (value) => value.toFixed(1),\n label: \"CPU\",\n metric: \"cpu\",\n style: {\n dark: { fill: \"rgba(96, 165, 250, 0.15)\", stroke: \"#60a5fa\" },\n light: { fill: \"rgba(37, 99, 235, 0.12)\", stroke: \"#2563eb\" },\n },\n unit: \"ms\",\n },\n {\n format: (value) => value.toFixed(1),\n label: \"GPU\",\n metric: \"gpu\",\n style: {\n dark: { fill: \"rgba(244, 114, 182, 0.15)\", stroke: \"#f472b6\" },\n light: { fill: \"rgba(219, 39, 119, 0.12)\", stroke: \"#db2777\" },\n },\n unit: \"ms\",\n },\n];\n\nconst THEME_OPTIONS: { icon: \"sun\" | \"monitor\" | \"moon\"; label: string; mode: ThemeMode }[] = [\n { icon: \"sun\", label: \"Light theme\", mode: \"light\" },\n { icon: \"monitor\", label: \"Match the system theme\", mode: \"system\" },\n { icon: \"moon\", label: \"Dark theme\", mode: \"dark\" },\n];\n\nconst RELEASE_URL = `https://github.com/zkmake/three-meter/releases/tag/v${version}`;\n\n/** How long the report button says `copied` / `failed` before reading `copy` again. */\nconst COPY_FEEDBACK_MS = 1500;\n\nconst readTiming = (sample: Sample, metric: TimingMetric) => {\n switch (metric) {\n case \"fps\":\n return sample.fps;\n case \"cpu\":\n return sample.cpu;\n case \"gpu\":\n return sample.gpu.ms;\n }\n};\n\nconst isTimingAvailable = (sample: Sample, metric: TimingMetric) =>\n metric !== \"gpu\" || sample.gpu.available;\n\nconst NUMBERS: NumberConfig[] = [\n { key: \"fps\", label: \"FPS\", read: (sample) => Math.round(sample.fps).toString() },\n { key: \"calls\", label: \"Calls\", read: (sample) => formatCount(sample.render.calls) },\n { key: \"cpu\", label: \"CPU\", read: (sample) => sample.cpu.toFixed(1) },\n {\n key: \"gpu\",\n label: \"GPU\",\n read: (sample) => (sample.gpu.available ? sample.gpu.ms.toFixed(1) : \"—\"),\n },\n {\n key: \"low\",\n label: \"1% low\",\n read: (_sample, stats) => (stats.frames ? Math.round(stats.lowFps).toString() : \"—\"),\n },\n {\n key: \"p99\",\n label: \"Frame p99\",\n read: (_sample, stats) => (stats.frames ? stats.p99Ms.toFixed(1) : \"—\"),\n },\n {\n key: \"hitches\",\n label: \"Hitches\",\n read: (_sample, stats) => (stats.frames ? formatCount(stats.hitches) : \"—\"),\n },\n {\n key: \"triangles\",\n label: \"Triangles\",\n read: (sample) => formatCount(sample.render.triangles),\n },\n { key: \"lines\", label: \"Lines\", read: (sample) => formatCount(sample.render.lines) },\n { key: \"points\", label: \"Points\", read: (sample) => formatCount(sample.render.points) },\n {\n key: \"passes\",\n label: \"Render passes\",\n read: (sample) => formatCount(sample.render.passes),\n },\n {\n key: \"geometries\",\n label: \"Geometries\",\n read: (sample) => formatCount(sample.resources.geometries),\n },\n {\n key: \"textures\",\n label: \"Textures\",\n read: (sample) => formatCount(sample.resources.textures),\n },\n {\n key: \"shaders\",\n label: \"Shaders\",\n read: (sample) => formatCount(sample.resources.programs),\n },\n];\n\ntype GraphCanvas = {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n height: number;\n width: number;\n};\n\ntype HudGraph = GraphCanvas & {\n valueEl: HTMLElement;\n};\n\n/**\n * Host-agnostic widget that paints {@link Sample}s. Mount {@link element}\n * anywhere; the view drives its own throttled repaint. Compact is the floating\n * HUD; full is the checkbox list that chooses what compact shows. Styles are\n * not injected here. Call `injectStyles()` or use `mountPerfHud`.\n */\nclass PerformanceView {\n readonly element: HTMLDivElement;\n readonly settings: HudSettings;\n readonly theme: HudTheme;\n\n private readonly ownsTheme: boolean;\n private readonly unsubscribeTheme: () => void;\n private readonly monitor: PerformanceMonitor;\n private readonly minIntervalMs: number;\n private mode: PerformanceViewMode;\n private readonly graphValueEls = new Map<TimingMetric, HTMLElement>();\n private readonly graphCanvases = new Map<TimingMetric, GraphCanvas>();\n private readonly graphCheckboxes = new Map<TimingMetric, HTMLInputElement>();\n private readonly statValueEls = new Map<string, HTMLElement>();\n private readonly statCheckboxes = new Map<string, HTMLInputElement>();\n private dimCheckbox!: HTMLInputElement;\n private infoCheckbox!: HTMLInputElement;\n private readonly themeRadios = new Map<ThemeMode, HTMLButtonElement>();\n private footerThreeEl!: HTMLElement;\n private footerHardwareEl!: HTMLElement;\n private footerBackendEl!: HTMLElement;\n private footerGpuEl!: HTMLElement;\n private lastEnvironmentKey = \"\";\n private hudGraphsEl!: HTMLElement;\n private hudGridEl!: HTMLElement;\n private readonly hudGraphs = new Map<TimingMetric, HudGraph>();\n private readonly hudNumberEls = new Map<string, HTMLElement>();\n private rafId: number | null = null;\n private lastPaintAt = 0;\n private readonly resizeObserver: ResizeObserver;\n private readonly unsubscribe: () => void;\n\n constructor(options: PerformanceViewOptions) {\n this.monitor = options.monitor;\n this.settings = options.settings ?? new HudSettings();\n this.ownsTheme = !options.theme;\n this.theme = options.theme ?? new HudTheme();\n // The panel's pick, restored from storage, sits on top of the consumer's mode.\n this.theme.setOverride(this.settings.theme);\n this.mode = options.mode ?? \"full\";\n this.minIntervalMs = 1000 / (options.refreshHz ?? 10);\n this.element = document.createElement(\"div\");\n this.element.className = \"perf-monitor\";\n this.applyModeClass();\n this.resizeObserver = new ResizeObserver(() => this.resizeCanvases());\n this.build();\n this.applyInfoClass();\n this.rebuildHud();\n this.onThemeChanged();\n this.unsubscribe = this.settings.subscribe(() => this.onSelectionChanged());\n this.unsubscribeTheme = this.theme.subscribe(() => this.onThemeChanged());\n }\n\n start() {\n if (this.rafId === null) {\n this.rafId = requestAnimationFrame(this.frame);\n }\n }\n\n stop() {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n }\n\n setMode(mode: PerformanceViewMode) {\n if (mode === this.mode) {\n return;\n }\n\n this.mode = mode;\n this.applyModeClass();\n this.resizeCanvases();\n }\n\n getMode() {\n return this.mode;\n }\n\n dispose() {\n this.stop();\n this.unsubscribe();\n this.unsubscribeTheme();\n\n if (this.ownsTheme) {\n this.theme.dispose();\n }\n\n this.resizeObserver.disconnect();\n this.element.remove();\n }\n\n private frame = (now: number) => {\n this.rafId = requestAnimationFrame(this.frame);\n\n if (now - this.lastPaintAt < this.minIntervalMs) {\n return;\n }\n\n this.lastPaintAt = now;\n this.render();\n };\n\n private render() {\n const sample = this.monitor.getSample();\n\n if (this.mode === \"compact\") {\n this.renderHud(sample);\n\n if (this.settings.info) {\n this.renderFooter();\n }\n\n return;\n }\n\n for (const config of TIMINGS) {\n const available = isTimingAvailable(sample, config.metric);\n const valueEl = this.graphValueEls.get(config.metric)!;\n valueEl.textContent = available\n ? this.formatTiming(config, readTiming(sample, config.metric))\n : \"unavailable\";\n\n const graph = this.graphCanvases.get(config.metric)!;\n drawSparkline(\n graph.ctx,\n graph.width,\n graph.height,\n available ? this.monitor.getHistory(config.metric) : [],\n config.style[this.theme.resolved],\n );\n }\n\n const stats = this.monitor.getFrameStats();\n\n for (const config of NUMBERS) {\n this.statValueEls.get(config.key)!.textContent = config.read(sample, stats);\n }\n\n this.renderFooter();\n }\n\n /** The monitor caches the environment once its backend settles; until then this re-reads. */\n private renderFooter() {\n const environment = this.monitor.getEnvironment();\n const three = environment.three ? `three r${environment.three}` : \"\";\n const backend = backendLabel(environment);\n const gpu = environment.gpu ?? \"\";\n const key = `${three}\\n${backend}\\n${gpu}`;\n\n if (key === this.lastEnvironmentKey) {\n return;\n }\n\n this.lastEnvironmentKey = key;\n this.footerThreeEl.textContent = three;\n this.footerBackendEl.textContent = backend;\n this.footerBackendEl.hidden = backend === \"\";\n this.footerBackendEl.title = environment.fallback\n ? \"WebGPURenderer couldn't get WebGPU and fell back to WebGL2\"\n : \"\";\n this.footerBackendEl.classList.toggle(\"is-fallback\", environment.fallback);\n this.footerGpuEl.textContent = gpu;\n this.footerGpuEl.title = gpu;\n this.footerHardwareEl.hidden = backend === \"\" && gpu === \"\";\n }\n\n private renderHud(sample: Sample) {\n const stats = this.hudNumberEls.size > 0 ? this.monitor.getFrameStats() : null;\n\n for (const [key, element] of this.hudNumberEls) {\n const config = NUMBERS.find((number) => number.key === key);\n\n if (config && stats) {\n element.textContent = config.read(sample, stats);\n }\n }\n\n for (const [metric, graph] of this.hudGraphs) {\n const config = TIMINGS.find((timing) => timing.metric === metric)!;\n const available = isTimingAvailable(sample, metric);\n\n graph.valueEl.textContent = available\n ? this.formatTiming(config, readTiming(sample, metric))\n : \"—\";\n\n drawSparkline(\n graph.ctx,\n graph.width,\n graph.height,\n available ? this.monitor.getHistory(metric) : [],\n config.style[this.theme.resolved],\n );\n }\n }\n\n private formatTiming(config: TimingConfig, value: number) {\n return `${config.format(value)}${config.unit ? ` ${config.unit}` : \"\"}`;\n }\n\n private build() {\n const hud = document.createElement(\"div\");\n hud.className = \"perf-monitor__hud\";\n this.hudGraphsEl = document.createElement(\"div\");\n this.hudGraphsEl.className = \"perf-monitor__hud-graphs\";\n this.hudGridEl = document.createElement(\"div\");\n this.hudGridEl.className = \"perf-monitor__hud-grid\";\n hud.append(this.hudGraphsEl, this.hudGridEl);\n\n // Option rows read icon, label, control; the stat rows below keep the\n // checkbox first, so the two groups scan differently on purpose.\n const options = document.createElement(\"div\");\n options.className = \"perf-monitor__section perf-monitor__options\";\n\n const themeRow = document.createElement(\"div\");\n themeRow.className = \"perf-monitor__row perf-monitor__row--static\";\n\n const themeLabel = document.createElement(\"span\");\n themeLabel.className = \"perf-monitor__label\";\n themeLabel.textContent = \"theme\";\n\n const segment = document.createElement(\"div\");\n segment.className = \"perf-monitor__segment\";\n segment.setAttribute(\"role\", \"radiogroup\");\n segment.setAttribute(\"aria-label\", \"Panel theme\");\n\n for (const option of THEME_OPTIONS) {\n const radio = document.createElement(\"button\");\n radio.type = \"button\";\n radio.className = \"perf-monitor__segment-option\";\n radio.setAttribute(\"role\", \"radio\");\n radio.setAttribute(\"aria-checked\", \"false\");\n radio.setAttribute(\"aria-label\", option.label);\n radio.title = option.label;\n radio.append(createIcon(option.icon, \"perf-monitor__icon\"));\n radio.addEventListener(\"click\", () => this.settings.setTheme(option.mode));\n this.themeRadios.set(option.mode, radio);\n segment.append(radio);\n }\n\n themeRow.append(createIcon(\"contrast\", \"perf-monitor__icon\"), themeLabel, segment);\n\n const dimRow = document.createElement(\"label\");\n dimRow.className = \"perf-monitor__row\";\n\n this.dimCheckbox = this.buildCheckbox(\n this.settings.dim,\n \"Dim the performance panel when the pointer leaves\",\n (on) => this.settings.setDim(on),\n );\n\n const dimLabel = document.createElement(\"span\");\n dimLabel.className = \"perf-monitor__label\";\n dimLabel.textContent = \"dim on leave\";\n\n dimRow.append(createIcon(\"blend\", \"perf-monitor__icon\"), dimLabel, this.dimCheckbox);\n options.append(themeRow, dimRow, this.buildReportRow());\n\n const graphs = document.createElement(\"div\");\n graphs.className = \"perf-monitor__graphs\";\n\n for (const config of TIMINGS) {\n const graph = document.createElement(\"div\");\n graph.className = \"perf-monitor__graph\";\n\n const canvas = document.createElement(\"canvas\");\n canvas.className = \"perf-monitor__canvas\";\n\n const overlay = document.createElement(\"div\");\n overlay.className = \"perf-monitor__graph-overlay\";\n\n const head = document.createElement(\"label\");\n head.className = \"perf-monitor__graph-head\";\n\n const checkbox = this.buildCheckbox(\n this.settings.isGraphEnabled(config.metric),\n `Show ${config.label} graph in HUD`,\n (on) => this.settings.setGraphEnabled(config.metric, on),\n );\n this.graphCheckboxes.set(config.metric, checkbox);\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__graph-label\";\n label.textContent = config.label;\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__graph-value\";\n value.textContent = \"—\";\n this.graphValueEls.set(config.metric, value);\n\n head.append(checkbox, label);\n overlay.append(head, value);\n graph.append(canvas, overlay);\n graphs.append(graph);\n\n const ctx = canvas.getContext(\"2d\");\n\n if (ctx) {\n this.graphCanvases.set(config.metric, { canvas, ctx, height: 0, width: 0 });\n this.resizeObserver.observe(graph);\n }\n }\n\n const stats = document.createElement(\"div\");\n stats.className = \"perf-monitor__section\";\n\n for (const config of NUMBERS) {\n const rowEl = document.createElement(\"label\");\n rowEl.className = \"perf-monitor__row\";\n\n const checkbox = this.buildCheckbox(\n this.settings.isNumberEnabled(config.key),\n `Show ${config.label} in HUD`,\n (on) => this.settings.setNumberEnabled(config.key, on),\n );\n this.statCheckboxes.set(config.key, checkbox);\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = config.label;\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__value\";\n value.textContent = \"—\";\n this.statValueEls.set(config.key, value);\n\n rowEl.append(checkbox, label, value);\n stats.append(rowEl);\n }\n\n // Checkbox first like the stat rows; the checkbox hides in compact, the rows don't.\n const footer = document.createElement(\"div\");\n footer.className = \"perf-monitor__footer\";\n\n this.infoCheckbox = this.buildCheckbox(\n this.settings.info,\n \"Show version and environment in HUD\",\n (on) => this.settings.setInfo(on),\n );\n\n const footerBody = document.createElement(\"div\");\n footerBody.className = \"perf-monitor__footer-body\";\n\n // Software on the first row, hardware on the second.\n const softwareRow = document.createElement(\"div\");\n softwareRow.className = \"perf-monitor__footer-row\";\n\n const release = document.createElement(\"a\");\n release.className = \"perf-monitor__link\";\n release.href = RELEASE_URL;\n release.target = \"_blank\";\n release.rel = \"noopener noreferrer\";\n release.title = `Release notes for v${version}`;\n release.textContent = `three-meter v${version}`;\n\n this.footerThreeEl = document.createElement(\"span\");\n softwareRow.append(release, this.footerThreeEl);\n\n this.footerHardwareEl = document.createElement(\"div\");\n this.footerHardwareEl.className = \"perf-monitor__footer-row\";\n this.footerHardwareEl.hidden = true;\n\n this.footerBackendEl = document.createElement(\"span\");\n this.footerBackendEl.className = \"perf-monitor__badge\";\n\n this.footerGpuEl = document.createElement(\"span\");\n this.footerGpuEl.className = \"perf-monitor__footer-gpu\";\n\n this.footerHardwareEl.append(this.footerBackendEl, this.footerGpuEl);\n footerBody.append(softwareRow, this.footerHardwareEl);\n footer.append(this.infoCheckbox, footerBody);\n\n this.element.append(hud, options, graphs, stats, footer);\n }\n\n private rebuildHud() {\n const { selection } = this.settings;\n\n for (const graph of this.hudGraphs.values()) {\n this.resizeObserver.unobserve(graph.canvas.parentElement ?? graph.canvas);\n }\n\n this.hudGraphs.clear();\n this.hudNumberEls.clear();\n this.hudGraphsEl.replaceChildren();\n this.hudGridEl.replaceChildren();\n\n for (const config of TIMINGS) {\n if (!selection.graphs.has(config.metric)) {\n continue;\n }\n\n const row = document.createElement(\"div\");\n row.className = \"perf-monitor__hud-graph\";\n\n const canvas = document.createElement(\"canvas\");\n canvas.className = \"perf-monitor__canvas\";\n\n const overlay = document.createElement(\"div\");\n overlay.className = \"perf-monitor__graph-overlay\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__graph-label\";\n label.textContent = config.label;\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__graph-value\";\n value.textContent = \"—\";\n\n overlay.append(label, value);\n row.append(canvas, overlay);\n this.hudGraphsEl.append(row);\n\n const ctx = canvas.getContext(\"2d\");\n\n if (ctx) {\n this.hudGraphs.set(config.metric, { canvas, ctx, height: 0, valueEl: value, width: 0 });\n this.resizeObserver.observe(row);\n }\n }\n\n for (const config of NUMBERS) {\n if (!selection.numbers.has(config.key)) {\n continue;\n }\n\n const item = document.createElement(\"div\");\n item.className = \"perf-monitor__hud-item\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__hud-label\";\n label.textContent = config.label;\n\n const value = document.createElement(\"span\");\n value.className = \"perf-monitor__hud-value\";\n value.textContent = \"—\";\n\n item.append(label, value);\n this.hudGridEl.append(item);\n this.hudNumberEls.set(config.key, value);\n }\n\n this.resizeCanvases();\n }\n\n private onSelectionChanged() {\n for (const [metric, checkbox] of this.graphCheckboxes) {\n checkbox.checked = this.settings.isGraphEnabled(metric);\n }\n\n for (const [key, checkbox] of this.statCheckboxes) {\n checkbox.checked = this.settings.isNumberEnabled(key);\n }\n\n this.dimCheckbox.checked = this.settings.dim;\n this.infoCheckbox.checked = this.settings.info;\n this.applyInfoClass();\n this.theme.setOverride(this.settings.theme);\n this.rebuildHud();\n }\n\n /** Repaint the palette and mark the radio matching what applies (pick, else consumer mode). */\n private onThemeChanged() {\n applyTheme(this.element, this.theme);\n\n for (const [mode, radio] of this.themeRadios) {\n radio.setAttribute(\"aria-checked\", String(mode === this.theme.effective));\n }\n }\n\n private buildReportRow() {\n const row = document.createElement(\"div\");\n row.className = \"perf-monitor__row perf-monitor__row--static\";\n\n const label = document.createElement(\"span\");\n label.className = \"perf-monitor__label\";\n label.textContent = \"report\";\n\n const button = document.createElement(\"button\");\n button.type = \"button\";\n button.className = \"perf-monitor__button\";\n button.title = \"Copy versions, GPU and current metrics as Markdown for a bug report\";\n button.textContent = \"copy\";\n\n let resetTimer = 0;\n\n const flash = (text: string) => {\n button.textContent = text;\n window.clearTimeout(resetTimer);\n resetTimer = window.setTimeout(() => {\n button.textContent = \"copy\";\n }, COPY_FEEDBACK_MS);\n };\n\n button.addEventListener(\"click\", () => {\n void copyText(formatReport(this.monitor)).then((copied) =>\n flash(copied ? \"copied\" : \"failed\"),\n );\n });\n\n row.append(createIcon(\"clipboard\", \"perf-monitor__icon\"), label, button);\n\n return row;\n }\n\n private buildCheckbox(checked: boolean, title: string, onChange: (enabled: boolean) => void) {\n const checkbox = document.createElement(\"input\");\n checkbox.type = \"checkbox\";\n checkbox.className = \"perf-monitor__checkbox\";\n checkbox.checked = checked;\n checkbox.title = title;\n checkbox.setAttribute(\"aria-label\", title);\n checkbox.addEventListener(\"change\", () => onChange(checkbox.checked));\n\n return checkbox;\n }\n\n private applyInfoClass() {\n this.element.classList.toggle(\"perf-monitor--info\", this.settings.info);\n }\n\n private applyModeClass() {\n this.element.classList.toggle(\"perf-monitor--compact\", this.mode === \"compact\");\n this.element.classList.toggle(\"perf-monitor--full\", this.mode === \"full\");\n }\n\n private resizeCanvases() {\n const dpr = window.devicePixelRatio || 1;\n\n const sizeAll = (graphs: Iterable<GraphCanvas>) => {\n for (const graph of graphs) {\n const { canvas, ctx } = graph;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n if (width === 0 || height === 0) {\n continue;\n }\n\n canvas.width = Math.round(width * dpr);\n canvas.height = Math.round(height * dpr);\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n graph.width = width;\n graph.height = height;\n }\n };\n\n sizeAll(this.graphCanvases.values());\n sizeAll(this.hudGraphs.values());\n }\n}\n\nexport { PerformanceView };\nexport type { PerformanceViewMode, PerformanceViewOptions };\n","/**\n * The HUD stylesheet as a string, so the package works without a bundler and\n * injects itself once per document. `.perf-monitor` is the metrics card,\n * `.perf-hud` the floating host around it. Both namespaced so a host page can\n * override safely; the `--perf-*` custom properties are the theming surface.\n *\n * Both elements carry `data-theme=\"dark\" | \"light\"` (see `HudTheme`) and each\n * resolves its own tokens from it, so the card also themes when mounted on\n * its own, outside a `.perf-hud`.\n */\nconst STYLE_ATTRIBUTE = \"data-three-meter\";\n\nconst PERF_HUD_STYLES = `\n.perf-hud,\n.perf-monitor {\n --perf-bg: rgba(22, 24, 29, 0.85);\n --perf-fg: #e6e8eb;\n --perf-fg-dim: #c5c8ce;\n --perf-muted: #8b909a;\n --perf-row: rgba(255, 255, 255, 0.04);\n --perf-border: rgba(255, 255, 255, 0.12);\n --perf-accent: #60a5fa;\n --perf-shadow: 0 8px 24px rgba(0, 0, 0, 0.32);\n\n color-scheme: dark;\n}\n\n.perf-hud[data-theme=\"light\"],\n.perf-monitor[data-theme=\"light\"] {\n --perf-bg: rgba(250, 250, 252, 0.88);\n --perf-fg: #1a1c21;\n --perf-fg-dim: #4b5058;\n --perf-muted: #6b7079;\n --perf-row: rgba(0, 0, 0, 0.05);\n --perf-border: rgba(0, 0, 0, 0.12);\n --perf-accent: #2563eb;\n --perf-shadow: 0 8px 24px rgba(0, 0, 0, 0.16);\n\n color-scheme: light;\n}\n\n.perf-monitor {\n display: flex;\n flex-direction: column;\n gap: 10px;\n padding: 8px;\n font-family: ui-monospace, SFMono-Regular, \"SF Mono\", Menlo, Consolas, monospace;\n font-size: 11px;\n line-height: 1.4;\n color: var(--perf-fg);\n}\n\n.perf-monitor__graphs {\n display: flex;\n flex-direction: column;\n gap: 6px;\n}\n\n.perf-monitor__graph {\n position: relative;\n height: 40px;\n background: var(--perf-row);\n border-radius: 4px;\n overflow: hidden;\n}\n\n.perf-monitor__canvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n\n.perf-monitor__graph-overlay {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: space-between;\n padding: 0 8px;\n pointer-events: none;\n}\n\n.perf-monitor__graph-head {\n display: flex;\n align-items: center;\n gap: 6px;\n cursor: pointer;\n}\n\n.perf-monitor__graph-overlay .perf-monitor__graph-head {\n pointer-events: auto;\n}\n\n.perf-monitor__graph-label {\n color: var(--perf-muted);\n text-transform: uppercase;\n letter-spacing: 0.06em;\n font-size: 10px;\n}\n\n.perf-monitor__graph-value {\n min-width: 6ch;\n font-weight: 600;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__section {\n display: flex;\n flex-direction: column;\n gap: 2px;\n}\n\n.perf-monitor__row {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 2px 6px;\n border-radius: 3px;\n cursor: pointer;\n}\n\n.perf-monitor__row:nth-child(even) {\n background: var(--perf-row);\n}\n\n.perf-monitor__label {\n flex: 1;\n color: var(--perf-muted);\n}\n\n.perf-monitor__icon {\n flex: none;\n width: 12px;\n height: 12px;\n color: var(--perf-muted);\n}\n\n.perf-monitor__options {\n padding-bottom: 8px;\n border-bottom: 1px solid var(--perf-border);\n}\n\n.perf-monitor__row--static {\n cursor: default;\n}\n\n/* Light / system / dark, as a small segmented radio group. */\n.perf-monitor__segment {\n display: inline-flex;\n flex: none;\n gap: 1px;\n padding: 1px;\n border-radius: 4px;\n background: var(--perf-row);\n}\n\n.perf-monitor__segment-option {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 20px;\n height: 16px;\n padding: 0;\n border: 0;\n border-radius: 3px;\n background: transparent;\n color: var(--perf-muted);\n cursor: pointer;\n}\n\n.perf-monitor__segment-option:hover {\n color: var(--perf-fg);\n}\n\n.perf-monitor__segment-option[aria-checked=\"true\"] {\n color: var(--perf-fg);\n background: var(--perf-border);\n}\n\n.perf-monitor__segment-option:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n\n.perf-monitor__segment-option .perf-monitor__icon {\n width: 11px;\n height: 11px;\n color: inherit;\n}\n\n.perf-monitor__button {\n flex: none;\n min-width: 7ch;\n padding: 0 6px;\n border: 1px solid var(--perf-border);\n border-radius: 3px;\n background: var(--perf-row);\n color: var(--perf-fg-dim);\n font: inherit;\n cursor: pointer;\n}\n\n.perf-monitor__button:hover {\n color: var(--perf-fg);\n}\n\n.perf-monitor__button:focus-visible {\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n\n.perf-monitor__checkbox {\n flex: none;\n margin: 0;\n width: 12px;\n height: 12px;\n accent-color: var(--perf-accent);\n cursor: pointer;\n}\n\n.perf-monitor__value {\n min-width: 7ch;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__hud {\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 2px;\n}\n\n.perf-monitor__hud-graphs {\n display: flex;\n flex-direction: column;\n gap: 4px;\n}\n\n.perf-monitor__hud-graphs:empty {\n display: none;\n}\n\n.perf-monitor__hud-graph {\n position: relative;\n height: 28px;\n background: var(--perf-row);\n border-radius: 4px;\n overflow: hidden;\n}\n\n.perf-monitor__hud-grid {\n display: grid;\n grid-template-columns: auto 6ch auto 6ch;\n align-items: baseline;\n gap: 2px 8px;\n}\n\n.perf-monitor__hud-grid:empty {\n display: none;\n}\n\n.perf-monitor__hud-item {\n display: contents;\n}\n\n.perf-monitor__hud-label {\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__hud-value {\n font-weight: 600;\n font-variant-numeric: tabular-nums lining-nums;\n text-align: right;\n}\n\n.perf-monitor__footer {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n padding: 8px 6px 0;\n border-top: 1px solid var(--perf-border);\n color: var(--perf-muted);\n font-size: 10px;\n}\n\n.perf-monitor__footer-body {\n display: flex;\n flex: 1;\n flex-direction: column;\n gap: 4px;\n min-width: 0;\n}\n\n.perf-monitor__footer-row {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 8px;\n min-width: 0;\n}\n\n.perf-monitor__footer-row[hidden],\n.perf-monitor__badge[hidden] {\n display: none;\n}\n\n.perf-monitor__footer-gpu {\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n color: var(--perf-fg-dim);\n}\n\n.perf-monitor__badge {\n flex: none;\n padding: 0 5px;\n border: 1px solid var(--perf-border);\n border-radius: 3px;\n color: var(--perf-fg-dim);\n letter-spacing: 0.04em;\n}\n\n.perf-monitor__badge.is-fallback {\n border-color: #f59e0b;\n color: #f59e0b;\n}\n\n.perf-monitor[data-theme=\"light\"] .perf-monitor__badge.is-fallback {\n border-color: #d97706;\n color: #b45309;\n}\n\n.perf-monitor__link {\n color: inherit;\n text-decoration: none;\n}\n\n.perf-monitor__link:hover,\n.perf-monitor__link:focus-visible {\n color: var(--perf-accent);\n text-decoration: underline;\n}\n\n.perf-monitor--full .perf-monitor__hud {\n display: none;\n}\n\n.perf-monitor--compact .perf-monitor__graphs,\n.perf-monitor--compact .perf-monitor__section,\n.perf-monitor--compact:not(.perf-monitor--info) .perf-monitor__footer,\n.perf-monitor--compact .perf-monitor__footer > .perf-monitor__checkbox {\n display: none;\n}\n\n.perf-monitor--compact .perf-monitor__footer {\n padding: 6px 2px 2px;\n}\n\n.perf-monitor--compact {\n padding: 4px 8px;\n}\n\n.perf-hud {\n position: fixed;\n z-index: 9999;\n /* Safari resolves width:100% canvases against the viewport on a fixed\n host with auto width. Shrink-wrap so expand stays a card, not the window. */\n width: max-content;\n max-width: min(20rem, calc(100vw - 48px));\n overflow: visible;\n background: transparent;\n pointer-events: none;\n user-select: none;\n touch-action: none;\n}\n\n.perf-hud--full > .perf-monitor {\n width: 16rem;\n max-width: 100%;\n}\n\n.perf-hud > .perf-monitor {\n position: relative;\n z-index: 1;\n max-height: 70vh;\n overflow: auto;\n background: var(--perf-bg);\n border-radius: 6px;\n box-shadow: var(--perf-shadow);\n backdrop-filter: blur(2px);\n pointer-events: auto;\n transition: opacity 0.25s ease;\n}\n\n.perf-hud--dim:not(.is-awake):not(.is-dragging) > .perf-monitor {\n opacity: 0.32;\n}\n\n.perf-hud__hotspot {\n position: absolute;\n z-index: 0;\n inset: -20px;\n pointer-events: auto;\n}\n\n.perf-hud:not([data-edge=\"right\"]) .perf-hud__hotspot {\n right: -46px;\n}\n\n.perf-hud[data-edge=\"right\"] .perf-hud__hotspot {\n left: -46px;\n}\n\n.perf-hud__tools {\n position: absolute;\n top: 0;\n z-index: 2;\n display: flex;\n flex-direction: column;\n gap: 4px;\n opacity: 0;\n pointer-events: none;\n transition: opacity 0.15s ease;\n}\n\n.perf-hud.is-awake .perf-hud__tools,\n.perf-hud.is-dragging .perf-hud__tools {\n opacity: 1;\n pointer-events: auto;\n}\n\n/* Inward side: right by default, left when docked to the right edge. */\n.perf-hud:not([data-edge=\"right\"]) .perf-hud__tools {\n left: calc(100% + 6px);\n}\n\n.perf-hud[data-edge=\"right\"] .perf-hud__tools {\n right: calc(100% + 6px);\n}\n\n.perf-hud__disc {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 20px;\n height: 20px;\n padding: 0;\n border: 0;\n border-radius: 999px;\n background: var(--perf-bg);\n box-shadow: var(--perf-shadow);\n color: var(--perf-fg-dim);\n cursor: pointer;\n backdrop-filter: blur(2px);\n}\n\n.perf-hud__icon {\n width: 12px;\n height: 12px;\n}\n\n.perf-hud__drag {\n cursor: grab;\n}\n\n.perf-hud.is-dragging .perf-hud__drag {\n cursor: grabbing;\n}\n\n.perf-hud__disc:hover,\n.perf-hud__disc:focus-visible,\n.perf-hud__disc[aria-pressed=\"true\"] {\n color: var(--perf-fg);\n outline: 1px solid color-mix(in srgb, var(--perf-accent) 60%, transparent);\n outline-offset: 1px;\n}\n`;\n\n/**\n * Append the stylesheet to `target`'s head, once. Call before mounting a view\n * by hand; {@link mountPerfHud} does it for you unless told not to.\n */\nconst injectStyles = (target: Document = document) => {\n if (target.head.querySelector(`style[${STYLE_ATTRIBUTE}]`)) {\n return;\n }\n\n const style = target.createElement(\"style\");\n style.setAttribute(STYLE_ATTRIBUTE, \"\");\n style.textContent = PERF_HUD_STYLES;\n target.head.append(style);\n};\n\nexport { injectStyles, PERF_HUD_STYLES };\n","/**\n * The floating HUD: a fixed host docked to a screen edge, the metrics card\n * inside it, and two discs on the inward side (drag grip, compact/full toggle)\n * that stay hidden until the pointer is near or someone taps. Dim-on-leave\n * comes from the settings; the palette from `theme`. This is what the React\n * `PerfHud` wraps; a vanilla three app calls it directly.\n */\nimport type { PerformanceMonitor } from \"../core/performance-monitor.ts\";\nimport { type DefaultPlacement, dockPanel } from \"./dock-panel.ts\";\nimport { DEFAULT_STORAGE_KEY, HudSettings } from \"./hud-settings.ts\";\nimport { createIcon } from \"./icons.ts\";\nimport { PerformanceView, type PerformanceViewMode } from \"./performance-view.ts\";\nimport { injectStyles } from \"./styles.ts\";\nimport { applyTheme, HudTheme, type ThemeMode } from \"./theme.ts\";\n\nconst TOUCH_LINGER_MS = 2500;\n\ntype MountPerfHudOptions = {\n /** Start compact (the card) or full (the checkbox list). Default `compact`. */\n mode?: PerformanceViewMode;\n /**\n * `dark`, `light`, or `system` to follow the OS preference. Default\n * `system`. Change it later with the handle's `setTheme`. A pick made in\n * the panel's own theme row (kept in `settings`) sits on top of this.\n */\n theme?: ThemeMode;\n /** localStorage key for the selection and the dock. `null` disables persistence. */\n storageKey?: string | null;\n /** Bring your own; otherwise one is created from `storageKey`. */\n settings?: HudSettings;\n /** Where the card sits on a first visit. Default left edge, centred. */\n defaultPlacement?: DefaultPlacement;\n /** Where the host element goes. Default `document.body`. */\n parent?: HTMLElement;\n /** Append the stylesheet to the document once. Default true. */\n injectStyles?: boolean;\n /** Repaint rate. Default 10. */\n refreshHz?: number;\n /** Accessible name of the panel. Default `Performance`. */\n label?: string;\n};\n\ntype PerfHudHandle = {\n element: HTMLDivElement;\n view: PerformanceView;\n settings: HudSettings;\n /**\n * `mode` is the consumer layer, `override` the panel's pick, `effective`\n * whichever applies, `resolved` the `dark` / `light` on screen. Subscribe\n * for changes, including the OS preference moving under `system`.\n */\n theme: HudTheme;\n getMode: () => PerformanceViewMode;\n setMode: (mode: PerformanceViewMode) => void;\n /** The consumer layer. The panel's pick, if any, is `settings.theme`. */\n getTheme: () => ThemeMode;\n /** Sets the consumer layer; a pick made in the panel still wins until `settings.setTheme(null)`. */\n setTheme: (mode: ThemeMode) => void;\n dispose: () => void;\n};\n\nconst disc = (label: string, className: string, icon: \"grip\" | \"sliders\") => {\n const button = document.createElement(\"button\");\n button.type = \"button\";\n button.className = `perf-hud__disc ${className}`.trim();\n button.setAttribute(\"aria-label\", label);\n button.append(createIcon(icon, \"perf-hud__icon\"));\n\n return button;\n};\n\nconst mountPerfHud = (\n monitor: PerformanceMonitor,\n options: MountPerfHudOptions = {},\n): PerfHudHandle => {\n const storageKey = options.storageKey === undefined ? DEFAULT_STORAGE_KEY : options.storageKey;\n const settings = options.settings ?? new HudSettings({ storageKey });\n const theme = new HudTheme(options.theme ?? \"system\");\n const parent = options.parent ?? document.body;\n\n if (options.injectStyles ?? true) {\n injectStyles(parent.ownerDocument);\n }\n\n const host = document.createElement(\"div\");\n host.className = \"perf-hud\";\n host.dataset.edge = \"left\";\n host.setAttribute(\"aria-label\", options.label ?? \"Performance\");\n\n const hotspot = document.createElement(\"div\");\n hotspot.className = \"perf-hud__hotspot\";\n hotspot.setAttribute(\"aria-hidden\", \"true\");\n\n const tools = document.createElement(\"div\");\n tools.className = \"perf-hud__tools\";\n const grip = disc(\"Drag performance panel\", \"perf-hud__drag\", \"grip\");\n const toggle = disc(\"Toggle full performance metrics\", \"\", \"sliders\");\n tools.append(grip, toggle);\n\n const view = new PerformanceView({\n mode: options.mode ?? \"compact\",\n monitor,\n refreshHz: options.refreshHz,\n settings,\n theme,\n });\n\n host.append(hotspot, tools, view.element);\n parent.append(host);\n\n const applyMode = () => {\n host.classList.toggle(\"perf-hud--full\", view.getMode() === \"full\");\n };\n\n const applyDim = () => {\n host.classList.toggle(\"perf-hud--dim\", settings.dim);\n };\n\n applyMode();\n applyDim();\n // After the view: constructing it restores the panel's stored theme pick.\n applyTheme(host, theme);\n const unsubscribe = settings.subscribe(applyDim);\n const unsubscribeTheme = theme.subscribe(() => applyTheme(host, theme));\n const dock = dockPanel(host, {\n defaultPlacement: options.defaultPlacement,\n handle: grip,\n storageKey,\n });\n\n const setMode = (mode: PerformanceViewMode) => {\n view.setMode(mode);\n applyMode();\n requestAnimationFrame(() => dock.refresh());\n };\n\n toggle.addEventListener(\"click\", () => {\n setMode(view.getMode() === \"compact\" ? \"full\" : \"compact\");\n });\n\n // Wake on approach, sleep on leave; a touch lingers so the discs can be tapped.\n let hideTimer = 0;\n\n const sleep = () => {\n if (host.classList.contains(\"is-dragging\")) {\n return;\n }\n\n host.classList.remove(\"is-awake\");\n };\n\n const wake = (linger: boolean) => {\n host.classList.add(\"is-awake\");\n window.clearTimeout(hideTimer);\n\n if (linger) {\n hideTimer = window.setTimeout(sleep, TOUCH_LINGER_MS);\n }\n };\n\n const onEnter = () => {\n wake(false);\n };\n\n const onLeave = (event: PointerEvent) => {\n if (host.contains(event.relatedTarget as Node | null)) {\n return;\n }\n\n if (event.pointerType === \"touch\" || event.pointerType === \"pen\") {\n wake(true);\n\n return;\n }\n\n sleep();\n };\n\n const onDown = (event: PointerEvent) => {\n wake(event.pointerType !== \"mouse\");\n };\n\n host.addEventListener(\"pointerenter\", onEnter);\n host.addEventListener(\"pointerleave\", onLeave);\n host.addEventListener(\"pointerdown\", onDown);\n\n view.start();\n\n return {\n dispose: () => {\n window.clearTimeout(hideTimer);\n host.removeEventListener(\"pointerenter\", onEnter);\n host.removeEventListener(\"pointerleave\", onLeave);\n host.removeEventListener(\"pointerdown\", onDown);\n unsubscribe();\n unsubscribeTheme();\n dock.dispose();\n view.dispose();\n theme.dispose();\n host.remove();\n },\n element: host,\n getMode: () => view.getMode(),\n setMode,\n getTheme: () => theme.mode,\n setTheme: (mode: ThemeMode) => theme.setMode(mode),\n settings,\n theme,\n view,\n };\n};\n\nexport { mountPerfHud };\nexport type { MountPerfHudOptions, PerfHudHandle 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@@ -1,4 +1,4 @@
1
- import { c as TimingMetric, t as PerformanceMonitor } from "./performance-monitor-CdaU8Dsv.js";
1
+ import { d as TimingMetric, t as PerformanceMonitor } from "./performance-monitor-CBN05_BC.js";
2
2
  //#region src/ui/dock-panel.d.ts
3
3
  declare const EDGES: readonly ["left", "right", "top", "bottom"];
4
4
  type ScreenEdge = (typeof EDGES)[number];
@@ -82,12 +82,15 @@ declare class HudTheme {
82
82
  type HudSelection = {
83
83
  dim: boolean;
84
84
  graphs: ReadonlySet<TimingMetric>;
85
+ /** Version, three revision, backend and GPU footer in the compact HUD. */
86
+ info: boolean;
85
87
  numbers: ReadonlySet<string>;
86
88
  theme: ThemeMode | null;
87
89
  };
88
90
  type HudDefaults = {
89
91
  dim?: boolean;
90
92
  graphs?: readonly TimingMetric[];
93
+ info?: boolean;
91
94
  numbers?: readonly string[];
92
95
  };
93
96
  type HudSettingsOptions = {
@@ -106,6 +109,8 @@ declare class HudSettings {
106
109
  get selection(): HudSelection;
107
110
  get dim(): boolean;
108
111
  setDim(enabled: boolean): void;
112
+ get info(): boolean;
113
+ setInfo(enabled: boolean): void;
109
114
  /** The user's pick in the panel; `null` means none, so the consumer's option applies. */
110
115
  get theme(): ThemeMode | null;
111
116
  setTheme(mode: ThemeMode | null): void;
@@ -155,7 +160,13 @@ declare class PerformanceView {
155
160
  private readonly statValueEls;
156
161
  private readonly statCheckboxes;
157
162
  private dimCheckbox;
163
+ private infoCheckbox;
158
164
  private readonly themeRadios;
165
+ private footerThreeEl;
166
+ private footerHardwareEl;
167
+ private footerBackendEl;
168
+ private footerGpuEl;
169
+ private lastEnvironmentKey;
159
170
  private hudGraphsEl;
160
171
  private hudGridEl;
161
172
  private readonly hudGraphs;
@@ -172,6 +183,8 @@ declare class PerformanceView {
172
183
  dispose(): void;
173
184
  private frame;
174
185
  private render;
186
+ /** The monitor caches the environment once its backend settles; until then this re-reads. */
187
+ private renderFooter;
175
188
  private renderHud;
176
189
  private formatTiming;
177
190
  private build;
@@ -179,7 +192,9 @@ declare class PerformanceView {
179
192
  private onSelectionChanged;
180
193
  /** Repaint the palette and mark the radio matching what applies (pick, else consumer mode). */
181
194
  private onThemeChanged;
195
+ private buildReportRow;
182
196
  private buildCheckbox;
197
+ private applyInfoClass;
183
198
  private applyModeClass;
184
199
  private resizeCanvases;
185
200
  }
@@ -230,4 +245,4 @@ type PerfHudHandle = {
230
245
  declare const mountPerfHud: (monitor: PerformanceMonitor, options?: MountPerfHudOptions) => PerfHudHandle;
231
246
  //#endregion
232
247
  export { dockPanel as C, ScreenEdge as S, DefaultPlacement as _, PerformanceViewMode as a, DockPanelOptions as b, HudDefaults as c, HudSettingsOptions as d, HudTheme as f, isThemeMode as g, ThemeMode as h, PerformanceView as i, HudSelection as l, THEME_MODES as m, PerfHudHandle as n, PerformanceViewOptions as o, ResolvedTheme as p, mountPerfHud as r, DEFAULT_STORAGE_KEY as s, MountPerfHudOptions as t, HudSettings as u, DockAlign as v, Placement as x, DockHandle as y };
233
- //# sourceMappingURL=mount-perf-hud-FmunHhel.d.ts.map
248
+ //# sourceMappingURL=mount-perf-hud-CmINOH3T.d.ts.map
@@ -36,6 +36,33 @@ type Sample = {
36
36
  render: RenderCounts;
37
37
  resources: ResourceCounts;
38
38
  };
39
+ /**
40
+ * Stutter over the last `frameStatsSize` frame intervals (default 1000, about
41
+ * 16 s at 60 Hz). Stalls over a second are left out.
42
+ */
43
+ type FrameStats = {
44
+ /** Intervals in the window. */
45
+ frames: number;
46
+ /** Frames over twice the window's median interval. */
47
+ hitches: number;
48
+ /** 1% low: mean FPS across the slowest 1% of frames. */
49
+ lowFps: number;
50
+ /** 99th percentile frame interval in ms. */
51
+ p99Ms: number;
52
+ };
53
+ /** `webgl` is WebGL 1, which three dropped in r163. */
54
+ type RenderBackend = "webgpu" | "webgl2" | "webgl";
55
+ /** What the monitor is running on, for bug reports. `null` where it can't be read. */
56
+ type Environment = {
57
+ /** `null` until `WebGPURenderer` finishes `init()`. */
58
+ backend: RenderBackend | null;
59
+ /** `WebGPURenderer` asked for WebGPU and fell back to its WebGL2 backend. */
60
+ fallback: boolean;
61
+ /** Adapter or unmasked renderer name, e.g. `Apple M3 Pro`. Browsers may hide it. */
62
+ gpu: string | null;
63
+ /** three's revision from `window.__THREE__`, e.g. `"186"`. */
64
+ three: string | null;
65
+ };
39
66
  /**
40
67
  * The slice of a three renderer the monitor needs. WebGPU's `info.render` uses
41
68
  * `drawCalls` for this frame; WebGL's uses `calls`. `programs` is a cache array
@@ -77,6 +104,8 @@ type PerformanceMonitorOptions = {
77
104
  gpuQueryPoolSize?: number;
78
105
  /** Ring-buffer length backing the graphs. Default 120. */
79
106
  historySize?: number;
107
+ /** Frame intervals behind {@link FrameStats}. Default 1000. */
108
+ frameStatsSize?: number;
80
109
  };
81
110
  //#endregion
82
111
  //#region src/core/performance-monitor.d.ts
@@ -104,19 +133,30 @@ declare class PerformanceMonitor {
104
133
  private readonly fpsHistory;
105
134
  private readonly cpuHistory;
106
135
  private readonly gpuHistory;
136
+ private readonly frameIntervals;
137
+ private frameStats;
107
138
  private cpuStart;
108
139
  private lastBeginAt;
109
140
  private frameFps;
110
141
  private smoothedFps;
111
142
  private sample;
143
+ private environment;
112
144
  constructor(options: PerformanceMonitorOptions);
113
145
  begin(): void;
114
146
  end(): void;
115
147
  getSample(): Sample;
116
148
  getHistory(metric: TimingMetric): readonly number[];
149
+ /** 1% low, p99 frame time and hitches. Computed on read, cached until the next frame. */
150
+ getFrameStats(): FrameStats;
151
+ /**
152
+ * three revision, backend and GPU name. Cached once the backend is known;
153
+ * before `WebGPURenderer.init()` settles it, `backend` is `null` and the
154
+ * next call reads again.
155
+ */
156
+ getEnvironment(): Environment;
117
157
  dispose(): void;
118
158
  private buildEmptySample;
119
159
  }
120
160
  //#endregion
121
- export { RenderCounts as a, TimingMetric as c, PerformanceMonitorOptions as i, GpuTiming as n, ResourceCounts as o, PerfRenderer as r, Sample as s, PerformanceMonitor as t };
122
- //# sourceMappingURL=performance-monitor-CdaU8Dsv.d.ts.map
161
+ export { PerfRenderer as a, RenderCounts as c, TimingMetric as d, GpuTiming as i, ResourceCounts as l, Environment as n, PerformanceMonitorOptions as o, FrameStats as r, RenderBackend as s, PerformanceMonitor as t, Sample as u };
162
+ //# sourceMappingURL=performance-monitor-CBN05_BC.d.ts.map
@@ -1,3 +1,120 @@
1
+ //#region src/core/environment.ts
2
+ /** three sets `window.__THREE__` to its revision on import (and warns on a second copy). */
3
+ const readThreeRevision = () => {
4
+ const revision = globalThis.__THREE__;
5
+ return typeof revision === "string" && revision !== "" ? revision : null;
6
+ };
7
+ /**
8
+ * Trim a WebGL renderer string to the part a person recognises. Chrome wraps
9
+ * it in ANGLE, e.g. `ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786)
10
+ * Direct3D11 vs_5_0 ps_5_0, D3D11)` or `ANGLE (Apple, ANGLE Metal Renderer:
11
+ * Apple M3 Pro, Unspecified Version)`.
12
+ */
13
+ const cleanGpuName = (raw) => {
14
+ let name = raw.trim();
15
+ const angle = /^ANGLE \((.*)\)$/.exec(name);
16
+ if (angle) {
17
+ const parts = angle[1].split(", ");
18
+ name = parts[1] ?? parts[0];
19
+ }
20
+ return name.replace(/^ANGLE [\w ]+ Renderer: /, "").replace(/ \(0x[0-9a-f]+\)/i, "").replace(/ (Direct3D\d*|OpenGL|Vulkan|Metal)\b.*$/, "").trim();
21
+ };
22
+ const webglGpuName = (gl) => {
23
+ const ext = gl.getExtension("WEBGL_debug_renderer_info");
24
+ const raw = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : gl.RENDERER);
25
+ return typeof raw === "string" && raw !== "" && raw !== "WebKit WebGL" ? cleanGpuName(raw) : null;
26
+ };
27
+ /** WebGPU reports vendors lowercase (`apple`, `nvidia`). */
28
+ const VENDOR_NAMES = {
29
+ amd: "AMD",
30
+ apple: "Apple",
31
+ arm: "Arm",
32
+ intel: "Intel",
33
+ nvidia: "NVIDIA",
34
+ qualcomm: "Qualcomm"
35
+ };
36
+ /**
37
+ * `GPUDevice.adapterInfo`. Chrome leaves `description` empty to limit
38
+ * fingerprinting, so this is usually vendor + architecture: `Apple metal-3`.
39
+ */
40
+ const webgpuGpuName = (info) => {
41
+ if (!info) return null;
42
+ if (info.description) return info.description;
43
+ const name = [info.vendor ? VENDOR_NAMES[info.vendor] ?? info.vendor : "", info.architecture].filter(Boolean).join(" ");
44
+ return name === "" ? null : name;
45
+ };
46
+ const isWebglContext = (value) => typeof WebGL2RenderingContext !== "undefined" && value instanceof WebGL2RenderingContext || typeof WebGLRenderingContext !== "undefined" && value instanceof WebGLRenderingContext;
47
+ const webglBackend = (gl) => typeof WebGL2RenderingContext !== "undefined" && gl instanceof WebGL2RenderingContext ? "webgl2" : "webgl";
48
+ const readEnvironment = (renderer) => {
49
+ const three = readThreeRevision();
50
+ const backend = renderer.backend;
51
+ if (backend) {
52
+ if (backend.isWebGPUBackend) {
53
+ const device = backend.device;
54
+ return device ? {
55
+ backend: "webgpu",
56
+ fallback: false,
57
+ gpu: webgpuGpuName(device.adapterInfo),
58
+ three
59
+ } : {
60
+ backend: null,
61
+ fallback: false,
62
+ gpu: null,
63
+ three
64
+ };
65
+ }
66
+ if (backend.isWebGLBackend && isWebglContext(backend.gl)) return {
67
+ backend: webglBackend(backend.gl),
68
+ fallback: backend.parameters?.forceWebGL !== true,
69
+ gpu: webglGpuName(backend.gl),
70
+ three
71
+ };
72
+ return {
73
+ backend: null,
74
+ fallback: false,
75
+ gpu: null,
76
+ three
77
+ };
78
+ }
79
+ const context = renderer.getContext?.();
80
+ return isWebglContext(context) ? {
81
+ backend: webglBackend(context),
82
+ fallback: false,
83
+ gpu: webglGpuName(context),
84
+ three
85
+ } : {
86
+ backend: null,
87
+ fallback: false,
88
+ gpu: null,
89
+ three
90
+ };
91
+ };
92
+ const EMPTY = Object.freeze({
93
+ frames: 0,
94
+ hitches: 0,
95
+ lowFps: 0,
96
+ p99Ms: 0
97
+ });
98
+ const computeFrameStats = (intervals) => {
99
+ const frames = intervals.length;
100
+ if (frames === 0) return EMPTY;
101
+ const sorted = [...intervals].sort((a, b) => a - b);
102
+ const p99Ms = sorted[Math.ceil(frames * .99) - 1];
103
+ const slowest = Math.max(1, Math.ceil(frames * .01));
104
+ let slowSum = 0;
105
+ for (let index = frames - slowest; index < frames; index += 1) slowSum += sorted[index];
106
+ const middle = frames >> 1;
107
+ const threshold = (frames % 2 === 0 ? (sorted[middle - 1] + sorted[middle]) / 2 : sorted[middle]) * 2;
108
+ let hitches = 0;
109
+ for (const interval of intervals) if (interval > threshold) hitches += 1;
110
+ return Object.freeze({
111
+ frames,
112
+ hitches,
113
+ lowFps: 1e3 / (slowSum / slowest),
114
+ p99Ms
115
+ });
116
+ };
117
+ //#endregion
1
118
  //#region src/core/gpu-timer.ts
2
119
  var GpuTimer = class GpuTimer {
3
120
  lastMs = 0;
@@ -129,6 +246,7 @@ const DEFAULT_GPU_POOL_SIZE = 5;
129
246
  /** One monitor per renderer: a second would stack the `render` patch and double-count passes. */
130
247
  const ATTACHED = /* @__PURE__ */ new WeakSet();
131
248
  const DEFAULT_HISTORY_SIZE = 120;
249
+ const DEFAULT_FRAME_STATS_SIZE = 1e3;
132
250
  const FPS_SMOOTHING = .1;
133
251
  /**
134
252
  * A frame interval past this is a stall (hidden tab, breakpoint, laptop lid),
@@ -162,13 +280,16 @@ var PerformanceMonitor = class {
162
280
  fpsHistory;
163
281
  cpuHistory;
164
282
  gpuHistory;
283
+ frameIntervals;
284
+ frameStats = null;
165
285
  cpuStart = 0;
166
286
  lastBeginAt = null;
167
287
  frameFps = 0;
168
288
  smoothedFps = 0;
169
289
  sample;
290
+ environment = null;
170
291
  constructor(options) {
171
- const { renderer, trackGPU = true, gpuQueryPoolSize = DEFAULT_GPU_POOL_SIZE, historySize = DEFAULT_HISTORY_SIZE } = options;
292
+ const { renderer, trackGPU = true, gpuQueryPoolSize = DEFAULT_GPU_POOL_SIZE, historySize = DEFAULT_HISTORY_SIZE, frameStatsSize = DEFAULT_FRAME_STATS_SIZE } = options;
172
293
  if (ATTACHED.has(renderer)) throw new Error("three-meter: a PerformanceMonitor is already attached to this renderer. dispose() it first.");
173
294
  ATTACHED.add(renderer);
174
295
  this.renderer = renderer;
@@ -186,13 +307,18 @@ var PerformanceMonitor = class {
186
307
  this.fpsHistory = new RingBuffer(historySize);
187
308
  this.cpuHistory = new RingBuffer(historySize);
188
309
  this.gpuHistory = new RingBuffer(historySize);
310
+ this.frameIntervals = new RingBuffer(frameStatsSize);
189
311
  this.sample = this.buildEmptySample();
190
312
  }
191
313
  begin() {
192
314
  const now = performance.now();
193
315
  if (this.lastBeginAt !== null) {
194
316
  const frameMs = now - this.lastBeginAt;
195
- if (frameMs > 0 && frameMs <= STALL_MS) this.frameFps = 1e3 / frameMs;
317
+ if (frameMs > 0 && frameMs <= STALL_MS) {
318
+ this.frameFps = 1e3 / frameMs;
319
+ this.frameIntervals.push(frameMs);
320
+ this.frameStats = null;
321
+ }
196
322
  }
197
323
  this.lastBeginAt = now;
198
324
  this.cpuStart = now;
@@ -243,6 +369,22 @@ var PerformanceMonitor = class {
243
369
  case "gpu": return this.gpuHistory.toArray();
244
370
  }
245
371
  }
372
+ /** 1% low, p99 frame time and hitches. Computed on read, cached until the next frame. */
373
+ getFrameStats() {
374
+ this.frameStats ??= computeFrameStats(this.frameIntervals.toArray());
375
+ return this.frameStats;
376
+ }
377
+ /**
378
+ * three revision, backend and GPU name. Cached once the backend is known;
379
+ * before `WebGPURenderer.init()` settles it, `backend` is `null` and the
380
+ * next call reads again.
381
+ */
382
+ getEnvironment() {
383
+ if (this.environment) return this.environment;
384
+ const environment = Object.freeze(readEnvironment(this.renderer));
385
+ if (environment.backend !== null) this.environment = environment;
386
+ return environment;
387
+ }
246
388
  dispose() {
247
389
  ATTACHED.delete(this.renderer);
248
390
  this.renderer.info.autoReset = true;
@@ -251,6 +393,8 @@ var PerformanceMonitor = class {
251
393
  this.fpsHistory.clear();
252
394
  this.cpuHistory.clear();
253
395
  this.gpuHistory.clear();
396
+ this.frameIntervals.clear();
397
+ this.frameStats = null;
254
398
  }
255
399
  buildEmptySample() {
256
400
  return Object.freeze({
@@ -278,4 +422,4 @@ var PerformanceMonitor = class {
278
422
  //#endregion
279
423
  export { RingBuffer as n, PerformanceMonitor as t };
280
424
 
281
- //# sourceMappingURL=performance-monitor-D_v7W312.js.map
425
+ //# sourceMappingURL=performance-monitor-yxsxs57v.js.map