@zkmake/three-meter 0.10.0 → 0.11.1

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package/README.md CHANGED
@@ -9,7 +9,7 @@ textures and shaders in GPU memory. Zero dependencies. Works with `WebGLRenderer
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  bun add -d @zkmake/three-meter # or npm i -D / pnpm add -D
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  ```
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- Live demo: [three-meter.pages.dev](https://three-meter.pages.dev/), with a vanilla three and a
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+ Live demo: [three-kit.pages.dev/three-meter](https://three-kit.pages.dev/three-meter/), with a vanilla three and a
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  React Three Fiber take on the same scene. Add `?webgpu` for the WebGPU renderer and `?count=30000` to
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  load the scene up past the demo's triangle budget.
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@@ -277,15 +277,38 @@ The resolved theme lands on `data-theme` of `.perf-hud` and `.perf-monitor`. To
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  palette, override the `--perf-*` custom properties (`bg`, `fg`, `fg-dim`, `muted`, `row`,
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  `border`, `accent`, `warn`, `shadow`) on those selectors. `warn` is the over-budget amber.
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+ ## The dev-panel frame
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+
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+ The HUD's frame is `mountDevPanel` from `@zkmake/three-meter/ui`: the docked host, a card with a
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+ brand label on top, and the drag / expand-compact / dim-on-leave discs. Other zkmake dev panels
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+ (`@zkmake/three-textures`) mount through it too, so they all dock, wake, dim and theme the same way.
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+ A tool of your own can use it:
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+
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+ ```ts
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+ const panel = mountDevPanel({
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+ brand: "my-tool",
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+ label: "My tool",
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+ content: myElement,
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+ theme: new HudTheme("system"),
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+ storageKey: "my-tool",
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+ onToggle: () => myElement.classList.toggle("is-compact"),
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+ });
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+
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+ panel.detail.textContent = "3 items"; // the brand row's right-hand slot
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+ ```
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+
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+ The card is `.perf-hud__card`, holding `.perf-hud__brand` and your content (the HUD's is
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+ `.perf-monitor`).
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+
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  ## Examples
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- [`apps/three-meter-site`](https://github.com/zkmake/three-kit/tree/main/apps/three-meter-site) is what runs at [three-meter.pages.dev](https://three-meter.pages.dev/):
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- one Vite app with both integrations of the same scene, swapped from the header.
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- [`src/demos/vanilla.ts`](https://github.com/zkmake/three-kit/blob/main/apps/three-meter-site/src/demos/vanilla.ts) is plain three with `mountPerfHud`;
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- [`src/demos/r3f.tsx`](https://github.com/zkmake/three-kit/blob/main/apps/three-meter-site/src/demos/r3f.tsx) is React Three Fiber with `PerfSampler` and
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+ [`apps/site/src/demos/three-meter`](https://github.com/zkmake/three-kit/tree/main/apps/site/src/demos/three-meter) is what runs at [three-kit.pages.dev/three-meter](https://three-kit.pages.dev/three-meter/):
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+ both integrations of the same scene, swapped from the header.
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+ [`vanilla.ts`](https://github.com/zkmake/three-kit/blob/main/apps/site/src/demos/three-meter/vanilla.ts) is plain three with `mountPerfHud`;
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+ [`r3f.tsx`](https://github.com/zkmake/three-kit/blob/main/apps/site/src/demos/three-meter/r3f.tsx) is React Three Fiber with `PerfSampler` and
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  `PerfHud`. Both set a 250K triangle budget on top of the timing defaults. `?r3f` opens on Fiber,
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  `?webgpu` uses `WebGPURenderer` in either, `?count=` scales the scene. The header's theme toggle sets the page theme and the HUD's `theme` layer together; the row
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- inside the panel overrides the HUD alone. Run `bun run dev` inside it after a `bun install` at the repo root.
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+ inside the panel overrides the HUD alone. Run `bun run dev` in `apps/site` after a `bun install` at the repo root.
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  ## Shipping it
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