@zkmake/sound-scape 0.1.0 → 0.1.1

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Files changed (2) hide show
  1. package/dist/index.d.ts +2 -1
  2. package/package.json +1 -1
package/dist/index.d.ts CHANGED
@@ -1,4 +1,5 @@
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  import { a as SoundscapeBus, c as Timers, i as Range, n as EmitterDef, o as SoundscapeDef, r as EmitterPhase, s as SoundscapeOptions, t as BedDef } from "./types-BML2s2Se.js";
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+ import { i as SoundscapeAdapter, n as LoadOptions, r as SampleSource, t as DuckOptions } from "./adapter-D8cYn0vs.js";
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  import { n as SoundscapePlayerOptions, r as Soundscape, t as SoundscapePlayer } from "./player-CepoDB_J.js";
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  //#region src/core/random.d.ts
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  /**
@@ -12,5 +13,5 @@ declare const pickNotLast: <T>(pool: readonly T[], last: T | null, random: () =>
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  */
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  declare const seededRandom: (seed: number) => () => number;
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  //#endregion
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- export { type BedDef, type EmitterDef, type EmitterPhase, type Range, Soundscape, type SoundscapeBus, type SoundscapeDef, type SoundscapeOptions, SoundscapePlayer, type SoundscapePlayerOptions, type Timers, pickNotLast, seededRandom };
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+ export { type BedDef, type DuckOptions, type EmitterDef, type EmitterPhase, type LoadOptions, type Range, type SampleSource, Soundscape, type SoundscapeAdapter, type SoundscapeBus, type SoundscapeDef, type SoundscapeOptions, SoundscapePlayer, type SoundscapePlayerOptions, type Timers, pickNotLast, seededRandom };
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  //# sourceMappingURL=index.d.ts.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@zkmake/sound-scape",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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  "description": "Soundscapes for web games: a looping bed under emitters that fire on random timers, with no-repeat picks, tight random ranges, a voice cap and ducking. Howler or Web Audio, vanilla or React.",
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  "keywords": [
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  "ambience",