@zhongguo168a/yxeditor-common 0.0.82 → 0.0.84

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package/dist/index.d.ts CHANGED
@@ -1819,11 +1819,12 @@ declare const enum GeometryDirection {
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  Any = 255
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  }
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  declare const enum DirectionMode {
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- 任意 = 0,
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+ 无方向 = 0,
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  二方向 = 1,
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  四方向 = 2,
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  斜四方向 = 3,
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- 八方向 = 4
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+ 八方向 = 4,
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+ 全方位 = 5
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  }
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  declare class GeometryUtil {
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  getDirection(mode: DirectionMode, 角度: number): GeometryDirection;
package/dist/index.esm.js CHANGED
@@ -5079,6 +5079,8 @@ class AssetLoader extends Dispatcher {
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  lastAsset = spriteFrame;
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  break;
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  }
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+ default:
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+ lastAsset = asset;
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  }
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  onComplate(err, lastAsset);
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  });
@@ -5516,17 +5518,21 @@ var GeometryDirection;
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  })(GeometryDirection || (GeometryDirection = {}));
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  var DirectionMode;
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  (function (DirectionMode) {
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- DirectionMode[DirectionMode["\u4EFB\u610F"] = 0] = "\u4EFB\u610F";
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+ DirectionMode[DirectionMode["\u65E0\u65B9\u5411"] = 0] = "\u65E0\u65B9\u5411";
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  DirectionMode[DirectionMode["\u4E8C\u65B9\u5411"] = 1] = "\u4E8C\u65B9\u5411";
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  DirectionMode[DirectionMode["\u56DB\u65B9\u5411"] = 2] = "\u56DB\u65B9\u5411";
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  DirectionMode[DirectionMode["\u659C\u56DB\u65B9\u5411"] = 3] = "\u659C\u56DB\u65B9\u5411";
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  DirectionMode[DirectionMode["\u516B\u65B9\u5411"] = 4] = "\u516B\u65B9\u5411";
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+ DirectionMode[DirectionMode["\u5168\u65B9\u4F4D"] = 5] = "\u5168\u65B9\u4F4D";
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  })(DirectionMode || (DirectionMode = {}));
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  class GeometryUtil {
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  getDirection(mode, 角度) {
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  let direction = 0;
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  switch (mode) {
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- case DirectionMode.任意:
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+ case DirectionMode.无方向:
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+ direction = GeometryDirection.South;
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+ break;
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+ case DirectionMode.全方位:
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  direction = GeometryDirection.Any;
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  break;
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  case DirectionMode.二方向: