@zhongguo168a/yxeditor-common 0.0.38 → 0.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +17 -16
- package/dist/index.esm.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { HorizontalTextAlignment, VerticalTextAlignment, Scheduler, Prefab, Node, ISchedulable, AssetManager, Asset, SpriteAtlas, Camera, Canvas, Vec2, Vec3, Vec4, Widget, UITransform, math } from 'cc';
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import { HorizontalTextAlignment, VerticalTextAlignment, Scheduler, Prefab, Node as Node$1, ISchedulable, AssetManager, Asset, SpriteAtlas, Camera, Canvas, Vec2, Vec3, Vec4, Widget, UITransform, math } from 'cc';
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interface IError {
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isCancel(): boolean;
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@@ -1047,6 +1047,7 @@ declare class View extends EventDispatcher {
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protected _waitCloseComplete: boolean;
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get controller(): ViewController;
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get route(): Route;
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node: Node;
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datas: {};
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tags: {};
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layer: string;
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@@ -1060,10 +1061,10 @@ declare class UIObjectDict extends Dictionary<string, any | List> {
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* 获取唯一的
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* @param prefab
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*/
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-
uniqueObject(prefab: Prefab): Node;
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uniqueObject(prefab: Prefab): Node$1;
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removeObject(prefab: Prefab): void;
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popObject(prefab: Prefab): any;
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backObject(object: Node): void;
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backObject(object: Node$1): void;
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protected getList(key: any): List;
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}
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declare var uidict: UIObjectDict;
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@@ -1974,21 +1975,21 @@ declare class UIUtil {
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* @param x
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* @param y
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*/
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hitTest(target: Node, x: number, y: number): boolean;
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findNode(node: Node, name: string): Node;
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walk(node: Node, f: (target: Node) => boolean): void;
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_walk(node: Node, f: (target: Node) => boolean): boolean;
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hitTest(target: Node$1, x: number, y: number): boolean;
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findNode(node: Node$1, name: string): Node$1;
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walk(node: Node$1, f: (target: Node$1) => boolean): void;
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_walk(node: Node$1, f: (target: Node$1) => boolean): boolean;
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}
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declare const uiutil: UIUtil;
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declare class WidgetAlign {
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node: Node;
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targetNode: Node;
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node: Node$1;
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targetNode: Node$1;
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protected nodeWidget: Widget;
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protected parentTransform: UITransform;
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protected targetTransform: UITransform;
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protected uipos: math.Vec3;
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constructor(node: Node, targetNode: Node);
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constructor(node: Node$1, targetNode: Node$1);
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topTop(distance?: number): void;
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topBottom(distance?: number): void;
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leftleft(distance?: number): void;
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@@ -2001,41 +2002,41 @@ declare class WidgetUtil {
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* @param parent 对齐的父节点
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* @param distance
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*/
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alignTop(node: Node, parent: Node, distance?: number): void;
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alignTop(node: Node$1, parent: Node$1, distance?: number): void;
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/**
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* 与目标顶对齐,node和target都必须在渲染树中
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* @param node 需要修改的节点
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* @param target 对齐目标
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* @param distance
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*/
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alignTopWorld(node: Node, target: Node, distance?: number): void;
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alignTopWorld(node: Node$1, target: Node$1, distance?: number): void;
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/**
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* 与目标顶对齐,node和target都必须在渲染树中
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* @param node 需要修改的节点
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* @param target 对齐目标
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* @param distance
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*/
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alignBottomWorld(node: Node, target: Node, distance?: number): void;
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alignBottomWorld(node: Node$1, target: Node$1, distance?: number): void;
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/**
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* 调整【node】的widget,对齐【targetNode】
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* @param node
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* @param targetNode
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*/
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align(node: Node, targetNode: Node): WidgetAlign;
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align(node: Node$1, targetNode: Node$1): WidgetAlign;
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/**
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* 与目标右对齐
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* @param node 需要修改的节点
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* @param parent 对齐的父节点
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* @param distance
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*/
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alignLeft(node: Node, parent: Node, distance?: number): void;
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alignLeft(node: Node$1, parent: Node$1, distance?: number): void;
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/**
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* 与目标右对齐
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* @param node 需要修改的节点
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* @param target 对齐目标
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* @param distance
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*/
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alignLeftWorld(node: Node, target: Node, distance?: number): void;
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alignLeftWorld(node: Node$1, target: Node$1, distance?: number): void;
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}
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declare var widgetutil: WidgetUtil;
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