@zhongguo168a/yxeditor-common 0.0.15 → 0.0.16

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package/dist/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { HorizontalTextAlignment, VerticalTextAlignment, Scheduler, Prefab, Node, Component, ISchedulable, AssetManager, Asset, SpriteAtlas, Vec2, Vec3, Vec4 } from 'cc';
1
+ import { HorizontalTextAlignment, VerticalTextAlignment, Scheduler, Prefab, Node, Component, ISchedulable, AssetManager, Asset, SpriteAtlas, Camera, Canvas, Vec2, Vec3, Vec4, Widget, UITransform, math } from 'cc';
2
2
 
3
3
  interface IError {
4
4
  isCancel(): boolean;
@@ -1536,6 +1536,63 @@ declare class SamplePoolSet {
1536
1536
  protected pools: {};
1537
1537
  }
1538
1538
 
1539
+ declare class ArrayUtil {
1540
+ lastItem(array: any[]): any;
1541
+ unique(array: any[]): any[];
1542
+ removeSelf(arr: any[], item: any): void;
1543
+ /**
1544
+ *
1545
+ * @param arr
1546
+ * @param desc 降序
1547
+ */
1548
+ sortNumber(arr: any[], desc?: boolean): any[];
1549
+ sortString(arr: any[], desc?: boolean): any[];
1550
+ getByPath(target: any, key: string): any;
1551
+ sortObject(arr: any[], desc: boolean, ...paths: string[]): any[];
1552
+ sortBySeq(arr: any[], desc: boolean, seq: {
1553
+ [key: string]: number;
1554
+ }, key?: string): any[];
1555
+ indexOfConf(arr: any[], caller: any, f: (item: any) => boolean): number;
1556
+ }
1557
+ declare const arrayutil: ArrayUtil;
1558
+
1559
+ declare class BitUtil {
1560
+ getState(state: number, key: number): boolean;
1561
+ setState(state: number, key: number, value: boolean): number;
1562
+ /**
1563
+ * @param state
1564
+ * @param key
1565
+ */
1566
+ getStateBig(state: bigint, key: bigint): boolean;
1567
+ setStateBig(state: bigint, key: bigint, value: boolean): bigint;
1568
+ /**
1569
+ * key从0开始
1570
+ * @param val
1571
+ */
1572
+ convertToState(val: {
1573
+ [key: string]: boolean;
1574
+ }): number;
1575
+ /**
1576
+ * 判断是否匹配
1577
+ * @param target
1578
+ * @param match 0-返回true
1579
+ */
1580
+ match(target: number, match: number): boolean;
1581
+ }
1582
+ declare const bitutil: BitUtil;
1583
+
1584
+ declare class CameraUtil {
1585
+ getUICamera(): Camera;
1586
+ }
1587
+ declare let camerautil: CameraUtil;
1588
+
1589
+ declare class CanvasUtil {
1590
+ getCanvas(): Canvas;
1591
+ protected onSceneDestroyed(event: any): void;
1592
+ _canvas: Canvas;
1593
+ }
1594
+ declare let canvasutil: CanvasUtil;
1595
+
1539
1596
  declare class ConvertUtil {
1540
1597
  anyToBoolean(val: any, defaultValue?: boolean): boolean;
1541
1598
  anyToInt(val: any, defaultValue?: number): number;
@@ -1550,6 +1607,97 @@ declare class ConvertUtil {
1550
1607
  }
1551
1608
  declare const convertutil: ConvertUtil;
1552
1609
 
1610
+ declare class DocUtil {
1611
+ copyToClip(value: string): boolean;
1612
+ selectText(textbox: any, startIndex: any, stopIndex: any): void;
1613
+ }
1614
+ declare var docutil: DocUtil;
1615
+
1616
+ declare class EventUtil {
1617
+ }
1618
+ /**
1619
+ * 框架的事件
1620
+ */
1621
+ declare const eventutil: EventUtil;
1622
+
1623
+ declare class FloatUtil {
1624
+ epsilon: number;
1625
+ neq(a: number, b: number, threshold?: number): boolean;
1626
+ eq(a: number, b: number, threshold?: number): boolean;
1627
+ gt(a: number, b: number, threshold?: number): boolean;
1628
+ lt(a: number, b: number, threshold?: number): boolean;
1629
+ geq(a: number, b: number, threshold?: number): boolean;
1630
+ leq(a: number, b: number, threshold?: number): boolean;
1631
+ }
1632
+ declare let floatutil: FloatUtil;
1633
+
1634
+ declare namespace formatutil {
1635
+ /**
1636
+ * 格式化数字
1637
+ * @param format 第nn天
1638
+ * @param val
1639
+ */
1640
+ function toChinese(formatter: string, val: number): string;
1641
+ /**
1642
+ * 转换为 x亿x万
1643
+ * @param val
1644
+ */
1645
+ function format数字使用万亿(val: number | string): string;
1646
+ /**
1647
+ * 格式化货币,每N位增加一个逗号识别
1648
+ * @param val
1649
+ * @param N
1650
+ */
1651
+ function format数字使用逗号(val: number | string, N?: number): string;
1652
+ }
1653
+
1654
+ declare enum GeometryDirection {
1655
+ East = 0,
1656
+ SouthEast = 1,
1657
+ South = 2,
1658
+ SouthWest = 3,
1659
+ West = 4,
1660
+ NorthWest = 5,
1661
+ North = 6,
1662
+ NorthEast = 7
1663
+ }
1664
+ declare class GeometryUtil {
1665
+ /**
1666
+ * mode,8表示八方向,2表示二方向(左右),4表示4方向
1667
+ * @param dot
1668
+ * @param mode
1669
+ */
1670
+ angleToDirection(dot: number, mode?: number): GeometryDirection;
1671
+ }
1672
+ declare let geoutil: GeometryUtil;
1673
+
1674
+ declare class IdentUtil {
1675
+ /**
1676
+ * 设置时间的基线,通过减去已经过去的时间,可缩短id长度
1677
+ * 注:同一个项目必须拥有同样的基线,否则有几率出现相同的id!
1678
+ * 注2:基线必须与精度符合
1679
+ * @param time
1680
+ */
1681
+ setTimeBaseline(time: number): void;
1682
+ protected _baseline: number;
1683
+ /**
1684
+ * 设置时间的精度
1685
+ * @param precision
1686
+ */
1687
+ setTimePrecision(precision: "ms" | "s"): void;
1688
+ protected _precision: string;
1689
+ /**
1690
+ * 设置随机数的长度
1691
+ * @param value
1692
+ */
1693
+ setRandLength(value?: number): void;
1694
+ protected _randLength: number;
1695
+ genOne(): string;
1696
+ protected _count: number;
1697
+ protected _lastTime: number;
1698
+ }
1699
+ declare const identutil: IdentUtil;
1700
+
1553
1701
  declare class MapUtil {
1554
1702
  /**
1555
1703
  * 获取所欲的值
@@ -1665,32 +1813,16 @@ declare class MapUtil {
1665
1813
  }
1666
1814
  declare const maputil: MapUtil;
1667
1815
 
1668
- declare class UIUtil {
1669
- /**
1670
- * 格式化节点的uuid,用于树结构
1671
- * 树结构的路径的反斜杠与uuid有冲突
1672
- * @param uuid
1673
- */
1674
- formatUUIDForTree(uuid: string): string;
1675
- /**
1676
- * x, y 使用 鼠标点击事件产生的 event.getLocation()坐标
1677
- * @param target
1678
- * @param x
1679
- * @param y
1680
- */
1681
- hitTest(target: Node, x: number, y: number): boolean;
1682
- findNode(node: Node, name: string): Node;
1683
- walk(node: Node, f: (target: Node) => boolean): void;
1684
- _walk(node: Node, f: (target: Node) => boolean): boolean;
1685
- }
1686
- declare const uiutil: UIUtil;
1687
-
1688
- declare class EventUtil {
1816
+ declare class MathUtil {
1817
+ version: number;
1818
+ TempVec2: Vec2;
1819
+ TempVec3: Vec3;
1820
+ TempVec4: Vec4;
1821
+ convertVec2to3(vec2: Vec2, useTemp?: boolean): Vec3;
1822
+ convertVec3to2(vec3: Vec3, useTemp?: boolean): Vec2;
1823
+ isOdd(value: number): boolean;
1689
1824
  }
1690
- /**
1691
- * 框架的事件
1692
- */
1693
- declare const eventutil: EventUtil;
1825
+ declare const mathutil: MathUtil;
1694
1826
 
1695
1827
  declare class NetUtil {
1696
1828
  decodeLocationSearch(search: string): any;
@@ -1703,116 +1835,14 @@ declare class NetUtil {
1703
1835
  }
1704
1836
  declare const netutil: NetUtil;
1705
1837
 
1706
- declare class ArrayUtil {
1707
- lastItem(array: any[]): any;
1708
- unique(array: any[]): any[];
1709
- removeSelf(arr: any[], item: any): void;
1710
- /**
1711
- *
1712
- * @param arr
1713
- * @param desc 降序
1714
- */
1715
- sortNumber(arr: any[], desc?: boolean): any[];
1716
- sortString(arr: any[], desc?: boolean): any[];
1717
- getByPath(target: any, key: string): any;
1718
- sortObject(arr: any[], desc: boolean, ...paths: string[]): any[];
1719
- sortBySeq(arr: any[], desc: boolean, seq: {
1720
- [key: string]: number;
1721
- }, key?: string): any[];
1722
- indexOfConf(arr: any[], caller: any, f: (item: any) => boolean): number;
1723
- }
1724
- declare const arrayutil: ArrayUtil;
1725
-
1726
- declare class ScaleUtil {
1727
- tenToAny: string[];
1728
- allstr: string;
1729
- randString(size: number, n: number): string;
1730
- decimalTo(num: number, n: number): string;
1731
- findkey(instr: string): number;
1732
- toDecimal(num: string, n: number): number;
1733
- }
1734
- declare const scaleutil: ScaleUtil;
1735
-
1736
- declare class BitUtil {
1737
- getState(state: number, key: number): boolean;
1738
- setState(state: number, key: number, value: boolean): number;
1739
- /**
1740
- * @param state
1741
- * @param key
1742
- */
1743
- getStateBig(state: bigint, key: bigint): boolean;
1744
- setStateBig(state: bigint, key: bigint, value: boolean): bigint;
1745
- /**
1746
- * key从0开始
1747
- * @param val
1748
- */
1749
- convertToState(val: {
1750
- [key: string]: boolean;
1751
- }): number;
1752
- /**
1753
- * 判断是否匹配
1754
- * @param target
1755
- * @param match 0-返回true
1756
- */
1757
- match(target: number, match: number): boolean;
1758
- }
1759
- declare const bitutil: BitUtil;
1760
-
1761
- declare class StringUtil {
1762
- lowerFirst(key: string): string;
1763
- upperFirst(key: string): string;
1764
- cjkEncode(text: any): string;
1765
- replaceFormat(format: string, source: any): string;
1766
- /**
1767
- *
1768
- * @param format
1769
- * @param source
1770
- */
1771
- evalFormat(format: string, source: any): string;
1772
- splitLast(val: string, separator: string): string;
1773
- /**
1774
- * 从最后一个分隔符截断字符串,返回截断的左右字符串
1775
- * @param val
1776
- * @param separator
1777
- */
1778
- splitLastArray(val: string, separator: string): [string, string];
1779
- /**
1780
- * 截断字符串
1781
- * @param val
1782
- * @param separator
1783
- * @return [最终的字符串, 被截断的字符串]
1784
- */
1785
- truncateLast(val: string, separator: string): [string, string];
1786
- fill(str: string, char: string, length: number): string;
1787
- }
1788
- declare const stringutil: StringUtil;
1789
-
1790
- declare class IdentUtil {
1791
- /**
1792
- * 设置时间的基线,通过减去已经过去的时间,可缩短id长度
1793
- * 注:同一个项目必须拥有同样的基线,否则有几率出现相同的id!
1794
- * 注2:基线必须与精度符合
1795
- * @param time
1796
- */
1797
- setTimeBaseline(time: number): void;
1798
- protected _baseline: number;
1799
- /**
1800
- * 设置时间的精度
1801
- * @param precision
1802
- */
1803
- setTimePrecision(precision: "ms" | "s"): void;
1804
- protected _precision: string;
1805
- /**
1806
- * 设置随机数的长度
1807
- * @param value
1808
- */
1809
- setRandLength(value?: number): void;
1810
- protected _randLength: number;
1811
- genOne(): string;
1812
- protected _count: number;
1813
- protected _lastTime: number;
1838
+ declare class PathUtil {
1839
+ getDir(path: string): string;
1840
+ getRelativePath(fromPath: string, toPath: string): string;
1841
+ getSamePath(fromPath: string, toPath: string): string;
1842
+ protected validatePath(path: string): void;
1843
+ protected splitPath(path: string): string[];
1814
1844
  }
1815
- declare const identutil: IdentUtil;
1845
+ declare const pathutil: PathUtil;
1816
1846
 
1817
1847
  declare class RandUtil {
1818
1848
  /**
@@ -1844,17 +1874,6 @@ declare class RandUtil {
1844
1874
  }
1845
1875
  declare const randutil: RandUtil;
1846
1876
 
1847
- declare class MathUtil {
1848
- version: number;
1849
- TempVec2: Vec2;
1850
- TempVec3: Vec3;
1851
- TempVec4: Vec4;
1852
- convertVec2to3(vec2: Vec2, useTemp?: boolean): Vec3;
1853
- convertVec3to2(vec3: Vec3, useTemp?: boolean): Vec2;
1854
- isOdd(value: number): boolean;
1855
- }
1856
- declare const mathutil: MathUtil;
1857
-
1858
1877
  declare class ResUtil {
1859
1878
  loadResource(path: string): Promise<[any, IError]>;
1860
1879
  preloadResource(path: string): Promise<[any, IError]>;
@@ -1867,6 +1886,48 @@ declare class ResUtil {
1867
1886
  }
1868
1887
  declare var resutil: ResUtil;
1869
1888
 
1889
+ declare function parsePlist(plist: any, texture: any): SpriteAtlas;
1890
+ declare function loadAtlas(url: any, callback: any): void;
1891
+
1892
+ declare class ScaleUtil {
1893
+ tenToAny: string[];
1894
+ allstr: string;
1895
+ randString(size: number, n: number): string;
1896
+ decimalTo(num: number, n: number): string;
1897
+ findkey(instr: string): number;
1898
+ toDecimal(num: string, n: number): number;
1899
+ }
1900
+ declare const scaleutil: ScaleUtil;
1901
+
1902
+ declare class StringUtil {
1903
+ lowerFirst(key: string): string;
1904
+ upperFirst(key: string): string;
1905
+ cjkEncode(text: any): string;
1906
+ replaceFormat(format: string, source: any): string;
1907
+ /**
1908
+ *
1909
+ * @param format
1910
+ * @param source
1911
+ */
1912
+ evalFormat(format: string, source: any): string;
1913
+ splitLast(val: string, separator: string): string;
1914
+ /**
1915
+ * 从最后一个分隔符截断字符串,返回截断的左右字符串
1916
+ * @param val
1917
+ * @param separator
1918
+ */
1919
+ splitLastArray(val: string, separator: string): [string, string];
1920
+ /**
1921
+ * 截断字符串
1922
+ * @param val
1923
+ * @param separator
1924
+ * @return [最终的字符串, 被截断的字符串]
1925
+ */
1926
+ truncateLast(val: string, separator: string): [string, string];
1927
+ fill(str: string, char: string, length: number): string;
1928
+ }
1929
+ declare const stringutil: StringUtil;
1930
+
1870
1931
  declare class TimeUtil {
1871
1932
  sleep(time: number): Promise<void>;
1872
1933
  /**
@@ -1883,68 +1944,104 @@ declare class TimeUtil {
1883
1944
  }
1884
1945
  declare const timeutil: TimeUtil;
1885
1946
 
1886
- declare enum GeometryDirection {
1887
- East = 0,
1888
- SouthEast = 1,
1889
- South = 2,
1890
- SouthWest = 3,
1891
- West = 4,
1892
- NorthWest = 5,
1893
- North = 6,
1894
- NorthEast = 7
1895
- }
1896
- declare class GeometryUtil {
1947
+ declare class TreeUtil {
1897
1948
  /**
1898
- * mode,8表示八方向,2表示二方向(左右),4表示4方向
1899
- * @param dot
1900
- * @param mode
1949
+ * 保存指定标签[tag]的值等于[value]的节点
1950
+ * @param root
1951
+ * @param key 存储的键
1952
+ * @param tag
1953
+ * @param value
1901
1954
  */
1902
- angleToDirection(dot: number, mode?: number): GeometryDirection;
1903
- }
1904
- declare let geoutil: GeometryUtil;
1905
-
1906
- declare namespace formatutil {
1955
+ saveTagToLocalStorage(root: TreeRoot, key: string, tag: string, value: any): void;
1907
1956
  /**
1908
- * 格式化数字
1909
- * @param format 第nn天
1910
- * @param val
1957
+ * 从ls中加载指定标签[tag]的值还原到[root]。
1958
+ * 返回localStorage是否存在键值
1959
+ * @param root
1960
+ * @param key
1961
+ * @param tag
1962
+ * @param value
1911
1963
  */
1912
- function toChinese(formatter: string, val: number): string;
1964
+ loadTagFromLocalStorage(root: TreeRoot, key: string, tag: string, value: any): boolean;
1965
+ }
1966
+ declare var treeutil: TreeUtil;
1967
+
1968
+ declare class UIUtil {
1913
1969
  /**
1914
- * 转换为 x亿x万
1915
- * @param val
1970
+ * 格式化节点的uuid,用于树结构
1971
+ * 树结构的路径的反斜杠与uuid有冲突
1972
+ * @param uuid
1916
1973
  */
1917
- function format数字使用万亿(val: number | string): string;
1974
+ formatUUIDForTree(uuid: string): string;
1918
1975
  /**
1919
- * 格式化货币,每N位增加一个逗号识别
1920
- * @param val
1921
- * @param N
1976
+ * x, y 使用 鼠标点击事件产生的 event.getLocation()坐标
1977
+ * @param target
1978
+ * @param x
1979
+ * @param y
1922
1980
  */
1923
- function format数字使用逗号(val: number | string, N?: number): string;
1924
- }
1925
-
1926
- declare class FloatUtil {
1927
- epsilon: number;
1928
- neq(a: number, b: number, threshold?: number): boolean;
1929
- eq(a: number, b: number, threshold?: number): boolean;
1930
- gt(a: number, b: number, threshold?: number): boolean;
1931
- lt(a: number, b: number, threshold?: number): boolean;
1932
- geq(a: number, b: number, threshold?: number): boolean;
1933
- leq(a: number, b: number, threshold?: number): boolean;
1981
+ hitTest(target: Node, x: number, y: number): boolean;
1982
+ findNode(node: Node, name: string): Node;
1983
+ walk(node: Node, f: (target: Node) => boolean): void;
1984
+ _walk(node: Node, f: (target: Node) => boolean): boolean;
1934
1985
  }
1935
- declare let floatutil: FloatUtil;
1986
+ declare const uiutil: UIUtil;
1936
1987
 
1937
- declare class PathUtil {
1938
- getDir(path: string): string;
1939
- getRelativePath(fromPath: string, toPath: string): string;
1940
- getSamePath(fromPath: string, toPath: string): string;
1941
- protected validatePath(path: string): void;
1942
- protected splitPath(path: string): string[];
1988
+ declare class WidgetAlign {
1989
+ node: Node;
1990
+ targetNode: Node;
1991
+ protected nodeWidget: Widget;
1992
+ protected parentTransform: UITransform;
1993
+ protected targetTransform: UITransform;
1994
+ protected uipos: math.Vec3;
1995
+ constructor(node: Node, targetNode: Node);
1996
+ topTop(distance?: number): void;
1997
+ topBottom(distance?: number): void;
1998
+ leftleft(distance?: number): void;
1999
+ leftRight(distance?: number): void;
2000
+ }
2001
+ declare class WidgetUtil {
2002
+ /**
2003
+ * 与目标顶对齐
2004
+ * @param node 需要修改的节点
2005
+ * @param parent 对齐的父节点
2006
+ * @param distance
2007
+ */
2008
+ alignTop(node: Node, parent: Node, distance?: number): void;
2009
+ /**
2010
+ * 与目标顶对齐,node和target都必须在渲染树中
2011
+ * @param node 需要修改的节点
2012
+ * @param target 对齐目标
2013
+ * @param distance
2014
+ */
2015
+ alignTopWorld(node: Node, target: Node, distance?: number): void;
2016
+ /**
2017
+ * 与目标顶对齐,node和target都必须在渲染树中
2018
+ * @param node 需要修改的节点
2019
+ * @param target 对齐目标
2020
+ * @param distance
2021
+ */
2022
+ alignBottomWorld(node: Node, target: Node, distance?: number): void;
2023
+ /**
2024
+ * 调整【node】的widget,对齐【targetNode】
2025
+ * @param node
2026
+ * @param targetNode
2027
+ */
2028
+ align(node: Node, targetNode: Node): WidgetAlign;
2029
+ /**
2030
+ * 与目标右对齐
2031
+ * @param node 需要修改的节点
2032
+ * @param parent 对齐的父节点
2033
+ * @param distance
2034
+ */
2035
+ alignLeft(node: Node, parent: Node, distance?: number): void;
2036
+ /**
2037
+ * 与目标右对齐
2038
+ * @param node 需要修改的节点
2039
+ * @param target 对齐目标
2040
+ * @param distance
2041
+ */
2042
+ alignLeftWorld(node: Node, target: Node, distance?: number): void;
1943
2043
  }
1944
- declare const pathutil: PathUtil;
1945
-
1946
- declare function parsePlist(plist: any, texture: any): SpriteAtlas;
1947
- declare function loadAtlas(url: any, callback: any): void;
2044
+ declare var widgetutil: WidgetUtil;
1948
2045
 
1949
- export { ArrayUtil, AssetLoader, AssetURI, BitUtil, CallbackList, Controller, ControllerDict, ControllerSet, ConvertUtil, DictIterator, DictNode, DictSource, Dictionary, Dispatcher, ErrorUtil, EventItem, EventManager, EventUtil, Factory, FloatUtil, GeometryUtil, IdentUtil, LOGGER_EVENT, LinkError, List, ListIterator, ListNode, ListSource, Listener, LogLevel, LogManager, Logger, MapUtil, MathUtil, Model, Module, NetUtil, Page, PageController, PageEvent, PageLayer, PageList, PageRepo, PageState, PathUtil, Pool, RandUtil, Route, SampleCallbackList, SamplePool, SamplePoolSet, ScaleUtil, SimpleModel, StringUtil, TimeUtil, Timer, TreeIterator, TreeNode, TreeNodePlugin, TreeRoot, TreeRootPlugin, UIManager, UIObjectDict, UIPoolConfig, UISingleConfig, UIUtil, ViewController, XAssetManager, XEvent, arrayutil, assetx, bitutil, convertutil, ctrlrepo, errorutil, eventmgr, eventutil, floatutil, formatutil, geoutil, identutil, loadAtlas, logmgr, maputil, mathutil, netutil, pagerepo, parseAtlas, parsePlist, pathutil, randutil, resutil, scaleutil, stringutil, timer, timeutil, uidict, uimgr, uiutil };
2046
+ export { ArrayUtil, AssetLoader, AssetURI, BitUtil, CallbackList, CameraUtil, CanvasUtil, Controller, ControllerDict, ControllerSet, ConvertUtil, DictIterator, DictNode, DictSource, Dictionary, Dispatcher, DocUtil, ErrorUtil, EventItem, EventManager, EventUtil, Factory, FloatUtil, GeometryUtil, IdentUtil, LOGGER_EVENT, LinkError, List, ListIterator, ListNode, ListSource, Listener, LogLevel, LogManager, Logger, MapUtil, MathUtil, Model, Module, NetUtil, Page, PageController, PageEvent, PageLayer, PageList, PageRepo, PageState, PathUtil, Pool, RandUtil, Route, SampleCallbackList, SamplePool, SamplePoolSet, ScaleUtil, SimpleModel, StringUtil, TimeUtil, Timer, TreeIterator, TreeNode, TreeNodePlugin, TreeRoot, TreeRootPlugin, TreeUtil, UIManager, UIObjectDict, UIPoolConfig, UISingleConfig, UIUtil, ViewController, WidgetAlign, WidgetUtil, XAssetManager, XEvent, arrayutil, assetx, bitutil, camerautil, canvasutil, convertutil, ctrlrepo, docutil, errorutil, eventmgr, eventutil, floatutil, formatutil, geoutil, identutil, loadAtlas, logmgr, maputil, mathutil, netutil, pagerepo, parseAtlas, parsePlist, pathutil, randutil, resutil, scaleutil, stringutil, timer, timeutil, treeutil, uidict, uimgr, uiutil, widgetutil };
1950
2047
  export type { CreatorFunction, DisposeFunction, IController, IError, IEventManager, IExtend, IListItem, IModel, IModule, IModuleSample, ITreeListItem, RecycleFunction };