@zhn2605/topo 0.0.0-stage → 0.1.0

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package/README.md CHANGED
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- # Temporary Holding Version
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+ # Topo
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ **AI speed, human reasoning.** Topo maps your codebase as a graph of blocks (files, classes, functions, methods). Use it to understand an area before you change it, and to review an AI agent's change on the same map: what changed, what depends on it, and what's risky, instead of scrolling a flat diff.
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+
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+ It works with any agent and any editor: it only reads git. Clicking a block opens it in your own editor at the right line.
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+
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+ > Status: early. TypeScript/JavaScript, Luau (Roblox), Python and Rust.
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+
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+ ## What you get
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+
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+ - **Change map:** changed blocks (added, modified, deleted, signature changed) as the roots of the view, with dependents shaded by distance (blast radius).
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+ - **Structural diff:** renames detected as renames, signature changes shown old → new, and new or removed call edges ("`checkout` now calls `db.query`").
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+ - **Risk-ordered queue:** each changed block gets a score with plain reasons ("7 dependents (4 direct)", "public signature changed", "1 uncertain edge").
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+ - **Honest edges:** calls resolved by the TypeScript type checker are solid; dynamic dispatch and inferred edges are dashed.
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+ - **Flow view:** entry point on the left, callees to the right in the order the code calls them, loops marked ↻. Each block shows its first 8 callees, with the rest behind "+N more".
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+ - **Trimmed by default:** files nearly everything imports (config, shared types, a network wrapper) are hidden and listed as "also uses: Config, Net" instead. Tests are hidden too.
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+ - **Lenses:** switch between *How it runs*, *Who uses this*, *Dependencies*, *Change impact* and *Unfiltered*, or define your own (below).
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+ - **Your layout sticks:** drag blocks where you want them; positions are saved per view in `.topo/layout.json`.
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+ - **Depth navigation:** search (`/`), depth, callers/callees, per-branch expand/collapse, re-rooting with breadcrumbs and back/forward.
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+
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+ ## Quick start
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+
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+ Requires Node 26+ and pnpm.
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+
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+ ```sh
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+ pnpm install
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+ pnpm --filter @topo/web build
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+
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+ # in any git repo with TypeScript code:
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+ pnpm topo diff main --repo /path/to/repo # change list in the terminal
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+ pnpm topo review main --repo /path/to/repo # opens the map in your browser
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+ pnpm topo graph /path/to/repo # graph summary (--json for the full graph)
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+ pnpm topo map /path/to/repo # explore how a program works, no diff needed
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+ ```
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+
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+ `--head <ref>` compares against a branch or commit instead of the working tree. `--repo` may point at a subfolder of a git repo (one game in a monorepo, say). `--lens <name>` opens with a lens. Set the editor with `--editor "nvim +{line} {file}"` or `TOPO_EDITOR` (default `code -g {file}:{line}`).
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+
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+ ## Languages
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+
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+ - **TypeScript / JavaScript:** the TypeScript 7 type checker resolves calls. One project per `tsconfig.json`, so monorepo path aliases resolve.
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+ - **Luau / Lua (Roblox):** tree-sitter finds functions and call sites. Requires are resolved by [`luau-lsp`](https://github.com/JohnnyMorganz/luau-lsp) with your Rojo project (`@game/...` aliases included) when it's installed (e.g. via rokit), else relative requires only. `*.server.luau` / `*.client.luau` scripts are the entry points.
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+ - **Python:** tree-sitter finds functions, classes and methods; calls resolve through scope, `self.`, and `import` / `from … import` (src layouts and monorepo packages found from `__init__.py`). Untyped `obj.method()` calls are left out rather than guessed.
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+ - **Rust:** tree-sitter plus the module tree: `mod`, `use` trees (re-exports and globs), `crate::`/`super::`, `Type::f`, `Self::`/`self.` in impls, `impl Trait for Type`. In a Tauri app, the frontend's `invoke("name")` links to the `#[tauri::command] fn name`.
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+
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+ ## Lenses
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+
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+ A lens is a saved view: which edges to follow, which way, how deep, what to hide. Add your own in `.topo/lenses.json` at the repo root. A lens with a built-in's name replaces it:
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+
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+ ```json
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+ {
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+ "lenses": [
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+ {
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+ "name": "combat",
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+ "label": "Combat, server side",
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+ "mode": "flow",
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+ "roots": ["src/server/Combat.luau#Combat.start"],
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+ "view": { "globalDepth": 3, "excludePaths": ["src/client"], "hiddenTags": ["hub", "test"] }
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+ }
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+ ]
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+ }
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+ ```
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+
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+ `view` takes `hopKinds` (`calls`, `references`, `imports`, `inherits`, `implements`), `direction` (`out`, `in`, `both`), `globalDepth`, `hiddenTags`, `excludePaths` (globs) and `containerRoots`/`foldNested`. Node ids are `path#Qualified.name` (use search, then *Properties*, to find one). Because it's a plain file, you can ask your coding agent to write a lens for the task at hand.
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+
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+ ## Agents (MCP)
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+
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+ `topo review` and `topo map` also serve the live graph over MCP, so a coding agent can ask the map instead of grepping:
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+
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+ ```sh
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+ claude mcp add --transport http topo http://127.0.0.1:4477/mcp
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+ ```
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+
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+ Tools: `find` (search blocks by name), `callers`/`callees` (who calls or is called, to a depth), `blast_radius` (everything that depends on a block), `get_block` (kind, file:lines, signature, doc, source), `view` (apply a lens and get a text outline), `shape_view` (propose a lens for the human to see, optionally saving it to `.topo/lenses.json`), `list_territories`/`get_territory`, `request_territory` (ask for one), `report_change` (explain an edit, one sentence).
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+
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+ Territories are regions of the map you hand an agent — a label, a note (the task), and the blocks it covers — stored in `.topo/territories.json` and editable from the UI. An agent can read its territory with `get_territory`; edits outside it aren't blocked, just flagged in the map as out-of-territory.
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+
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+ ## Command bar, agents, and the inbox
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+
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+ The command bar (the UI's search box, also `POST /api/command {text, context?}`) is a semantic helper: it's its own headless Claude Code process, restricted to Topo's own MCP tools (`--tools ""`, `--strict-mcp-config`), so it can change the view, focus blocks, make or update territories, launch or stop agents, and decide inbox items — but it never edits code. Without a `claude` CLI on PATH, it falls back to a plain block search.
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+
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+ Launching an agent on a territory (the UI's "Launch" button, also `POST /api/territories/<id>/launch`) starts a real headless `claude -p` in your repo, scoped to that territory's task. It gets Topo's MCP tools over `--mcp-config`, and Topo writes it the same PostToolUse hook `topo hook` prints (via `--settings`) so its edits are attributed in the map without you pasting anything — it works the same way in any repo. `GET /api/runs` lists runs; `POST /api/runs/<id>/stop` stops one.
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+
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+ The inbox (`GET /api/inbox`, `POST /api/inbox/<id> {decision: "approve"|"deny"|"dismiss"}`) is everything waiting on you: an agent asking for a territory or a permission, a proposed view, or an FYI (it finished, it stepped outside its territory, two agents touched the same block). The UI surfaces it as a queue; deciding an item unblocks the agent that's waiting on it.
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+
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+ Agents working in git worktrees (Claude Code subagents in `.claude/worktrees/`, Codex, `git worktree add`) show up too: their hook's file path is mapped onto the served checkout, the edited blocks are found by diffing the worktree's copy, and the agent's label carries the worktree's name.
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+
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+ Start the server with `--dangerously-skip-permissions` to have launched agents skip every permission prompt (like Claude Code's flag of the same name); the UI shows a red pill while it's on.
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+
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+ ## Layers and boundary rules
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+
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+ `topo layers --suggest` drafts `.topo/layers.json` from your top-level source folders (one level into `packages/`, `apps/` and so on). Rename and merge them, then add rules by hand:
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+
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+ ```json
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+ { "version": 1,
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+ "layers": [{ "name": "client", "paths": ["src/client/**"] }, { "name": "server", "paths": ["src/server/**"] }],
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+ "rules": [{ "from": "client", "notTo": "server", "why": "talk through Net remotes" }] }
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+ ```
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+
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+ Reviews then flag every *new* call or import that crosses a rule: a risk reason on the block, a "Boundary crossings" section in the PR comment, and `topo diff <base> --fail-on-violations` exits 1 for CI. Existing crossings aren't flagged, so an old codebase doesn't light up on day one.
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+
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+ ## Using Topo from other tools
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+
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+ Topo is a layer other tools call, not a platform that competes with them. A running `topo map` serves a versioned HTTP + live-events + MCP API (`GET /api/meta` → `api: 1`); see [docs/api.md](docs/api.md).
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+
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+ ## On pull requests (GitHub Action)
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+
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+ `topo diff <base> --markdown` prints a PR comment: the riskiest changed blocks with their reasons, shared hubs touched, and signature changes. `topo export <base>` writes the review map as one HTML file that opens from disk. The action at this repo's root runs both on each PR, keeps one comment up to date, and links the map from it (as a run artifact):
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+
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+ ```yaml
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+ on: pull_request
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+ permissions: { contents: read, pull-requests: write }
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+ jobs:
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+ topo:
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+ runs-on: ubuntu-latest
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+ steps:
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+ - uses: actions/checkout@v4
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+ with: { fetch-depth: 0 }
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+ - uses: zhn2605/topo@mvp
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+ ```
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+
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+ ## How it works
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+
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+ ```
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+ git repo ──► indexer (TS checker / tree-sitter) ──► graph (base + head)
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+ │
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+ git diff ──► hunks ──► identity matching ──► graph diff ──► blast radius + risk ──► review UI
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+ ```
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+
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+ The base version is extracted from git into a cache keyed by commit SHA, so your working tree is never touched. Everything runs locally; the server binds to 127.0.0.1.
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+
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+ ## Accuracy
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+
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+ Graph accuracy is measured, not assumed. `node packages/engine/src/eval/run.ts` indexes a hand-labeled fixture repo and reports precision and recall per edge kind; CI fails if call-edge accuracy regresses.
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+
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+ ## Development
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+
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+ ```sh
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+ pnpm test # vitest
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+ pnpm typecheck
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+ pnpm lint # biome
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+ pnpm --filter @topo/web dev # UI dev server; open /?mock for sample data
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+ ```
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+
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+ Layout: `packages/engine` (indexer, diff, identity, graph diff, core views, analysis, eval), `packages/cli` (the `topo` command and local server), `apps/web` (React UI).
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+
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+ ## License
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+
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+ Apache 2.0