@zhin.js/plugin-word-riddle 1.0.4 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/commands/riddle/[action:string=].js +16 -0
- package/lib/game-flow.d.ts +5 -5
- package/lib/game-flow.js +1 -3
- package/lib/game-flow.js.map +1 -1
- package/lib/index.d.ts +0 -1
- package/lib/index.js +0 -1
- package/lib/index.js.map +1 -1
- package/lib/models.d.ts +0 -1
- package/lib/models.js +0 -1
- package/lib/models.js.map +1 -1
- package/lib/riddle-command.d.ts +2 -2
- package/lib/riddle-command.js +1 -1
- package/lib/riddle-command.js.map +1 -1
- package/lib/session-service.d.ts +2 -9
- package/lib/session-service.js +8 -52
- package/lib/session-service.js.map +1 -1
- package/middlewares/riddle-alias.js +18 -0
- package/middlewares/riddle-text.js +66 -0
- package/package.json +7 -7
- package/plugin.js +37 -0
- package/src/game-flow.ts +7 -8
- package/src/index.ts +0 -1
- package/src/models.ts +0 -2
- package/src/riddle-command.ts +6 -2
- package/src/session-service.ts +16 -54
- package/lib/memory-db.d.ts +0 -6
- package/lib/memory-db.js +0 -18
- package/lib/memory-db.js.map +0 -1
- package/plugin.ts +0 -64
- package/src/memory-db.ts +0 -22
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@@ -0,0 +1,16 @@
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// Generated by build-plugin-runtime-entries.mjs. Do not edit.
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import { defineCommand } from '@zhin.js/command';
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import { messageFromCommandInput, normalizeRiddleAction } from '@zhin.js/game-kit';
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import { RIDDLE_HELP, runRiddleCommand } from "../../lib/riddle-command.js";
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import { resolveGameServices } from "../../lib/runtime-store.js";
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export default defineCommand({
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description: 'Word Riddle',
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async execute({ params, input, use, owner }) {
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const action = normalizeRiddleAction(String(params.action ?? ''));
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if (!action || action === 'help')
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return RIDDLE_HELP;
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const services = resolveGameServices({ use, owner });
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const message = messageFromCommandInput(input);
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return runRiddleCommand(services, message, action);
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},
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});
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package/lib/game-flow.d.ts
CHANGED
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@@ -1,9 +1,9 @@
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import {
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import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
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import { RIDDLE_PREFIX } from './engine.js';
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import type { RiddleType } from './riddles-catalog.js';
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import { type SessionService } from './session-service.js';
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export declare function startGame(services: SessionService, message: GameMessageLike, mode: RiddleType): Promise<
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export declare function continueGame(services: SessionService, message: GameMessageLike): Promise<
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export declare function processAnswerText(services: SessionService, message: GameMessageLike, raw: string): Promise<
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export declare function handleChoice(services: SessionService, message: GameMessageLike, sessionId: string, choiceId: string): Promise<
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export declare function startGame(services: SessionService, message: GameMessageLike, mode: RiddleType): Promise<GameReply | undefined>;
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export declare function continueGame(services: SessionService, message: GameMessageLike): Promise<GameReply>;
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export declare function processAnswerText(services: SessionService, message: GameMessageLike, raw: string): Promise<GameReply | null>;
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export declare function handleChoice(services: SessionService, message: GameMessageLike, sessionId: string, choiceId: string): Promise<GameReply | null>;
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export { RIDDLE_PREFIX };
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package/lib/game-flow.js
CHANGED
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@@ -1,4 +1,3 @@
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import { plainTextFromSendContent } from '@zhin.js/game-kit';
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import { answersFor, checkAnswer, getRiddleById, normalizeAnswer, RIDDLE_PREFIX, typeLabel, } from './engine.js';
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import { currentRiddleId, parseQueue, } from './session-service.js';
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import { buildRiddleView, MAX_WRONG } from './view.js';
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@@ -8,8 +7,7 @@ import { buildRiddleView, MAX_WRONG } from './view.js';
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* and the text middleware return fresh text each turn.
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*/
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function renderView(message, session, eventLines = []) {
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return typeof content === 'string' ? content : plainTextFromSendContent(content);
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return buildRiddleView(session, eventLines, message.$channel.type);
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}
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async function advanceQuestion(services, session) {
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const queue = parseQueue(session.queue);
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package/lib/game-flow.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"game-flow.js","sourceRoot":"","sources":["../src/game-flow.ts"],"names":[],"mappings":"
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package/lib/index.d.ts
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export { RIDDLE_HELP } from './riddle-command.js';
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export { gameServicesToken, resolveGameServices } from './runtime-store.js';
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export { createInMemoryRiddleDb, mountRiddleMemoryServices } from './memory-db.js';
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/**
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* 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
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* 游戏大厅注册(registerRuntimeGame)、过期会话 cron(scheduleHostToken)、
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package/lib/index.js
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export { RIDDLE_HELP } from './riddle-command.js';
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export { gameServicesToken, resolveGameServices } from './runtime-store.js';
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export { createInMemoryRiddleDb, mountRiddleMemoryServices } from './memory-db.js';
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* 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
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* 游戏大厅注册(registerRuntimeGame)、过期会话 cron(scheduleHostToken)、
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package/lib/index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAE5E;;;;GAIG"}
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package/lib/models.d.ts
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package/lib/models.js
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hints_used: { type: 'integer', default: 0 },
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wrong_count: { type: 'integer', default: 0 },
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status: { type: 'text', default: 'active' },
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board_message_id: { type: 'text', default: '' },
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updated_at: { type: 'integer', default: 0 },
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created_at: { type: 'integer', default: 0 },
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});
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package/lib/models.js.map
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{"version":3,"file":"models.js","sourceRoot":"","sources":["../src/models.ts"],"names":[],"mappings":"
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+
{"version":3,"file":"models.js","sourceRoot":"","sources":["../src/models.ts"],"names":[],"mappings":"AAiCA,MAAM,UAAU,gBAAgB,CAC9B,EAA2E;IAE3E,EAAE,CAAC,MAAM,CAAC,sBAAsB,EAAE;QAChC,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QACnC,OAAO,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC1C,QAAQ,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC3C,YAAY,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC/C,UAAU,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC7C,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC9C,SAAS,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC5C,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,EAAE,EAAE;QAC1C,IAAI,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE;QACvC,KAAK,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QACtC,KAAK,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QACtC,KAAK,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QACtC,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QACvC,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QAC5C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QAC3C,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QAC5C,MAAM,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE;QAC3C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QAC3C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;KAC5C,CAAC,CAAC;AACL,CAAC"}
|
package/lib/riddle-command.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { type GameMessageLike } from '@zhin.js/game-kit';
|
|
1
|
+
import { type GameMessageLike, type GameReply } from '@zhin.js/game-kit';
|
|
2
2
|
import type { SessionService } from './session-service.js';
|
|
3
3
|
export declare const RIDDLE_HELP: string;
|
|
4
|
-
export declare function runRiddleCommand(services: SessionService, message: GameMessageLike, action: string): Promise<
|
|
4
|
+
export declare function runRiddleCommand(services: SessionService, message: GameMessageLike, action: string): Promise<GameReply>;
|
package/lib/riddle-command.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"riddle-command.js","sourceRoot":"","sources":["../src/riddle-command.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"riddle-command.js","sourceRoot":"","sources":["../src/riddle-command.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,GAGX,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAmB,MAAM,sBAAsB,CAAC;AAEpE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAGxC,MAAM,MAAM,GAAG,WAAW,EAAE,CAAC;AAE7B,MAAM,CAAC,MAAM,WAAW,GAAG;IACzB,iBAAiB;IACjB,MAAM,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,WAAW,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI;IAC5F,kBAAkB;IAClB,cAAc;IACd,cAAc;IACd,eAAe;IACf,cAAc;IACd,YAAY;IACZ,EAAE;IACF,4BAA4B;CAC7B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAEb,SAAS,SAAS,CAAC,MAAc;IAC/B,IAAI,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,IAAI;QAAE,OAAO,MAAM,CAAC;IACxD,IAAI,MAAM,KAAK,OAAO,IAAI,MAAM,KAAK,IAAI;QAAE,OAAO,OAAO,CAAC;IAC1D,IAAI,MAAM,KAAK,OAAO,IAAI,MAAM,KAAK,IAAI;QAAE,OAAO,MAAM,CAAC;IACzD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,gBAAgB,CACpC,QAAwB,EACxB,OAAwB,EACxB,MAAc;IAEd,MAAM,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC;IAC/B,MAAM,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC;IAElC,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;QACjC,MAAM,MAAM,GAAG,MAAM,QAAQ,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;QACrD,MAAM,KAAK,GAAG,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;QAChC,IAAI,MAAM,EAAE,CAAC;YACX,KAAK,CAAC,IAAI,CAAC,OAAO,SAAS,CAAC,MAAM,CAAC,IAAkB,CAAC,SAAS,MAAM,CAAC,KAAK,SAAS,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QACvG,CAAC;aAAM,CAAC;YACN,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;IAC/B,IAAI,IAAI;QAAE,OAAO,CAAC,MAAM,SAAS,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;IAElE,IAAI,MAAM,KAAK,UAAU,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;QAC7C,OAAO,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzC,CAAC;IAED,IAAI,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;QACzC,MAAM,GAAG,GAAG,MAAM,QAAQ,CAAC,gBAAgB,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,GAAG;YAAE,OAAO,YAAY,CAAC;QAC9B,MAAM,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,CAAC;QAC5D,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,OAAO,SAAS,MAAM,OAAO,WAAW,EAAE,CAAC;AAC7C,CAAC"}
|
package/lib/session-service.d.ts
CHANGED
|
@@ -1,19 +1,12 @@
|
|
|
1
1
|
import type { Database, Models } from '@zhin.js/core';
|
|
2
|
-
import { type GameMessageLike } from '@zhin.js/game-kit';
|
|
2
|
+
import { BaseSessionService, type GameMessageLike } from '@zhin.js/game-kit';
|
|
3
3
|
import { type RiddleType } from './riddles-catalog.js';
|
|
4
4
|
import type { RiddleSessionRow } from './models.js';
|
|
5
5
|
export type RiddleDatabase = Database<unknown, Models, string>;
|
|
6
6
|
export declare function parseQueue(value: string | string[] | unknown): string[];
|
|
7
|
-
export declare class SessionService {
|
|
8
|
-
private readonly db;
|
|
7
|
+
export declare class SessionService extends BaseSessionService<RiddleSessionRow> {
|
|
9
8
|
constructor(db: RiddleDatabase);
|
|
10
|
-
getActiveByChannel(channel: string): Promise<RiddleSessionRow | null>;
|
|
11
|
-
getActiveForUser(channel: string, userId: string): Promise<RiddleSessionRow | null>;
|
|
12
|
-
getById(id: string): Promise<RiddleSessionRow | null>;
|
|
13
|
-
getActiveByBoardMessageId(messageId: string): Promise<RiddleSessionRow | null>;
|
|
14
9
|
createSession(message: GameMessageLike, mode: RiddleType): Promise<RiddleSessionRow>;
|
|
15
|
-
updateSession(id: string, patch: Partial<RiddleSessionRow>): Promise<void>;
|
|
16
|
-
abortStale(idleMs: number): Promise<number>;
|
|
17
10
|
}
|
|
18
11
|
export declare function createServices(db: RiddleDatabase): SessionService;
|
|
19
12
|
export declare function currentRiddleId(session: RiddleSessionRow): string | null;
|
package/lib/session-service.js
CHANGED
|
@@ -1,11 +1,5 @@
|
|
|
1
|
-
import { channelKey, generateSessionId,
|
|
1
|
+
import { BaseSessionService, channelKey, generateSessionId, } from '@zhin.js/game-kit';
|
|
2
2
|
import { pickRoundQueue } from './riddles-catalog.js';
|
|
3
|
-
function getModel(db) {
|
|
4
|
-
const model = db.models.get('word_riddle_sessions');
|
|
5
|
-
if (!model)
|
|
6
|
-
throw new Error('word_riddle_sessions not registered');
|
|
7
|
-
return model;
|
|
8
|
-
}
|
|
9
3
|
export function parseQueue(value) {
|
|
10
4
|
if (Array.isArray(value))
|
|
11
5
|
return value.filter((x) => typeof x === 'string');
|
|
@@ -19,33 +13,13 @@ export function parseQueue(value) {
|
|
|
19
13
|
return [];
|
|
20
14
|
}
|
|
21
15
|
}
|
|
22
|
-
export class SessionService {
|
|
23
|
-
db;
|
|
16
|
+
export class SessionService extends BaseSessionService {
|
|
24
17
|
constructor(db) {
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
}
|
|
31
|
-
async getActiveForUser(channel, userId) {
|
|
32
|
-
const row = await this.getActiveByChannel(channel);
|
|
33
|
-
if (!row || row.player_id !== userId)
|
|
34
|
-
return null;
|
|
35
|
-
return row;
|
|
36
|
-
}
|
|
37
|
-
async getById(id) {
|
|
38
|
-
return getModel(this.db).findOne({ id });
|
|
39
|
-
}
|
|
40
|
-
async getActiveByBoardMessageId(messageId) {
|
|
41
|
-
if (!messageId)
|
|
42
|
-
return null;
|
|
43
|
-
const rows = await getModel(this.db).findAll({});
|
|
44
|
-
for (const row of rows) {
|
|
45
|
-
if (boardMessageMatches(row.board_message_id ?? '', messageId))
|
|
46
|
-
return row;
|
|
47
|
-
}
|
|
48
|
-
return null;
|
|
18
|
+
super(db, {
|
|
19
|
+
gameId: 'riddle',
|
|
20
|
+
table: 'word_riddle_sessions',
|
|
21
|
+
userFields: ['player_id'],
|
|
22
|
+
});
|
|
49
23
|
}
|
|
50
24
|
async createSession(message, mode) {
|
|
51
25
|
const now = Date.now();
|
|
@@ -68,28 +42,10 @@ export class SessionService {
|
|
|
68
42
|
hints_used: 0,
|
|
69
43
|
wrong_count: 0,
|
|
70
44
|
status: 'active',
|
|
71
|
-
board_message_id: '',
|
|
72
45
|
updated_at: now,
|
|
73
46
|
created_at: now,
|
|
74
47
|
};
|
|
75
|
-
|
|
76
|
-
return row;
|
|
77
|
-
}
|
|
78
|
-
async updateSession(id, patch) {
|
|
79
|
-
await getModel(this.db).updateWhere({ id }, { ...patch, updated_at: Date.now() });
|
|
80
|
-
}
|
|
81
|
-
async abortStale(idleMs) {
|
|
82
|
-
const cutoff = Date.now() - idleMs;
|
|
83
|
-
const model = getModel(this.db);
|
|
84
|
-
const rows = await model.findAll({ status: 'active' });
|
|
85
|
-
let n = 0;
|
|
86
|
-
for (const row of rows) {
|
|
87
|
-
if (row.updated_at < cutoff) {
|
|
88
|
-
await model.updateWhere({ id: row.id }, { status: 'aborted', updated_at: Date.now() });
|
|
89
|
-
n++;
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
return n;
|
|
48
|
+
return this.createRow(row);
|
|
93
49
|
}
|
|
94
50
|
}
|
|
95
51
|
export function createServices(db) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"session-service.js","sourceRoot":"","sources":["../src/session-service.ts"],"names":[],"mappings":"AACA,OAAO,
|
|
1
|
+
{"version":3,"file":"session-service.js","sourceRoot":"","sources":["../src/session-service.ts"],"names":[],"mappings":"AACA,OAAO,EACL,kBAAkB,EAClB,UAAU,EACV,iBAAiB,GAGlB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,cAAc,EAAmB,MAAM,sBAAsB,CAAC;AAKvE,MAAM,UAAU,UAAU,CAAC,KAAkC;IAC3D,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC;IACzF,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAC;IACnD,IAAI,CAAC;QACH,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IACrF,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,EAAE,CAAC;IACZ,CAAC;AACH,CAAC;AAED,MAAM,OAAO,cAAe,SAAQ,kBAAoC;IACtE,YAAY,EAAkB;QAC5B,KAAK,CAAC,EAAsD,EAAE;YAC5D,MAAM,EAAE,QAAQ;YAChB,KAAK,EAAE,sBAAsB;YAC7B,UAAU,EAAE,CAAC,WAAW,CAAC;SAC1B,CAAC,CAAC;IACL,CAAC;IAED,KAAK,CAAC,aAAa,CAAC,OAAwB,EAAE,IAAgB;QAC5D,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACvB,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QACpD,MAAM,GAAG,GAAqB;YAC5B,EAAE,EAAE,iBAAiB,EAAE;YACvB,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC;YACjC,QAAQ,EAAE,OAAO,CAAC,SAAS;YAC3B,YAAY,EAAE,OAAO,CAAC,QAAQ,CAAC,IAAI;YACnC,UAAU,EAAE,OAAO,CAAC,QAAQ,CAAC,EAAE;YAC/B,WAAW,EAAE,UAAU,CAAC,OAAO,CAAC;YAChC,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,EAAE;YAC7B,WAAW,EAAE,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE;YAC/D,IAAI;YACJ,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;YAC5B,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,WAAW,EAAE,CAAC;YACd,UAAU,EAAE,CAAC;YACb,WAAW,EAAE,CAAC;YACd,MAAM,EAAE,QAAQ;YAChB,UAAU,EAAE,GAAG;YACf,UAAU,EAAE,GAAG;SAChB,CAAC;QACF,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;CACF;AAED,MAAM,UAAU,cAAc,CAAC,EAAkB;IAC/C,OAAO,IAAI,cAAc,CAAC,EAAE,CAAC,CAAC;AAChC,CAAC;AAGD,MAAM,UAAU,eAAe,CAAC,OAAyB;IACvD,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACxC,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC;AACtC,CAAC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
// Generated by build-plugin-runtime-entries.mjs. Do not edit.
|
|
2
|
+
import { defineGameCommandAliasMiddleware, isRiddleAction, messageFromCommandInput, normalizeRiddleAction, } from '@zhin.js/game-kit';
|
|
3
|
+
import { RIDDLE_HELP, runRiddleCommand } from "../lib/riddle-command.js";
|
|
4
|
+
import { resolveGameServices } from "../lib/runtime-store.js";
|
|
5
|
+
export default defineGameCommandAliasMiddleware({
|
|
6
|
+
aliases: ['猜谜', 'riddle'],
|
|
7
|
+
async run(action, input, context) {
|
|
8
|
+
const normalized = normalizeRiddleAction(String(action ?? ''));
|
|
9
|
+
if (normalized === 'help')
|
|
10
|
+
return RIDDLE_HELP;
|
|
11
|
+
// action 无法识别:放行给后续中间件,避免劫持普通聊天
|
|
12
|
+
if (!isRiddleAction(normalized))
|
|
13
|
+
return null;
|
|
14
|
+
const services = resolveGameServices(context);
|
|
15
|
+
const message = messageFromCommandInput(input);
|
|
16
|
+
return runRiddleCommand(services, message, normalized);
|
|
17
|
+
},
|
|
18
|
+
});
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
// Generated by build-plugin-runtime-entries.mjs. Do not edit.
|
|
2
|
+
import { defineMiddleware } from '@zhin.js/middleware';
|
|
3
|
+
import { buildChoiceFallbackMap, channelKey, messageFromCommandInput, parseChoicePayload, resolveGameTextPayload, } from '@zhin.js/game-kit';
|
|
4
|
+
import { resolveGameServices } from "../lib/runtime-store.js";
|
|
5
|
+
import { handleChoice, processAnswerText, RIDDLE_PREFIX } from "../lib/game-flow.js";
|
|
6
|
+
/**
|
|
7
|
+
* 文本入口:按钮 payload(`riddle:session:choiceId`)、数字 fallback
|
|
8
|
+
* (『1提示 2跳过 3结束』,对应 view 的 fallbackHint),其余按谜底作答。
|
|
9
|
+
*/
|
|
10
|
+
export default defineMiddleware({
|
|
11
|
+
target: 'inbound',
|
|
12
|
+
async handle(context, next) {
|
|
13
|
+
const raw = context.input.content?.trim() ?? '';
|
|
14
|
+
if (!raw) {
|
|
15
|
+
await next();
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
const services = resolveGameServices(context);
|
|
19
|
+
const message = messageFromCommandInput(context.input);
|
|
20
|
+
const ch = channelKey(message);
|
|
21
|
+
// 直接 payload(QQ 指令预填 / Sandbox action→text)
|
|
22
|
+
const payloadFromText = resolveGameTextPayload(raw);
|
|
23
|
+
if (payloadFromText?.startsWith(`${RIDDLE_PREFIX}:`)) {
|
|
24
|
+
const parsed = parseChoicePayload(payloadFromText, RIDDLE_PREFIX);
|
|
25
|
+
if (parsed) {
|
|
26
|
+
const session = await services.getById(parsed.sessionId);
|
|
27
|
+
if (session?.channel_key === ch) {
|
|
28
|
+
const reply = await handleChoice(services, message, parsed.sessionId, parsed.choiceId);
|
|
29
|
+
if (reply)
|
|
30
|
+
await context.input.$reply(reply);
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
await next();
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
const session = await services.getActiveForUser(ch, message.$sender.id);
|
|
38
|
+
if (!session) {
|
|
39
|
+
await next();
|
|
40
|
+
return;
|
|
41
|
+
}
|
|
42
|
+
if (session.status === 'active') {
|
|
43
|
+
const map = buildChoiceFallbackMap(RIDDLE_PREFIX, session.id, [
|
|
44
|
+
{ id: 'hint', label: '提示' },
|
|
45
|
+
{ id: 'skip', label: '跳过' },
|
|
46
|
+
{ id: 'quit', label: '结束' },
|
|
47
|
+
]);
|
|
48
|
+
const payload = resolveGameTextPayload(raw, map);
|
|
49
|
+
const parsed = payload ? parseChoicePayload(payload, RIDDLE_PREFIX) : null;
|
|
50
|
+
if (parsed?.sessionId === session.id) {
|
|
51
|
+
const reply = await handleChoice(services, message, session.id, parsed.choiceId);
|
|
52
|
+
if (reply)
|
|
53
|
+
await context.input.$reply(reply);
|
|
54
|
+
return;
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
// 仅把 1-8 个汉字的纯文本当谜底作答,其余放行
|
|
58
|
+
if (/^[\u4e00-\u9fff]{1,8}$/.test(raw)) {
|
|
59
|
+
const reply = await processAnswerText(services, message, raw);
|
|
60
|
+
if (reply)
|
|
61
|
+
await context.input.$reply(reply);
|
|
62
|
+
return;
|
|
63
|
+
}
|
|
64
|
+
await next();
|
|
65
|
+
},
|
|
66
|
+
});
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zhin.js/plugin-word-riddle",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.6",
|
|
4
4
|
"description": "Zhin.js 猜谜 — 字谜与猜成语 (Plugin Runtime)",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./lib/index.js",
|
|
@@ -14,7 +14,7 @@
|
|
|
14
14
|
"./package.json": "./package.json"
|
|
15
15
|
},
|
|
16
16
|
"files": [
|
|
17
|
-
"plugin.
|
|
17
|
+
"plugin.js",
|
|
18
18
|
"schema.json",
|
|
19
19
|
"commands",
|
|
20
20
|
"middlewares",
|
|
@@ -25,10 +25,10 @@
|
|
|
25
25
|
"license": "MIT",
|
|
26
26
|
"dependencies": {
|
|
27
27
|
"chinese-idiom-chengyu": "^1.1.0",
|
|
28
|
-
"@zhin.js/command": "1.0.
|
|
29
|
-
"@zhin.js/core": "1.4.
|
|
30
|
-
"@zhin.js/game-kit": "2.0.
|
|
31
|
-
"@zhin.js/middleware": "1.0.
|
|
28
|
+
"@zhin.js/command": "1.0.4",
|
|
29
|
+
"@zhin.js/core": "1.4.3",
|
|
30
|
+
"@zhin.js/game-kit": "2.0.3",
|
|
31
|
+
"@zhin.js/middleware": "1.0.4",
|
|
32
32
|
"@zhin.js/plugin-runtime": "1.1.1"
|
|
33
33
|
},
|
|
34
34
|
"devDependencies": {
|
|
@@ -50,7 +50,7 @@
|
|
|
50
50
|
"zhin": {
|
|
51
51
|
"protocol": 1,
|
|
52
52
|
"type": "plugin",
|
|
53
|
-
"entry": "./plugin.
|
|
53
|
+
"entry": "./plugin.js",
|
|
54
54
|
"engine": "^1.0.0",
|
|
55
55
|
"runtime": "trusted",
|
|
56
56
|
"features": [
|
package/plugin.js
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
// Generated by build-plugin-runtime-entries.mjs. Do not edit.
|
|
2
|
+
import { defineGamePlugin } from '@zhin.js/game-kit';
|
|
3
|
+
import { defineHostTables } from "./lib/models.js";
|
|
4
|
+
import { gameServicesToken } from "./lib/runtime-store.js";
|
|
5
|
+
import { createServices, } from "./lib/session-service.js";
|
|
6
|
+
/**
|
|
7
|
+
* Plugin Runtime:
|
|
8
|
+
* - Commands under `commands/` are authoritative (help + start/continue/quit via in-memory DB).
|
|
9
|
+
* - DB: prefer databaseHostToken; else in-memory SessionService.
|
|
10
|
+
* - Text middleware under `middlewares/` handles answer payloads.
|
|
11
|
+
*/
|
|
12
|
+
export default defineGamePlugin({
|
|
13
|
+
name: 'word-riddle',
|
|
14
|
+
metadata: {
|
|
15
|
+
displayName: 'Word Riddle',
|
|
16
|
+
},
|
|
17
|
+
game: {
|
|
18
|
+
id: 'riddle',
|
|
19
|
+
title: '猜谜',
|
|
20
|
+
icon: '🧩',
|
|
21
|
+
description: '字谜 + 成语猜谜',
|
|
22
|
+
commandPrefix: '/猜谜',
|
|
23
|
+
quickStart: '开始',
|
|
24
|
+
aliases: ['riddle'],
|
|
25
|
+
menus: [
|
|
26
|
+
{ id: 'char', label: '🔤 字谜模式' },
|
|
27
|
+
{ id: 'idiom', label: '📜 成语模式' },
|
|
28
|
+
{ id: 'continue', label: '🔄 继续' },
|
|
29
|
+
{ id: 'help', label: '📖 玩法说明' },
|
|
30
|
+
],
|
|
31
|
+
},
|
|
32
|
+
tables: ['word_riddle_sessions'],
|
|
33
|
+
servicesToken: gameServicesToken,
|
|
34
|
+
defineHostTables,
|
|
35
|
+
createServices: (database) => createServices(database),
|
|
36
|
+
session: (services) => services,
|
|
37
|
+
});
|
package/src/game-flow.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
|
|
2
2
|
import {
|
|
3
3
|
answersFor,
|
|
4
4
|
checkAnswer,
|
|
@@ -25,9 +25,8 @@ function renderView(
|
|
|
25
25
|
message: GameMessageLike,
|
|
26
26
|
session: RiddleSessionRow,
|
|
27
27
|
eventLines: string[] = [],
|
|
28
|
-
):
|
|
29
|
-
|
|
30
|
-
return typeof content === 'string' ? content : plainTextFromSendContent(content);
|
|
28
|
+
): GameReply {
|
|
29
|
+
return buildRiddleView(session, eventLines, message.$channel.type);
|
|
31
30
|
}
|
|
32
31
|
|
|
33
32
|
async function advanceQuestion(
|
|
@@ -48,7 +47,7 @@ export async function startGame(
|
|
|
48
47
|
services: SessionService,
|
|
49
48
|
message: GameMessageLike,
|
|
50
49
|
mode: RiddleType,
|
|
51
|
-
): Promise<
|
|
50
|
+
): Promise<GameReply | undefined> {
|
|
52
51
|
const ch = `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`;
|
|
53
52
|
const active = await services.getActiveByChannel(ch);
|
|
54
53
|
if (active) {
|
|
@@ -65,7 +64,7 @@ export async function startGame(
|
|
|
65
64
|
export async function continueGame(
|
|
66
65
|
services: SessionService,
|
|
67
66
|
message: GameMessageLike,
|
|
68
|
-
): Promise<
|
|
67
|
+
): Promise<GameReply> {
|
|
69
68
|
const session = await services.getActiveForUser(
|
|
70
69
|
`${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`,
|
|
71
70
|
message.$sender.id,
|
|
@@ -78,7 +77,7 @@ export async function processAnswerText(
|
|
|
78
77
|
services: SessionService,
|
|
79
78
|
message: GameMessageLike,
|
|
80
79
|
raw: string,
|
|
81
|
-
): Promise<
|
|
80
|
+
): Promise<GameReply | null> {
|
|
82
81
|
const ch = `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`;
|
|
83
82
|
const session = await services.getActiveForUser(ch, message.$sender.id);
|
|
84
83
|
if (!session || session.status !== 'active') return null;
|
|
@@ -130,7 +129,7 @@ export async function handleChoice(
|
|
|
130
129
|
message: GameMessageLike,
|
|
131
130
|
sessionId: string,
|
|
132
131
|
choiceId: string,
|
|
133
|
-
): Promise<
|
|
132
|
+
): Promise<GameReply | null> {
|
|
134
133
|
const session = await services.getById(sessionId);
|
|
135
134
|
if (!session) return '会话不存在。';
|
|
136
135
|
if (session.player_id !== message.$sender.id) return '这是别人的猜谜。';
|
package/src/index.ts
CHANGED
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
export { RIDDLE_HELP } from './riddle-command.js';
|
|
2
2
|
export { gameServicesToken, resolveGameServices } from './runtime-store.js';
|
|
3
|
-
export { createInMemoryRiddleDb, mountRiddleMemoryServices } from './memory-db.js';
|
|
4
3
|
|
|
5
4
|
/**
|
|
6
5
|
* 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
|
package/src/models.ts
CHANGED
|
@@ -22,7 +22,6 @@ declare module '@zhin.js/core' {
|
|
|
22
22
|
hints_used: number;
|
|
23
23
|
wrong_count: number;
|
|
24
24
|
status: RiddleSessionStatus;
|
|
25
|
-
board_message_id: string;
|
|
26
25
|
updated_at: number;
|
|
27
26
|
created_at: number;
|
|
28
27
|
};
|
|
@@ -53,7 +52,6 @@ export function defineHostTables(
|
|
|
53
52
|
hints_used: { type: 'integer', default: 0 },
|
|
54
53
|
wrong_count: { type: 'integer', default: 0 },
|
|
55
54
|
status: { type: 'text', default: 'active' },
|
|
56
|
-
board_message_id: { type: 'text', default: '' },
|
|
57
55
|
updated_at: { type: 'integer', default: 0 },
|
|
58
56
|
created_at: { type: 'integer', default: 0 },
|
|
59
57
|
});
|
package/src/riddle-command.ts
CHANGED
|
@@ -1,4 +1,8 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import {
|
|
2
|
+
channelKey,
|
|
3
|
+
type GameMessageLike,
|
|
4
|
+
type GameReply,
|
|
5
|
+
} from '@zhin.js/game-kit';
|
|
2
6
|
import { continueGame, startGame } from './game-flow.js';
|
|
3
7
|
import { riddleCount, type RiddleType } from './riddles-catalog.js';
|
|
4
8
|
|
|
@@ -31,7 +35,7 @@ export async function runRiddleCommand(
|
|
|
31
35
|
services: SessionService,
|
|
32
36
|
message: GameMessageLike,
|
|
33
37
|
action: string,
|
|
34
|
-
): Promise<
|
|
38
|
+
): Promise<GameReply> {
|
|
35
39
|
const ch = channelKey(message);
|
|
36
40
|
const userId = message.$sender.id;
|
|
37
41
|
|
package/src/session-service.ts
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
import type { Database, Models
|
|
2
|
-
import {
|
|
1
|
+
import type { Database, Models } from '@zhin.js/core';
|
|
2
|
+
import {
|
|
3
|
+
BaseSessionService,
|
|
4
|
+
channelKey,
|
|
5
|
+
generateSessionId,
|
|
6
|
+
type GameMessageLike,
|
|
7
|
+
type GameSessionDatabase,
|
|
8
|
+
} from '@zhin.js/game-kit';
|
|
3
9
|
import { pickRoundQueue, type RiddleType } from './riddles-catalog.js';
|
|
4
10
|
import type { RiddleSessionRow } from './models.js';
|
|
5
11
|
|
|
6
12
|
export type RiddleDatabase = Database<unknown, Models, string>;
|
|
7
13
|
|
|
8
|
-
function getModel(db: RiddleDatabase) {
|
|
9
|
-
const model = db.models.get('word_riddle_sessions');
|
|
10
|
-
if (!model) throw new Error('word_riddle_sessions not registered');
|
|
11
|
-
return model as RelatedModel<unknown, Models, 'word_riddle_sessions'>;
|
|
12
|
-
}
|
|
13
|
-
|
|
14
14
|
export function parseQueue(value: string | string[] | unknown): string[] {
|
|
15
15
|
if (Array.isArray(value)) return value.filter((x): x is string => typeof x === 'string');
|
|
16
16
|
if (typeof value !== 'string' || !value) return [];
|
|
@@ -22,31 +22,13 @@ export function parseQueue(value: string | string[] | unknown): string[] {
|
|
|
22
22
|
}
|
|
23
23
|
}
|
|
24
24
|
|
|
25
|
-
export class SessionService {
|
|
26
|
-
constructor(
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
async getActiveForUser(channel: string, userId: string): Promise<RiddleSessionRow | null> {
|
|
34
|
-
const row = await this.getActiveByChannel(channel);
|
|
35
|
-
if (!row || row.player_id !== userId) return null;
|
|
36
|
-
return row;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
async getById(id: string): Promise<RiddleSessionRow | null> {
|
|
40
|
-
return getModel(this.db).findOne({ id });
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
async getActiveByBoardMessageId(messageId: string): Promise<RiddleSessionRow | null> {
|
|
44
|
-
if (!messageId) return null;
|
|
45
|
-
const rows = await getModel(this.db).findAll({});
|
|
46
|
-
for (const row of rows) {
|
|
47
|
-
if (boardMessageMatches(row.board_message_id ?? '', messageId)) return row;
|
|
48
|
-
}
|
|
49
|
-
return null;
|
|
25
|
+
export class SessionService extends BaseSessionService<RiddleSessionRow> {
|
|
26
|
+
constructor(db: RiddleDatabase) {
|
|
27
|
+
super(db as unknown as GameSessionDatabase<RiddleSessionRow>, {
|
|
28
|
+
gameId: 'riddle',
|
|
29
|
+
table: 'word_riddle_sessions',
|
|
30
|
+
userFields: ['player_id'],
|
|
31
|
+
});
|
|
50
32
|
}
|
|
51
33
|
|
|
52
34
|
async createSession(message: GameMessageLike, mode: RiddleType): Promise<RiddleSessionRow> {
|
|
@@ -70,30 +52,10 @@ export class SessionService {
|
|
|
70
52
|
hints_used: 0,
|
|
71
53
|
wrong_count: 0,
|
|
72
54
|
status: 'active',
|
|
73
|
-
board_message_id: '',
|
|
74
55
|
updated_at: now,
|
|
75
56
|
created_at: now,
|
|
76
57
|
};
|
|
77
|
-
|
|
78
|
-
return row;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
async updateSession(id: string, patch: Partial<RiddleSessionRow>): Promise<void> {
|
|
82
|
-
await getModel(this.db).updateWhere({ id }, { ...patch, updated_at: Date.now() });
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
async abortStale(idleMs: number): Promise<number> {
|
|
86
|
-
const cutoff = Date.now() - idleMs;
|
|
87
|
-
const model = getModel(this.db);
|
|
88
|
-
const rows = await model.findAll({ status: 'active' });
|
|
89
|
-
let n = 0;
|
|
90
|
-
for (const row of rows) {
|
|
91
|
-
if (row.updated_at < cutoff) {
|
|
92
|
-
await model.updateWhere({ id: row.id }, { status: 'aborted', updated_at: Date.now() });
|
|
93
|
-
n++;
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
return n;
|
|
58
|
+
return this.createRow(row);
|
|
97
59
|
}
|
|
98
60
|
}
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99
61
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package/lib/memory-db.d.ts
DELETED
|
@@ -1,6 +0,0 @@
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|
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1
|
-
import type { DatabaseHost } from '@zhin.js/plugin-runtime';
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2
|
-
import { type RiddleDatabase, type SessionService } from './session-service.js';
|
|
3
|
-
/** In-memory word_riddle_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
|
|
4
|
-
export declare function createInMemoryRiddleDb(): RiddleDatabase;
|
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5
|
-
export declare function mountRiddleMemoryServices(): SessionService;
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|
6
|
-
export declare function mountRiddleHostServices(host: DatabaseHost): SessionService;
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package/lib/memory-db.js
DELETED
|
@@ -1,18 +0,0 @@
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|
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1
|
-
import { createHostGameDb, createInMemoryGameDb } from '@zhin.js/game-kit';
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|
2
|
-
import { defineHostTables } from './models.js';
|
|
3
|
-
import { createServices } from './session-service.js';
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4
|
-
const RIDDLE_TABLES = ['word_riddle_sessions'];
|
|
5
|
-
/** In-memory word_riddle_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
|
|
6
|
-
export function createInMemoryRiddleDb() {
|
|
7
|
-
return createInMemoryGameDb(RIDDLE_TABLES);
|
|
8
|
-
}
|
|
9
|
-
export function mountRiddleMemoryServices() {
|
|
10
|
-
const services = createServices(createInMemoryRiddleDb());
|
|
11
|
-
return services;
|
|
12
|
-
}
|
|
13
|
-
export function mountRiddleHostServices(host) {
|
|
14
|
-
defineHostTables(host);
|
|
15
|
-
const services = createServices(createHostGameDb(host, RIDDLE_TABLES));
|
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16
|
-
return services;
|
|
17
|
-
}
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18
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-
//# sourceMappingURL=memory-db.js.map
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package/lib/memory-db.js.map
DELETED
|
@@ -1 +0,0 @@
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|
|
1
|
-
{"version":3,"file":"memory-db.js","sourceRoot":"","sources":["../src/memory-db.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAE3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,cAAc,EAA4C,MAAM,sBAAsB,CAAC;AAEhG,MAAM,aAAa,GAAG,CAAC,sBAAsB,CAAU,CAAC;AAExD,sFAAsF;AACtF,MAAM,UAAU,sBAAsB;IACpC,OAAO,oBAAoB,CAAC,aAAa,CAA8B,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,yBAAyB;IACvC,MAAM,QAAQ,GAAG,cAAc,CAAC,sBAAsB,EAAE,CAAC,CAAC;IAC1D,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,uBAAuB,CAAC,IAAkB;IACxD,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvB,MAAM,QAAQ,GAAG,cAAc,CAAC,gBAAgB,CAAC,IAAI,EAAE,aAAa,CAA8B,CAAC,CAAC;IACpG,OAAO,QAAQ,CAAC;AAClB,CAAC"}
|
package/plugin.ts
DELETED
|
@@ -1,64 +0,0 @@
|
|
|
1
|
-
import { definePlugin, databaseHostToken, scheduleHostToken } from '@zhin.js/plugin-runtime';
|
|
2
|
-
import {
|
|
3
|
-
registerRuntimeGame,
|
|
4
|
-
initGameRecordHost,
|
|
5
|
-
DEFAULT_GAME_STALE_CRON,
|
|
6
|
-
DEFAULT_GAME_STALE_IDLE_MS,
|
|
7
|
-
} from '@zhin.js/game-kit';
|
|
8
|
-
import { mountRiddleHostServices, mountRiddleMemoryServices } from './src/memory-db.js';
|
|
9
|
-
import { gameServicesToken } from './src/runtime-store.js';
|
|
10
|
-
import type { SessionService } from './src/session-service.js';
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* Plugin Runtime:
|
|
14
|
-
* - Commands under `commands/` are authoritative (help + start/continue/quit via in-memory DB).
|
|
15
|
-
* - DB: prefer databaseHostToken; else in-memory SessionService.
|
|
16
|
-
* - Text middleware under `middlewares/` handles answer payloads.
|
|
17
|
-
*/
|
|
18
|
-
export default definePlugin({
|
|
19
|
-
name: 'word-riddle',
|
|
20
|
-
metadata: {
|
|
21
|
-
displayName: 'Word Riddle',
|
|
22
|
-
},
|
|
23
|
-
setup(context) {
|
|
24
|
-
let services: SessionService;
|
|
25
|
-
if (context.resources.has(databaseHostToken)) {
|
|
26
|
-
const host = context.resources.use(databaseHostToken);
|
|
27
|
-
services = mountRiddleHostServices(host);
|
|
28
|
-
context.lifecycle.add(initGameRecordHost(host));
|
|
29
|
-
} else {
|
|
30
|
-
services = mountRiddleMemoryServices();
|
|
31
|
-
}
|
|
32
|
-
context.resources.provide(gameServicesToken, services);
|
|
33
|
-
const disposeHub = registerRuntimeGame({
|
|
34
|
-
id: 'riddle',
|
|
35
|
-
title: '猜谜',
|
|
36
|
-
icon: '🧩',
|
|
37
|
-
description: '字谜 + 成语猜谜',
|
|
38
|
-
commandPrefix: '/猜谜',
|
|
39
|
-
quickStart: '开始',
|
|
40
|
-
aliases: ['riddle'],
|
|
41
|
-
menus: [
|
|
42
|
-
{ id: 'char', label: '🔤 字谜模式' },
|
|
43
|
-
{ id: 'idiom', label: '📜 成语模式' },
|
|
44
|
-
{ id: 'continue', label: '🔄 继续' },
|
|
45
|
-
{ id: 'help', label: '📖 玩法说明' },
|
|
46
|
-
],
|
|
47
|
-
});
|
|
48
|
-
context.lifecycle.add(disposeHub);
|
|
49
|
-
|
|
50
|
-
if (context.resources.has(scheduleHostToken)) {
|
|
51
|
-
const schedule = context.resources.use(scheduleHostToken);
|
|
52
|
-
const disposeCron = schedule.register({
|
|
53
|
-
id: 'riddle/abort-stale',
|
|
54
|
-
cron: DEFAULT_GAME_STALE_CRON,
|
|
55
|
-
description: 'Abort stale word-riddle sessions',
|
|
56
|
-
async execute() {
|
|
57
|
-
if (!services.abortStale) return;
|
|
58
|
-
await services.abortStale(DEFAULT_GAME_STALE_IDLE_MS);
|
|
59
|
-
},
|
|
60
|
-
});
|
|
61
|
-
context.lifecycle.add(disposeCron);
|
|
62
|
-
}
|
|
63
|
-
},
|
|
64
|
-
});
|
package/src/memory-db.ts
DELETED
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { createHostGameDb, createInMemoryGameDb } from '@zhin.js/game-kit';
|
|
2
|
-
import type { DatabaseHost } from '@zhin.js/plugin-runtime';
|
|
3
|
-
import { defineHostTables } from './models.js';
|
|
4
|
-
import { createServices, type RiddleDatabase, type SessionService } from './session-service.js';
|
|
5
|
-
|
|
6
|
-
const RIDDLE_TABLES = ['word_riddle_sessions'] as const;
|
|
7
|
-
|
|
8
|
-
/** In-memory word_riddle_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
|
|
9
|
-
export function createInMemoryRiddleDb(): RiddleDatabase {
|
|
10
|
-
return createInMemoryGameDb(RIDDLE_TABLES) as unknown as RiddleDatabase;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export function mountRiddleMemoryServices(): SessionService {
|
|
14
|
-
const services = createServices(createInMemoryRiddleDb());
|
|
15
|
-
return services;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export function mountRiddleHostServices(host: DatabaseHost): SessionService {
|
|
19
|
-
defineHostTables(host);
|
|
20
|
-
const services = createServices(createHostGameDb(host, RIDDLE_TABLES) as unknown as RiddleDatabase);
|
|
21
|
-
return services;
|
|
22
|
-
}
|