@zhin.js/plugin-blackjack 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,26 @@
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+ // Generated by build-plugin-runtime-entries.mjs. Do not edit.
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+ import { defineCommand } from '@zhin.js/command';
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+ import { messageFromCommandInput } from '@zhin.js/game-kit';
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+ import { BJ_HELP, runBjCommand } from "../../lib/bj-command.js";
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+ import { resolveGameServices } from "../../lib/runtime-store.js";
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+ function normalizeBjAction(raw) {
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+ const a = raw.trim().toLowerCase() || 'help';
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+ if (a === '帮助')
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+ return 'help';
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+ if (a === '开始')
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+ return 'start';
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+ if (a === '继续')
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+ return 'continue';
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+ return a;
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+ }
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+ export default defineCommand({
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+ description: 'Blackjack',
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+ async execute({ params, input, use, owner }) {
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+ const action = normalizeBjAction(String(params.action ?? ''));
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+ if (!action || action === 'help')
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+ return BJ_HELP;
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+ const services = resolveGameServices({ use, owner });
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+ const message = messageFromCommandInput(input);
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+ return runBjCommand(services, message, action);
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+ },
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+ });
@@ -1,4 +1,4 @@
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- import type { GameMessageLike } from '@zhin.js/game-kit';
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+ import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
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  import type { SessionService } from './session-service.js';
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  export declare const BJ_HELP: string;
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- export declare function runBjCommand(services: SessionService, message: GameMessageLike, action: string): Promise<string>;
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+ export declare function runBjCommand(services: SessionService, message: GameMessageLike, action: string): Promise<GameReply>;
package/lib/bj-command.js CHANGED
@@ -1,4 +1,4 @@
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- import { continueGame, startGame } from './game-flow.js';
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+ import { continueGame, handleChoice, startGame } from './game-flow.js';
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  export const BJ_HELP = [
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  '🃏 **21 点**',
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  '',
@@ -6,6 +6,7 @@ export const BJ_HELP = [
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  '',
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  '• `/21点 开始` — 新局',
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  '• `/21点 继续` — 刷新界面',
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+ '• `/21点 放弃` — 结束本局',
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  '• 对局中点击 **要牌** / **停牌**',
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  ].join('\n');
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  export async function runBjCommand(services, message, action) {
@@ -16,6 +17,12 @@ export async function runBjCommand(services, message, action) {
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  return (await startGame(services, message)) ?? '';
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  if (a === 'continue' || a === '继续')
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  return continueGame(services, message);
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+ if (a === 'quit' || a === '放弃') {
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+ const session = await services.getActiveForUser(`${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`, message.$sender.id);
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+ if (!session)
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+ return '你没有进行中的 21 点。';
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+ return (await handleChoice(services, message, session.id, 'quit')) ?? '';
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+ }
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  return `未知操作「${action}」。发送 \`/21点 帮助\`。`;
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  }
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  //# sourceMappingURL=bj-command.js.map
@@ -1 +1 @@
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- {"version":3,"file":"bj-command.js","sourceRoot":"","sources":["../src/bj-command.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAGzD,MAAM,CAAC,MAAM,OAAO,GAAG;IACrB,aAAa;IACb,EAAE;IACF,4BAA4B;IAC5B,EAAE;IACF,kBAAkB;IAClB,oBAAoB;IACpB,yBAAyB;CAC1B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAEb,MAAM,CAAC,KAAK,UAAU,YAAY,CAChC,QAAwB,EACxB,OAAwB,EACxB,MAAc;IAEd,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,IAAI,MAAM,CAAC;IAChD,IAAI,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,OAAO,CAAC;IAC/C,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,CAAC,MAAM,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC;IACnF,IAAI,CAAC,KAAK,UAAU,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IAC3E,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AAC3C,CAAC"}
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+ {"version":3,"file":"bj-command.js","sourceRoot":"","sources":["../src/bj-command.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAGvE,MAAM,CAAC,MAAM,OAAO,GAAG;IACrB,aAAa;IACb,EAAE;IACF,4BAA4B;IAC5B,EAAE;IACF,kBAAkB;IAClB,oBAAoB;IACpB,oBAAoB;IACpB,yBAAyB;CAC1B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAEb,MAAM,CAAC,KAAK,UAAU,YAAY,CAChC,QAAwB,EACxB,OAAwB,EACxB,MAAc;IAEd,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,IAAI,MAAM,CAAC;IAChD,IAAI,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,OAAO,CAAC;IAC/C,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,CAAC,MAAM,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC;IACnF,IAAI,CAAC,KAAK,UAAU,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IAC3E,IAAI,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,MAAM,QAAQ,CAAC,gBAAgB,CAC7C,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAC1F,OAAO,CAAC,OAAO,CAAC,EAAE,CACnB,CAAC;QACF,IAAI,CAAC,OAAO;YAAE,OAAO,eAAe,CAAC;QACrC,OAAO,CAAC,MAAM,YAAY,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;IAC3E,CAAC;IACD,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AAC3C,CAAC"}
@@ -1,7 +1,7 @@
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- import { type GameMessageLike } from '@zhin.js/game-kit';
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+ import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
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  import { BJ_PREFIX, handValue, TARGET } from './engine.js';
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  import { type SessionService } from './session-service.js';
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- export declare function startGame(services: SessionService, message: GameMessageLike): Promise<string | undefined>;
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- export declare function continueGame(services: SessionService, message: GameMessageLike): Promise<string>;
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- export declare function handleChoice(services: SessionService, message: GameMessageLike, sessionId: string, choiceId: string): Promise<string | null>;
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+ export declare function startGame(services: SessionService, message: GameMessageLike): Promise<GameReply | undefined>;
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+ export declare function continueGame(services: SessionService, message: GameMessageLike): Promise<GameReply>;
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+ export declare function handleChoice(services: SessionService, message: GameMessageLike, sessionId: string, choiceId: string): Promise<GameReply | null>;
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  export { BJ_PREFIX, handValue, TARGET };
package/lib/game-flow.js CHANGED
@@ -1,4 +1,3 @@
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- import { plainTextFromSendContent, recordGameOutcome } from '@zhin.js/game-kit';
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  import { BJ_PREFIX, compareHands, dealerShouldHit, handValue, TARGET, } from './engine.js';
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  import { parseCards, parseDeck } from './session-service.js';
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  import { buildBjView, naturalOutcome, playerBust } from './view.js';
@@ -8,18 +7,11 @@ import { buildBjView, naturalOutcome, playerBust } from './view.js';
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  * and the choice middleware return fresh text each turn.
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  */
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  function renderView(session, message, terminal = false, revealDealer = false) {
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- const content = buildBjView(session, terminal, revealDealer, message.$channel.type);
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- return plainTextFromSendContent(content);
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+ return buildBjView(session, terminal, revealDealer, message.$channel.type);
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  }
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  async function finishRound(services, message, session, status) {
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  await services.updateSession(session.id, { status });
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  const updated = (await services.getById(session.id));
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- if (status === 'won')
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- void recordGameOutcome(message, 'blackjack', 'won', 30);
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- else if (status === 'lost')
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- void recordGameOutcome(message, 'blackjack', 'lost');
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- else if (status === 'draw')
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- void recordGameOutcome(message, 'blackjack', 'draw');
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  return renderView(updated, message, true, true);
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  }
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  async function dealerPlay(deck, dealer) {
@@ -66,6 +58,10 @@ export async function handleChoice(services, message, sessionId, choiceId) {
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  }
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  if (session.status !== 'active')
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  return '对局已结束,请点击再来一局。';
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+ if (choiceId === 'quit') {
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+ await services.updateSession(session.id, { status: 'aborted' });
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+ return renderView((await services.getById(session.id)), message, true, true);
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+ }
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  const deck = parseDeck(session.deck_json);
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  let player = parseCards(session.player_cards_json);
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  let dealer = parseCards(session.dealer_cards_json);
@@ -1 +1 @@
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1
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package/lib/index.d.ts CHANGED
@@ -1,6 +1,5 @@
1
1
  export { BJ_HELP } from './bj-command.js';
2
2
  export { gameServicesToken, resolveGameServices } from './runtime-store.js';
3
- export { createInMemoryBjDb, mountBjMemoryServices } from './memory-db.js';
4
3
  /**
5
4
  * 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
6
5
  * 游戏大厅注册(registerRuntimeGame)、过期会话 cron(scheduleHostToken)、
package/lib/index.js CHANGED
@@ -1,6 +1,5 @@
1
1
  export { BJ_HELP } from './bj-command.js';
2
2
  export { gameServicesToken, resolveGameServices } from './runtime-store.js';
3
- export { createInMemoryBjDb, mountBjMemoryServices } from './memory-db.js';
4
3
  /**
5
4
  * 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
6
5
  * 游戏大厅注册(registerRuntimeGame)、过期会话 cron(scheduleHostToken)、
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAC5E,OAAO,EAAE,kBAAkB,EAAE,qBAAqB,EAAE,MAAM,gBAAgB,CAAC;AAE3E;;;;GAIG"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAE5E;;;;GAIG"}
package/lib/models.d.ts CHANGED
@@ -14,7 +14,6 @@ declare module '@zhin.js/core' {
14
14
  deck_json: string;
15
15
  player_cards_json: string;
16
16
  dealer_cards_json: string;
17
- board_message_id: string;
18
17
  status: BjSessionStatus;
19
18
  updated_at: number;
20
19
  created_at: number;
package/lib/models.js CHANGED
@@ -11,7 +11,6 @@ export function defineHostTables(db) {
11
11
  deck_json: { type: 'text', default: '[]' },
12
12
  player_cards_json: { type: 'text', default: '[]' },
13
13
  dealer_cards_json: { type: 'text', default: '[]' },
14
- board_message_id: { type: 'text', default: '' },
15
14
  status: { type: 'text', default: 'active' },
16
15
  updated_at: { type: 'integer', default: 0 },
17
16
  created_at: { type: 'integer', default: 0 },
package/lib/models.js.map CHANGED
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"models.js","sourceRoot":"","sources":["../src/models.ts"],"names":[],"mappings":"AA4BA,MAAM,UAAU,gBAAgB,CAC9B,EAA2E;IAE3E,EAAE,CAAC,MAAM,CAAC,aAAa,EAAE;QACvB,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QACnC,OAAO,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC1C,QAAQ,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC3C,YAAY,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC/C,UAAU,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC7C,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC9C,SAAS,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC5C,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,EAAE,EAAE;QAC1C,SAAS,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QAC1C,iBAAiB,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QAClD,iBAAiB,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QAClD,MAAM,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE;QAC3C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QAC3C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;KAC5C,CAAC,CAAC;AACL,CAAC"}
@@ -1,19 +1,10 @@
1
1
  import type { Database, Models } from '@zhin.js/core';
2
- import { type GameMessageLike } from '@zhin.js/game-kit';
2
+ import { BaseSessionService, type GameMessageLike } from '@zhin.js/game-kit';
3
3
  import type { BjSessionRow } from './models.js';
4
4
  export type BjDatabase = Database<unknown, Models, string>;
5
- export declare class SessionService {
6
- private readonly db;
5
+ export declare class SessionService extends BaseSessionService<BjSessionRow> {
7
6
  constructor(db: BjDatabase);
8
7
  createSession(message: GameMessageLike): Promise<BjSessionRow>;
9
- getById(id: string): Promise<BjSessionRow | null>;
10
- getActiveForUser(channelKeyValue: string, userId: string): Promise<BjSessionRow | null>;
11
- /** 本频道本人最近一局(不按 status 过滤),供终局「回复 1 再来一局」restart 用。 */
12
- getLatestForUser(channelKeyValue: string, userId: string): Promise<BjSessionRow | null>;
13
- getActiveByChannel(channelKeyValue: string): Promise<BjSessionRow | null>;
14
- getActiveByBoardMessageId(messageId: string): Promise<BjSessionRow | null>;
15
- updateSession(id: string, patch: Partial<BjSessionRow>): Promise<void>;
16
- abortStale(maxAgeMs: number): Promise<number>;
17
8
  }
18
9
  export declare function createServices(db: BjDatabase): SessionService;
19
10
  export declare function parseCards(json: string | string[]): string[];
@@ -1,15 +1,23 @@
1
- import { channelKey, generateSessionId } from '@zhin.js/game-kit';
1
+ import { BaseSessionService, channelKey, generateSessionId, } from '@zhin.js/game-kit';
2
2
  import { freshDeck } from './engine.js';
3
- function getModel(db) {
4
- const model = db.models.get('bj_sessions');
5
- if (!model)
6
- throw new Error('bj_sessions not registered');
7
- return model;
8
- }
9
- export class SessionService {
10
- db;
3
+ export class SessionService extends BaseSessionService {
11
4
  constructor(db) {
12
- this.db = db;
5
+ super(db, {
6
+ gameId: 'blackjack',
7
+ table: 'bj_sessions',
8
+ userFields: ['player_id'],
9
+ projectOutcomes: (session) => [
10
+ ...(session.status === 'won' || session.status === 'lost'
11
+ || session.status === 'draw'
12
+ ? [{
13
+ userId: session.player_id,
14
+ userName: session.player_name,
15
+ result: session.status,
16
+ score: session.status === 'won' ? 30 : undefined,
17
+ }]
18
+ : []),
19
+ ],
20
+ });
13
21
  }
14
22
  async createSession(message) {
15
23
  const deck = freshDeck();
@@ -28,65 +36,11 @@ export class SessionService {
28
36
  deck_json: JSON.stringify(deck),
29
37
  player_cards_json: JSON.stringify(playerCards),
30
38
  dealer_cards_json: JSON.stringify(dealerCards),
31
- board_message_id: '',
32
39
  status: 'active',
33
40
  updated_at: now,
34
41
  created_at: now,
35
42
  };
36
- await getModel(this.db).create(row);
37
- return row;
38
- }
39
- async getById(id) {
40
- return getModel(this.db).findOne({ id });
41
- }
42
- async getActiveForUser(channelKeyValue, userId) {
43
- const rows = await getModel(this.db).findAll({
44
- channel_key: channelKeyValue,
45
- player_id: userId,
46
- status: 'active',
47
- });
48
- return rows[0] ?? null;
49
- }
50
- /** 本频道本人最近一局(不按 status 过滤),供终局「回复 1 再来一局」restart 用。 */
51
- async getLatestForUser(channelKeyValue, userId) {
52
- const rows = await getModel(this.db).findAll({
53
- channel_key: channelKeyValue,
54
- player_id: userId,
55
- });
56
- if (rows.length === 0)
57
- return null;
58
- // updated_at 可能同毫秒平局,此时取靠后的行(更接近最近创建的一局)
59
- return rows.reduce((latest, row) => (row.updated_at >= latest.updated_at ? row : latest));
60
- }
61
- async getActiveByChannel(channelKeyValue) {
62
- const rows = await getModel(this.db).findAll({
63
- channel_key: channelKeyValue,
64
- status: 'active',
65
- });
66
- return rows[0] ?? null;
67
- }
68
- async getActiveByBoardMessageId(messageId) {
69
- const rows = await getModel(this.db).findAll({
70
- board_message_id: messageId,
71
- status: 'active',
72
- });
73
- return rows[0] ?? null;
74
- }
75
- async updateSession(id, patch) {
76
- await getModel(this.db).updateWhere({ id }, { ...patch, updated_at: Date.now() });
77
- }
78
- async abortStale(maxAgeMs) {
79
- const cutoff = Date.now() - maxAgeMs;
80
- const model = getModel(this.db);
81
- const rows = await model.findAll({ status: 'active' });
82
- let n = 0;
83
- for (const row of rows) {
84
- if (row.updated_at < cutoff) {
85
- await model.updateWhere({ id: row.id }, { status: 'aborted', updated_at: Date.now() });
86
- n++;
87
- }
88
- }
89
- return n;
43
+ return this.createRow(row);
90
44
  }
91
45
  }
92
46
  export function createServices(db) {
@@ -1 +1 @@
1
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package/lib/view.js CHANGED
@@ -16,8 +16,10 @@ export function buildBjView(session, terminal = false, revealDealer = false, cha
16
16
  lines.push('🎉 **你赢了!**');
17
17
  else if (session.status === 'lost')
18
18
  lines.push('💀 **你输了**');
19
- else
19
+ else if (session.status === 'draw')
20
20
  lines.push('🤝 **平局**');
21
+ else
22
+ lines.push('🏳️ **本局已放弃。**');
21
23
  lines.push('', '点击「再来一局」或发送 `/21点 开始`');
22
24
  }
23
25
  else {
@@ -28,6 +30,7 @@ export function buildBjView(session, terminal = false, revealDealer = false, cha
28
30
  : [
29
31
  { id: 'hit', label: '➕ 要牌', style: 'primary' },
30
32
  { id: 'stand', label: '✋ 停牌', style: 'secondary' },
33
+ { id: 'quit', label: '🏳️ 放弃', style: 'danger' },
31
34
  ];
32
35
  return buildChoiceKeyboard({
33
36
  gamePrefix: BJ_PREFIX,
@@ -35,7 +38,7 @@ export function buildBjView(session, terminal = false, revealDealer = false, cha
35
38
  narrative: lines.join('\n'),
36
39
  choices,
37
40
  terminal,
38
- fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌',
41
+ fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌 · 3 放弃',
39
42
  interactionProfile: terminal ? 'terminal' : 'gameplay',
40
43
  channelType,
41
44
  });
package/lib/view.js.map CHANGED
@@ -1 +1 @@
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1
+ {"version":3,"file":"view.js","sourceRoot":"","sources":["../src/view.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAEpF,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,MAAM,UAAU,WAAW,CACzB,OAAqB,EACrB,QAAQ,GAAG,KAAK,EAChB,YAAY,GAAG,KAAK,EACpB,WAAoB;IAEpB,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,KAAK,GAAG;QACZ,aAAa;QACb,EAAE;QACF,OAAO,UAAU,CAAC,MAAM,CAAC,EAAE;QAC3B,MAAM,YAAY,IAAI,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE;QAChF,EAAE;KACH,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACb,IAAI,OAAO,CAAC,MAAM,KAAK,KAAK;YAAE,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aACnD,IAAI,OAAO,CAAC,MAAM,KAAK,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aACxD,IAAI,OAAO,CAAC,MAAM,KAAK,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;;YACvD,KAAK,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClC,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,uBAAuB,CAAC,CAAC;IAC1C,CAAC;SAAM,CAAC;QACN,KAAK,CAAC,IAAI,CAAC,WAAW,MAAM,QAAQ,CAAC,CAAC;IACxC,CAAC;IAED,MAAM,OAAO,GAAG,QAAQ;QACtB,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAkB,EAAE,uBAAuB,EAAE,IAAI,EAAE,CAAC;QACjG,CAAC,CAAC;YACE,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAkB,EAAE;YACvD,EAAE,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAoB,EAAE;YAC3D,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAiB,EAAE;SAC1D,CAAC;IAEN,OAAO,mBAAmB,CAAC;QACzB,UAAU,EAAE,SAAS;QACrB,SAAS,EAAE,OAAO,CAAC,EAAE;QACrB,SAAS,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;QAC3B,OAAO;QACP,QAAQ;QACR,YAAY,EAAE,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,oBAAoB;QAC3D,kBAAkB,EAAE,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU;QACtD,WAAW;KACZ,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,OAAqB;IACzD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,OAAO,WAAW,CAAC,MAAM,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;AACpD,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,OAAqB;IAClD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAChC,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAChC,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,CAAC;IAC9B,IAAI,GAAG,IAAI,GAAG;QAAE,OAAO,MAAM,CAAC;IAC9B,IAAI,GAAG;QAAE,OAAO,KAAK,CAAC;IACtB,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,OAAqB;IAC9C,OAAO,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC,GAAG,MAAM,CAAC;AACnE,CAAC"}
@@ -0,0 +1,25 @@
1
+ // Generated by build-plugin-runtime-entries.mjs. Do not edit.
2
+ import { defineGameCommandAliasMiddleware, messageFromCommandInput } from '@zhin.js/game-kit';
3
+ import { BJ_HELP, runBjCommand } from "../lib/bj-command.js";
4
+ import { resolveGameServices } from "../lib/runtime-store.js";
5
+ function normalizeBjAction(raw) {
6
+ const a = raw.trim().toLowerCase() || 'help';
7
+ if (a === '帮助')
8
+ return 'help';
9
+ if (a === '开始')
10
+ return 'start';
11
+ if (a === '继续')
12
+ return 'continue';
13
+ return a;
14
+ }
15
+ export default defineGameCommandAliasMiddleware({
16
+ aliases: ['21点', 'bj'],
17
+ async run(action, input, context) {
18
+ const normalized = normalizeBjAction(String(action ?? ''));
19
+ if (!normalized || normalized === 'help')
20
+ return BJ_HELP;
21
+ const services = resolveGameServices(context);
22
+ const message = messageFromCommandInput(input);
23
+ return runBjCommand(services, message, normalized);
24
+ },
25
+ });
@@ -0,0 +1,73 @@
1
+ // Generated by build-plugin-runtime-entries.mjs. Do not edit.
2
+ import { defineMiddleware } from '@zhin.js/middleware';
3
+ import { buildChoiceFallbackMap, channelKey, messageFromCommandInput, parseChoicePayload, resolveGameTextPayload, } from '@zhin.js/game-kit';
4
+ import { resolveGameServices } from "../lib/runtime-store.js";
5
+ import { BJ_PREFIX, handleChoice } from "../lib/game-flow.js";
6
+ /**
7
+ * 文本入口:按钮 payload(`bj:session:hit|stand|restart`)与数字 fallback
8
+ * (『1 要牌 2 停牌』、终局『1 再来一局』,对应 view 的 fallbackHint)。
9
+ */
10
+ export default defineMiddleware({
11
+ target: 'inbound',
12
+ async handle(context, next) {
13
+ const raw = context.input.content?.trim() ?? '';
14
+ if (!raw) {
15
+ await next();
16
+ return;
17
+ }
18
+ const services = resolveGameServices(context);
19
+ const message = messageFromCommandInput(context.input);
20
+ const ch = channelKey(message);
21
+ // 直接 payload(QQ 指令预填 / Sandbox action→text)
22
+ const payloadFromText = resolveGameTextPayload(raw);
23
+ if (payloadFromText?.startsWith(`${BJ_PREFIX}:`)) {
24
+ const parsed = parseChoicePayload(payloadFromText, BJ_PREFIX);
25
+ if (parsed) {
26
+ const session = await services.getById(parsed.sessionId);
27
+ if (session?.channel_key === ch) {
28
+ const reply = await handleChoice(services, message, parsed.sessionId, parsed.choiceId);
29
+ if (reply)
30
+ await context.input.$reply(reply);
31
+ return;
32
+ }
33
+ }
34
+ await next();
35
+ return;
36
+ }
37
+ // 不按 status 过滤取本频道本人最近一局:终局 session 也要能命中 restart 分支
38
+ const session = await services.getLatestForUser(ch, message.$sender.id);
39
+ if (!session) {
40
+ await next();
41
+ return;
42
+ }
43
+ if (session.status !== 'active') {
44
+ const map = buildChoiceFallbackMap(BJ_PREFIX, session.id, [
45
+ { id: 'restart', label: '再来一局', keepEnabledWhenTerminal: true },
46
+ ]);
47
+ const payload = resolveGameTextPayload(raw, map);
48
+ const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
49
+ if (parsed?.choiceId === 'restart') {
50
+ const reply = await handleChoice(services, message, parsed.sessionId, 'restart');
51
+ if (reply)
52
+ await context.input.$reply(reply);
53
+ return;
54
+ }
55
+ await next();
56
+ return;
57
+ }
58
+ const map = buildChoiceFallbackMap(BJ_PREFIX, session.id, [
59
+ { id: 'hit', label: '要牌' },
60
+ { id: 'stand', label: '停牌' },
61
+ { id: 'quit', label: '放弃' },
62
+ ]);
63
+ const payload = resolveGameTextPayload(raw, map);
64
+ const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
65
+ if (!parsed || parsed.sessionId !== session.id) {
66
+ await next();
67
+ return;
68
+ }
69
+ const reply = await handleChoice(services, message, session.id, parsed.choiceId);
70
+ if (reply)
71
+ await context.input.$reply(reply);
72
+ },
73
+ });
@@ -67,6 +67,7 @@ export default defineMiddleware<Message>({
67
67
  const map = buildChoiceFallbackMap(BJ_PREFIX, session.id, [
68
68
  { id: 'hit', label: '要牌' },
69
69
  { id: 'stand', label: '停牌' },
70
+ { id: 'quit', label: '放弃' },
70
71
  ]);
71
72
  const payload = resolveGameTextPayload(raw, map);
72
73
  const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@zhin.js/plugin-blackjack",
3
- "version": "0.0.4",
3
+ "version": "0.0.6",
4
4
  "description": "Zhin.js 21 点(Blackjack)(Plugin Runtime)",
5
5
  "type": "module",
6
6
  "main": "./lib/index.js",
@@ -14,7 +14,7 @@
14
14
  "./package.json": "./package.json"
15
15
  },
16
16
  "files": [
17
- "plugin.ts",
17
+ "plugin.js",
18
18
  "schema.json",
19
19
  "commands",
20
20
  "middlewares",
@@ -24,10 +24,10 @@
24
24
  ],
25
25
  "license": "MIT",
26
26
  "dependencies": {
27
- "@zhin.js/command": "1.0.3",
28
- "@zhin.js/core": "1.4.1",
29
- "@zhin.js/game-kit": "2.0.1",
30
- "@zhin.js/middleware": "1.0.3",
27
+ "@zhin.js/command": "1.0.4",
28
+ "@zhin.js/core": "1.4.3",
29
+ "@zhin.js/game-kit": "2.0.3",
30
+ "@zhin.js/middleware": "1.0.4",
31
31
  "@zhin.js/plugin-runtime": "1.1.1"
32
32
  },
33
33
  "devDependencies": {
@@ -49,7 +49,7 @@
49
49
  "zhin": {
50
50
  "protocol": 1,
51
51
  "type": "plugin",
52
- "entry": "./plugin.ts",
52
+ "entry": "./plugin.js",
53
53
  "engine": "^1.0.0",
54
54
  "runtime": "trusted",
55
55
  "features": [
package/plugin.js ADDED
@@ -0,0 +1,35 @@
1
+ // Generated by build-plugin-runtime-entries.mjs. Do not edit.
2
+ import { defineGamePlugin } from '@zhin.js/game-kit';
3
+ import { defineHostTables } from "./lib/models.js";
4
+ import { gameServicesToken } from "./lib/runtime-store.js";
5
+ import { createServices, } from "./lib/session-service.js";
6
+ /**
7
+ * Plugin Runtime:
8
+ * - Commands under `commands/` are authoritative (help + start/continue via in-memory DB).
9
+ * - DB: prefer databaseHostToken; else in-memory SessionService.
10
+ * - Choice middleware under `middlewares/` handles hit/stand payloads (Sandbox action→text).
11
+ */
12
+ export default defineGamePlugin({
13
+ name: 'blackjack',
14
+ metadata: {
15
+ displayName: 'Blackjack',
16
+ },
17
+ game: {
18
+ id: 'blackjack',
19
+ title: '21 点',
20
+ icon: '🃏',
21
+ description: '经典 Blackjack,要牌或停牌挑战庄家',
22
+ commandPrefix: '/21点',
23
+ quickStart: '开始',
24
+ aliases: ['bj', '21点'],
25
+ menus: [
26
+ { id: 'start', label: '🎮 开始新局' },
27
+ { id: 'help', label: '📖 玩法说明' },
28
+ ],
29
+ },
30
+ tables: ['bj_sessions'],
31
+ servicesToken: gameServicesToken,
32
+ defineHostTables,
33
+ createServices: (database) => createServices(database),
34
+ session: (services) => services,
35
+ });
package/src/bj-command.ts CHANGED
@@ -1,5 +1,5 @@
1
- import type { GameMessageLike } from '@zhin.js/game-kit';
2
- import { continueGame, startGame } from './game-flow.js';
1
+ import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
2
+ import { continueGame, handleChoice, startGame } from './game-flow.js';
3
3
  import type { SessionService } from './session-service.js';
4
4
 
5
5
  export const BJ_HELP = [
@@ -9,6 +9,7 @@ export const BJ_HELP = [
9
9
  '',
10
10
  '• `/21点 开始` — 新局',
11
11
  '• `/21点 继续` — 刷新界面',
12
+ '• `/21点 放弃` — 结束本局',
12
13
  '• 对局中点击 **要牌** / **停牌**',
13
14
  ].join('\n');
14
15
 
@@ -16,10 +17,18 @@ export async function runBjCommand(
16
17
  services: SessionService,
17
18
  message: GameMessageLike,
18
19
  action: string,
19
- ): Promise<string> {
20
+ ): Promise<GameReply> {
20
21
  const a = action.trim().toLowerCase() || 'help';
21
22
  if (a === 'help' || a === '帮助') return BJ_HELP;
22
23
  if (a === 'start' || a === '开始') return (await startGame(services, message)) ?? '';
23
24
  if (a === 'continue' || a === '继续') return continueGame(services, message);
25
+ if (a === 'quit' || a === '放弃') {
26
+ const session = await services.getActiveForUser(
27
+ `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`,
28
+ message.$sender.id,
29
+ );
30
+ if (!session) return '你没有进行中的 21 点。';
31
+ return (await handleChoice(services, message, session.id, 'quit')) ?? '';
32
+ }
24
33
  return `未知操作「${action}」。发送 \`/21点 帮助\`。`;
25
34
  }
package/src/game-flow.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { plainTextFromSendContent, recordGameOutcome, type GameMessageLike } from '@zhin.js/game-kit';
1
+ import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
2
2
  import {
3
3
  BJ_PREFIX,
4
4
  compareHands,
@@ -21,9 +21,8 @@ function renderView(
21
21
  message: GameMessageLike,
22
22
  terminal = false,
23
23
  revealDealer = false,
24
- ): string {
25
- const content = buildBjView(session, terminal, revealDealer, message.$channel.type);
26
- return plainTextFromSendContent(content);
24
+ ): GameReply {
25
+ return buildBjView(session, terminal, revealDealer, message.$channel.type);
27
26
  }
28
27
 
29
28
  async function finishRound(
@@ -31,12 +30,9 @@ async function finishRound(
31
30
  message: GameMessageLike,
32
31
  session: BjSessionRow,
33
32
  status: BjSessionRow['status'],
34
- ): Promise<string> {
33
+ ): Promise<GameReply> {
35
34
  await services.updateSession(session.id, { status });
36
35
  const updated = (await services.getById(session.id))!;
37
- if (status === 'won') void recordGameOutcome(message, 'blackjack', 'won', 30);
38
- else if (status === 'lost') void recordGameOutcome(message, 'blackjack', 'lost');
39
- else if (status === 'draw') void recordGameOutcome(message, 'blackjack', 'draw');
40
36
  return renderView(updated, message, true, true);
41
37
  }
42
38
 
@@ -56,7 +52,7 @@ async function dealerPlay(
56
52
  export async function startGame(
57
53
  services: SessionService,
58
54
  message: GameMessageLike,
59
- ): Promise<string | undefined> {
55
+ ): Promise<GameReply | undefined> {
60
56
  const ch = `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`;
61
57
  const active = await services.getActiveByChannel(ch);
62
58
  if (active) {
@@ -76,7 +72,7 @@ export async function startGame(
76
72
  export async function continueGame(
77
73
  services: SessionService,
78
74
  message: GameMessageLike,
79
- ): Promise<string> {
75
+ ): Promise<GameReply> {
80
76
  const session = await services.getActiveForUser(
81
77
  `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`,
82
78
  message.$sender.id,
@@ -90,7 +86,7 @@ export async function handleChoice(
90
86
  message: GameMessageLike,
91
87
  sessionId: string,
92
88
  choiceId: string,
93
- ): Promise<string | null> {
89
+ ): Promise<GameReply | null> {
94
90
  const session = await services.getById(sessionId);
95
91
  if (!session) return '对局不存在。';
96
92
  if (session.player_id !== message.$sender.id) return '这是别人的对局。';
@@ -102,6 +98,11 @@ export async function handleChoice(
102
98
 
103
99
  if (session.status !== 'active') return '对局已结束,请点击再来一局。';
104
100
 
101
+ if (choiceId === 'quit') {
102
+ await services.updateSession(session.id, { status: 'aborted' });
103
+ return renderView((await services.getById(session.id))!, message, true, true);
104
+ }
105
+
105
106
  const deck = parseDeck(session.deck_json);
106
107
  let player = parseCards(session.player_cards_json);
107
108
  let dealer = parseCards(session.dealer_cards_json);
package/src/index.ts CHANGED
@@ -1,6 +1,5 @@
1
1
  export { BJ_HELP } from './bj-command.js';
2
2
  export { gameServicesToken, resolveGameServices } from './runtime-store.js';
3
- export { createInMemoryBjDb, mountBjMemoryServices } from './memory-db.js';
4
3
 
5
4
  /**
6
5
  * 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
package/src/models.ts CHANGED
@@ -16,7 +16,6 @@ declare module '@zhin.js/core' {
16
16
  deck_json: string;
17
17
  player_cards_json: string;
18
18
  dealer_cards_json: string;
19
- board_message_id: string;
20
19
  status: BjSessionStatus;
21
20
  updated_at: number;
22
21
  created_at: number;
@@ -42,7 +41,6 @@ export function defineHostTables(
42
41
  deck_json: { type: 'text', default: '[]' },
43
42
  player_cards_json: { type: 'text', default: '[]' },
44
43
  dealer_cards_json: { type: 'text', default: '[]' },
45
- board_message_id: { type: 'text', default: '' },
46
44
  status: { type: 'text', default: 'active' },
47
45
  updated_at: { type: 'integer', default: 0 },
48
46
  created_at: { type: 'integer', default: 0 },
@@ -1,19 +1,35 @@
1
- import type { Database, Models, RelatedModel } from '@zhin.js/core';
2
- import { channelKey, generateSessionId, type GameMessageLike } from '@zhin.js/game-kit';
1
+ import type { Database, Models } from '@zhin.js/core';
2
+ import {
3
+ BaseSessionService,
4
+ channelKey,
5
+ generateSessionId,
6
+ type GameMessageLike,
7
+ type GameSessionDatabase,
8
+ } from '@zhin.js/game-kit';
3
9
  import type { BjSessionRow } from './models.js';
4
10
  import { freshDeck } from './engine.js';
5
11
 
6
12
  export type BjDatabase = Database<unknown, Models, string>;
7
13
 
8
- function getModel(db: BjDatabase): RelatedModel<unknown, Models, 'bj_sessions'> {
9
- const model = db.models.get('bj_sessions');
10
- if (!model) throw new Error('bj_sessions not registered');
11
- return model as RelatedModel<unknown, Models, 'bj_sessions'>;
12
- }
13
-
14
-
15
- export class SessionService {
16
- constructor(private readonly db: BjDatabase) {}
14
+ export class SessionService extends BaseSessionService<BjSessionRow> {
15
+ constructor(db: BjDatabase) {
16
+ super(db as unknown as GameSessionDatabase<BjSessionRow>, {
17
+ gameId: 'blackjack',
18
+ table: 'bj_sessions',
19
+ userFields: ['player_id'],
20
+ projectOutcomes: (session) => [
21
+ ...(session.status === 'won' || session.status === 'lost'
22
+ || session.status === 'draw'
23
+ ? [{
24
+ userId: session.player_id,
25
+ userName: session.player_name,
26
+ result: session.status,
27
+ score: session.status === 'won' ? 30 : undefined,
28
+ }]
29
+ : []),
30
+ ],
31
+ });
32
+ }
17
33
 
18
34
  async createSession(message: GameMessageLike): Promise<BjSessionRow> {
19
35
  const deck = freshDeck();
@@ -32,71 +48,11 @@ export class SessionService {
32
48
  deck_json: JSON.stringify(deck),
33
49
  player_cards_json: JSON.stringify(playerCards),
34
50
  dealer_cards_json: JSON.stringify(dealerCards),
35
- board_message_id: '',
36
51
  status: 'active',
37
52
  updated_at: now,
38
53
  created_at: now,
39
54
  };
40
- await getModel(this.db).create(row);
41
- return row;
42
- }
43
-
44
- async getById(id: string): Promise<BjSessionRow | null> {
45
- return getModel(this.db).findOne({ id });
46
- }
47
-
48
- async getActiveForUser(channelKeyValue: string, userId: string): Promise<BjSessionRow | null> {
49
- const rows = await getModel(this.db).findAll({
50
- channel_key: channelKeyValue,
51
- player_id: userId,
52
- status: 'active',
53
- });
54
- return rows[0] ?? null;
55
- }
56
-
57
- /** 本频道本人最近一局(不按 status 过滤),供终局「回复 1 再来一局」restart 用。 */
58
- async getLatestForUser(channelKeyValue: string, userId: string): Promise<BjSessionRow | null> {
59
- const rows = await getModel(this.db).findAll({
60
- channel_key: channelKeyValue,
61
- player_id: userId,
62
- });
63
- if (rows.length === 0) return null;
64
- // updated_at 可能同毫秒平局,此时取靠后的行(更接近最近创建的一局)
65
- return rows.reduce((latest, row) => (row.updated_at >= latest.updated_at ? row : latest));
66
- }
67
-
68
- async getActiveByChannel(channelKeyValue: string): Promise<BjSessionRow | null> {
69
- const rows = await getModel(this.db).findAll({
70
- channel_key: channelKeyValue,
71
- status: 'active',
72
- });
73
- return rows[0] ?? null;
74
- }
75
-
76
- async getActiveByBoardMessageId(messageId: string): Promise<BjSessionRow | null> {
77
- const rows = await getModel(this.db).findAll({
78
- board_message_id: messageId,
79
- status: 'active',
80
- });
81
- return rows[0] ?? null;
82
- }
83
-
84
- async updateSession(id: string, patch: Partial<BjSessionRow>): Promise<void> {
85
- await getModel(this.db).updateWhere({ id }, { ...patch, updated_at: Date.now() });
86
- }
87
-
88
- async abortStale(maxAgeMs: number): Promise<number> {
89
- const cutoff = Date.now() - maxAgeMs;
90
- const model = getModel(this.db);
91
- const rows = await model.findAll({ status: 'active' });
92
- let n = 0;
93
- for (const row of rows) {
94
- if (row.updated_at < cutoff) {
95
- await model.updateWhere({ id: row.id }, { status: 'aborted', updated_at: Date.now() });
96
- n++;
97
- }
98
- }
99
- return n;
55
+ return this.createRow(row);
100
56
  }
101
57
  }
102
58
 
package/src/view.ts CHANGED
@@ -23,7 +23,8 @@ export function buildBjView(
23
23
  if (terminal) {
24
24
  if (session.status === 'won') lines.push('🎉 **你赢了!**');
25
25
  else if (session.status === 'lost') lines.push('💀 **你输了**');
26
- else lines.push('🤝 **平局**');
26
+ else if (session.status === 'draw') lines.push('🤝 **平局**');
27
+ else lines.push('🏳️ **本局已放弃。**');
27
28
  lines.push('', '点击「再来一局」或发送 `/21点 开始`');
28
29
  } else {
29
30
  lines.push(`目标:尽量接近 ${TARGET} 且不超过。`);
@@ -34,6 +35,7 @@ export function buildBjView(
34
35
  : [
35
36
  { id: 'hit', label: '➕ 要牌', style: 'primary' as const },
36
37
  { id: 'stand', label: '✋ 停牌', style: 'secondary' as const },
38
+ { id: 'quit', label: '🏳️ 放弃', style: 'danger' as const },
37
39
  ];
38
40
 
39
41
  return buildChoiceKeyboard({
@@ -42,7 +44,7 @@ export function buildBjView(
42
44
  narrative: lines.join('\n'),
43
45
  choices,
44
46
  terminal,
45
- fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌',
47
+ fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌 · 3 放弃',
46
48
  interactionProfile: terminal ? 'terminal' : 'gameplay',
47
49
  channelType,
48
50
  });
@@ -1,6 +0,0 @@
1
- import type { DatabaseHost } from '@zhin.js/plugin-runtime';
2
- import { type BjDatabase, type SessionService } from './session-service.js';
3
- /** In-memory bj_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
4
- export declare function createInMemoryBjDb(): BjDatabase;
5
- export declare function mountBjMemoryServices(): SessionService;
6
- export declare function mountBjHostServices(host: DatabaseHost): SessionService;
package/lib/memory-db.js DELETED
@@ -1,18 +0,0 @@
1
- import { createHostGameDb, createInMemoryGameDb } from '@zhin.js/game-kit';
2
- import { defineHostTables } from './models.js';
3
- import { createServices } from './session-service.js';
4
- const BJ_TABLES = ['bj_sessions'];
5
- /** In-memory bj_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
6
- export function createInMemoryBjDb() {
7
- return createInMemoryGameDb(BJ_TABLES);
8
- }
9
- export function mountBjMemoryServices() {
10
- const services = createServices(createInMemoryBjDb());
11
- return services;
12
- }
13
- export function mountBjHostServices(host) {
14
- defineHostTables(host);
15
- const services = createServices(createHostGameDb(host, BJ_TABLES));
16
- return services;
17
- }
18
- //# sourceMappingURL=memory-db.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"memory-db.js","sourceRoot":"","sources":["../src/memory-db.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAE3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAwC,MAAM,sBAAsB,CAAC;AAE5F,MAAM,SAAS,GAAG,CAAC,aAAa,CAAU,CAAC;AAE3C,6EAA6E;AAC7E,MAAM,UAAU,kBAAkB;IAChC,OAAO,oBAAoB,CAAC,SAAS,CAA0B,CAAC;AAClE,CAAC;AAED,MAAM,UAAU,qBAAqB;IACnC,MAAM,QAAQ,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,CAAC;IACtD,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,IAAkB;IACpD,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvB,MAAM,QAAQ,GAAG,cAAc,CAAC,gBAAgB,CAAC,IAAI,EAAE,SAAS,CAA0B,CAAC,CAAC;IAC5F,OAAO,QAAQ,CAAC;AAClB,CAAC"}
package/plugin.ts DELETED
@@ -1,62 +0,0 @@
1
- import { definePlugin, databaseHostToken, scheduleHostToken } from '@zhin.js/plugin-runtime';
2
- import {
3
- registerRuntimeGame,
4
- initGameRecordHost,
5
- DEFAULT_GAME_STALE_CRON,
6
- DEFAULT_GAME_STALE_IDLE_MS,
7
- } from '@zhin.js/game-kit';
8
- import { mountBjHostServices, mountBjMemoryServices } from './src/memory-db.js';
9
- import { gameServicesToken } from './src/runtime-store.js';
10
- import type { SessionService } from './src/session-service.js';
11
-
12
- /**
13
- * Plugin Runtime:
14
- * - Commands under `commands/` are authoritative (help + start/continue via in-memory DB).
15
- * - DB: prefer databaseHostToken; else in-memory SessionService.
16
- * - Choice middleware under `middlewares/` handles hit/stand payloads (Sandbox action→text).
17
- */
18
- export default definePlugin({
19
- name: 'blackjack',
20
- metadata: {
21
- displayName: 'Blackjack',
22
- },
23
- setup(context) {
24
- let services: SessionService;
25
- if (context.resources.has(databaseHostToken)) {
26
- const host = context.resources.use(databaseHostToken);
27
- services = mountBjHostServices(host);
28
- context.lifecycle.add(initGameRecordHost(host));
29
- } else {
30
- services = mountBjMemoryServices();
31
- }
32
- context.resources.provide(gameServicesToken, services);
33
- const disposeHub = registerRuntimeGame({
34
- id: 'blackjack',
35
- title: '21 点',
36
- icon: '🃏',
37
- description: '经典 Blackjack,要牌或停牌挑战庄家',
38
- commandPrefix: '/21点',
39
- quickStart: '开始',
40
- aliases: ['bj', '21点'],
41
- menus: [
42
- { id: 'start', label: '🎮 开始新局' },
43
- { id: 'help', label: '📖 玩法说明' },
44
- ],
45
- });
46
- context.lifecycle.add(disposeHub);
47
-
48
- if (context.resources.has(scheduleHostToken)) {
49
- const schedule = context.resources.use(scheduleHostToken);
50
- const disposeCron = schedule.register({
51
- id: 'blackjack/abort-stale',
52
- cron: DEFAULT_GAME_STALE_CRON,
53
- description: 'Abort stale blackjack sessions',
54
- async execute() {
55
- if (!services.abortStale) return;
56
- await services.abortStale(DEFAULT_GAME_STALE_IDLE_MS);
57
- },
58
- });
59
- context.lifecycle.add(disposeCron);
60
- }
61
- },
62
- });
package/src/memory-db.ts DELETED
@@ -1,22 +0,0 @@
1
- import { createHostGameDb, createInMemoryGameDb } from '@zhin.js/game-kit';
2
- import type { DatabaseHost } from '@zhin.js/plugin-runtime';
3
- import { defineHostTables } from './models.js';
4
- import { createServices, type BjDatabase, type SessionService } from './session-service.js';
5
-
6
- const BJ_TABLES = ['bj_sessions'] as const;
7
-
8
- /** In-memory bj_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
9
- export function createInMemoryBjDb(): BjDatabase {
10
- return createInMemoryGameDb(BJ_TABLES) as unknown as BjDatabase;
11
- }
12
-
13
- export function mountBjMemoryServices(): SessionService {
14
- const services = createServices(createInMemoryBjDb());
15
- return services;
16
- }
17
-
18
- export function mountBjHostServices(host: DatabaseHost): SessionService {
19
- defineHostTables(host);
20
- const services = createServices(createHostGameDb(host, BJ_TABLES) as unknown as BjDatabase);
21
- return services;
22
- }