@zhin.js/plugin-blackjack 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/commands/bj/[action:string=].js +26 -0
- package/commands/bj/[action:string=].ts +2 -2
- package/lib/bj-command.d.ts +2 -4
- package/lib/bj-command.js +11 -8
- package/lib/bj-command.js.map +1 -1
- package/lib/game-flow.d.ts +4 -4
- package/lib/game-flow.js +23 -50
- package/lib/game-flow.js.map +1 -1
- package/lib/index.d.ts +0 -1
- package/lib/index.js +0 -1
- package/lib/index.js.map +1 -1
- package/lib/models.d.ts +0 -1
- package/lib/models.js +0 -1
- package/lib/models.js.map +1 -1
- package/lib/session-service.d.ts +4 -10
- package/lib/session-service.js +19 -54
- package/lib/session-service.js.map +1 -1
- package/lib/view.js +5 -2
- package/lib/view.js.map +1 -1
- package/middlewares/bj-alias.js +25 -0
- package/middlewares/bj-alias.ts +2 -2
- package/middlewares/bj-choice.js +73 -0
- package/middlewares/bj-choice.ts +6 -4
- package/package.json +8 -8
- package/plugin.js +35 -0
- package/src/bj-command.ts +15 -16
- package/src/game-flow.ts +31 -60
- package/src/index.ts +0 -1
- package/src/models.ts +0 -2
- package/src/session-service.ts +29 -62
- package/src/view.ts +4 -2
- package/lib/memory-db.d.ts +0 -6
- package/lib/memory-db.js +0 -18
- package/lib/memory-db.js.map +0 -1
- package/plugin.ts +0 -62
- package/src/memory-db.ts +0 -22
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@@ -0,0 +1,26 @@
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// Generated by build-plugin-runtime-entries.mjs. Do not edit.
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import { defineCommand } from '@zhin.js/command';
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import { messageFromCommandInput } from '@zhin.js/game-kit';
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import { BJ_HELP, runBjCommand } from "../../lib/bj-command.js";
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import { resolveGameServices } from "../../lib/runtime-store.js";
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function normalizeBjAction(raw) {
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const a = raw.trim().toLowerCase() || 'help';
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if (a === '帮助')
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return 'help';
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if (a === '开始')
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return 'start';
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if (a === '继续')
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return 'continue';
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return a;
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}
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export default defineCommand({
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description: 'Blackjack',
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async execute({ params, input, use, owner }) {
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const action = normalizeBjAction(String(params.action ?? ''));
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if (!action || action === 'help')
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return BJ_HELP;
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const services = resolveGameServices({ use, owner });
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const message = messageFromCommandInput(input);
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return runBjCommand(services, message, action);
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},
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});
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@@ -1,6 +1,6 @@
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import { defineCommand } from '@zhin.js/command';
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import { messageFromCommandInput } from '@zhin.js/game-kit';
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import { BJ_HELP,
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import { BJ_HELP, runBjCommand } from '../../src/bj-command.js';
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import { resolveGameServices } from '../../src/runtime-store.js';
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function normalizeBjAction(raw: string): string {
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@@ -18,6 +18,6 @@ export default defineCommand({
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if (!action || action === 'help') return BJ_HELP;
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const services = resolveGameServices({ use, owner });
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const message = messageFromCommandInput(input);
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return
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return runBjCommand(services, message, action);
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},
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});
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package/lib/bj-command.d.ts
CHANGED
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@@ -1,6 +1,4 @@
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import type {
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import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
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import type { SessionService } from './session-service.js';
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export declare const BJ_HELP: string;
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export declare function runBjCommand(
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/** Plugin Runtime / smoke: text-only, no Adapter.editMessage. */
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export declare function runBjCommandText(services: SessionService, message: Message<any>, action: string): Promise<string>;
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export declare function runBjCommand(services: SessionService, message: GameMessageLike, action: string): Promise<GameReply>;
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package/lib/bj-command.js
CHANGED
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@@ -1,4 +1,4 @@
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import { continueGame, startGame } from './game-flow.js';
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import { continueGame, handleChoice, startGame } from './game-flow.js';
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export const BJ_HELP = [
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'🃏 **21 点**',
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'',
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@@ -6,20 +6,23 @@ export const BJ_HELP = [
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'',
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'• `/21点 开始` — 新局',
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'• `/21点 继续` — 刷新界面',
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'• `/21点 放弃` — 结束本局',
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'• 对局中点击 **要牌** / **停牌**',
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].join('\n');
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export async function runBjCommand(
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export async function runBjCommand(services, message, action) {
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const a = action.trim().toLowerCase() || 'help';
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if (a === 'help' || a === '帮助')
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return BJ_HELP;
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if (a === 'start' || a === '开始')
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return startGame(
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return (await startGame(services, message)) ?? '';
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if (a === 'continue' || a === '继续')
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return continueGame(
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return continueGame(services, message);
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if (a === 'quit' || a === '放弃') {
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const session = await services.getActiveForUser(`${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`, message.$sender.id);
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if (!session)
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return '你没有进行中的 21 点。';
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return (await handleChoice(services, message, session.id, 'quit')) ?? '';
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}
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return `未知操作「${action}」。发送 \`/21点 帮助\`。`;
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}
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/** Plugin Runtime / smoke: text-only, no Adapter.editMessage. */
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export async function runBjCommandText(services, message, action) {
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return (await runBjCommand(null, services, message, action)) ?? '';
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}
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//# sourceMappingURL=bj-command.js.map
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package/lib/bj-command.js.map
CHANGED
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{"version":3,"file":"bj-command.js","sourceRoot":"","sources":["../src/bj-command.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;
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{"version":3,"file":"bj-command.js","sourceRoot":"","sources":["../src/bj-command.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAGvE,MAAM,CAAC,MAAM,OAAO,GAAG;IACrB,aAAa;IACb,EAAE;IACF,4BAA4B;IAC5B,EAAE;IACF,kBAAkB;IAClB,oBAAoB;IACpB,oBAAoB;IACpB,yBAAyB;CAC1B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAEb,MAAM,CAAC,KAAK,UAAU,YAAY,CAChC,QAAwB,EACxB,OAAwB,EACxB,MAAc;IAEd,MAAM,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,IAAI,MAAM,CAAC;IAChD,IAAI,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,OAAO,CAAC;IAC/C,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,CAAC,MAAM,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC;IACnF,IAAI,CAAC,KAAK,UAAU,IAAI,CAAC,KAAK,IAAI;QAAE,OAAO,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IAC3E,IAAI,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,MAAM,QAAQ,CAAC,gBAAgB,CAC7C,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAC1F,OAAO,CAAC,OAAO,CAAC,EAAE,CACnB,CAAC;QACF,IAAI,CAAC,OAAO;YAAE,OAAO,eAAe,CAAC;QACrC,OAAO,CAAC,MAAM,YAAY,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;IAC3E,CAAC;IACD,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AAC3C,CAAC"}
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package/lib/game-flow.d.ts
CHANGED
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import type {
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import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
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import { BJ_PREFIX, handValue, TARGET } from './engine.js';
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import { type SessionService } from './session-service.js';
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export declare function startGame(
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export declare function continueGame(
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export declare function handleChoice(
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export declare function startGame(services: SessionService, message: GameMessageLike): Promise<GameReply | undefined>;
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export declare function continueGame(services: SessionService, message: GameMessageLike): Promise<GameReply>;
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export declare function handleChoice(services: SessionService, message: GameMessageLike, sessionId: string, choiceId: string): Promise<GameReply | null>;
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export { BJ_PREFIX, handValue, TARGET };
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package/lib/game-flow.js
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import { plainTextFromSendContent, recordGameOutcome } from '@zhin.js/game-kit';
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import { BJ_PREFIX, compareHands, dealerShouldHit, handValue, TARGET, } from './engine.js';
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import { parseCards, parseDeck } from './session-service.js';
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import { buildBjView, naturalOutcome, playerBust } from './view.js';
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messageId: session.board_message_id,
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context: String(message.$adapter),
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endpoint: message.$endpoint,
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id: message.$channel.id,
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type: message.$channel.type,
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content,
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});
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if (msgId !== session.board_message_id) {
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await services.updateSession(session.id, { board_message_id: msgId });
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}
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return;
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}
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const msgId = await message.$reply?.(content);
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if (msgId)
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await services.updateSession(session.id, { board_message_id: msgId });
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/**
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* Plugin Runtime: render the board as text. Interactive in-place board editing
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* (the old Adapter.editMessage path) is not part of the runtime flow; commands
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* and the choice middleware return fresh text each turn.
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*/
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function renderView(session, message, terminal = false, revealDealer = false) {
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return buildBjView(session, terminal, revealDealer, message.$channel.type);
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}
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async function finishRound(
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async function finishRound(services, message, session, status) {
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await services.updateSession(session.id, { status });
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const updated = (await services.getById(session.id));
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void recordGameOutcome(message, 'blackjack', 'won', 30);
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else if (status === 'lost')
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void recordGameOutcome(message, 'blackjack', 'lost');
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else if (status === 'draw')
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void recordGameOutcome(message, 'blackjack', 'draw');
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return sendOrEditView(plugin, services, message, updated, true, true);
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return renderView(updated, message, true, true);
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}
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async function dealerPlay(deck, dealer) {
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const hand = [...dealer];
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}
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return hand;
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}
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export async function startGame(
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export async function startGame(services, message) {
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const ch = `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`;
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const active = await services.getActiveByChannel(ch);
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if (active) {
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const session = await services.createSession(message);
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const natural = naturalOutcome(session);
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if (natural) {
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return typeof text === 'string' ? text : undefined;
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return finishRound(services, message, session, natural);
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}
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return typeof text === 'string' ? text : undefined;
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return renderView(session, message);
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}
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export async function continueGame(
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export async function continueGame(services, message) {
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const session = await services.getActiveForUser(`${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`, message.$sender.id);
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if (!session)
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return '你没有进行中的 21 点,发送「21点 开始」。';
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if (typeof text === 'string')
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return text;
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return '已刷新 21 点界面。';
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return renderView(session, message);
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}
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export async function handleChoice(
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export async function handleChoice(services, message, sessionId, choiceId) {
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const session = await services.getById(sessionId);
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if (!session)
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return '对局不存在。';
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return '这是别人的对局。';
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if (session.status !== 'active' && choiceId === 'restart') {
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await services.updateSession(session.id, { status: 'aborted' });
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return (await startGame(plugin, services, message)) ?? null;
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return (await startGame(services, message)) ?? null;
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}
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if (session.status !== 'active')
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return '对局已结束,请点击再来一局。';
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if (choiceId === 'quit') {
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await services.updateSession(session.id, { status: 'aborted' });
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return renderView((await services.getById(session.id)), message, true, true);
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}
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const deck = parseDeck(session.deck_json);
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let player = parseCards(session.player_cards_json);
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let dealer = parseCards(session.dealer_cards_json);
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player_cards_json: JSON.stringify(player),
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});
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if (playerBust({ ...session, player_cards_json: JSON.stringify(player) })) {
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return typeof text === 'string' ? text : null;
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return finishRound(services, message, session, 'lost');
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}
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const updated = (await services.getById(session.id));
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return typeof text === 'string' ? text : null;
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return renderView(updated, message);
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}
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if (choiceId !== 'stand')
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return '无效操作。';
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});
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const outcome = compareHands(player, dealer);
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const status = outcome === 'won' ? 'won' : outcome === 'lost' ? 'lost' : 'draw';
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return typeof text === 'string' ? text : null;
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return finishRound(services, message, session, status);
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}
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export { BJ_PREFIX, handValue, TARGET };
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//# sourceMappingURL=game-flow.js.map
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package/lib/game-flow.js.map
CHANGED
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{"version":3,"file":"game-flow.js","sourceRoot":"","sources":["../src/game-flow.ts"],"names":[],"mappings":"AACA,OAAO,
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|
+
{"version":3,"file":"game-flow.js","sourceRoot":"","sources":["../src/game-flow.ts"],"names":[],"mappings":"AACA,OAAO,EACL,SAAS,EACT,YAAY,EACZ,eAAe,EACf,SAAS,EACT,MAAM,GACP,MAAM,aAAa,CAAC;AAErB,OAAO,EAAE,UAAU,EAAE,SAAS,EAAuB,MAAM,sBAAsB,CAAC;AAElF,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAEpE;;;;GAIG;AACH,SAAS,UAAU,CACjB,OAAqB,EACrB,OAAwB,EACxB,QAAQ,GAAG,KAAK,EAChB,YAAY,GAAG,KAAK;IAEpB,OAAO,WAAW,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;AAC7E,CAAC;AAED,KAAK,UAAU,WAAW,CACxB,QAAwB,EACxB,OAAwB,EACxB,OAAqB,EACrB,MAA8B;IAE9B,MAAM,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,CAAC;IACrD,MAAM,OAAO,GAAG,CAAC,MAAM,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,CAAE,CAAC;IACtD,OAAO,UAAU,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAClD,CAAC;AAED,KAAK,UAAU,UAAU,CACvB,IAAc,EACd,MAAgB;IAEhB,MAAM,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;IACzB,OAAO,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,IAAI;YAAE,MAAM;QACjB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,SAAS,CAC7B,QAAwB,EACxB,OAAwB;IAExB,MAAM,EAAE,GAAG,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC;IACtG,MAAM,MAAM,GAAG,MAAM,QAAQ,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;IACrD,IAAI,MAAM,EAAE,CAAC;QACX,IAAI,MAAM,CAAC,SAAS,KAAK,OAAO,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC;YAC5C,OAAO,4BAA4B,CAAC;QACtC,CAAC;QACD,OAAO,OAAO,MAAM,CAAC,WAAW,YAAY,CAAC;IAC/C,CAAC;IACD,MAAM,OAAO,GAAG,MAAM,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IACtD,MAAM,OAAO,GAAG,cAAc,CAAC,OAAO,CAAC,CAAC;IACxC,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;IACD,OAAO,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;AACtC,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,YAAY,CAChC,QAAwB,EACxB,OAAwB;IAExB,MAAM,OAAO,GAAG,MAAM,QAAQ,CAAC,gBAAgB,CAC7C,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAC1F,OAAO,CAAC,OAAO,CAAC,EAAE,CACnB,CAAC;IACF,IAAI,CAAC,OAAO;QAAE,OAAO,0BAA0B,CAAC;IAChD,OAAO,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;AACtC,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,YAAY,CAChC,QAAwB,EACxB,OAAwB,EACxB,SAAiB,EACjB,QAAgB;IAEhB,MAAM,OAAO,GAAG,MAAM,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAClD,IAAI,CAAC,OAAO;QAAE,OAAO,QAAQ,CAAC;IAC9B,IAAI,OAAO,CAAC,SAAS,KAAK,OAAO,CAAC,OAAO,CAAC,EAAE;QAAE,OAAO,UAAU,CAAC;IAEhE,IAAI,OAAO,CAAC,MAAM,KAAK,QAAQ,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QAC1D,MAAM,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,CAAC;QAChE,OAAO,CAAC,MAAM,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,IAAI,CAAC;IACtD,CAAC;IAED,IAAI,OAAO,CAAC,MAAM,KAAK,QAAQ;QAAE,OAAO,gBAAgB,CAAC;IAEzD,IAAI,QAAQ,KAAK,MAAM,EAAE,CAAC;QACxB,MAAM,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,CAAC;QAChE,OAAO,UAAU,CAAC,CAAC,MAAM,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,CAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IAC1C,IAAI,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACnD,IAAI,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAEnD,IAAI,QAAQ,KAAK,KAAK,EAAE,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,IAAI;YAAE,OAAO,OAAO,CAAC;QAC1B,MAAM,GAAG,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3B,MAAM,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE;YACvC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;YAC/B,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;SAC1C,CAAC,CAAC;QACH,IAAI,UAAU,CAAC,EAAE,GAAG,OAAO,EAAE,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;YAC1E,OAAO,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACzD,CAAC;QACD,MAAM,OAAO,GAAG,CAAC,MAAM,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,CAAE,CAAC;QACtD,OAAO,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACtC,CAAC;IAED,IAAI,QAAQ,KAAK,OAAO;QAAE,OAAO,OAAO,CAAC;IAEzC,MAAM,GAAG,MAAM,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACxC,MAAM,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE;QACvC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QAC/B,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;KAC1C,CAAC,CAAC;IACH,MAAM,OAAO,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,MAAM,MAAM,GACV,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,KAAK,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;IACnE,OAAO,WAAW,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;AACzD,CAAC;AAED,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC"}
|
package/lib/index.d.ts
CHANGED
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
export { BJ_HELP } from './bj-command.js';
|
|
2
2
|
export { gameServicesToken, resolveGameServices } from './runtime-store.js';
|
|
3
|
-
export { createInMemoryBjDb, mountBjMemoryServices } from './memory-db.js';
|
|
4
3
|
/**
|
|
5
4
|
* 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
|
|
6
5
|
* 游戏大厅注册(registerRuntimeGame)、过期会话 cron(scheduleHostToken)、
|
package/lib/index.js
CHANGED
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
export { BJ_HELP } from './bj-command.js';
|
|
2
2
|
export { gameServicesToken, resolveGameServices } from './runtime-store.js';
|
|
3
|
-
export { createInMemoryBjDb, mountBjMemoryServices } from './memory-db.js';
|
|
4
3
|
/**
|
|
5
4
|
* 已由 plugin.ts 接线:commands/ 命令、middlewares/ 文本与选项中间件、
|
|
6
5
|
* 游戏大厅注册(registerRuntimeGame)、过期会话 cron(scheduleHostToken)、
|
package/lib/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAE5E;;;;GAIG"}
|
package/lib/models.d.ts
CHANGED
package/lib/models.js
CHANGED
|
@@ -11,7 +11,6 @@ export function defineHostTables(db) {
|
|
|
11
11
|
deck_json: { type: 'text', default: '[]' },
|
|
12
12
|
player_cards_json: { type: 'text', default: '[]' },
|
|
13
13
|
dealer_cards_json: { type: 'text', default: '[]' },
|
|
14
|
-
board_message_id: { type: 'text', default: '' },
|
|
15
14
|
status: { type: 'text', default: 'active' },
|
|
16
15
|
updated_at: { type: 'integer', default: 0 },
|
|
17
16
|
created_at: { type: 'integer', default: 0 },
|
package/lib/models.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"models.js","sourceRoot":"","sources":["../src/models.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"models.js","sourceRoot":"","sources":["../src/models.ts"],"names":[],"mappings":"AA4BA,MAAM,UAAU,gBAAgB,CAC9B,EAA2E;IAE3E,EAAE,CAAC,MAAM,CAAC,aAAa,EAAE;QACvB,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QACnC,OAAO,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC1C,QAAQ,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC3C,YAAY,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC/C,UAAU,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC7C,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC9C,SAAS,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE;QAC5C,WAAW,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,EAAE,EAAE;QAC1C,SAAS,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QAC1C,iBAAiB,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QAClD,iBAAiB,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE;QAClD,MAAM,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE;QAC3C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;QAC3C,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE;KAC5C,CAAC,CAAC;AACL,CAAC"}
|
package/lib/session-service.d.ts
CHANGED
|
@@ -1,16 +1,10 @@
|
|
|
1
|
-
import type { Database,
|
|
1
|
+
import type { Database, Models } from '@zhin.js/core';
|
|
2
|
+
import { BaseSessionService, type GameMessageLike } from '@zhin.js/game-kit';
|
|
2
3
|
import type { BjSessionRow } from './models.js';
|
|
3
4
|
export type BjDatabase = Database<unknown, Models, string>;
|
|
4
|
-
export declare class SessionService {
|
|
5
|
-
private readonly db;
|
|
5
|
+
export declare class SessionService extends BaseSessionService<BjSessionRow> {
|
|
6
6
|
constructor(db: BjDatabase);
|
|
7
|
-
createSession(message:
|
|
8
|
-
getById(id: string): Promise<BjSessionRow | null>;
|
|
9
|
-
getActiveForUser(channelKeyValue: string, userId: string): Promise<BjSessionRow | null>;
|
|
10
|
-
getActiveByChannel(channelKeyValue: string): Promise<BjSessionRow | null>;
|
|
11
|
-
getActiveByBoardMessageId(messageId: string): Promise<BjSessionRow | null>;
|
|
12
|
-
updateSession(id: string, patch: Partial<BjSessionRow>): Promise<void>;
|
|
13
|
-
abortStale(maxAgeMs: number): Promise<number>;
|
|
7
|
+
createSession(message: GameMessageLike): Promise<BjSessionRow>;
|
|
14
8
|
}
|
|
15
9
|
export declare function createServices(db: BjDatabase): SessionService;
|
|
16
10
|
export declare function parseCards(json: string | string[]): string[];
|
package/lib/session-service.js
CHANGED
|
@@ -1,15 +1,23 @@
|
|
|
1
|
-
import { channelKey, generateSessionId } from '@zhin.js/game-kit';
|
|
1
|
+
import { BaseSessionService, channelKey, generateSessionId, } from '@zhin.js/game-kit';
|
|
2
2
|
import { freshDeck } from './engine.js';
|
|
3
|
-
|
|
4
|
-
const model = db.models.get('bj_sessions');
|
|
5
|
-
if (!model)
|
|
6
|
-
throw new Error('bj_sessions not registered');
|
|
7
|
-
return model;
|
|
8
|
-
}
|
|
9
|
-
export class SessionService {
|
|
10
|
-
db;
|
|
3
|
+
export class SessionService extends BaseSessionService {
|
|
11
4
|
constructor(db) {
|
|
12
|
-
|
|
5
|
+
super(db, {
|
|
6
|
+
gameId: 'blackjack',
|
|
7
|
+
table: 'bj_sessions',
|
|
8
|
+
userFields: ['player_id'],
|
|
9
|
+
projectOutcomes: (session) => [
|
|
10
|
+
...(session.status === 'won' || session.status === 'lost'
|
|
11
|
+
|| session.status === 'draw'
|
|
12
|
+
? [{
|
|
13
|
+
userId: session.player_id,
|
|
14
|
+
userName: session.player_name,
|
|
15
|
+
result: session.status,
|
|
16
|
+
score: session.status === 'won' ? 30 : undefined,
|
|
17
|
+
}]
|
|
18
|
+
: []),
|
|
19
|
+
],
|
|
20
|
+
});
|
|
13
21
|
}
|
|
14
22
|
async createSession(message) {
|
|
15
23
|
const deck = freshDeck();
|
|
@@ -28,54 +36,11 @@ export class SessionService {
|
|
|
28
36
|
deck_json: JSON.stringify(deck),
|
|
29
37
|
player_cards_json: JSON.stringify(playerCards),
|
|
30
38
|
dealer_cards_json: JSON.stringify(dealerCards),
|
|
31
|
-
board_message_id: '',
|
|
32
39
|
status: 'active',
|
|
33
40
|
updated_at: now,
|
|
34
41
|
created_at: now,
|
|
35
42
|
};
|
|
36
|
-
|
|
37
|
-
return row;
|
|
38
|
-
}
|
|
39
|
-
async getById(id) {
|
|
40
|
-
return getModel(this.db).findOne({ id });
|
|
41
|
-
}
|
|
42
|
-
async getActiveForUser(channelKeyValue, userId) {
|
|
43
|
-
const rows = await getModel(this.db).findAll({
|
|
44
|
-
channel_key: channelKeyValue,
|
|
45
|
-
player_id: userId,
|
|
46
|
-
status: 'active',
|
|
47
|
-
});
|
|
48
|
-
return rows[0] ?? null;
|
|
49
|
-
}
|
|
50
|
-
async getActiveByChannel(channelKeyValue) {
|
|
51
|
-
const rows = await getModel(this.db).findAll({
|
|
52
|
-
channel_key: channelKeyValue,
|
|
53
|
-
status: 'active',
|
|
54
|
-
});
|
|
55
|
-
return rows[0] ?? null;
|
|
56
|
-
}
|
|
57
|
-
async getActiveByBoardMessageId(messageId) {
|
|
58
|
-
const rows = await getModel(this.db).findAll({
|
|
59
|
-
board_message_id: messageId,
|
|
60
|
-
status: 'active',
|
|
61
|
-
});
|
|
62
|
-
return rows[0] ?? null;
|
|
63
|
-
}
|
|
64
|
-
async updateSession(id, patch) {
|
|
65
|
-
await getModel(this.db).updateWhere({ id }, { ...patch, updated_at: Date.now() });
|
|
66
|
-
}
|
|
67
|
-
async abortStale(maxAgeMs) {
|
|
68
|
-
const cutoff = Date.now() - maxAgeMs;
|
|
69
|
-
const model = getModel(this.db);
|
|
70
|
-
const rows = await model.findAll({ status: 'active' });
|
|
71
|
-
let n = 0;
|
|
72
|
-
for (const row of rows) {
|
|
73
|
-
if (row.updated_at < cutoff) {
|
|
74
|
-
await model.updateWhere({ id: row.id }, { status: 'aborted', updated_at: Date.now() });
|
|
75
|
-
n++;
|
|
76
|
-
}
|
|
77
|
-
}
|
|
78
|
-
return n;
|
|
43
|
+
return this.createRow(row);
|
|
79
44
|
}
|
|
80
45
|
}
|
|
81
46
|
export function createServices(db) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"session-service.js","sourceRoot":"","sources":["../src/session-service.ts"],"names":[],"mappings":"AACA,OAAO,
|
|
1
|
+
{"version":3,"file":"session-service.js","sourceRoot":"","sources":["../src/session-service.ts"],"names":[],"mappings":"AACA,OAAO,EACL,kBAAkB,EAClB,UAAU,EACV,iBAAiB,GAGlB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAIxC,MAAM,OAAO,cAAe,SAAQ,kBAAgC;IAClE,YAAY,EAAc;QACxB,KAAK,CAAC,EAAkD,EAAE;YACxD,MAAM,EAAE,WAAW;YACnB,KAAK,EAAE,aAAa;YACpB,UAAU,EAAE,CAAC,WAAW,CAAC;YACzB,eAAe,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC5B,GAAG,CAAC,OAAO,CAAC,MAAM,KAAK,KAAK,IAAI,OAAO,CAAC,MAAM,KAAK,MAAM;uBAClD,OAAO,CAAC,MAAM,KAAK,MAAM;oBAC9B,CAAC,CAAC,CAAC;4BACC,MAAM,EAAE,OAAO,CAAC,SAAS;4BACzB,QAAQ,EAAE,OAAO,CAAC,WAAW;4BAC7B,MAAM,EAAE,OAAO,CAAC,MAAM;4BACtB,KAAK,EAAE,OAAO,CAAC,MAAM,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS;yBACjD,CAAC;oBACJ,CAAC,CAAC,EAAE,CAAC;aACR;SACF,CAAC,CAAC;IACL,CAAC;IAED,KAAK,CAAC,aAAa,CAAC,OAAwB;QAC1C,MAAM,IAAI,GAAG,SAAS,EAAE,CAAC;QACzB,MAAM,WAAW,GAAG,CAAC,IAAI,CAAC,GAAG,EAAG,EAAE,IAAI,CAAC,GAAG,EAAG,CAAC,CAAC;QAC/C,MAAM,WAAW,GAAG,CAAC,IAAI,CAAC,GAAG,EAAG,EAAE,IAAI,CAAC,GAAG,EAAG,CAAC,CAAC;QAC/C,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QACvB,MAAM,GAAG,GAAiB;YACxB,EAAE,EAAE,iBAAiB,EAAE;YACvB,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC;YACjC,QAAQ,EAAE,OAAO,CAAC,SAAS;YAC3B,YAAY,EAAE,OAAO,CAAC,QAAQ,CAAC,IAAI;YACnC,UAAU,EAAE,OAAO,CAAC,QAAQ,CAAC,EAAE;YAC/B,WAAW,EAAE,UAAU,CAAC,OAAO,CAAC;YAChC,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,EAAE;YAC7B,WAAW,EAAE,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC;YAC/D,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;YAC/B,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;YAC9C,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;YAC9C,MAAM,EAAE,QAAQ;YAChB,UAAU,EAAE,GAAG;YACf,UAAU,EAAE,GAAG;SAChB,CAAC;QACF,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;CACF;AAED,MAAM,UAAU,cAAc,CAAC,EAAc;IAC3C,OAAO,IAAI,cAAc,CAAC,EAAE,CAAC,CAAC;AAChC,CAAC;AAED,SAAS,oBAAoB,CAAC,KAAkC;IAC9D,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC;IACzF,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAC;IACnD,IAAI,CAAC;QACH,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACjC,OAAO,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;YAC1B,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC;YAC1D,CAAC,CAAC,EAAE,CAAC;IACT,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,EAAE,CAAC;IACZ,CAAC;AACH,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,IAAuB;IAChD,OAAO,oBAAoB,CAAC,IAAI,CAAC,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,IAAuB;IAC/C,OAAO,oBAAoB,CAAC,IAAI,CAAC,CAAC;AACpC,CAAC"}
|
package/lib/view.js
CHANGED
|
@@ -16,8 +16,10 @@ export function buildBjView(session, terminal = false, revealDealer = false, cha
|
|
|
16
16
|
lines.push('🎉 **你赢了!**');
|
|
17
17
|
else if (session.status === 'lost')
|
|
18
18
|
lines.push('💀 **你输了**');
|
|
19
|
-
else
|
|
19
|
+
else if (session.status === 'draw')
|
|
20
20
|
lines.push('🤝 **平局**');
|
|
21
|
+
else
|
|
22
|
+
lines.push('🏳️ **本局已放弃。**');
|
|
21
23
|
lines.push('', '点击「再来一局」或发送 `/21点 开始`');
|
|
22
24
|
}
|
|
23
25
|
else {
|
|
@@ -28,6 +30,7 @@ export function buildBjView(session, terminal = false, revealDealer = false, cha
|
|
|
28
30
|
: [
|
|
29
31
|
{ id: 'hit', label: '➕ 要牌', style: 'primary' },
|
|
30
32
|
{ id: 'stand', label: '✋ 停牌', style: 'secondary' },
|
|
33
|
+
{ id: 'quit', label: '🏳️ 放弃', style: 'danger' },
|
|
31
34
|
];
|
|
32
35
|
return buildChoiceKeyboard({
|
|
33
36
|
gamePrefix: BJ_PREFIX,
|
|
@@ -35,7 +38,7 @@ export function buildBjView(session, terminal = false, revealDealer = false, cha
|
|
|
35
38
|
narrative: lines.join('\n'),
|
|
36
39
|
choices,
|
|
37
40
|
terminal,
|
|
38
|
-
fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌',
|
|
41
|
+
fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌 · 3 放弃',
|
|
39
42
|
interactionProfile: terminal ? 'terminal' : 'gameplay',
|
|
40
43
|
channelType,
|
|
41
44
|
});
|
package/lib/view.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"view.js","sourceRoot":"","sources":["../src/view.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAEpF,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,MAAM,UAAU,WAAW,CACzB,OAAqB,EACrB,QAAQ,GAAG,KAAK,EAChB,YAAY,GAAG,KAAK,EACpB,WAAoB;IAEpB,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,KAAK,GAAG;QACZ,aAAa;QACb,EAAE;QACF,OAAO,UAAU,CAAC,MAAM,CAAC,EAAE;QAC3B,MAAM,YAAY,IAAI,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE;QAChF,EAAE;KACH,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACb,IAAI,OAAO,CAAC,MAAM,KAAK,KAAK;YAAE,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aACnD,IAAI,OAAO,CAAC,MAAM,KAAK,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC
|
|
1
|
+
{"version":3,"file":"view.js","sourceRoot":"","sources":["../src/view.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAEpF,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,MAAM,UAAU,WAAW,CACzB,OAAqB,EACrB,QAAQ,GAAG,KAAK,EAChB,YAAY,GAAG,KAAK,EACpB,WAAoB;IAEpB,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,KAAK,GAAG;QACZ,aAAa;QACb,EAAE;QACF,OAAO,UAAU,CAAC,MAAM,CAAC,EAAE;QAC3B,MAAM,YAAY,IAAI,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE;QAChF,EAAE;KACH,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACb,IAAI,OAAO,CAAC,MAAM,KAAK,KAAK;YAAE,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aACnD,IAAI,OAAO,CAAC,MAAM,KAAK,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aACxD,IAAI,OAAO,CAAC,MAAM,KAAK,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;;YACvD,KAAK,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClC,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,uBAAuB,CAAC,CAAC;IAC1C,CAAC;SAAM,CAAC;QACN,KAAK,CAAC,IAAI,CAAC,WAAW,MAAM,QAAQ,CAAC,CAAC;IACxC,CAAC;IAED,MAAM,OAAO,GAAG,QAAQ;QACtB,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAkB,EAAE,uBAAuB,EAAE,IAAI,EAAE,CAAC;QACjG,CAAC,CAAC;YACE,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAkB,EAAE;YACvD,EAAE,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAoB,EAAE;YAC3D,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAiB,EAAE;SAC1D,CAAC;IAEN,OAAO,mBAAmB,CAAC;QACzB,UAAU,EAAE,SAAS;QACrB,SAAS,EAAE,OAAO,CAAC,EAAE;QACrB,SAAS,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;QAC3B,OAAO;QACP,QAAQ;QACR,YAAY,EAAE,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,oBAAoB;QAC3D,kBAAkB,EAAE,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU;QACtD,WAAW;KACZ,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,OAAqB;IACzD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,OAAO,WAAW,CAAC,MAAM,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;AACpD,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,OAAqB;IAClD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACrD,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAChC,MAAM,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAChC,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,CAAC;IAC9B,IAAI,GAAG,IAAI,GAAG;QAAE,OAAO,MAAM,CAAC;IAC9B,IAAI,GAAG;QAAE,OAAO,KAAK,CAAC;IACtB,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,OAAqB;IAC9C,OAAO,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC,GAAG,MAAM,CAAC;AACnE,CAAC"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// Generated by build-plugin-runtime-entries.mjs. Do not edit.
|
|
2
|
+
import { defineGameCommandAliasMiddleware, messageFromCommandInput } from '@zhin.js/game-kit';
|
|
3
|
+
import { BJ_HELP, runBjCommand } from "../lib/bj-command.js";
|
|
4
|
+
import { resolveGameServices } from "../lib/runtime-store.js";
|
|
5
|
+
function normalizeBjAction(raw) {
|
|
6
|
+
const a = raw.trim().toLowerCase() || 'help';
|
|
7
|
+
if (a === '帮助')
|
|
8
|
+
return 'help';
|
|
9
|
+
if (a === '开始')
|
|
10
|
+
return 'start';
|
|
11
|
+
if (a === '继续')
|
|
12
|
+
return 'continue';
|
|
13
|
+
return a;
|
|
14
|
+
}
|
|
15
|
+
export default defineGameCommandAliasMiddleware({
|
|
16
|
+
aliases: ['21点', 'bj'],
|
|
17
|
+
async run(action, input, context) {
|
|
18
|
+
const normalized = normalizeBjAction(String(action ?? ''));
|
|
19
|
+
if (!normalized || normalized === 'help')
|
|
20
|
+
return BJ_HELP;
|
|
21
|
+
const services = resolveGameServices(context);
|
|
22
|
+
const message = messageFromCommandInput(input);
|
|
23
|
+
return runBjCommand(services, message, normalized);
|
|
24
|
+
},
|
|
25
|
+
});
|
package/middlewares/bj-alias.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { defineGameCommandAliasMiddleware, messageFromCommandInput } from '@zhin.js/game-kit';
|
|
2
|
-
import { BJ_HELP,
|
|
2
|
+
import { BJ_HELP, runBjCommand } from '../src/bj-command.js';
|
|
3
3
|
import { resolveGameServices } from '../src/runtime-store.js';
|
|
4
4
|
|
|
5
5
|
function normalizeBjAction(raw: string): string {
|
|
@@ -17,6 +17,6 @@ export default defineGameCommandAliasMiddleware({
|
|
|
17
17
|
if (!normalized || normalized === 'help') return BJ_HELP;
|
|
18
18
|
const services = resolveGameServices(context);
|
|
19
19
|
const message = messageFromCommandInput(input);
|
|
20
|
-
return
|
|
20
|
+
return runBjCommand(services, message, normalized);
|
|
21
21
|
},
|
|
22
22
|
});
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
// Generated by build-plugin-runtime-entries.mjs. Do not edit.
|
|
2
|
+
import { defineMiddleware } from '@zhin.js/middleware';
|
|
3
|
+
import { buildChoiceFallbackMap, channelKey, messageFromCommandInput, parseChoicePayload, resolveGameTextPayload, } from '@zhin.js/game-kit';
|
|
4
|
+
import { resolveGameServices } from "../lib/runtime-store.js";
|
|
5
|
+
import { BJ_PREFIX, handleChoice } from "../lib/game-flow.js";
|
|
6
|
+
/**
|
|
7
|
+
* 文本入口:按钮 payload(`bj:session:hit|stand|restart`)与数字 fallback
|
|
8
|
+
* (『1 要牌 2 停牌』、终局『1 再来一局』,对应 view 的 fallbackHint)。
|
|
9
|
+
*/
|
|
10
|
+
export default defineMiddleware({
|
|
11
|
+
target: 'inbound',
|
|
12
|
+
async handle(context, next) {
|
|
13
|
+
const raw = context.input.content?.trim() ?? '';
|
|
14
|
+
if (!raw) {
|
|
15
|
+
await next();
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
const services = resolveGameServices(context);
|
|
19
|
+
const message = messageFromCommandInput(context.input);
|
|
20
|
+
const ch = channelKey(message);
|
|
21
|
+
// 直接 payload(QQ 指令预填 / Sandbox action→text)
|
|
22
|
+
const payloadFromText = resolveGameTextPayload(raw);
|
|
23
|
+
if (payloadFromText?.startsWith(`${BJ_PREFIX}:`)) {
|
|
24
|
+
const parsed = parseChoicePayload(payloadFromText, BJ_PREFIX);
|
|
25
|
+
if (parsed) {
|
|
26
|
+
const session = await services.getById(parsed.sessionId);
|
|
27
|
+
if (session?.channel_key === ch) {
|
|
28
|
+
const reply = await handleChoice(services, message, parsed.sessionId, parsed.choiceId);
|
|
29
|
+
if (reply)
|
|
30
|
+
await context.input.$reply(reply);
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
await next();
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
// 不按 status 过滤取本频道本人最近一局:终局 session 也要能命中 restart 分支
|
|
38
|
+
const session = await services.getLatestForUser(ch, message.$sender.id);
|
|
39
|
+
if (!session) {
|
|
40
|
+
await next();
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
if (session.status !== 'active') {
|
|
44
|
+
const map = buildChoiceFallbackMap(BJ_PREFIX, session.id, [
|
|
45
|
+
{ id: 'restart', label: '再来一局', keepEnabledWhenTerminal: true },
|
|
46
|
+
]);
|
|
47
|
+
const payload = resolveGameTextPayload(raw, map);
|
|
48
|
+
const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
|
|
49
|
+
if (parsed?.choiceId === 'restart') {
|
|
50
|
+
const reply = await handleChoice(services, message, parsed.sessionId, 'restart');
|
|
51
|
+
if (reply)
|
|
52
|
+
await context.input.$reply(reply);
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
await next();
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
const map = buildChoiceFallbackMap(BJ_PREFIX, session.id, [
|
|
59
|
+
{ id: 'hit', label: '要牌' },
|
|
60
|
+
{ id: 'stand', label: '停牌' },
|
|
61
|
+
{ id: 'quit', label: '放弃' },
|
|
62
|
+
]);
|
|
63
|
+
const payload = resolveGameTextPayload(raw, map);
|
|
64
|
+
const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
|
|
65
|
+
if (!parsed || parsed.sessionId !== session.id) {
|
|
66
|
+
await next();
|
|
67
|
+
return;
|
|
68
|
+
}
|
|
69
|
+
const reply = await handleChoice(services, message, session.id, parsed.choiceId);
|
|
70
|
+
if (reply)
|
|
71
|
+
await context.input.$reply(reply);
|
|
72
|
+
},
|
|
73
|
+
});
|
package/middlewares/bj-choice.ts
CHANGED
|
@@ -33,7 +33,7 @@ export default defineMiddleware<Message>({
|
|
|
33
33
|
if (parsed) {
|
|
34
34
|
const session = await services.getById(parsed.sessionId);
|
|
35
35
|
if (session?.channel_key === ch) {
|
|
36
|
-
const reply = await handleChoice(
|
|
36
|
+
const reply = await handleChoice(services, message, parsed.sessionId, parsed.choiceId);
|
|
37
37
|
if (reply) await context.input.$reply(reply);
|
|
38
38
|
return;
|
|
39
39
|
}
|
|
@@ -42,7 +42,8 @@ export default defineMiddleware<Message>({
|
|
|
42
42
|
return;
|
|
43
43
|
}
|
|
44
44
|
|
|
45
|
-
|
|
45
|
+
// 不按 status 过滤取本频道本人最近一局:终局 session 也要能命中 restart 分支
|
|
46
|
+
const session = await services.getLatestForUser(ch, message.$sender.id);
|
|
46
47
|
if (!session) {
|
|
47
48
|
await next();
|
|
48
49
|
return;
|
|
@@ -55,7 +56,7 @@ export default defineMiddleware<Message>({
|
|
|
55
56
|
const payload = resolveGameTextPayload(raw, map);
|
|
56
57
|
const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
|
|
57
58
|
if (parsed?.choiceId === 'restart') {
|
|
58
|
-
const reply = await handleChoice(
|
|
59
|
+
const reply = await handleChoice(services, message, parsed.sessionId, 'restart');
|
|
59
60
|
if (reply) await context.input.$reply(reply);
|
|
60
61
|
return;
|
|
61
62
|
}
|
|
@@ -66,6 +67,7 @@ export default defineMiddleware<Message>({
|
|
|
66
67
|
const map = buildChoiceFallbackMap(BJ_PREFIX, session.id, [
|
|
67
68
|
{ id: 'hit', label: '要牌' },
|
|
68
69
|
{ id: 'stand', label: '停牌' },
|
|
70
|
+
{ id: 'quit', label: '放弃' },
|
|
69
71
|
]);
|
|
70
72
|
const payload = resolveGameTextPayload(raw, map);
|
|
71
73
|
const parsed = payload ? parseChoicePayload(payload, BJ_PREFIX) : null;
|
|
@@ -74,7 +76,7 @@ export default defineMiddleware<Message>({
|
|
|
74
76
|
return;
|
|
75
77
|
}
|
|
76
78
|
|
|
77
|
-
const reply = await handleChoice(
|
|
79
|
+
const reply = await handleChoice(services, message, session.id, parsed.choiceId);
|
|
78
80
|
if (reply) await context.input.$reply(reply);
|
|
79
81
|
},
|
|
80
82
|
});
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zhin.js/plugin-blackjack",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.5",
|
|
4
4
|
"description": "Zhin.js 21 点(Blackjack)(Plugin Runtime)",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./lib/index.js",
|
|
@@ -14,7 +14,7 @@
|
|
|
14
14
|
"./package.json": "./package.json"
|
|
15
15
|
},
|
|
16
16
|
"files": [
|
|
17
|
-
"plugin.
|
|
17
|
+
"plugin.js",
|
|
18
18
|
"schema.json",
|
|
19
19
|
"commands",
|
|
20
20
|
"middlewares",
|
|
@@ -24,11 +24,11 @@
|
|
|
24
24
|
],
|
|
25
25
|
"license": "MIT",
|
|
26
26
|
"dependencies": {
|
|
27
|
-
"@zhin.js/
|
|
28
|
-
"@zhin.js/
|
|
29
|
-
"@zhin.js/game-kit": "2.0.
|
|
30
|
-
"@zhin.js/
|
|
31
|
-
"@zhin.js/plugin-runtime": "1.1.
|
|
27
|
+
"@zhin.js/command": "1.0.4",
|
|
28
|
+
"@zhin.js/core": "1.4.2",
|
|
29
|
+
"@zhin.js/game-kit": "2.0.2",
|
|
30
|
+
"@zhin.js/middleware": "1.0.4",
|
|
31
|
+
"@zhin.js/plugin-runtime": "1.1.1"
|
|
32
32
|
},
|
|
33
33
|
"devDependencies": {
|
|
34
34
|
"typescript": "^6.0.3",
|
|
@@ -49,7 +49,7 @@
|
|
|
49
49
|
"zhin": {
|
|
50
50
|
"protocol": 1,
|
|
51
51
|
"type": "plugin",
|
|
52
|
-
"entry": "./plugin.
|
|
52
|
+
"entry": "./plugin.js",
|
|
53
53
|
"engine": "^1.0.0",
|
|
54
54
|
"runtime": "trusted",
|
|
55
55
|
"features": [
|
package/plugin.js
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
// Generated by build-plugin-runtime-entries.mjs. Do not edit.
|
|
2
|
+
import { defineGamePlugin } from '@zhin.js/game-kit';
|
|
3
|
+
import { defineHostTables } from "./lib/models.js";
|
|
4
|
+
import { gameServicesToken } from "./lib/runtime-store.js";
|
|
5
|
+
import { createServices, } from "./lib/session-service.js";
|
|
6
|
+
/**
|
|
7
|
+
* Plugin Runtime:
|
|
8
|
+
* - Commands under `commands/` are authoritative (help + start/continue via in-memory DB).
|
|
9
|
+
* - DB: prefer databaseHostToken; else in-memory SessionService.
|
|
10
|
+
* - Choice middleware under `middlewares/` handles hit/stand payloads (Sandbox action→text).
|
|
11
|
+
*/
|
|
12
|
+
export default defineGamePlugin({
|
|
13
|
+
name: 'blackjack',
|
|
14
|
+
metadata: {
|
|
15
|
+
displayName: 'Blackjack',
|
|
16
|
+
},
|
|
17
|
+
game: {
|
|
18
|
+
id: 'blackjack',
|
|
19
|
+
title: '21 点',
|
|
20
|
+
icon: '🃏',
|
|
21
|
+
description: '经典 Blackjack,要牌或停牌挑战庄家',
|
|
22
|
+
commandPrefix: '/21点',
|
|
23
|
+
quickStart: '开始',
|
|
24
|
+
aliases: ['bj', '21点'],
|
|
25
|
+
menus: [
|
|
26
|
+
{ id: 'start', label: '🎮 开始新局' },
|
|
27
|
+
{ id: 'help', label: '📖 玩法说明' },
|
|
28
|
+
],
|
|
29
|
+
},
|
|
30
|
+
tables: ['bj_sessions'],
|
|
31
|
+
servicesToken: gameServicesToken,
|
|
32
|
+
defineHostTables,
|
|
33
|
+
createServices: (database) => createServices(database),
|
|
34
|
+
session: (services) => services,
|
|
35
|
+
});
|
package/src/bj-command.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import type {
|
|
2
|
-
import { continueGame, startGame } from './game-flow.js';
|
|
1
|
+
import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
|
|
2
|
+
import { continueGame, handleChoice, startGame } from './game-flow.js';
|
|
3
3
|
import type { SessionService } from './session-service.js';
|
|
4
4
|
|
|
5
5
|
export const BJ_HELP = [
|
|
@@ -9,27 +9,26 @@ export const BJ_HELP = [
|
|
|
9
9
|
'',
|
|
10
10
|
'• `/21点 开始` — 新局',
|
|
11
11
|
'• `/21点 继续` — 刷新界面',
|
|
12
|
+
'• `/21点 放弃` — 结束本局',
|
|
12
13
|
'• 对局中点击 **要牌** / **停牌**',
|
|
13
14
|
].join('\n');
|
|
14
15
|
|
|
15
16
|
export async function runBjCommand(
|
|
16
|
-
plugin: Plugin | null,
|
|
17
17
|
services: SessionService,
|
|
18
|
-
message:
|
|
18
|
+
message: GameMessageLike,
|
|
19
19
|
action: string,
|
|
20
|
-
): Promise<
|
|
20
|
+
): Promise<GameReply> {
|
|
21
21
|
const a = action.trim().toLowerCase() || 'help';
|
|
22
22
|
if (a === 'help' || a === '帮助') return BJ_HELP;
|
|
23
|
-
if (a === 'start' || a === '开始') return startGame(
|
|
24
|
-
if (a === 'continue' || a === '继续') return continueGame(
|
|
23
|
+
if (a === 'start' || a === '开始') return (await startGame(services, message)) ?? '';
|
|
24
|
+
if (a === 'continue' || a === '继续') return continueGame(services, message);
|
|
25
|
+
if (a === 'quit' || a === '放弃') {
|
|
26
|
+
const session = await services.getActiveForUser(
|
|
27
|
+
`${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`,
|
|
28
|
+
message.$sender.id,
|
|
29
|
+
);
|
|
30
|
+
if (!session) return '你没有进行中的 21 点。';
|
|
31
|
+
return (await handleChoice(services, message, session.id, 'quit')) ?? '';
|
|
32
|
+
}
|
|
25
33
|
return `未知操作「${action}」。发送 \`/21点 帮助\`。`;
|
|
26
34
|
}
|
|
27
|
-
|
|
28
|
-
/** Plugin Runtime / smoke: text-only, no Adapter.editMessage. */
|
|
29
|
-
export async function runBjCommandText(
|
|
30
|
-
services: SessionService,
|
|
31
|
-
message: Message<any>,
|
|
32
|
-
action: string,
|
|
33
|
-
): Promise<string> {
|
|
34
|
-
return (await runBjCommand(null, services, message, action)) ?? '';
|
|
35
|
-
}
|
package/src/game-flow.ts
CHANGED
|
@@ -1,5 +1,4 @@
|
|
|
1
|
-
import type {
|
|
2
|
-
import { plainTextFromSendContent, recordGameOutcome } from '@zhin.js/game-kit';
|
|
1
|
+
import type { GameMessageLike, GameReply } from '@zhin.js/game-kit';
|
|
3
2
|
import {
|
|
4
3
|
BJ_PREFIX,
|
|
5
4
|
compareHands,
|
|
@@ -12,51 +11,29 @@ import { parseCards, parseDeck, type SessionService } from './session-service.js
|
|
|
12
11
|
|
|
13
12
|
import { buildBjView, naturalOutcome, playerBust } from './view.js';
|
|
14
13
|
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
14
|
+
/**
|
|
15
|
+
* Plugin Runtime: render the board as text. Interactive in-place board editing
|
|
16
|
+
* (the old Adapter.editMessage path) is not part of the runtime flow; commands
|
|
17
|
+
* and the choice middleware return fresh text each turn.
|
|
18
|
+
*/
|
|
19
|
+
function renderView(
|
|
19
20
|
session: BjSessionRow,
|
|
21
|
+
message: GameMessageLike,
|
|
20
22
|
terminal = false,
|
|
21
23
|
revealDealer = false,
|
|
22
|
-
):
|
|
23
|
-
|
|
24
|
-
if (!plugin) return plainTextFromSendContent(content);
|
|
25
|
-
|
|
26
|
-
const adapter = plugin.root.inject(message.$adapter) as Adapter;
|
|
27
|
-
|
|
28
|
-
if (session.board_message_id) {
|
|
29
|
-
const msgId = await adapter.editMessage({
|
|
30
|
-
messageId: session.board_message_id,
|
|
31
|
-
context: String(message.$adapter),
|
|
32
|
-
endpoint: message.$endpoint,
|
|
33
|
-
id: message.$channel.id,
|
|
34
|
-
type: message.$channel.type,
|
|
35
|
-
content,
|
|
36
|
-
});
|
|
37
|
-
if (msgId !== session.board_message_id) {
|
|
38
|
-
await services.updateSession(session.id, { board_message_id: msgId });
|
|
39
|
-
}
|
|
40
|
-
return;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
const msgId = await message.$reply?.(content);
|
|
44
|
-
if (msgId) await services.updateSession(session.id, { board_message_id: msgId });
|
|
24
|
+
): GameReply {
|
|
25
|
+
return buildBjView(session, terminal, revealDealer, message.$channel.type);
|
|
45
26
|
}
|
|
46
27
|
|
|
47
28
|
async function finishRound(
|
|
48
|
-
plugin: Plugin | null,
|
|
49
29
|
services: SessionService,
|
|
50
|
-
message:
|
|
30
|
+
message: GameMessageLike,
|
|
51
31
|
session: BjSessionRow,
|
|
52
32
|
status: BjSessionRow['status'],
|
|
53
|
-
): Promise<
|
|
33
|
+
): Promise<GameReply> {
|
|
54
34
|
await services.updateSession(session.id, { status });
|
|
55
35
|
const updated = (await services.getById(session.id))!;
|
|
56
|
-
|
|
57
|
-
else if (status === 'lost') void recordGameOutcome(message, 'blackjack', 'lost');
|
|
58
|
-
else if (status === 'draw') void recordGameOutcome(message, 'blackjack', 'draw');
|
|
59
|
-
return sendOrEditView(plugin, services, message, updated, true, true);
|
|
36
|
+
return renderView(updated, message, true, true);
|
|
60
37
|
}
|
|
61
38
|
|
|
62
39
|
async function dealerPlay(
|
|
@@ -73,10 +50,9 @@ async function dealerPlay(
|
|
|
73
50
|
}
|
|
74
51
|
|
|
75
52
|
export async function startGame(
|
|
76
|
-
plugin: Plugin | null,
|
|
77
53
|
services: SessionService,
|
|
78
|
-
message:
|
|
79
|
-
): Promise<
|
|
54
|
+
message: GameMessageLike,
|
|
55
|
+
): Promise<GameReply | undefined> {
|
|
80
56
|
const ch = `${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`;
|
|
81
57
|
const active = await services.getActiveByChannel(ch);
|
|
82
58
|
if (active) {
|
|
@@ -88,47 +64,45 @@ export async function startGame(
|
|
|
88
64
|
const session = await services.createSession(message);
|
|
89
65
|
const natural = naturalOutcome(session);
|
|
90
66
|
if (natural) {
|
|
91
|
-
|
|
92
|
-
return typeof text === 'string' ? text : undefined;
|
|
67
|
+
return finishRound(services, message, session, natural);
|
|
93
68
|
}
|
|
94
|
-
|
|
95
|
-
return typeof text === 'string' ? text : undefined;
|
|
69
|
+
return renderView(session, message);
|
|
96
70
|
}
|
|
97
71
|
|
|
98
72
|
export async function continueGame(
|
|
99
|
-
plugin: Plugin | null,
|
|
100
73
|
services: SessionService,
|
|
101
|
-
message:
|
|
102
|
-
): Promise<
|
|
74
|
+
message: GameMessageLike,
|
|
75
|
+
): Promise<GameReply> {
|
|
103
76
|
const session = await services.getActiveForUser(
|
|
104
77
|
`${message.$adapter}-${message.$endpoint}-${message.$channel.type}:${message.$channel.id}`,
|
|
105
78
|
message.$sender.id,
|
|
106
79
|
);
|
|
107
80
|
if (!session) return '你没有进行中的 21 点,发送「21点 开始」。';
|
|
108
|
-
|
|
109
|
-
if (typeof text === 'string') return text;
|
|
110
|
-
return '已刷新 21 点界面。';
|
|
81
|
+
return renderView(session, message);
|
|
111
82
|
}
|
|
112
83
|
|
|
113
84
|
export async function handleChoice(
|
|
114
|
-
plugin: Plugin | null,
|
|
115
85
|
services: SessionService,
|
|
116
|
-
message:
|
|
86
|
+
message: GameMessageLike,
|
|
117
87
|
sessionId: string,
|
|
118
88
|
choiceId: string,
|
|
119
|
-
): Promise<
|
|
89
|
+
): Promise<GameReply | null> {
|
|
120
90
|
const session = await services.getById(sessionId);
|
|
121
91
|
if (!session) return '对局不存在。';
|
|
122
92
|
if (session.player_id !== message.$sender.id) return '这是别人的对局。';
|
|
123
93
|
|
|
124
94
|
if (session.status !== 'active' && choiceId === 'restart') {
|
|
125
95
|
await services.updateSession(session.id, { status: 'aborted' });
|
|
126
|
-
|
|
127
|
-
return (await startGame(plugin, services, message)) ?? null;
|
|
96
|
+
return (await startGame(services, message)) ?? null;
|
|
128
97
|
}
|
|
129
98
|
|
|
130
99
|
if (session.status !== 'active') return '对局已结束,请点击再来一局。';
|
|
131
100
|
|
|
101
|
+
if (choiceId === 'quit') {
|
|
102
|
+
await services.updateSession(session.id, { status: 'aborted' });
|
|
103
|
+
return renderView((await services.getById(session.id))!, message, true, true);
|
|
104
|
+
}
|
|
105
|
+
|
|
132
106
|
const deck = parseDeck(session.deck_json);
|
|
133
107
|
let player = parseCards(session.player_cards_json);
|
|
134
108
|
let dealer = parseCards(session.dealer_cards_json);
|
|
@@ -142,12 +116,10 @@ export async function handleChoice(
|
|
|
142
116
|
player_cards_json: JSON.stringify(player),
|
|
143
117
|
});
|
|
144
118
|
if (playerBust({ ...session, player_cards_json: JSON.stringify(player) })) {
|
|
145
|
-
|
|
146
|
-
return typeof text === 'string' ? text : null;
|
|
119
|
+
return finishRound(services, message, session, 'lost');
|
|
147
120
|
}
|
|
148
121
|
const updated = (await services.getById(session.id))!;
|
|
149
|
-
|
|
150
|
-
return typeof text === 'string' ? text : null;
|
|
122
|
+
return renderView(updated, message);
|
|
151
123
|
}
|
|
152
124
|
|
|
153
125
|
if (choiceId !== 'stand') return '无效操作。';
|
|
@@ -160,8 +132,7 @@ export async function handleChoice(
|
|
|
160
132
|
const outcome = compareHands(player, dealer);
|
|
161
133
|
const status: BjSessionRow['status'] =
|
|
162
134
|
outcome === 'won' ? 'won' : outcome === 'lost' ? 'lost' : 'draw';
|
|
163
|
-
|
|
164
|
-
return typeof text === 'string' ? text : null;
|
|
135
|
+
return finishRound(services, message, session, status);
|
|
165
136
|
}
|
|
166
137
|
|
|
167
138
|
export { BJ_PREFIX, handValue, TARGET };
|
package/src/index.ts
CHANGED
package/src/models.ts
CHANGED
|
@@ -16,7 +16,6 @@ declare module '@zhin.js/core' {
|
|
|
16
16
|
deck_json: string;
|
|
17
17
|
player_cards_json: string;
|
|
18
18
|
dealer_cards_json: string;
|
|
19
|
-
board_message_id: string;
|
|
20
19
|
status: BjSessionStatus;
|
|
21
20
|
updated_at: number;
|
|
22
21
|
created_at: number;
|
|
@@ -42,7 +41,6 @@ export function defineHostTables(
|
|
|
42
41
|
deck_json: { type: 'text', default: '[]' },
|
|
43
42
|
player_cards_json: { type: 'text', default: '[]' },
|
|
44
43
|
dealer_cards_json: { type: 'text', default: '[]' },
|
|
45
|
-
board_message_id: { type: 'text', default: '' },
|
|
46
44
|
status: { type: 'text', default: 'active' },
|
|
47
45
|
updated_at: { type: 'integer', default: 0 },
|
|
48
46
|
created_at: { type: 'integer', default: 0 },
|
package/src/session-service.ts
CHANGED
|
@@ -1,21 +1,37 @@
|
|
|
1
|
-
import type { Database,
|
|
2
|
-
import {
|
|
1
|
+
import type { Database, Models } from '@zhin.js/core';
|
|
2
|
+
import {
|
|
3
|
+
BaseSessionService,
|
|
4
|
+
channelKey,
|
|
5
|
+
generateSessionId,
|
|
6
|
+
type GameMessageLike,
|
|
7
|
+
type GameSessionDatabase,
|
|
8
|
+
} from '@zhin.js/game-kit';
|
|
3
9
|
import type { BjSessionRow } from './models.js';
|
|
4
10
|
import { freshDeck } from './engine.js';
|
|
5
11
|
|
|
6
12
|
export type BjDatabase = Database<unknown, Models, string>;
|
|
7
13
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
14
|
+
export class SessionService extends BaseSessionService<BjSessionRow> {
|
|
15
|
+
constructor(db: BjDatabase) {
|
|
16
|
+
super(db as unknown as GameSessionDatabase<BjSessionRow>, {
|
|
17
|
+
gameId: 'blackjack',
|
|
18
|
+
table: 'bj_sessions',
|
|
19
|
+
userFields: ['player_id'],
|
|
20
|
+
projectOutcomes: (session) => [
|
|
21
|
+
...(session.status === 'won' || session.status === 'lost'
|
|
22
|
+
|| session.status === 'draw'
|
|
23
|
+
? [{
|
|
24
|
+
userId: session.player_id,
|
|
25
|
+
userName: session.player_name,
|
|
26
|
+
result: session.status,
|
|
27
|
+
score: session.status === 'won' ? 30 : undefined,
|
|
28
|
+
}]
|
|
29
|
+
: []),
|
|
30
|
+
],
|
|
31
|
+
});
|
|
32
|
+
}
|
|
17
33
|
|
|
18
|
-
async createSession(message:
|
|
34
|
+
async createSession(message: GameMessageLike): Promise<BjSessionRow> {
|
|
19
35
|
const deck = freshDeck();
|
|
20
36
|
const playerCards = [deck.pop()!, deck.pop()!];
|
|
21
37
|
const dealerCards = [deck.pop()!, deck.pop()!];
|
|
@@ -32,60 +48,11 @@ export class SessionService {
|
|
|
32
48
|
deck_json: JSON.stringify(deck),
|
|
33
49
|
player_cards_json: JSON.stringify(playerCards),
|
|
34
50
|
dealer_cards_json: JSON.stringify(dealerCards),
|
|
35
|
-
board_message_id: '',
|
|
36
51
|
status: 'active',
|
|
37
52
|
updated_at: now,
|
|
38
53
|
created_at: now,
|
|
39
54
|
};
|
|
40
|
-
|
|
41
|
-
return row;
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
async getById(id: string): Promise<BjSessionRow | null> {
|
|
45
|
-
return getModel(this.db).findOne({ id });
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
async getActiveForUser(channelKeyValue: string, userId: string): Promise<BjSessionRow | null> {
|
|
49
|
-
const rows = await getModel(this.db).findAll({
|
|
50
|
-
channel_key: channelKeyValue,
|
|
51
|
-
player_id: userId,
|
|
52
|
-
status: 'active',
|
|
53
|
-
});
|
|
54
|
-
return rows[0] ?? null;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
async getActiveByChannel(channelKeyValue: string): Promise<BjSessionRow | null> {
|
|
58
|
-
const rows = await getModel(this.db).findAll({
|
|
59
|
-
channel_key: channelKeyValue,
|
|
60
|
-
status: 'active',
|
|
61
|
-
});
|
|
62
|
-
return rows[0] ?? null;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
async getActiveByBoardMessageId(messageId: string): Promise<BjSessionRow | null> {
|
|
66
|
-
const rows = await getModel(this.db).findAll({
|
|
67
|
-
board_message_id: messageId,
|
|
68
|
-
status: 'active',
|
|
69
|
-
});
|
|
70
|
-
return rows[0] ?? null;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
async updateSession(id: string, patch: Partial<BjSessionRow>): Promise<void> {
|
|
74
|
-
await getModel(this.db).updateWhere({ id }, { ...patch, updated_at: Date.now() });
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
async abortStale(maxAgeMs: number): Promise<number> {
|
|
78
|
-
const cutoff = Date.now() - maxAgeMs;
|
|
79
|
-
const model = getModel(this.db);
|
|
80
|
-
const rows = await model.findAll({ status: 'active' });
|
|
81
|
-
let n = 0;
|
|
82
|
-
for (const row of rows) {
|
|
83
|
-
if (row.updated_at < cutoff) {
|
|
84
|
-
await model.updateWhere({ id: row.id }, { status: 'aborted', updated_at: Date.now() });
|
|
85
|
-
n++;
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
return n;
|
|
55
|
+
return this.createRow(row);
|
|
89
56
|
}
|
|
90
57
|
}
|
|
91
58
|
|
package/src/view.ts
CHANGED
|
@@ -23,7 +23,8 @@ export function buildBjView(
|
|
|
23
23
|
if (terminal) {
|
|
24
24
|
if (session.status === 'won') lines.push('🎉 **你赢了!**');
|
|
25
25
|
else if (session.status === 'lost') lines.push('💀 **你输了**');
|
|
26
|
-
else lines.push('🤝 **平局**');
|
|
26
|
+
else if (session.status === 'draw') lines.push('🤝 **平局**');
|
|
27
|
+
else lines.push('🏳️ **本局已放弃。**');
|
|
27
28
|
lines.push('', '点击「再来一局」或发送 `/21点 开始`');
|
|
28
29
|
} else {
|
|
29
30
|
lines.push(`目标:尽量接近 ${TARGET} 且不超过。`);
|
|
@@ -34,6 +35,7 @@ export function buildBjView(
|
|
|
34
35
|
: [
|
|
35
36
|
{ id: 'hit', label: '➕ 要牌', style: 'primary' as const },
|
|
36
37
|
{ id: 'stand', label: '✋ 停牌', style: 'secondary' as const },
|
|
38
|
+
{ id: 'quit', label: '🏳️ 放弃', style: 'danger' as const },
|
|
37
39
|
];
|
|
38
40
|
|
|
39
41
|
return buildChoiceKeyboard({
|
|
@@ -42,7 +44,7 @@ export function buildBjView(
|
|
|
42
44
|
narrative: lines.join('\n'),
|
|
43
45
|
choices,
|
|
44
46
|
terminal,
|
|
45
|
-
fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌',
|
|
47
|
+
fallbackHint: terminal ? '回复 1 再来一局' : '1 要牌 · 2 停牌 · 3 放弃',
|
|
46
48
|
interactionProfile: terminal ? 'terminal' : 'gameplay',
|
|
47
49
|
channelType,
|
|
48
50
|
});
|
package/lib/memory-db.d.ts
DELETED
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
import type { DatabaseHost } from '@zhin.js/plugin-runtime';
|
|
2
|
-
import { type BjDatabase, type SessionService } from './session-service.js';
|
|
3
|
-
/** In-memory bj_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
|
|
4
|
-
export declare function createInMemoryBjDb(): BjDatabase;
|
|
5
|
-
export declare function mountBjMemoryServices(): SessionService;
|
|
6
|
-
export declare function mountBjHostServices(host: DatabaseHost): SessionService;
|
package/lib/memory-db.js
DELETED
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { createHostGameDb, createInMemoryGameDb } from '@zhin.js/game-kit';
|
|
2
|
-
import { defineHostTables } from './models.js';
|
|
3
|
-
import { createServices } from './session-service.js';
|
|
4
|
-
const BJ_TABLES = ['bj_sessions'];
|
|
5
|
-
/** In-memory bj_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
|
|
6
|
-
export function createInMemoryBjDb() {
|
|
7
|
-
return createInMemoryGameDb(BJ_TABLES);
|
|
8
|
-
}
|
|
9
|
-
export function mountBjMemoryServices() {
|
|
10
|
-
const services = createServices(createInMemoryBjDb());
|
|
11
|
-
return services;
|
|
12
|
-
}
|
|
13
|
-
export function mountBjHostServices(host) {
|
|
14
|
-
defineHostTables(host);
|
|
15
|
-
const services = createServices(createHostGameDb(host, BJ_TABLES));
|
|
16
|
-
return services;
|
|
17
|
-
}
|
|
18
|
-
//# sourceMappingURL=memory-db.js.map
|
package/lib/memory-db.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"memory-db.js","sourceRoot":"","sources":["../src/memory-db.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAE3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAwC,MAAM,sBAAsB,CAAC;AAE5F,MAAM,SAAS,GAAG,CAAC,aAAa,CAAU,CAAC;AAE3C,6EAA6E;AAC7E,MAAM,UAAU,kBAAkB;IAChC,OAAO,oBAAoB,CAAC,SAAS,CAA0B,CAAC;AAClE,CAAC;AAED,MAAM,UAAU,qBAAqB;IACnC,MAAM,QAAQ,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,CAAC;IACtD,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,IAAkB;IACpD,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvB,MAAM,QAAQ,GAAG,cAAc,CAAC,gBAAgB,CAAC,IAAI,EAAE,SAAS,CAA0B,CAAC,CAAC;IAC5F,OAAO,QAAQ,CAAC;AAClB,CAAC"}
|
package/plugin.ts
DELETED
|
@@ -1,62 +0,0 @@
|
|
|
1
|
-
import { definePlugin, databaseHostToken, scheduleHostToken } from '@zhin.js/plugin-runtime';
|
|
2
|
-
import {
|
|
3
|
-
registerRuntimeGame,
|
|
4
|
-
initGameRecordHost,
|
|
5
|
-
DEFAULT_GAME_STALE_CRON,
|
|
6
|
-
DEFAULT_GAME_STALE_IDLE_MS,
|
|
7
|
-
} from '@zhin.js/game-kit';
|
|
8
|
-
import { mountBjHostServices, mountBjMemoryServices } from './src/memory-db.js';
|
|
9
|
-
import { gameServicesToken } from './src/runtime-store.js';
|
|
10
|
-
import type { SessionService } from './src/session-service.js';
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* Plugin Runtime:
|
|
14
|
-
* - Commands under `commands/` are authoritative (help + start/continue via in-memory DB).
|
|
15
|
-
* - DB: prefer databaseHostToken; else in-memory SessionService.
|
|
16
|
-
* - Choice middleware under `middlewares/` handles hit/stand payloads (Sandbox action→text).
|
|
17
|
-
*/
|
|
18
|
-
export default definePlugin({
|
|
19
|
-
name: 'blackjack',
|
|
20
|
-
metadata: {
|
|
21
|
-
displayName: 'Blackjack',
|
|
22
|
-
},
|
|
23
|
-
setup(context) {
|
|
24
|
-
let services: SessionService;
|
|
25
|
-
if (context.resources.has(databaseHostToken)) {
|
|
26
|
-
const host = context.resources.use(databaseHostToken);
|
|
27
|
-
services = mountBjHostServices(host);
|
|
28
|
-
context.lifecycle.add(initGameRecordHost(host));
|
|
29
|
-
} else {
|
|
30
|
-
services = mountBjMemoryServices();
|
|
31
|
-
}
|
|
32
|
-
context.resources.provide(gameServicesToken, services);
|
|
33
|
-
const disposeHub = registerRuntimeGame({
|
|
34
|
-
id: 'blackjack',
|
|
35
|
-
title: '21 点',
|
|
36
|
-
icon: '🃏',
|
|
37
|
-
description: '经典 Blackjack,要牌或停牌挑战庄家',
|
|
38
|
-
commandPrefix: '/21点',
|
|
39
|
-
quickStart: '开始',
|
|
40
|
-
aliases: ['bj', '21点'],
|
|
41
|
-
menus: [
|
|
42
|
-
{ id: 'start', label: '🎮 开始新局' },
|
|
43
|
-
{ id: 'help', label: '📖 玩法说明' },
|
|
44
|
-
],
|
|
45
|
-
});
|
|
46
|
-
context.lifecycle.add(disposeHub);
|
|
47
|
-
|
|
48
|
-
if (context.resources.has(scheduleHostToken)) {
|
|
49
|
-
const schedule = context.resources.use(scheduleHostToken);
|
|
50
|
-
const disposeCron = schedule.register({
|
|
51
|
-
id: 'blackjack/abort-stale',
|
|
52
|
-
cron: DEFAULT_GAME_STALE_CRON,
|
|
53
|
-
description: 'Abort stale blackjack sessions',
|
|
54
|
-
async execute() {
|
|
55
|
-
if (!services.abortStale) return;
|
|
56
|
-
await services.abortStale(DEFAULT_GAME_STALE_IDLE_MS);
|
|
57
|
-
},
|
|
58
|
-
});
|
|
59
|
-
context.lifecycle.add(disposeCron);
|
|
60
|
-
}
|
|
61
|
-
},
|
|
62
|
-
});
|
package/src/memory-db.ts
DELETED
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { createHostGameDb, createInMemoryGameDb } from '@zhin.js/game-kit';
|
|
2
|
-
import type { DatabaseHost } from '@zhin.js/plugin-runtime';
|
|
3
|
-
import { defineHostTables } from './models.js';
|
|
4
|
-
import { createServices, type BjDatabase, type SessionService } from './session-service.js';
|
|
5
|
-
|
|
6
|
-
const BJ_TABLES = ['bj_sessions'] as const;
|
|
7
|
-
|
|
8
|
-
/** In-memory bj_sessions for Plugin Runtime slice-2 (no DatabaseFeature). */
|
|
9
|
-
export function createInMemoryBjDb(): BjDatabase {
|
|
10
|
-
return createInMemoryGameDb(BJ_TABLES) as unknown as BjDatabase;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export function mountBjMemoryServices(): SessionService {
|
|
14
|
-
const services = createServices(createInMemoryBjDb());
|
|
15
|
-
return services;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export function mountBjHostServices(host: DatabaseHost): SessionService {
|
|
19
|
-
defineHostTables(host);
|
|
20
|
-
const services = createServices(createHostGameDb(host, BJ_TABLES) as unknown as BjDatabase);
|
|
21
|
-
return services;
|
|
22
|
-
}
|