@zeyue0329/xiaoma-cli 1.0.8 → 1.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (315) hide show
  1. package/CHANGELOG.md +686 -0
  2. package/LICENSE +6 -1
  3. package/README.md +173 -460
  4. package/common/tasks/create-doc.md +3 -1
  5. package/common/tasks/execute-checklist.md +2 -7
  6. package/common/utils/bmad-doc-template.md +7 -5
  7. package/common/utils/workflow-management.md +2 -0
  8. package/dist/agents/analyst.txt +1143 -1118
  9. package/dist/agents/architect.txt +1555 -1531
  10. package/dist/agents/dev.txt +170 -22
  11. package/dist/agents/pm.txt +1103 -1106
  12. package/dist/agents/po.txt +329 -334
  13. package/dist/agents/qa.txt +1773 -154
  14. package/dist/agents/sm.txt +101 -102
  15. package/dist/agents/ux-expert.txt +93 -91
  16. package/dist/agents/xiaoma-master.txt +745 -673
  17. package/dist/agents/xiaoma-orchestrator.txt +107 -77
  18. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +2386 -0
  19. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +1627 -0
  20. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +822 -0
  21. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +11008 -0
  22. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4031 -0
  23. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +3717 -0
  24. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +456 -0
  25. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +982 -0
  26. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +15450 -0
  27. package/dist/expansion-packs/bmad-creative-writing/agents/beta-reader.txt +921 -0
  28. package/dist/expansion-packs/bmad-creative-writing/agents/book-critic.txt +81 -0
  29. package/dist/expansion-packs/bmad-creative-writing/agents/character-psychologist.txt +886 -0
  30. package/dist/expansion-packs/bmad-creative-writing/agents/cover-designer.txt +85 -0
  31. package/dist/expansion-packs/bmad-creative-writing/agents/dialog-specialist.txt +903 -0
  32. package/dist/expansion-packs/bmad-creative-writing/agents/editor.txt +837 -0
  33. package/dist/expansion-packs/bmad-creative-writing/agents/genre-specialist.txt +989 -0
  34. package/dist/expansion-packs/bmad-creative-writing/agents/narrative-designer.txt +888 -0
  35. package/dist/expansion-packs/bmad-creative-writing/agents/plot-architect.txt +1173 -0
  36. package/dist/expansion-packs/bmad-creative-writing/agents/world-builder.txt +914 -0
  37. package/dist/expansion-packs/bmad-creative-writing/teams/agent-team.txt +6511 -0
  38. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +2087 -0
  39. package/dist/teams/team-all.txt +5710 -3857
  40. package/dist/teams/team-fullstack.txt +3242 -3157
  41. package/dist/teams/team-ide-minimal.txt +2330 -534
  42. package/dist/teams/team-no-ui.txt +2935 -2857
  43. package/docs/GUIDING-PRINCIPLES.md +91 -0
  44. package/docs/core-architecture.md +219 -0
  45. package/docs/enhanced-ide-development-workflow.md +248 -0
  46. package/docs/expansion-packs.md +200 -0
  47. package/docs/how-to-contribute-with-pull-requests.md +158 -0
  48. package/docs/user-guide.md +530 -0
  49. package/docs/versioning-and-releases.md +155 -0
  50. package/docs/versions.md +48 -0
  51. package/docs/working-in-the-brownfield.md +597 -0
  52. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +14 -0
  53. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +73 -0
  54. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +80 -0
  55. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +66 -0
  56. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +203 -0
  57. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +162 -0
  58. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +9 -0
  59. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +252 -0
  60. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +649 -0
  61. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +112 -0
  62. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +218 -0
  63. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +292 -0
  64. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +614 -0
  65. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +357 -0
  66. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +344 -0
  67. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +254 -0
  68. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +485 -0
  69. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +184 -0
  70. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +176 -0
  71. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +15 -0
  72. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +82 -0
  73. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +79 -0
  74. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +80 -0
  75. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +67 -0
  76. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +393 -0
  77. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +205 -0
  78. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +203 -0
  79. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +126 -0
  80. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +7 -0
  81. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +771 -0
  82. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +588 -0
  83. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +112 -0
  84. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +143 -0
  85. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +186 -0
  86. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +292 -0
  87. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +202 -0
  88. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +1031 -0
  89. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +357 -0
  90. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +706 -0
  91. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +257 -0
  92. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +485 -0
  93. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +184 -0
  94. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +176 -0
  95. package/expansion-packs/bmad-creative-writing/README.md +146 -0
  96. package/expansion-packs/bmad-creative-writing/agent-teams/agent-team.yaml +20 -0
  97. package/expansion-packs/bmad-creative-writing/agents/beta-reader.md +94 -0
  98. package/expansion-packs/bmad-creative-writing/agents/book-critic.md +40 -0
  99. package/expansion-packs/bmad-creative-writing/agents/character-psychologist.md +93 -0
  100. package/expansion-packs/bmad-creative-writing/agents/cover-designer.md +46 -0
  101. package/expansion-packs/bmad-creative-writing/agents/dialog-specialist.md +92 -0
  102. package/expansion-packs/bmad-creative-writing/agents/editor.md +93 -0
  103. package/expansion-packs/bmad-creative-writing/agents/genre-specialist.md +95 -0
  104. package/expansion-packs/bmad-creative-writing/agents/narrative-designer.md +93 -0
  105. package/expansion-packs/bmad-creative-writing/agents/plot-architect.md +95 -0
  106. package/expansion-packs/bmad-creative-writing/agents/world-builder.md +94 -0
  107. package/expansion-packs/bmad-creative-writing/checklists/beta-feedback-closure-checklist.md +23 -0
  108. package/expansion-packs/bmad-creative-writing/checklists/character-consistency-checklist.md +23 -0
  109. package/expansion-packs/bmad-creative-writing/checklists/comedic-timing-checklist.md +23 -0
  110. package/expansion-packs/bmad-creative-writing/checklists/cyberpunk-aesthetic-checklist.md +23 -0
  111. package/expansion-packs/bmad-creative-writing/checklists/ebook-formatting-checklist.md +21 -0
  112. package/expansion-packs/bmad-creative-writing/checklists/epic-poetry-meter-checklist.md +23 -0
  113. package/expansion-packs/bmad-creative-writing/checklists/fantasy-magic-system-checklist.md +23 -0
  114. package/expansion-packs/bmad-creative-writing/checklists/foreshadowing-payoff-checklist.md +22 -0
  115. package/expansion-packs/bmad-creative-writing/checklists/genre-tropes-checklist.md +22 -0
  116. package/expansion-packs/bmad-creative-writing/checklists/historical-accuracy-checklist.md +23 -0
  117. package/expansion-packs/bmad-creative-writing/checklists/horror-suspense-checklist.md +23 -0
  118. package/expansion-packs/bmad-creative-writing/checklists/kdp-cover-ready-checklist.md +25 -0
  119. package/expansion-packs/bmad-creative-writing/checklists/line-edit-quality-checklist.md +23 -0
  120. package/expansion-packs/bmad-creative-writing/checklists/marketing-copy-checklist.md +23 -0
  121. package/expansion-packs/bmad-creative-writing/checklists/mystery-clue-trail-checklist.md +23 -0
  122. package/expansion-packs/bmad-creative-writing/checklists/orbital-mechanics-checklist.md +23 -0
  123. package/expansion-packs/bmad-creative-writing/checklists/plot-structure-checklist.md +59 -0
  124. package/expansion-packs/bmad-creative-writing/checklists/publication-readiness-checklist.md +23 -0
  125. package/expansion-packs/bmad-creative-writing/checklists/romance-emotional-beats-checklist.md +23 -0
  126. package/expansion-packs/bmad-creative-writing/checklists/scene-quality-checklist.md +23 -0
  127. package/expansion-packs/bmad-creative-writing/checklists/scifi-technology-plausibility-checklist.md +22 -0
  128. package/expansion-packs/bmad-creative-writing/checklists/sensitivity-representation-checklist.md +23 -0
  129. package/expansion-packs/bmad-creative-writing/checklists/steampunk-gadget-checklist.md +23 -0
  130. package/expansion-packs/bmad-creative-writing/checklists/thriller-pacing-stakes-checklist.md +23 -0
  131. package/expansion-packs/bmad-creative-writing/checklists/timeline-continuity-checklist.md +23 -0
  132. package/expansion-packs/bmad-creative-writing/checklists/world-building-continuity-checklist.md +23 -0
  133. package/expansion-packs/bmad-creative-writing/checklists/ya-appropriateness-checklist.md +23 -0
  134. package/expansion-packs/bmad-creative-writing/config.yaml +12 -0
  135. package/expansion-packs/bmad-creative-writing/data/bmad-kb.md +209 -0
  136. package/expansion-packs/bmad-creative-writing/data/story-structures.md +67 -0
  137. package/expansion-packs/bmad-creative-writing/docs/brief.md +212 -0
  138. package/expansion-packs/bmad-creative-writing/tasks/advanced-elicitation.md +119 -0
  139. package/expansion-packs/bmad-creative-writing/tasks/analyze-reader-feedback.md +23 -0
  140. package/expansion-packs/bmad-creative-writing/tasks/analyze-story-structure.md +67 -0
  141. package/expansion-packs/bmad-creative-writing/tasks/assemble-kdp-package.md +29 -0
  142. package/expansion-packs/bmad-creative-writing/tasks/brainstorm-premise.md +23 -0
  143. package/expansion-packs/bmad-creative-writing/tasks/build-world.md +24 -0
  144. package/expansion-packs/bmad-creative-writing/tasks/character-depth-pass.md +22 -0
  145. package/expansion-packs/bmad-creative-writing/tasks/create-doc.md +103 -0
  146. package/expansion-packs/bmad-creative-writing/tasks/create-draft-section.md +26 -0
  147. package/expansion-packs/bmad-creative-writing/tasks/critical-review.md +26 -0
  148. package/expansion-packs/bmad-creative-writing/tasks/develop-character.md +24 -0
  149. package/expansion-packs/bmad-creative-writing/tasks/execute-checklist.md +88 -0
  150. package/expansion-packs/bmad-creative-writing/tasks/expand-premise.md +23 -0
  151. package/expansion-packs/bmad-creative-writing/tasks/expand-synopsis.md +23 -0
  152. package/expansion-packs/bmad-creative-writing/tasks/final-polish.md +23 -0
  153. package/expansion-packs/bmad-creative-writing/tasks/generate-cover-brief.md +25 -0
  154. package/expansion-packs/bmad-creative-writing/tasks/generate-cover-prompts.md +26 -0
  155. package/expansion-packs/bmad-creative-writing/tasks/generate-scene-list.md +23 -0
  156. package/expansion-packs/bmad-creative-writing/tasks/incorporate-feedback.md +25 -0
  157. package/expansion-packs/bmad-creative-writing/tasks/outline-scenes.md +23 -0
  158. package/expansion-packs/bmad-creative-writing/tasks/provide-feedback.md +24 -0
  159. package/expansion-packs/bmad-creative-writing/tasks/publish-chapter.md +23 -0
  160. package/expansion-packs/bmad-creative-writing/tasks/quick-feedback.md +22 -0
  161. package/expansion-packs/bmad-creative-writing/tasks/select-next-arc.md +23 -0
  162. package/expansion-packs/bmad-creative-writing/tasks/workshop-dialog.md +64 -0
  163. package/expansion-packs/bmad-creative-writing/templates/beta-feedback-form.yaml +97 -0
  164. package/expansion-packs/bmad-creative-writing/templates/chapter-draft-tmpl.yaml +82 -0
  165. package/expansion-packs/bmad-creative-writing/templates/character-profile-tmpl.yaml +92 -0
  166. package/expansion-packs/bmad-creative-writing/templates/cover-design-brief-tmpl.yaml +98 -0
  167. package/expansion-packs/bmad-creative-writing/templates/premise-brief-tmpl.yaml +78 -0
  168. package/expansion-packs/bmad-creative-writing/templates/scene-list-tmpl.yaml +55 -0
  169. package/expansion-packs/bmad-creative-writing/templates/story-outline-tmpl.yaml +96 -0
  170. package/expansion-packs/bmad-creative-writing/templates/world-guide-tmpl.yaml +89 -0
  171. package/expansion-packs/bmad-creative-writing/workflows/book-cover-design-workflow.md +218 -0
  172. package/expansion-packs/bmad-creative-writing/workflows/novel-greenfield-workflow.yaml +56 -0
  173. package/expansion-packs/bmad-creative-writing/workflows/novel-serial-workflow.yaml +50 -0
  174. package/expansion-packs/bmad-creative-writing/workflows/novel-snowflake-workflow.yaml +69 -0
  175. package/expansion-packs/bmad-creative-writing/workflows/novel-writing.yaml +91 -0
  176. package/expansion-packs/bmad-creative-writing/workflows/screenplay-development.yaml +85 -0
  177. package/expansion-packs/bmad-creative-writing/workflows/series-planning.yaml +78 -0
  178. package/expansion-packs/bmad-creative-writing/workflows/short-story-creation.yaml +64 -0
  179. package/expansion-packs/bmad-infrastructure-devops/README.md +147 -0
  180. package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +73 -0
  181. package/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +486 -0
  182. package/expansion-packs/bmad-infrastructure-devops/config.yaml +10 -0
  183. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +307 -0
  184. package/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +161 -0
  185. package/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +155 -0
  186. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +425 -0
  187. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +630 -0
  188. package/implement-fork-friendly-ci.sh +229 -0
  189. package/package.json +75 -45
  190. package/prettier.config.mjs +32 -0
  191. package/test.md +1 -0
  192. package/tools/builders/web-builder.js +128 -129
  193. package/tools/bump-all-versions.js +42 -33
  194. package/tools/bump-expansion-version.js +23 -16
  195. package/tools/cli.js +15 -15
  196. package/tools/flattener/aggregate.js +76 -0
  197. package/tools/flattener/binary.js +80 -0
  198. package/tools/flattener/discovery.js +71 -0
  199. package/tools/flattener/files.js +35 -0
  200. package/tools/flattener/ignoreRules.js +176 -0
  201. package/tools/flattener/main.js +458 -460
  202. package/tools/flattener/projectRoot.js +206 -0
  203. package/tools/flattener/prompts.js +44 -0
  204. package/tools/flattener/stats.helpers.js +395 -0
  205. package/tools/flattener/stats.js +80 -0
  206. package/tools/flattener/test-matrix.js +413 -0
  207. package/tools/flattener/xml.js +88 -0
  208. package/tools/installer/README.md +1 -1
  209. package/tools/installer/bin/xiaoma.js +377 -137
  210. package/tools/installer/config/ide-agent-config.yaml +3 -3
  211. package/tools/installer/config/install.config.yaml +73 -22
  212. package/tools/installer/lib/config-loader.js +48 -44
  213. package/tools/installer/lib/file-manager.js +91 -116
  214. package/tools/installer/lib/ide-base-setup.js +57 -56
  215. package/tools/installer/lib/ide-setup.js +816 -407
  216. package/tools/installer/lib/installer.js +915 -690
  217. package/tools/installer/lib/memory-profiler.js +54 -53
  218. package/tools/installer/lib/module-manager.js +19 -15
  219. package/tools/installer/lib/resource-locator.js +26 -28
  220. package/tools/installer/package-lock.json +67 -56
  221. package/tools/installer/package.json +24 -23
  222. package/tools/lib/dependency-resolver.js +30 -34
  223. package/tools/lib/yaml-utils.js +7 -7
  224. package/tools/md-assets/web-agent-startup-instructions.md +1 -1
  225. package/tools/preview-release-notes.js +66 -0
  226. package/tools/setup-hooks.sh +37 -0
  227. package/tools/shared/bannerArt.js +105 -0
  228. package/tools/sync-installer-version.js +7 -9
  229. package/tools/sync-version.sh +23 -0
  230. package/tools/update-expansion-version.js +14 -15
  231. package/tools/upgraders/v3-to-v4-upgrader.js +208 -299
  232. package/tools/version-bump.js +41 -26
  233. package/tools/xiaoma-npx-wrapper.js +11 -11
  234. package/tools/yaml-format.js +56 -43
  235. package/xiaoma-core/agent-teams/team-all.yaml +2 -1
  236. package/xiaoma-core/agent-teams/team-fullstack.yaml +1 -0
  237. package/xiaoma-core/agent-teams/team-ide-minimal.yaml +1 -0
  238. package/xiaoma-core/agent-teams/team-no-ui.yaml +1 -0
  239. package/xiaoma-core/agents/analyst.md +20 -17
  240. package/xiaoma-core/agents/architect.md +15 -14
  241. package/xiaoma-core/agents/dev.md +23 -18
  242. package/xiaoma-core/agents/pm.md +18 -15
  243. package/xiaoma-core/agents/po.md +13 -10
  244. package/xiaoma-core/agents/qa.md +46 -24
  245. package/xiaoma-core/agents/sm.md +11 -8
  246. package/xiaoma-core/agents/ux-expert.md +10 -7
  247. package/xiaoma-core/agents/xiaoma-master.md +24 -22
  248. package/xiaoma-core/agents/xiaoma-orchestrator.md +30 -33
  249. package/xiaoma-core/checklists/architect-checklist.md +2 -5
  250. package/xiaoma-core/checklists/change-checklist.md +4 -2
  251. package/xiaoma-core/checklists/pm-checklist.md +2 -5
  252. package/xiaoma-core/checklists/po-master-checklist.md +2 -9
  253. package/xiaoma-core/checklists/story-dod-checklist.md +2 -7
  254. package/xiaoma-core/checklists/story-draft-checklist.md +2 -3
  255. package/xiaoma-core/core-config.yaml +4 -1
  256. package/xiaoma-core/data/{xiaoma-kb.md → bmad-kb.md} +43 -37
  257. package/xiaoma-core/data/brainstorming-techniques.md +2 -0
  258. package/xiaoma-core/data/elicitation-methods.md +22 -0
  259. package/xiaoma-core/data/technical-preferences.md +2 -0
  260. package/xiaoma-core/data/test-levels-framework.md +148 -0
  261. package/xiaoma-core/data/test-priorities-matrix.md +174 -0
  262. package/xiaoma-core/tasks/advanced-elicitation.md +2 -0
  263. package/xiaoma-core/tasks/apply-qa-fixes.md +150 -0
  264. package/xiaoma-core/tasks/brownfield-create-epic.md +2 -0
  265. package/xiaoma-core/tasks/brownfield-create-story.md +2 -0
  266. package/xiaoma-core/tasks/correct-course.md +2 -0
  267. package/xiaoma-core/tasks/create-brownfield-story.md +14 -4
  268. package/xiaoma-core/tasks/create-deep-research-prompt.md +2 -11
  269. package/xiaoma-core/tasks/create-next-story.md +3 -1
  270. package/xiaoma-core/tasks/document-project.md +17 -13
  271. package/xiaoma-core/tasks/facilitate-brainstorming-session.md +5 -3
  272. package/xiaoma-core/tasks/generate-ai-frontend-prompt.md +2 -0
  273. package/xiaoma-core/tasks/index-docs.md +2 -6
  274. package/xiaoma-core/tasks/kb-mode-interaction.md +17 -15
  275. package/xiaoma-core/tasks/nfr-assess.md +345 -0
  276. package/xiaoma-core/tasks/qa-gate.md +163 -0
  277. package/xiaoma-core/tasks/review-story.md +245 -74
  278. package/xiaoma-core/tasks/risk-profile.md +355 -0
  279. package/xiaoma-core/tasks/shard-doc.md +2 -2
  280. package/xiaoma-core/tasks/test-design.md +176 -0
  281. package/xiaoma-core/tasks/trace-requirements.md +266 -0
  282. package/xiaoma-core/tasks/validate-next-story.md +2 -0
  283. package/xiaoma-core/templates/architecture-tmpl.yaml +50 -49
  284. package/xiaoma-core/templates/brainstorming-output-tmpl.yaml +5 -5
  285. package/xiaoma-core/templates/brownfield-architecture-tmpl.yaml +32 -31
  286. package/xiaoma-core/templates/brownfield-prd-tmpl.yaml +14 -13
  287. package/xiaoma-core/templates/competitor-analysis-tmpl.yaml +20 -6
  288. package/xiaoma-core/templates/front-end-architecture-tmpl.yaml +22 -9
  289. package/xiaoma-core/templates/front-end-spec-tmpl.yaml +25 -24
  290. package/xiaoma-core/templates/fullstack-architecture-tmpl.yaml +123 -104
  291. package/xiaoma-core/templates/market-research-tmpl.yaml +3 -2
  292. package/xiaoma-core/templates/prd-tmpl.yaml +10 -9
  293. package/xiaoma-core/templates/project-brief-tmpl.yaml +5 -4
  294. package/xiaoma-core/templates/qa-gate-tmpl.yaml +103 -0
  295. package/xiaoma-core/templates/story-tmpl.yaml +13 -12
  296. package/xiaoma-core/workflows/brownfield-fullstack.yaml +13 -12
  297. package/xiaoma-core/workflows/brownfield-service.yaml +5 -4
  298. package/xiaoma-core/workflows/brownfield-ui.yaml +5 -4
  299. package/xiaoma-core/workflows/greenfield-fullstack.yaml +7 -6
  300. package/xiaoma-core/workflows/greenfield-service.yaml +5 -4
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  303. package/.vscode/settings.json +0 -44
  304. package/XiaoMa-Web/345/244/232/346/231/272/350/203/275/344/275/2230-1/351/241/271/347/233/256/345/274/200/345/217/221/345/256/214/346/225/264/346/214/207/345/215/227.md +0 -977
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  312. package/xiaoma-core/bmad-core/user-guide.md +0 -0
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  315. package/xiaoma-core/working-in-the-brownfield.md +0 -364
@@ -0,0 +1,73 @@
1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # game-designer
4
+
5
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
6
+
7
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
8
+
9
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
10
+
11
+ ```yaml
12
+ IDE-FILE-RESOLUTION:
13
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
14
+ - Dependencies map to {root}/{type}/{name}
15
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
16
+ - Example: create-doc.md → {root}/tasks/create-doc.md
17
+ - IMPORTANT: Only load these files when user requests specific command execution
18
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
19
+ activation-instructions:
20
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
21
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
22
+ - STEP 3: Greet user with your name/role and mention `*help` command
23
+ - DO NOT: Load any other agent files during activation
24
+ - ONLY load dependency files when user selects them for execution via command or request of a task
25
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
26
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
27
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
28
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
29
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
30
+ - STAY IN CHARACTER!
31
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
32
+ agent:
33
+ name: Alex
34
+ id: game-designer
35
+ title: Game Design Specialist
36
+ icon: 🎮
37
+ whenToUse: Use for game concept development, GDD creation, game mechanics design, and player experience planning
38
+ customization: null
39
+ persona:
40
+ role: Expert Game Designer & Creative Director
41
+ style: Creative, player-focused, systematic, data-informed
42
+ identity: Visionary who creates compelling game experiences through thoughtful design and player psychology understanding
43
+ focus: Defining engaging gameplay systems, balanced progression, and clear development requirements for implementation teams
44
+ core_principles:
45
+ - Player-First Design - Every mechanic serves player engagement and fun
46
+ - Document Everything - Clear specifications enable proper development
47
+ - Iterative Design - Prototype, test, refine approach to all systems
48
+ - Technical Awareness - Design within feasible implementation constraints
49
+ - Data-Driven Decisions - Use metrics and feedback to guide design choices
50
+ - Numbered Options Protocol - Always use numbered lists for user selections
51
+ commands:
52
+ - '*help" - Show numbered list of available commands for selection'
53
+ - '*chat-mode" - Conversational mode with advanced-elicitation for design advice'
54
+ - '*create" - Show numbered list of documents I can create (from templates below)'
55
+ - '*brainstorm {topic}" - Facilitate structured game design brainstorming session'
56
+ - '*research {topic}" - Generate deep research prompt for game-specific investigation'
57
+ - '*elicit" - Run advanced elicitation to clarify game design requirements'
58
+ - '*checklist {checklist}" - Show numbered list of checklists, execute selection'
59
+ - '*exit" - Say goodbye as the Game Designer, and then abandon inhabiting this persona'
60
+ dependencies:
61
+ tasks:
62
+ - create-doc.md
63
+ - execute-checklist.md
64
+ - game-design-brainstorming.md
65
+ - create-deep-research-prompt.md
66
+ - advanced-elicitation.md
67
+ templates:
68
+ - game-design-doc-tmpl.yaml
69
+ - level-design-doc-tmpl.yaml
70
+ - game-brief-tmpl.yaml
71
+ checklists:
72
+ - game-design-checklist.md
73
+ ```
@@ -0,0 +1,80 @@
1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # game-developer
4
+
5
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
6
+
7
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
8
+
9
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
10
+
11
+ ```yaml
12
+ IDE-FILE-RESOLUTION:
13
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
14
+ - Dependencies map to {root}/{type}/{name}
15
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
16
+ - Example: create-doc.md → {root}/tasks/create-doc.md
17
+ - IMPORTANT: Only load these files when user requests specific command execution
18
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
19
+ activation-instructions:
20
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
21
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
22
+ - STEP 3: Greet user with your name/role and mention `*help` command
23
+ - DO NOT: Load any other agent files during activation
24
+ - ONLY load dependency files when user selects them for execution via command or request of a task
25
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
26
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
27
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
28
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
29
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
30
+ - STAY IN CHARACTER!
31
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
32
+ agent:
33
+ name: Maya
34
+ id: game-developer
35
+ title: Game Developer (Phaser 3 & TypeScript)
36
+ icon: 👾
37
+ whenToUse: Use for Phaser 3 implementation, game story development, technical architecture, and code implementation
38
+ customization: null
39
+ persona:
40
+ role: Expert Game Developer & Implementation Specialist
41
+ style: Pragmatic, performance-focused, detail-oriented, test-driven
42
+ identity: Technical expert who transforms game designs into working, optimized Phaser 3 applications
43
+ focus: Story-driven development using game design documents and architecture specifications
44
+ core_principles:
45
+ - Story-Centric Development - Game stories contain ALL implementation details needed
46
+ - Performance Excellence - Target 60 FPS on all supported platforms
47
+ - TypeScript Strict - Type safety prevents runtime errors
48
+ - Component Architecture - Modular, reusable, testable game systems
49
+ - Cross-Platform Optimization - Works seamlessly on desktop and mobile
50
+ - Test-Driven Quality - Comprehensive testing of game logic and systems
51
+ - Numbered Options Protocol - Always use numbered lists for user selections
52
+ commands:
53
+ - '*help" - Show numbered list of available commands for selection'
54
+ - '*chat-mode" - Conversational mode for technical advice'
55
+ - '*create" - Show numbered list of documents I can create (from templates below)'
56
+ - '*run-tests" - Execute game-specific linting and tests'
57
+ - '*lint" - Run linting only'
58
+ - '*status" - Show current story progress'
59
+ - '*complete-story" - Finalize story implementation'
60
+ - '*guidelines" - Review development guidelines and coding standards'
61
+ - '*exit" - Say goodbye as the Game Developer, and then abandon inhabiting this persona'
62
+ task-execution:
63
+ flow: Read story → Implement game feature → Write tests → Pass tests → Update [x] → Next task
64
+ updates-ONLY:
65
+ - 'Checkboxes: [ ] not started | [-] in progress | [x] complete'
66
+ - 'Debug Log: | Task | File | Change | Reverted? |'
67
+ - 'Completion Notes: Deviations only, <50 words'
68
+ - 'Change Log: Requirement changes only'
69
+ blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing game config
70
+ done: Game feature works + Tests pass + 60 FPS + No lint errors + Follows Phaser 3 best practices
71
+ dependencies:
72
+ tasks:
73
+ - execute-checklist.md
74
+ templates:
75
+ - game-architecture-tmpl.yaml
76
+ checklists:
77
+ - game-story-dod-checklist.md
78
+ data:
79
+ - development-guidelines.md
80
+ ```
@@ -0,0 +1,66 @@
1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # game-sm
4
+
5
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
6
+
7
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
8
+
9
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
10
+
11
+ ```yaml
12
+ IDE-FILE-RESOLUTION:
13
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
14
+ - Dependencies map to {root}/{type}/{name}
15
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
16
+ - Example: create-doc.md → {root}/tasks/create-doc.md
17
+ - IMPORTANT: Only load these files when user requests specific command execution
18
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
19
+ activation-instructions:
20
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
21
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
22
+ - STEP 3: Greet user with your name/role and mention `*help` command
23
+ - DO NOT: Load any other agent files during activation
24
+ - ONLY load dependency files when user selects them for execution via command or request of a task
25
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
26
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
27
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
28
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
29
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
30
+ - STAY IN CHARACTER!
31
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
32
+ - 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Game Developer Agent'
33
+ agent:
34
+ name: Jordan
35
+ id: game-sm
36
+ title: Game Scrum Master
37
+ icon: 🏃‍♂️
38
+ whenToUse: Use for game story creation, epic management, game development planning, and agile process guidance
39
+ customization: null
40
+ persona:
41
+ role: Technical Game Scrum Master - Game Story Preparation Specialist
42
+ style: Task-oriented, efficient, precise, focused on clear game developer handoffs
43
+ identity: Game story creation expert who prepares detailed, actionable stories for AI game developers
44
+ focus: Creating crystal-clear game development stories that developers can implement without confusion
45
+ core_principles:
46
+ - Task Adherence - Rigorously follow create-game-story procedures
47
+ - Checklist-Driven Validation - Apply game-story-dod-checklist meticulously
48
+ - Clarity for Developer Handoff - Stories must be immediately actionable for game implementation
49
+ - Focus on One Story at a Time - Complete one before starting next
50
+ - Game-Specific Context - Understand Phaser 3, game mechanics, and performance requirements
51
+ - Numbered Options Protocol - Always use numbered lists for selections
52
+ commands:
53
+ - '*help" - Show numbered list of available commands for selection'
54
+ - '*chat-mode" - Conversational mode with advanced-elicitation for game dev advice'
55
+ - '*create" - Execute all steps in Create Game Story Task document'
56
+ - '*checklist {checklist}" - Show numbered list of checklists, execute selection'
57
+ - '*exit" - Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona'
58
+ dependencies:
59
+ tasks:
60
+ - create-game-story.md
61
+ - execute-checklist.md
62
+ templates:
63
+ - game-story-tmpl.yaml
64
+ checklists:
65
+ - game-story-dod-checklist.md
66
+ ```
@@ -0,0 +1,203 @@
1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # Game Design Document Quality Checklist
4
+
5
+ ## Document Completeness
6
+
7
+ ### Executive Summary
8
+
9
+ - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
10
+ - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
11
+ - [ ] **Platform Requirements** - Technical platforms and requirements specified
12
+ - [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
13
+ - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
14
+
15
+ ### Game Design Foundation
16
+
17
+ - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
18
+ - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
19
+ - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
20
+ - [ ] **Player Motivation** - Clear understanding of why players will engage
21
+ - [ ] **Scope Realism** - Game scope is achievable with available resources
22
+
23
+ ## Gameplay Mechanics
24
+
25
+ ### Core Mechanics Documentation
26
+
27
+ - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
28
+ - [ ] **Mechanic Integration** - How mechanics work together is clear
29
+ - [ ] **Player Input** - All input methods specified for each platform
30
+ - [ ] **System Responses** - Game responses to player actions documented
31
+ - [ ] **Performance Impact** - Performance considerations for each mechanic noted
32
+
33
+ ### Controls and Interaction
34
+
35
+ - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
36
+ - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
37
+ - [ ] **Accessibility Options** - Control customization and accessibility considered
38
+ - [ ] **Touch Optimization** - Mobile-specific control adaptations designed
39
+ - [ ] **Edge Case Handling** - Unusual input scenarios addressed
40
+
41
+ ## Progression and Balance
42
+
43
+ ### Player Progression
44
+
45
+ - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
46
+ - [ ] **Key Milestones** - Major progression points documented
47
+ - [ ] **Unlock System** - What players unlock and when is specified
48
+ - [ ] **Difficulty Scaling** - How challenge increases over time is detailed
49
+ - [ ] **Player Agency** - Meaningful player choices and consequences defined
50
+
51
+ ### Game Balance
52
+
53
+ - [ ] **Balance Parameters** - Numeric values for key game systems provided
54
+ - [ ] **Difficulty Curve** - Appropriate challenge progression designed
55
+ - [ ] **Economy Design** - Resource systems balanced for engagement
56
+ - [ ] **Player Testing** - Plan for validating balance through playtesting
57
+ - [ ] **Iteration Framework** - Process for adjusting balance post-implementation
58
+
59
+ ## Level Design Framework
60
+
61
+ ### Level Structure
62
+
63
+ - [ ] **Level Types** - Different level categories defined with purposes
64
+ - [ ] **Level Progression** - How players move through levels specified
65
+ - [ ] **Duration Targets** - Expected play time for each level type
66
+ - [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
67
+ - [ ] **Replay Value** - Elements that encourage repeated play designed
68
+
69
+ ### Content Guidelines
70
+
71
+ - [ ] **Level Creation Rules** - Clear guidelines for level designers
72
+ - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
73
+ - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
74
+ - [ ] **Secret Content** - Hidden areas and optional challenges designed
75
+ - [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered
76
+
77
+ ## Technical Implementation Readiness
78
+
79
+ ### Performance Requirements
80
+
81
+ - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
82
+ - [ ] **Memory Budgets** - Maximum memory usage limits defined
83
+ - [ ] **Load Time Goals** - Acceptable loading times for different content
84
+ - [ ] **Battery Optimization** - Mobile battery usage considerations addressed
85
+ - [ ] **Scalability Plan** - How performance scales across different devices
86
+
87
+ ### Platform Specifications
88
+
89
+ - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
90
+ - [ ] **Mobile Optimization** - iOS and Android specific requirements
91
+ - [ ] **Browser Compatibility** - Supported browsers and versions listed
92
+ - [ ] **Cross-Platform Features** - Shared and platform-specific features identified
93
+ - [ ] **Update Strategy** - Plan for post-launch updates and patches
94
+
95
+ ### Asset Requirements
96
+
97
+ - [ ] **Art Style Definition** - Clear visual style with reference materials
98
+ - [ ] **Asset Specifications** - Technical requirements for all asset types
99
+ - [ ] **Audio Requirements** - Music and sound effect specifications
100
+ - [ ] **UI/UX Guidelines** - User interface design principles established
101
+ - [ ] **Localization Plan** - Text and cultural localization requirements
102
+
103
+ ## Development Planning
104
+
105
+ ### Implementation Phases
106
+
107
+ - [ ] **Phase Breakdown** - Development divided into logical phases
108
+ - [ ] **Epic Definitions** - Major development epics identified
109
+ - [ ] **Dependency Mapping** - Prerequisites between features documented
110
+ - [ ] **Risk Assessment** - Technical and design risks identified with mitigation
111
+ - [ ] **Milestone Planning** - Key deliverables and deadlines established
112
+
113
+ ### Team Requirements
114
+
115
+ - [ ] **Role Definitions** - Required team roles and responsibilities
116
+ - [ ] **Skill Requirements** - Technical skills needed for implementation
117
+ - [ ] **Resource Allocation** - Time and effort estimates for major features
118
+ - [ ] **External Dependencies** - Third-party tools, assets, or services needed
119
+ - [ ] **Communication Plan** - How team members will coordinate work
120
+
121
+ ## Quality Assurance
122
+
123
+ ### Success Metrics
124
+
125
+ - [ ] **Technical Metrics** - Measurable technical performance goals
126
+ - [ ] **Gameplay Metrics** - Player engagement and retention targets
127
+ - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
128
+ - [ ] **User Experience Goals** - Specific UX objectives and measurements
129
+ - [ ] **Business Objectives** - Commercial or project success criteria
130
+
131
+ ### Testing Strategy
132
+
133
+ - [ ] **Playtesting Plan** - How and when player feedback will be gathered
134
+ - [ ] **Technical Testing** - Performance and compatibility testing approach
135
+ - [ ] **Balance Validation** - Methods for confirming game balance
136
+ - [ ] **Accessibility Testing** - Plan for testing with diverse players
137
+ - [ ] **Iteration Process** - How feedback will drive design improvements
138
+
139
+ ## Documentation Quality
140
+
141
+ ### Clarity and Completeness
142
+
143
+ - [ ] **Clear Writing** - All sections are well-written and understandable
144
+ - [ ] **Complete Coverage** - No major game systems left undefined
145
+ - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
146
+ - [ ] **Consistent Terminology** - Game terms used consistently throughout
147
+ - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
148
+
149
+ ### Maintainability
150
+
151
+ - [ ] **Version Control** - Change log established for tracking revisions
152
+ - [ ] **Update Process** - Plan for maintaining document during development
153
+ - [ ] **Team Access** - All team members can access and reference the document
154
+ - [ ] **Search Functionality** - Document organized for easy reference and searching
155
+ - [ ] **Living Document** - Process for incorporating feedback and changes
156
+
157
+ ## Stakeholder Alignment
158
+
159
+ ### Team Understanding
160
+
161
+ - [ ] **Shared Vision** - All team members understand and agree with the game vision
162
+ - [ ] **Role Clarity** - Each team member understands their contribution
163
+ - [ ] **Decision Framework** - Process for making design decisions during development
164
+ - [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices
165
+ - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
166
+
167
+ ### External Validation
168
+
169
+ - [ ] **Market Validation** - Competitive analysis and market fit assessment
170
+ - [ ] **Technical Validation** - Feasibility confirmed with technical team
171
+ - [ ] **Resource Validation** - Required resources available and committed
172
+ - [ ] **Timeline Validation** - Development schedule is realistic and achievable
173
+ - [ ] **Quality Validation** - Quality standards align with available time and resources
174
+
175
+ ## Final Readiness Assessment
176
+
177
+ ### Implementation Preparedness
178
+
179
+ - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
180
+ - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
181
+ - [ ] **Asset Production** - Asset requirements enable art and audio production
182
+ - [ ] **Development Workflow** - Clear path from design to implementation
183
+ - [ ] **Quality Assurance** - Testing and validation processes established
184
+
185
+ ### Document Approval
186
+
187
+ - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
188
+ - [ ] **Technical Review Complete** - Technical feasibility confirmed
189
+ - [ ] **Business Review Complete** - Project scope and goals approved
190
+ - [ ] **Final Approval** - Document officially approved for implementation
191
+ - [ ] **Baseline Established** - Current version established as development baseline
192
+
193
+ ## Overall Assessment
194
+
195
+ **Document Quality Rating:** ⭐⭐⭐⭐⭐
196
+
197
+ **Ready for Development:** [ ] Yes [ ] No
198
+
199
+ **Key Recommendations:**
200
+ _List any critical items that need attention before moving to implementation phase._
201
+
202
+ **Next Steps:**
203
+ _Outline immediate next actions for the team based on this assessment._
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1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # Game Development Story Definition of Done Checklist
4
+
5
+ ## Story Completeness
6
+
7
+ ### Basic Story Elements
8
+
9
+ - [ ] **Story Title** - Clear, descriptive title that identifies the feature
10
+ - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
11
+ - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
12
+ - [ ] **Story Points** - Realistic estimation for implementation complexity
13
+ - [ ] **Description** - Clear, concise description of what needs to be implemented
14
+
15
+ ### Game Design Alignment
16
+
17
+ - [ ] **GDD Reference** - Specific Game Design Document section referenced
18
+ - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
19
+ - [ ] **Player Experience Goal** - Describes the intended player experience
20
+ - [ ] **Balance Parameters** - Includes any relevant game balance values
21
+ - [ ] **Design Intent** - Purpose and rationale for the feature is clear
22
+
23
+ ## Technical Specifications
24
+
25
+ ### Architecture Compliance
26
+
27
+ - [ ] **File Organization** - Follows game architecture document structure
28
+ - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
29
+ - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
30
+ - [ ] **Event Communication** - Event emitting and listening requirements specified
31
+ - [ ] **Dependencies** - All system dependencies clearly identified
32
+
33
+ ### Phaser 3 Requirements
34
+
35
+ - [ ] **Scene Integration** - Specifies which scenes are affected and how
36
+ - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
37
+ - [ ] **Physics Integration** - Physics requirements specified if applicable
38
+ - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
39
+ - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
40
+
41
+ ### Code Quality Standards
42
+
43
+ - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
44
+ - [ ] **Error Handling** - Error scenarios and handling requirements specified
45
+ - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
46
+ - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
47
+ - [ ] **Code Organization** - Follows established game project structure
48
+
49
+ ## Implementation Readiness
50
+
51
+ ### Acceptance Criteria
52
+
53
+ - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
54
+ - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
55
+ - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
56
+ - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
57
+ - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
58
+
59
+ ### Implementation Tasks
60
+
61
+ - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
62
+ - [ ] **Task Scope** - Each task is completable in 1-4 hours
63
+ - [ ] **Task Clarity** - Each task has clear, actionable instructions
64
+ - [ ] **File Specifications** - Exact file paths and purposes specified
65
+ - [ ] **Development Flow** - Tasks follow logical implementation order
66
+
67
+ ### Dependencies
68
+
69
+ - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
70
+ - [ ] **Technical Dependencies** - Required systems and files identified
71
+ - [ ] **Asset Dependencies** - All needed assets specified with locations
72
+ - [ ] **External Dependencies** - Any third-party or external requirements noted
73
+ - [ ] **Dependency Validation** - All dependencies are actually available
74
+
75
+ ## Testing Requirements
76
+
77
+ ### Test Coverage
78
+
79
+ - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
80
+ - [ ] **Integration Test Cases** - Integration testing with other game systems specified
81
+ - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
82
+ - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
83
+ - [ ] **Edge Case Testing** - Edge cases and error conditions covered
84
+
85
+ ### Test Implementation
86
+
87
+ - [ ] **Test File Paths** - Exact test file locations specified
88
+ - [ ] **Test Scenarios** - All test scenarios are complete and executable
89
+ - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
90
+ - [ ] **Performance Metrics** - Specific performance targets for testing
91
+ - [ ] **Test Data** - Any required test data or mock objects specified
92
+
93
+ ## Game-Specific Quality
94
+
95
+ ### Gameplay Implementation
96
+
97
+ - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
98
+ - [ ] **Player Controls** - Input handling requirements are complete
99
+ - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
100
+ - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
101
+ - [ ] **State Management** - Game state changes and persistence requirements defined
102
+
103
+ ### User Experience
104
+
105
+ - [ ] **UI Requirements** - User interface elements and behaviors specified
106
+ - [ ] **Audio Integration** - Sound effect and music requirements defined
107
+ - [ ] **Visual Feedback** - Animation and visual effect requirements specified
108
+ - [ ] **Accessibility** - Mobile touch and responsive design considerations
109
+ - [ ] **Error Recovery** - User-facing error handling and recovery specified
110
+
111
+ ### Performance Optimization
112
+
113
+ - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
114
+ - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
115
+ - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
116
+ - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
117
+ - [ ] **Loading Performance** - Asset loading and scene transition requirements
118
+
119
+ ## Documentation and Communication
120
+
121
+ ### Story Documentation
122
+
123
+ - [ ] **Implementation Notes** - Additional context and implementation guidance provided
124
+ - [ ] **Design Decisions** - Key design choices documented with rationale
125
+ - [ ] **Future Considerations** - Potential future enhancements or modifications noted
126
+ - [ ] **Change Tracking** - Process for tracking any requirement changes during development
127
+ - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
128
+
129
+ ### Developer Handoff
130
+
131
+ - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
132
+ - [ ] **Complete Context** - All necessary context provided within the story
133
+ - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
134
+ - [ ] **Success Criteria** - Objective measures for story completion defined
135
+ - [ ] **Communication Plan** - Process for developer questions and updates established
136
+
137
+ ## Final Validation
138
+
139
+ ### Story Readiness
140
+
141
+ - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
142
+ - [ ] **Technical Completeness** - All technical requirements are specified and actionable
143
+ - [ ] **Scope Appropriateness** - Story scope matches assigned story points
144
+ - [ ] **Quality Standards** - Story meets all game development quality standards
145
+ - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
146
+
147
+ ### Implementation Preparedness
148
+
149
+ - [ ] **Environment Ready** - Development environment requirements specified
150
+ - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
151
+ - [ ] **Testing Prepared** - Testing environment and data requirements specified
152
+ - [ ] **Definition of Done** - Clear, objective completion criteria established
153
+ - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
154
+
155
+ ## Checklist Completion
156
+
157
+ **Overall Story Quality:** ⭐⭐⭐⭐⭐
158
+
159
+ **Ready for Development:** [ ] Yes [ ] No
160
+
161
+ **Additional Notes:**
162
+ _Any specific concerns, recommendations, or clarifications needed before development begins._
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1
+ # <!-- Powered by BMAD™ Core -->
2
+ name: bmad-2d-phaser-game-dev
3
+ version: 1.13.0
4
+ short-title: Phaser 3 2D Game Dev Pack
5
+ description: >-
6
+ 2D Game Development expansion pack for BMad Method - Phaser 3 & TypeScript
7
+ focused
8
+ author: Brian (BMad)
9
+ slashPrefix: bmad2dp