@zephyr3d/scene 0.9.8 → 0.9.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- import { Disposable, weightedAverage, Quaternion, Interpolator, Vector3 } from '@zephyr3d/base';
1
+ import { makeObservable, Disposable, weightedAverage, Quaternion, Observable, Interpolator, Vector3 } from '@zephyr3d/base';
2
2
  import { AnimationClip } from './animation.js';
3
3
  import { NodeRotationTrack } from './rotationtrack.js';
4
4
  import { NodeEulerRotationTrack } from './eulerrotationtrack.js';
@@ -7,6 +7,224 @@ import { NodeScaleTrack } from './scaletrack.js';
7
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  import { HumanoidBodyRig } from './skeleton.js';
8
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  import { createSkeletalMaskedAnimationClip } from './animationmask.js';
9
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+ let nextAnimationPlaybackId = 1;
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+ /**
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+ * Runtime handle for one playback of an AnimationClip.
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+ * @public
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+ */ class AnimationPlayback extends Observable {
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+ /** @internal */ _animationSet;
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+ /** @internal */ _clip;
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+ /** @internal */ _options;
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+ /** @internal */ _id;
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+ /** @internal */ _frameWaiters;
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+ /** @internal */ _state;
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+ /** @internal */ _time;
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+ /** @internal */ _weight;
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+ /** @internal */ _speedRatio;
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+ /** @internal */ _layer;
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+ /** @internal */ _priority;
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+ /** @internal */ _interruptible;
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+ constructor(animationSet, clip, options){
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+ super();
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+ this._animationSet = animationSet;
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+ this._clip = clip;
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+ this._options = {
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+ ...options ?? {}
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+ };
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+ this._id = this._options.id ?? `animation-playback-${nextAnimationPlaybackId++}`;
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+ this._state = 'scheduled';
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+ this._speedRatio = this._options.speedRatio ?? 1;
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+ this._weight = this._options.weight ?? clip.weight ?? 1;
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+ this._time = this._speedRatio < 0 ? clip.timeDuration : 0;
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+ this._layer = this._options.layer ?? 'default';
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+ this._priority = this._options.priority ?? 0;
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+ this._interruptible = this._options.interruptible ?? true;
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+ this._frameWaiters = new Map();
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+ }
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+ get id() {
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+ return this._id;
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+ }
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+ get animationSet() {
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+ return this._animationSet;
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+ }
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+ get clip() {
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+ return this._clip;
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+ }
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+ get state() {
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+ return this._state;
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+ }
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+ get time() {
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+ return this._time;
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+ }
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+ set time(value) {
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+ this.seek(value);
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+ }
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+ get normalizedTime() {
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+ return this._clip.timeDuration > 0 ? this._time / this._clip.timeDuration : 0;
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+ }
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+ set normalizedTime(value) {
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+ this.seek(value * this._clip.timeDuration);
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+ }
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+ get weight() {
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+ return this._weight;
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+ }
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+ set weight(value) {
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+ this._animationSet.setPlaybackWeight(this, value);
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+ }
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+ get speedRatio() {
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+ return this._speedRatio;
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+ }
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+ set speedRatio(value) {
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+ this._animationSet.setPlaybackSpeedRatio(this, value);
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+ }
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+ get layer() {
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+ return this._layer;
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+ }
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+ get priority() {
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+ return this._priority;
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+ }
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+ get interruptible() {
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+ return this._interruptible;
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+ }
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+ play() {
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+ this._animationSet.startPlayback(this);
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+ return this;
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+ }
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+ pause() {
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+ this._animationSet.pausePlayback(this);
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+ return this;
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+ }
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+ resume() {
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+ this._animationSet.resumePlayback(this);
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+ return this;
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+ }
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+ stop(options) {
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+ this._animationSet.stopPlayback(this, options);
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+ return this;
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+ }
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+ seek(time, options) {
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+ this._animationSet.seekPlayback(this, time, options);
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+ return this;
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+ }
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+ fadeTo(weight, duration) {
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+ this._animationSet.fadePlaybackTo(this, weight, duration);
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+ return this;
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+ }
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+ crossFadeTo(name, options) {
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+ const duration = Math.max(options?.duration ?? 0, 0);
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+ this.stop({
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+ fadeOut: duration,
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+ reason: 'interrupted'
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+ });
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+ return this._animationSet.play(name, {
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+ ...options,
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+ fadeIn: duration
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+ });
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+ }
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+ waitForComplete() {
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+ return new Promise((resolve)=>{
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+ this.once('complete', ()=>resolve(this));
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+ });
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+ }
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+ waitForMarker(idOrName) {
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+ if (this._state === 'stopped' || this._state === 'completed') {
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+ return Promise.resolve(undefined);
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+ }
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+ return new Promise((resolve)=>{
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+ const handler = (event)=>{
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+ if (event.marker.id === idOrName || event.marker.name === idOrName) {
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+ this.off('marker', handler);
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+ this.off('stop', stop);
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+ resolve(event);
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+ }
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+ };
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+ const stop = ()=>{
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+ this.off('marker', handler);
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+ this.off('stop', stop);
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+ resolve(undefined);
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+ };
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+ this.on('marker', handler);
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+ this.on('stop', stop);
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+ });
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+ }
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+ waitForFrame(frame) {
151
+ if (this._state === 'stopped' || this._state === 'completed') {
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+ return Promise.resolve(undefined);
153
+ }
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+ return new Promise((resolve)=>{
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+ const waiters = this._frameWaiters.get(frame) ?? [];
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+ let settled = false;
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+ let stop;
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+ const wrappedResolve = (event)=>{
159
+ if (settled) {
160
+ return;
161
+ }
162
+ settled = true;
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+ this.off('stop', stop);
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+ resolve(event);
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+ };
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+ stop = ()=>{
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+ const current = this._frameWaiters.get(frame);
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+ if (current) {
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+ this._frameWaiters.set(frame, current.filter((item)=>item !== wrappedResolve));
170
+ }
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+ wrappedResolve(undefined);
172
+ };
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+ waiters.push(wrappedResolve);
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+ this._frameWaiters.set(frame, waiters);
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+ this.on('stop', stop);
176
+ });
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+ }
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+ /** @internal */ _getOptions() {
179
+ return this._options;
180
+ }
181
+ /** @internal */ _setState(state) {
182
+ this._state = state;
183
+ }
184
+ /** @internal */ _setTime(time) {
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+ this._time = time;
186
+ }
187
+ /** @internal */ _setWeight(weight) {
188
+ this._weight = weight;
189
+ }
190
+ /** @internal */ _setSpeedRatio(speedRatio) {
191
+ this._speedRatio = speedRatio;
192
+ }
193
+ /** @internal */ _getWatchedFrames() {
194
+ return [
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+ ...this._frameWaiters.keys()
196
+ ];
197
+ }
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+ /** @internal */ _emitStart(event) {
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+ this.dispatchEvent('start', event);
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+ }
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+ /** @internal */ _emitLoop(event) {
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+ this.dispatchEvent('loop', event);
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+ }
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+ /** @internal */ _emitMarker(event) {
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+ this.dispatchEvent('marker', event);
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+ }
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+ /** @internal */ _emitFrame(event) {
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+ this.dispatchEvent('frame', event);
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+ const waiters = this._frameWaiters.get(event.frame);
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+ if (waiters) {
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+ this._frameWaiters.delete(event.frame);
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+ waiters.forEach((resolve)=>resolve(event));
213
+ }
214
+ }
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+ /** @internal */ _emitComplete(event) {
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+ this.dispatchEvent('complete', event);
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+ }
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+ /** @internal */ _emitStop(event) {
219
+ this.dispatchEvent('stop', event);
220
+ }
221
+ /** @internal */ _emitPause(event) {
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+ this.dispatchEvent('pause', event);
223
+ }
224
+ /** @internal */ _emitResume(event) {
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+ this.dispatchEvent('resume', event);
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+ }
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+ }
10
228
  function cloneInterpolator(src) {
11
229
  return new Interpolator(src.mode, src.target, src.inputs instanceof Float32Array ? new Float32Array(src.inputs) : [
12
230
  ...src.inputs
@@ -388,26 +606,7 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
388
606
  dstClip.addTrack(remap.dstNode, track);
389
607
  }
390
608
  }
391
- /**
392
- * Animation set
393
- *
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- * Manages a collection of named animation clips for a model and orchestrates:
395
- * - Playback state (time, loops, speed, weights, fade-in/out).
396
- * - Blending across multiple tracks targeting the same property via weighted averages.
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- * - Skeleton usage and application for clips that drive skeletal animation.
398
- * - Active track registration and cleanup as clips start/stop.
399
- *
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- * Usage:
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- * - Create or retrieve `AnimationClip`s by name.
402
- * - Start playback with `playAnimation(name, options)`.
403
- * - Advance animation with `update(deltaSeconds)`.
404
- * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
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- *
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- * Lifetime:
407
- * - Disposing the set releases references to the model, clips, and clears active state.
408
- *
409
- * @public
410
- */ class AnimationSet extends Disposable {
609
+ class AnimationSet extends makeObservable(Disposable)() {
411
610
  /** @internal */ _model;
412
611
  /** @internal */ _animations;
413
612
  /** @internal */ _skeletons;
@@ -417,6 +616,14 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
417
616
  /** @internal */ _activeRigs;
418
617
  /** @internal */ _activeAnimations;
419
618
  /**
619
+ * Callbacks driven by the same logical clock as the animations (see {@link update}).
620
+ *
621
+ * Used by higher-level constructs (e.g. timeline runners) that need to advance
622
+ * wall-clock-independent timers in sync with playback, so they pause/scale with the
623
+ * game clock instead of running on real time.
624
+ * @internal
625
+ */ _timelineTickers;
626
+ /**
420
627
  * Create an AnimationSet controlling the provided model.
421
628
  *
422
629
  * @param model - The SceneNode (model root) controlled by this animation set.
@@ -430,6 +637,19 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
430
637
  this._activeAnimations = new Map();
431
638
  this._skeletons = [];
432
639
  this._rigs = [];
640
+ this._timelineTickers = new Set();
641
+ }
642
+ /**
643
+ * Register a callback advanced by {@link update} using the same delta time as the animations.
644
+ * @internal
645
+ */ _registerTimelineTicker(ticker) {
646
+ this._timelineTickers.add(ticker);
647
+ }
648
+ /**
649
+ * Unregister a callback previously registered with {@link _registerTimelineTicker}.
650
+ * @internal
651
+ */ _unregisterTimelineTicker(ticker) {
652
+ this._timelineTickers.delete(ticker);
433
653
  }
434
654
  /**
435
655
  * The model (SceneNode) controlled by this animation set.
@@ -533,30 +753,99 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
533
753
  * @param deltaInSeconds - Time step in seconds since last update.
534
754
  */ update(deltaInSeconds) {
535
755
  this._activeAnimations.forEach((v, k)=>{
756
+ if (!v.started) {
757
+ v.started = true;
758
+ const event = this.createPlaybackEvent(v, k);
759
+ v.playback._emitStart(event);
760
+ this.dispatchEvent('playbackstart', event);
761
+ }
762
+ if (v.paused) {
763
+ return;
764
+ }
536
765
  if (v.fadeOut > 0 && v.fadeOutStart < 0) {
537
766
  v.fadeOutStart = v.animateTime;
538
767
  }
768
+ if (v.completed) {
769
+ v.animateTime += Math.abs(deltaInSeconds * v.speedRatio);
770
+ if (v.fadeOut > 0 && v.animateTime - v.fadeOutStart >= v.fadeOut) {
771
+ this.stopAnimation(k.name, {
772
+ reason: v.stopReason
773
+ });
774
+ }
775
+ return;
776
+ }
539
777
  // Update animation time
540
778
  if (v.firstFrame) {
541
779
  v.firstFrame = false;
542
780
  } else {
781
+ const previousTime = v.currentTime;
543
782
  const timeAdvance = deltaInSeconds * v.speedRatio;
544
783
  v.currentTime += timeAdvance;
545
784
  v.animateTime += timeAdvance;
785
+ const direction = timeAdvance >= 0 ? 1 : -1;
546
786
  if (k.timeDuration > 0) {
547
- if (v.currentTime > k.timeDuration) {
548
- v.repeatCounter += Math.max(1, Math.floor(v.currentTime / k.timeDuration));
787
+ if (v.rangeEnd !== null && v.speedRatio >= 0 && v.currentTime >= v.rangeEnd) {
788
+ v.currentTime = v.rangeEnd;
789
+ v.playback._setTime(v.currentTime);
790
+ this.completePlayback(k, v);
791
+ return;
792
+ } else if (v.rangeStart !== null && v.speedRatio < 0 && v.currentTime <= v.rangeStart) {
793
+ v.currentTime = v.rangeStart;
794
+ v.playback._setTime(v.currentTime);
795
+ this.completePlayback(k, v);
796
+ return;
797
+ } else if (v.currentTime > k.timeDuration) {
798
+ const loops = Math.max(1, Math.floor(v.currentTime / k.timeDuration));
799
+ if (v.repeat !== 0 && v.repeatCounter + loops >= v.repeat) {
800
+ v.repeatCounter += loops;
801
+ v.currentTime = k.timeDuration;
802
+ v.playback._setTime(v.currentTime);
803
+ this.emitCrossedMarkers(v, k, previousTime, v.currentTime, direction);
804
+ this.emitCrossedFrames(v, k, previousTime, v.currentTime, direction);
805
+ this.completePlayback(k, v);
806
+ return;
807
+ }
808
+ v.repeatCounter += loops;
549
809
  v.currentTime %= k.timeDuration;
810
+ const event = this.createPlaybackEvent(v, k);
811
+ v.playback._emitLoop(event);
812
+ this.dispatchEvent('playbackloop', event);
550
813
  } else if (v.currentTime < 0) {
551
- v.repeatCounter += Math.max(1, Math.ceil(-v.currentTime / k.timeDuration));
814
+ const loops = Math.max(1, Math.ceil(-v.currentTime / k.timeDuration));
815
+ if (v.repeat !== 0 && v.repeatCounter + loops >= v.repeat) {
816
+ v.repeatCounter += loops;
817
+ v.currentTime = 0;
818
+ v.playback._setTime(v.currentTime);
819
+ this.emitCrossedMarkers(v, k, previousTime, v.currentTime, direction);
820
+ this.emitCrossedFrames(v, k, previousTime, v.currentTime, direction);
821
+ this.completePlayback(k, v);
822
+ return;
823
+ }
824
+ v.repeatCounter += loops;
552
825
  v.currentTime = (v.currentTime % k.timeDuration + k.timeDuration) % k.timeDuration;
826
+ const event = this.createPlaybackEvent(v, k);
827
+ v.playback._emitLoop(event);
828
+ this.dispatchEvent('playbackloop', event);
553
829
  }
554
830
  }
831
+ v.playback._setTime(v.currentTime);
832
+ this.emitCrossedMarkers(v, k, previousTime, v.currentTime, direction);
833
+ this.emitCrossedFrames(v, k, previousTime, v.currentTime, direction);
555
834
  if (v.repeat !== 0 && v.repeatCounter >= v.repeat) {
556
- this.stopAnimation(k.name);
835
+ this.completePlayback(k, v);
557
836
  } else if (v.fadeOut > 0) {
558
837
  if (v.animateTime - v.fadeOutStart >= v.fadeOut) {
559
- this.stopAnimation(k.name);
838
+ this.stopAnimation(k.name, {
839
+ reason: v.stopReason
840
+ });
841
+ }
842
+ }
843
+ if (v.fadeToDuration > 0) {
844
+ const t = Math.min(1, (v.animateTime - v.fadeToStart) / v.fadeToDuration);
845
+ v.weight = v.fadeFromWeight + (v.fadeTargetWeight - v.fadeFromWeight) * t;
846
+ v.playback._setWeight(v.weight);
847
+ if (t >= 1) {
848
+ v.fadeToDuration = 0;
560
849
  }
561
850
  }
562
851
  }
@@ -596,6 +885,11 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
596
885
  this._skeletons.forEach((v)=>{
597
886
  v.get()?.apply();
598
887
  });
888
+ // Advance logical-clock timers (e.g. timeline `wait` steps) with the same delta time,
889
+ // so they stay in sync with playback and pause/scale with the game clock.
890
+ if (this._timelineTickers.size > 0) {
891
+ this._timelineTickers.forEach((ticker)=>ticker(deltaInSeconds));
892
+ }
599
893
  }
600
894
  /**
601
895
  * Check whether an animation is currently playing.
@@ -635,7 +929,43 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
635
929
  const info = this._activeAnimations.get(ani);
636
930
  if (info) {
637
931
  info.weight = weight;
932
+ info.targetWeight = weight;
933
+ info.playback._setWeight(weight);
934
+ }
935
+ }
936
+ /**
937
+ * Create a playback handle without starting it.
938
+ */ createPlayback(name, options) {
939
+ const ani = this._animations[name];
940
+ if (!ani) {
941
+ console.error(`Animation ${name} not exists`);
942
+ return null;
638
943
  }
944
+ return new AnimationPlayback(this, ani, options);
945
+ }
946
+ /**
947
+ * Start an animation and return its playback handle.
948
+ */ play(name, options) {
949
+ const playback = this.createPlayback(name, options);
950
+ playback?.play();
951
+ return playback;
952
+ }
953
+ /**
954
+ * Get currently active playbacks.
955
+ */ getPlaybacks(name) {
956
+ const playbacks = [];
957
+ this._activeAnimations.forEach((info, clip)=>{
958
+ if (!name || clip.name === name) {
959
+ playbacks.push(info.playback);
960
+ }
961
+ });
962
+ return playbacks;
963
+ }
964
+ /**
965
+ * Get the currently active playback for a clip.
966
+ */ getPlayback(name) {
967
+ const clip = this._animations[name];
968
+ return clip ? this._activeAnimations.get(clip)?.playback ?? null : null;
639
969
  }
640
970
  /**
641
971
  * Start (or update) playback of an animation clip.
@@ -648,29 +978,55 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
648
978
  * @param name - Name of the animation to play.
649
979
  * @param options - Playback options (repeat, speedRatio, fadeIn).
650
980
  */ playAnimation(name, options) {
651
- const ani = this._animations[name];
981
+ this.play(name, options);
982
+ }
983
+ /**
984
+ * Start a previously created playback.
985
+ * @internal
986
+ */ startPlayback(playback) {
987
+ const ani = playback.clip;
652
988
  if (!ani) {
653
- console.error(`Animation ${name} not exists`);
654
989
  return;
655
990
  }
656
- if (this.isPlayingAnimation(name)) {
657
- this.stopAnimation(name);
658
- }
991
+ const options = playback._getOptions();
659
992
  const fadeIn = Math.max(options?.fadeIn ?? 0, 0);
660
993
  const repeat = options?.repeat ?? 0;
661
- const speedRatio = options?.speedRatio ?? 1;
662
- const weight = options?.weight ?? ani.weight ?? 1;
994
+ const speedRatio = playback.speedRatio;
995
+ const weight = playback.weight;
996
+ const rangeStart = ani.resolveTimeRef(options?.range?.start);
997
+ const rangeEnd = ani.resolveTimeRef(options?.range?.end);
998
+ const syncSource = this.resolvePlaybackSyncSource(options?.sync);
999
+ const initialTime = this.computePlaybackInitialTime(ani, speedRatio, rangeStart, rangeEnd, options?.sync, syncSource);
1000
+ if (this.isPlayingAnimation(ani.name)) {
1001
+ this.stopAnimation(ani.name, {
1002
+ reason: 'replaced'
1003
+ });
1004
+ }
1005
+ playback._setState('playing');
1006
+ playback._setTime(initialTime);
663
1007
  this._activeAnimations.set(ani, {
1008
+ playback,
664
1009
  repeat,
665
1010
  weight,
1011
+ targetWeight: weight,
666
1012
  speedRatio,
667
1013
  fadeIn,
668
1014
  fadeOut: 0,
669
1015
  repeatCounter: 0,
670
- currentTime: speedRatio < 0 ? ani.timeDuration : 0,
1016
+ currentTime: initialTime,
671
1017
  animateTime: 0,
672
1018
  fadeOutStart: 0,
673
- firstFrame: true
1019
+ fadeToStart: 0,
1020
+ fadeToDuration: 0,
1021
+ fadeFromWeight: weight,
1022
+ fadeTargetWeight: weight,
1023
+ firstFrame: true,
1024
+ started: false,
1025
+ paused: false,
1026
+ stopReason: 'manual',
1027
+ completed: false,
1028
+ rangeStart,
1029
+ rangeEnd
674
1030
  });
675
1031
  ani.tracks?.forEach((v, k)=>{
676
1032
  let nodeTracks = this._activeTracks.get(k);
@@ -707,6 +1063,245 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
707
1063
  }
708
1064
  });
709
1065
  }
1066
+ resolvePlaybackSyncSource(sync) {
1067
+ if (!sync?.target) {
1068
+ return null;
1069
+ }
1070
+ const playback = this.resolveActivePlayback(sync.target);
1071
+ if (!playback) {
1072
+ return null;
1073
+ }
1074
+ const info = this._activeAnimations.get(playback.clip);
1075
+ return info?.playback === playback ? {
1076
+ playback,
1077
+ info,
1078
+ clip: playback.clip
1079
+ } : null;
1080
+ }
1081
+ resolveActivePlayback(target) {
1082
+ const named = this.getPlayback(target);
1083
+ if (named) {
1084
+ return named;
1085
+ }
1086
+ for (const info of this._activeAnimations.values()){
1087
+ if (info.playback.id === target) {
1088
+ return info.playback;
1089
+ }
1090
+ }
1091
+ return null;
1092
+ }
1093
+ computePlaybackInitialTime(clip, speedRatio, rangeStart, rangeEnd, sync, syncSource) {
1094
+ const fallback = speedRatio < 0 ? rangeEnd ?? rangeStart ?? clip.timeDuration : rangeStart ?? 0;
1095
+ if (!sync || !syncSource) {
1096
+ return fallback;
1097
+ }
1098
+ const destination = this.getPlaybackEffectiveRange(clip, rangeStart, rangeEnd);
1099
+ if (destination.duration <= 0) {
1100
+ return fallback;
1101
+ }
1102
+ const offset = Number.isFinite(sync.offset) ? sync.offset ?? 0 : 0;
1103
+ const wrap = sync.wrap ?? true;
1104
+ if ((sync.mode ?? 'normalized') === 'time') {
1105
+ return this.constrainPlaybackTime(syncSource.info.currentTime + offset, destination, wrap);
1106
+ }
1107
+ const source = this.getPlaybackEffectiveRange(syncSource.clip, syncSource.info.rangeStart, syncSource.info.rangeEnd);
1108
+ if (source.duration <= 0) {
1109
+ return fallback;
1110
+ }
1111
+ const phase = (syncSource.info.currentTime - source.start) / source.duration + offset;
1112
+ return this.constrainPlaybackTime(destination.start + phase * destination.duration, destination, wrap);
1113
+ }
1114
+ getPlaybackEffectiveRange(clip, rangeStart, rangeEnd) {
1115
+ const start = rangeStart ?? 0;
1116
+ const end = rangeEnd ?? clip.timeDuration;
1117
+ return start <= end ? {
1118
+ start,
1119
+ end,
1120
+ duration: end - start
1121
+ } : {
1122
+ start: end,
1123
+ end: start,
1124
+ duration: start - end
1125
+ };
1126
+ }
1127
+ constrainPlaybackTime(time, range, wrap) {
1128
+ if (!Number.isFinite(time)) {
1129
+ return range.start;
1130
+ }
1131
+ if (!wrap) {
1132
+ return Math.max(range.start, Math.min(range.end, time));
1133
+ }
1134
+ if (time >= range.start && time < range.end) {
1135
+ return time;
1136
+ }
1137
+ const offset = ((time - range.start) % range.duration + range.duration) % range.duration;
1138
+ return range.start + offset;
1139
+ }
1140
+ /**
1141
+ * Stop a playback handle.
1142
+ * @internal
1143
+ */ stopPlayback(playback, options) {
1144
+ if (this._activeAnimations.get(playback.clip)?.playback === playback) {
1145
+ this.stopAnimation(playback.clip.name, options);
1146
+ }
1147
+ }
1148
+ /**
1149
+ * Pause a playback handle.
1150
+ * @internal
1151
+ */ pausePlayback(playback) {
1152
+ const info = this._activeAnimations.get(playback.clip);
1153
+ if (info?.playback === playback && !info.paused) {
1154
+ info.paused = true;
1155
+ playback._setState('paused');
1156
+ const event = this.createPlaybackEvent(info, playback.clip);
1157
+ playback._emitPause(event);
1158
+ this.dispatchEvent('playbackpause', event);
1159
+ }
1160
+ }
1161
+ /**
1162
+ * Resume a playback handle.
1163
+ * @internal
1164
+ */ resumePlayback(playback) {
1165
+ const info = this._activeAnimations.get(playback.clip);
1166
+ if (info?.playback === playback && info.paused) {
1167
+ info.paused = false;
1168
+ playback._setState('playing');
1169
+ const event = this.createPlaybackEvent(info, playback.clip);
1170
+ playback._emitResume(event);
1171
+ this.dispatchEvent('playbackresume', event);
1172
+ }
1173
+ }
1174
+ /**
1175
+ * Seek a playback handle.
1176
+ * @internal
1177
+ */ seekPlayback(playback, time, options) {
1178
+ const clip = playback.clip;
1179
+ const info = this._activeAnimations.get(clip);
1180
+ const duration = clip.timeDuration;
1181
+ const clampedTime = duration > 0 ? Math.max(0, Math.min(duration, time)) : Math.max(0, time);
1182
+ const previousTime = info?.currentTime ?? playback.time;
1183
+ playback._setTime(clampedTime);
1184
+ if (info?.playback === playback) {
1185
+ info.currentTime = clampedTime;
1186
+ if (options?.emitEvents) {
1187
+ const direction = clampedTime >= previousTime ? 1 : -1;
1188
+ this.emitCrossedMarkers(info, clip, previousTime, clampedTime, direction);
1189
+ this.emitCrossedFrames(info, clip, previousTime, clampedTime, direction);
1190
+ }
1191
+ if (options?.apply) {
1192
+ this.update(0);
1193
+ }
1194
+ }
1195
+ }
1196
+ /**
1197
+ * Set playback weight.
1198
+ * @internal
1199
+ */ setPlaybackWeight(playback, weight) {
1200
+ playback._setWeight(weight);
1201
+ const info = this._activeAnimations.get(playback.clip);
1202
+ if (info?.playback === playback) {
1203
+ info.weight = weight;
1204
+ info.targetWeight = weight;
1205
+ }
1206
+ }
1207
+ /**
1208
+ * Set playback speed ratio.
1209
+ * @internal
1210
+ */ setPlaybackSpeedRatio(playback, speedRatio) {
1211
+ playback._setSpeedRatio(speedRatio);
1212
+ const info = this._activeAnimations.get(playback.clip);
1213
+ if (info?.playback === playback) {
1214
+ info.speedRatio = speedRatio;
1215
+ }
1216
+ }
1217
+ /**
1218
+ * Fade playback weight to a target value.
1219
+ * @internal
1220
+ */ fadePlaybackTo(playback, weight, duration) {
1221
+ const info = this._activeAnimations.get(playback.clip);
1222
+ if (info?.playback === playback) {
1223
+ info.fadeFromWeight = info.weight;
1224
+ info.fadeTargetWeight = weight;
1225
+ info.targetWeight = weight;
1226
+ info.fadeToStart = info.animateTime;
1227
+ info.fadeToDuration = Math.max(duration, 0);
1228
+ if (info.fadeToDuration === 0) {
1229
+ info.weight = weight;
1230
+ playback._setWeight(weight);
1231
+ }
1232
+ } else {
1233
+ playback._setWeight(weight);
1234
+ }
1235
+ }
1236
+ createPlaybackEvent(info, clip) {
1237
+ return {
1238
+ playback: info.playback,
1239
+ animationSet: this,
1240
+ clip,
1241
+ time: info.currentTime,
1242
+ normalizedTime: clip.timeDuration > 0 ? info.currentTime / clip.timeDuration : 0
1243
+ };
1244
+ }
1245
+ completePlayback(clip, info) {
1246
+ if (info.completed) {
1247
+ return;
1248
+ }
1249
+ const event = this.createPlaybackEvent(info, clip);
1250
+ const completionFadeOut = Math.max(info.playback._getOptions().completionFadeOut ?? 0, 0);
1251
+ info.playback._setState('completed');
1252
+ info.playback._emitComplete(event);
1253
+ this.dispatchEvent('playbackcomplete', event);
1254
+ if (completionFadeOut > 0) {
1255
+ info.completed = true;
1256
+ info.fadeOut = completionFadeOut;
1257
+ info.fadeOutStart = info.animateTime;
1258
+ info.stopReason = 'completed';
1259
+ return;
1260
+ }
1261
+ this.stopAnimation(clip.name, {
1262
+ reason: 'completed'
1263
+ });
1264
+ }
1265
+ emitCrossedMarkers(info, clip, fromTime, toTime, direction) {
1266
+ for (const marker of this.getCrossedMarkers(clip, fromTime, toTime, direction)){
1267
+ const event = {
1268
+ ...this.createPlaybackEvent(info, clip),
1269
+ marker,
1270
+ direction
1271
+ };
1272
+ info.playback._emitMarker(event);
1273
+ this.dispatchEvent('marker', event);
1274
+ }
1275
+ }
1276
+ emitCrossedFrames(info, clip, fromTime, toTime, direction) {
1277
+ for (const frame of info.playback._getWatchedFrames()){
1278
+ const frameTime = frame / clip.frameRate;
1279
+ const crossed = direction >= 0 ? this.crossedForward(fromTime, toTime, frameTime, clip.timeDuration) : this.crossedBackward(fromTime, toTime, frameTime, clip.timeDuration);
1280
+ if (crossed) {
1281
+ const event = {
1282
+ ...this.createPlaybackEvent(info, clip),
1283
+ frame
1284
+ };
1285
+ info.playback._emitFrame(event);
1286
+ this.dispatchEvent('frame', event);
1287
+ }
1288
+ }
1289
+ }
1290
+ getCrossedMarkers(clip, fromTime, toTime, direction) {
1291
+ return clip.markers.filter((marker)=>{
1292
+ const markerTime = clip.resolveMarkerTime(marker);
1293
+ if (markerTime === null) {
1294
+ return false;
1295
+ }
1296
+ return direction >= 0 ? this.crossedForward(fromTime, toTime, markerTime, clip.timeDuration) : this.crossedBackward(fromTime, toTime, markerTime, clip.timeDuration);
1297
+ });
1298
+ }
1299
+ crossedForward(fromTime, toTime, targetTime, duration) {
1300
+ return toTime >= fromTime ? targetTime > fromTime && targetTime <= toTime : duration > 0 && targetTime > fromTime && targetTime <= duration || targetTime <= toTime;
1301
+ }
1302
+ crossedBackward(fromTime, toTime, targetTime, duration) {
1303
+ return toTime <= fromTime ? targetTime < fromTime && targetTime >= toTime : duration > 0 && targetTime < fromTime && targetTime >= 0 || targetTime >= toTime;
1304
+ }
710
1305
  /**
711
1306
  * Stop playback of an animation clip.
712
1307
  *
@@ -728,9 +1323,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
728
1323
  const info = this._activeAnimations.get(ani);
729
1324
  if (info) {
730
1325
  const fadeOut = Math.max(options?.fadeOut ?? 0, 0);
1326
+ const reason = options?.reason ?? 'manual';
731
1327
  if (fadeOut !== 0) {
732
1328
  info.fadeOut = fadeOut;
733
1329
  info.fadeOutStart = -1;
1330
+ info.stopReason = reason;
1331
+ info.playback._setState('stopping');
734
1332
  } else {
735
1333
  this._activeAnimations.delete(ani);
736
1334
  this._activeTracks.forEach((v)=>{
@@ -768,6 +1366,15 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
768
1366
  }
769
1367
  }
770
1368
  });
1369
+ const event = {
1370
+ ...this.createPlaybackEvent(info, ani),
1371
+ reason
1372
+ };
1373
+ if (reason !== 'completed') {
1374
+ info.playback._setState('stopped');
1375
+ }
1376
+ info.playback._emitStop(event);
1377
+ this.dispatchEvent('playbackstop', event);
771
1378
  }
772
1379
  }
773
1380
  }
@@ -1176,5 +1783,5 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1176
1783
  }
1177
1784
  }
1178
1785
 
1179
- export { AnimationSet };
1786
+ export { AnimationPlayback, AnimationSet };
1180
1787
  //# sourceMappingURL=animationset.js.map