@zephyr3d/scene 0.9.6 → 0.9.8

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Files changed (205) hide show
  1. package/dist/animation/animationset.js +52 -55
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/joint_dynamics/controller.js +92 -32
  4. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  5. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  6. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  7. package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
  8. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  9. package/dist/animation/joint_dynamics/solver.js +71 -27
  10. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  11. package/dist/animation/joint_dynamics_modifier.js +4 -3
  12. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  13. package/dist/animation/skeleton.js +7 -10
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/app/engine.js +3 -9
  16. package/dist/app/engine.js.map +1 -1
  17. package/dist/app/scriptregistry.js +47 -16
  18. package/dist/app/scriptregistry.js.map +1 -1
  19. package/dist/asset/assetmanager.js +3 -1
  20. package/dist/asset/assetmanager.js.map +1 -1
  21. package/dist/asset/model.js +346 -7
  22. package/dist/asset/model.js.map +1 -1
  23. package/dist/avatar/wardrobe.js +7 -3
  24. package/dist/avatar/wardrobe.js.map +1 -1
  25. package/dist/camera/camera.js +240 -34
  26. package/dist/camera/camera.js.map +1 -1
  27. package/dist/index.d.ts +1350 -622
  28. package/dist/index.js +6 -11
  29. package/dist/index.js.map +1 -1
  30. package/dist/material/blinn.js +1 -1
  31. package/dist/material/blinn.js.map +1 -1
  32. package/dist/material/lambert.js +1 -1
  33. package/dist/material/lambert.js.map +1 -1
  34. package/dist/material/material.js +23 -1
  35. package/dist/material/material.js.map +1 -1
  36. package/dist/material/meshmaterial.js +178 -23
  37. package/dist/material/meshmaterial.js.map +1 -1
  38. package/dist/material/mixins/albedocolor.js +4 -4
  39. package/dist/material/mixins/albedocolor.js.map +1 -1
  40. package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
  41. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  42. package/dist/material/mixins/lightmodel/lambert.js +2 -1
  43. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  44. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
  45. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  46. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +100 -27
  47. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  48. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
  49. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  50. package/dist/material/mixins/lit.js +1 -1
  51. package/dist/material/mixins/lit.js.map +1 -1
  52. package/dist/material/mixins/pbr/common.js +276 -65
  53. package/dist/material/mixins/pbr/common.js.map +1 -1
  54. package/dist/material/mixins/texture.js +3 -3
  55. package/dist/material/mixins/texture.js.map +1 -1
  56. package/dist/material/mixins/vertexcolor.js +2 -2
  57. package/dist/material/mixins/vertexcolor.js.map +1 -1
  58. package/dist/material/mtoon.js +574 -0
  59. package/dist/material/mtoon.js.map +1 -0
  60. package/dist/material/pbrblueprint.js +494 -331
  61. package/dist/material/pbrblueprint.js.map +1 -1
  62. package/dist/material/pbrmr.js +118 -100
  63. package/dist/material/pbrmr.js.map +1 -1
  64. package/dist/material/pbrsg.js +1 -1
  65. package/dist/material/pbrsg.js.map +1 -1
  66. package/dist/material/shader/helper.js +45 -15
  67. package/dist/material/shader/helper.js.map +1 -1
  68. package/dist/material/subsurfaceprofile.js +812 -0
  69. package/dist/material/subsurfaceprofile.js.map +1 -0
  70. package/dist/material/unlit.js +1 -1
  71. package/dist/material/unlit.js.map +1 -1
  72. package/dist/posteffect/compositor.js +46 -11
  73. package/dist/posteffect/compositor.js.map +1 -1
  74. package/dist/posteffect/ssr.js +413 -87
  75. package/dist/posteffect/ssr.js.map +1 -1
  76. package/dist/posteffect/sss.js +1053 -0
  77. package/dist/posteffect/sss.js.map +1 -0
  78. package/dist/posteffect/taa.js +61 -60
  79. package/dist/posteffect/taa.js.map +1 -1
  80. package/dist/render/abuffer_oit.js +63 -12
  81. package/dist/render/abuffer_oit.js.map +1 -1
  82. package/dist/render/cluster_light.js +6 -5
  83. package/dist/render/cluster_light.js.map +1 -1
  84. package/dist/render/drawable.js +1 -5
  85. package/dist/render/drawable.js.map +1 -1
  86. package/dist/render/drawable_mixin.js +2 -1
  87. package/dist/render/drawable_mixin.js.map +1 -1
  88. package/dist/render/fbm_wavegenerator.js +2 -1
  89. package/dist/render/fbm_wavegenerator.js.map +1 -1
  90. package/dist/render/gerstner_wavegenerator.js +2 -1
  91. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  92. package/dist/render/globalbindgroup_allocator.js +2 -1
  93. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  94. package/dist/render/lightpass.js +105 -18
  95. package/dist/render/lightpass.js.map +1 -1
  96. package/dist/render/render_queue.js +51 -8
  97. package/dist/render/render_queue.js.map +1 -1
  98. package/dist/render/renderer.js +73 -59
  99. package/dist/render/renderer.js.map +1 -1
  100. package/dist/render/rendergraph/device_pool_allocator.js +8 -0
  101. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  102. package/dist/render/rendergraph/forward_plus_builder.js +481 -95
  103. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  104. package/dist/render/rendergraph/history_resource_manager.js +55 -0
  105. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  106. package/dist/render/rendergraph/history_resources.js +3 -1
  107. package/dist/render/rendergraph/history_resources.js.map +1 -1
  108. package/dist/render/rendergraph/types.js.map +1 -1
  109. package/dist/render/renderpass.js +10 -4
  110. package/dist/render/renderpass.js.map +1 -1
  111. package/dist/render/sky.js +31 -1
  112. package/dist/render/sky.js.map +1 -1
  113. package/dist/render/weightedblended_oit.js +23 -5
  114. package/dist/render/weightedblended_oit.js.map +1 -1
  115. package/dist/scene/basesprite.js +4 -2
  116. package/dist/scene/basesprite.js.map +1 -1
  117. package/dist/scene/batchgroup.js +3 -1
  118. package/dist/scene/batchgroup.js.map +1 -1
  119. package/dist/scene/environment.js +11 -1
  120. package/dist/scene/environment.js.map +1 -1
  121. package/dist/scene/light.js +21 -3
  122. package/dist/scene/light.js.map +1 -1
  123. package/dist/scene/mesh.js +29 -14
  124. package/dist/scene/mesh.js.map +1 -1
  125. package/dist/scene/meshdrawable.js +6 -0
  126. package/dist/scene/meshdrawable.js.map +1 -1
  127. package/dist/scene/msdftext.js +5 -2
  128. package/dist/scene/msdftext.js.map +1 -1
  129. package/dist/scene/msdftextsprite.js +5 -3
  130. package/dist/scene/msdftextsprite.js.map +1 -1
  131. package/dist/scene/particlesys.js +3 -1
  132. package/dist/scene/particlesys.js.map +1 -1
  133. package/dist/scene/scene.js +6 -5
  134. package/dist/scene/scene.js.map +1 -1
  135. package/dist/scene/terrain-cm/grass.js +4 -2
  136. package/dist/scene/terrain-cm/grass.js.map +1 -1
  137. package/dist/scene/terrain-cm/grassmaterial.js +2 -1
  138. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  139. package/dist/scene/terrain-cm/terrain-cm.js +4 -2
  140. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  141. package/dist/scene/water.js +4 -2
  142. package/dist/scene/water.js.map +1 -1
  143. package/dist/shaders/shadow.js +26 -393
  144. package/dist/shaders/shadow.js.map +1 -1
  145. package/dist/shadow/esm.js +112 -12
  146. package/dist/shadow/esm.js.map +1 -1
  147. package/dist/shadow/pcf_opt.js +2 -2
  148. package/dist/shadow/pcf_opt.js.map +1 -1
  149. package/dist/shadow/pcf_pd.js +19 -10
  150. package/dist/shadow/pcf_pd.js.map +1 -1
  151. package/dist/shadow/shader.js +58 -7
  152. package/dist/shadow/shader.js.map +1 -1
  153. package/dist/shadow/shadow_impl.js +6 -0
  154. package/dist/shadow/shadow_impl.js.map +1 -1
  155. package/dist/shadow/shadow_region.js +229 -0
  156. package/dist/shadow/shadow_region.js.map +1 -0
  157. package/dist/shadow/shadowmapper.js +67 -59
  158. package/dist/shadow/shadowmapper.js.map +1 -1
  159. package/dist/shadow/vsm.js +45 -19
  160. package/dist/shadow/vsm.js.map +1 -1
  161. package/dist/utility/blueprint/common/constants.js +8 -8
  162. package/dist/utility/blueprint/common/constants.js.map +1 -1
  163. package/dist/utility/blueprint/material/pbr.js +31 -4
  164. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  165. package/dist/utility/blueprint/material/texture.js +1 -17
  166. package/dist/utility/blueprint/material/texture.js.map +1 -1
  167. package/dist/utility/serialization/manager.js +66 -98
  168. package/dist/utility/serialization/manager.js.map +1 -1
  169. package/dist/utility/serialization/scene/animation.js +5 -2
  170. package/dist/utility/serialization/scene/animation.js.map +1 -1
  171. package/dist/utility/serialization/scene/batch.js +4 -1
  172. package/dist/utility/serialization/scene/batch.js.map +1 -1
  173. package/dist/utility/serialization/scene/camera.js +249 -54
  174. package/dist/utility/serialization/scene/camera.js.map +1 -1
  175. package/dist/utility/serialization/scene/common.js +37 -1
  176. package/dist/utility/serialization/scene/common.js.map +1 -1
  177. package/dist/utility/serialization/scene/light.js +42 -3
  178. package/dist/utility/serialization/scene/light.js.map +1 -1
  179. package/dist/utility/serialization/scene/material.js +1112 -646
  180. package/dist/utility/serialization/scene/material.js.map +1 -1
  181. package/dist/utility/serialization/scene/mesh.js +7 -4
  182. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  183. package/dist/utility/serialization/scene/node.js +31 -12
  184. package/dist/utility/serialization/scene/node.js.map +1 -1
  185. package/dist/utility/serialization/scene/particle.js +4 -1
  186. package/dist/utility/serialization/scene/particle.js.map +1 -1
  187. package/dist/utility/serialization/scene/primitive.js +3 -1
  188. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  189. package/dist/utility/serialization/scene/scene.js +18 -0
  190. package/dist/utility/serialization/scene/scene.js.map +1 -1
  191. package/dist/utility/serialization/scene/sprite.js +6 -3
  192. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  193. package/dist/utility/serialization/scene/terrain.js +5 -2
  194. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  195. package/dist/utility/serialization/scene/text.js +3 -1
  196. package/dist/utility/serialization/scene/text.js.map +1 -1
  197. package/dist/utility/serialization/scene/water.js +4 -1
  198. package/dist/utility/serialization/scene/water.js.map +1 -1
  199. package/dist/utility/textures/ltcdata.js +6 -0
  200. package/dist/utility/textures/ltcdata.js.map +1 -0
  201. package/dist/utility/textures/ltclut.js +61 -0
  202. package/dist/utility/textures/ltclut.js.map +1 -0
  203. package/dist/values.js +9 -1
  204. package/dist/values.js.map +1 -1
  205. package/package.json +3 -3
@@ -114,7 +114,7 @@ import { DRef } from '@zephyr3d/base';
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  }
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  vertexShader(scope) {
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  super.vertexShader(scope);
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- if (vertex || this.needFragmentColor()) {
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+ if (vertex || this.needFragmentColorInput()) {
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  const pb = scope.$builder;
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  const that = this;
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  if (this.featureUsed(feature)) {
@@ -138,7 +138,7 @@ import { DRef } from '@zephyr3d/base';
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  }
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  fragmentShader(scope) {
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  super.fragmentShader(scope);
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- if (this.needFragmentColor()) {
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+ if (this.needFragmentColorInput()) {
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  const pb = scope.$builder;
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  if (this.featureUsed(feature)) {
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  scope[`z${capName}Tex`] = pb.tex2D().uniform(2);
@@ -147,7 +147,7 @@ import { DRef } from '@zephyr3d/base';
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  }
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  applyUniformValues(bindGroup, ctx, pass) {
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  super.applyUniformValues(bindGroup, ctx, pass);
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- if (this.needFragmentColor(ctx)) {
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+ if (this.needFragmentColorInput(ctx)) {
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  if (this.featureUsed(feature)) {
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  const that = this;
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  bindGroup.setTexture(`z${capName}Tex`, that[`${name}Texture`], that[`${name}TextureSampler`]);
@@ -1 +1 @@
1
- {"version":3,"file":"texture.js","sources":["../../../src/material/mixins/texture.ts"],"sourcesContent":["import type {\r\n BindGroup,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n TextureSampler\r\n} from '@zephyr3d/device';\r\nimport type { MeshMaterial, applyMaterialMixins } from '../meshmaterial';\r\nimport type { Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../../render';\r\n\r\n/**\r\n * ToMixedTextureType\r\n *\r\n * @public\r\n */\r\nexport type ToMixedTextureType<T> = T extends [infer First, ...infer Rest]\r\n ? [First extends string ? ReturnType<typeof mixinTextureProps<First>> : never, ...ToMixedTextureType<Rest>]\r\n : [];\r\n\r\n/**\r\n * TextureMixinTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinTypes<T> = ReturnType<\r\n typeof applyMaterialMixins<ToMixedTextureType<T>, typeof MeshMaterial>\r\n>;\r\n\r\n/**\r\n * TextureMixinInstanceTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinInstanceTypes<T> =\r\n TextureMixinTypes<T> extends { new (...args: any[]): infer U } ? U : never;\r\n\r\n/**\r\n * TextureProp\r\n *\r\n * @public\r\n */\r\nexport type TextureProp<U extends string> = {\r\n [P in 'Texture' | 'TextureSampler' | 'TexCoordIndex' | 'TexCoordMatrix' as `${U}${P}`]: P extends 'Texture'\r\n ? Nullable<Texture2D>\r\n : P extends 'TextureSampler'\r\n ? Nullable<TextureSampler>\r\n : P extends 'TexCoordIndex'\r\n ? number\r\n : P extends 'TexCoordMatrix'\r\n ? Nullable<Matrix4x4>\r\n : never;\r\n};\r\n\r\n/**\r\n * TexturePropUniforms\r\n *\r\n * @public\r\n */\r\nexport type TexturePropUniforms<U extends string> = {\r\n [P in 'TextureUniform' | 'TexCoord' as `get${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope\r\n ) => PBShaderExp;\r\n} & {\r\n [P in 'Texture' as `sample${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope,\r\n texCoord?: PBShaderExp\r\n ) => PBShaderExp;\r\n};\r\n\r\n/**\r\n * Texture property mixin\r\n * @param name - Texture name\r\n * @returns Texture mixin\r\n *\r\n * @public\r\n */\r\nexport function mixinTextureProps<U extends string>(name: U) {\r\n return function <T extends typeof MeshMaterial>(BaseCls: T, vertex = false) {\r\n const capName = `${name[0].toUpperCase()}${name.slice(1)}`;\r\n const id = `mixinTexture${capName}`;\r\n let feature = 0;\r\n let featureTexIndex = 0;\r\n let featureTexMatrix = 0;\r\n if ((BaseCls as any)[id]) {\r\n return BaseCls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n }\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n constructor() {\r\n super();\r\n const texture = new DRef<Texture2D>();\r\n let sampler: Nullable<TextureSampler> = null;\r\n let texCoord = 0;\r\n let matrix: Nullable<Matrix4x4> = null;\r\n Object.defineProperty(this, `${name}Texture`, {\r\n get: function () {\r\n return texture.get();\r\n },\r\n set: function (newValue: Texture2D) {\r\n if (texture.get() !== newValue) {\r\n texture.set(newValue);\r\n this.useFeature(feature, !!newValue);\r\n if (newValue) {\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TextureSampler`, {\r\n get: function () {\r\n return sampler;\r\n },\r\n set: function (newValue: TextureSampler) {\r\n if (sampler !== newValue) {\r\n sampler = newValue;\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordMatrix`, {\r\n get: function () {\r\n return matrix;\r\n },\r\n set: function (newValue: Matrix4x4) {\r\n matrix = newValue;\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordIndex`, {\r\n get: function () {\r\n return texCoord;\r\n },\r\n set: function (newValue: number) {\r\n if (texCoord !== newValue) {\r\n texCoord = newValue;\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n }\r\n [`sample${capName}Texture`](scope: PBInsideFunctionScope, texCoord?: PBShaderExp) {\r\n // @ts-ignore\r\n const tex = this[`get${capName}TextureUniform`](scope);\r\n // @ts-ignore\r\n const coord = texCoord ?? this[`get${capName}TexCoord`](scope);\r\n return scope.$builder.textureSample(tex, coord);\r\n }\r\n [`get${capName}TextureUniform`](scope: PBInsideFunctionScope) {\r\n return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;\r\n }\r\n [`get${capName}TexCoord`](scope: PBInsideFunctionScope) {\r\n const texCoord = (this as any)[`${name}TexCoordIndex`];\r\n if (texCoord < 0) {\r\n return null;\r\n }\r\n const pb = scope.$builder;\r\n if ((pb.shaderKind === 'vertex') !== !!vertex) {\r\n throw new Error(\r\n `mixinTextureProps.get${capName}TexCoord(): must be called in ${\r\n vertex ? 'vertex' : 'fragment'\r\n } stage`\r\n );\r\n }\r\n return scope.$builder.shaderKind === 'fragment'\r\n ? scope.$inputs[`z${capName}TexCoord`]\r\n : this.featureUsed(featureTexMatrix)\r\n ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${texCoord}`], 0, 1))\r\n .xy\r\n : scope.$inputs[`texCoord${texCoord}`];\r\n }\r\n copyFrom(other: any) {\r\n super.copyFrom(other);\r\n const that = this as any;\r\n that[`${name}Texture`] = other[`${name}Texture`];\r\n that[`${name}TextureSampler`] = other[`${name}TextureSampler`];\r\n that[`${name}TexCoordMatrix`] = other[`${name}TexCoordMatrix`];\r\n that[`${name}TexCoordIndex`] = other[`${name}TexCoordIndex`];\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n if (vertex || this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n const that = this as any;\r\n if (this.featureUsed(feature)) {\r\n const texCoordIndex: number = that[`${name}TexCoordIndex`];\r\n if (texCoordIndex >= 0) {\r\n const semantic = `texCoord${that[`${name}TexCoordIndex`]}` as any;\r\n if (!scope.$getVertexAttrib(semantic)) {\r\n scope.$inputs[semantic] = pb.vec2().attrib(semantic);\r\n }\r\n if (this.featureUsed(featureTexMatrix)) {\r\n scope[`z${capName}TextureMatrix`] = pb.mat4().uniform(2);\r\n if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = pb.mul(\r\n scope[`z${capName}TextureMatrix`],\r\n pb.vec4(scope.$inputs[semantic], 0, 1)\r\n ).xy;\r\n }\r\n } else if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = scope.$inputs[semantic];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.featureUsed(feature)) {\r\n scope[`z${capName}Tex`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if 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ReturnType<typeof mixinTextureProps<First>> : never, ...ToMixedTextureType<Rest>]\r\n : [];\r\n\r\n/**\r\n * TextureMixinTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinTypes<T> = ReturnType<\r\n typeof applyMaterialMixins<ToMixedTextureType<T>, typeof MeshMaterial>\r\n>;\r\n\r\n/**\r\n * TextureMixinInstanceTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinInstanceTypes<T> =\r\n TextureMixinTypes<T> extends { new (...args: any[]): infer U } ? U : never;\r\n\r\n/**\r\n * TextureProp\r\n *\r\n * @public\r\n */\r\nexport type TextureProp<U extends string> = {\r\n [P in 'Texture' | 'TextureSampler' | 'TexCoordIndex' | 'TexCoordMatrix' as `${U}${P}`]: P extends 'Texture'\r\n ? Nullable<Texture2D>\r\n : P extends 'TextureSampler'\r\n ? Nullable<TextureSampler>\r\n : P extends 'TexCoordIndex'\r\n ? number\r\n : P extends 'TexCoordMatrix'\r\n ? 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@@ -27,7 +27,7 @@
27
27
  }
28
28
  vertexShader(scope) {
29
29
  super.vertexShader(scope);
30
- if (this.needFragmentColor()) {
30
+ if (this.needFragmentColorInput()) {
31
31
  if (this.vertexColor) {
32
32
  if (scope.$getVertexAttrib('diffuse')) {
33
33
  throw new Error('mixinVertexColor.vertexShader(): diffuse vertex stream already defined');
@@ -38,7 +38,7 @@
38
38
  }
39
39
  }
40
40
  getVertexColor(scope) {
41
- if (!this.needFragmentColor()) {
41
+ if (!this.needFragmentColorInput()) {
42
42
  throw new Error('mixinVertexColor.getVertexColor(): No need to calculate albedo color, make sure needFragmentColor() returns true');
43
43
  }
44
44
  if (scope.$builder.shaderKind === 'fragment') {
@@ -1 +1 @@
1
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