@zephyr3d/scene 0.9.6 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/controller.js +92 -32
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +57 -19
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +71 -27
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +21 -20
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/skeleton.js +7 -10
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/app/engine.js +134 -140
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +47 -16
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +3 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/model.js +346 -7
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +20 -16
- package/dist/avatar/wardrobe.js.map +1 -1
- package/dist/camera/camera.js +416 -210
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1349 -621
- package/dist/index.js +6 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +23 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +178 -23
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +4 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +2 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +2 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +63 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +105 -32
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +16 -6
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +1 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +276 -65
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -3
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/mtoon.js +574 -0
- package/dist/material/mtoon.js.map +1 -0
- package/dist/material/pbrblueprint.js +499 -336
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +118 -100
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +324 -294
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +812 -0
- package/dist/material/subsurfaceprofile.js.map +1 -0
- package/dist/material/unlit.js +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/compositor.js +46 -11
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/ssr.js +422 -96
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +1053 -0
- package/dist/posteffect/sss.js.map +1 -0
- package/dist/posteffect/taa.js +61 -60
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +63 -12
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/drawable.js +1 -5
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +2 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +2 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +2 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/lightpass.js +110 -23
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/render_queue.js +51 -8
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +80 -66
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js +8 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +481 -95
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +55 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +10 -4
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sky.js +31 -1
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +23 -5
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +4 -2
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -1
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +11 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +21 -3
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +29 -14
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +5 -2
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +5 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +3 -1
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +6 -5
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +4 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +2 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -2
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +4 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +26 -393
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +112 -12
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +2 -2
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +19 -10
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +58 -7
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +6 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +229 -0
- package/dist/shadow/shadow_region.js.map +1 -0
- package/dist/shadow/shadowmapper.js +67 -59
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +45 -19
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +8 -8
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +31 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +1 -17
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +327 -359
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +5 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -1
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +249 -54
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +37 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +42 -3
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1112 -646
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +7 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +31 -12
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -1
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +3 -1
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +18 -0
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +6 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +5 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +3 -1
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -1
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +6 -0
- package/dist/utility/textures/ltcdata.js.map +1 -0
- package/dist/utility/textures/ltclut.js +61 -0
- package/dist/utility/textures/ltclut.js.map +1 -0
- package/dist/values.js +9 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
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import { Vector3, Vector2 } from '@zephyr3d/base';
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { mixinAlbedoColor } from './mixins/albedocolor.js';
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import { mixinLambert } from './mixins/lightmodel/lambert.js';
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import { mixinTextureProps } from './mixins/texture.js';
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import { QUEUE_TRANSPARENT, QUEUE_OPAQUE, RENDER_PASS_TYPE_LIGHT } from '../values.js';
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import { ShaderHelper } from './shader/helper.js';
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const ToonMaterialBase = applyMaterialMixins(MeshMaterial, mixinAlbedoColor, mixinLambert, mixinTextureProps('shadeMultiply'), mixinTextureProps('shadingShift'), mixinTextureProps('matcap'), mixinTextureProps('rimMultiply'), mixinTextureProps('outlineWidthMultiply'), mixinTextureProps('uvAnimationMask'), mixinTextureProps('emissive'));
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/**
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* MToonMaterial is a material that implements the MToon shader, which is a stylized shader commonly used for rendering anime-style characters. It supports features such as rim lighting, matcap, and outline rendering.
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*
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* @public
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*/ class MToonMaterial extends ToonMaterialBase {
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static FEATURE_OUTLINE_WIDTH_MODE = this.defineFeature();
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static FEATURE_OUTLINE_TANGENT_NORMALS = this.defineFeature();
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_shadeColorFactor;
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_matcapFactor;
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_parametricRimColorFactor;
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_outlineColorFactor;
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_uvAnimationScroll;
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_emissiveColor;
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_shadingShiftFactor;
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_shadingShiftTextureScale;
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_shadingToonyFactor;
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_giEqualizationFactor;
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_parametricRimFresnelPowerFactor;
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_parametricRimLiftFactor;
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_rimLightingMixFactor;
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_outlineWidthFactor;
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_outlineLightingMixFactor;
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_uvAnimationRotationSpeedFactor;
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_emissiveStrength;
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_transparentWithZWrite;
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_renderQueueOffsetNumber;
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constructor(){
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super();
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this._shadeColorFactor = new Vector3(0, 0, 0);
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this._matcapFactor = new Vector3(1, 1, 1);
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this._parametricRimColorFactor = new Vector3(0, 0, 0);
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this._outlineColorFactor = new Vector3(0, 0, 0);
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this._uvAnimationScroll = new Vector2(0, 0);
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this._emissiveColor = new Vector3(0, 0, 0);
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this._shadingShiftFactor = 0;
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this._shadingShiftTextureScale = 1;
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this._shadingToonyFactor = 0.9;
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this._giEqualizationFactor = 0.9;
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this._parametricRimFresnelPowerFactor = 5;
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this._parametricRimLiftFactor = 0;
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this._rimLightingMixFactor = 1;
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this._outlineWidthFactor = 0;
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this._outlineLightingMixFactor = 1;
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this._uvAnimationRotationSpeedFactor = 0;
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this._emissiveStrength = 1;
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this._transparentWithZWrite = false;
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this._renderQueueOffsetNumber = 0;
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this.outlineWidthMode = 'none';
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this.outlineUsesTangentNormals = false;
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}
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get shadeColorFactor() {
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return this._shadeColorFactor;
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}
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set shadeColorFactor(val) {
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this._shadeColorFactor.set(val);
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this.uniformChanged();
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}
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get shadingShiftFactor() {
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return this._shadingShiftFactor;
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}
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set shadingShiftFactor(val) {
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if (val !== this._shadingShiftFactor) {
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this._shadingShiftFactor = val;
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this.uniformChanged();
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}
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}
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get shadingShiftTextureScale() {
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return this._shadingShiftTextureScale;
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}
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set shadingShiftTextureScale(val) {
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if (val !== this._shadingShiftTextureScale) {
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this._shadingShiftTextureScale = val;
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this.uniformChanged();
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}
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}
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get shadingToonyFactor() {
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return this._shadingToonyFactor;
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}
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set shadingToonyFactor(val) {
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const toony = Math.min(Math.max(val, 0), 0.99);
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if (toony !== this._shadingToonyFactor) {
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this._shadingToonyFactor = toony;
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this.uniformChanged();
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}
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}
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get giEqualizationFactor() {
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return this._giEqualizationFactor;
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}
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set giEqualizationFactor(val) {
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const factor = Math.min(Math.max(val, 0), 1);
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if (factor !== this._giEqualizationFactor) {
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this._giEqualizationFactor = factor;
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this.uniformChanged();
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}
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}
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get matcapFactor() {
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return this._matcapFactor;
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}
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set matcapFactor(val) {
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this._matcapFactor.set(val);
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this.uniformChanged();
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}
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get parametricRimColorFactor() {
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return this._parametricRimColorFactor;
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}
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set parametricRimColorFactor(val) {
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this._parametricRimColorFactor.set(val);
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this.uniformChanged();
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}
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get parametricRimFresnelPowerFactor() {
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return this._parametricRimFresnelPowerFactor;
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}
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set parametricRimFresnelPowerFactor(val) {
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if (val !== this._parametricRimFresnelPowerFactor) {
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this._parametricRimFresnelPowerFactor = val;
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this.uniformChanged();
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}
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}
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get parametricRimLiftFactor() {
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return this._parametricRimLiftFactor;
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}
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set parametricRimLiftFactor(val) {
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if (val !== this._parametricRimLiftFactor) {
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this._parametricRimLiftFactor = val;
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this.uniformChanged();
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}
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}
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get rimLightingMixFactor() {
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return this._rimLightingMixFactor;
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}
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set rimLightingMixFactor(val) {
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const factor = Math.min(Math.max(val, 0), 1);
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if (factor !== this._rimLightingMixFactor) {
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this._rimLightingMixFactor = factor;
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this.uniformChanged();
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}
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}
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get outlineWidthMode() {
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return this.featureUsed(MToonMaterial.FEATURE_OUTLINE_WIDTH_MODE);
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}
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set outlineWidthMode(val) {
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+
if (val !== 'none' && this.numPasses < 2) {
|
|
152
|
+
this.numPasses = 2;
|
|
153
|
+
}
|
|
154
|
+
this.useFeature(MToonMaterial.FEATURE_OUTLINE_WIDTH_MODE, val);
|
|
155
|
+
this.numPasses = val === 'none' ? 1 : 2;
|
|
156
|
+
}
|
|
157
|
+
get outlineWidthFactor() {
|
|
158
|
+
return this._outlineWidthFactor;
|
|
159
|
+
}
|
|
160
|
+
set outlineWidthFactor(val) {
|
|
161
|
+
if (val !== this._outlineWidthFactor) {
|
|
162
|
+
this._outlineWidthFactor = val;
|
|
163
|
+
this.uniformChanged();
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
get outlineColorFactor() {
|
|
167
|
+
return this._outlineColorFactor;
|
|
168
|
+
}
|
|
169
|
+
set outlineColorFactor(val) {
|
|
170
|
+
this._outlineColorFactor.set(val);
|
|
171
|
+
this.uniformChanged();
|
|
172
|
+
}
|
|
173
|
+
get outlineLightingMixFactor() {
|
|
174
|
+
return this._outlineLightingMixFactor;
|
|
175
|
+
}
|
|
176
|
+
set outlineLightingMixFactor(val) {
|
|
177
|
+
const factor = Math.min(Math.max(val, 0), 1);
|
|
178
|
+
if (factor !== this._outlineLightingMixFactor) {
|
|
179
|
+
this._outlineLightingMixFactor = factor;
|
|
180
|
+
this.uniformChanged();
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
get outlineUsesTangentNormals() {
|
|
184
|
+
return !!this.featureUsed(MToonMaterial.FEATURE_OUTLINE_TANGENT_NORMALS);
|
|
185
|
+
}
|
|
186
|
+
set outlineUsesTangentNormals(val) {
|
|
187
|
+
this.useFeature(MToonMaterial.FEATURE_OUTLINE_TANGENT_NORMALS, !!val);
|
|
188
|
+
}
|
|
189
|
+
get transparentWithZWrite() {
|
|
190
|
+
return this._transparentWithZWrite;
|
|
191
|
+
}
|
|
192
|
+
set transparentWithZWrite(val) {
|
|
193
|
+
if (!!val !== this._transparentWithZWrite) {
|
|
194
|
+
this._transparentWithZWrite = !!val;
|
|
195
|
+
this.uniformChanged();
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
get renderQueueOffsetNumber() {
|
|
199
|
+
return this._renderQueueOffsetNumber;
|
|
200
|
+
}
|
|
201
|
+
set renderQueueOffsetNumber(val) {
|
|
202
|
+
const offset = Math.trunc(val);
|
|
203
|
+
if (offset !== this._renderQueueOffsetNumber) {
|
|
204
|
+
this._renderQueueOffsetNumber = offset;
|
|
205
|
+
this.uniformChanged();
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
get uvAnimationScrollXSpeedFactor() {
|
|
209
|
+
return this._uvAnimationScroll.x;
|
|
210
|
+
}
|
|
211
|
+
set uvAnimationScrollXSpeedFactor(val) {
|
|
212
|
+
if (val !== this._uvAnimationScroll.x) {
|
|
213
|
+
this._uvAnimationScroll.x = val;
|
|
214
|
+
this.uniformChanged();
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
get uvAnimationScrollYSpeedFactor() {
|
|
218
|
+
return this._uvAnimationScroll.y;
|
|
219
|
+
}
|
|
220
|
+
set uvAnimationScrollYSpeedFactor(val) {
|
|
221
|
+
if (val !== this._uvAnimationScroll.y) {
|
|
222
|
+
this._uvAnimationScroll.y = val;
|
|
223
|
+
this.uniformChanged();
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
get uvAnimationRotationSpeedFactor() {
|
|
227
|
+
return this._uvAnimationRotationSpeedFactor;
|
|
228
|
+
}
|
|
229
|
+
set uvAnimationRotationSpeedFactor(val) {
|
|
230
|
+
if (val !== this._uvAnimationRotationSpeedFactor) {
|
|
231
|
+
this._uvAnimationRotationSpeedFactor = val;
|
|
232
|
+
this.uniformChanged();
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
get emissiveColor() {
|
|
236
|
+
return this._emissiveColor;
|
|
237
|
+
}
|
|
238
|
+
set emissiveColor(val) {
|
|
239
|
+
this._emissiveColor.set(val);
|
|
240
|
+
this.uniformChanged();
|
|
241
|
+
}
|
|
242
|
+
get emissiveStrength() {
|
|
243
|
+
return this._emissiveStrength;
|
|
244
|
+
}
|
|
245
|
+
set emissiveStrength(val) {
|
|
246
|
+
if (val !== this._emissiveStrength) {
|
|
247
|
+
this._emissiveStrength = val;
|
|
248
|
+
this.uniformChanged();
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
clone() {
|
|
252
|
+
const other = new MToonMaterial();
|
|
253
|
+
other.copyFrom(this);
|
|
254
|
+
return other;
|
|
255
|
+
}
|
|
256
|
+
copyFrom(other) {
|
|
257
|
+
super.copyFrom(other);
|
|
258
|
+
this.shadeColorFactor = other.shadeColorFactor;
|
|
259
|
+
this.shadingShiftFactor = other.shadingShiftFactor;
|
|
260
|
+
this.shadingShiftTextureScale = other.shadingShiftTextureScale;
|
|
261
|
+
this.shadingToonyFactor = other.shadingToonyFactor;
|
|
262
|
+
this.giEqualizationFactor = other.giEqualizationFactor;
|
|
263
|
+
this.matcapFactor = other.matcapFactor;
|
|
264
|
+
this.parametricRimColorFactor = other.parametricRimColorFactor;
|
|
265
|
+
this.parametricRimFresnelPowerFactor = other.parametricRimFresnelPowerFactor;
|
|
266
|
+
this.parametricRimLiftFactor = other.parametricRimLiftFactor;
|
|
267
|
+
this.rimLightingMixFactor = other.rimLightingMixFactor;
|
|
268
|
+
this.outlineWidthMode = other.outlineWidthMode;
|
|
269
|
+
this.outlineWidthFactor = other.outlineWidthFactor;
|
|
270
|
+
this.outlineColorFactor = other.outlineColorFactor;
|
|
271
|
+
this.outlineLightingMixFactor = other.outlineLightingMixFactor;
|
|
272
|
+
this.outlineUsesTangentNormals = other.outlineUsesTangentNormals;
|
|
273
|
+
this.transparentWithZWrite = other.transparentWithZWrite;
|
|
274
|
+
this.renderQueueOffsetNumber = other.renderQueueOffsetNumber;
|
|
275
|
+
this.uvAnimationScrollXSpeedFactor = other.uvAnimationScrollXSpeedFactor;
|
|
276
|
+
this.uvAnimationScrollYSpeedFactor = other.uvAnimationScrollYSpeedFactor;
|
|
277
|
+
this.uvAnimationRotationSpeedFactor = other.uvAnimationRotationSpeedFactor;
|
|
278
|
+
this.emissiveColor = other.emissiveColor;
|
|
279
|
+
this.emissiveStrength = other.emissiveStrength;
|
|
280
|
+
}
|
|
281
|
+
getQueueType() {
|
|
282
|
+
return this.isTransparentPass(0) ? QUEUE_TRANSPARENT : QUEUE_OPAQUE;
|
|
283
|
+
}
|
|
284
|
+
passToHash(pass) {
|
|
285
|
+
return super.passToHash(pass > 0 ? 1 : 0);
|
|
286
|
+
}
|
|
287
|
+
isTransparentPass(pass, ctx) {
|
|
288
|
+
return pass === 0 && super.isTransparentPass(pass, ctx);
|
|
289
|
+
}
|
|
290
|
+
updateRenderStates(pass, stateSet, ctx) {
|
|
291
|
+
super.updateRenderStates(pass, stateSet, ctx);
|
|
292
|
+
if (pass > 0) {
|
|
293
|
+
stateSet.useRasterizerState().cullMode = 'front';
|
|
294
|
+
stateSet.defaultBlendingState();
|
|
295
|
+
stateSet.useDepthState().enableTest(true).enableWrite(true).setCompareFunc('lt');
|
|
296
|
+
} else if (this._transparentWithZWrite && this.isTransparentPass(pass, ctx)) {
|
|
297
|
+
stateSet.useDepthState().enableTest(true).enableWrite(true);
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
draw(primitive, ctx, numInstances = 0) {
|
|
301
|
+
const material = this;
|
|
302
|
+
if (this.numPasses > 1 && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT && !ctx.lightBlending) {
|
|
303
|
+
// Draw the inflated hull first so the regular pass hides interior outline fragments.
|
|
304
|
+
material.bind(ctx.device, 1);
|
|
305
|
+
this.drawPrimitive(1, primitive, ctx, numInstances);
|
|
306
|
+
material.bind(ctx.device, 0);
|
|
307
|
+
this.drawPrimitive(0, primitive, ctx, numInstances);
|
|
308
|
+
} else {
|
|
309
|
+
MeshMaterial.prototype.draw.call(this, primitive, ctx, numInstances);
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
drawPrimitive(pass, primitive, ctx, numInstances) {
|
|
313
|
+
if (pass > 0 && (ctx.renderPass.type !== RENDER_PASS_TYPE_LIGHT || ctx.lightBlending)) {
|
|
314
|
+
return;
|
|
315
|
+
}
|
|
316
|
+
super.drawPrimitive(pass, primitive, ctx, numInstances);
|
|
317
|
+
}
|
|
318
|
+
applyUniformValues(bindGroup, ctx, pass) {
|
|
319
|
+
super.applyUniformValues(bindGroup, ctx, pass);
|
|
320
|
+
if (this.needFragmentColorInput(ctx)) {
|
|
321
|
+
bindGroup.setValue('shadeColorFactor', this._shadeColorFactor);
|
|
322
|
+
bindGroup.setValue('shadingShiftFactor', this._shadingShiftFactor);
|
|
323
|
+
bindGroup.setValue('shadingShiftTextureScale', this._shadingShiftTextureScale);
|
|
324
|
+
bindGroup.setValue('shadingToonyFactor', this._shadingToonyFactor);
|
|
325
|
+
bindGroup.setValue('giEqualizationFactor', this._giEqualizationFactor);
|
|
326
|
+
bindGroup.setValue('matcapFactor', this._matcapFactor);
|
|
327
|
+
bindGroup.setValue('parametricRimColorFactor', this._parametricRimColorFactor);
|
|
328
|
+
bindGroup.setValue('parametricRimFresnelPowerFactor', this._parametricRimFresnelPowerFactor);
|
|
329
|
+
bindGroup.setValue('parametricRimLiftFactor', this._parametricRimLiftFactor);
|
|
330
|
+
bindGroup.setValue('rimLightingMixFactor', this._rimLightingMixFactor);
|
|
331
|
+
bindGroup.setValue('uvAnimationScroll', this._uvAnimationScroll);
|
|
332
|
+
bindGroup.setValue('uvAnimationRotationSpeedFactor', this._uvAnimationRotationSpeedFactor);
|
|
333
|
+
bindGroup.setValue('emissiveColor', this._emissiveColor);
|
|
334
|
+
bindGroup.setValue('emissiveStrength', this._emissiveStrength);
|
|
335
|
+
} else if (pass > 0 && this.outlineWidthMultiplyTexture && this.usesAnimatedUV()) {
|
|
336
|
+
bindGroup.setValue('uvAnimationScroll', this._uvAnimationScroll);
|
|
337
|
+
bindGroup.setValue('uvAnimationRotationSpeedFactor', this._uvAnimationRotationSpeedFactor);
|
|
338
|
+
}
|
|
339
|
+
if (pass > 0) {
|
|
340
|
+
bindGroup.setValue('outlineWidthFactor', this._outlineWidthFactor);
|
|
341
|
+
if (this.outlineWidthMultiplyTexture) {
|
|
342
|
+
bindGroup.setTexture('outlineWidthTex', this.outlineWidthMultiplyTexture, this.outlineWidthMultiplyTextureSampler);
|
|
343
|
+
if (this.uvAnimationMaskTexture && this.usesAnimatedUV()) {
|
|
344
|
+
bindGroup.setTexture('uvAnimationMaskTex', this.uvAnimationMaskTexture, this.uvAnimationMaskTextureSampler);
|
|
345
|
+
}
|
|
346
|
+
if (this.outlineWidthMultiplyTexCoordMatrix) {
|
|
347
|
+
bindGroup.setValue('outlineWidthTextureMatrix', this.outlineWidthMultiplyTexCoordMatrix);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
if (pass > 0 && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
|
|
352
|
+
bindGroup.setValue('outlineColorFactor', this._outlineColorFactor);
|
|
353
|
+
bindGroup.setValue('outlineLightingMixFactor', this._outlineLightingMixFactor);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
usesAnimatedUV() {
|
|
357
|
+
return this._uvAnimationScroll.x !== 0 || this._uvAnimationScroll.y !== 0 || this._uvAnimationRotationSpeedFactor !== 0;
|
|
358
|
+
}
|
|
359
|
+
applyUVAnimation(scope, uv) {
|
|
360
|
+
if (!this.usesAnimatedUV()) {
|
|
361
|
+
return uv;
|
|
362
|
+
}
|
|
363
|
+
const pb = scope.$builder;
|
|
364
|
+
const funcName = 'Z_mtoonUVAnimation';
|
|
365
|
+
const that = this;
|
|
366
|
+
if (!scope.uvAnimationScroll) {
|
|
367
|
+
scope.uvAnimationScroll = pb.vec2().uniform(2);
|
|
368
|
+
}
|
|
369
|
+
if (!scope.uvAnimationRotationSpeedFactor) {
|
|
370
|
+
scope.uvAnimationRotationSpeedFactor = pb.float().uniform(2);
|
|
371
|
+
}
|
|
372
|
+
if (that.uvAnimationMaskTexture && pb.shaderKind !== 'fragment' && !scope.uvAnimationMaskTex) {
|
|
373
|
+
scope.uvAnimationMaskTex = pb.tex2D().uniform(2);
|
|
374
|
+
}
|
|
375
|
+
pb.func(funcName, [
|
|
376
|
+
pb.vec2('uv')
|
|
377
|
+
], function() {
|
|
378
|
+
this.$l.mask = that.uvAnimationMaskTexture ? pb.shaderKind === 'fragment' ? pb.textureSample(that.getUvAnimationMaskTextureUniform(this), this.uv).b : pb.textureSampleLevel(this.uvAnimationMaskTex, this.uv, 0).b : pb.float(1);
|
|
379
|
+
this.$l.time = ShaderHelper.getElapsedTime(this);
|
|
380
|
+
this.$l.rotation = pb.mul(this.time, this.uvAnimationRotationSpeedFactor, this.mask);
|
|
381
|
+
this.$l.c = pb.cos(this.rotation);
|
|
382
|
+
this.$l.s = pb.sin(this.rotation);
|
|
383
|
+
this.$l.centeredUv = pb.sub(this.uv, pb.vec2(0.5));
|
|
384
|
+
this.$l.rotatedUv = pb.add(pb.vec2(pb.add(pb.mul(this.c, this.centeredUv.x), pb.mul(this.s, this.centeredUv.y)), pb.add(pb.mul(pb.neg(this.s), this.centeredUv.x), pb.mul(this.c, this.centeredUv.y))), pb.vec2(0.5));
|
|
385
|
+
this.$return(pb.add(this.rotatedUv, pb.mul(this.uvAnimationScroll, this.time, this.mask)));
|
|
386
|
+
});
|
|
387
|
+
return pb.getGlobalScope()[funcName](uv);
|
|
388
|
+
}
|
|
389
|
+
getMToonBaseUV(scope) {
|
|
390
|
+
return this.albedoTexture ? this.applyUVAnimation(scope, this.getAlbedoTexCoord(scope)) : scope.$builder.vec2(0);
|
|
391
|
+
}
|
|
392
|
+
getMToonNormalUV(scope) {
|
|
393
|
+
return this.normalTexture ? this.applyUVAnimation(scope, this.getNormalTexCoord(scope)) : scope.$builder.vec2(0);
|
|
394
|
+
}
|
|
395
|
+
sampleAlbedo(scope, uv) {
|
|
396
|
+
return this.calculateAlbedoColor(scope, uv);
|
|
397
|
+
}
|
|
398
|
+
sampleShadeColor(scope) {
|
|
399
|
+
const pb = scope.$builder;
|
|
400
|
+
return this.shadeMultiplyTexture ? pb.mul(scope.shadeColorFactor, this.sampleShadeMultiplyTexture(scope, this.applyUVAnimation(scope, this.getShadeMultiplyTexCoord(scope))).rgb) : scope.shadeColorFactor;
|
|
401
|
+
}
|
|
402
|
+
sampleNormal(scope, uv) {
|
|
403
|
+
const pb = scope.$builder;
|
|
404
|
+
if (!this.normalTexture) {
|
|
405
|
+
return pb.normalize(scope.$inputs.wNorm);
|
|
406
|
+
}
|
|
407
|
+
scope.$l.TBN = this.calculateTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm);
|
|
408
|
+
scope.$l.normalTex = pb.sub(pb.mul(this.sampleNormalTexture(scope, uv).rgb, 2), pb.vec3(1));
|
|
409
|
+
scope.normalTex = pb.mul(scope.normalTex, pb.vec3(pb.vec3(this.getUniformNormalScale(scope)).xx, 1));
|
|
410
|
+
return pb.normalize(pb.mul(scope.TBN, scope.normalTex));
|
|
411
|
+
}
|
|
412
|
+
calculateMToonDirectLighting(scope, worldPos, normal, baseColor, shadeColor, shadingShift) {
|
|
413
|
+
const pb = scope.$builder;
|
|
414
|
+
const that = this;
|
|
415
|
+
const funcName = 'Z_mtoonDirectLighting';
|
|
416
|
+
pb.func(funcName, [
|
|
417
|
+
pb.vec3('worldPos'),
|
|
418
|
+
pb.vec3('normal'),
|
|
419
|
+
pb.vec3('baseColor'),
|
|
420
|
+
pb.vec3('shadeColor'),
|
|
421
|
+
pb.float('shadingShift')
|
|
422
|
+
], function() {
|
|
423
|
+
this.$l.directColor = pb.vec3(0);
|
|
424
|
+
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, extra, shadow) {
|
|
425
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
426
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
427
|
+
this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten);
|
|
428
|
+
this.$l.NoL = pb.dot(this.normal, this.lightDir);
|
|
429
|
+
this.$l.shiftedShading = pb.add(this.NoL, this.shadingShift);
|
|
430
|
+
this.$l.shading = pb.clamp(pb.div(pb.sub(this.shiftedShading, pb.add(-1, this.shadingToonyFactor)), pb.max(pb.sub(2, pb.mul(this.shadingToonyFactor, 2)), 0.00001)), 0, 1);
|
|
431
|
+
this.$l.lightDiffuse = pb.mix(this.shadeColor, this.baseColor, this.shading);
|
|
432
|
+
if (shadow) {
|
|
433
|
+
this.$l.shadowValue = that.calculateShadow(this, this.worldPos, pb.clamp(this.NoL, 0, 1));
|
|
434
|
+
this.lightDiffuse = pb.mix(this.shadeColor, this.lightDiffuse, this.shadowValue);
|
|
435
|
+
}
|
|
436
|
+
this.directColor = pb.add(this.directColor, pb.mul(this.lightDiffuse, this.lightColor));
|
|
437
|
+
});
|
|
438
|
+
this.$return(this.directColor);
|
|
439
|
+
});
|
|
440
|
+
return pb.getGlobalScope()[funcName](worldPos, normal, baseColor, shadeColor, shadingShift);
|
|
441
|
+
}
|
|
442
|
+
calculateMToonGI(scope, normal, baseColor) {
|
|
443
|
+
const pb = scope.$builder;
|
|
444
|
+
if (!this.needCalculateEnvLight()) {
|
|
445
|
+
return pb.vec3(0);
|
|
446
|
+
}
|
|
447
|
+
scope.$l.rawGi = this.getEnvLightIrradiance(scope, normal);
|
|
448
|
+
scope.$l.uniformGi = pb.mul(pb.add(this.getEnvLightIrradiance(scope, pb.vec3(0, 1, 0)), this.getEnvLightIrradiance(scope, pb.vec3(0, -1, 0))), 0.5);
|
|
449
|
+
scope.$l.gi = pb.mix(scope.rawGi, scope.uniformGi, scope.giEqualizationFactor);
|
|
450
|
+
return pb.mul(scope.gi, baseColor);
|
|
451
|
+
}
|
|
452
|
+
calculateMToonRim(scope, normal, viewVec, uv, lighting) {
|
|
453
|
+
const pb = scope.$builder;
|
|
454
|
+
scope.$l.rim = pb.vec3(0);
|
|
455
|
+
if (this.matcapTexture) {
|
|
456
|
+
scope.$l.worldViewX = pb.normalize(pb.vec3(viewVec.z, 0, pb.neg(viewVec.x)));
|
|
457
|
+
scope.$l.worldViewY = pb.normalize(pb.cross(viewVec, scope.worldViewX));
|
|
458
|
+
scope.$l.matcapUv = pb.add(pb.mul(pb.vec2(pb.dot(scope.worldViewX, normal), pb.dot(scope.worldViewY, normal)), 0.495), pb.vec2(0.5));
|
|
459
|
+
scope.rim = pb.add(scope.rim, pb.mul(scope.matcapFactor, this.sampleMatcapTexture(scope, scope.matcapUv).rgb));
|
|
460
|
+
}
|
|
461
|
+
scope.$l.NoV = pb.clamp(pb.dot(normal, viewVec), 0, 1);
|
|
462
|
+
scope.$l.parametricRim = pb.pow(pb.clamp(pb.add(pb.sub(1, scope.NoV), scope.parametricRimLiftFactor), 0, 1), pb.max(scope.parametricRimFresnelPowerFactor, 0.00001));
|
|
463
|
+
scope.rim = pb.add(scope.rim, pb.mul(scope.parametricRimColorFactor, scope.parametricRim));
|
|
464
|
+
if (this.rimMultiplyTexture) {
|
|
465
|
+
scope.rim = pb.mul(scope.rim, this.sampleRimMultiplyTexture(scope, this.applyUVAnimation(scope, this.getRimMultiplyTexCoord(scope))).rgb);
|
|
466
|
+
}
|
|
467
|
+
return pb.mul(scope.rim, pb.mix(pb.vec3(1), lighting, scope.rimLightingMixFactor));
|
|
468
|
+
}
|
|
469
|
+
calculateMToonEmission(scope) {
|
|
470
|
+
const pb = scope.$builder;
|
|
471
|
+
return this.emissiveTexture ? pb.mul(scope.emissiveColor, scope.emissiveStrength, this.sampleEmissiveTexture(scope, this.applyUVAnimation(scope, this.getEmissiveTexCoord(scope))).rgb) : pb.mul(scope.emissiveColor, scope.emissiveStrength);
|
|
472
|
+
}
|
|
473
|
+
vertexShader(scope) {
|
|
474
|
+
super.vertexShader(scope);
|
|
475
|
+
const pb = scope.$builder;
|
|
476
|
+
scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
|
|
477
|
+
scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
|
|
478
|
+
if (this.pass > 0 && this.outlineUsesTangentNormals) {
|
|
479
|
+
scope.$l.oOutlineNorm = ShaderHelper.resolveVertexTangent(scope).xyz;
|
|
480
|
+
}
|
|
481
|
+
scope.$l.worldNormal = pb.normalize(pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz);
|
|
482
|
+
scope.$l.worldOutlineNormal = this.pass > 0 && this.outlineUsesTangentNormals ? pb.normalize(pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oOutlineNorm, 0)).xyz) : scope.worldNormal;
|
|
483
|
+
scope.$l.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
|
|
484
|
+
if (this.pass > 0) {
|
|
485
|
+
scope.outlineWidthFactor = pb.float().uniform(2);
|
|
486
|
+
scope.$l.width = scope.outlineWidthFactor;
|
|
487
|
+
if (this.outlineWidthMultiplyTexture) {
|
|
488
|
+
scope.outlineWidthTex = pb.tex2D().uniform(2);
|
|
489
|
+
const uvIndex = this.outlineWidthMultiplyTexCoordIndex;
|
|
490
|
+
const semantic = `texCoord${uvIndex}`;
|
|
491
|
+
if (!scope.$getVertexAttrib(semantic)) {
|
|
492
|
+
scope.$inputs[semantic] = pb.vec2().attrib(semantic);
|
|
493
|
+
}
|
|
494
|
+
if (this.outlineWidthMultiplyTexCoordMatrix) {
|
|
495
|
+
scope.outlineWidthTextureMatrix = pb.mat4().uniform(2);
|
|
496
|
+
scope.$l.outlineUv = pb.mul(scope.outlineWidthTextureMatrix, pb.vec4(this.applyUVAnimation(scope, scope.$inputs[semantic]), 0, 1)).xy;
|
|
497
|
+
} else {
|
|
498
|
+
scope.$l.outlineUv = this.applyUVAnimation(scope, scope.$inputs[semantic]);
|
|
499
|
+
}
|
|
500
|
+
scope.width = pb.mul(scope.width, pb.textureSampleLevel(scope.outlineWidthTex, scope.outlineUv, 0).g);
|
|
501
|
+
}
|
|
502
|
+
if (this.outlineWidthMode === 'worldCoordinates') {
|
|
503
|
+
scope.worldPos = pb.add(scope.worldPos, pb.mul(scope.worldOutlineNormal, scope.width));
|
|
504
|
+
} else if (this.outlineWidthMode === 'screenCoordinates') {
|
|
505
|
+
scope.$l.clipNormalPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(pb.add(scope.worldPos, scope.worldOutlineNormal), 1));
|
|
506
|
+
scope.$l.clipPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.worldPos, 1));
|
|
507
|
+
scope.$l.screenNormal = pb.sub(pb.div(scope.clipNormalPos.xy, pb.max(scope.clipNormalPos.w, 0.00001)), pb.div(scope.clipPos.xy, pb.max(scope.clipPos.w, 0.00001)));
|
|
508
|
+
scope.screenNormal = pb.normalize(pb.mul(scope.screenNormal, pb.vec2(1, pb.div(ShaderHelper.getRenderSize(scope).x, ShaderHelper.getRenderSize(scope).y))));
|
|
509
|
+
//scope.clipPos.xy = pb.add(scope.clipPos.xy, pb.mul(scope.screenNormal, scope.width, scope.clipPos.w));
|
|
510
|
+
scope.clipPos = pb.vec4(pb.add(scope.clipPos.xy, pb.mul(scope.screenNormal, scope.width, scope.clipPos.w)), scope.clipPos.zw);
|
|
511
|
+
scope.$outputs.worldPos = scope.worldPos;
|
|
512
|
+
scope.$outputs.wNorm = scope.worldOutlineNormal;
|
|
513
|
+
ShaderHelper.setClipSpacePosition(scope, scope.clipPos);
|
|
514
|
+
return;
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
scope.$outputs.worldPos = scope.worldPos;
|
|
518
|
+
scope.$outputs.wNorm = this.pass > 0 ? scope.worldOutlineNormal : scope.worldNormal;
|
|
519
|
+
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
|
|
520
|
+
}
|
|
521
|
+
fragmentShader(scope) {
|
|
522
|
+
super.fragmentShader(scope);
|
|
523
|
+
const pb = scope.$builder;
|
|
524
|
+
if (this.needFragmentColorInput()) {
|
|
525
|
+
scope.shadeColorFactor = pb.vec3().uniform(2);
|
|
526
|
+
scope.shadingShiftFactor = pb.float().uniform(2);
|
|
527
|
+
scope.shadingShiftTextureScale = pb.float().uniform(2);
|
|
528
|
+
scope.shadingToonyFactor = pb.float().uniform(2);
|
|
529
|
+
scope.giEqualizationFactor = pb.float().uniform(2);
|
|
530
|
+
scope.matcapFactor = pb.vec3().uniform(2);
|
|
531
|
+
scope.parametricRimColorFactor = pb.vec3().uniform(2);
|
|
532
|
+
scope.parametricRimFresnelPowerFactor = pb.float().uniform(2);
|
|
533
|
+
scope.parametricRimLiftFactor = pb.float().uniform(2);
|
|
534
|
+
scope.rimLightingMixFactor = pb.float().uniform(2);
|
|
535
|
+
scope.uvAnimationScroll = pb.vec2().uniform(2);
|
|
536
|
+
scope.uvAnimationRotationSpeedFactor = pb.float().uniform(2);
|
|
537
|
+
scope.emissiveColor = pb.vec3().uniform(2);
|
|
538
|
+
scope.emissiveStrength = pb.float().uniform(2);
|
|
539
|
+
if (this.pass > 0) {
|
|
540
|
+
scope.outlineColorFactor = pb.vec3().uniform(2);
|
|
541
|
+
scope.outlineLightingMixFactor = pb.float().uniform(2);
|
|
542
|
+
scope.$l.albedo = this.sampleAlbedo(scope, this.getMToonBaseUV(scope));
|
|
543
|
+
scope.$l.outlineLighting = pb.mix(pb.vec3(1), scope.albedo.rgb, scope.outlineLightingMixFactor);
|
|
544
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(pb.mul(scope.outlineColorFactor, scope.outlineLighting), scope.albedo.a));
|
|
545
|
+
} else {
|
|
546
|
+
scope.$l.uv = this.getMToonBaseUV(scope);
|
|
547
|
+
scope.$l.albedo = this.sampleAlbedo(scope, scope.uv);
|
|
548
|
+
if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
|
|
549
|
+
scope.$l.normal = this.sampleNormal(scope, this.getMToonNormalUV(scope));
|
|
550
|
+
scope.$l.shadingShift = scope.shadingShiftFactor;
|
|
551
|
+
if (this.shadingShiftTexture) {
|
|
552
|
+
scope.shadingShift = pb.add(scope.shadingShift, pb.mul(this.sampleShadingShiftTexture(scope, this.applyUVAnimation(scope, this.getShadingShiftTexCoord(scope))).r, scope.shadingShiftTextureScale));
|
|
553
|
+
}
|
|
554
|
+
scope.$l.shadeColor = this.sampleShadeColor(scope);
|
|
555
|
+
scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
|
|
556
|
+
scope.$l.directLighting = this.calculateMToonDirectLighting(scope, scope.$inputs.worldPos, scope.normal, scope.albedo.rgb, scope.shadeColor, scope.shadingShift);
|
|
557
|
+
scope.$l.giLighting = this.calculateMToonGI(scope, scope.normal, scope.albedo.rgb);
|
|
558
|
+
scope.$l.lighting = pb.max(scope.directLighting, scope.giLighting);
|
|
559
|
+
scope.$l.rim = this.calculateMToonRim(scope, scope.normal, scope.viewVec, scope.uv, scope.lighting);
|
|
560
|
+
scope.$l.emission = this.calculateMToonEmission(scope);
|
|
561
|
+
scope.$l.outColor = pb.vec4(pb.add(scope.directLighting, scope.giLighting, scope.rim, scope.emission), scope.albedo.a);
|
|
562
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor, pb.vec4(1, 1, 0, 1), pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
|
|
563
|
+
} else {
|
|
564
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
|
|
565
|
+
}
|
|
566
|
+
}
|
|
567
|
+
} else {
|
|
568
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
569
|
+
}
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
export { MToonMaterial };
|
|
574
|
+
//# sourceMappingURL=mtoon.js.map
|