@zephyr3d/scene 0.9.3 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/spring/spring_particle.js +4 -4
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/app/engine.js +119 -71
- package/dist/app/engine.js.map +1 -1
- package/dist/asset/assetmanager.js +296 -244
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/model.js +57 -57
- package/dist/asset/model.js.map +1 -1
- package/dist/index.d.ts +684 -33
- package/dist/index.js +10 -1
- package/dist/index.js.map +1 -1
- package/dist/material/material.js +1 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/msdf_text.js +180 -0
- package/dist/material/msdf_text.js.map +1 -0
- package/dist/material/msdf_text_sprite.js +64 -0
- package/dist/material/msdf_text_sprite.js.map +1 -0
- package/dist/material/pbrblueprint.js +123 -108
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/shader/helper.js +277 -277
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite_sdf.js +106 -0
- package/dist/material/sprite_sdf.js.map +1 -0
- package/dist/posteffect/ssr.js +1 -0
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/render/abuffer_oit.js +1 -0
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +28 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +1 -0
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +1 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +1 -0
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +1 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/render_queue.js +1 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/scene/basesprite.js +1 -5
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +29 -17
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +1 -0
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +86 -87
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +96 -0
- package/dist/scene/meshdrawable.js.map +1 -0
- package/dist/scene/msdftext.js +341 -0
- package/dist/scene/msdftext.js.map +1 -0
- package/dist/scene/msdftextsprite.js +349 -0
- package/dist/scene/msdftextsprite.js.map +1 -0
- package/dist/scene/particlesys.js +1 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +234 -228
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sdftextsprite.js +322 -0
- package/dist/scene/sdftextsprite.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +1 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/textsprite.js +120 -0
- package/dist/scene/textsprite.js.map +1 -0
- package/dist/scene/water.js +1 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shadow/shader.js +1 -0
- package/dist/shadow/shader.js.map +1 -1
- package/dist/text/font/font_asset.js +884 -0
- package/dist/text/font/font_asset.js.map +1 -0
- package/dist/text/font/sfnt_reader.js +43 -0
- package/dist/text/font/sfnt_reader.js.map +1 -0
- package/dist/text/msdf/generator.js +417 -0
- package/dist/text/msdf/generator.js.map +1 -0
- package/dist/text/msdf/shape.js +143 -0
- package/dist/text/msdf/shape.js.map +1 -0
- package/dist/text/runtime/msdf_glyph_atlas.js +146 -0
- package/dist/text/runtime/msdf_glyph_atlas.js.map +1 -0
- package/dist/text/runtime/msdf_text_atlas_manager.js +47 -0
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -0
- package/dist/text/runtime/text_layout.js +96 -0
- package/dist/text/runtime/text_layout.js.map +1 -0
- package/dist/utility/blueprint/material/inputs.js +1275 -1091
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +16 -1
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +32 -0
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/serialization/manager.js +321 -277
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +2 -0
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +2 -0
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +2 -0
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +2 -0
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +2 -0
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +2 -0
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +2 -0
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +1 -0
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +2 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +2 -0
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +516 -0
- package/dist/utility/serialization/scene/text.js.map +1 -0
- package/dist/utility/serialization/scene/water.js +2 -0
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +48 -48
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
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import { Vector2, Vector3 } from '@zephyr3d/base';
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import { BoundingBox } from '../utility/bounding_volume.js';
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import { getEngine } from '../app/api.js';
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import '../values.js';
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import '../render/render_queue.js';
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import { Primitive } from '../render/primitive.js';
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import '@zephyr3d/device';
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import '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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import '../material/pbrblueprint.js';
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import '../material/sprite.js';
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import '../material/sprite_std.js';
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import { MSDFTextMaterial } from '../material/msdf_text.js';
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import '../utility/blueprint/material/texture.js';
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import '../render/rendergraph/forward_plus_builder.js';
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import '../render/sky.js';
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import '../render/clipmap.js';
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import '../shaders/atmosphere.js';
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import { layoutText } from '../text/runtime/text_layout.js';
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import { MeshDrawable } from './meshdrawable.js';
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import { GraphNode } from './graph_node.js';
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/**
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* Billboard MSDF text node.
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*
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* @public
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*/ class MSDFText extends GraphNode {
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_fontAsset;
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_atlas;
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_castShadow;
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_text;
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_fontSize;
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_maxWidth;
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_textAlign;
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_anchor;
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_color;
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_outlineWidth;
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_outlineColor;
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_pageBatches;
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constructor(scene){
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super(scene);
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this._castShadow = false;
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this._fontAsset = null;
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this._atlas = null;
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this._text = '';
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this._fontSize = 32;
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this._maxWidth = 0;
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this._textAlign = 'left';
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this._anchor = new Vector2(0.5, 0.5);
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this._color = new Vector3(1, 1, 1);
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this._outlineWidth = 0;
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this._outlineColor = new Vector3(0, 0, 0);
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this._pageBatches = [];
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this.scene.queueUpdateNode(this);
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}
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get castShadow() {
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return this._castShadow;
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}
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set castShadow(value) {
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this._castShadow = value;
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}
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get fontAsset() {
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return this._fontAsset;
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}
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set fontAsset(font) {
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if (this._fontAsset !== font) {
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this._fontAsset = font;
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this._atlas = font ? getEngine().msdfTextAtlasManager.getAtlas(font) : null;
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this.scene.queueUpdateNode(this);
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}
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}
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get text() {
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return this._text;
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}
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set text(value) {
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if (this._text !== value) {
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this._text = value ?? '';
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this.scene.queueUpdateNode(this);
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}
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}
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get fontSize() {
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return this._fontSize;
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}
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set fontSize(value) {
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if (this._fontSize !== value) {
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this._fontSize = Math.max(1, value);
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this.scene.queueUpdateNode(this);
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}
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}
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get maxWidth() {
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return this._maxWidth;
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}
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set maxWidth(value) {
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if (this._maxWidth !== value) {
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this._maxWidth = Math.max(0, value);
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this.scene.queueUpdateNode(this);
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}
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}
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get textAlign() {
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return this._textAlign;
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}
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set textAlign(value) {
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if (this._textAlign !== value) {
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this._textAlign = value;
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this.scene.queueUpdateNode(this);
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}
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}
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get anchorX() {
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return this._anchor.x;
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}
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set anchorX(value) {
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if (this._anchor.x !== value) {
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this._anchor.x = value;
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this.scene.queueUpdateNode(this);
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this.invalidateWorldBoundingVolume(false);
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}
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}
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get anchorY() {
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return this._anchor.y;
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}
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set anchorY(value) {
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if (this._anchor.y !== value) {
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this._anchor.y = value;
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this.scene.queueUpdateNode(this);
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this.invalidateWorldBoundingVolume(false);
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}
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}
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get anchor() {
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return this._anchor;
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}
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set anchor(value) {
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if (!this._anchor.equalsTo(value)) {
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this._anchor.set(value);
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this.scene.queueUpdateNode(this);
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this.invalidateWorldBoundingVolume(false);
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}
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}
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get textColor() {
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return this._color;
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}
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set textColor(value) {
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if (!this._color.equalsTo(value)) {
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this._color.set(value);
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for (const batch of this._pageBatches){
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batch.material.textColor = value;
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}
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}
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}
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get outlineWidth() {
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return this._outlineWidth;
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}
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set outlineWidth(value) {
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if (this._outlineWidth !== value) {
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this._outlineWidth = value;
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for (const batch of this._pageBatches){
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batch.material.outlineWidth = value;
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}
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}
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}
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get outlineColor() {
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return this._outlineColor;
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}
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set outlineColor(value) {
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if (!this._outlineColor.equalsTo(value)) {
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this._outlineColor.set(value);
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for (const batch of this._pageBatches){
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batch.material.outlineColor = value;
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}
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}
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}
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get batches() {
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return this._pageBatches;
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}
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update() {
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if (!this._fontAsset || !this._atlas || !this._text) {
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this.disposePageBatches();
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return;
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}
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const layout = layoutText(this._atlas, this._fontAsset, this._text, this._fontSize, this._maxWidth);
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const bv = new BoundingBox();
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bv.beginExtend();
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const geometries = buildPagedSpriteGeometry(layout, this._fontAsset.metrics.unitsPerEm, this._fontAsset.metrics.ascent, this._fontSize, this._anchor, this._textAlign, bv);
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const pageIndices = [
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...geometries.pages.keys()
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].sort((a, b)=>a - b);
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for(let i = 0; i < pageIndices.length; i++){
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const pageIndex = pageIndices[i];
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const geometry = geometries.pages.get(pageIndex);
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const batch = this.ensurePageBatch(i);
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updatePrimitiveGeometry(batch.primitive, geometry.positions, geometry.uvs, geometry.indices);
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batch.primitive.setBoundingVolume(bv);
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batch.material.atlasTexture = this._atlas.getAtlasTexture(pageIndex) ?? null;
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batch.material.textColor = this._color;
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batch.material.distanceRange = this._atlas.distanceRange;
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batch.material.outlineWidth = this._outlineWidth;
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batch.material.outlineColor = this._outlineColor;
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}
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this.disposePageBatches(pageIndices.length);
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this.setBoundingVolume(bv);
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}
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isMSDFText() {
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return true;
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}
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onDispose() {
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this._atlas = null;
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this.disposePageBatches();
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super.onDispose();
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}
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ensurePageBatch(index) {
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let batch = this._pageBatches[index];
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if (!batch) {
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batch = new MeshDrawable(this, new MSDFTextMaterial(), new Primitive());
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this._pageBatches[index] = batch;
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}
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return batch;
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}
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225
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disposePageBatches(fromIndex = 0) {
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for(let i = this._pageBatches.length - 1; i >= fromIndex; i--){
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this._pageBatches[i].dispose();
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this._pageBatches.splice(i, 1);
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}
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}
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}
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function buildPagedSpriteGeometry(layout, unitsPerEm, ascent, fontSize, anchor, textAlign, bv) {
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const scale = fontSize / unitsPerEm;
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const top = ascent * scale;
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const bottom = top - layout.height;
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const anchorOffsetX = layout.boxWidth * anchor.x;
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const anchorOffsetY = bottom + layout.height * anchor.y;
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const lineOffsets = layout.lines.map((line)=>{
|
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const gap = Math.max(layout.boxWidth - line.width, 0);
|
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240
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switch(textAlign){
|
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241
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case 'center':
|
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242
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return gap * 0.5;
|
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|
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case 'right':
|
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return gap;
|
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|
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default:
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return 0;
|
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}
|
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});
|
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249
|
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let minX = -anchorOffsetX;
|
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250
|
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let maxX = layout.boxWidth - anchorOffsetX;
|
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251
|
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let minY = bottom - anchorOffsetY;
|
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|
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let maxY = top - anchorOffsetY;
|
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|
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const pageGlyphs = new Map();
|
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254
|
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for (const glyph of layout.glyphs){
|
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255
|
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let list = pageGlyphs.get(glyph.atlasGlyph.atlasIndex);
|
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256
|
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if (!list) {
|
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|
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list = [];
|
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|
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pageGlyphs.set(glyph.atlasGlyph.atlasIndex, list);
|
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|
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}
|
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list.push(glyph);
|
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|
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}
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|
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const pages = new Map();
|
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|
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for (const [atlasIndex, glyphs] of pageGlyphs){
|
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|
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const glyphCount = glyphs.length;
|
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|
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const positions = new Float32Array(glyphCount * 4 * 3);
|
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|
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const uvs = new Float32Array(glyphCount * 4 * 2);
|
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|
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const indices = glyphCount * 4 > 65535 ? new Uint32Array(glyphCount * 6) : new Uint16Array(glyphCount * 6);
|
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|
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for(let i = 0; i < glyphCount; i++){
|
|
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|
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const glyph = glyphs[i];
|
|
270
|
+
const atlasGlyph = glyph.atlasGlyph;
|
|
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|
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const lineOffsetX = lineOffsets[glyph.lineIndex] ?? 0;
|
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|
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const x0 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeLeft * scale - anchorOffsetX;
|
|
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|
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const y0 = -glyph.y + atlasGlyph.planeTop * scale - anchorOffsetY;
|
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|
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const x1 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeRight * scale - anchorOffsetX;
|
|
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|
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const y1 = -glyph.y + atlasGlyph.planeBottom * scale - anchorOffsetY;
|
|
276
|
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minX = Math.min(minX, x0, x1);
|
|
277
|
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maxX = Math.max(maxX, x0, x1);
|
|
278
|
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minY = Math.min(minY, y0, y1);
|
|
279
|
+
maxY = Math.max(maxY, y0, y1);
|
|
280
|
+
const p = i * 12;
|
|
281
|
+
positions[p + 0] = x0;
|
|
282
|
+
positions[p + 1] = y0;
|
|
283
|
+
positions[p + 2] = 0;
|
|
284
|
+
positions[p + 3] = x1;
|
|
285
|
+
positions[p + 4] = y0;
|
|
286
|
+
positions[p + 5] = 0;
|
|
287
|
+
positions[p + 6] = x0;
|
|
288
|
+
positions[p + 7] = y1;
|
|
289
|
+
positions[p + 8] = 0;
|
|
290
|
+
positions[p + 9] = x1;
|
|
291
|
+
positions[p + 10] = y1;
|
|
292
|
+
positions[p + 11] = 0;
|
|
293
|
+
for(let k = 0; k < 4; k++){
|
|
294
|
+
bv.extend3(positions[p + k * 3], positions[p + k * 3 + 1], positions[p + k * 3 + 2]);
|
|
295
|
+
}
|
|
296
|
+
const t = i * 8;
|
|
297
|
+
uvs[t + 0] = atlasGlyph.uMin;
|
|
298
|
+
uvs[t + 1] = atlasGlyph.vMin;
|
|
299
|
+
uvs[t + 2] = atlasGlyph.uMax;
|
|
300
|
+
uvs[t + 3] = atlasGlyph.vMin;
|
|
301
|
+
uvs[t + 4] = atlasGlyph.uMin;
|
|
302
|
+
uvs[t + 5] = atlasGlyph.vMax;
|
|
303
|
+
uvs[t + 6] = atlasGlyph.uMax;
|
|
304
|
+
uvs[t + 7] = atlasGlyph.vMax;
|
|
305
|
+
const baseVertex = i * 4;
|
|
306
|
+
const indexOffset = i * 6;
|
|
307
|
+
indices[indexOffset + 0] = baseVertex + 0;
|
|
308
|
+
indices[indexOffset + 1] = baseVertex + 1;
|
|
309
|
+
indices[indexOffset + 2] = baseVertex + 2;
|
|
310
|
+
indices[indexOffset + 3] = baseVertex + 2;
|
|
311
|
+
indices[indexOffset + 4] = baseVertex + 1;
|
|
312
|
+
indices[indexOffset + 5] = baseVertex + 3;
|
|
313
|
+
}
|
|
314
|
+
pages.set(atlasIndex, {
|
|
315
|
+
positions,
|
|
316
|
+
uvs,
|
|
317
|
+
indices
|
|
318
|
+
});
|
|
319
|
+
}
|
|
320
|
+
return {
|
|
321
|
+
pages,
|
|
322
|
+
bounds: {
|
|
323
|
+
minX,
|
|
324
|
+
minY,
|
|
325
|
+
maxX,
|
|
326
|
+
maxY
|
|
327
|
+
}
|
|
328
|
+
};
|
|
329
|
+
}
|
|
330
|
+
function updatePrimitiveGeometry(primitive, positions, uvs, indices) {
|
|
331
|
+
primitive.removeVertexBuffer('position');
|
|
332
|
+
primitive.removeVertexBuffer('texCoord0');
|
|
333
|
+
primitive.setIndexBuffer(null);
|
|
334
|
+
primitive.createAndSetVertexBuffer('position_f32x3', positions);
|
|
335
|
+
primitive.createAndSetVertexBuffer('tex0_f32x2', uvs);
|
|
336
|
+
primitive.createAndSetIndexBuffer(indices);
|
|
337
|
+
primitive.indexCount = indices.length;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
export { MSDFText };
|
|
341
|
+
//# sourceMappingURL=msdftext.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"msdftext.js","sources":["../../src/scene/msdftext.ts"],"sourcesContent":["import type { AABB, Immutable } from '@zephyr3d/base';\r\nimport { Vector2, Vector3 } from '@zephyr3d/base';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { Primitive } from '../render';\r\nimport type { FontAsset } from '../text/font';\r\nimport type { MSDFGlyphAtlas } from '../text/runtime';\r\nimport { layoutText, type TextAlign, type TextLayoutResult } from '../text/runtime';\r\nimport { getEngine } from '../app/api';\r\nimport { MeshDrawable } from './meshdrawable';\r\nimport { GraphNode } from './graph_node';\r\nimport { MSDFTextMaterial } from '../material/msdf_text';\r\n\r\n/**\r\n * Billboard MSDF text node.\r\n *\r\n * @public\r\n */\r\nexport class MSDFText extends GraphNode {\r\n private _fontAsset: FontAsset | null;\r\n private _atlas: MSDFGlyphAtlas | null;\r\n private _castShadow: boolean;\r\n private _text: string;\r\n private _fontSize: number;\r\n private _maxWidth: number;\r\n private _textAlign: TextAlign;\r\n private _anchor: Vector2;\r\n private _color: Vector3;\r\n private _outlineWidth: number;\r\n private _outlineColor: Vector3;\r\n private _pageBatches: MeshDrawable<MSDFTextMaterial>[];\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._castShadow = false;\r\n this._fontAsset = null;\r\n this._atlas = null;\r\n this._text = '';\r\n this._fontSize = 32;\r\n this._maxWidth = 0;\r\n this._textAlign = 'left';\r\n this._anchor = new Vector2(0.5, 0.5);\r\n this._color = new Vector3(1, 1, 1);\r\n this._outlineWidth = 0;\r\n this._outlineColor = new Vector3(0, 0, 0);\r\n this._pageBatches = [];\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n get castShadow() {\r\n return this._castShadow;\r\n }\r\n set castShadow(value) {\r\n this._castShadow = value;\r\n }\r\n get fontAsset() {\r\n return this._fontAsset;\r\n }\r\n set fontAsset(font: FontAsset | null) {\r\n if (this._fontAsset !== font) {\r\n this._fontAsset = font;\r\n this._atlas = font ? getEngine().msdfTextAtlasManager.getAtlas(font) : null;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get text() {\r\n return this._text;\r\n }\r\n set text(value) {\r\n if (this._text !== value) {\r\n this._text = value ?? '';\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get fontSize() {\r\n return this._fontSize;\r\n }\r\n set fontSize(value) {\r\n if (this._fontSize !== value) {\r\n this._fontSize = Math.max(1, value);\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get maxWidth() {\r\n return this._maxWidth;\r\n }\r\n set maxWidth(value) {\r\n if (this._maxWidth !== value) {\r\n this._maxWidth = Math.max(0, value);\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get textAlign() {\r\n return this._textAlign;\r\n }\r\n set textAlign(value: TextAlign) {\r\n if (this._textAlign !== value) {\r\n this._textAlign = value;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get anchorX() {\r\n return this._anchor.x;\r\n }\r\n set anchorX(value) {\r\n if (this._anchor.x !== value) {\r\n this._anchor.x = value;\r\n this.scene!.queueUpdateNode(this);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n get anchorY() {\r\n return this._anchor.y;\r\n }\r\n set anchorY(value) {\r\n if (this._anchor.y !== value) {\r\n this._anchor.y = value;\r\n this.scene!.queueUpdateNode(this);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n get anchor(): Immutable<Vector2> {\r\n return this._anchor;\r\n }\r\n set anchor(value: Immutable<Vector2>) {\r\n if (!this._anchor.equalsTo(value)) {\r\n this._anchor.set(value);\r\n this.scene!.queueUpdateNode(this);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n get textColor(): Immutable<Vector3> {\r\n return this._color;\r\n }\r\n set textColor(value: Immutable<Vector3>) {\r\n if (!this._color.equalsTo(value)) {\r\n this._color.set(value);\r\n for (const batch of this._pageBatches) {\r\n batch.material!.textColor = value;\r\n }\r\n }\r\n }\r\n get outlineWidth() {\r\n return this._outlineWidth;\r\n }\r\n set outlineWidth(value) {\r\n if (this._outlineWidth !== value) {\r\n this._outlineWidth = value;\r\n for (const batch of this._pageBatches) {\r\n batch.material!.outlineWidth = value;\r\n }\r\n }\r\n }\r\n get outlineColor(): Immutable<Vector3> {\r\n return this._outlineColor;\r\n }\r\n set outlineColor(value: Immutable<Vector3>) {\r\n if (!this._outlineColor.equalsTo(value)) {\r\n this._outlineColor.set(value);\r\n for (const batch of this._pageBatches) {\r\n batch.material!.outlineColor = value;\r\n }\r\n }\r\n }\r\n get batches() {\r\n return this._pageBatches;\r\n }\r\n update(): void {\r\n if (!this._fontAsset || !this._atlas || !this._text) {\r\n this.disposePageBatches();\r\n return;\r\n }\r\n const layout = layoutText(this._atlas, this._fontAsset, this._text, this._fontSize, this._maxWidth);\r\n const bv = new BoundingBox();\r\n bv.beginExtend();\r\n const geometries = buildPagedSpriteGeometry(\r\n layout,\r\n this._fontAsset.metrics.unitsPerEm,\r\n this._fontAsset.metrics.ascent,\r\n this._fontSize,\r\n this._anchor,\r\n this._textAlign,\r\n bv\r\n );\r\n const pageIndices = [...geometries.pages.keys()].sort((a, b) => a - b);\r\n for (let i = 0; i < pageIndices.length; i++) {\r\n const pageIndex = pageIndices[i];\r\n const geometry = geometries.pages.get(pageIndex)!;\r\n const batch = this.ensurePageBatch(i);\r\n updatePrimitiveGeometry(batch.primitive!, geometry.positions, geometry.uvs, geometry.indices);\r\n batch.primitive!.setBoundingVolume(bv);\r\n batch.material!.atlasTexture = this._atlas.getAtlasTexture(pageIndex) ?? null;\r\n batch.material!.textColor = this._color;\r\n batch.material!.distanceRange = this._atlas.distanceRange;\r\n batch.material!.outlineWidth = this._outlineWidth;\r\n batch.material!.outlineColor = this._outlineColor;\r\n }\r\n this.disposePageBatches(pageIndices.length);\r\n this.setBoundingVolume(bv);\r\n }\r\n isMSDFText(): this is MSDFText {\r\n return true;\r\n }\r\n protected onDispose() {\r\n this._atlas = null;\r\n this.disposePageBatches();\r\n super.onDispose();\r\n }\r\n private ensurePageBatch(index: number) {\r\n let batch = this._pageBatches[index];\r\n if (!batch) {\r\n batch = new MeshDrawable(this, new MSDFTextMaterial(), new Primitive());\r\n this._pageBatches[index] = batch;\r\n }\r\n return batch;\r\n }\r\n private disposePageBatches(fromIndex = 0) {\r\n for (let i = this._pageBatches.length - 1; i >= fromIndex; i--) {\r\n this._pageBatches[i].dispose();\r\n this._pageBatches.splice(i, 1);\r\n }\r\n }\r\n}\r\n\r\nfunction buildPagedSpriteGeometry(\r\n layout: TextLayoutResult,\r\n unitsPerEm: number,\r\n ascent: number,\r\n fontSize: number,\r\n anchor: Immutable<Vector2>,\r\n textAlign: TextAlign,\r\n bv: AABB\r\n) {\r\n const scale = fontSize / unitsPerEm;\r\n const top = ascent * scale;\r\n const bottom = top - layout.height;\r\n const anchorOffsetX = layout.boxWidth * anchor.x;\r\n const anchorOffsetY = bottom + layout.height * anchor.y;\r\n const lineOffsets = layout.lines.map((line) => {\r\n const gap = Math.max(layout.boxWidth - line.width, 0);\r\n switch (textAlign) {\r\n case 'center':\r\n return gap * 0.5;\r\n case 'right':\r\n return gap;\r\n default:\r\n return 0;\r\n }\r\n });\r\n let minX = -anchorOffsetX;\r\n let maxX = layout.boxWidth - anchorOffsetX;\r\n let minY = bottom - anchorOffsetY;\r\n let maxY = top - anchorOffsetY;\r\n const pageGlyphs = new Map<number, TextLayoutResult['glyphs']>();\r\n for (const glyph of layout.glyphs) {\r\n let list = pageGlyphs.get(glyph.atlasGlyph.atlasIndex);\r\n if (!list) {\r\n list = [];\r\n pageGlyphs.set(glyph.atlasGlyph.atlasIndex, list);\r\n }\r\n list.push(glyph);\r\n }\r\n const pages = new Map<\r\n number,\r\n { positions: Float32Array; uvs: Float32Array; indices: Uint16Array | Uint32Array }\r\n >();\r\n for (const [atlasIndex, glyphs] of pageGlyphs) {\r\n const glyphCount = glyphs.length;\r\n const positions = new Float32Array(glyphCount * 4 * 3);\r\n const uvs = new Float32Array(glyphCount * 4 * 2);\r\n const indices =\r\n glyphCount * 4 > 65535 ? new Uint32Array(glyphCount * 6) : new Uint16Array(glyphCount * 6);\r\n for (let i = 0; i < glyphCount; i++) {\r\n const glyph = glyphs[i];\r\n const atlasGlyph = glyph.atlasGlyph;\r\n const lineOffsetX = lineOffsets[glyph.lineIndex] ?? 0;\r\n const x0 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeLeft * scale - anchorOffsetX;\r\n const y0 = -glyph.y + atlasGlyph.planeTop * scale - anchorOffsetY;\r\n const x1 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeRight * scale - anchorOffsetX;\r\n const y1 = -glyph.y + atlasGlyph.planeBottom * scale - anchorOffsetY;\r\n minX = Math.min(minX, x0, x1);\r\n maxX = Math.max(maxX, x0, x1);\r\n minY = Math.min(minY, y0, y1);\r\n maxY = Math.max(maxY, y0, y1);\r\n const p = i * 12;\r\n positions[p + 0] = x0;\r\n positions[p + 1] = y0;\r\n positions[p + 2] = 0;\r\n positions[p + 3] = x1;\r\n positions[p + 4] = y0;\r\n positions[p + 5] = 0;\r\n positions[p + 6] = x0;\r\n positions[p + 7] = y1;\r\n positions[p + 8] = 0;\r\n positions[p + 9] = x1;\r\n positions[p + 10] = y1;\r\n positions[p + 11] = 0;\r\n for (let k = 0; k < 4; k++) {\r\n bv.extend3(positions[p + k * 3], positions[p + k * 3 + 1], positions[p + k * 3 + 2]);\r\n }\r\n const t = i * 8;\r\n uvs[t + 0] = atlasGlyph.uMin;\r\n uvs[t + 1] = atlasGlyph.vMin;\r\n uvs[t + 2] = atlasGlyph.uMax;\r\n uvs[t + 3] = atlasGlyph.vMin;\r\n uvs[t + 4] = atlasGlyph.uMin;\r\n uvs[t + 5] = atlasGlyph.vMax;\r\n uvs[t + 6] = atlasGlyph.uMax;\r\n uvs[t + 7] = atlasGlyph.vMax;\r\n const baseVertex = i * 4;\r\n const indexOffset = i * 6;\r\n indices[indexOffset + 0] = baseVertex + 0;\r\n indices[indexOffset + 1] = baseVertex + 1;\r\n indices[indexOffset + 2] = baseVertex + 2;\r\n indices[indexOffset + 3] = baseVertex + 2;\r\n indices[indexOffset + 4] = baseVertex + 1;\r\n indices[indexOffset + 5] = baseVertex + 3;\r\n }\r\n pages.set(atlasIndex, { positions, uvs, indices });\r\n }\r\n return {\r\n pages,\r\n bounds: {\r\n minX,\r\n minY,\r\n maxX,\r\n maxY\r\n }\r\n };\r\n}\r\n\r\nfunction updatePrimitiveGeometry(\r\n primitive: Primitive,\r\n positions: Float32Array,\r\n uvs: Float32Array,\r\n indices: Uint16Array | Uint32Array\r\n) {\r\n primitive.removeVertexBuffer('position');\r\n primitive.removeVertexBuffer('texCoord0');\r\n primitive.setIndexBuffer(null);\r\n primitive.createAndSetVertexBuffer('position_f32x3', positions as Float32Array<ArrayBuffer>);\r\n primitive.createAndSetVertexBuffer('tex0_f32x2', uvs as Float32Array<ArrayBuffer>);\r\n primitive.createAndSetIndexBuffer(indices as Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer>);\r\n primitive.indexCount = 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