@zephyr3d/scene 0.9.19 → 0.9.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  2. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  3. package/dist/asset/assetmanager.js +1 -0
  4. package/dist/asset/assetmanager.js.map +1 -1
  5. package/dist/camera/camera.js +39 -0
  6. package/dist/camera/camera.js.map +1 -1
  7. package/dist/index.d.ts +190 -4
  8. package/dist/index.js +2 -1
  9. package/dist/index.js.map +1 -1
  10. package/dist/material/meshmaterial.js +2 -2
  11. package/dist/material/meshmaterial.js.map +1 -1
  12. package/dist/material/mixins/lit.js +10 -0
  13. package/dist/material/mixins/lit.js.map +1 -1
  14. package/dist/material/shader/helper.js +117 -2
  15. package/dist/material/shader/helper.js.map +1 -1
  16. package/dist/posteffect/skinsss.js +10 -10
  17. package/dist/posteffect/skinsss.js.map +1 -1
  18. package/dist/posteffect/ssr.js +13 -13
  19. package/dist/posteffect/ssr.js.map +1 -1
  20. package/dist/posteffect/sss.js +8 -7
  21. package/dist/posteffect/sss.js.map +1 -1
  22. package/dist/posteffect/tonemap.js +5 -5
  23. package/dist/posteffect/tonemap.js.map +1 -1
  24. package/dist/render/abuffer_oit.js +5 -0
  25. package/dist/render/abuffer_oit.js.map +1 -1
  26. package/dist/render/cluster_light.js +52 -8
  27. package/dist/render/cluster_light.js.map +1 -1
  28. package/dist/render/dualdepthpeeling_oit.js +331 -0
  29. package/dist/render/dualdepthpeeling_oit.js.map +1 -0
  30. package/dist/render/lightpass.js +29 -8
  31. package/dist/render/lightpass.js.map +1 -1
  32. package/dist/render/renderer.js +3 -0
  33. package/dist/render/renderer.js.map +1 -1
  34. package/dist/render/rendergraph/blackboard.js +40 -39
  35. package/dist/render/rendergraph/blackboard.js.map +1 -1
  36. package/dist/render/rendergraph/device_pool_allocator.js +10 -1
  37. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  38. package/dist/render/rendergraph/forward_plus_builder.js +75 -4
  39. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  40. package/dist/render/rendergraph/types.js.map +1 -1
  41. package/dist/render/renderpass.js +12 -2
  42. package/dist/render/renderpass.js.map +1 -1
  43. package/dist/render/shadow_mask_pass.js +297 -0
  44. package/dist/render/shadow_mask_pass.js.map +1 -0
  45. package/dist/render/weightedblended_oit.js +5 -0
  46. package/dist/render/weightedblended_oit.js.map +1 -1
  47. package/dist/scene/basesprite.js +1 -0
  48. package/dist/scene/basesprite.js.map +1 -1
  49. package/dist/scene/batchgroup.js +1 -0
  50. package/dist/scene/batchgroup.js.map +1 -1
  51. package/dist/scene/environment.js +1 -0
  52. package/dist/scene/environment.js.map +1 -1
  53. package/dist/scene/msdftext.js +1 -0
  54. package/dist/scene/msdftext.js.map +1 -1
  55. package/dist/scene/msdftextsprite.js +1 -0
  56. package/dist/scene/msdftextsprite.js.map +1 -1
  57. package/dist/scene/particlesys.js +1 -0
  58. package/dist/scene/particlesys.js.map +1 -1
  59. package/dist/scene/scene.js +1 -0
  60. package/dist/scene/scene.js.map +1 -1
  61. package/dist/scene/terrain-cm/grass.js +1 -0
  62. package/dist/scene/terrain-cm/grass.js.map +1 -1
  63. package/dist/scene/terrain-cm/terrain-cm.js +1 -0
  64. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  65. package/dist/scene/water.js +1 -0
  66. package/dist/scene/water.js.map +1 -1
  67. package/dist/utility/serialization/manager.js +1 -0
  68. package/dist/utility/serialization/manager.js.map +1 -1
  69. package/dist/utility/serialization/scene/animation.js +1 -0
  70. package/dist/utility/serialization/scene/animation.js.map +1 -1
  71. package/dist/utility/serialization/scene/batch.js +1 -0
  72. package/dist/utility/serialization/scene/batch.js.map +1 -1
  73. package/dist/utility/serialization/scene/camera.js +35 -2
  74. package/dist/utility/serialization/scene/camera.js.map +1 -1
  75. package/dist/utility/serialization/scene/light.js +1 -0
  76. package/dist/utility/serialization/scene/light.js.map +1 -1
  77. package/dist/utility/serialization/scene/mesh.js +1 -0
  78. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  79. package/dist/utility/serialization/scene/node.js +1 -0
  80. package/dist/utility/serialization/scene/node.js.map +1 -1
  81. package/dist/utility/serialization/scene/particle.js +1 -0
  82. package/dist/utility/serialization/scene/particle.js.map +1 -1
  83. package/dist/utility/serialization/scene/primitive.js +1 -0
  84. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  85. package/dist/utility/serialization/scene/sprite.js +1 -0
  86. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  87. package/dist/utility/serialization/scene/terrain.js +1 -0
  88. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  89. package/dist/utility/serialization/scene/text.js +1 -0
  90. package/dist/utility/serialization/scene/text.js.map +1 -1
  91. package/dist/utility/serialization/scene/water.js +1 -0
  92. package/dist/utility/serialization/scene/water.js.map +1 -1
  93. package/dist/values.js +11 -1
  94. package/dist/values.js.map +1 -1
  95. package/package.json +2 -2
@@ -22,16 +22,16 @@ import { linearToGamma } from '../shaders/misc.js';
22
22
  import { fetchSampler } from '../utility/misc.js';
23
23
  import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
24
24
 
25
- /**
26
- * Stylized screen-space skin scattering pass.
27
- *
28
- * @remarks
29
- * This is intentionally separate from the profile-based {@link SSS} pass. It follows the simpler
30
- * depth-aware blur used by many character renderers: a skin material writes a lighting multiplier
31
- * into a side buffer, then this pass performs a fixed 9x9 depth-aware blur and composites it back
32
- * over the opaque color.
33
- *
34
- * @public
25
+ /**
26
+ * Stylized screen-space skin scattering pass.
27
+ *
28
+ * @remarks
29
+ * This is intentionally separate from the profile-based {@link SSS} pass. It follows the simpler
30
+ * depth-aware blur used by many character renderers: a skin material writes a lighting multiplier
31
+ * into a side buffer, then this pass performs a fixed 9x9 depth-aware blur and composites it back
32
+ * over the opaque color.
33
+ *
34
+ * @public
35
35
  */ class SkinSSS extends AbstractPostEffect {
36
36
  static _program = null;
37
37
  _bindGroup;
@@ -1 +1 @@
1
- {"version":3,"file":"skinsss.js","sources":["../../src/posteffect/skinsss.ts"],"sourcesContent":["import { Vector2, Vector4 } from '@zephyr3d/base';\nimport type { BindGroup, GPUProgram, Texture2D } from '@zephyr3d/device';\nimport type { DrawContext } from '../render';\nimport { ShaderHelper } from '../material';\nimport { linearToGamma } from '../shaders/misc';\nimport { fetchSampler } from '../utility/misc';\nimport { AbstractPostEffect, PostEffectLayer } from './posteffect';\n\n/**\n * Stylized screen-space skin scattering pass.\n *\n * @remarks\n * This is intentionally separate from the profile-based {@link SSS} pass. It follows the simpler\n * depth-aware blur used by many character renderers: a skin material writes a lighting multiplier\n * into a side buffer, then this pass performs a fixed 9x9 depth-aware blur and composites it back\n * over the opaque color.\n *\n * @public\n */\nexport class SkinSSS extends AbstractPostEffect {\n private static _program: GPUProgram | null = null;\n private _bindGroup: BindGroup | null;\n private _strength: number;\n private _opacity: number;\n private _sampleStep: number;\n private _depthScale: number;\n private _colorBoost: number;\n\n constructor() {\n super();\n this._layer = PostEffectLayer.opaque;\n this._bindGroup = null;\n this._strength = 1;\n this._opacity = 0.18;\n this._sampleStep = 2;\n this._depthScale = 80;\n this._colorBoost = 1;\n }\n\n /** Final blend strength. */\n get strength() {\n return this._strength;\n }\n set strength(val) {\n this._strength = Math.max(0, val ?? 0);\n }\n\n /** Bias subtracted from the blurred skin mask before compositing. */\n get opacity() {\n return this._opacity;\n }\n set opacity(val) {\n this._opacity = Math.max(0, Math.min(1, val ?? 0));\n }\n\n /** Pixel spacing between blur taps. The reference shader uses 2. */\n get sampleStep() {\n return this._sampleStep;\n }\n set sampleStep(val) {\n this._sampleStep = Math.max(0.25, val ?? 0.25);\n }\n\n /** Depth rejection scale. The reference shader uses 80. */\n get depthScale() {\n return this._depthScale;\n }\n set depthScale(val) {\n this._depthScale = Math.max(0, val ?? 0);\n }\n\n /** Multiplier applied to the blurred skin lighting multiplier before compositing. */\n get colorBoost() {\n return this._colorBoost;\n }\n set colorBoost(val) {\n this._colorBoost = Math.max(0, val ?? 0);\n }\n\n requireLinearDepthTexture() {\n return true;\n }\n\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\n if (!ctx.SkinSSSTexture || this._strength <= 0) {\n this.passThrough(ctx, inputColorTexture, srgbOutput);\n return;\n }\n const device = ctx.device;\n let program = SkinSSS._program;\n if (!program) {\n program = this.createProgram(ctx);\n SkinSSS._program = program;\n }\n if (!this._bindGroup) {\n this._bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);\n }\n this._bindGroup.setTexture('colorTex', inputColorTexture, fetchSampler('clamp_linear'));\n this._bindGroup.setTexture('skinTex', ctx.SkinSSSTexture, fetchSampler('clamp_linear'));\n this._bindGroup.setTexture('depthTex', sceneDepthTexture, fetchSampler('clamp_nearest_nomip'));\n this._bindGroup.setValue(\n 'cameraNearFar',\n new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane())\n );\n this._bindGroup.setValue(\n 'targetSize',\n new Vector4(\n inputColorTexture.width,\n inputColorTexture.height,\n inputColorTexture.width,\n inputColorTexture.height\n )\n );\n this._bindGroup.setValue('strength', this._strength);\n this._bindGroup.setValue('opacity', this._opacity);\n this._bindGroup.setValue('sampleStep', this._sampleStep);\n this._bindGroup.setValue('depthScale', this._depthScale);\n this._bindGroup.setValue('colorBoost', this._colorBoost);\n this._bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);\n this._bindGroup.setValue('srgbOut', srgbOutput ? 1 : 0);\n device.setProgram(program);\n device.setBindGroup(0, this._bindGroup);\n this.drawFullscreenQuad();\n }\n\n private createProgram(ctx: DrawContext) {\n const program = ctx.device.buildRenderProgram({\n vertex(pb) {\n this.flip = pb.int().uniform(0);\n this.$inputs.pos = pb.vec2().attrib('position');\n this.$outputs.uv = pb.vec2();\n pb.main(function () {\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\n this.$if(pb.notEqual(this.flip, 0), function () {\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\n });\n });\n },\n fragment(pb) {\n this.colorTex = pb.tex2D().uniform(0);\n this.skinTex = pb.tex2D().uniform(0);\n this.depthTex = pb.tex2D().uniform(0);\n this.cameraNearFar = pb.vec2().uniform(0);\n this.targetSize = pb.vec4().uniform(0);\n this.strength = pb.float().uniform(0);\n this.opacity = pb.float().uniform(0);\n this.sampleStep = pb.float().uniform(0);\n this.depthScale = pb.float().uniform(0);\n this.colorBoost = pb.float().uniform(0);\n this.srgbOut = pb.int().uniform(0);\n this.$outputs.outColor = pb.vec4();\n pb.func('readDepth01', [pb.vec2('uv')], function () {\n this.$return(ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0));\n });\n pb.main(function () {\n this.$l.uv = this.$inputs.uv;\n this.$l.baseColor = pb.textureSampleLevel(this.colorTex, this.uv, 0);\n this.$l.result = this.baseColor.rgb;\n this.$l.centerDepth01 = this.readDepth01(this.uv);\n this.$if(pb.lessThan(this.centerDepth01, 1), function () {\n this.$l.centerDepth = pb.max(pb.mul(this.centerDepth01, this.cameraNearFar.y), 1e-4);\n this.$l.sum = pb.vec4(0);\n this.$l.weightSum = pb.float(0);\n this.$for(pb.int('y'), -4, 5, function () {\n this.$for(pb.int('x'), -4, 5, function () {\n this.$l.offsetPx = pb.mul(pb.vec2(pb.float(this.x), pb.float(this.y)), this.sampleStep);\n this.$l.sampleUV = pb.clamp(\n pb.add(this.uv, pb.div(this.offsetPx, this.targetSize.xy)),\n pb.vec2(0),\n pb.vec2(1)\n );\n this.$l.skinSample = pb.textureSampleLevel(this.skinTex, this.sampleUV, 0);\n this.$if(pb.lessThanEqual(this.skinSample.a, 1e-4), function () {\n this.skinSample = pb.vec4(0, 0, 0, this.opacity);\n });\n this.$l.sampleDepth01 = this.readDepth01(this.sampleUV);\n this.$l.sampleDepth = pb.max(pb.mul(this.sampleDepth01, this.cameraNearFar.y), 1e-4);\n this.$l.depthWeight = pb.clamp(\n pb.sub(\n 1,\n pb.div(\n pb.mul(pb.abs(pb.sub(this.centerDepth, this.sampleDepth)), this.depthScale),\n this.centerDepth\n )\n ),\n 0,\n 1\n );\n this.depthWeight = pb.mul(\n this.depthWeight,\n this.depthWeight,\n pb.sub(3, pb.mul(this.depthWeight, 2))\n );\n this.sum = pb.add(this.sum, pb.mul(this.skinSample, this.depthWeight));\n this.weightSum = pb.add(this.weightSum, this.depthWeight);\n });\n });\n this.$if(pb.greaterThan(this.weightSum, 1e-4), function () {\n this.$l.blurredSkin = pb.div(this.sum, this.weightSum);\n this.$l.alphaDelta = pb.sub(this.blurredSkin.a, this.opacity);\n this.$l.referenceLit = pb.mul(\n this.baseColor.rgb,\n pb.add(\n pb.vec3(pb.sub(1, this.alphaDelta)),\n pb.mul(this.blurredSkin.rgb, pb.max(pb.sub(1, this.opacity), 0), this.colorBoost)\n )\n );\n this.result = pb.add(\n this.baseColor.rgb,\n pb.mul(pb.sub(this.referenceLit, this.baseColor.rgb), this.strength)\n );\n });\n });\n this.$if(pb.equal(this.srgbOut, 0), function () {\n this.$outputs.outColor = pb.vec4(this.result, this.baseColor.a);\n }).$else(function () {\n this.$outputs.outColor = pb.vec4(linearToGamma(this, this.result), this.baseColor.a);\n });\n });\n }\n })!;\n program.name = '@SkinSSS';\n return program;\n }\n}\n"],"names":["SkinSSS","AbstractPostEffect","_program","_bindGroup","_strength","_opacity","_sampleStep","_depthScale","_colorBoost","_layer","PostEffectLayer","opaque","strength","val","Math","max","opacity","min","sampleStep","depthScale","colorBoost","requireLinearDepthTexture","apply","ctx","inputColorTexture","sceneDepthTexture","srgbOutput","SkinSSSTexture","passThrough","device","program","createProgram","createBindGroup","bindGroupLayouts","setTexture","fetchSampler","setValue","Vector2","camera","getNearPlane","getFarPlane","Vector4","width","height","needFlip","setProgram","setBindGroup","drawFullscreenQuad","buildRenderProgram","vertex","pb","flip","int","uniform","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","$if","notEqual","y","neg","fragment","colorTex","tex2D","skinTex","depthTex","cameraNearFar","targetSize","float","srgbOut","outColor","func","$return","ShaderHelper","sampleLinearDepth","$l","baseColor","textureSampleLevel","result","rgb","centerDepth01","readDepth01","lessThan","centerDepth","sum","weightSum","$for","offsetPx","x","sampleUV","clamp","div","skinSample","lessThanEqual","a","sampleDepth01","sampleDepth","depthWeight","sub","abs","greaterThan","blurredSkin","alphaDelta","referenceLit","vec3","equal","$else","linearToGamma","name"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;AAQA;;;;;;;;;;IAWO,MAAMA,OAAgBC,SAAAA,kBAAAA,CAAAA;AAC3B,IAAA,OAAeC,WAA8B,IAAK;IAC1CC,UAA6B;IAC7BC,SAAkB;IAClBC,QAAiB;IACjBC,WAAoB;IACpBC,WAAoB;IACpBC,WAAoB;IAE5B,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,MAAM,GAAGC,eAAAA,CAAgBC,MAAM;QACpC,IAAI,CAACR,UAAU,GAAG,IAAA;QAClB,IAAI,CAACC,SAAS,GAAG,CAAA;QACjB,IAAI,CAACC,QAAQ,GAAG,IAAA;QAChB,IAAI,CAACC,WAAW,GAAG,CAAA;QACnB,IAAI,CAACC,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,WAAW,GAAG,CAAA;AACrB;iCAGA,IAAII,QAAW,GAAA;QACb,OAAO,IAAI,CAACR,SAAS;AACvB;IACA,IAAIQ,QAAAA,CAASC,GAAG,EAAE;AAChB,QAAA,IAAI,CAACT,SAAS,GAAGU,KAAKC,GAAG,CAAC,GAAGF,GAAO,IAAA,CAAA,CAAA;AACtC;0EAGA,IAAIG,OAAU,GAAA;QACZ,OAAO,IAAI,CAACX,QAAQ;AACtB;IACA,IAAIW,OAAAA,CAAQH,GAAG,EAAE;QACf,IAAI,CAACR,QAAQ,GAAGS,IAAKC,CAAAA,GAAG,CAAC,CAAA,EAAGD,IAAKG,CAAAA,GAAG,CAAC,CAAA,EAAGJ,GAAO,IAAA,CAAA,CAAA,CAAA;AACjD;yEAGA,IAAIK,UAAa,GAAA;QACf,OAAO,IAAI,CAACZ,WAAW;AACzB;IACA,IAAIY,UAAAA,CAAWL,GAAG,EAAE;AAClB,QAAA,IAAI,CAACP,WAAW,GAAGQ,KAAKC,GAAG,CAAC,MAAMF,GAAO,IAAA,IAAA,CAAA;AAC3C;gEAGA,IAAIM,UAAa,GAAA;QACf,OAAO,IAAI,CAACZ,WAAW;AACzB;IACA,IAAIY,UAAAA,CAAWN,GAAG,EAAE;AAClB,QAAA,IAAI,CAACN,WAAW,GAAGO,KAAKC,GAAG,CAAC,GAAGF,GAAO,IAAA,CAAA,CAAA;AACxC;0FAGA,IAAIO,UAAa,GAAA;QACf,OAAO,IAAI,CAACZ,WAAW;AACzB;IACA,IAAIY,UAAAA,CAAWP,GAAG,EAAE;AAClB,QAAA,IAAI,CAACL,WAAW,GAAGM,KAAKC,GAAG,CAAC,GAAGF,GAAO,IAAA,CAAA,CAAA;AACxC;IAEAQ,yBAA4B,GAAA;QAC1B,OAAO,IAAA;AACT;AAEAC,IAAAA,KAAAA,CAAMC,GAAgB,EAAEC,iBAA4B,EAAEC,iBAA4B,EAAEC,UAAmB,EAAE;QACvG,IAAI,CAACH,IAAII,cAAc,IAAI,IAAI,CAACvB,SAAS,IAAI,CAAG,EAAA;AAC9C,YAAA,IAAI,CAACwB,WAAW,CAACL,GAAAA,EAAKC,iBAAmBE,EAAAA,UAAAA,CAAAA;AACzC,YAAA;AACF;QACA,MAAMG,MAAAA,GAASN,IAAIM,MAAM;QACzB,IAAIC,OAAAA,GAAU9B,QAAQE,QAAQ;AAC9B,QAAA,IAAI,CAAC4B,OAAS,EAAA;YACZA,OAAU,GAAA,IAAI,CAACC,aAAa,CAACR,GAAAA,CAAAA;AAC7BvB,YAAAA,OAAAA,CAAQE,QAAQ,GAAG4B,OAAAA;AACrB;AACA,QAAA,IAAI,CAAC,IAAI,CAAC3B,UAAU,EAAE;YACpB,IAAI,CAACA,UAAU,GAAG0B,MAAAA,CAAOG,eAAe,CAACF,OAAAA,CAAQG,gBAAgB,CAAC,CAAE,CAAA,CAAA;AACtE;AACA,QAAA,IAAI,CAAC9B,UAAU,CAAC+B,UAAU,CAAC,UAAA,EAAYV,mBAAmBW,YAAa,CAAA,cAAA,CAAA,CAAA;QACvE,IAAI,CAAChC,UAAU,CAAC+B,UAAU,CAAC,SAAWX,EAAAA,GAAAA,CAAII,cAAc,EAAEQ,YAAa,CAAA,cAAA,CAAA,CAAA;AACvE,QAAA,IAAI,CAAChC,UAAU,CAAC+B,UAAU,CAAC,UAAA,EAAYT,mBAAmBU,YAAa,CAAA,qBAAA,CAAA,CAAA;AACvE,QAAA,IAAI,CAAChC,UAAU,CAACiC,QAAQ,CACtB,iBACA,IAAIC,OAAAA,CAAQd,GAAIe,CAAAA,MAAM,CAACC,YAAY,EAAA,EAAIhB,GAAIe,CAAAA,MAAM,CAACE,WAAW,EAAA,CAAA,CAAA;AAE/D,QAAA,IAAI,CAACrC,UAAU,CAACiC,QAAQ,CACtB,YAAA,EACA,IAAIK,OACFjB,CAAAA,iBAAAA,CAAkBkB,KAAK,EACvBlB,kBAAkBmB,MAAM,EACxBnB,kBAAkBkB,KAAK,EACvBlB,kBAAkBmB,MAAM,CAAA,CAAA;QAG5B,IAAI,CAACxC,UAAU,CAACiC,QAAQ,CAAC,UAAY,EAAA,IAAI,CAAChC,SAAS,CAAA;QACnD,IAAI,CAACD,UAAU,CAACiC,QAAQ,CAAC,SAAW,EAAA,IAAI,CAAC/B,QAAQ,CAAA;QACjD,IAAI,CAACF,UAAU,CAACiC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC9B,WAAW,CAAA;QACvD,IAAI,CAACH,UAAU,CAACiC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC7B,WAAW,CAAA;QACvD,IAAI,CAACJ,UAAU,CAACiC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC5B,WAAW,CAAA;QACvD,IAAI,CAACL,UAAU,CAACiC,QAAQ,CAAC,MAAQ,EAAA,IAAI,CAACQ,QAAQ,CAACf,MAAAA,CAAAA,GAAU,CAAI,GAAA,CAAA,CAAA;AAC7D,QAAA,IAAI,CAAC1B,UAAU,CAACiC,QAAQ,CAAC,SAAA,EAAWV,aAAa,CAAI,GAAA,CAAA,CAAA;AACrDG,QAAAA,MAAAA,CAAOgB,UAAU,CAACf,OAAAA,CAAAA;AAClBD,QAAAA,MAAAA,CAAOiB,YAAY,CAAC,CAAG,EAAA,IAAI,CAAC3C,UAAU,CAAA;AACtC,QAAA,IAAI,CAAC4C,kBAAkB,EAAA;AACzB;AAEQhB,IAAAA,aAAAA,CAAcR,GAAgB,EAAE;AACtC,QAAA,MAAMO,OAAUP,GAAAA,GAAAA,CAAIM,MAAM,CAACmB,kBAAkB,CAAC;AAC5CC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;AACP,gBAAA,IAAI,CAACC,IAAI,GAAGD,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;gBAC7B,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGL,EAAGM,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,gBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGT,GAAGM,IAAI,EAAA;AAC1BN,gBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;AACN,oBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGZ,EAAGa,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;oBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGT,EAAGc,CAAAA,GAAG,CAACd,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMhB,EAAGM,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;oBACpE,IAAI,CAACW,GAAG,CAACjB,EAAGkB,CAAAA,QAAQ,CAAC,IAAI,CAACjB,IAAI,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,wBAAA,IAAI,CAACU,SAAS,CAACC,QAAQ,CAACO,CAAC,GAAGnB,EAAAA,CAAGoB,GAAG,CAAC,IAAI,CAACT,SAAS,CAACC,QAAQ,CAACO,CAAC,CAAA;AAC9D,qBAAA,CAAA;AACF,iBAAA,CAAA;AACF,aAAA;AACAE,YAAAA,QAAAA,CAAAA,CAASrB,EAAE,EAAA;AACT,gBAAA,IAAI,CAACsB,QAAQ,GAAGtB,GAAGuB,KAAK,EAAA,CAAGpB,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACqB,OAAO,GAAGxB,GAAGuB,KAAK,EAAA,CAAGpB,OAAO,CAAC,CAAA,CAAA;AAClC,gBAAA,IAAI,CAACsB,QAAQ,GAAGzB,GAAGuB,KAAK,EAAA,CAAGpB,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACuB,aAAa,GAAG1B,GAAGM,IAAI,EAAA,CAAGH,OAAO,CAAC,CAAA,CAAA;AACvC,gBAAA,IAAI,CAACwB,UAAU,GAAG3B,GAAGa,IAAI,EAAA,CAAGV,OAAO,CAAC,CAAA,CAAA;AACpC,gBAAA,IAAI,CAACzC,QAAQ,GAAGsC,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACrC,OAAO,GAAGkC,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AAClC,gBAAA,IAAI,CAACnC,UAAU,GAAGgC,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAAClC,UAAU,GAAG+B,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAACjC,UAAU,GAAG8B,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAAC0B,OAAO,GAAG7B,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAChC,gBAAA,IAAI,CAACK,QAAQ,CAACsB,QAAQ,GAAG9B,GAAGa,IAAI,EAAA;gBAChCb,EAAG+B,CAAAA,IAAI,CAAC,aAAe,EAAA;AAAC/B,oBAAAA,EAAAA,CAAGM,IAAI,CAAC,IAAA;iBAAM,EAAE,WAAA;AACtC,oBAAA,IAAI,CAAC0B,OAAO,CAACC,YAAAA,CAAaC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAACT,QAAQ,EAAE,IAAI,CAAChB,EAAE,EAAE,CAAA,CAAA,CAAA;AAC5E,iBAAA,CAAA;AACAT,gBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;oBACN,IAAI,CAACyB,EAAE,CAAC1B,EAAE,GAAG,IAAI,CAACL,OAAO,CAACK,EAAE;AAC5B,oBAAA,IAAI,CAAC0B,EAAE,CAACC,SAAS,GAAGpC,EAAGqC,CAAAA,kBAAkB,CAAC,IAAI,CAACf,QAAQ,EAAE,IAAI,CAACb,EAAE,EAAE,CAAA,CAAA;oBAClE,IAAI,CAAC0B,EAAE,CAACG,MAAM,GAAG,IAAI,CAACF,SAAS,CAACG,GAAG;oBACnC,IAAI,CAACJ,EAAE,CAACK,aAAa,GAAG,IAAI,CAACC,WAAW,CAAC,IAAI,CAAChC,EAAE,CAAA;oBAChD,IAAI,CAACQ,GAAG,CAACjB,EAAG0C,CAAAA,QAAQ,CAAC,IAAI,CAACF,aAAa,EAAE,CAAI,CAAA,EAAA,WAAA;wBAC3C,IAAI,CAACL,EAAE,CAACQ,WAAW,GAAG3C,EAAGnC,CAAAA,GAAG,CAACmC,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACyB,aAAa,EAAE,IAAI,CAACd,aAAa,CAACP,CAAC,CAAG,EAAA,IAAA,CAAA;AAC/E,wBAAA,IAAI,CAACgB,EAAE,CAACS,GAAG,GAAG5C,EAAAA,CAAGa,IAAI,CAAC,CAAA,CAAA;AACtB,wBAAA,IAAI,CAACsB,EAAE,CAACU,SAAS,GAAG7C,EAAAA,CAAG4B,KAAK,CAAC,CAAA,CAAA;wBAC7B,IAAI,CAACkB,IAAI,CAAC9C,EAAAA,CAAGE,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;4BAC5B,IAAI,CAAC4C,IAAI,CAAC9C,EAAAA,CAAGE,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;gCAC5B,IAAI,CAACiC,EAAE,CAACY,QAAQ,GAAG/C,EAAGe,CAAAA,GAAG,CAACf,EAAAA,CAAGM,IAAI,CAACN,EAAG4B,CAAAA,KAAK,CAAC,IAAI,CAACoB,CAAC,CAAGhD,EAAAA,EAAAA,CAAG4B,KAAK,CAAC,IAAI,CAACT,CAAC,CAAA,CAAA,EAAI,IAAI,CAACnD,UAAU,CAAA;AACtF,gCAAA,IAAI,CAACmE,EAAE,CAACc,QAAQ,GAAGjD,EAAGkD,CAAAA,KAAK,CACzBlD,EAAAA,CAAGc,GAAG,CAAC,IAAI,CAACL,EAAE,EAAET,EAAGmD,CAAAA,GAAG,CAAC,IAAI,CAACJ,QAAQ,EAAE,IAAI,CAACpB,UAAU,CAACX,EAAE,CAAA,CAAA,EACxDhB,GAAGM,IAAI,CAAC,CACRN,CAAAA,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAA,CAAA,CAAA;AAEV,gCAAA,IAAI,CAAC6B,EAAE,CAACiB,UAAU,GAAGpD,EAAGqC,CAAAA,kBAAkB,CAAC,IAAI,CAACb,OAAO,EAAE,IAAI,CAACyB,QAAQ,EAAE,CAAA,CAAA;AACxE,gCAAA,IAAI,CAAChC,GAAG,CAACjB,EAAAA,CAAGqD,aAAa,CAAC,IAAI,CAACD,UAAU,CAACE,CAAC,EAAE,IAAO,CAAA,EAAA,WAAA;oCAClD,IAAI,CAACF,UAAU,GAAGpD,EAAGa,CAAAA,IAAI,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,IAAI,CAAC/C,OAAO,CAAA;AACjD,iCAAA,CAAA;gCACA,IAAI,CAACqE,EAAE,CAACoB,aAAa,GAAG,IAAI,CAACd,WAAW,CAAC,IAAI,CAACQ,QAAQ,CAAA;gCACtD,IAAI,CAACd,EAAE,CAACqB,WAAW,GAAGxD,EAAGnC,CAAAA,GAAG,CAACmC,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACwC,aAAa,EAAE,IAAI,CAAC7B,aAAa,CAACP,CAAC,CAAG,EAAA,IAAA,CAAA;AAC/E,gCAAA,IAAI,CAACgB,EAAE,CAACsB,WAAW,GAAGzD,EAAAA,CAAGkD,KAAK,CAC5BlD,EAAAA,CAAG0D,GAAG,CACJ,GACA1D,EAAGmD,CAAAA,GAAG,CACJnD,EAAGe,CAAAA,GAAG,CAACf,EAAG2D,CAAAA,GAAG,CAAC3D,EAAAA,CAAG0D,GAAG,CAAC,IAAI,CAACf,WAAW,EAAE,IAAI,CAACa,WAAW,CAAI,CAAA,EAAA,IAAI,CAACvF,UAAU,CAAA,EAC1E,IAAI,CAAC0E,WAAW,IAGpB,CACA,EAAA,CAAA,CAAA;gCAEF,IAAI,CAACc,WAAW,GAAGzD,EAAGe,CAAAA,GAAG,CACvB,IAAI,CAAC0C,WAAW,EAChB,IAAI,CAACA,WAAW,EAChBzD,EAAAA,CAAG0D,GAAG,CAAC,CAAG1D,EAAAA,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAAC0C,WAAW,EAAE,CAAA,CAAA,CAAA,CAAA;AAErC,gCAAA,IAAI,CAACb,GAAG,GAAG5C,GAAGc,GAAG,CAAC,IAAI,CAAC8B,GAAG,EAAE5C,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACqC,UAAU,EAAE,IAAI,CAACK,WAAW,CAAA,CAAA;AACpE,gCAAA,IAAI,CAACZ,SAAS,GAAG7C,EAAAA,CAAGc,GAAG,CAAC,IAAI,CAAC+B,SAAS,EAAE,IAAI,CAACY,WAAW,CAAA;AAC1D,6BAAA,CAAA;AACF,yBAAA,CAAA;wBACA,IAAI,CAACxC,GAAG,CAACjB,EAAG4D,CAAAA,WAAW,CAAC,IAAI,CAACf,SAAS,EAAE,IAAO,CAAA,EAAA,WAAA;AAC7C,4BAAA,IAAI,CAACV,EAAE,CAAC0B,WAAW,GAAG7D,EAAGmD,CAAAA,GAAG,CAAC,IAAI,CAACP,GAAG,EAAE,IAAI,CAACC,SAAS,CAAA;AACrD,4BAAA,IAAI,CAACV,EAAE,CAAC2B,UAAU,GAAG9D,GAAG0D,GAAG,CAAC,IAAI,CAACG,WAAW,CAACP,CAAC,EAAE,IAAI,CAACxF,OAAO,CAAA;4BAC5D,IAAI,CAACqE,EAAE,CAAC4B,YAAY,GAAG/D,EAAGe,CAAAA,GAAG,CAC3B,IAAI,CAACqB,SAAS,CAACG,GAAG,EAClBvC,EAAGc,CAAAA,GAAG,CACJd,EAAAA,CAAGgE,IAAI,CAAChE,EAAAA,CAAG0D,GAAG,CAAC,CAAG,EAAA,IAAI,CAACI,UAAU,CAAA,CAAA,EACjC9D,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAAC8C,WAAW,CAACtB,GAAG,EAAEvC,EAAGnC,CAAAA,GAAG,CAACmC,EAAG0D,CAAAA,GAAG,CAAC,CAAA,EAAG,IAAI,CAAC5F,OAAO,CAAG,EAAA,CAAA,CAAA,EAAI,IAAI,CAACI,UAAU,CAAA,CAAA,CAAA;AAGpF,4BAAA,IAAI,CAACoE,MAAM,GAAGtC,EAAAA,CAAGc,GAAG,CAClB,IAAI,CAACsB,SAAS,CAACG,GAAG,EAClBvC,GAAGe,GAAG,CAACf,EAAG0D,CAAAA,GAAG,CAAC,IAAI,CAACK,YAAY,EAAE,IAAI,CAAC3B,SAAS,CAACG,GAAG,CAAG,EAAA,IAAI,CAAC7E,QAAQ,CAAA,CAAA;AAEvE,yBAAA,CAAA;AACF,qBAAA,CAAA;oBACA,IAAI,CAACuD,GAAG,CAACjB,EAAGiE,CAAAA,KAAK,CAAC,IAAI,CAACpC,OAAO,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,wBAAA,IAAI,CAACrB,QAAQ,CAACsB,QAAQ,GAAG9B,GAAGa,IAAI,CAAC,IAAI,CAACyB,MAAM,EAAE,IAAI,CAACF,SAAS,CAACkB,CAAC,CAAA;AAChE,qBAAA,CAAA,CAAGY,KAAK,CAAC,WAAA;AACP,wBAAA,IAAI,CAAC1D,QAAQ,CAACsB,QAAQ,GAAG9B,EAAAA,CAAGa,IAAI,CAACsD,aAAAA,CAAc,IAAI,EAAE,IAAI,CAAC7B,MAAM,CAAA,EAAG,IAAI,CAACF,SAAS,CAACkB,CAAC,CAAA;AACrF,qBAAA,CAAA;AACF,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACA1E,QAAAA,OAAAA,CAAQwF,IAAI,GAAG,UAAA;QACf,OAAOxF,OAAAA;AACT;AACF;;;;"}
1
+ {"version":3,"file":"skinsss.js","sources":["../../src/posteffect/skinsss.ts"],"sourcesContent":["import { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport type { BindGroup, GPUProgram, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { ShaderHelper } from '../material';\r\nimport { linearToGamma } from '../shaders/misc';\r\nimport { fetchSampler } from '../utility/misc';\r\nimport { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\n\r\n/**\r\n * Stylized screen-space skin scattering pass.\r\n *\r\n * @remarks\r\n * This is intentionally separate from the profile-based {@link SSS} pass. It follows the simpler\r\n * depth-aware blur used by many character renderers: a skin material writes a lighting multiplier\r\n * into a side buffer, then this pass performs a fixed 9x9 depth-aware blur and composites it back\r\n * over the opaque color.\r\n *\r\n * @public\r\n */\r\nexport class SkinSSS extends AbstractPostEffect {\r\n private static _program: GPUProgram | null = null;\r\n private _bindGroup: BindGroup | null;\r\n private _strength: number;\r\n private _opacity: number;\r\n private _sampleStep: number;\r\n private _depthScale: number;\r\n private _colorBoost: number;\r\n\r\n constructor() {\r\n super();\r\n this._layer = PostEffectLayer.opaque;\r\n this._bindGroup = null;\r\n this._strength = 1;\r\n this._opacity = 0.18;\r\n this._sampleStep = 2;\r\n this._depthScale = 80;\r\n this._colorBoost = 1;\r\n }\r\n\r\n /** Final blend strength. */\r\n get strength() {\r\n return this._strength;\r\n }\r\n set strength(val) {\r\n this._strength = Math.max(0, val ?? 0);\r\n }\r\n\r\n /** Bias subtracted from the blurred skin mask before compositing. */\r\n get opacity() {\r\n return this._opacity;\r\n }\r\n set opacity(val) {\r\n this._opacity = Math.max(0, Math.min(1, val ?? 0));\r\n }\r\n\r\n /** Pixel spacing between blur taps. The reference shader uses 2. */\r\n get sampleStep() {\r\n return this._sampleStep;\r\n }\r\n set sampleStep(val) {\r\n this._sampleStep = Math.max(0.25, val ?? 0.25);\r\n }\r\n\r\n /** Depth rejection scale. The reference shader uses 80. */\r\n get depthScale() {\r\n return this._depthScale;\r\n }\r\n set depthScale(val) {\r\n this._depthScale = Math.max(0, val ?? 0);\r\n }\r\n\r\n /** Multiplier applied to the blurred skin lighting multiplier before compositing. */\r\n get colorBoost() {\r\n return this._colorBoost;\r\n }\r\n set colorBoost(val) {\r\n this._colorBoost = Math.max(0, val ?? 0);\r\n }\r\n\r\n requireLinearDepthTexture() {\r\n return true;\r\n }\r\n\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\r\n if (!ctx.SkinSSSTexture || this._strength <= 0) {\r\n this.passThrough(ctx, inputColorTexture, srgbOutput);\r\n return;\r\n }\r\n const device = ctx.device;\r\n let program = SkinSSS._program;\r\n if (!program) {\r\n program = this.createProgram(ctx);\r\n SkinSSS._program = program;\r\n }\r\n if (!this._bindGroup) {\r\n this._bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);\r\n }\r\n this._bindGroup.setTexture('colorTex', inputColorTexture, fetchSampler('clamp_linear'));\r\n this._bindGroup.setTexture('skinTex', ctx.SkinSSSTexture, fetchSampler('clamp_linear'));\r\n this._bindGroup.setTexture('depthTex', sceneDepthTexture, fetchSampler('clamp_nearest_nomip'));\r\n this._bindGroup.setValue(\r\n 'cameraNearFar',\r\n new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane())\r\n );\r\n this._bindGroup.setValue(\r\n 'targetSize',\r\n new Vector4(\r\n inputColorTexture.width,\r\n inputColorTexture.height,\r\n inputColorTexture.width,\r\n inputColorTexture.height\r\n )\r\n );\r\n this._bindGroup.setValue('strength', this._strength);\r\n this._bindGroup.setValue('opacity', this._opacity);\r\n this._bindGroup.setValue('sampleStep', this._sampleStep);\r\n this._bindGroup.setValue('depthScale', this._depthScale);\r\n this._bindGroup.setValue('colorBoost', this._colorBoost);\r\n this._bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);\r\n this._bindGroup.setValue('srgbOut', srgbOutput ? 1 : 0);\r\n device.setProgram(program);\r\n device.setBindGroup(0, this._bindGroup);\r\n this.drawFullscreenQuad();\r\n }\r\n\r\n private createProgram(ctx: DrawContext) {\r\n const program = ctx.device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.colorTex = pb.tex2D().uniform(0);\r\n this.skinTex = pb.tex2D().uniform(0);\r\n this.depthTex = pb.tex2D().uniform(0);\r\n this.cameraNearFar = pb.vec2().uniform(0);\r\n this.targetSize = pb.vec4().uniform(0);\r\n this.strength = pb.float().uniform(0);\r\n this.opacity = pb.float().uniform(0);\r\n this.sampleStep = pb.float().uniform(0);\r\n this.depthScale = pb.float().uniform(0);\r\n this.colorBoost = pb.float().uniform(0);\r\n this.srgbOut = pb.int().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.func('readDepth01', [pb.vec2('uv')], function () {\r\n this.$return(ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0));\r\n });\r\n pb.main(function () {\r\n this.$l.uv = this.$inputs.uv;\r\n this.$l.baseColor = pb.textureSampleLevel(this.colorTex, this.uv, 0);\r\n this.$l.result = this.baseColor.rgb;\r\n this.$l.centerDepth01 = this.readDepth01(this.uv);\r\n this.$if(pb.lessThan(this.centerDepth01, 1), function () {\r\n this.$l.centerDepth = pb.max(pb.mul(this.centerDepth01, this.cameraNearFar.y), 1e-4);\r\n this.$l.sum = pb.vec4(0);\r\n this.$l.weightSum = pb.float(0);\r\n this.$for(pb.int('y'), -4, 5, function () {\r\n this.$for(pb.int('x'), -4, 5, function () {\r\n this.$l.offsetPx = pb.mul(pb.vec2(pb.float(this.x), pb.float(this.y)), this.sampleStep);\r\n this.$l.sampleUV = pb.clamp(\r\n pb.add(this.uv, pb.div(this.offsetPx, this.targetSize.xy)),\r\n pb.vec2(0),\r\n pb.vec2(1)\r\n );\r\n this.$l.skinSample = pb.textureSampleLevel(this.skinTex, this.sampleUV, 0);\r\n this.$if(pb.lessThanEqual(this.skinSample.a, 1e-4), function () {\r\n this.skinSample = pb.vec4(0, 0, 0, this.opacity);\r\n });\r\n this.$l.sampleDepth01 = this.readDepth01(this.sampleUV);\r\n this.$l.sampleDepth = pb.max(pb.mul(this.sampleDepth01, this.cameraNearFar.y), 1e-4);\r\n this.$l.depthWeight = pb.clamp(\r\n pb.sub(\r\n 1,\r\n pb.div(\r\n pb.mul(pb.abs(pb.sub(this.centerDepth, this.sampleDepth)), this.depthScale),\r\n this.centerDepth\r\n )\r\n ),\r\n 0,\r\n 1\r\n );\r\n this.depthWeight = pb.mul(\r\n this.depthWeight,\r\n this.depthWeight,\r\n pb.sub(3, pb.mul(this.depthWeight, 2))\r\n );\r\n this.sum = pb.add(this.sum, pb.mul(this.skinSample, this.depthWeight));\r\n this.weightSum = pb.add(this.weightSum, this.depthWeight);\r\n });\r\n });\r\n this.$if(pb.greaterThan(this.weightSum, 1e-4), function () {\r\n this.$l.blurredSkin = pb.div(this.sum, this.weightSum);\r\n this.$l.alphaDelta = pb.sub(this.blurredSkin.a, this.opacity);\r\n this.$l.referenceLit = pb.mul(\r\n this.baseColor.rgb,\r\n pb.add(\r\n pb.vec3(pb.sub(1, this.alphaDelta)),\r\n pb.mul(this.blurredSkin.rgb, pb.max(pb.sub(1, this.opacity), 0), this.colorBoost)\r\n )\r\n );\r\n this.result = pb.add(\r\n this.baseColor.rgb,\r\n pb.mul(pb.sub(this.referenceLit, this.baseColor.rgb), this.strength)\r\n );\r\n });\r\n });\r\n this.$if(pb.equal(this.srgbOut, 0), function () {\r\n this.$outputs.outColor = pb.vec4(this.result, this.baseColor.a);\r\n }).$else(function () {\r\n this.$outputs.outColor = pb.vec4(linearToGamma(this, this.result), this.baseColor.a);\r\n });\r\n });\r\n }\r\n })!;\r\n program.name = '@SkinSSS';\r\n return program;\r\n }\r\n}\r\n"],"names":["SkinSSS","AbstractPostEffect","_program","_bindGroup","_strength","_opacity","_sampleStep","_depthScale","_colorBoost","_layer","PostEffectLayer","opaque","strength","val","Math","max","opacity","min","sampleStep","depthScale","colorBoost","requireLinearDepthTexture","apply","ctx","inputColorTexture","sceneDepthTexture","srgbOutput","SkinSSSTexture","passThrough","device","program","createProgram","createBindGroup","bindGroupLayouts","setTexture","fetchSampler","setValue","Vector2","camera","getNearPlane","getFarPlane","Vector4","width","height","needFlip","setProgram","setBindGroup","drawFullscreenQuad","buildRenderProgram","vertex","pb","flip","int","uniform","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","$if","notEqual","y","neg","fragment","colorTex","tex2D","skinTex","depthTex","cameraNearFar","targetSize","float","srgbOut","outColor","func","$return","ShaderHelper","sampleLinearDepth","$l","baseColor","textureSampleLevel","result","rgb","centerDepth01","readDepth01","lessThan","centerDepth","sum","weightSum","$for","offsetPx","x","sampleUV","clamp","div","skinSample","lessThanEqual","a","sampleDepth01","sampleDepth","depthWeight","sub","abs","greaterThan","blurredSkin","alphaDelta","referenceLit","vec3","equal","$else","linearToGamma","name"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;AAQA;;;;;;;;;;IAWO,MAAMA,OAAgBC,SAAAA,kBAAAA,CAAAA;AAC3B,IAAA,OAAeC,WAA8B,IAAK;IAC1CC,UAA6B;IAC7BC,SAAkB;IAClBC,QAAiB;IACjBC,WAAoB;IACpBC,WAAoB;IACpBC,WAAoB;IAE5B,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,MAAM,GAAGC,eAAAA,CAAgBC,MAAM;QACpC,IAAI,CAACR,UAAU,GAAG,IAAA;QAClB,IAAI,CAACC,SAAS,GAAG,CAAA;QACjB,IAAI,CAACC,QAAQ,GAAG,IAAA;QAChB,IAAI,CAACC,WAAW,GAAG,CAAA;QACnB,IAAI,CAACC,WAAW,GAAG,EAAA;QACnB,IAAI,CAACC,WAAW,GAAG,CAAA;AACrB;iCAGA,IAAII,QAAW,GAAA;QACb,OAAO,IAAI,CAACR,SAAS;AACvB;IACA,IAAIQ,QAAAA,CAASC,GAAG,EAAE;AAChB,QAAA,IAAI,CAACT,SAAS,GAAGU,KAAKC,GAAG,CAAC,GAAGF,GAAO,IAAA,CAAA,CAAA;AACtC;0EAGA,IAAIG,OAAU,GAAA;QACZ,OAAO,IAAI,CAACX,QAAQ;AACtB;IACA,IAAIW,OAAAA,CAAQH,GAAG,EAAE;QACf,IAAI,CAACR,QAAQ,GAAGS,IAAKC,CAAAA,GAAG,CAAC,CAAA,EAAGD,IAAKG,CAAAA,GAAG,CAAC,CAAA,EAAGJ,GAAO,IAAA,CAAA,CAAA,CAAA;AACjD;yEAGA,IAAIK,UAAa,GAAA;QACf,OAAO,IAAI,CAACZ,WAAW;AACzB;IACA,IAAIY,UAAAA,CAAWL,GAAG,EAAE;AAClB,QAAA,IAAI,CAACP,WAAW,GAAGQ,KAAKC,GAAG,CAAC,MAAMF,GAAO,IAAA,IAAA,CAAA;AAC3C;gEAGA,IAAIM,UAAa,GAAA;QACf,OAAO,IAAI,CAACZ,WAAW;AACzB;IACA,IAAIY,UAAAA,CAAWN,GAAG,EAAE;AAClB,QAAA,IAAI,CAACN,WAAW,GAAGO,KAAKC,GAAG,CAAC,GAAGF,GAAO,IAAA,CAAA,CAAA;AACxC;0FAGA,IAAIO,UAAa,GAAA;QACf,OAAO,IAAI,CAACZ,WAAW;AACzB;IACA,IAAIY,UAAAA,CAAWP,GAAG,EAAE;AAClB,QAAA,IAAI,CAACL,WAAW,GAAGM,KAAKC,GAAG,CAAC,GAAGF,GAAO,IAAA,CAAA,CAAA;AACxC;IAEAQ,yBAA4B,GAAA;QAC1B,OAAO,IAAA;AACT;AAEAC,IAAAA,KAAAA,CAAMC,GAAgB,EAAEC,iBAA4B,EAAEC,iBAA4B,EAAEC,UAAmB,EAAE;QACvG,IAAI,CAACH,IAAII,cAAc,IAAI,IAAI,CAACvB,SAAS,IAAI,CAAG,EAAA;AAC9C,YAAA,IAAI,CAACwB,WAAW,CAACL,GAAAA,EAAKC,iBAAmBE,EAAAA,UAAAA,CAAAA;AACzC,YAAA;AACF;QACA,MAAMG,MAAAA,GAASN,IAAIM,MAAM;QACzB,IAAIC,OAAAA,GAAU9B,QAAQE,QAAQ;AAC9B,QAAA,IAAI,CAAC4B,OAAS,EAAA;YACZA,OAAU,GAAA,IAAI,CAACC,aAAa,CAACR,GAAAA,CAAAA;AAC7BvB,YAAAA,OAAAA,CAAQE,QAAQ,GAAG4B,OAAAA;AACrB;AACA,QAAA,IAAI,CAAC,IAAI,CAAC3B,UAAU,EAAE;YACpB,IAAI,CAACA,UAAU,GAAG0B,MAAAA,CAAOG,eAAe,CAACF,OAAAA,CAAQG,gBAAgB,CAAC,CAAE,CAAA,CAAA;AACtE;AACA,QAAA,IAAI,CAAC9B,UAAU,CAAC+B,UAAU,CAAC,UAAA,EAAYV,mBAAmBW,YAAa,CAAA,cAAA,CAAA,CAAA;QACvE,IAAI,CAAChC,UAAU,CAAC+B,UAAU,CAAC,SAAWX,EAAAA,GAAAA,CAAII,cAAc,EAAEQ,YAAa,CAAA,cAAA,CAAA,CAAA;AACvE,QAAA,IAAI,CAAChC,UAAU,CAAC+B,UAAU,CAAC,UAAA,EAAYT,mBAAmBU,YAAa,CAAA,qBAAA,CAAA,CAAA;AACvE,QAAA,IAAI,CAAChC,UAAU,CAACiC,QAAQ,CACtB,iBACA,IAAIC,OAAAA,CAAQd,GAAIe,CAAAA,MAAM,CAACC,YAAY,EAAA,EAAIhB,GAAIe,CAAAA,MAAM,CAACE,WAAW,EAAA,CAAA,CAAA;AAE/D,QAAA,IAAI,CAACrC,UAAU,CAACiC,QAAQ,CACtB,YAAA,EACA,IAAIK,OACFjB,CAAAA,iBAAAA,CAAkBkB,KAAK,EACvBlB,kBAAkBmB,MAAM,EACxBnB,kBAAkBkB,KAAK,EACvBlB,kBAAkBmB,MAAM,CAAA,CAAA;QAG5B,IAAI,CAACxC,UAAU,CAACiC,QAAQ,CAAC,UAAY,EAAA,IAAI,CAAChC,SAAS,CAAA;QACnD,IAAI,CAACD,UAAU,CAACiC,QAAQ,CAAC,SAAW,EAAA,IAAI,CAAC/B,QAAQ,CAAA;QACjD,IAAI,CAACF,UAAU,CAACiC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC9B,WAAW,CAAA;QACvD,IAAI,CAACH,UAAU,CAACiC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC7B,WAAW,CAAA;QACvD,IAAI,CAACJ,UAAU,CAACiC,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC5B,WAAW,CAAA;QACvD,IAAI,CAACL,UAAU,CAACiC,QAAQ,CAAC,MAAQ,EAAA,IAAI,CAACQ,QAAQ,CAACf,MAAAA,CAAAA,GAAU,CAAI,GAAA,CAAA,CAAA;AAC7D,QAAA,IAAI,CAAC1B,UAAU,CAACiC,QAAQ,CAAC,SAAA,EAAWV,aAAa,CAAI,GAAA,CAAA,CAAA;AACrDG,QAAAA,MAAAA,CAAOgB,UAAU,CAACf,OAAAA,CAAAA;AAClBD,QAAAA,MAAAA,CAAOiB,YAAY,CAAC,CAAG,EAAA,IAAI,CAAC3C,UAAU,CAAA;AACtC,QAAA,IAAI,CAAC4C,kBAAkB,EAAA;AACzB;AAEQhB,IAAAA,aAAAA,CAAcR,GAAgB,EAAE;AACtC,QAAA,MAAMO,OAAUP,GAAAA,GAAAA,CAAIM,MAAM,CAACmB,kBAAkB,CAAC;AAC5CC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;AACP,gBAAA,IAAI,CAACC,IAAI,GAAGD,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;gBAC7B,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGL,EAAGM,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,gBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGT,GAAGM,IAAI,EAAA;AAC1BN,gBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;AACN,oBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGZ,EAAGa,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;oBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGT,EAAGc,CAAAA,GAAG,CAACd,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMhB,EAAGM,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;oBACpE,IAAI,CAACW,GAAG,CAACjB,EAAGkB,CAAAA,QAAQ,CAAC,IAAI,CAACjB,IAAI,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,wBAAA,IAAI,CAACU,SAAS,CAACC,QAAQ,CAACO,CAAC,GAAGnB,EAAAA,CAAGoB,GAAG,CAAC,IAAI,CAACT,SAAS,CAACC,QAAQ,CAACO,CAAC,CAAA;AAC9D,qBAAA,CAAA;AACF,iBAAA,CAAA;AACF,aAAA;AACAE,YAAAA,QAAAA,CAAAA,CAASrB,EAAE,EAAA;AACT,gBAAA,IAAI,CAACsB,QAAQ,GAAGtB,GAAGuB,KAAK,EAAA,CAAGpB,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACqB,OAAO,GAAGxB,GAAGuB,KAAK,EAAA,CAAGpB,OAAO,CAAC,CAAA,CAAA;AAClC,gBAAA,IAAI,CAACsB,QAAQ,GAAGzB,GAAGuB,KAAK,EAAA,CAAGpB,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACuB,aAAa,GAAG1B,GAAGM,IAAI,EAAA,CAAGH,OAAO,CAAC,CAAA,CAAA;AACvC,gBAAA,IAAI,CAACwB,UAAU,GAAG3B,GAAGa,IAAI,EAAA,CAAGV,OAAO,CAAC,CAAA,CAAA;AACpC,gBAAA,IAAI,CAACzC,QAAQ,GAAGsC,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACnC,gBAAA,IAAI,CAACrC,OAAO,GAAGkC,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AAClC,gBAAA,IAAI,CAACnC,UAAU,GAAGgC,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAAClC,UAAU,GAAG+B,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAACjC,UAAU,GAAG8B,GAAG4B,KAAK,EAAA,CAAGzB,OAAO,CAAC,CAAA,CAAA;AACrC,gBAAA,IAAI,CAAC0B,OAAO,GAAG7B,GAAGE,GAAG,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAChC,gBAAA,IAAI,CAACK,QAAQ,CAACsB,QAAQ,GAAG9B,GAAGa,IAAI,EAAA;gBAChCb,EAAG+B,CAAAA,IAAI,CAAC,aAAe,EAAA;AAAC/B,oBAAAA,EAAAA,CAAGM,IAAI,CAAC,IAAA;iBAAM,EAAE,WAAA;AACtC,oBAAA,IAAI,CAAC0B,OAAO,CAACC,YAAAA,CAAaC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAACT,QAAQ,EAAE,IAAI,CAAChB,EAAE,EAAE,CAAA,CAAA,CAAA;AAC5E,iBAAA,CAAA;AACAT,gBAAAA,EAAAA,CAAGU,IAAI,CAAC,WAAA;oBACN,IAAI,CAACyB,EAAE,CAAC1B,EAAE,GAAG,IAAI,CAACL,OAAO,CAACK,EAAE;AAC5B,oBAAA,IAAI,CAAC0B,EAAE,CAACC,SAAS,GAAGpC,EAAGqC,CAAAA,kBAAkB,CAAC,IAAI,CAACf,QAAQ,EAAE,IAAI,CAACb,EAAE,EAAE,CAAA,CAAA;oBAClE,IAAI,CAAC0B,EAAE,CAACG,MAAM,GAAG,IAAI,CAACF,SAAS,CAACG,GAAG;oBACnC,IAAI,CAACJ,EAAE,CAACK,aAAa,GAAG,IAAI,CAACC,WAAW,CAAC,IAAI,CAAChC,EAAE,CAAA;oBAChD,IAAI,CAACQ,GAAG,CAACjB,EAAG0C,CAAAA,QAAQ,CAAC,IAAI,CAACF,aAAa,EAAE,CAAI,CAAA,EAAA,WAAA;wBAC3C,IAAI,CAACL,EAAE,CAACQ,WAAW,GAAG3C,EAAGnC,CAAAA,GAAG,CAACmC,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACyB,aAAa,EAAE,IAAI,CAACd,aAAa,CAACP,CAAC,CAAG,EAAA,IAAA,CAAA;AAC/E,wBAAA,IAAI,CAACgB,EAAE,CAACS,GAAG,GAAG5C,EAAAA,CAAGa,IAAI,CAAC,CAAA,CAAA;AACtB,wBAAA,IAAI,CAACsB,EAAE,CAACU,SAAS,GAAG7C,EAAAA,CAAG4B,KAAK,CAAC,CAAA,CAAA;wBAC7B,IAAI,CAACkB,IAAI,CAAC9C,EAAAA,CAAGE,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;4BAC5B,IAAI,CAAC4C,IAAI,CAAC9C,EAAAA,CAAGE,GAAG,CAAC,GAAA,CAAA,EAAM,EAAC,EAAG,CAAG,EAAA,WAAA;gCAC5B,IAAI,CAACiC,EAAE,CAACY,QAAQ,GAAG/C,EAAGe,CAAAA,GAAG,CAACf,EAAAA,CAAGM,IAAI,CAACN,EAAG4B,CAAAA,KAAK,CAAC,IAAI,CAACoB,CAAC,CAAGhD,EAAAA,EAAAA,CAAG4B,KAAK,CAAC,IAAI,CAACT,CAAC,CAAA,CAAA,EAAI,IAAI,CAACnD,UAAU,CAAA;AACtF,gCAAA,IAAI,CAACmE,EAAE,CAACc,QAAQ,GAAGjD,EAAGkD,CAAAA,KAAK,CACzBlD,EAAAA,CAAGc,GAAG,CAAC,IAAI,CAACL,EAAE,EAAET,EAAGmD,CAAAA,GAAG,CAAC,IAAI,CAACJ,QAAQ,EAAE,IAAI,CAACpB,UAAU,CAACX,EAAE,CAAA,CAAA,EACxDhB,GAAGM,IAAI,CAAC,CACRN,CAAAA,EAAAA,EAAAA,CAAGM,IAAI,CAAC,CAAA,CAAA,CAAA;AAEV,gCAAA,IAAI,CAAC6B,EAAE,CAACiB,UAAU,GAAGpD,EAAGqC,CAAAA,kBAAkB,CAAC,IAAI,CAACb,OAAO,EAAE,IAAI,CAACyB,QAAQ,EAAE,CAAA,CAAA;AACxE,gCAAA,IAAI,CAAChC,GAAG,CAACjB,EAAAA,CAAGqD,aAAa,CAAC,IAAI,CAACD,UAAU,CAACE,CAAC,EAAE,IAAO,CAAA,EAAA,WAAA;oCAClD,IAAI,CAACF,UAAU,GAAGpD,EAAGa,CAAAA,IAAI,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,IAAI,CAAC/C,OAAO,CAAA;AACjD,iCAAA,CAAA;gCACA,IAAI,CAACqE,EAAE,CAACoB,aAAa,GAAG,IAAI,CAACd,WAAW,CAAC,IAAI,CAACQ,QAAQ,CAAA;gCACtD,IAAI,CAACd,EAAE,CAACqB,WAAW,GAAGxD,EAAGnC,CAAAA,GAAG,CAACmC,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACwC,aAAa,EAAE,IAAI,CAAC7B,aAAa,CAACP,CAAC,CAAG,EAAA,IAAA,CAAA;AAC/E,gCAAA,IAAI,CAACgB,EAAE,CAACsB,WAAW,GAAGzD,EAAAA,CAAGkD,KAAK,CAC5BlD,EAAAA,CAAG0D,GAAG,CACJ,GACA1D,EAAGmD,CAAAA,GAAG,CACJnD,EAAGe,CAAAA,GAAG,CAACf,EAAG2D,CAAAA,GAAG,CAAC3D,EAAAA,CAAG0D,GAAG,CAAC,IAAI,CAACf,WAAW,EAAE,IAAI,CAACa,WAAW,CAAI,CAAA,EAAA,IAAI,CAACvF,UAAU,CAAA,EAC1E,IAAI,CAAC0E,WAAW,IAGpB,CACA,EAAA,CAAA,CAAA;gCAEF,IAAI,CAACc,WAAW,GAAGzD,EAAGe,CAAAA,GAAG,CACvB,IAAI,CAAC0C,WAAW,EAChB,IAAI,CAACA,WAAW,EAChBzD,EAAAA,CAAG0D,GAAG,CAAC,CAAG1D,EAAAA,EAAAA,CAAGe,GAAG,CAAC,IAAI,CAAC0C,WAAW,EAAE,CAAA,CAAA,CAAA,CAAA;AAErC,gCAAA,IAAI,CAACb,GAAG,GAAG5C,GAAGc,GAAG,CAAC,IAAI,CAAC8B,GAAG,EAAE5C,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAACqC,UAAU,EAAE,IAAI,CAACK,WAAW,CAAA,CAAA;AACpE,gCAAA,IAAI,CAACZ,SAAS,GAAG7C,EAAAA,CAAGc,GAAG,CAAC,IAAI,CAAC+B,SAAS,EAAE,IAAI,CAACY,WAAW,CAAA;AAC1D,6BAAA,CAAA;AACF,yBAAA,CAAA;wBACA,IAAI,CAACxC,GAAG,CAACjB,EAAG4D,CAAAA,WAAW,CAAC,IAAI,CAACf,SAAS,EAAE,IAAO,CAAA,EAAA,WAAA;AAC7C,4BAAA,IAAI,CAACV,EAAE,CAAC0B,WAAW,GAAG7D,EAAGmD,CAAAA,GAAG,CAAC,IAAI,CAACP,GAAG,EAAE,IAAI,CAACC,SAAS,CAAA;AACrD,4BAAA,IAAI,CAACV,EAAE,CAAC2B,UAAU,GAAG9D,GAAG0D,GAAG,CAAC,IAAI,CAACG,WAAW,CAACP,CAAC,EAAE,IAAI,CAACxF,OAAO,CAAA;4BAC5D,IAAI,CAACqE,EAAE,CAAC4B,YAAY,GAAG/D,EAAGe,CAAAA,GAAG,CAC3B,IAAI,CAACqB,SAAS,CAACG,GAAG,EAClBvC,EAAGc,CAAAA,GAAG,CACJd,EAAAA,CAAGgE,IAAI,CAAChE,EAAAA,CAAG0D,GAAG,CAAC,CAAG,EAAA,IAAI,CAACI,UAAU,CAAA,CAAA,EACjC9D,EAAGe,CAAAA,GAAG,CAAC,IAAI,CAAC8C,WAAW,CAACtB,GAAG,EAAEvC,EAAGnC,CAAAA,GAAG,CAACmC,EAAG0D,CAAAA,GAAG,CAAC,CAAA,EAAG,IAAI,CAAC5F,OAAO,CAAG,EAAA,CAAA,CAAA,EAAI,IAAI,CAACI,UAAU,CAAA,CAAA,CAAA;AAGpF,4BAAA,IAAI,CAACoE,MAAM,GAAGtC,EAAAA,CAAGc,GAAG,CAClB,IAAI,CAACsB,SAAS,CAACG,GAAG,EAClBvC,GAAGe,GAAG,CAACf,EAAG0D,CAAAA,GAAG,CAAC,IAAI,CAACK,YAAY,EAAE,IAAI,CAAC3B,SAAS,CAACG,GAAG,CAAG,EAAA,IAAI,CAAC7E,QAAQ,CAAA,CAAA;AAEvE,yBAAA,CAAA;AACF,qBAAA,CAAA;oBACA,IAAI,CAACuD,GAAG,CAACjB,EAAGiE,CAAAA,KAAK,CAAC,IAAI,CAACpC,OAAO,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,wBAAA,IAAI,CAACrB,QAAQ,CAACsB,QAAQ,GAAG9B,GAAGa,IAAI,CAAC,IAAI,CAACyB,MAAM,EAAE,IAAI,CAACF,SAAS,CAACkB,CAAC,CAAA;AAChE,qBAAA,CAAA,CAAGY,KAAK,CAAC,WAAA;AACP,wBAAA,IAAI,CAAC1D,QAAQ,CAACsB,QAAQ,GAAG9B,EAAAA,CAAGa,IAAI,CAACsD,aAAAA,CAAc,IAAI,EAAE,IAAI,CAAC7B,MAAM,CAAA,EAAG,IAAI,CAACF,SAAS,CAACkB,CAAC,CAAA;AACrF,qBAAA,CAAA;AACF,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACA1E,QAAAA,OAAAA,CAAQwF,IAAI,GAAG,UAAA;QACf,OAAOxF,OAAAA;AACT;AACF;;;;"}
@@ -28,13 +28,13 @@ import '../utility/blueprint/material/texture.js';
28
28
  import { RGHistoryResources } from '../render/rendergraph/history_resources.js';
29
29
  import { FrameResources } from '../render/rendergraph/blackboard.js';
30
30
 
31
- /**
32
- * SSR post effect
33
- *
34
- * @remarks
35
- * Internal used in light pass
36
- *
37
- * @internal
31
+ /**
32
+ * SSR post effect
33
+ *
34
+ * @remarks
35
+ * Internal used in light pass
36
+ *
37
+ * @internal
38
38
  */ class SSR extends AbstractPostEffect {
39
39
  static _programs = {};
40
40
  static _resolveProgram = {};
@@ -46,8 +46,8 @@ import { FrameResources } from '../render/rendergraph/blackboard.js';
46
46
  _resolveBindGroup;
47
47
  _combineBindGroup;
48
48
  _temporalBindGroup;
49
- /**
50
- * Creates an instance of SSR post effect
49
+ /**
50
+ * Creates an instance of SSR post effect
51
51
  */ constructor(){
52
52
  super();
53
53
  this._layer = PostEffectLayer.opaque;
@@ -65,10 +65,10 @@ import { FrameResources } from '../render/rendergraph/blackboard.js';
65
65
  /** {@inheritDoc AbstractPostEffect.requireMotionVectorTexture} */ requireMotionVectorTexture(ctx) {
66
66
  return !!ctx.camera.ssrTemporal;
67
67
  }
68
- /**
69
- * Declares SSR's internal steps (intersect, resolve, optional bilateral
70
- * blur, optional temporal resolve, combine) as individual render graph
71
- * passes, mirroring the sequence of {@link SSR.apply}.
68
+ /**
69
+ * Declares SSR's internal steps (intersect, resolve, optional bilateral
70
+ * blur, optional temporal resolve, combine) as individual render graph
71
+ * passes, mirroring the sequence of {@link SSR.apply}.
72
72
  */ setup(s) {
73
73
  const { graph, ctx, history } = s;
74
74
  const linearDepthHandle = s.blackboard.get(FrameResources.LinearDepth);