@zephyr3d/scene 0.9.11 → 0.9.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,9 +8,9 @@ import { HumanoidBodyRig } from './skeleton.js';
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  import { createSkeletalMaskedAnimationClip } from './animationmask.js';
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  let nextAnimationPlaybackId = 1;
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- /**
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- * Runtime handle for one playback of an AnimationClip.
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- * @public
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+ /**
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+ * Runtime handle for one playback of an AnimationClip.
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+ * @public
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  */ class AnimationPlayback extends Observable {
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  /** @internal */ _animationSet;
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  /** @internal */ _clip;
@@ -606,25 +606,25 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  dstClip.addTrack(remap.dstNode, track);
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  }
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  }
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- /**
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- * Animation set
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- *
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- * Manages a collection of named animation clips for a model and orchestrates:
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- * - Playback state (time, loops, speed, weights, fade-in/out).
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- * - Blending across multiple tracks targeting the same property via weighted averages.
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- * - Skeleton usage and application for clips that drive skeletal animation.
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- * - Active track registration and cleanup as clips start/stop.
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- *
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- * Usage:
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- * - Create or retrieve `AnimationClip`s by name.
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- * - Start playback with `playAnimation(name, options)`.
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- * - Advance animation with `update(deltaSeconds)`.
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- * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
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- *
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- * Lifetime:
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- * - Disposing the set releases references to the model, clips, and clears active state.
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- *
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- * @public
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+ /**
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+ * Animation set
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+ *
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+ * Manages a collection of named animation clips for a model and orchestrates:
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+ * - Playback state (time, loops, speed, weights, fade-in/out).
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+ * - Blending across multiple tracks targeting the same property via weighted averages.
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+ * - Skeleton usage and application for clips that drive skeletal animation.
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+ * - Active track registration and cleanup as clips start/stop.
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+ *
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+ * Usage:
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+ * - Create or retrieve `AnimationClip`s by name.
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+ * - Start playback with `playAnimation(name, options)`.
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+ * - Advance animation with `update(deltaSeconds)`.
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+ * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
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+ *
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+ * Lifetime:
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+ * - Disposing the set releases references to the model, clips, and clears active state.
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+ *
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+ * @public
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  */ class AnimationSet extends makeObservable(Disposable)() {
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  /** @internal */ _model;
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  /** @internal */ _animations;
@@ -634,18 +634,18 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  /** @internal */ _activeSkinBindings;
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  /** @internal */ _activeRigs;
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  /** @internal */ _activeAnimations;
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- /**
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- * Callbacks driven by the same logical clock as the animations (see {@link update}).
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- *
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- * Used by higher-level constructs (e.g. timeline runners) that need to advance
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- * wall-clock-independent timers in sync with playback, so they pause/scale with the
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- * game clock instead of running on real time.
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- * @internal
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+ /**
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+ * Callbacks driven by the same logical clock as the animations (see {@link update}).
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+ *
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+ * Used by higher-level constructs (e.g. timeline runners) that need to advance
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+ * wall-clock-independent timers in sync with playback, so they pause/scale with the
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+ * game clock instead of running on real time.
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+ * @internal
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  */ _timelineTickers;
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- /**
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- * Create an AnimationSet controlling the provided model.
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- *
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- * @param model - The SceneNode (model root) controlled by this animation set.
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+ /**
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+ * Create an AnimationSet controlling the provided model.
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+ *
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+ * @param model - The SceneNode (model root) controlled by this animation set.
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  */ constructor(model){
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  super();
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  this._model = model;
@@ -658,40 +658,40 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  this._rigs = [];
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  this._timelineTickers = new Set();
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  }
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- /**
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- * Register a callback advanced by {@link update} using the same delta time as the animations.
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- * @internal
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+ /**
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+ * Register a callback advanced by {@link update} using the same delta time as the animations.
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+ * @internal
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  */ _registerTimelineTicker(ticker) {
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  this._timelineTickers.add(ticker);
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  }
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- /**
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- * Unregister a callback previously registered with {@link _registerTimelineTicker}.
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- * @internal
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+ /**
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+ * Unregister a callback previously registered with {@link _registerTimelineTicker}.
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+ * @internal
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  */ _unregisterTimelineTicker(ticker) {
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  this._timelineTickers.delete(ticker);
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  }
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- /**
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- * The model (SceneNode) controlled by this animation set.
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+ /**
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+ * The model (SceneNode) controlled by this animation set.
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  */ get model() {
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  return this._model;
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  }
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- /**
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- * Number of animation clips registered in this set.
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+ /**
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+ * Number of animation clips registered in this set.
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  */ get numAnimations() {
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  return Object.getOwnPropertyNames(this._animations).length;
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  }
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- /**
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- * The skeletons used by animations in this set.
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+ /**
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+ * The skeletons used by animations in this set.
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  */ get skeletons() {
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  return this._skeletons;
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  }
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- /**
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- * The shared rigs used by animations in this set.
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+ /**
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+ * The shared rigs used by animations in this set.
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  */ get rigs() {
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  return this._rigs;
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  }
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- /**
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- * Per-skin bindings used by skinned meshes in this set.
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+ /**
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+ * Per-skin bindings used by skinned meshes in this set.
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  */ get skinBindings() {
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  return this._skeletons;
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  }
@@ -713,20 +713,20 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  }
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  return rig;
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  }
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- /**
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- * Retrieve an animation clip by name.
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- *
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- * @param name - Name of the animation.
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- * @returns The clip if present; otherwise null.
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+ /**
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+ * Retrieve an animation clip by name.
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+ *
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+ * @param name - Name of the animation.
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+ * @returns The clip if present; otherwise null.
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  */ get(name) {
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  return this._animations[name] ?? null;
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  }
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- /**
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- * Create and register a new animation clip.
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- *
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- * @param name - Unique name for the animation clip.
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- * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
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- * @returns The created clip, or null if the name is empty or not unique.
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+ /**
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+ * Create and register a new animation clip.
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+ *
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+ * @param name - Unique name for the animation clip.
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+ * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
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+ * @returns The created clip, or null if the name is empty or not unique.
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  */ createAnimation(name, embedded = false) {
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  if (!name || this._animations[name]) {
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  console.error('Animation must have unique name');
@@ -738,12 +738,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  return animation;
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  }
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  }
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- /**
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- * Delete and dispose an animation clip by name.
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- *
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- * - If the animation is currently playing, it is first stopped (immediately).
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- *
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- * @param name - Name of the animation to remove.
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+ /**
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+ * Delete and dispose an animation clip by name.
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+ *
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+ * - If the animation is currently playing, it is first stopped (immediately).
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+ *
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+ * @param name - Name of the animation to remove.
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  */ deleteAnimation(name) {
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  const animation = this._animations[name];
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  if (animation) {
@@ -752,24 +752,24 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  animation.dispose();
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  }
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  }
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- /**
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- * Get the list of all registered animation names.
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- *
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- * @returns An array of clip names.
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+ /**
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+ * Get the list of all registered animation names.
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+ *
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+ * @returns An array of clip names.
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  */ getAnimationNames() {
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  return Object.keys(this._animations);
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  }
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- /**
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- * Advance and apply active animations.
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- *
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- * Responsibilities per call:
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- * - Update time cursor for each active clip (respecting speedRatio and looping).
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- * - Enforce repeat limits and apply fade-out termination if configured.
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- * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
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- * and apply the resulting state to the target.
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- * - Apply shared rig modifiers once, then update skin binding palettes.
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- *
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- * @param deltaInSeconds - Time step in seconds since last update.
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+ /**
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+ * Advance and apply active animations.
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+ *
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+ * Responsibilities per call:
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+ * - Update time cursor for each active clip (respecting speedRatio and looping).
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+ * - Enforce repeat limits and apply fade-out termination if configured.
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+ * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
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+ * and apply the resulting state to the target.
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+ * - Apply shared rig modifiers once, then update skin binding palettes.
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+ *
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+ * @param deltaInSeconds - Time step in seconds since last update.
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  */ update(deltaInSeconds) {
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  this._activeAnimations.forEach((v, k)=>{
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  if (!v.started) {
@@ -910,11 +910,11 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  this._timelineTickers.forEach((ticker)=>ticker(deltaInSeconds));
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  }
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  }
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- /**
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- * Check whether an animation is currently playing.
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- *
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- * @param name - Optional animation name. If omitted, returns true if any animation is playing.
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- * @returns True if playing; otherwise false.
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+ /**
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+ * Check whether an animation is currently playing.
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+ *
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+ * @param name - Optional animation name. If omitted, returns true if any animation is playing.
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+ * @returns True if playing; otherwise false.
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  */ isPlayingAnimation(name) {
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  if (name) {
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  const animation = this._animations[name];
@@ -922,23 +922,23 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  }
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  return this._activeAnimations.size > 0;
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  }
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- /**
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- * Get an animation clip by name.
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- *
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- * Alias of `get(name)` returning a nullable type.
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- *
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- * @param name - Name of the animation.
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- * @returns The clip if present; otherwise null.
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+ /**
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+ * Get an animation clip by name.
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+ *
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+ * Alias of `get(name)` returning a nullable type.
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+ *
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+ * @param name - Name of the animation.
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+ * @returns The clip if present; otherwise null.
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  */ getAnimationClip(name) {
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  return this._animations[name] ?? null;
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  }
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- /**
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- * Set the runtime blend weight for a currently playing animation.
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- *
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- * Has no effect if the clip is not active.
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- *
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- * @param name - Name of the playing animation.
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- * @param weight - New weight value used during blending.
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+ /**
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+ * Set the runtime blend weight for a currently playing animation.
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+ *
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+ * Has no effect if the clip is not active.
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+ *
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+ * @param name - Name of the playing animation.
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+ * @param weight - New weight value used during blending.
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  */ setAnimationWeight(name, weight) {
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  const ani = this._animations[name];
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  if (!ani) {
@@ -952,8 +952,8 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  info.playback._setWeight(weight);
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  }
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  }
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- /**
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- * Create a playback handle without starting it.
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+ /**
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+ * Create a playback handle without starting it.
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  */ createPlayback(name, options) {
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  const ani = this._animations[name];
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  if (!ani) {
@@ -962,15 +962,15 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  }
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  return new AnimationPlayback(this, ani, options);
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  }
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- /**
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- * Start an animation and return its playback handle.
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+ /**
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+ * Start an animation and return its playback handle.
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  */ play(name, options) {
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  const playback = this.createPlayback(name, options);
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  playback?.play();
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  return playback;
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  }
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- /**
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- * Get currently active playbacks.
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+ /**
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+ * Get currently active playbacks.
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  */ getPlaybacks(name) {
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  const playbacks = [];
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  this._activeAnimations.forEach((info, clip)=>{
@@ -980,28 +980,28 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  });
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  return playbacks;
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  }
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- /**
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- * Get the currently active playback for a clip.
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+ /**
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+ * Get the currently active playback for a clip.
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  */ getPlayback(name) {
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  const clip = this._animations[name];
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  return clip ? this._activeAnimations.get(clip)?.playback ?? null : null;
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  }
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- /**
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- * Start (or update) playback of an animation clip.
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- *
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- * Behavior:
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- * - If the clip is already playing, stops it first.
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- * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
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- * - Registers clip tracks and skeletons into the active sets for blending and application.
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- *
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- * @param name - Name of the animation to play.
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- * @param options - Playback options (repeat, speedRatio, fadeIn).
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+ /**
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+ * Start (or update) playback of an animation clip.
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+ *
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+ * Behavior:
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+ * - If the clip is already playing, stops it first.
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+ * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
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+ * - Registers clip tracks and skeletons into the active sets for blending and application.
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+ *
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+ * @param name - Name of the animation to play.
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+ * @param options - Playback options (repeat, speedRatio, fadeIn).
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  */ playAnimation(name, options) {
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  this.play(name, options);
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  }
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- /**
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- * Start a previously created playback.
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- * @internal
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+ /**
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+ * Start a previously created playback.
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+ * @internal
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  */ startPlayback(playback) {
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  const ani = playback.clip;
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  if (!ani) {
@@ -1156,17 +1156,17 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  const offset = ((time - range.start) % range.duration + range.duration) % range.duration;
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  return range.start + offset;
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  }
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- /**
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- * Stop a playback handle.
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- * @internal
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+ /**
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+ * Stop a playback handle.
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+ * @internal
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  */ stopPlayback(playback, options) {
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  if (this._activeAnimations.get(playback.clip)?.playback === playback) {
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  this.stopAnimation(playback.clip.name, options);
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  }
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  }
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- /**
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- * Pause a playback handle.
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- * @internal
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+ /**
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+ * Pause a playback handle.
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+ * @internal
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  */ pausePlayback(playback) {
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  const info = this._activeAnimations.get(playback.clip);
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  if (info?.playback === playback && !info.paused) {
@@ -1177,9 +1177,9 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  this.dispatchEvent('playbackpause', event);
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  }
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  }
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- /**
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- * Resume a playback handle.
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- * @internal
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+ /**
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+ * Resume a playback handle.
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+ * @internal
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  */ resumePlayback(playback) {
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  const info = this._activeAnimations.get(playback.clip);
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  if (info?.playback === playback && info.paused) {
@@ -1190,9 +1190,9 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  this.dispatchEvent('playbackresume', event);
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  }
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  }
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- /**
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- * Seek a playback handle.
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- * @internal
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+ /**
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+ * Seek a playback handle.
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+ * @internal
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  */ seekPlayback(playback, time, options) {
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  const clip = playback.clip;
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  const info = this._activeAnimations.get(clip);
@@ -1212,9 +1212,9 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  }
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  }
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  }
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- /**
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- * Set playback weight.
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- * @internal
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+ /**
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+ * Set playback weight.
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+ * @internal
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  */ setPlaybackWeight(playback, weight) {
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  playback._setWeight(weight);
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  const info = this._activeAnimations.get(playback.clip);
@@ -1223,9 +1223,9 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  info.targetWeight = weight;
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  }
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  }
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- /**
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- * Set playback speed ratio.
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- * @internal
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+ /**
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+ * Set playback speed ratio.
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+ * @internal
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  */ setPlaybackSpeedRatio(playback, speedRatio) {
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  playback._setSpeedRatio(speedRatio);
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  const info = this._activeAnimations.get(playback.clip);
@@ -1233,9 +1233,9 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  info.speedRatio = speedRatio;
1234
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  }
1235
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  }
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- /**
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- * Fade playback weight to a target value.
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- * @internal
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+ /**
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+ * Fade playback weight to a target value.
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+ * @internal
1239
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  */ fadePlaybackTo(playback, weight, duration) {
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  const info = this._activeAnimations.get(playback.clip);
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  if (info?.playback === playback) {
@@ -1321,18 +1321,18 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  crossedBackward(fromTime, toTime, targetTime, duration) {
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  return toTime <= fromTime ? targetTime < fromTime && targetTime >= toTime : duration > 0 && targetTime < fromTime && targetTime >= 0 || targetTime >= toTime;
1323
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  }
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- /**
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- * Stop playback of an animation clip.
1326
- *
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- * Behavior:
1328
- * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
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- * - If `fadeOut` is 0 or omitted, immediately:
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- * - Removes the clip from active animations.
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- * - Unregisters its tracks from active track maps.
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- * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
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- *
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- * @param name - Name of the animation to stop.
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- * @param options - Optional fade-out configuration.
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+ /**
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+ * Stop playback of an animation clip.
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+ *
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+ * Behavior:
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+ * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
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+ * - If `fadeOut` is 0 or omitted, immediately:
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+ * - Removes the clip from active animations.
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+ * - Unregisters its tracks from active track maps.
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+ * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
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+ *
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+ * @param name - Name of the animation to stop.
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+ * @param options - Optional fade-out configuration.
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  */ stopAnimation(name, options) {
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  const ani = this._animations[name];
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  if (!ani) {
@@ -1397,17 +1397,17 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1397
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  }
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  }
1399
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  }
1400
- /**
1401
- * Create a skeletal-only masked clip from an existing clip in this set.
1402
- *
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- * The generated clip is a regular `AnimationClip`: it contains cloned node transform tracks
1404
- * for the selected rig joints and can be played/blended through the normal animation system.
1405
- * Non-skeletal tracks are skipped by default.
1406
- *
1407
- * @param sourceName - Name of the source clip.
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- * @param targetName - Name of the generated clip.
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- * @param options - Humanoid semantic or joint-name based mask options.
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- * @returns The generated clip, or null on failure.
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+ /**
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+ * Create a skeletal-only masked clip from an existing clip in this set.
1402
+ *
1403
+ * The generated clip is a regular `AnimationClip`: it contains cloned node transform tracks
1404
+ * for the selected rig joints and can be played/blended through the normal animation system.
1405
+ * Non-skeletal tracks are skipped by default.
1406
+ *
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+ * @param sourceName - Name of the source clip.
1408
+ * @param targetName - Name of the generated clip.
1409
+ * @param options - Humanoid semantic or joint-name based mask options.
1410
+ * @returns The generated clip, or null on failure.
1411
1411
  */ createSkeletalMaskedAnimation(sourceName, targetName, options) {
1412
1412
  const sourceClip = this.get(sourceName);
1413
1413
  if (!sourceClip) {
@@ -1614,21 +1614,21 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1614
1614
  }
1615
1615
  return dstClip;
1616
1616
  }
1617
- /**
1618
- * Copy an animation clip from another AnimationSet into this one.
1619
- *
1620
- * Prerequisites:
1621
- * - Both sets must reference skeletons with identical joint names and counts.
1622
- * - The source clip must exist in `sourceSet`.
1623
- *
1624
- * @param sourceSet - The AnimationSet to copy from.
1625
- * @param animationName - Name of the clip to copy.
1626
- * @param targetName - Name for the new clip in this set. Defaults to `animationName`.
1627
- * @param excludeJoint - Optional predicate; joints whose name returns true are excluded from
1628
- * skeleton structure matching.
1629
- * @returns The newly created AnimationClip, or null on failure.
1630
- *
1631
- * @deprecated Use AnimationSet.copyHumanoidAnimationFrom instead.
1617
+ /**
1618
+ * Copy an animation clip from another AnimationSet into this one.
1619
+ *
1620
+ * Prerequisites:
1621
+ * - Both sets must reference skeletons with identical joint names and counts.
1622
+ * - The source clip must exist in `sourceSet`.
1623
+ *
1624
+ * @param sourceSet - The AnimationSet to copy from.
1625
+ * @param animationName - Name of the clip to copy.
1626
+ * @param targetName - Name for the new clip in this set. Defaults to `animationName`.
1627
+ * @param excludeJoint - Optional predicate; joints whose name returns true are excluded from
1628
+ * skeleton structure matching.
1629
+ * @returns The newly created AnimationClip, or null on failure.
1630
+ *
1631
+ * @deprecated Use AnimationSet.copyHumanoidAnimationFrom instead.
1632
1632
  */ copyAnimationFrom(sourceSet, animationName, targetName, excludeJoint) {
1633
1633
  const destName = targetName ?? animationName;
1634
1634
  const sourceClip = sourceSet.get(animationName);
@@ -1774,8 +1774,8 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1774
1774
  return ordered;
1775
1775
  }
1776
1776
  }
1777
- /**
1778
- * Reset all skeleton modifiers
1777
+ /**
1778
+ * Reset all skeleton modifiers
1779
1779
  */ resetSkeletonModifiers() {
1780
1780
  for (const sk of this._skeletons){
1781
1781
  for (const modifier of sk.get().modifiers){
@@ -1783,12 +1783,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1783
1783
  }
1784
1784
  }
1785
1785
  }
1786
- /**
1787
- * Dispose the animation set and release owned resources.
1788
- *
1789
- * - Disposes the weak reference to the model.
1790
- * - Disposes all registered animation clips.
1791
- * - Clears active animations, tracks, and skeleton references.
1786
+ /**
1787
+ * Dispose the animation set and release owned resources.
1788
+ *
1789
+ * - Disposes the weak reference to the model.
1790
+ * - Disposes all registered animation clips.
1791
+ * - Clears active animations, tracks, and skeleton references.
1792
1792
  */ onDispose() {
1793
1793
  super.onDispose();
1794
1794
  for(const k in this._animations){