@zephyr3d/scene 0.7.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +4 -15
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +22 -9
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js +1 -0
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +0 -1
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/morphtarget.js +7 -1
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -3
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/proptrack.js +37 -41
- package/dist/animation/proptrack.js.map +1 -1
- package/dist/animation/rotationtrack.js +0 -1
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +0 -1
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +7 -14
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/translationtrack.js +0 -1
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/api.js +13 -4
- package/dist/app/api.js.map +1 -1
- package/dist/app/app.js +13 -1
- package/dist/app/app.js.map +1 -1
- package/dist/app/engine.js +33 -45
- package/dist/app/engine.js.map +1 -1
- package/dist/app/inputmgr.js.map +1 -1
- package/dist/app/runtimescript.js.map +1 -1
- package/dist/app/screen.js +318 -0
- package/dist/app/screen.js.map +1 -0
- package/dist/app/scriptingsystem.js +10 -6
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +11 -22
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +79 -58
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +5 -5
- package/dist/asset/builtin.js.map +1 -1
- package/dist/asset/loaders/dds/dds.js +6 -2
- package/dist/asset/loaders/dds/dds.js.map +1 -1
- package/dist/asset/loaders/dds/dds_loader.js +1 -1
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +14 -6
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/helpers.js +6 -2
- package/dist/asset/loaders/gltf/helpers.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +22 -15
- package/dist/asset/loaders/hdr/hdr.js.map +1 -1
- package/dist/asset/loaders/image/tga_Loader.js +2 -1
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js +2 -2
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/model.js +2 -2
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/blitter.js +9 -11
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/box.js +0 -1
- package/dist/blitter/box.js.map +1 -1
- package/dist/blitter/copy.js.map +1 -1
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +1 -3
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +121 -37
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +19 -17
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +45 -43
- package/dist/camera/orbit.js.map +1 -1
- package/dist/camera/orthocamera.js +27 -21
- package/dist/camera/orthocamera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +26 -17
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +14453 -15609
- package/dist/index.js +17 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +11 -5
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +10 -9
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +7 -0
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +3 -3
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/brdf.js.map +1 -1
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -0
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/particle.js.map +1 -1
- package/dist/material/pbrblueprint.js +180 -22
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +36 -53
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite.js +301 -0
- package/dist/material/sprite.js.map +1 -0
- package/dist/material/sprite3d.js +301 -0
- package/dist/material/sprite3d.js.map +1 -0
- package/dist/material/sprite3d_std.js +116 -0
- package/dist/material/sprite3d_std.js.map +1 -0
- package/dist/material/sprite3dblueprint.js +235 -0
- package/dist/material/sprite3dblueprint.js.map +1 -0
- package/dist/material/sprite_std.js +116 -0
- package/dist/material/sprite_std.js.map +1 -0
- package/dist/material/spriteblueprint.js +235 -0
- package/dist/material/spriteblueprint.js.map +1 -0
- package/dist/material/terrain-cm.js +0 -1
- package/dist/material/terrain-cm.js.map +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js.map +1 -1
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +7 -5
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +8 -6
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +0 -10
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +4 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +15 -17
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +3 -4
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable.js +15 -0
- package/dist/render/drawable.js.map +1 -0
- package/dist/render/drawable_mixin.js +8 -4
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +3 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/fft_wavegenerator.js +67 -64
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/fullscreenquad.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +3 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +3 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +1 -2
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +13 -13
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +4 -7
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/primitive.js +4 -5
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +10 -5
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +16 -22
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +27 -52
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/rendertarget.js +5 -0
- package/dist/render/rendertarget.js.map +1 -0
- package/dist/render/screenrendertarget.js +56 -0
- package/dist/render/screenrendertarget.js.map +1 -0
- package/dist/render/shadowmap_pass.js +4 -5
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +16 -14
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +296 -0
- package/dist/scene/basesprite.js.map +1 -0
- package/dist/scene/batchgroup.js +4 -2
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +9 -10
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +22 -4
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +93 -15
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/particlesys.js +25 -22
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/raycast_visitor.js +0 -16
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +7 -4
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +20 -35
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sprite.js +18 -0
- package/dist/scene/sprite.js.map +1 -0
- package/dist/scene/sprite3d.js +18 -0
- package/dist/scene/sprite3d.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +5 -4
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +3 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +65 -48
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +35 -30
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/atmosphere.js +17 -29
- package/dist/shaders/atmosphere.js.map +1 -1
- package/dist/shaders/fog.js.map +1 -1
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js.map +1 -1
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +1 -1
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +3 -1
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadowmapper.js +6 -18
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/box.js +9 -3
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/cylinder.js +2 -2
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +2 -2
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/shape.js +2 -1
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +2 -2
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/shapes/tetrahedron.js +5 -6
- package/dist/shapes/tetrahedron.js.map +1 -1
- package/dist/shapes/torus.js +2 -2
- package/dist/shapes/torus.js.map +1 -1
- package/dist/utility/aabbtree.js +1 -1
- package/dist/utility/aabbtree.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +578 -104
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/common/math.js +471 -9
- package/dist/utility/blueprint/common/math.js.map +1 -1
- package/dist/utility/blueprint/common.js +1 -1
- package/dist/utility/blueprint/common.js.map +1 -1
- package/dist/utility/blueprint/material/func.js +9 -5
- package/dist/utility/blueprint/material/func.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +288 -80
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +92 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +62 -45
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/blueprint/node.js +28 -1
- package/dist/utility/blueprint/node.js.map +1 -1
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/debug.js.map +1 -1
- package/dist/utility/draco/decoder.js.map +1 -1
- package/dist/utility/misc.js +1 -1
- package/dist/utility/misc.js.map +1 -1
- package/dist/utility/panorama.js.map +1 -1
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/rendermipmap.js.map +1 -1
- package/dist/utility/serialization/json.js +19 -15
- package/dist/utility/serialization/json.js.map +1 -1
- package/dist/utility/serialization/manager.js +89 -22
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +23 -21
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -3
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +97 -9
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +102 -28
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +14 -12
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +154 -26
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +71 -100
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/misc.js +3 -2
- package/dist/utility/serialization/scene/misc.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +42 -9
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +7 -5
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +18 -15
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +3 -2
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +164 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -0
- package/dist/utility/serialization/scene/terrain.js +8 -6
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +11 -9
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js +6 -0
- package/dist/utility/serialization/types.js.map +1 -0
- package/dist/utility/shprojector.js.map +1 -1
- package/dist/utility/textures/ggxlut.js.map +1 -1
- package/dist/utility/textures/gradientnoise.js.map +1 -1
- package/dist/utility/textures/randomnoise.js.map +1 -1
- package/dist/values.js +14 -14
- package/dist/values.js.map +1 -1
- package/package.json +80 -80
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrblueprint.js","sources":["../../src/material/pbrblueprint.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport { DRef, Vector4, type Clonable } from '@zephyr3d/base';\r\nimport { mixinPBRBluePrint } from './mixins/lightmodel/pbrblueprintmixin';\r\nimport type { BluePrintUniformTexture, BluePrintUniformValue } from '../utility/blueprint/material/ir';\r\nimport { MaterialBlueprintIR } from '../utility/blueprint/material/ir';\r\nimport type { DrawContext } from '../render/drawable';\r\n\r\n/**\r\n * PBRBluePrintMaterial class\r\n * @public\r\n */\r\nexport class PBRBluePrintMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRBluePrint)\r\n implements Clonable<PBRBluePrintMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_COLOR = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_UV = this.defineFeature();\r\n /** @internal */\r\n private _irFrag: MaterialBlueprintIR;\r\n /** @internal */\r\n private _irVertex: MaterialBlueprintIR;\r\n /** @internal */\r\n private _uniformValues: BluePrintUniformValue[];\r\n /** @internal */\r\n private _uniformTextures: BluePrintUniformTexture[];\r\n /**\r\n * Creates an instance of PBRMetallicRoughnessMaterial class\r\n */\r\n constructor(\r\n irFrag: MaterialBlueprintIR,\r\n irVertex: MaterialBlueprintIR,\r\n uniformValues: BluePrintUniformValue[],\r\n uniformTextures: BluePrintUniformTexture[]\r\n ) {\r\n super();\r\n this._irFrag = irFrag ?? new MaterialBlueprintIR(null, '');\r\n this._irVertex = irVertex ?? new MaterialBlueprintIR(null, '');\r\n this._uniformValues = uniformValues;\r\n this._uniformTextures = uniformTextures;\r\n this.useFeature(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR, this._irVertex.behaviors.useVertexColor);\r\n this.useFeature(PBRBluePrintMaterial.FEATURE_VERTEX_UV, this._irVertex.behaviors.useVertexUV);\r\n }\r\n get fragmentIR() {\r\n return this._irFrag;\r\n }\r\n set fragmentIR(ir: MaterialBlueprintIR) {\r\n if (ir !== this._irFrag) {\r\n this._irFrag = ir;\r\n this.clearCache();\r\n this.optionChanged(true);\r\n }\r\n }\r\n get vertexIR() {\r\n return this._irVertex;\r\n }\r\n set vertexIR(ir: MaterialBlueprintIR) {\r\n if (ir !== this._irVertex) {\r\n this._irVertex = ir;\r\n this.clearCache();\r\n this.optionChanged(true);\r\n }\r\n }\r\n /** @internal */\r\n get uniformValues() {\r\n return this._uniformValues;\r\n }\r\n set uniformValues(val: BluePrintUniformValue[]) {\r\n this._uniformValues = val;\r\n this.uniformChanged();\r\n }\r\n /** @internal */\r\n get uniformTextures() {\r\n return this._uniformTextures;\r\n }\r\n set uniformTextures(val: BluePrintUniformTexture[]) {\r\n if (val !== this._uniformTextures) {\r\n const newUniforms = val.map((v) => ({\r\n finalTexture: new DRef(v.finalTexture.get()),\r\n finalSampler: v.finalSampler,\r\n name: v.name,\r\n params: v.params?.clone() ?? Vector4.zero(),\r\n texture: v.texture,\r\n type: v.type,\r\n sRGB: v.sRGB,\r\n wrapS: v.wrapS,\r\n wrapT: v.wrapT,\r\n inFragmentShader: v.inFragmentShader,\r\n inVertexShader: v.inVertexShader,\r\n minFilter: v.minFilter,\r\n magFilter: v.magFilter,\r\n mipFilter: v.mipFilter\r\n }));\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture.dispose();\r\n }\r\n this._uniformTextures = newUniforms;\r\n this.uniformChanged();\r\n }\r\n }\r\n clone(): PBRBluePrintMaterial {\r\n const other = new PBRBluePrintMaterial(\r\n this._irFrag,\r\n this._irVertex,\r\n this._uniformValues,\r\n this._uniformTextures\r\n );\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$inputs.zVertexPos = pb.vec3().attrib('position');\r\n scope.$inputs.zVertexNormal = pb.vec3().attrib('normal');\r\n scope.$inputs.zVertexTangent = pb.vec4().attrib('tangent');\r\n if (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR)) {\r\n scope.$inputs.zVertexColor = pb.vec4().attrib('diffuse');\r\n }\r\n if (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_UV)) {\r\n scope.$inputs.zVertexUV = pb.vec2().attrib('texCoord0');\r\n }\r\n\r\n for (const u of [...this._uniformValues, ...this._uniformTextures]) {\r\n if (u.inVertexShader) {\r\n pb.getGlobalScope()[u.name] = pb[u.type]().uniform(2);\r\n }\r\n }\r\n const outputs = this._irVertex.create(pb);\r\n scope.$l.oPos = this.getOutput(outputs, 'Position') ?? ShaderHelper.resolveVertexPosition(scope);\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n scope.$outputs.zVertexColor =\r\n this.getOutput(outputs, 'Color') ??\r\n (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR) ? scope.$inputs.zVertexColor : pb.vec4(1));\r\n scope.$outputs.zVertexUV =\r\n this.getOutput(outputs, 'UV') ??\r\n (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_UV) ? scope.$inputs.zVertexUV : pb.vec2(0));\r\n scope.$l.oNorm = this.getOutput(outputs, 'Normal') ?? ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.zVertexNormal = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$l.oTangent = this.getOutput(outputs, 'Tangent') ?? ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.zVertexTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.zVertexBinormal = pb.mul(\r\n pb.cross(scope.$outputs.zVertexNormal, scope.$outputs.zVertexTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n for (const u of [...this._uniformValues, ...this._uniformTextures]) {\r\n if (u.inFragmentShader) {\r\n pb.getGlobalScope()[u.name] = pb[u.type]().uniform(2);\r\n }\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.commonData = this.getCommonDatasStruct(scope)();\r\n this.getCommonData(\r\n scope,\r\n scope.commonData,\r\n scope.viewVec,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.zVertexNormal,\r\n scope.$inputs.zVertexTangent,\r\n scope.$inputs.zVertexBinormal,\r\n scope.$inputs.zVertexColor,\r\n scope.$inputs.zVertexUV,\r\n this._irFrag\r\n );\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.viewVec,\r\n scope.commonData,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.litColor,\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.commonData.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.viewVec, scope.commonData);\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.commonData.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n for (const u of this._uniformValues) {\r\n bindGroup.setValue(u.name, u.finalValue);\r\n }\r\n for (const u of this._uniformTextures) {\r\n bindGroup.setTexture(u.name, u.finalTexture.get(), u.finalSampler);\r\n }\r\n }\r\n }\r\n protected _createHash(): string {\r\n return this._irFrag.hash;\r\n }\r\n protected createProgram(ctx: DrawContext, pass: number) {\r\n const program = super.createProgram(ctx, pass);\r\n //console.log(program.getShaderSource('vertex'));\r\n //console.log(program.getShaderSource('fragment'));\r\n return program;\r\n }\r\n protected onDispose(): void {\r\n super.onDispose();\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture.dispose();\r\n }\r\n }\r\n private getOutput(\r\n outputs: {\r\n name: string;\r\n exp: number | PBShaderExp;\r\n }[],\r\n name: string\r\n ) {\r\n return outputs.find((output) => output.name === name)?.exp;\r\n }\r\n}\r\n"],"names":["PBRBluePrintMaterial","applyMaterialMixins","MeshMaterial","mixinPBRBluePrint","FEATURE_VERTEX_COLOR","defineFeature","FEATURE_VERTEX_UV","irFrag","irVertex","uniformValues","uniformTextures","_irFrag","MaterialBlueprintIR","_irVertex","_uniformValues","_uniformTextures","useFeature","behaviors","useVertexColor","useVertexUV","fragmentIR","ir","clearCache","optionChanged","vertexIR","val","uniformChanged","newUniforms","map","v","finalTexture","DRef","get","finalSampler","name","params","clone","Vector4","zero","texture","type","sRGB","wrapS","wrapT","inFragmentShader","inVertexShader","minFilter","magFilter","mipFilter","u","dispose","other","copyFrom","vertexShader","scope","pb","$builder","$inputs","zVertexPos","vec3","attrib","zVertexNormal","zVertexTangent","vec4","featureUsed","zVertexColor","zVertexUV","vec2","getGlobalScope","uniform","outputs","create","$l","oPos","getOutput","ShaderHelper","resolveVertexPosition","worldMatrix","getWorldMatrix","$outputs","worldPos","mul","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","oNorm","resolveVertexNormal","getNormalMatrix","oTangent","resolveVertexTangent","zVertexBinormal","cross","w","fragmentShader","needFragmentColor","viewVec","calculateViewVector","commonData","getCommonDatasStruct","getCommonData","drawContext","renderPass","RENDER_PASS_TYPE_LIGHT","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","outputFragmentColor","add","normal","albedo","applyUniformValues","bindGroup","ctx","pass","setValue","finalValue","setTexture","_createHash","hash","createProgram","program","onDispose","find","output","exp"],"mappings":";;;;;;;AAUA;;;AAGC,IACM,MAAMA,oBACHC,SAAAA,mBAAAA,CAAoBC,YAAcC,EAAAA,iBAAAA,CAAAA,CAAAA;AAG1C,qBACA,OAAwBC,oBAAAA,GAAuB,IAAI,CAACC,aAAa,EAAG;AACpE,qBACA,OAAwBC,iBAAAA,GAAoB,IAAI,CAACD,aAAa,EAAG;qBAEjE,OAAqC;qBAErC,SAAuC;qBAEvC,cAAgD;qBAEhD,gBAAoD;AACpD;;MAGA,WAAA,CACEE,MAA2B,EAC3BC,QAA6B,EAC7BC,aAAsC,EACtCC,eAA0C,CAC1C;QACA,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,OAAO,GAAGJ,MAAU,IAAA,IAAIK,oBAAoB,IAAM,EAAA,EAAA,CAAA;AACvD,QAAA,IAAI,CAACC,SAAS,GAAGL,QAAY,IAAA,IAAII,oBAAoB,IAAM,EAAA,EAAA,CAAA;QAC3D,IAAI,CAACE,cAAc,GAAGL,aAAAA;QACtB,IAAI,CAACM,gBAAgB,GAAGL,eAAAA;AACxB,QAAA,IAAI,CAACM,UAAU,CAAChB,oBAAAA,CAAqBI,oBAAoB,EAAE,IAAI,CAACS,SAAS,CAACI,SAAS,CAACC,cAAc,CAAA;AAClG,QAAA,IAAI,CAACF,UAAU,CAAChB,oBAAAA,CAAqBM,iBAAiB,EAAE,IAAI,CAACO,SAAS,CAACI,SAAS,CAACE,WAAW,CAAA;AAC9F;AACA,IAAA,IAAIC,UAAa,GAAA;QACf,OAAO,IAAI,CAACT,OAAO;AACrB;IACA,IAAIS,UAAAA,CAAWC,EAAuB,EAAE;AACtC,QAAA,IAAIA,EAAO,KAAA,IAAI,CAACV,OAAO,EAAE;YACvB,IAAI,CAACA,OAAO,GAAGU,EAAAA;AACf,YAAA,IAAI,CAACC,UAAU,EAAA;YACf,IAAI,CAACC,aAAa,CAAC,IAAA,CAAA;AACrB;AACF;AACA,IAAA,IAAIC,QAAW,GAAA;QACb,OAAO,IAAI,CAACX,SAAS;AACvB;IACA,IAAIW,QAAAA,CAASH,EAAuB,EAAE;AACpC,QAAA,IAAIA,EAAO,KAAA,IAAI,CAACR,SAAS,EAAE;YACzB,IAAI,CAACA,SAAS,GAAGQ,EAAAA;AACjB,YAAA,IAAI,CAACC,UAAU,EAAA;YACf,IAAI,CAACC,aAAa,CAAC,IAAA,CAAA;AACrB;AACF;qBAEA,IAAId,aAAgB,GAAA;QAClB,OAAO,IAAI,CAACK,cAAc;AAC5B;IACA,IAAIL,aAAAA,CAAcgB,GAA4B,EAAE;QAC9C,IAAI,CAACX,cAAc,GAAGW,GAAAA;AACtB,QAAA,IAAI,CAACC,cAAc,EAAA;AACrB;qBAEA,IAAIhB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACK,gBAAgB;AAC9B;IACA,IAAIL,eAAAA,CAAgBe,GAA8B,EAAE;AAClD,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACV,gBAAgB,EAAE;AACjC,YAAA,MAAMY,cAAcF,GAAIG,CAAAA,GAAG,CAAC,CAACC,KAAO;AAClCC,oBAAAA,YAAAA,EAAc,IAAIC,IAAAA,CAAKF,CAAEC,CAAAA,YAAY,CAACE,GAAG,EAAA,CAAA;AACzCC,oBAAAA,YAAAA,EAAcJ,EAAEI,YAAY;AAC5BC,oBAAAA,IAAAA,EAAML,EAAEK,IAAI;AACZC,oBAAAA,MAAAA,EAAQN,CAAEM,CAAAA,MAAM,EAAEC,KAAAA,EAAAA,IAAWC,QAAQC,IAAI,EAAA;AACzCC,oBAAAA,OAAAA,EAASV,EAAEU,OAAO;AAClBC,oBAAAA,IAAAA,EAAMX,EAAEW,IAAI;AACZC,oBAAAA,IAAAA,EAAMZ,EAAEY,IAAI;AACZC,oBAAAA,KAAAA,EAAOb,EAAEa,KAAK;AACdC,oBAAAA,KAAAA,EAAOd,EAAEc,KAAK;AACdC,oBAAAA,gBAAAA,EAAkBf,EAAEe,gBAAgB;AACpCC,oBAAAA,cAAAA,EAAgBhB,EAAEgB,cAAc;AAChCC,oBAAAA,SAAAA,EAAWjB,EAAEiB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWlB,EAAEkB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWnB,EAAEmB;iBACf,CAAA,CAAA;AACA,YAAA,KAAK,MAAMC,CAAAA,IAAK,IAAI,CAAClC,gBAAgB,CAAE;gBACrCkC,CAAEnB,CAAAA,YAAY,CAACoB,OAAO,EAAA;AACxB;YACA,IAAI,CAACnC,gBAAgB,GAAGY,WAAAA;AACxB,YAAA,IAAI,CAACD,cAAc,EAAA;AACrB;AACF;IACAU,KAA8B,GAAA;AAC5B,QAAA,MAAMe,QAAQ,IAAInD,oBAAAA,CAChB,IAAI,CAACW,OAAO,EACZ,IAAI,CAACE,SAAS,EACd,IAAI,CAACC,cAAc,EACnB,IAAI,CAACC,gBAAgB,CAAA;QAEvBoC,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBF,KAAMG,CAAAA,OAAO,CAACC,UAAU,GAAGH,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QAC5CN,KAAMG,CAAAA,OAAO,CAACI,aAAa,GAAGN,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,QAAA,CAAA;QAC/CN,KAAMG,CAAAA,OAAO,CAACK,cAAc,GAAGP,GAAGQ,IAAI,EAAA,CAAGH,MAAM,CAAC,SAAA,CAAA;AAChD,QAAA,IAAI,IAAI,CAACI,WAAW,CAAChE,oBAAAA,CAAqBI,oBAAoB,CAAG,EAAA;YAC/DkD,KAAMG,CAAAA,OAAO,CAACQ,YAAY,GAAGV,GAAGQ,IAAI,EAAA,CAAGH,MAAM,CAAC,SAAA,CAAA;AAChD;AACA,QAAA,IAAI,IAAI,CAACI,WAAW,CAAChE,oBAAAA,CAAqBM,iBAAiB,CAAG,EAAA;YAC5DgD,KAAMG,CAAAA,OAAO,CAACS,SAAS,GAAGX,GAAGY,IAAI,EAAA,CAAGP,MAAM,CAAC,WAAA,CAAA;AAC7C;AAEA,QAAA,KAAK,MAAMX,CAAK,IAAA;AAAI,YAAA,GAAA,IAAI,CAACnC,cAAc;AAAK,YAAA,GAAA,IAAI,CAACC;SAAiB,CAAE;YAClE,IAAIkC,CAAAA,CAAEJ,cAAc,EAAE;AACpBU,gBAAAA,EAAAA,CAAGa,cAAc,EAAE,CAACnB,CAAAA,CAAEf,IAAI,CAAC,GAAGqB,EAAE,CAACN,CAAET,CAAAA,IAAI,CAAC,EAAA,CAAG6B,OAAO,CAAC,CAAA,CAAA;AACrD;AACF;AACA,QAAA,MAAMC,UAAU,IAAI,CAACzD,SAAS,CAAC0D,MAAM,CAAChB,EAAAA,CAAAA;AACtCD,QAAAA,KAAAA,CAAMkB,EAAE,CAACC,IAAI,GAAG,IAAI,CAACC,SAAS,CAACJ,OAAS,EAAA,UAAA,CAAA,IAAeK,YAAaC,CAAAA,qBAAqB,CAACtB,KAAAA,CAAAA;QAC1F,MAAMuB,WAAAA,GAAcF,YAAaG,CAAAA,cAAc,CAACxB,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMyB,QAAQ,CAACC,QAAQ,GAAGzB,GAAG0B,GAAG,CAACJ,WAAatB,EAAAA,EAAAA,CAAGQ,IAAI,CAACT,KAAAA,CAAMmB,IAAI,EAAE,IAAIS,GAAG;AACzE5B,QAAAA,KAAAA,CAAMkB,EAAE,CAACW,KAAK,GAAG5B,EAAG0B,CAAAA,GAAG,CAACN,YAAaS,CAAAA,uBAAuB,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGQ,IAAI,CAACT,MAAMyB,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGL,QAAAA,YAAAA,CAAaU,oBAAoB,CAAC/B,KAAOA,EAAAA,KAAAA,CAAM6B,KAAK,CAAA;QACpD7B,KAAMyB,CAAAA,QAAQ,CAACd,YAAY,GACzB,IAAI,CAACS,SAAS,CAACJ,OAAAA,EAAS,OACvB,CAAA,KAAA,IAAI,CAACN,WAAW,CAAChE,oBAAAA,CAAqBI,oBAAoB,CAAA,GAAIkD,KAAMG,CAAAA,OAAO,CAACQ,YAAY,GAAGV,EAAAA,CAAGQ,IAAI,CAAC,CAAC,CAAA,CAAA;QACvGT,KAAMyB,CAAAA,QAAQ,CAACb,SAAS,GACtB,IAAI,CAACQ,SAAS,CAACJ,OAAAA,EAAS,IACvB,CAAA,KAAA,IAAI,CAACN,WAAW,CAAChE,oBAAAA,CAAqBM,iBAAiB,CAAA,GAAIgD,KAAMG,CAAAA,OAAO,CAACS,SAAS,GAAGX,EAAAA,CAAGY,IAAI,CAAC,CAAC,CAAA,CAAA;AACjGb,QAAAA,KAAAA,CAAMkB,EAAE,CAACc,KAAK,GAAG,IAAI,CAACZ,SAAS,CAACJ,OAAS,EAAA,QAAA,CAAA,IAAaK,YAAaY,CAAAA,mBAAmB,CAACjC,KAAAA,CAAAA;AACvFA,QAAAA,KAAAA,CAAMyB,QAAQ,CAAClB,aAAa,GAAGN,EAAG0B,CAAAA,GAAG,CAACN,YAAaa,CAAAA,eAAe,CAAClC,KAAAA,CAAAA,EAAQC,GAAGQ,IAAI,CAACT,MAAMgC,KAAK,EAAE,IAAIJ,GAAG;AACvG5B,QAAAA,KAAAA,CAAMkB,EAAE,CAACiB,QAAQ,GAAG,IAAI,CAACf,SAAS,CAACJ,OAAS,EAAA,SAAA,CAAA,IAAcK,YAAae,CAAAA,oBAAoB,CAACpC,KAAAA,CAAAA;QAC5FA,KAAMyB,CAAAA,QAAQ,CAACjB,cAAc,GAAGP,GAAG0B,GAAG,CACpCN,aAAaa,eAAe,CAAClC,QAC7BC,EAAGQ,CAAAA,IAAI,CAACT,KAAMmC,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;QACL5B,KAAMyB,CAAAA,QAAQ,CAACY,eAAe,GAAGpC,GAAG0B,GAAG,CACrC1B,EAAGqC,CAAAA,KAAK,CAACtC,KAAAA,CAAMyB,QAAQ,CAAClB,aAAa,EAAEP,KAAAA,CAAMyB,QAAQ,CAACjB,cAAc,CACpER,EAAAA,KAAAA,CAAMmC,QAAQ,CAACI,CAAC,CAAA;AAEpB;AACAC,IAAAA,cAAAA,CAAexC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACwC,cAAexC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACuC,iBAAiB,EAAI,EAAA;AAC5B,YAAA,KAAK,MAAM9C,CAAK,IAAA;AAAI,gBAAA,GAAA,IAAI,CAACnC,cAAc;AAAK,gBAAA,GAAA,IAAI,CAACC;aAAiB,CAAE;gBAClE,IAAIkC,CAAAA,CAAEL,gBAAgB,EAAE;AACtBW,oBAAAA,EAAAA,CAAGa,cAAc,EAAE,CAACnB,CAAAA,CAAEf,IAAI,CAAC,GAAGqB,EAAE,CAACN,CAAET,CAAAA,IAAI,CAAC,EAAA,CAAG6B,OAAO,CAAC,CAAA,CAAA;AACrD;AACF;AACAf,YAAAA,KAAAA,CAAMkB,EAAE,CAACwB,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAC3C,KAAOA,EAAAA,KAAAA,CAAMG,OAAO,CAACuB,QAAQ,CAAA;AACzE1B,YAAAA,KAAAA,CAAMkB,EAAE,CAAC0B,UAAU,GAAG,IAAI,CAACC,oBAAoB,CAAC7C,KAAAA,CAAAA,EAAAA;AAChD,YAAA,IAAI,CAAC8C,aAAa,CAChB9C,OACAA,KAAM4C,CAAAA,UAAU,EAChB5C,KAAM0C,CAAAA,OAAO,EACb1C,KAAMG,CAAAA,OAAO,CAACuB,QAAQ,EACtB1B,MAAMG,OAAO,CAACI,aAAa,EAC3BP,KAAAA,CAAMG,OAAO,CAACK,cAAc,EAC5BR,KAAAA,CAAMG,OAAO,CAACkC,eAAe,EAC7BrC,KAAMG,CAAAA,OAAO,CAACQ,YAAY,EAC1BX,MAAMG,OAAO,CAACS,SAAS,EACvB,IAAI,CAACvD,OAAO,CAAA;YAEd,IAAI,IAAI,CAAC0F,WAAW,CAACC,UAAU,CAAC9D,IAAI,KAAK+D,sBAAwB,EAAA;gBAC/D,IAAI,IAAI,CAACF,WAAW,CAACG,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7EpD,oBAAAA,KAAAA,CAAMkB,EAAE,CAACmC,YAAY,GAAGpD,GAAGQ,IAAI,EAAA;oBAC/BT,KAAMkB,CAAAA,EAAE,CAACoC,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BvD,KACAA,EAAAA,KAAAA,CAAMG,OAAO,CAACuB,QAAQ,EACtB1B,KAAM0C,CAAAA,OAAO,EACb1C,KAAM4C,CAAAA,UAAU,EAChB5C,KAAAA,CAAMqD,YAAY,CAAA;AAEpB,oBAAA,IAAI,CAACG,mBAAmB,CACtBxD,KAAAA,EACAA,MAAMG,OAAO,CAACuB,QAAQ,EACtB1B,KAAMsD,CAAAA,QAAQ,EACdtD,KAAAA,CAAMqD,YAAY,EAClBpD,EAAAA,CAAGQ,IAAI,CAACR,EAAGwD,CAAAA,GAAG,CAACxD,EAAAA,CAAG0B,GAAG,CAAC3B,KAAAA,CAAM4C,UAAU,CAACc,MAAM,EAAE,GAAA,CAAA,EAAMzD,EAAGI,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLL,oBAAAA,KAAAA,CAAMkB,EAAE,CAACoC,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAACvD,KAAAA,EAAOA,KAAMG,CAAAA,OAAO,CAACuB,QAAQ,EAAE1B,MAAM0C,OAAO,EAAE1C,MAAM4C,UAAU,CAAA;oBAChG,IAAI,CAACY,mBAAmB,CAACxD,KAAOA,EAAAA,KAAAA,CAAMG,OAAO,CAACuB,QAAQ,EAAE1B,KAAAA,CAAMsD,QAAQ,CAAA;AACxE;aACK,MAAA;AACL,gBAAA,IAAI,CAACE,mBAAmB,CAACxD,KAAAA,EAAOA,KAAMG,CAAAA,OAAO,CAACuB,QAAQ,EAAE1B,KAAAA,CAAM4C,UAAU,CAACe,MAAM,CAAA;AACjF;SACK,MAAA;YACL,IAAI,CAACH,mBAAmB,CAACxD,KAAAA,EAAOA,MAAMG,OAAO,CAACuB,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACAkC,IAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,QAAA,IAAI,IAAI,CAACtB,iBAAiB,CAACqB,GAAM,CAAA,EAAA;AAC/B,YAAA,KAAK,MAAMnE,CAAAA,IAAK,IAAI,CAACnC,cAAc,CAAE;AACnCqG,gBAAAA,SAAAA,CAAUG,QAAQ,CAACrE,CAAAA,CAAEf,IAAI,EAAEe,EAAEsE,UAAU,CAAA;AACzC;AACA,YAAA,KAAK,MAAMtE,CAAAA,IAAK,IAAI,CAAClC,gBAAgB,CAAE;gBACrCoG,SAAUK,CAAAA,UAAU,CAACvE,CAAAA,CAAEf,IAAI,EAAEe,CAAEnB,CAAAA,YAAY,CAACE,GAAG,EAAIiB,EAAAA,CAAAA,CAAEhB,YAAY,CAAA;AACnE;AACF;AACF;IACUwF,WAAsB,GAAA;AAC9B,QAAA,OAAO,IAAI,CAAC9G,OAAO,CAAC+G,IAAI;AAC1B;IACUC,aAAcP,CAAAA,GAAgB,EAAEC,IAAY,EAAE;AACtD,QAAA,MAAMO,OAAU,GAAA,KAAK,CAACD,aAAAA,CAAcP,GAAKC,EAAAA,IAAAA,CAAAA;;;QAGzC,OAAOO,OAAAA;AACT;IACUC,SAAkB,GAAA;AAC1B,QAAA,KAAK,CAACA,SAAAA,EAAAA;AACN,QAAA,KAAK,MAAM5E,CAAAA,IAAK,IAAI,CAAClC,gBAAgB,CAAE;YACrCkC,CAAEnB,CAAAA,YAAY,CAACoB,OAAO,EAAA;AACxB;AACF;IACQwB,SACNJ,CAAAA,OAGG,EACHpC,IAAY,EACZ;QACA,OAAOoC,OAAAA,CAAQwD,IAAI,CAAC,CAACC,SAAWA,MAAO7F,CAAAA,IAAI,KAAKA,IAAO8F,CAAAA,EAAAA,GAAAA;AACzD;AACF;;;;"}
|
|
1
|
+
{"version":3,"file":"pbrblueprint.js","sources":["../../src/material/pbrblueprint.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport { DRef, Vector4, type Clonable } from '@zephyr3d/base';\r\nimport { mixinPBRBluePrint } from './mixins/lightmodel/pbrblueprintmixin';\r\nimport type { BluePrintUniformTexture, BluePrintUniformValue } from '../utility/blueprint/material/ir';\r\nimport { MaterialBlueprintIR } from '../utility/blueprint/material/ir';\r\nimport type { DrawContext } from '../render/drawable';\r\nimport { PBRBlockNode, VertexBlockNode } from '../utility/blueprint/material/pbr';\r\n\r\n/**\r\n * Physically-based rendering material driven by blueprint graphs.\r\n *\r\n * @remarks\r\n * This material extends {@link MeshMaterial} with PBR behavior via\r\n * {@link mixinPBRBluePrint}, and uses {@link MaterialBlueprintIR}\r\n * graphs for both vertex and fragment stages.\r\n *\r\n * - The **vertex blueprint IR** (`vertexIR`) controls vertex\r\n * transformations and per-vertex data.\r\n * - The **fragment blueprint IR** (`fragmentIR`) produces inputs\r\n * for the PBR shading model (albedo, roughness, metalness, etc.).\r\n *\r\n * Uniform values and textures for the blueprints are provided via\r\n * {@link PBRBluePrintMaterial.uniformValues} and\r\n * {@link PBRBluePrintMaterial.uniformTextures}.\r\n *\r\n * @public\r\n */\r\nexport class PBRBluePrintMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRBluePrint)\r\n implements Clonable<PBRBluePrintMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_COLOR = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_UV = this.defineFeature();\r\n /** @internal */\r\n private _irFrag: MaterialBlueprintIR;\r\n /** @internal */\r\n private _irVertex: MaterialBlueprintIR;\r\n /** @internal */\r\n private _uniformValues: BluePrintUniformValue[];\r\n /** @internal */\r\n private _uniformTextures: BluePrintUniformTexture[];\r\n /**\r\n * Creates a new {@link PBRBluePrintMaterial} instance.\r\n *\r\n * @param irFrag - Optional fragment blueprint IR. If omitted, a default\r\n * IR containing a single {@link PBRBlockNode} is created.\r\n * @param irVertex - Optional vertex blueprint IR. If omitted, a default\r\n * IR containing a single {@link VertexBlockNode} is created.\r\n * @param uniformValues - Optional initial list of uniform value descriptors.\r\n * @param uniformTextures - Optional initial list of texture uniform descriptors.\r\n */\r\n constructor(\r\n irFrag?: MaterialBlueprintIR,\r\n irVertex?: MaterialBlueprintIR,\r\n uniformValues?: BluePrintUniformValue[],\r\n uniformTextures?: BluePrintUniformTexture[]\r\n ) {\r\n super();\r\n this._irFrag =\r\n irFrag ??\r\n new MaterialBlueprintIR(\r\n {\r\n nodeMap: { '1': new PBRBlockNode() },\r\n roots: [1],\r\n order: [1],\r\n graph: { incoming: {}, outgoing: {} }\r\n },\r\n '',\r\n {\r\n nodes: [{ id: 1, title: '', locked: true, node: { ClassName: 'PBRBlockNode', Object: '' } }],\r\n links: []\r\n }\r\n );\r\n this._irVertex =\r\n irVertex ??\r\n new MaterialBlueprintIR(\r\n {\r\n nodeMap: { '1': new VertexBlockNode() },\r\n roots: [1],\r\n order: [1],\r\n graph: { incoming: {}, outgoing: {} }\r\n },\r\n '',\r\n {\r\n nodes: [{ id: 1, title: '', locked: true, node: { ClassName: 'VertexBlockNode', Object: '' } }],\r\n links: []\r\n }\r\n );\r\n this._uniformValues = uniformValues ?? [];\r\n this._uniformTextures = uniformTextures ?? [];\r\n this.useFeature(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR, this._irVertex.behaviors.useVertexColor);\r\n this.useFeature(PBRBluePrintMaterial.FEATURE_VERTEX_UV, this._irVertex.behaviors.useVertexUV);\r\n }\r\n /**\r\n * Gets the fragment blueprint IR.\r\n */\r\n get fragmentIR() {\r\n return this._irFrag;\r\n }\r\n set fragmentIR(ir: MaterialBlueprintIR) {\r\n if (ir && ir !== this._irFrag) {\r\n this._irFrag = ir;\r\n this.clearCache();\r\n this.optionChanged(true);\r\n }\r\n }\r\n /**\r\n * Gets the vertex blueprint IR.\r\n */\r\n get vertexIR() {\r\n return this._irVertex;\r\n }\r\n set vertexIR(ir: MaterialBlueprintIR) {\r\n if (ir && ir !== this._irVertex) {\r\n this._irVertex = ir;\r\n this.useFeature(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR, this._irVertex.behaviors.useVertexColor);\r\n this.useFeature(PBRBluePrintMaterial.FEATURE_VERTEX_UV, this._irVertex.behaviors.useVertexUV);\r\n this.clearCache();\r\n this.optionChanged(true);\r\n }\r\n }\r\n /**\r\n * Gets the list of uniform value descriptors used by the blueprints.\r\n */\r\n get uniformValues() {\r\n return this._uniformValues;\r\n }\r\n set uniformValues(val: BluePrintUniformValue[]) {\r\n this._uniformValues = (val ?? []).map((v) => ({ ...v }));\r\n this.uniformChanged();\r\n }\r\n /**\r\n * Gets the list of texture uniform descriptors used by the blueprints.\r\n */\r\n get uniformTextures() {\r\n return this._uniformTextures;\r\n }\r\n set uniformTextures(val: BluePrintUniformTexture[]) {\r\n if (val !== this._uniformTextures) {\r\n const newUniforms = val.map((v) => ({\r\n finalTexture: new DRef(v.finalTexture!.get()),\r\n finalSampler: v.finalSampler,\r\n name: v.name,\r\n params: v.params?.clone() ?? Vector4.zero(),\r\n texture: v.texture,\r\n type: v.type,\r\n sRGB: v.sRGB,\r\n wrapS: v.wrapS,\r\n wrapT: v.wrapT,\r\n inFragmentShader: v.inFragmentShader,\r\n inVertexShader: v.inVertexShader,\r\n minFilter: v.minFilter,\r\n magFilter: v.magFilter,\r\n mipFilter: v.mipFilter\r\n }));\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture!.dispose();\r\n }\r\n this._uniformTextures = newUniforms;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Creates a deep copy of this material.\r\n *\r\n * @remarks\r\n * The clone shares the same vertex/fragment IR references and copies\r\n * the current blueprint uniform descriptors, then calls `copyFrom`\r\n * to copy base-class and mixin state.\r\n *\r\n * @returns A new {@link PBRBluePrintMaterial} instance.\r\n */\r\n clone() {\r\n const other = new PBRBluePrintMaterial(\r\n this._irFrag,\r\n this._irVertex,\r\n this._uniformValues,\r\n this._uniformTextures\r\n );\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * Builds the vertex shader for this PBR blueprint material.\r\n *\r\n * @param scope - The current vertex shader function scope.\r\n */\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$inputs.zVertexPos = pb.vec3().attrib('position');\r\n scope.$inputs.zVertexNormal = pb.vec3().attrib('normal');\r\n scope.$inputs.zVertexTangent = pb.vec4().attrib('tangent');\r\n if (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR)) {\r\n scope.$inputs.zVertexColor = pb.vec4().attrib('diffuse');\r\n }\r\n if (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_UV)) {\r\n scope.$inputs.zVertexUV = pb.vec2().attrib('texCoord0');\r\n }\r\n\r\n for (const u of [...this._uniformValues, ...this._uniformTextures]) {\r\n if (u.inVertexShader) {\r\n // @ts-ignore\r\n pb.getGlobalScope()[u.name] = pb[u.type]().uniform(2);\r\n }\r\n }\r\n const outputs = this._irVertex.create(pb)!;\r\n scope.$l.oPos = this.getOutput(outputs, 'Position') ?? ShaderHelper.resolveVertexPosition(scope);\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n scope.$outputs.zVertexColor =\r\n this.getOutput(outputs, 'Color') ??\r\n (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_COLOR) ? scope.$inputs.zVertexColor : pb.vec4(1));\r\n scope.$outputs.zVertexUV =\r\n this.getOutput(outputs, 'UV') ??\r\n (this.featureUsed(PBRBluePrintMaterial.FEATURE_VERTEX_UV) ? scope.$inputs.zVertexUV : pb.vec2(0));\r\n scope.$l.oNorm = this.getOutput(outputs, 'Normal') ?? ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.zVertexNormal = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$l.oTangent = this.getOutput(outputs, 'Tangent') ?? ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.zVertexTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.zVertexBinormal = pb.mul(\r\n pb.cross(scope.$outputs.zVertexNormal, scope.$outputs.zVertexTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n /**\r\n * Builds the fragment shader for this PBR blueprint material.\r\n *\r\n * @param scope - The current fragment shader function scope.\r\n */\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n for (const u of [...this._uniformValues, ...this._uniformTextures]) {\r\n if (u.inFragmentShader) {\r\n // @ts-ignore\r\n pb.getGlobalScope()[u.name] = pb[u.type]().uniform(2);\r\n }\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.commonData = this.getCommonDatasStruct(scope)();\r\n this.getCommonData(\r\n scope,\r\n scope.commonData,\r\n scope.viewVec,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.zVertexNormal,\r\n scope.$inputs.zVertexTangent,\r\n scope.$inputs.zVertexBinormal,\r\n scope.$inputs.zVertexColor,\r\n scope.$inputs.zVertexUV,\r\n this._irFrag\r\n );\r\n if (this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.viewVec,\r\n scope.commonData,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.litColor,\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.commonData.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.viewVec, scope.commonData);\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.commonData.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n /**\r\n * Applies runtime uniform values and textures to the given bind group.\r\n *\r\n * @remarks\r\n * - Calls the base implementation first to bind standard mesh/PBR uniforms.\r\n * - If fragment color is needed for the current context, all blueprint\r\n * scalar/vector uniform values and textures are then bound by name.\r\n *\r\n * @param bindGroup - The bind group to which material resources are bound.\r\n * @param ctx - The current draw context.\r\n * @param pass - Index of the active render pass.\r\n */\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n for (const u of this._uniformValues) {\r\n bindGroup.setValue(u.name, u.finalValue!);\r\n }\r\n for (const u of this._uniformTextures) {\r\n bindGroup.setTexture(u.name, u.finalTexture!.get()!, u.finalSampler);\r\n }\r\n }\r\n }\r\n /**\r\n * Creates a unique hash string used for program caching.\r\n *\r\n * @remarks\r\n * The hash includes:\r\n * - The base material hash (`super._createHash()`).\r\n * - The fragment IR hash.\r\n * - The vertex IR hash.\r\n *\r\n * Different blueprint graphs will therefore produce different programs.\r\n *\r\n * @returns A hash string that uniquely identifies this material configuration.\r\n */\r\n protected _createHash() {\r\n return `${super._createHash()}:${this._irFrag.hash}:${this._irVertex.hash}`;\r\n }\r\n /**\r\n * Creates the GPU program for this blueprint PBR material.\r\n *\r\n * @remarks\r\n * This calls the base implementation and returns its result.\r\n * Commented-out `console.log` lines are provided for debugging the\r\n * generated vertex and fragment shader sources.\r\n *\r\n * @param ctx - The current draw context.\r\n * @param pass - Index of the active render pass.\r\n * @returns The created GPU program.\r\n */\r\n protected createProgram(ctx: DrawContext, pass: number) {\r\n const program = super.createProgram(ctx, pass);\r\n //console.log(program.getShaderSource('vertex'));\r\n //console.log(program.getShaderSource('fragment'));\r\n return program;\r\n }\r\n /**\r\n * Disposes resources associated with this material.\r\n *\r\n * @remarks\r\n * - Calls the base `onDispose` to clean up inherited resources.\r\n * - Disposes all `finalTexture` references from the blueprint\r\n * texture uniform descriptors.\r\n *\r\n * This method is intended to be called by the engine's resource\r\n * management system rather than directly by user code.\r\n */\r\n protected onDispose() {\r\n super.onDispose();\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture!.dispose();\r\n }\r\n }\r\n /**\r\n * Retrieves a named output expression from a blueprint output list.\r\n *\r\n * @param outputs - The list of outputs generated by a blueprint graph.\r\n * @param name - The desired output name (e.g. `\"Position\"`, `\"Color\"`, `\"UV\"`).\r\n * @returns The expression associated with the given name, or `undefined` if not found.\r\n */\r\n private getOutput(\r\n outputs: {\r\n name: string;\r\n exp: number | boolean | PBShaderExp;\r\n }[],\r\n name: string\r\n ) {\r\n return outputs.find((output) => output.name === name)?.exp;\r\n }\r\n}\r\n"],"names":["PBRBluePrintMaterial","applyMaterialMixins","MeshMaterial","mixinPBRBluePrint","FEATURE_VERTEX_COLOR","defineFeature","FEATURE_VERTEX_UV","irFrag","irVertex","uniformValues","uniformTextures","_irFrag","MaterialBlueprintIR","nodeMap","PBRBlockNode","roots","order","graph","incoming","outgoing","nodes","id","title","locked","node","ClassName","Object","links","_irVertex","VertexBlockNode","_uniformValues","_uniformTextures","useFeature","behaviors","useVertexColor","useVertexUV","fragmentIR","ir","clearCache","optionChanged","vertexIR","val","map","v","uniformChanged","newUniforms","finalTexture","DRef","get","finalSampler","name","params","clone","Vector4","zero","texture","type","sRGB","wrapS","wrapT","inFragmentShader","inVertexShader","minFilter","magFilter","mipFilter","u","dispose","other","copyFrom","vertexShader","scope","pb","$builder","$inputs","zVertexPos","vec3","attrib","zVertexNormal","zVertexTangent","vec4","featureUsed","zVertexColor","zVertexUV","vec2","getGlobalScope","uniform","outputs","create","$l","oPos","getOutput","ShaderHelper","resolveVertexPosition","worldMatrix","getWorldMatrix","$outputs","worldPos","mul","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","oNorm","resolveVertexNormal","getNormalMatrix","oTangent","resolveVertexTangent","zVertexBinormal","cross","w","fragmentShader","needFragmentColor","viewVec","calculateViewVector","commonData","getCommonDatasStruct","getCommonData","drawContext","renderPass","RENDER_PASS_TYPE_LIGHT","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","outputFragmentColor","add","normal","albedo","applyUniformValues","bindGroup","ctx","pass","setValue","finalValue","setTexture","_createHash","hash","createProgram","program","onDispose","find","output","exp"],"mappings":";;;;;;;;AAWA;;;;;;;;;;;;;;;;;;AAkBC,IACM,MAAMA,oBACHC,SAAAA,mBAAAA,CAAoBC,YAAcC,EAAAA,iBAAAA,CAAAA,CAAAA;AAG1C,qBACA,OAAwBC,oBAAAA,GAAuB,IAAI,CAACC,aAAa,EAAG;AACpE,qBACA,OAAwBC,iBAAAA,GAAoB,IAAI,CAACD,aAAa,EAAG;qBAEjE,OAAqC;qBAErC,SAAuC;qBAEvC,cAAgD;qBAEhD,gBAAoD;AACpD;;;;;;;;;MAUA,WAAA,CACEE,MAA4B,EAC5BC,QAA8B,EAC9BC,aAAuC,EACvCC,eAA2C,CAC3C;QACA,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,OAAO,GACVJ,MAAAA,IACA,IAAIK,mBACF,CAAA;YACEC,OAAS,EAAA;AAAE,gBAAA,GAAA,EAAK,IAAIC,YAAAA;AAAe,aAAA;YACnCC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAEC,gBAAAA,QAAAA,EAAU,EAAC;AAAGC,gBAAAA,QAAAA,EAAU;AAAG;AACtC,SAAA,EACA,EACA,EAAA;YACEC,KAAO,EAAA;AAAC,gBAAA;oBAAEC,EAAI,EAAA,CAAA;oBAAGC,KAAO,EAAA,EAAA;oBAAIC,MAAQ,EAAA,IAAA;oBAAMC,IAAM,EAAA;wBAAEC,SAAW,EAAA,cAAA;wBAAgBC,MAAQ,EAAA;AAAG;AAAE;AAAE,aAAA;AAC5FC,YAAAA,KAAAA,EAAO;AACT,SAAA,CAAA;AAEJ,QAAA,IAAI,CAACC,SAAS,GACZpB,QAAAA,IACA,IAAII,mBACF,CAAA;YACEC,OAAS,EAAA;AAAE,gBAAA,GAAA,EAAK,IAAIgB,eAAAA;AAAkB,aAAA;YACtCd,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAEC,gBAAAA,QAAAA,EAAU,EAAC;AAAGC,gBAAAA,QAAAA,EAAU;AAAG;AACtC,SAAA,EACA,EACA,EAAA;YACEC,KAAO,EAAA;AAAC,gBAAA;oBAAEC,EAAI,EAAA,CAAA;oBAAGC,KAAO,EAAA,EAAA;oBAAIC,MAAQ,EAAA,IAAA;oBAAMC,IAAM,EAAA;wBAAEC,SAAW,EAAA,iBAAA;wBAAmBC,MAAQ,EAAA;AAAG;AAAE;AAAE,aAAA;AAC/FC,YAAAA,KAAAA,EAAO;AACT,SAAA,CAAA;AAEJ,QAAA,IAAI,CAACG,cAAc,GAAGrB,aAAAA,IAAiB,EAAE;AACzC,QAAA,IAAI,CAACsB,gBAAgB,GAAGrB,eAAAA,IAAmB,EAAE;AAC7C,QAAA,IAAI,CAACsB,UAAU,CAAChC,oBAAAA,CAAqBI,oBAAoB,EAAE,IAAI,CAACwB,SAAS,CAACK,SAAS,CAACC,cAAc,CAAA;AAClG,QAAA,IAAI,CAACF,UAAU,CAAChC,oBAAAA,CAAqBM,iBAAiB,EAAE,IAAI,CAACsB,SAAS,CAACK,SAAS,CAACE,WAAW,CAAA;AAC9F;AACA;;AAEC,MACD,IAAIC,UAAa,GAAA;QACf,OAAO,IAAI,CAACzB,OAAO;AACrB;IACA,IAAIyB,UAAAA,CAAWC,EAAuB,EAAE;AACtC,QAAA,IAAIA,EAAMA,IAAAA,EAAAA,KAAO,IAAI,CAAC1B,OAAO,EAAE;YAC7B,IAAI,CAACA,OAAO,GAAG0B,EAAAA;AACf,YAAA,IAAI,CAACC,UAAU,EAAA;YACf,IAAI,CAACC,aAAa,CAAC,IAAA,CAAA;AACrB;AACF;AACA;;AAEC,MACD,IAAIC,QAAW,GAAA;QACb,OAAO,IAAI,CAACZ,SAAS;AACvB;IACA,IAAIY,QAAAA,CAASH,EAAuB,EAAE;AACpC,QAAA,IAAIA,EAAMA,IAAAA,EAAAA,KAAO,IAAI,CAACT,SAAS,EAAE;YAC/B,IAAI,CAACA,SAAS,GAAGS,EAAAA;AACjB,YAAA,IAAI,CAACL,UAAU,CAAChC,oBAAAA,CAAqBI,oBAAoB,EAAE,IAAI,CAACwB,SAAS,CAACK,SAAS,CAACC,cAAc,CAAA;AAClG,YAAA,IAAI,CAACF,UAAU,CAAChC,oBAAAA,CAAqBM,iBAAiB,EAAE,IAAI,CAACsB,SAAS,CAACK,SAAS,CAACE,WAAW,CAAA;AAC5F,YAAA,IAAI,CAACG,UAAU,EAAA;YACf,IAAI,CAACC,aAAa,CAAC,IAAA,CAAA;AACrB;AACF;AACA;;AAEC,MACD,IAAI9B,aAAgB,GAAA;QAClB,OAAO,IAAI,CAACqB,cAAc;AAC5B;IACA,IAAIrB,aAAAA,CAAcgC,GAA4B,EAAE;AAC9C,QAAA,IAAI,CAACX,cAAc,GAAIW,CAAAA,GAAAA,IAAO,EAAC,EAAGC,GAAG,CAAC,CAACC,KAAO;AAAE,gBAAA,GAAGA;aAAE,CAAA,CAAA;AACrD,QAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACA;;AAEC,MACD,IAAIlC,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACqB,gBAAgB;AAC9B;IACA,IAAIrB,eAAAA,CAAgB+B,GAA8B,EAAE;AAClD,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACV,gBAAgB,EAAE;AACjC,YAAA,MAAMc,cAAcJ,GAAIC,CAAAA,GAAG,CAAC,CAACC,KAAO;AAClCG,oBAAAA,YAAAA,EAAc,IAAIC,IAAAA,CAAKJ,CAAEG,CAAAA,YAAY,CAAEE,GAAG,EAAA,CAAA;AAC1CC,oBAAAA,YAAAA,EAAcN,EAAEM,YAAY;AAC5BC,oBAAAA,IAAAA,EAAMP,EAAEO,IAAI;AACZC,oBAAAA,MAAAA,EAAQR,CAAEQ,CAAAA,MAAM,EAAEC,KAAAA,EAAAA,IAAWC,QAAQC,IAAI,EAAA;AACzCC,oBAAAA,OAAAA,EAASZ,EAAEY,OAAO;AAClBC,oBAAAA,IAAAA,EAAMb,EAAEa,IAAI;AACZC,oBAAAA,IAAAA,EAAMd,EAAEc,IAAI;AACZC,oBAAAA,KAAAA,EAAOf,EAAEe,KAAK;AACdC,oBAAAA,KAAAA,EAAOhB,EAAEgB,KAAK;AACdC,oBAAAA,gBAAAA,EAAkBjB,EAAEiB,gBAAgB;AACpCC,oBAAAA,cAAAA,EAAgBlB,EAAEkB,cAAc;AAChCC,oBAAAA,SAAAA,EAAWnB,EAAEmB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWpB,EAAEoB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWrB,EAAEqB;iBACf,CAAA,CAAA;AACA,YAAA,KAAK,MAAMC,CAAAA,IAAK,IAAI,CAAClC,gBAAgB,CAAE;gBACrCkC,CAAEnB,CAAAA,YAAY,CAAEoB,OAAO,EAAA;AACzB;YACA,IAAI,CAACnC,gBAAgB,GAAGc,WAAAA;AACxB,YAAA,IAAI,CAACD,cAAc,EAAA;AACrB;AACF;AACA;;;;;;;;;AASC,MACDQ,KAAQ,GAAA;AACN,QAAA,MAAMe,QAAQ,IAAInE,oBAAAA,CAChB,IAAI,CAACW,OAAO,EACZ,IAAI,CAACiB,SAAS,EACd,IAAI,CAACE,cAAc,EACnB,IAAI,CAACC,gBAAgB,CAAA;QAEvBoC,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;;MAKAE,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBF,KAAMG,CAAAA,OAAO,CAACC,UAAU,GAAGH,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QAC5CN,KAAMG,CAAAA,OAAO,CAACI,aAAa,GAAGN,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,QAAA,CAAA;QAC/CN,KAAMG,CAAAA,OAAO,CAACK,cAAc,GAAGP,GAAGQ,IAAI,EAAA,CAAGH,MAAM,CAAC,SAAA,CAAA;AAChD,QAAA,IAAI,IAAI,CAACI,WAAW,CAAChF,oBAAAA,CAAqBI,oBAAoB,CAAG,EAAA;YAC/DkE,KAAMG,CAAAA,OAAO,CAACQ,YAAY,GAAGV,GAAGQ,IAAI,EAAA,CAAGH,MAAM,CAAC,SAAA,CAAA;AAChD;AACA,QAAA,IAAI,IAAI,CAACI,WAAW,CAAChF,oBAAAA,CAAqBM,iBAAiB,CAAG,EAAA;YAC5DgE,KAAMG,CAAAA,OAAO,CAACS,SAAS,GAAGX,GAAGY,IAAI,EAAA,CAAGP,MAAM,CAAC,WAAA,CAAA;AAC7C;AAEA,QAAA,KAAK,MAAMX,CAAK,IAAA;AAAI,YAAA,GAAA,IAAI,CAACnC,cAAc;AAAK,YAAA,GAAA,IAAI,CAACC;SAAiB,CAAE;YAClE,IAAIkC,CAAAA,CAAEJ,cAAc,EAAE;;AAEpBU,gBAAAA,EAAAA,CAAGa,cAAc,EAAE,CAACnB,CAAAA,CAAEf,IAAI,CAAC,GAAGqB,EAAE,CAACN,CAAET,CAAAA,IAAI,CAAC,EAAA,CAAG6B,OAAO,CAAC,CAAA,CAAA;AACrD;AACF;AACA,QAAA,MAAMC,UAAU,IAAI,CAAC1D,SAAS,CAAC2D,MAAM,CAAChB,EAAAA,CAAAA;AACtCD,QAAAA,KAAAA,CAAMkB,EAAE,CAACC,IAAI,GAAG,IAAI,CAACC,SAAS,CAACJ,OAAS,EAAA,UAAA,CAAA,IAAeK,YAAaC,CAAAA,qBAAqB,CAACtB,KAAAA,CAAAA;QAC1F,MAAMuB,WAAAA,GAAcF,YAAaG,CAAAA,cAAc,CAACxB,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMyB,QAAQ,CAACC,QAAQ,GAAGzB,GAAG0B,GAAG,CAACJ,WAAatB,EAAAA,EAAAA,CAAGQ,IAAI,CAACT,KAAAA,CAAMmB,IAAI,EAAE,IAAIS,GAAG;AACzE5B,QAAAA,KAAAA,CAAMkB,EAAE,CAACW,KAAK,GAAG5B,EAAG0B,CAAAA,GAAG,CAACN,YAAaS,CAAAA,uBAAuB,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGQ,IAAI,CAACT,MAAMyB,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGL,QAAAA,YAAAA,CAAaU,oBAAoB,CAAC/B,KAAOA,EAAAA,KAAAA,CAAM6B,KAAK,CAAA;QACpD7B,KAAMyB,CAAAA,QAAQ,CAACd,YAAY,GACzB,IAAI,CAACS,SAAS,CAACJ,OAAAA,EAAS,OACvB,CAAA,KAAA,IAAI,CAACN,WAAW,CAAChF,oBAAAA,CAAqBI,oBAAoB,CAAA,GAAIkE,KAAMG,CAAAA,OAAO,CAACQ,YAAY,GAAGV,EAAAA,CAAGQ,IAAI,CAAC,CAAC,CAAA,CAAA;QACvGT,KAAMyB,CAAAA,QAAQ,CAACb,SAAS,GACtB,IAAI,CAACQ,SAAS,CAACJ,OAAAA,EAAS,IACvB,CAAA,KAAA,IAAI,CAACN,WAAW,CAAChF,oBAAAA,CAAqBM,iBAAiB,CAAA,GAAIgE,KAAMG,CAAAA,OAAO,CAACS,SAAS,GAAGX,EAAAA,CAAGY,IAAI,CAAC,CAAC,CAAA,CAAA;AACjGb,QAAAA,KAAAA,CAAMkB,EAAE,CAACc,KAAK,GAAG,IAAI,CAACZ,SAAS,CAACJ,OAAS,EAAA,QAAA,CAAA,IAAaK,YAAaY,CAAAA,mBAAmB,CAACjC,KAAAA,CAAAA;AACvFA,QAAAA,KAAAA,CAAMyB,QAAQ,CAAClB,aAAa,GAAGN,EAAG0B,CAAAA,GAAG,CAACN,YAAaa,CAAAA,eAAe,CAAClC,KAAAA,CAAAA,EAAQC,GAAGQ,IAAI,CAACT,MAAMgC,KAAK,EAAE,IAAIJ,GAAG;AACvG5B,QAAAA,KAAAA,CAAMkB,EAAE,CAACiB,QAAQ,GAAG,IAAI,CAACf,SAAS,CAACJ,OAAS,EAAA,SAAA,CAAA,IAAcK,YAAae,CAAAA,oBAAoB,CAACpC,KAAAA,CAAAA;QAC5FA,KAAMyB,CAAAA,QAAQ,CAACjB,cAAc,GAAGP,GAAG0B,GAAG,CACpCN,aAAaa,eAAe,CAAClC,QAC7BC,EAAGQ,CAAAA,IAAI,CAACT,KAAMmC,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;QACL5B,KAAMyB,CAAAA,QAAQ,CAACY,eAAe,GAAGpC,GAAG0B,GAAG,CACrC1B,EAAGqC,CAAAA,KAAK,CAACtC,KAAAA,CAAMyB,QAAQ,CAAClB,aAAa,EAAEP,KAAAA,CAAMyB,QAAQ,CAACjB,cAAc,CACpER,EAAAA,KAAAA,CAAMmC,QAAQ,CAACI,CAAC,CAAA;AAEpB;AACA;;;;MAKAC,cAAAA,CAAexC,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACwC,cAAexC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACuC,iBAAiB,EAAI,EAAA;AAC5B,YAAA,KAAK,MAAM9C,CAAK,IAAA;AAAI,gBAAA,GAAA,IAAI,CAACnC,cAAc;AAAK,gBAAA,GAAA,IAAI,CAACC;aAAiB,CAAE;gBAClE,IAAIkC,CAAAA,CAAEL,gBAAgB,EAAE;;AAEtBW,oBAAAA,EAAAA,CAAGa,cAAc,EAAE,CAACnB,CAAAA,CAAEf,IAAI,CAAC,GAAGqB,EAAE,CAACN,CAAET,CAAAA,IAAI,CAAC,EAAA,CAAG6B,OAAO,CAAC,CAAA,CAAA;AACrD;AACF;AACAf,YAAAA,KAAAA,CAAMkB,EAAE,CAACwB,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAC3C,KAAOA,EAAAA,KAAAA,CAAMG,OAAO,CAACuB,QAAQ,CAAA;AACzE1B,YAAAA,KAAAA,CAAMkB,EAAE,CAAC0B,UAAU,GAAG,IAAI,CAACC,oBAAoB,CAAC7C,KAAAA,CAAAA,EAAAA;AAChD,YAAA,IAAI,CAAC8C,aAAa,CAChB9C,OACAA,KAAM4C,CAAAA,UAAU,EAChB5C,KAAM0C,CAAAA,OAAO,EACb1C,KAAMG,CAAAA,OAAO,CAACuB,QAAQ,EACtB1B,MAAMG,OAAO,CAACI,aAAa,EAC3BP,KAAAA,CAAMG,OAAO,CAACK,cAAc,EAC5BR,KAAAA,CAAMG,OAAO,CAACkC,eAAe,EAC7BrC,KAAMG,CAAAA,OAAO,CAACQ,YAAY,EAC1BX,MAAMG,OAAO,CAACS,SAAS,EACvB,IAAI,CAACvE,OAAO,CAAA;YAEd,IAAI,IAAI,CAAC0G,WAAW,CAACC,UAAU,CAAE9D,IAAI,KAAK+D,sBAAwB,EAAA;gBAChE,IAAI,IAAI,CAACF,WAAW,CAACG,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7EpD,oBAAAA,KAAAA,CAAMkB,EAAE,CAACmC,YAAY,GAAGpD,GAAGQ,IAAI,EAAA;oBAC/BT,KAAMkB,CAAAA,EAAE,CAACoC,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BvD,KACAA,EAAAA,KAAAA,CAAMG,OAAO,CAACuB,QAAQ,EACtB1B,KAAM0C,CAAAA,OAAO,EACb1C,KAAM4C,CAAAA,UAAU,EAChB5C,KAAAA,CAAMqD,YAAY,CAAA;AAEpB,oBAAA,IAAI,CAACG,mBAAmB,CACtBxD,KAAAA,EACAA,MAAMG,OAAO,CAACuB,QAAQ,EACtB1B,KAAMsD,CAAAA,QAAQ,EACdtD,KAAAA,CAAMqD,YAAY,EAClBpD,EAAAA,CAAGQ,IAAI,CAACR,EAAGwD,CAAAA,GAAG,CAACxD,EAAAA,CAAG0B,GAAG,CAAC3B,KAAAA,CAAM4C,UAAU,CAACc,MAAM,EAAE,GAAA,CAAA,EAAMzD,EAAGI,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLL,oBAAAA,KAAAA,CAAMkB,EAAE,CAACoC,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAACvD,KAAAA,EAAOA,KAAMG,CAAAA,OAAO,CAACuB,QAAQ,EAAE1B,MAAM0C,OAAO,EAAE1C,MAAM4C,UAAU,CAAA;oBAChG,IAAI,CAACY,mBAAmB,CAACxD,KAAOA,EAAAA,KAAAA,CAAMG,OAAO,CAACuB,QAAQ,EAAE1B,KAAAA,CAAMsD,QAAQ,CAAA;AACxE;aACK,MAAA;AACL,gBAAA,IAAI,CAACE,mBAAmB,CAACxD,KAAAA,EAAOA,KAAMG,CAAAA,OAAO,CAACuB,QAAQ,EAAE1B,KAAAA,CAAM4C,UAAU,CAACe,MAAM,CAAA;AACjF;SACK,MAAA;YACL,IAAI,CAACH,mBAAmB,CAACxD,KAAAA,EAAOA,MAAMG,OAAO,CAACuB,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACA;;;;;;;;;;;AAWC,MACDkC,mBAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAE;QACvE,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,QAAA,IAAI,IAAI,CAACtB,iBAAiB,CAACqB,GAAM,CAAA,EAAA;AAC/B,YAAA,KAAK,MAAMnE,CAAAA,IAAK,IAAI,CAACnC,cAAc,CAAE;AACnCqG,gBAAAA,SAAAA,CAAUG,QAAQ,CAACrE,CAAAA,CAAEf,IAAI,EAAEe,EAAEsE,UAAU,CAAA;AACzC;AACA,YAAA,KAAK,MAAMtE,CAAAA,IAAK,IAAI,CAAClC,gBAAgB,CAAE;gBACrCoG,SAAUK,CAAAA,UAAU,CAACvE,CAAAA,CAAEf,IAAI,EAAEe,CAAEnB,CAAAA,YAAY,CAAEE,GAAG,EAAKiB,EAAAA,CAAAA,CAAEhB,YAAY,CAAA;AACrE;AACF;AACF;AACA;;;;;;;;;;;;AAYC,MACD,WAAwB,GAAA;AACtB,QAAA,OAAO,GAAG,KAAK,CAACwF,cAAc,CAAC,EAAE,IAAI,CAAC9H,OAAO,CAAC+H,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC9G,SAAS,CAAC8G,IAAI,CAAE,CAAA;AAC7E;AACA;;;;;;;;;;;AAWC,MACD,aAAUC,CAAcP,GAAgB,EAAEC,IAAY,EAAE;AACtD,QAAA,MAAMO,OAAU,GAAA,KAAK,CAACD,aAAAA,CAAcP,GAAKC,EAAAA,IAAAA,CAAAA;;;QAGzC,OAAOO,OAAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACC,SAAAA,EAAAA;AACN,QAAA,KAAK,MAAM5E,CAAAA,IAAK,IAAI,CAAClC,gBAAgB,CAAE;YACrCkC,CAAEnB,CAAAA,YAAY,CAAEoB,OAAO,EAAA;AACzB;AACF;AACA;;;;;;AAMC,MACD,SAAQwB,CACNJ,OAGG,EACHpC,IAAY,EACZ;QACA,OAAOoC,OAAAA,CAAQwD,IAAI,CAAC,CAACC,SAAWA,MAAO7F,CAAAA,IAAI,KAAKA,IAAO8F,CAAAA,EAAAA,GAAAA;AACzD;AACF;;;;"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrmr.js","sources":["../../src/material/pbrmr.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRMetallicRoughnessMaterial class\r\n * @public\r\n */\r\nexport class PBRMetallicRoughnessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor)\r\n implements Clonable<PBRMetallicRoughnessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRMetallicRoughnessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRMetallicRoughnessMaterial {\r\n const other = new PBRMetallicRoughnessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRMetallicRoughnessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,4BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,4BAAAA,CAA6BK,qBAAqB,EAAE,IAAA,CAAA;AACtE;IACAI,KAAsC,GAAA;AACpC,QAAA,MAAMC,QAAQ,IAAIV,4BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,6BAA6BK,qBAAqB,CAAA;AAC5E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACxE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,6BAA6BO,sBAAsB,CAAA;AAC7E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AACzE;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAAA,CAAMM,EAAE,CAACgD,YAAY,GAAGrD,GAAGW,IAAI,EAAA;AAC/BZ,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAM8C,UAAU,CAACW,MAAM,EACvBzD,KAAMiD,CAAAA,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,EACpB1D,MAAMsD,YAAY,CAAA;AAEpB;;;;;AAKA,aACA,IAAI,CAACK,mBAAmB,CACtB3D,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBT,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,EACtC5D,KAAMsD,CAAAA,YAAY,EAClBrD,EAAGW,CAAAA,IAAI,CAACX,EAAGkB,CAAAA,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACX,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EAAE,MAAMxD,EAAGwB,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLzB,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EACvBzD,KAAAA,CAAMiD,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,CAAA;AAEtB,oBAAA,IAAI,CAACC,mBAAmB,CAAC3D,OAAOA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EAAET,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC3D,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EAAEV,KAAAA,CAAMsC,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACqB,mBAAmB,CAAC3D,KAAAA,EAAOA,MAAMgD,OAAO,CAACtC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|
|
1
|
+
{"version":3,"file":"pbrmr.js","sources":["../../src/material/pbrmr.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRMetallicRoughnessMaterial class\r\n * @public\r\n */\r\nexport class PBRMetallicRoughnessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor)\r\n implements Clonable<PBRMetallicRoughnessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRMetallicRoughnessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone() {\r\n const other = new PBRMetallicRoughnessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this) {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal() {\r\n return this.featureUsed<boolean>(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent() {\r\n return this.featureUsed<boolean>(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRMetallicRoughnessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,4BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,4BAAAA,CAA6BK,qBAAqB,EAAE,IAAA,CAAA;AACtE;IACAI,KAAQ,GAAA;AACN,QAAA,MAAMC,QAAQ,IAAIV,4BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAE;AACpB,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAACE,WAAW,CAAUd,6BAA6BK,qBAAqB,CAAA;AACrF;IACA,IAAIO,YAAAA,CAAaG,GAAG,EAAE;AACpB,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACxE;oDAEA,IAAIF,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACC,WAAW,CAAUd,6BAA6BO,sBAAsB,CAAA;AACtF;IACA,IAAIM,aAAAA,CAAcE,GAAG,EAAE;AACrB,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AACzE;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;gBAChE7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAAA,CAAMM,EAAE,CAACgD,YAAY,GAAGrD,GAAGW,IAAI,EAAA;AAC/BZ,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAM8C,UAAU,CAACW,MAAM,EACvBzD,KAAMiD,CAAAA,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,EACpB1D,MAAMsD,YAAY,CAAA;AAEpB;;;;;AAKA,aACA,IAAI,CAACK,mBAAmB,CACtB3D,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBT,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,EACtC5D,KAAMsD,CAAAA,YAAY,EAClBrD,EAAGW,CAAAA,IAAI,CAACX,EAAGkB,CAAAA,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACX,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EAAE,MAAMxD,EAAGwB,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLzB,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EACvBzD,KAAAA,CAAMiD,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,CAAA;AAEtB,oBAAA,IAAI,CAACC,mBAAmB,CAAC3D,OAAOA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EAAET,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC3D,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EAAEV,KAAAA,CAAMsC,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACqB,mBAAmB,CAAC3D,KAAAA,EAAOA,MAAMgD,OAAO,CAACtC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrsg.js","sources":["../../src/material/pbrsg.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRSpecularGlossinessMaterial class\r\n * @public\r\n */\r\nexport class PBRSpecularGlossinessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor)\r\n implements Clonable<PBRSpecularGlossinessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRSpecularGlossinessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRSpecularGlossinessMaterial {\r\n const other = new PBRSpecularGlossinessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRSpecularGlossinessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRSpecularGlossness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,6BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,6BAAAA,CAA8BK,qBAAqB,EAAE,IAAA,CAAA;AACvE;IACAI,KAAuC,GAAA;AACrC,QAAA,MAAMC,QAAQ,IAAIV,6BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,8BAA8BK,qBAAqB,CAAA;AAC7E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACzE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,8BAA8BO,sBAAsB,CAAA;AAC9E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AAC1E;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAAA,CAAMM,EAAE,CAACgD,YAAY,GAAGrD,GAAGW,IAAI,EAAA;AAC/BZ,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAM8C,UAAU,CAACW,MAAM,EACvBzD,KAAMiD,CAAAA,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,EACpB1D,MAAMsD,YAAY,CAAA;AAEpB;;;;;AAKA,aACA,IAAI,CAACK,mBAAmB,CACtB3D,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBT,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,EACtC5D,KAAMsD,CAAAA,YAAY,EAClBrD,EAAGW,CAAAA,IAAI,CAACX,EAAGkB,CAAAA,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACX,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EAAE,MAAMxD,EAAGwB,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLzB,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EACvBzD,KAAAA,CAAMiD,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,CAAA;AAEtB,oBAAA,IAAI,CAACC,mBAAmB,CAAC3D,OAAOA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EAAET,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC3D,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EAAEV,KAAAA,CAAMsC,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACqB,mBAAmB,CAAC3D,KAAAA,EAAOA,MAAMgD,OAAO,CAACtC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|
|
1
|
+
{"version":3,"file":"pbrsg.js","sources":["../../src/material/pbrsg.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRSpecularGlossinessMaterial class\r\n * @public\r\n */\r\nexport class PBRSpecularGlossinessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor)\r\n implements Clonable<PBRSpecularGlossinessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRSpecularGlossinessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone() {\r\n const other = new PBRSpecularGlossinessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this) {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal() {\r\n return this.featureUsed<boolean>(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent() {\r\n return this.featureUsed<boolean>(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRSpecularGlossinessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRSpecularGlossness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,6BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,6BAAAA,CAA8BK,qBAAqB,EAAE,IAAA,CAAA;AACvE;IACAI,KAAQ,GAAA;AACN,QAAA,MAAMC,QAAQ,IAAIV,6BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAE;AACpB,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAACE,WAAW,CAAUd,8BAA8BK,qBAAqB,CAAA;AACtF;IACA,IAAIO,YAAAA,CAAaG,GAAG,EAAE;AACpB,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACzE;oDAEA,IAAIF,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACC,WAAW,CAAUd,8BAA8BO,sBAAsB,CAAA;AACvF;IACA,IAAIM,aAAAA,CAAcE,GAAG,EAAE;AACrB,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AAC1E;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;gBAChE7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAAA,CAAMM,EAAE,CAACgD,YAAY,GAAGrD,GAAGW,IAAI,EAAA;AAC/BZ,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAM8C,UAAU,CAACW,MAAM,EACvBzD,KAAMiD,CAAAA,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,EACpB1D,MAAMsD,YAAY,CAAA;AAEpB;;;;;AAKA,aACA,IAAI,CAACK,mBAAmB,CACtB3D,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBT,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,EACtC5D,KAAMsD,CAAAA,YAAY,EAClBrD,EAAGW,CAAAA,IAAI,CAACX,EAAGkB,CAAAA,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACX,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EAAE,MAAMxD,EAAGwB,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLzB,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EACvBzD,KAAAA,CAAMiD,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,CAAA;AAEtB,oBAAA,IAAI,CAACC,mBAAmB,CAAC3D,OAAOA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EAAET,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC3D,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EAAEV,KAAAA,CAAMsC,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACqB,mBAAmB,CAAC3D,KAAAA,EAAOA,MAAMgD,OAAO,CAACtC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|
|
@@ -148,7 +148,6 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
|
|
|
148
148
|
const scope = pb.getGlobalScope();
|
|
149
149
|
const cameraStruct = pb.defineStruct([
|
|
150
150
|
pb.vec4('position'),
|
|
151
|
-
pb.vec4('clipPlane'),
|
|
152
151
|
pb.mat4('viewProjectionMatrix'),
|
|
153
152
|
pb.mat4('invViewProjectionMatrix'),
|
|
154
153
|
pb.mat4('unjitteredVPMatrix'),
|
|
@@ -342,13 +341,15 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
|
|
|
342
341
|
this.$return(this.value);
|
|
343
342
|
});
|
|
344
343
|
this.$l.weight = morphInfo.at(pb.add(1, this.i)).at(this.j);
|
|
345
|
-
this.$
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
344
|
+
this.$if(pb.notEqual(this.weight, 0), function() {
|
|
345
|
+
this.$l.pixelIndex = pb.float(pb.add(this.offset, pb.mul(this.index, this.numVertices), this.vertexIndex));
|
|
346
|
+
this.$l.xIndex = pb.mod(this.pixelIndex, this.texWidth);
|
|
347
|
+
this.$l.yIndex = pb.floor(pb.div(this.pixelIndex, this.texWidth));
|
|
348
|
+
this.$l.u = pb.div(pb.add(this.xIndex, 0.5), this.texWidth);
|
|
349
|
+
this.$l.v = pb.div(pb.add(this.yIndex, 0.5), this.texHeight);
|
|
350
|
+
this.$l.morphValue = pb.textureSampleLevel(this[that.getMorphDataUniformName()], pb.vec2(this.u, this.v), 0);
|
|
351
|
+
this.value = pb.add(this.value, pb.mul(this.morphValue, this.weight));
|
|
352
|
+
});
|
|
352
353
|
});
|
|
353
354
|
});
|
|
354
355
|
} else {
|
|
@@ -356,13 +357,15 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
|
|
|
356
357
|
this.$l.i = pb.sar(this.t, 2);
|
|
357
358
|
this.$l.j = pb.compAnd(this.t, 3);
|
|
358
359
|
this.$l.weight = morphInfo.at(pb.add(1, this.i)).at(this.j);
|
|
359
|
-
this.$
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
360
|
+
this.$if(pb.notEqual(this.weight, 0), function() {
|
|
361
|
+
this.$l.pixelIndex = pb.float(pb.add(this.offset, pb.mul(this.t, this.numVertices), this.vertexIndex));
|
|
362
|
+
this.$l.xIndex = pb.mod(this.pixelIndex, this.texWidth);
|
|
363
|
+
this.$l.yIndex = pb.floor(pb.div(this.pixelIndex, this.texWidth));
|
|
364
|
+
this.$l.u = pb.div(pb.add(this.xIndex, 0.5), this.texWidth);
|
|
365
|
+
this.$l.v = pb.div(pb.add(this.yIndex, 0.5), this.texHeight);
|
|
366
|
+
this.$l.morphValue = pb.textureSampleLevel(this[that.getMorphDataUniformName()], pb.vec2(this.u, this.v), 0);
|
|
367
|
+
this.value = pb.add(this.value, pb.mul(this.morphValue, this.weight));
|
|
368
|
+
});
|
|
366
369
|
});
|
|
367
370
|
}
|
|
368
371
|
this.$return(this.value);
|
|
@@ -635,30 +638,29 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
|
|
|
635
638
|
/** @internal */ static prepareVertexShaderCommon(pb, ctx) {
|
|
636
639
|
this.vertexShaderDrawableStuff(pb.getGlobalScope(), !!(ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION), !!(ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION), !!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING));
|
|
637
640
|
}
|
|
638
|
-
/** @internal */ static setCameraUniforms(bindGroup, ctx, linear) {
|
|
639
|
-
const pos =
|
|
641
|
+
/** @internal */ static setCameraUniforms(bindGroup, ctx, camera, linear) {
|
|
642
|
+
const pos = camera.getWorldPosition();
|
|
640
643
|
const useJitter = ctx.motionVectors && ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP && ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR;
|
|
641
644
|
const cameraStruct = {
|
|
642
|
-
position: new Vector4(pos.x, pos.y, pos.z,
|
|
643
|
-
clipPlane: ctx.camera.clipPlane ?? Vector4.zero(),
|
|
645
|
+
position: new Vector4(pos.x, pos.y, pos.z, 0),
|
|
644
646
|
renderSize: new Vector2(ctx.renderWidth, ctx.renderHeight),
|
|
645
|
-
viewProjectionMatrix: useJitter ?
|
|
646
|
-
unjitteredVPMatrix:
|
|
647
|
-
jitteredInvVPMatrix: useJitter ?
|
|
648
|
-
jitterValue:
|
|
649
|
-
invViewProjectionMatrix:
|
|
650
|
-
projectionMatrix:
|
|
651
|
-
invProjectionMatrix:
|
|
652
|
-
viewMatrix:
|
|
653
|
-
worldMatrix:
|
|
654
|
-
params: new Vector4(
|
|
655
|
-
roughnessFactor:
|
|
656
|
-
frameDeltaTime:
|
|
657
|
-
elapsedTime:
|
|
658
|
-
framestamp:
|
|
647
|
+
viewProjectionMatrix: useJitter ? camera.jitteredVPMatrix : camera.viewProjectionMatrix,
|
|
648
|
+
unjitteredVPMatrix: camera.viewProjectionMatrix,
|
|
649
|
+
jitteredInvVPMatrix: useJitter ? camera.jitteredInvVPMatrix : camera.invViewProjectionMatrix,
|
|
650
|
+
jitterValue: camera.jitterValue,
|
|
651
|
+
invViewProjectionMatrix: camera.invViewProjectionMatrix,
|
|
652
|
+
projectionMatrix: camera.getProjectionMatrix(),
|
|
653
|
+
invProjectionMatrix: camera.getInvProjectionMatrix(),
|
|
654
|
+
viewMatrix: camera.viewMatrix,
|
|
655
|
+
worldMatrix: camera.worldMatrix,
|
|
656
|
+
params: new Vector4(camera.getNearPlane(), camera.getFarPlane(), ctx.flip ? -1 : 1, linear ? 0 : 1),
|
|
657
|
+
roughnessFactor: camera.SSR ? camera.ssrRoughnessFactor : 1,
|
|
658
|
+
frameDeltaTime: ctx.device.frameInfo.elapsedFrame * 0.001,
|
|
659
|
+
elapsedTime: ctx.device.frameInfo.elapsedOverall * 0.001,
|
|
660
|
+
framestamp: ctx.device.frameInfo.frameCounter
|
|
659
661
|
};
|
|
660
662
|
if (ctx.motionVectors && ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH) {
|
|
661
|
-
cameraStruct.prevUnjitteredVPMatrix =
|
|
663
|
+
cameraStruct.prevUnjitteredVPMatrix = camera.prevVPMatrix;
|
|
662
664
|
}
|
|
663
665
|
if (ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
|
|
664
666
|
if (ctx.linearDepthTexture) {
|
|
@@ -846,25 +848,6 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
|
|
|
846
848
|
return scope.camera.framestamp;
|
|
847
849
|
}
|
|
848
850
|
/**
|
|
849
|
-
* Discard the fragment if it was clipped by the clip plane
|
|
850
|
-
* @param scope - Current shader scope
|
|
851
|
-
*/ static discardIfClipped(scope, worldPos) {
|
|
852
|
-
const funcName = 'Z_discardIfClippped';
|
|
853
|
-
const pb = scope.$builder;
|
|
854
|
-
const that = this;
|
|
855
|
-
pb.func(funcName, [
|
|
856
|
-
pb.vec3('worldPos')
|
|
857
|
-
], function() {
|
|
858
|
-
this.$if(pb.notEqual(that.getCameraClipPlaneFlag(this), 0), function() {
|
|
859
|
-
this.$l.clipPlane = that.getCameraClipPlane(this);
|
|
860
|
-
this.$if(pb.greaterThan(pb.add(pb.dot(this.worldPos.xyz, this.clipPlane.xyz), this.clipPlane.w), 0), function() {
|
|
861
|
-
pb.discard();
|
|
862
|
-
});
|
|
863
|
-
});
|
|
864
|
-
});
|
|
865
|
-
pb.getGlobalScope()[funcName](worldPos);
|
|
866
|
-
}
|
|
867
|
-
/**
|
|
868
851
|
* Gets the clip plane flag
|
|
869
852
|
* @param scope - Current shader scope
|
|
870
853
|
* @returns A float value of 1 indices the clip plane presents, otherwise 0
|