@zephyr3d/scene 0.1.2 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/dist/asset/assetmanager.js +83 -34
  2. package/dist/asset/assetmanager.js.map +1 -1
  3. package/dist/asset/builtin.js +2 -2
  4. package/dist/asset/loaders/gltf/gltf_loader.js +105 -59
  5. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  6. package/dist/asset/loaders/hdr/hdr.js +1 -1
  7. package/dist/blitter/blitter.js +0 -1
  8. package/dist/blitter/blitter.js.map +1 -1
  9. package/dist/blitter/depthlimitedgaussion.js +0 -1
  10. package/dist/blitter/depthlimitedgaussion.js.map +1 -1
  11. package/dist/blitter/gaussianblur.js +0 -1
  12. package/dist/blitter/gaussianblur.js.map +1 -1
  13. package/dist/camera/camera.js +11 -8
  14. package/dist/camera/camera.js.map +1 -1
  15. package/dist/camera/orbit.js +24 -7
  16. package/dist/camera/orbit.js.map +1 -1
  17. package/dist/index.d.ts +3220 -3680
  18. package/dist/index.js +23 -11
  19. package/dist/index.js.map +1 -1
  20. package/dist/material/blinn.js +47 -57
  21. package/dist/material/blinn.js.map +1 -1
  22. package/dist/material/grassmat.js +127 -0
  23. package/dist/material/grassmat.js.map +1 -0
  24. package/dist/material/grassmaterial.js +58 -186
  25. package/dist/material/grassmaterial.js.map +1 -1
  26. package/dist/material/lambert.js +48 -22
  27. package/dist/material/lambert.js.map +1 -1
  28. package/dist/material/lightmodel.js +4 -4
  29. package/dist/material/material.js +124 -105
  30. package/dist/material/material.js.map +1 -1
  31. package/dist/material/meshmaterial.js +321 -145
  32. package/dist/material/meshmaterial.js.map +1 -1
  33. package/dist/material/mixins/albedocolor.js +32 -99
  34. package/dist/material/mixins/albedocolor.js.map +1 -1
  35. package/dist/material/mixins/foliage.js +47 -0
  36. package/dist/material/mixins/foliage.js.map +1 -0
  37. package/dist/material/mixins/ggxlut.js +213 -0
  38. package/dist/material/mixins/ggxlut.js.map +1 -0
  39. package/dist/material/mixins/lightmodel/blinnphong.js +89 -0
  40. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -0
  41. package/dist/material/mixins/lightmodel/lambert.js +58 -0
  42. package/dist/material/mixins/lightmodel/lambert.js.map +1 -0
  43. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +132 -0
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  45. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +105 -0
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  47. package/dist/material/mixins/lit.js +464 -0
  48. package/dist/material/mixins/lit.js.map +1 -0
  49. package/dist/material/mixins/pbr/common.js +451 -0
  50. package/dist/material/mixins/pbr/common.js.map +1 -0
  51. package/dist/material/mixins/pbr/metallicroughness.js +126 -0
  52. package/dist/material/mixins/pbr/metallicroughness.js.map +1 -0
  53. package/dist/material/mixins/pbr/specularglossness.js +104 -0
  54. package/dist/material/mixins/pbr/specularglossness.js.map +1 -0
  55. package/dist/material/mixins/texture.js +157 -0
  56. package/dist/material/mixins/texture.js.map +1 -0
  57. package/dist/material/mixins/vertexcolor.js +16 -11
  58. package/dist/material/mixins/vertexcolor.js.map +1 -1
  59. package/dist/material/pbrmr.js +65 -0
  60. package/dist/material/pbrmr.js.map +1 -0
  61. package/dist/material/pbrsg.js +64 -0
  62. package/dist/material/pbrsg.js.map +1 -0
  63. package/dist/material/shader/helper.js +905 -0
  64. package/dist/material/shader/helper.js.map +1 -0
  65. package/dist/material/terrainmat.js +357 -0
  66. package/dist/material/terrainmat.js.map +1 -0
  67. package/dist/material/terrainmaterial.js +302 -94
  68. package/dist/material/terrainmaterial.js.map +1 -1
  69. package/dist/material/unlit.js +12 -9
  70. package/dist/material/unlit.js.map +1 -1
  71. package/dist/posteffect/bloom.js +9 -6
  72. package/dist/posteffect/bloom.js.map +1 -1
  73. package/dist/posteffect/compositor.js +15 -6
  74. package/dist/posteffect/compositor.js.map +1 -1
  75. package/dist/posteffect/posteffect.js +1 -1
  76. package/dist/posteffect/sao.js +8 -5
  77. package/dist/posteffect/sao.js.map +1 -1
  78. package/dist/posteffect/tonemap.js +2 -2
  79. package/dist/posteffect/water.js +11 -8
  80. package/dist/posteffect/water.js.map +1 -1
  81. package/dist/render/cluster_light.js +6 -5
  82. package/dist/render/cluster_light.js.map +1 -1
  83. package/dist/render/cull_visitor.js +24 -3
  84. package/dist/render/cull_visitor.js.map +1 -1
  85. package/dist/render/depthpass.js +46 -0
  86. package/dist/render/depthpass.js.map +1 -0
  87. package/dist/render/envlight.js +26 -24
  88. package/dist/render/envlight.js.map +1 -1
  89. package/dist/render/fullscreenquad.js +38 -0
  90. package/dist/render/fullscreenquad.js.map +1 -0
  91. package/dist/render/lightpass.js +98 -0
  92. package/dist/render/lightpass.js.map +1 -0
  93. package/dist/render/primitive.js +31 -0
  94. package/dist/render/primitive.js.map +1 -1
  95. package/dist/render/render_queue.js +113 -39
  96. package/dist/render/render_queue.js.map +1 -1
  97. package/dist/render/renderer.js +200 -0
  98. package/dist/render/renderer.js.map +1 -0
  99. package/dist/render/renderpass.js +10 -8
  100. package/dist/render/renderpass.js.map +1 -1
  101. package/dist/render/shadowmap_pass.js +3 -4
  102. package/dist/render/shadowmap_pass.js.map +1 -1
  103. package/dist/render/sky.js +33 -19
  104. package/dist/render/sky.js.map +1 -1
  105. package/dist/scene/batchgroup.js +126 -0
  106. package/dist/scene/batchgroup.js.map +1 -0
  107. package/dist/scene/environment.js +9 -6
  108. package/dist/scene/environment.js.map +1 -1
  109. package/dist/scene/graph_node.js +11 -0
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +48 -14
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/octree.js +37 -72
  114. package/dist/scene/octree.js.map +1 -1
  115. package/dist/scene/octree_update_visitor.js +5 -1
  116. package/dist/scene/octree_update_visitor.js.map +1 -1
  117. package/dist/scene/scene.js +17 -31
  118. package/dist/scene/scene.js.map +1 -1
  119. package/dist/scene/scene_node.js +59 -52
  120. package/dist/scene/scene_node.js.map +1 -1
  121. package/dist/scene/terrain/grass.js +4 -14
  122. package/dist/scene/terrain/grass.js.map +1 -1
  123. package/dist/scene/terrain/patch.js +3 -3
  124. package/dist/scene/terrain/terrain.js +4 -9
  125. package/dist/scene/terrain/terrain.js.map +1 -1
  126. package/dist/scene/xform.js +61 -36
  127. package/dist/scene/xform.js.map +1 -1
  128. package/dist/shaders/framework.js +17 -3
  129. package/dist/shaders/framework.js.map +1 -1
  130. package/dist/shaders/misc.js +13 -161
  131. package/dist/shaders/misc.js.map +1 -1
  132. package/dist/shaders/noise.js +7 -7
  133. package/dist/shaders/pbr.js +1 -82
  134. package/dist/shaders/pbr.js.map +1 -1
  135. package/dist/shaders/shadow.js +33 -31
  136. package/dist/shaders/shadow.js.map +1 -1
  137. package/dist/shaders/water.js +3 -9
  138. package/dist/shaders/water.js.map +1 -1
  139. package/dist/shadow/esm.js +12 -9
  140. package/dist/shadow/esm.js.map +1 -1
  141. package/dist/shadow/pcf_opt.js +15 -15
  142. package/dist/shadow/pcf_pd.js +15 -15
  143. package/dist/shadow/shadowmapper.js +35 -21
  144. package/dist/shadow/shadowmapper.js.map +1 -1
  145. package/dist/shadow/ssm.js +21 -55
  146. package/dist/shadow/ssm.js.map +1 -1
  147. package/dist/shadow/vsm.js +16 -13
  148. package/dist/shadow/vsm.js.map +1 -1
  149. package/dist/shapes/box.js +15 -6
  150. package/dist/shapes/box.js.map +1 -1
  151. package/dist/shapes/cylinder.js +1 -4
  152. package/dist/shapes/cylinder.js.map +1 -1
  153. package/dist/shapes/shape.js +5 -0
  154. package/dist/shapes/shape.js.map +1 -1
  155. package/dist/shapes/sphere.js +3 -0
  156. package/dist/shapes/sphere.js.map +1 -1
  157. package/dist/shapes/torus.js +2 -2
  158. package/dist/utility/bounding_volume.js +27 -27
  159. package/dist/utility/pmrem.js +4 -4
  160. package/dist/utility/sheenlut.js +196 -0
  161. package/dist/utility/sheenlut.js.map +1 -0
  162. package/dist/utility/shprojection.js +0 -1
  163. package/dist/utility/shprojection.js.map +1 -1
  164. package/dist/values.js +11 -8
  165. package/dist/values.js.map +1 -1
  166. package/package.json +6 -6
@@ -1,126 +1,59 @@
1
1
  import { Vector4 } from '@zephyr3d/base';
2
+ import { applyMaterialMixins } from '../meshmaterial.js';
3
+ import { mixinTextureProps } from './texture.js';
2
4
 
3
- function mixinAlbedoColor(BaseCls) {
5
+ /**
6
+ * Albedo color mixin
7
+ * @param BaseCls - Class to mix in
8
+ * @returns Mixed class
9
+ *
10
+ * @public
11
+ */ function mixinAlbedoColor(BaseCls) {
4
12
  if (BaseCls.albedoColorMixed) {
5
13
  return BaseCls;
6
14
  }
7
- const FEATURE_ALBEDO_MAP = 'z-feature-albedo-map';
8
- const FEATURE_ALBEDO_TEXCOORD_INDEX = 'z-feature-albedo-texcoord-index';
9
- const FEATURE_ALBEDO_TEXCOORD_MATRIX = 'z-feature-albedo-texcoord-matrix';
10
- return class extends BaseCls {
15
+ const S = applyMaterialMixins(BaseCls, mixinTextureProps('albedo'));
16
+ const ALBEDO_COLOR_UNIFORM = S.defineInstanceUniform('albedoColor', 'vec4');
17
+ return class extends S {
11
18
  static albedoColorMixed = true;
12
19
  _albedoColor;
13
- _albedoTexture;
14
- _albedoSampler;
15
- _albedoTexCoordIndex;
16
- _albedoTexCoordMatrix;
17
- constructor(...args){
18
- super(...args);
20
+ constructor(){
21
+ super();
19
22
  this._albedoColor = Vector4.one();
20
- this._albedoTexture = null;
21
- this._albedoSampler = null;
22
- this._albedoTexCoordIndex = 0;
23
- this._albedoTexCoordMatrix = null;
24
23
  }
25
24
  /** Albedo color */ get albedoColor() {
26
25
  return this._albedoColor;
27
26
  }
28
27
  set albedoColor(val) {
29
28
  this._albedoColor.set(val);
30
- this.optionChanged(false);
29
+ this.uniformChanged();
31
30
  }
32
- /** Albedo texture coordinate index */ get albedoTexCoordIndex() {
33
- return this._albedoTexCoordIndex;
31
+ getUniformValueAlbedoColor(scope) {
32
+ return this.drawContext.instanceData ? this.getInstancedUniform(scope, ALBEDO_COLOR_UNIFORM) : scope.zAlbedo;
34
33
  }
35
- set albedoTexCoordIndex(val) {
36
- if (val !== this._albedoTexCoordIndex) {
37
- this._albedoTexCoordIndex = val;
38
- if (this._albedoTexture) {
39
- this.useFeature(FEATURE_ALBEDO_TEXCOORD_INDEX, this._albedoTexCoordIndex);
40
- }
41
- }
42
- }
43
- /** Albedo texture */ get albedoTexture() {
44
- return this._albedoTexture;
45
- }
46
- set albedoTexture(tex) {
47
- if (this._albedoTexture !== tex) {
48
- this.useFeature(FEATURE_ALBEDO_MAP, !!tex);
49
- if (tex) {
50
- this.useFeature(FEATURE_ALBEDO_TEXCOORD_INDEX, this._albedoTexCoordIndex);
51
- this.useFeature(FEATURE_ALBEDO_TEXCOORD_MATRIX, !!this._albedoTexCoordMatrix);
52
- }
53
- this._albedoTexture = tex ?? null;
54
- this.optionChanged(false);
55
- }
56
- }
57
- /** Albedo texture sampler */ get albedoTextureSampler() {
58
- return this._albedoSampler;
59
- }
60
- set albedoTextureSampler(sampler) {
61
- this._albedoSampler = sampler ?? null;
62
- }
63
- /** Albedo texture coordinate transform matrix */ get albedoTexMatrix() {
64
- return this._albedoTexCoordMatrix;
65
- }
66
- set albedoTexMatrix(val) {
67
- if (val !== this._albedoTexCoordMatrix) {
68
- this._albedoTexCoordMatrix = val;
69
- if (this._albedoTexture) {
70
- this.useFeature(FEATURE_ALBEDO_TEXCOORD_MATRIX, !!this._albedoTexCoordMatrix);
71
- }
72
- this.optionChanged(false);
73
- }
74
- }
75
- calculateAlbedoColor(scope, ctx) {
76
- if (!this.needFragmentColor(ctx)) {
77
- throw new Error('mixinAlbedoColor.calculateAlbedoColor(): No need to calculate albedo color, make sure needFragmentColor() returns true');
78
- }
34
+ calculateAlbedoColor(scope, uv) {
79
35
  const pb = scope.$builder;
80
- let color = scope.kkAlbedo;
81
- if (this.featureUsed(FEATURE_ALBEDO_MAP, ctx.renderPass.type)) {
82
- color = pb.mul(color, pb.textureSample(scope.kkAlbedoTex, scope.$inputs.kkAlbedoTexCoord));
36
+ if (!this.needFragmentColor()) {
37
+ console.warn('mixinAlbedoColor.calculateAlbedoColor(): No need to calculate albedo color, make sure needFragmentColor() returns true');
38
+ return pb.vec4(1);
83
39
  }
84
- return color;
85
- }
86
- vertexShader(scope, ctx) {
87
- super.vertexShader(scope, ctx);
88
- if (this.needFragmentColor(ctx)) {
89
- const pb = scope.$builder;
90
- if (this.featureUsed(FEATURE_ALBEDO_MAP, ctx.renderPass.type)) {
91
- const semantic = `texCoord${this.albedoTexCoordIndex}`;
92
- if (!scope.$getVertexAttrib(semantic)) {
93
- scope.$inputs[semantic] = pb.vec2().attrib(semantic);
94
- }
95
- if (this.featureUsed(FEATURE_ALBEDO_TEXCOORD_MATRIX, ctx.renderPass.type)) {
96
- scope.$g.kkAlbedoTextureMatrix = pb.mat4().uniform(2);
97
- scope.$outputs.kkAlbedoTexCoord = pb.mul(scope.kkAlbedoTextureMatrix, pb.vec4(scope.$inputs[semantic], 0, 1)).xy;
98
- } else {
99
- scope.$outputs.kkAlbedoTexCoord = scope.$inputs[semantic];
100
- }
101
- }
40
+ let color = this.getUniformValueAlbedoColor(scope);
41
+ if (this.albedoTexture) {
42
+ color = pb.mul(color, this.sampleAlbedoTexture(scope, uv));
102
43
  }
44
+ return color;
103
45
  }
104
- fragmentShader(scope, ctx) {
105
- super.fragmentShader(scope, ctx);
106
- if (this.needFragmentColor(ctx)) {
46
+ fragmentShader(scope) {
47
+ super.fragmentShader(scope);
48
+ if (this.needFragmentColor()) {
107
49
  const pb = scope.$builder;
108
- scope.$g.kkAlbedo = pb.vec4().uniform(2);
109
- if (this.featureUsed(FEATURE_ALBEDO_MAP, ctx.renderPass.type)) {
110
- scope.$g.kkAlbedoTex = pb.tex2D().uniform(2);
111
- }
50
+ scope.zAlbedo = pb.vec4().uniform(2);
112
51
  }
113
52
  }
114
- applyUniformValues(bindGroup, ctx) {
115
- super.applyUniformValues(bindGroup, ctx);
53
+ applyUniformValues(bindGroup, ctx, pass) {
54
+ super.applyUniformValues(bindGroup, ctx, pass);
116
55
  if (this.needFragmentColor(ctx)) {
117
- bindGroup.setValue('kkAlbedo', this._albedoColor);
118
- if (this.featureUsed(FEATURE_ALBEDO_MAP, ctx.renderPass.type)) {
119
- bindGroup.setTexture('kkAlbedoTex', this._albedoTexture, this._albedoSampler);
120
- if (this.featureUsed(FEATURE_ALBEDO_TEXCOORD_MATRIX, ctx.renderPass.type)) {
121
- bindGroup.setValue('kkAlbedoTextureMatrix', this._albedoTexCoordMatrix);
122
- }
123
- }
56
+ bindGroup.setValue('zAlbedo', this._albedoColor);
124
57
  }
125
58
  }
126
59
  };
@@ -1 +1 @@
1
- {"version":3,"file":"albedocolor.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"albedocolor.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Foliage mixin
3
+ *
4
+ * @param BaseCls - Class to mix in
5
+ * @returns Mixed class
6
+ *
7
+ * @public
8
+ */ function mixinFoliage(BaseCls) {
9
+ if (BaseCls.foliageMixed) {
10
+ return BaseCls;
11
+ }
12
+ return class extends BaseCls {
13
+ static foliageMixed = true;
14
+ constructor(...args){
15
+ super(...args);
16
+ this.cullMode = 'none';
17
+ }
18
+ calculateFoliageAlbedo(scope, albedoColor, texelCoord) {
19
+ const pb = scope.$builder;
20
+ const that = this;
21
+ const funcNameCalcMipLevel = 'Z_CalcFoliageMipLevel';
22
+ pb.func(funcNameCalcMipLevel, [
23
+ pb.vec2('coord')
24
+ ], function() {
25
+ this.$l.dx = pb.dpdx(this.coord);
26
+ this.$l.dy = pb.dpdy(this.coord);
27
+ this.$l.deltaMaxSqr = pb.max(pb.dot(this.dx, this.dx), pb.dot(this.dy, this.dy));
28
+ this.$return(pb.max(0, pb.mul(pb.log2(this.deltaMaxSqr), 0.5)));
29
+ });
30
+ const funcNameCalcFoliageAlbedo = 'Z_calcFoliageAlbedo';
31
+ pb.func(funcNameCalcFoliageAlbedo, [
32
+ pb.vec4('albedo'),
33
+ pb.vec2('coord')
34
+ ], function() {
35
+ this.$l.a = pb.mul(this.albedo.a, pb.add(1, pb.mul(pb.max(0, scope[funcNameCalcMipLevel](this.coord)), 0.25)));
36
+ if (that.alphaToCoverage) {
37
+ this.a = pb.add(pb.div(pb.sub(this.a, 0.4), pb.max(pb.fwidth(this.albedo.a), 0.0001)), 0.5);
38
+ }
39
+ this.$return(pb.vec4(this.albedo.rgb, this.a));
40
+ });
41
+ return pb.getGlobalScope()[funcNameCalcFoliageAlbedo](albedoColor, texelCoord);
42
+ }
43
+ };
44
+ }
45
+
46
+ export { mixinFoliage };
47
+ //# sourceMappingURL=foliage.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"foliage.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,213 @@
1
+ import { Application } from '../../app.js';
2
+
3
+ const ggxLut = new Map();
4
+ function getGGXLUT(size) {
5
+ let lut = ggxLut.get(size);
6
+ if (!lut) {
7
+ lut = createGGXLUT(size);
8
+ ggxLut.set(size, lut);
9
+ }
10
+ return lut;
11
+ }
12
+ function createGGXLUT(size) {
13
+ const device = Application.instance.device;
14
+ const program = device.buildRenderProgram({
15
+ vertex (pb) {
16
+ this.$inputs.pos = pb.vec2().attrib('position');
17
+ this.$outputs.uv = pb.vec2();
18
+ pb.main(function() {
19
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
20
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
21
+ if (device.type === 'webgpu') {
22
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
23
+ }
24
+ });
25
+ },
26
+ fragment (pb) {
27
+ this.$outputs.color = pb.vec4();
28
+ const SAMPLE_COUNT = 1024;
29
+ if (device.type === 'webgl') {
30
+ pb.func('radicalInverse_VdC', [
31
+ pb.int('bits')
32
+ ], function() {
33
+ this.$l.rand = pb.float(0);
34
+ this.$l.denom = pb.float(1);
35
+ this.$l.invBase = pb.float(0.5);
36
+ this.$l.n = this.bits;
37
+ this.$for(pb.int('i'), 0, 32, function() {
38
+ this.denom = pb.mul(this.denom, 2);
39
+ this.rand = pb.add(this.rand, pb.div(pb.mod(pb.float(this.n), 2), this.denom));
40
+ this.n = pb.div(this.n, 2);
41
+ this.$if(pb.equal(this.n, 0), function() {
42
+ this.$break();
43
+ });
44
+ });
45
+ this.$return(this.rand);
46
+ });
47
+ pb.func('hammersley2d', [
48
+ pb.int('i'),
49
+ pb.int('N')
50
+ ], function() {
51
+ this.$return(pb.vec2(pb.div(pb.float(this.i), pb.float(this.N)), this.radicalInverse_VdC(this.i)));
52
+ });
53
+ } else {
54
+ pb.func('radicalInverse_VdC', [
55
+ pb.uint('bits')
56
+ ], function() {
57
+ this.$l.n = this.bits;
58
+ this.n = pb.compOr(pb.sal(this.n, 16), pb.sar(this.n, 16));
59
+ this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x55555555), 1), pb.sar(pb.compAnd(this.n, 0xaaaaaaaa), 1));
60
+ this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x33333333), 2), pb.sar(pb.compAnd(this.n, 0xcccccccc), 2));
61
+ this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x0f0f0f0f), 4), pb.sar(pb.compAnd(this.n, 0xf0f0f0f0), 4));
62
+ this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x00ff00ff), 8), pb.sar(pb.compAnd(this.n, 0xff00ff00), 8));
63
+ this.$return(pb.mul(pb.float(this.n), 2.3283064365386963e-10));
64
+ });
65
+ pb.func('hammersley2d', [
66
+ pb.int('i'),
67
+ pb.int('N')
68
+ ], function() {
69
+ this.$return(pb.vec2(pb.div(pb.float(this.i), pb.float(this.N)), this.radicalInverse_VdC(pb.uint(this.i))));
70
+ });
71
+ }
72
+ pb.func('generateTBN', [
73
+ pb.vec3('normal')
74
+ ], function() {
75
+ this.$l.bitangent = pb.vec3(0, 1, 0);
76
+ this.$l.NoU = this.normal.y;
77
+ this.$l.epsl = 0.0000001;
78
+ this.$if(pb.lessThanEqual(pb.sub(1, pb.abs(this.normal.y)), this.epsl), function() {
79
+ this.bitangent = this.$choice(pb.greaterThan(this.normal.y, 0), pb.vec3(0, 0, 1), pb.vec3(0, 0, -1));
80
+ });
81
+ this.$l.tangent = pb.normalize(pb.cross(this.bitangent, this.normal));
82
+ this.bitangent = pb.cross(this.normal, this.tangent);
83
+ this.$return(pb.mat3(this.tangent, this.bitangent, this.normal));
84
+ });
85
+ pb.func('D_Charlie', [
86
+ pb.float('sheenRoughness'),
87
+ pb.float('NdotH')
88
+ ], function() {
89
+ this.$l.roughness = pb.max(this.sheenRoughness, 0.000001);
90
+ this.$l.invR = pb.div(1, this.roughness);
91
+ this.$l.cos2h = pb.mul(this.NdotH, this.NdotH);
92
+ this.$l.sin2h = pb.sub(1, this.cos2h);
93
+ this.$return(pb.div(pb.mul(pb.add(this.invR, 2), pb.pow(this.sin2h, pb.mul(this.invR, 0.5))), Math.PI * 2));
94
+ });
95
+ pb.func('smithGGXCorrelated', [
96
+ pb.float('NoV'),
97
+ pb.float('NoL'),
98
+ pb.float('roughness')
99
+ ], function() {
100
+ this.$l.a2 = pb.mul(this.roughness, this.roughness, this.roughness, this.roughness);
101
+ this.$l.GGXV = pb.mul(this.NoL, pb.sqrt(pb.add(pb.mul(this.NoV, this.NoV, pb.sub(1, this.a2)), this.a2)));
102
+ this.$l.GGXL = pb.mul(this.NoV, pb.sqrt(pb.add(pb.mul(this.NoL, this.NoL, pb.sub(1, this.a2)), this.a2)));
103
+ this.$return(pb.div(0.5, pb.add(this.GGXV, this.GGXL)));
104
+ });
105
+ pb.func('V_Ashikhmin', [
106
+ pb.float('NdotL'),
107
+ pb.float('NdotV')
108
+ ], function() {
109
+ this.$return(pb.clamp(pb.div(1, pb.mul(pb.sub(pb.add(this.NdotL, this.NdotV), pb.mul(this.NdotL, this.NdotV)), 4)), 0, 1));
110
+ });
111
+ pb.func('importanceSample', [
112
+ pb.vec2('xi'),
113
+ pb.vec3('normal'),
114
+ pb.float('roughness'),
115
+ pb.vec3('ggx').out(),
116
+ pb.vec3('charlie').out()
117
+ ], function() {
118
+ this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
119
+ this.$l.cosTheta = pb.clamp(pb.sqrt(pb.div(pb.sub(1, this.xi.y), pb.add(1, pb.mul(pb.sub(pb.mul(this.alphaRoughness, this.alphaRoughness), 1), this.xi.y)))), 0, 1);
120
+ this.$l.sinTheta = pb.sqrt(pb.sub(1, pb.mul(this.cosTheta, this.cosTheta)));
121
+ this.$l.phi = pb.mul(this.xi.x, Math.PI * 2);
122
+ this.$l.TBN = this.generateTBN(this.normal);
123
+ this.$l.localSpaceDir = pb.normalize(pb.vec3(pb.mul(this.sinTheta, pb.cos(this.phi)), pb.mul(this.sinTheta, pb.sin(this.phi)), this.cosTheta));
124
+ this.ggx = pb.mul(this.TBN, this.localSpaceDir);
125
+ this.sinTheta = pb.pow(this.xi.y, pb.div(this.alphaRoughness, pb.add(pb.mul(this.alphaRoughness, 2), 1)));
126
+ this.cosTheta = pb.sqrt(pb.sub(1, pb.mul(this.sinTheta, this.sinTheta)));
127
+ this.localSpaceDir = pb.normalize(pb.vec3(pb.mul(this.sinTheta, pb.cos(this.phi)), pb.mul(this.sinTheta, pb.sin(this.phi)), this.cosTheta));
128
+ this.charlie = pb.mul(this.TBN, this.localSpaceDir);
129
+ });
130
+ pb.func('integrateBRDF', [
131
+ pb.float('NoV'),
132
+ pb.float('roughness')
133
+ ], function() {
134
+ this.$l.V = pb.vec3(pb.sub(1, pb.mul(this.NoV, this.NoV)), 0, this.NoV);
135
+ this.$l.a = pb.float(0);
136
+ this.$l.b = pb.float(0);
137
+ this.$l.c = pb.float(0);
138
+ this.$l.n = pb.vec3(0, 0, 1);
139
+ this.$for(pb.int('i'), 0, SAMPLE_COUNT, function() {
140
+ this.$l.xi = this.hammersley2d(this.i, SAMPLE_COUNT);
141
+ this.$l.ggxSample = pb.vec3();
142
+ this.$l.charlieSample = pb.vec3();
143
+ this.importanceSample(this.xi, this.n, this.roughness, this.ggxSample, this.charlieSample);
144
+ this.$l.ggxL = pb.normalize(pb.reflect(pb.neg(this.V), this.ggxSample.xyz));
145
+ this.$l.ggxNoL = pb.clamp(this.ggxL.z, 0, 1);
146
+ this.$l.ggxNoH = pb.clamp(this.ggxSample.z, 0, 1);
147
+ this.$l.ggxVoH = pb.clamp(pb.dot(this.V, this.ggxSample.xyz), 0, 1);
148
+ this.$l.charlieL = pb.normalize(pb.reflect(pb.neg(this.V), this.charlieSample.xyz));
149
+ this.$l.charlieNoL = pb.clamp(this.charlieL.z, 0, 1);
150
+ this.$l.charlieNoH = pb.clamp(this.charlieSample.z, 0, 1);
151
+ this.$l.charlieVoH = pb.clamp(pb.dot(this.V, this.charlieSample.xyz), 0, 1);
152
+ this.$if(pb.greaterThan(this.ggxNoL, 0), function() {
153
+ this.$l.pdf = pb.div(pb.mul(this.smithGGXCorrelated(this.NoV, this.ggxNoL, this.roughness), this.ggxVoH, this.ggxNoL), this.ggxNoH);
154
+ this.$l.Fc = pb.pow(pb.sub(1, this.ggxVoH), 5);
155
+ this.a = pb.add(this.a, pb.mul(pb.sub(1, this.Fc), this.pdf));
156
+ this.b = pb.add(this.b, pb.mul(this.Fc, this.pdf));
157
+ });
158
+ this.$if(pb.greaterThan(this.charlieNoL, 0), function() {
159
+ this.$l.sheenDistribution = this.D_Charlie(this.roughness, this.charlieNoH);
160
+ this.$l.sheenVis = this.V_Ashikhmin(this.charlieNoL, this.NoV);
161
+ this.c = pb.add(this.c, pb.mul(this.sheenVis, this.sheenDistribution, this.charlieNoL, this.charlieVoH));
162
+ });
163
+ });
164
+ this.$return(pb.div(pb.vec3(pb.mul(this.a, 4), pb.mul(this.b, 4), pb.mul(this.c, 8 * Math.PI)), SAMPLE_COUNT));
165
+ });
166
+ pb.main(function() {
167
+ this.$outputs.color = pb.vec4(this.integrateBRDF(this.$inputs.uv.x, this.$inputs.uv.y), 1);
168
+ });
169
+ }
170
+ });
171
+ const vertexLayout = device.createVertexLayout({
172
+ vertexBuffers: [
173
+ {
174
+ buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
175
+ -1,
176
+ -1,
177
+ 1,
178
+ -1,
179
+ -1,
180
+ 1,
181
+ 1,
182
+ 1
183
+ ]))
184
+ }
185
+ ]
186
+ });
187
+ const rs = device.createRenderStateSet();
188
+ rs.useRasterizerState().setCullMode('none');
189
+ rs.useDepthState().enableTest(false).enableWrite(false);
190
+ const tex = device.createTexture2D('rgba8unorm', size, size, {
191
+ samplerOptions: {
192
+ mipFilter: 'none'
193
+ }
194
+ });
195
+ tex.name = 'GGXLUT';
196
+ const fb = device.createFrameBuffer([
197
+ tex
198
+ ], null);
199
+ device.pushDeviceStates();
200
+ device.setProgram(program);
201
+ device.setVertexLayout(vertexLayout);
202
+ device.setRenderStates(rs);
203
+ device.setFramebuffer(fb);
204
+ device.draw('triangle-strip', 0, 4);
205
+ device.popDeviceStates();
206
+ fb.dispose();
207
+ vertexLayout.dispose();
208
+ program.dispose();
209
+ return tex;
210
+ }
211
+
212
+ export { getGGXLUT };
213
+ //# sourceMappingURL=ggxlut.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ggxlut.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,89 @@
1
+ import { applyMaterialMixins } from '../../meshmaterial.js';
2
+ import { mixinLight } from '../lit.js';
3
+
4
+ /**
5
+ * Blinn-phong lighting model mixin
6
+ * @param BaseCls - Class to mix in
7
+ * @returns Mixed class
8
+ * @public
9
+ */ function mixinBlinnPhong(BaseCls) {
10
+ if (BaseCls.blinnPhongMixed) {
11
+ return BaseCls;
12
+ }
13
+ const S = applyMaterialMixins(BaseCls, mixinLight);
14
+ return class extends S {
15
+ static blinnPhongMixed = true;
16
+ _shininess;
17
+ constructor(){
18
+ super();
19
+ this._shininess = 32;
20
+ }
21
+ /** Shininess */ get shininess() {
22
+ return this._shininess;
23
+ }
24
+ set shininess(val) {
25
+ if (val !== this._shininess) {
26
+ this._shininess = val;
27
+ this.uniformChanged();
28
+ }
29
+ }
30
+ fragmentShader(scope) {
31
+ super.fragmentShader(scope);
32
+ const pb = scope.$builder;
33
+ if (this.needFragmentColor()) {
34
+ scope.zShininess = pb.float().uniform(2);
35
+ }
36
+ }
37
+ applyUniformValues(bindGroup, ctx, pass) {
38
+ super.applyUniformValues(bindGroup, ctx, pass);
39
+ if (this.needFragmentColor()) {
40
+ bindGroup.setValue('zShininess', this._shininess);
41
+ }
42
+ }
43
+ blinnPhongLight(scope, worldPos, normal, viewVec, albedo) {
44
+ const pb = scope.$builder;
45
+ const funcName = 'Z_blinnPhongLight';
46
+ const that = this;
47
+ pb.func(funcName, [
48
+ pb.vec3('worldPos'),
49
+ pb.vec3('normal'),
50
+ pb.vec3('viewVec'),
51
+ pb.vec4('albedo')
52
+ ], function() {
53
+ if (!that.needFragmentColor()) {
54
+ this.$return(this.albedo.rgb);
55
+ } else {
56
+ if (that.needCalculateEnvLight()) {
57
+ this.$l.diffuseColor = that.getEnvLightIrradiance(this, this.normal);
58
+ } else {
59
+ this.$l.diffuseColor = pb.vec3(0);
60
+ }
61
+ this.$l.specularColor = pb.vec3(0);
62
+ that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
63
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
64
+ this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
65
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
66
+ this.$l.halfVec = pb.normalize(pb.add(this.viewVec, this.lightDir));
67
+ this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
68
+ this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten);
69
+ this.$l.diffuse = pb.mul(this.lightColor, this.NoL);
70
+ this.$l.specular = pb.mul(this.lightColor, pb.pow(this.NoH, this.zShininess));
71
+ if (shadow) {
72
+ this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
73
+ this.diffuse = pb.mul(this.diffuse, this.shadow);
74
+ this.specular = pb.mul(this.specular, this.shadow);
75
+ }
76
+ this.diffuseColor = pb.add(this.diffuseColor, this.diffuse);
77
+ this.specularColor = pb.add(this.specularColor, this.specular);
78
+ });
79
+ this.$l.litColor = pb.add(pb.mul(this.albedo.rgb, this.diffuseColor), this.specularColor);
80
+ this.$return(this.litColor);
81
+ }
82
+ });
83
+ return pb.getGlobalScope()[funcName](worldPos, normal, viewVec, albedo);
84
+ }
85
+ };
86
+ }
87
+
88
+ export { mixinBlinnPhong };
89
+ //# sourceMappingURL=blinnphong.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blinnphong.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,58 @@
1
+ import { applyMaterialMixins } from '../../meshmaterial.js';
2
+ import { mixinLight } from '../lit.js';
3
+
4
+ /**
5
+ * Lambert lighting model mixin
6
+ * @param BaseCls - Class to mix in
7
+ * @returns Mixed class
8
+ * @public
9
+ */ function mixinLambert(BaseCls) {
10
+ if (BaseCls.lambertMixed) {
11
+ return BaseCls;
12
+ }
13
+ const S = applyMaterialMixins(BaseCls, mixinLight);
14
+ return class extends S {
15
+ static lambertMixed = true;
16
+ constructor(){
17
+ super();
18
+ }
19
+ lambertLight(scope, worldPos, normal, albedo) {
20
+ const pb = scope.$builder;
21
+ const funcName = 'Z_lambertLight';
22
+ const that = this;
23
+ pb.func(funcName, [
24
+ pb.vec3('worldPos'),
25
+ pb.vec3('normal'),
26
+ pb.vec4('albedo')
27
+ ], function() {
28
+ if (!that.needFragmentColor()) {
29
+ this.$return(this.albedo.rgb);
30
+ } else {
31
+ if (that.needCalculateEnvLight()) {
32
+ this.$l.diffuseColor = that.getEnvLightIrradiance(this, this.normal);
33
+ } else {
34
+ this.$l.diffuseColor = pb.vec3(0);
35
+ }
36
+ that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
37
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
38
+ this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
39
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
40
+ this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten);
41
+ this.$l.diffuse = pb.mul(this.lightColor, this.NoL);
42
+ if (shadow) {
43
+ this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
44
+ this.diffuse = pb.mul(this.diffuse, this.shadow);
45
+ }
46
+ this.diffuseColor = pb.add(this.diffuseColor, this.diffuse);
47
+ });
48
+ this.$l.litColor = pb.mul(this.albedo.rgb, this.diffuseColor);
49
+ this.$return(this.litColor);
50
+ }
51
+ });
52
+ return pb.getGlobalScope()[funcName](worldPos, normal, albedo);
53
+ }
54
+ };
55
+ }
56
+
57
+ export { mixinLambert };
58
+ //# sourceMappingURL=lambert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lambert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}