@zephyr3d/editor 0.3.5 → 0.3.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/dist/assets/{index-DlnbO59X.js → index-ySiLtSxz.js} +2 -2
  2. package/dist/assistant/zephyr-types-index.json +14215 -7892
  3. package/dist/index.html +1 -1
  4. package/dist/modules/zephyr3d_backend-webgl.js.map +1 -1
  5. package/dist/modules/zephyr3d_backend-webgpu.js.map +1 -1
  6. package/dist/modules/zephyr3d_base.js +152 -152
  7. package/dist/modules/zephyr3d_base.js.map +1 -1
  8. package/dist/modules/zephyr3d_imgui.js.map +1 -1
  9. package/dist/modules/zephyr3d_loaders.js +6 -6
  10. package/dist/modules/zephyr3d_loaders.js.map +1 -1
  11. package/dist/modules/zephyr3d_scene.js +2538 -348
  12. package/dist/modules/zephyr3d_scene.js.map +1 -1
  13. package/dist/vendor/zephyr3d/backend-webgl/dist/index.js.map +1 -1
  14. package/dist/vendor/zephyr3d/backend-webgpu/dist/index.js.map +1 -1
  15. package/dist/vendor/zephyr3d/base/dist/vfs/common.js +152 -152
  16. package/dist/vendor/zephyr3d/base/dist/vfs/common.js.map +1 -1
  17. package/dist/vendor/zephyr3d/imgui/dist/index.d.ts +7 -0
  18. package/dist/vendor/zephyr3d/imgui/dist/index.js.map +1 -1
  19. package/dist/vendor/zephyr3d/loaders/dist/gltf/gltf_importer.js +6 -6
  20. package/dist/vendor/zephyr3d/loaders/dist/gltf/gltf_importer.js.map +1 -1
  21. package/dist/vendor/zephyr3d/scene/dist/animation/animation.js +87 -0
  22. package/dist/vendor/zephyr3d/scene/dist/animation/animation.js.map +1 -1
  23. package/dist/vendor/zephyr3d/scene/dist/animation/animationcontroller.js +503 -0
  24. package/dist/vendor/zephyr3d/scene/dist/animation/animationcontroller.js.map +1 -0
  25. package/dist/vendor/zephyr3d/scene/dist/animation/animationset.js +782 -156
  26. package/dist/vendor/zephyr3d/scene/dist/animation/animationset.js.map +1 -1
  27. package/dist/vendor/zephyr3d/scene/dist/animation/animationtimeline.js +974 -0
  28. package/dist/vendor/zephyr3d/scene/dist/animation/animationtimeline.js.map +1 -0
  29. package/dist/vendor/zephyr3d/scene/dist/animation/joint_dynamics/convex_collider.js +320 -0
  30. package/dist/vendor/zephyr3d/scene/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  31. package/dist/vendor/zephyr3d/scene/dist/app/scriptregistry.js +130 -125
  32. package/dist/vendor/zephyr3d/scene/dist/app/scriptregistry.js.map +1 -1
  33. package/dist/vendor/zephyr3d/scene/dist/asset/model.js +64 -63
  34. package/dist/vendor/zephyr3d/scene/dist/asset/model.js.map +1 -1
  35. package/dist/vendor/zephyr3d/scene/dist/index.d.ts +1270 -9
  36. package/dist/vendor/zephyr3d/scene/dist/index.js +3 -1
  37. package/dist/vendor/zephyr3d/scene/dist/index.js.map +1 -1
  38. package/dist/vendor/zephyr3d/scene/dist/material/mixins/lit.js +7 -3
  39. package/dist/vendor/zephyr3d/scene/dist/material/mixins/lit.js.map +1 -1
  40. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/manager.js +1 -0
  41. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/manager.js.map +1 -1
  42. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/animation.js +4 -3
  43. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/animation.js.map +1 -1
  44. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/camera.js +1 -1
  45. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/camera.js.map +1 -1
  46. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/node.js +3 -2
  47. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/node.js.map +1 -1
  48. package/package.json +8 -8
@@ -1,4 +1,4 @@
1
- import { Disposable, weightedAverage, Quaternion, Interpolator, Vector3 } from '@zephyr3d/base';
1
+ import { makeObservable, Disposable, weightedAverage, Quaternion, Observable, Interpolator, Vector3 } from '@zephyr3d/base';
2
2
  import { AnimationClip } from './animation.js';
3
3
  import { NodeRotationTrack } from './rotationtrack.js';
4
4
  import { NodeEulerRotationTrack } from './eulerrotationtrack.js';
@@ -7,6 +7,224 @@ import { NodeScaleTrack } from './scaletrack.js';
7
7
  import { HumanoidBodyRig } from './skeleton.js';
8
8
  import { createSkeletalMaskedAnimationClip } from './animationmask.js';
9
9
 
10
+ let nextAnimationPlaybackId = 1;
11
+ /**
12
+ * Runtime handle for one playback of an AnimationClip.
13
+ * @public
14
+ */ class AnimationPlayback extends Observable {
15
+ /** @internal */ _animationSet;
16
+ /** @internal */ _clip;
17
+ /** @internal */ _options;
18
+ /** @internal */ _id;
19
+ /** @internal */ _frameWaiters;
20
+ /** @internal */ _state;
21
+ /** @internal */ _time;
22
+ /** @internal */ _weight;
23
+ /** @internal */ _speedRatio;
24
+ /** @internal */ _layer;
25
+ /** @internal */ _priority;
26
+ /** @internal */ _interruptible;
27
+ constructor(animationSet, clip, options){
28
+ super();
29
+ this._animationSet = animationSet;
30
+ this._clip = clip;
31
+ this._options = {
32
+ ...options ?? {}
33
+ };
34
+ this._id = this._options.id ?? `animation-playback-${nextAnimationPlaybackId++}`;
35
+ this._state = 'scheduled';
36
+ this._speedRatio = this._options.speedRatio ?? 1;
37
+ this._weight = this._options.weight ?? clip.weight ?? 1;
38
+ this._time = this._speedRatio < 0 ? clip.timeDuration : 0;
39
+ this._layer = this._options.layer ?? 'default';
40
+ this._priority = this._options.priority ?? 0;
41
+ this._interruptible = this._options.interruptible ?? true;
42
+ this._frameWaiters = new Map();
43
+ }
44
+ get id() {
45
+ return this._id;
46
+ }
47
+ get animationSet() {
48
+ return this._animationSet;
49
+ }
50
+ get clip() {
51
+ return this._clip;
52
+ }
53
+ get state() {
54
+ return this._state;
55
+ }
56
+ get time() {
57
+ return this._time;
58
+ }
59
+ set time(value) {
60
+ this.seek(value);
61
+ }
62
+ get normalizedTime() {
63
+ return this._clip.timeDuration > 0 ? this._time / this._clip.timeDuration : 0;
64
+ }
65
+ set normalizedTime(value) {
66
+ this.seek(value * this._clip.timeDuration);
67
+ }
68
+ get weight() {
69
+ return this._weight;
70
+ }
71
+ set weight(value) {
72
+ this._animationSet.setPlaybackWeight(this, value);
73
+ }
74
+ get speedRatio() {
75
+ return this._speedRatio;
76
+ }
77
+ set speedRatio(value) {
78
+ this._animationSet.setPlaybackSpeedRatio(this, value);
79
+ }
80
+ get layer() {
81
+ return this._layer;
82
+ }
83
+ get priority() {
84
+ return this._priority;
85
+ }
86
+ get interruptible() {
87
+ return this._interruptible;
88
+ }
89
+ play() {
90
+ this._animationSet.startPlayback(this);
91
+ return this;
92
+ }
93
+ pause() {
94
+ this._animationSet.pausePlayback(this);
95
+ return this;
96
+ }
97
+ resume() {
98
+ this._animationSet.resumePlayback(this);
99
+ return this;
100
+ }
101
+ stop(options) {
102
+ this._animationSet.stopPlayback(this, options);
103
+ return this;
104
+ }
105
+ seek(time, options) {
106
+ this._animationSet.seekPlayback(this, time, options);
107
+ return this;
108
+ }
109
+ fadeTo(weight, duration) {
110
+ this._animationSet.fadePlaybackTo(this, weight, duration);
111
+ return this;
112
+ }
113
+ crossFadeTo(name, options) {
114
+ const duration = Math.max(options?.duration ?? 0, 0);
115
+ this.stop({
116
+ fadeOut: duration,
117
+ reason: 'interrupted'
118
+ });
119
+ return this._animationSet.play(name, {
120
+ ...options,
121
+ fadeIn: duration
122
+ });
123
+ }
124
+ waitForComplete() {
125
+ return new Promise((resolve)=>{
126
+ this.once('complete', ()=>resolve(this));
127
+ });
128
+ }
129
+ waitForMarker(idOrName) {
130
+ if (this._state === 'stopped' || this._state === 'completed') {
131
+ return Promise.resolve(undefined);
132
+ }
133
+ return new Promise((resolve)=>{
134
+ const handler = (event)=>{
135
+ if (event.marker.id === idOrName || event.marker.name === idOrName) {
136
+ this.off('marker', handler);
137
+ this.off('stop', stop);
138
+ resolve(event);
139
+ }
140
+ };
141
+ const stop = ()=>{
142
+ this.off('marker', handler);
143
+ this.off('stop', stop);
144
+ resolve(undefined);
145
+ };
146
+ this.on('marker', handler);
147
+ this.on('stop', stop);
148
+ });
149
+ }
150
+ waitForFrame(frame) {
151
+ if (this._state === 'stopped' || this._state === 'completed') {
152
+ return Promise.resolve(undefined);
153
+ }
154
+ return new Promise((resolve)=>{
155
+ const waiters = this._frameWaiters.get(frame) ?? [];
156
+ let settled = false;
157
+ let stop;
158
+ const wrappedResolve = (event)=>{
159
+ if (settled) {
160
+ return;
161
+ }
162
+ settled = true;
163
+ this.off('stop', stop);
164
+ resolve(event);
165
+ };
166
+ stop = ()=>{
167
+ const current = this._frameWaiters.get(frame);
168
+ if (current) {
169
+ this._frameWaiters.set(frame, current.filter((item)=>item !== wrappedResolve));
170
+ }
171
+ wrappedResolve(undefined);
172
+ };
173
+ waiters.push(wrappedResolve);
174
+ this._frameWaiters.set(frame, waiters);
175
+ this.on('stop', stop);
176
+ });
177
+ }
178
+ /** @internal */ _getOptions() {
179
+ return this._options;
180
+ }
181
+ /** @internal */ _setState(state) {
182
+ this._state = state;
183
+ }
184
+ /** @internal */ _setTime(time) {
185
+ this._time = time;
186
+ }
187
+ /** @internal */ _setWeight(weight) {
188
+ this._weight = weight;
189
+ }
190
+ /** @internal */ _setSpeedRatio(speedRatio) {
191
+ this._speedRatio = speedRatio;
192
+ }
193
+ /** @internal */ _getWatchedFrames() {
194
+ return [
195
+ ...this._frameWaiters.keys()
196
+ ];
197
+ }
198
+ /** @internal */ _emitStart(event) {
199
+ this.dispatchEvent('start', event);
200
+ }
201
+ /** @internal */ _emitLoop(event) {
202
+ this.dispatchEvent('loop', event);
203
+ }
204
+ /** @internal */ _emitMarker(event) {
205
+ this.dispatchEvent('marker', event);
206
+ }
207
+ /** @internal */ _emitFrame(event) {
208
+ this.dispatchEvent('frame', event);
209
+ const waiters = this._frameWaiters.get(event.frame);
210
+ if (waiters) {
211
+ this._frameWaiters.delete(event.frame);
212
+ waiters.forEach((resolve)=>resolve(event));
213
+ }
214
+ }
215
+ /** @internal */ _emitComplete(event) {
216
+ this.dispatchEvent('complete', event);
217
+ }
218
+ /** @internal */ _emitStop(event) {
219
+ this.dispatchEvent('stop', event);
220
+ }
221
+ /** @internal */ _emitPause(event) {
222
+ this.dispatchEvent('pause', event);
223
+ }
224
+ /** @internal */ _emitResume(event) {
225
+ this.dispatchEvent('resume', event);
226
+ }
227
+ }
10
228
  function cloneInterpolator(src) {
11
229
  return new Interpolator(src.mode, src.target, src.inputs instanceof Float32Array ? new Float32Array(src.inputs) : [
12
230
  ...src.inputs
@@ -388,26 +606,26 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
388
606
  dstClip.addTrack(remap.dstNode, track);
389
607
  }
390
608
  }
391
- /**
392
- * Animation set
393
- *
394
- * Manages a collection of named animation clips for a model and orchestrates:
395
- * - Playback state (time, loops, speed, weights, fade-in/out).
396
- * - Blending across multiple tracks targeting the same property via weighted averages.
397
- * - Skeleton usage and application for clips that drive skeletal animation.
398
- * - Active track registration and cleanup as clips start/stop.
399
- *
400
- * Usage:
401
- * - Create or retrieve `AnimationClip`s by name.
402
- * - Start playback with `playAnimation(name, options)`.
403
- * - Advance animation with `update(deltaSeconds)`.
404
- * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
405
- *
406
- * Lifetime:
407
- * - Disposing the set releases references to the model, clips, and clears active state.
408
- *
409
- * @public
410
- */ class AnimationSet extends Disposable {
609
+ /**
610
+ * Animation set
611
+ *
612
+ * Manages a collection of named animation clips for a model and orchestrates:
613
+ * - Playback state (time, loops, speed, weights, fade-in/out).
614
+ * - Blending across multiple tracks targeting the same property via weighted averages.
615
+ * - Skeleton usage and application for clips that drive skeletal animation.
616
+ * - Active track registration and cleanup as clips start/stop.
617
+ *
618
+ * Usage:
619
+ * - Create or retrieve `AnimationClip`s by name.
620
+ * - Start playback with `playAnimation(name, options)`.
621
+ * - Advance animation with `update(deltaSeconds)`.
622
+ * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
623
+ *
624
+ * Lifetime:
625
+ * - Disposing the set releases references to the model, clips, and clears active state.
626
+ *
627
+ * @public
628
+ */ class AnimationSet extends makeObservable(Disposable)() {
411
629
  /** @internal */ _model;
412
630
  /** @internal */ _animations;
413
631
  /** @internal */ _skeletons;
@@ -416,10 +634,18 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
416
634
  /** @internal */ _activeSkinBindings;
417
635
  /** @internal */ _activeRigs;
418
636
  /** @internal */ _activeAnimations;
419
- /**
420
- * Create an AnimationSet controlling the provided model.
421
- *
422
- * @param model - The SceneNode (model root) controlled by this animation set.
637
+ /**
638
+ * Callbacks driven by the same logical clock as the animations (see {@link update}).
639
+ *
640
+ * Used by higher-level constructs (e.g. timeline runners) that need to advance
641
+ * wall-clock-independent timers in sync with playback, so they pause/scale with the
642
+ * game clock instead of running on real time.
643
+ * @internal
644
+ */ _timelineTickers;
645
+ /**
646
+ * Create an AnimationSet controlling the provided model.
647
+ *
648
+ * @param model - The SceneNode (model root) controlled by this animation set.
423
649
  */ constructor(model){
424
650
  super();
425
651
  this._model = model;
@@ -430,29 +656,42 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
430
656
  this._activeAnimations = new Map();
431
657
  this._skeletons = [];
432
658
  this._rigs = [];
659
+ this._timelineTickers = new Set();
660
+ }
661
+ /**
662
+ * Register a callback advanced by {@link update} using the same delta time as the animations.
663
+ * @internal
664
+ */ _registerTimelineTicker(ticker) {
665
+ this._timelineTickers.add(ticker);
433
666
  }
434
- /**
435
- * The model (SceneNode) controlled by this animation set.
667
+ /**
668
+ * Unregister a callback previously registered with {@link _registerTimelineTicker}.
669
+ * @internal
670
+ */ _unregisterTimelineTicker(ticker) {
671
+ this._timelineTickers.delete(ticker);
672
+ }
673
+ /**
674
+ * The model (SceneNode) controlled by this animation set.
436
675
  */ get model() {
437
676
  return this._model;
438
677
  }
439
- /**
440
- * Number of animation clips registered in this set.
678
+ /**
679
+ * Number of animation clips registered in this set.
441
680
  */ get numAnimations() {
442
681
  return Object.getOwnPropertyNames(this._animations).length;
443
682
  }
444
- /**
445
- * The skeletons used by animations in this set.
683
+ /**
684
+ * The skeletons used by animations in this set.
446
685
  */ get skeletons() {
447
686
  return this._skeletons;
448
687
  }
449
- /**
450
- * The shared rigs used by animations in this set.
688
+ /**
689
+ * The shared rigs used by animations in this set.
451
690
  */ get rigs() {
452
691
  return this._rigs;
453
692
  }
454
- /**
455
- * Per-skin bindings used by skinned meshes in this set.
693
+ /**
694
+ * Per-skin bindings used by skinned meshes in this set.
456
695
  */ get skinBindings() {
457
696
  return this._skeletons;
458
697
  }
@@ -474,20 +713,20 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
474
713
  }
475
714
  return rig;
476
715
  }
477
- /**
478
- * Retrieve an animation clip by name.
479
- *
480
- * @param name - Name of the animation.
481
- * @returns The clip if present; otherwise null.
716
+ /**
717
+ * Retrieve an animation clip by name.
718
+ *
719
+ * @param name - Name of the animation.
720
+ * @returns The clip if present; otherwise null.
482
721
  */ get(name) {
483
722
  return this._animations[name] ?? null;
484
723
  }
485
- /**
486
- * Create and register a new animation clip.
487
- *
488
- * @param name - Unique name for the animation clip.
489
- * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
490
- * @returns The created clip, or null if the name is empty or not unique.
724
+ /**
725
+ * Create and register a new animation clip.
726
+ *
727
+ * @param name - Unique name for the animation clip.
728
+ * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
729
+ * @returns The created clip, or null if the name is empty or not unique.
491
730
  */ createAnimation(name, embedded = false) {
492
731
  if (!name || this._animations[name]) {
493
732
  console.error('Animation must have unique name');
@@ -499,12 +738,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
499
738
  return animation;
500
739
  }
501
740
  }
502
- /**
503
- * Delete and dispose an animation clip by name.
504
- *
505
- * - If the animation is currently playing, it is first stopped (immediately).
506
- *
507
- * @param name - Name of the animation to remove.
741
+ /**
742
+ * Delete and dispose an animation clip by name.
743
+ *
744
+ * - If the animation is currently playing, it is first stopped (immediately).
745
+ *
746
+ * @param name - Name of the animation to remove.
508
747
  */ deleteAnimation(name) {
509
748
  const animation = this._animations[name];
510
749
  if (animation) {
@@ -513,50 +752,119 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
513
752
  animation.dispose();
514
753
  }
515
754
  }
516
- /**
517
- * Get the list of all registered animation names.
518
- *
519
- * @returns An array of clip names.
755
+ /**
756
+ * Get the list of all registered animation names.
757
+ *
758
+ * @returns An array of clip names.
520
759
  */ getAnimationNames() {
521
760
  return Object.keys(this._animations);
522
761
  }
523
- /**
524
- * Advance and apply active animations.
525
- *
526
- * Responsibilities per call:
527
- * - Update time cursor for each active clip (respecting speedRatio and looping).
528
- * - Enforce repeat limits and apply fade-out termination if configured.
529
- * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
530
- * and apply the resulting state to the target.
531
- * - Apply shared rig modifiers once, then update skin binding palettes.
532
- *
533
- * @param deltaInSeconds - Time step in seconds since last update.
762
+ /**
763
+ * Advance and apply active animations.
764
+ *
765
+ * Responsibilities per call:
766
+ * - Update time cursor for each active clip (respecting speedRatio and looping).
767
+ * - Enforce repeat limits and apply fade-out termination if configured.
768
+ * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
769
+ * and apply the resulting state to the target.
770
+ * - Apply shared rig modifiers once, then update skin binding palettes.
771
+ *
772
+ * @param deltaInSeconds - Time step in seconds since last update.
534
773
  */ update(deltaInSeconds) {
535
774
  this._activeAnimations.forEach((v, k)=>{
775
+ if (!v.started) {
776
+ v.started = true;
777
+ const event = this.createPlaybackEvent(v, k);
778
+ v.playback._emitStart(event);
779
+ this.dispatchEvent('playbackstart', event);
780
+ }
781
+ if (v.paused) {
782
+ return;
783
+ }
536
784
  if (v.fadeOut > 0 && v.fadeOutStart < 0) {
537
785
  v.fadeOutStart = v.animateTime;
538
786
  }
787
+ if (v.completed) {
788
+ v.animateTime += Math.abs(deltaInSeconds * v.speedRatio);
789
+ if (v.fadeOut > 0 && v.animateTime - v.fadeOutStart >= v.fadeOut) {
790
+ this.stopAnimation(k.name, {
791
+ reason: v.stopReason
792
+ });
793
+ }
794
+ return;
795
+ }
539
796
  // Update animation time
540
797
  if (v.firstFrame) {
541
798
  v.firstFrame = false;
542
799
  } else {
800
+ const previousTime = v.currentTime;
543
801
  const timeAdvance = deltaInSeconds * v.speedRatio;
544
802
  v.currentTime += timeAdvance;
545
803
  v.animateTime += timeAdvance;
804
+ const direction = timeAdvance >= 0 ? 1 : -1;
546
805
  if (k.timeDuration > 0) {
547
- if (v.currentTime > k.timeDuration) {
548
- v.repeatCounter += Math.max(1, Math.floor(v.currentTime / k.timeDuration));
806
+ if (v.rangeEnd !== null && v.speedRatio >= 0 && v.currentTime >= v.rangeEnd) {
807
+ v.currentTime = v.rangeEnd;
808
+ v.playback._setTime(v.currentTime);
809
+ this.completePlayback(k, v);
810
+ return;
811
+ } else if (v.rangeStart !== null && v.speedRatio < 0 && v.currentTime <= v.rangeStart) {
812
+ v.currentTime = v.rangeStart;
813
+ v.playback._setTime(v.currentTime);
814
+ this.completePlayback(k, v);
815
+ return;
816
+ } else if (v.currentTime > k.timeDuration) {
817
+ const loops = Math.max(1, Math.floor(v.currentTime / k.timeDuration));
818
+ if (v.repeat !== 0 && v.repeatCounter + loops >= v.repeat) {
819
+ v.repeatCounter += loops;
820
+ v.currentTime = k.timeDuration;
821
+ v.playback._setTime(v.currentTime);
822
+ this.emitCrossedMarkers(v, k, previousTime, v.currentTime, direction);
823
+ this.emitCrossedFrames(v, k, previousTime, v.currentTime, direction);
824
+ this.completePlayback(k, v);
825
+ return;
826
+ }
827
+ v.repeatCounter += loops;
549
828
  v.currentTime %= k.timeDuration;
829
+ const event = this.createPlaybackEvent(v, k);
830
+ v.playback._emitLoop(event);
831
+ this.dispatchEvent('playbackloop', event);
550
832
  } else if (v.currentTime < 0) {
551
- v.repeatCounter += Math.max(1, Math.ceil(-v.currentTime / k.timeDuration));
833
+ const loops = Math.max(1, Math.ceil(-v.currentTime / k.timeDuration));
834
+ if (v.repeat !== 0 && v.repeatCounter + loops >= v.repeat) {
835
+ v.repeatCounter += loops;
836
+ v.currentTime = 0;
837
+ v.playback._setTime(v.currentTime);
838
+ this.emitCrossedMarkers(v, k, previousTime, v.currentTime, direction);
839
+ this.emitCrossedFrames(v, k, previousTime, v.currentTime, direction);
840
+ this.completePlayback(k, v);
841
+ return;
842
+ }
843
+ v.repeatCounter += loops;
552
844
  v.currentTime = (v.currentTime % k.timeDuration + k.timeDuration) % k.timeDuration;
845
+ const event = this.createPlaybackEvent(v, k);
846
+ v.playback._emitLoop(event);
847
+ this.dispatchEvent('playbackloop', event);
553
848
  }
554
849
  }
850
+ v.playback._setTime(v.currentTime);
851
+ this.emitCrossedMarkers(v, k, previousTime, v.currentTime, direction);
852
+ this.emitCrossedFrames(v, k, previousTime, v.currentTime, direction);
555
853
  if (v.repeat !== 0 && v.repeatCounter >= v.repeat) {
556
- this.stopAnimation(k.name);
854
+ this.completePlayback(k, v);
557
855
  } else if (v.fadeOut > 0) {
558
856
  if (v.animateTime - v.fadeOutStart >= v.fadeOut) {
559
- this.stopAnimation(k.name);
857
+ this.stopAnimation(k.name, {
858
+ reason: v.stopReason
859
+ });
860
+ }
861
+ }
862
+ if (v.fadeToDuration > 0) {
863
+ const t = Math.min(1, (v.animateTime - v.fadeToStart) / v.fadeToDuration);
864
+ v.weight = v.fadeFromWeight + (v.fadeTargetWeight - v.fadeFromWeight) * t;
865
+ v.playback._setWeight(v.weight);
866
+ if (t >= 1) {
867
+ v.fadeToDuration = 0;
560
868
  }
561
869
  }
562
870
  }
@@ -596,12 +904,17 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
596
904
  this._skeletons.forEach((v)=>{
597
905
  v.get()?.apply();
598
906
  });
907
+ // Advance logical-clock timers (e.g. timeline `wait` steps) with the same delta time,
908
+ // so they stay in sync with playback and pause/scale with the game clock.
909
+ if (this._timelineTickers.size > 0) {
910
+ this._timelineTickers.forEach((ticker)=>ticker(deltaInSeconds));
911
+ }
599
912
  }
600
- /**
601
- * Check whether an animation is currently playing.
602
- *
603
- * @param name - Optional animation name. If omitted, returns true if any animation is playing.
604
- * @returns True if playing; otherwise false.
913
+ /**
914
+ * Check whether an animation is currently playing.
915
+ *
916
+ * @param name - Optional animation name. If omitted, returns true if any animation is playing.
917
+ * @returns True if playing; otherwise false.
605
918
  */ isPlayingAnimation(name) {
606
919
  if (name) {
607
920
  const animation = this._animations[name];
@@ -609,23 +922,23 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
609
922
  }
610
923
  return this._activeAnimations.size > 0;
611
924
  }
612
- /**
613
- * Get an animation clip by name.
614
- *
615
- * Alias of `get(name)` returning a nullable type.
616
- *
617
- * @param name - Name of the animation.
618
- * @returns The clip if present; otherwise null.
925
+ /**
926
+ * Get an animation clip by name.
927
+ *
928
+ * Alias of `get(name)` returning a nullable type.
929
+ *
930
+ * @param name - Name of the animation.
931
+ * @returns The clip if present; otherwise null.
619
932
  */ getAnimationClip(name) {
620
933
  return this._animations[name] ?? null;
621
934
  }
622
- /**
623
- * Set the runtime blend weight for a currently playing animation.
624
- *
625
- * Has no effect if the clip is not active.
626
- *
627
- * @param name - Name of the playing animation.
628
- * @param weight - New weight value used during blending.
935
+ /**
936
+ * Set the runtime blend weight for a currently playing animation.
937
+ *
938
+ * Has no effect if the clip is not active.
939
+ *
940
+ * @param name - Name of the playing animation.
941
+ * @param weight - New weight value used during blending.
629
942
  */ setAnimationWeight(name, weight) {
630
943
  const ani = this._animations[name];
631
944
  if (!ani) {
@@ -635,42 +948,104 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
635
948
  const info = this._activeAnimations.get(ani);
636
949
  if (info) {
637
950
  info.weight = weight;
951
+ info.targetWeight = weight;
952
+ info.playback._setWeight(weight);
638
953
  }
639
954
  }
640
- /**
641
- * Start (or update) playback of an animation clip.
642
- *
643
- * Behavior:
644
- * - If the clip is already playing, stops it first.
645
- * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
646
- * - Registers clip tracks and skeletons into the active sets for blending and application.
647
- *
648
- * @param name - Name of the animation to play.
649
- * @param options - Playback options (repeat, speedRatio, fadeIn).
650
- */ playAnimation(name, options) {
955
+ /**
956
+ * Create a playback handle without starting it.
957
+ */ createPlayback(name, options) {
651
958
  const ani = this._animations[name];
652
959
  if (!ani) {
653
960
  console.error(`Animation ${name} not exists`);
654
- return;
961
+ return null;
655
962
  }
656
- if (this.isPlayingAnimation(name)) {
657
- this.stopAnimation(name);
963
+ return new AnimationPlayback(this, ani, options);
964
+ }
965
+ /**
966
+ * Start an animation and return its playback handle.
967
+ */ play(name, options) {
968
+ const playback = this.createPlayback(name, options);
969
+ playback?.play();
970
+ return playback;
971
+ }
972
+ /**
973
+ * Get currently active playbacks.
974
+ */ getPlaybacks(name) {
975
+ const playbacks = [];
976
+ this._activeAnimations.forEach((info, clip)=>{
977
+ if (!name || clip.name === name) {
978
+ playbacks.push(info.playback);
979
+ }
980
+ });
981
+ return playbacks;
982
+ }
983
+ /**
984
+ * Get the currently active playback for a clip.
985
+ */ getPlayback(name) {
986
+ const clip = this._animations[name];
987
+ return clip ? this._activeAnimations.get(clip)?.playback ?? null : null;
988
+ }
989
+ /**
990
+ * Start (or update) playback of an animation clip.
991
+ *
992
+ * Behavior:
993
+ * - If the clip is already playing, stops it first.
994
+ * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
995
+ * - Registers clip tracks and skeletons into the active sets for blending and application.
996
+ *
997
+ * @param name - Name of the animation to play.
998
+ * @param options - Playback options (repeat, speedRatio, fadeIn).
999
+ */ playAnimation(name, options) {
1000
+ this.play(name, options);
1001
+ }
1002
+ /**
1003
+ * Start a previously created playback.
1004
+ * @internal
1005
+ */ startPlayback(playback) {
1006
+ const ani = playback.clip;
1007
+ if (!ani) {
1008
+ return;
658
1009
  }
1010
+ const options = playback._getOptions();
659
1011
  const fadeIn = Math.max(options?.fadeIn ?? 0, 0);
660
1012
  const repeat = options?.repeat ?? 0;
661
- const speedRatio = options?.speedRatio ?? 1;
662
- const weight = options?.weight ?? ani.weight ?? 1;
1013
+ const speedRatio = playback.speedRatio;
1014
+ const weight = playback.weight;
1015
+ const rangeStart = ani.resolveTimeRef(options?.range?.start);
1016
+ const rangeEnd = ani.resolveTimeRef(options?.range?.end);
1017
+ const syncSource = this.resolvePlaybackSyncSource(options?.sync);
1018
+ const initialTime = this.computePlaybackInitialTime(ani, speedRatio, rangeStart, rangeEnd, options?.sync, syncSource);
1019
+ if (this.isPlayingAnimation(ani.name)) {
1020
+ this.stopAnimation(ani.name, {
1021
+ reason: 'replaced'
1022
+ });
1023
+ }
1024
+ playback._setState('playing');
1025
+ playback._setTime(initialTime);
663
1026
  this._activeAnimations.set(ani, {
1027
+ playback,
664
1028
  repeat,
665
1029
  weight,
1030
+ targetWeight: weight,
666
1031
  speedRatio,
667
1032
  fadeIn,
668
1033
  fadeOut: 0,
669
1034
  repeatCounter: 0,
670
- currentTime: speedRatio < 0 ? ani.timeDuration : 0,
1035
+ currentTime: initialTime,
671
1036
  animateTime: 0,
672
1037
  fadeOutStart: 0,
673
- firstFrame: true
1038
+ fadeToStart: 0,
1039
+ fadeToDuration: 0,
1040
+ fadeFromWeight: weight,
1041
+ fadeTargetWeight: weight,
1042
+ firstFrame: true,
1043
+ started: false,
1044
+ paused: false,
1045
+ stopReason: 'manual',
1046
+ completed: false,
1047
+ rangeStart,
1048
+ rangeEnd
674
1049
  });
675
1050
  ani.tracks?.forEach((v, k)=>{
676
1051
  let nodeTracks = this._activeTracks.get(k);
@@ -707,18 +1082,257 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
707
1082
  }
708
1083
  });
709
1084
  }
710
- /**
711
- * Stop playback of an animation clip.
712
- *
713
- * Behavior:
714
- * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
715
- * - If `fadeOut` is 0 or omitted, immediately:
716
- * - Removes the clip from active animations.
717
- * - Unregisters its tracks from active track maps.
718
- * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
719
- *
720
- * @param name - Name of the animation to stop.
721
- * @param options - Optional fade-out configuration.
1085
+ resolvePlaybackSyncSource(sync) {
1086
+ if (!sync?.target) {
1087
+ return null;
1088
+ }
1089
+ const playback = this.resolveActivePlayback(sync.target);
1090
+ if (!playback) {
1091
+ return null;
1092
+ }
1093
+ const info = this._activeAnimations.get(playback.clip);
1094
+ return info?.playback === playback ? {
1095
+ playback,
1096
+ info,
1097
+ clip: playback.clip
1098
+ } : null;
1099
+ }
1100
+ resolveActivePlayback(target) {
1101
+ const named = this.getPlayback(target);
1102
+ if (named) {
1103
+ return named;
1104
+ }
1105
+ for (const info of this._activeAnimations.values()){
1106
+ if (info.playback.id === target) {
1107
+ return info.playback;
1108
+ }
1109
+ }
1110
+ return null;
1111
+ }
1112
+ computePlaybackInitialTime(clip, speedRatio, rangeStart, rangeEnd, sync, syncSource) {
1113
+ const fallback = speedRatio < 0 ? rangeEnd ?? rangeStart ?? clip.timeDuration : rangeStart ?? 0;
1114
+ if (!sync || !syncSource) {
1115
+ return fallback;
1116
+ }
1117
+ const destination = this.getPlaybackEffectiveRange(clip, rangeStart, rangeEnd);
1118
+ if (destination.duration <= 0) {
1119
+ return fallback;
1120
+ }
1121
+ const offset = Number.isFinite(sync.offset) ? sync.offset ?? 0 : 0;
1122
+ const wrap = sync.wrap ?? true;
1123
+ if ((sync.mode ?? 'normalized') === 'time') {
1124
+ return this.constrainPlaybackTime(syncSource.info.currentTime + offset, destination, wrap);
1125
+ }
1126
+ const source = this.getPlaybackEffectiveRange(syncSource.clip, syncSource.info.rangeStart, syncSource.info.rangeEnd);
1127
+ if (source.duration <= 0) {
1128
+ return fallback;
1129
+ }
1130
+ const phase = (syncSource.info.currentTime - source.start) / source.duration + offset;
1131
+ return this.constrainPlaybackTime(destination.start + phase * destination.duration, destination, wrap);
1132
+ }
1133
+ getPlaybackEffectiveRange(clip, rangeStart, rangeEnd) {
1134
+ const start = rangeStart ?? 0;
1135
+ const end = rangeEnd ?? clip.timeDuration;
1136
+ return start <= end ? {
1137
+ start,
1138
+ end,
1139
+ duration: end - start
1140
+ } : {
1141
+ start: end,
1142
+ end: start,
1143
+ duration: start - end
1144
+ };
1145
+ }
1146
+ constrainPlaybackTime(time, range, wrap) {
1147
+ if (!Number.isFinite(time)) {
1148
+ return range.start;
1149
+ }
1150
+ if (!wrap) {
1151
+ return Math.max(range.start, Math.min(range.end, time));
1152
+ }
1153
+ if (time >= range.start && time < range.end) {
1154
+ return time;
1155
+ }
1156
+ const offset = ((time - range.start) % range.duration + range.duration) % range.duration;
1157
+ return range.start + offset;
1158
+ }
1159
+ /**
1160
+ * Stop a playback handle.
1161
+ * @internal
1162
+ */ stopPlayback(playback, options) {
1163
+ if (this._activeAnimations.get(playback.clip)?.playback === playback) {
1164
+ this.stopAnimation(playback.clip.name, options);
1165
+ }
1166
+ }
1167
+ /**
1168
+ * Pause a playback handle.
1169
+ * @internal
1170
+ */ pausePlayback(playback) {
1171
+ const info = this._activeAnimations.get(playback.clip);
1172
+ if (info?.playback === playback && !info.paused) {
1173
+ info.paused = true;
1174
+ playback._setState('paused');
1175
+ const event = this.createPlaybackEvent(info, playback.clip);
1176
+ playback._emitPause(event);
1177
+ this.dispatchEvent('playbackpause', event);
1178
+ }
1179
+ }
1180
+ /**
1181
+ * Resume a playback handle.
1182
+ * @internal
1183
+ */ resumePlayback(playback) {
1184
+ const info = this._activeAnimations.get(playback.clip);
1185
+ if (info?.playback === playback && info.paused) {
1186
+ info.paused = false;
1187
+ playback._setState('playing');
1188
+ const event = this.createPlaybackEvent(info, playback.clip);
1189
+ playback._emitResume(event);
1190
+ this.dispatchEvent('playbackresume', event);
1191
+ }
1192
+ }
1193
+ /**
1194
+ * Seek a playback handle.
1195
+ * @internal
1196
+ */ seekPlayback(playback, time, options) {
1197
+ const clip = playback.clip;
1198
+ const info = this._activeAnimations.get(clip);
1199
+ const duration = clip.timeDuration;
1200
+ const clampedTime = duration > 0 ? Math.max(0, Math.min(duration, time)) : Math.max(0, time);
1201
+ const previousTime = info?.currentTime ?? playback.time;
1202
+ playback._setTime(clampedTime);
1203
+ if (info?.playback === playback) {
1204
+ info.currentTime = clampedTime;
1205
+ if (options?.emitEvents) {
1206
+ const direction = clampedTime >= previousTime ? 1 : -1;
1207
+ this.emitCrossedMarkers(info, clip, previousTime, clampedTime, direction);
1208
+ this.emitCrossedFrames(info, clip, previousTime, clampedTime, direction);
1209
+ }
1210
+ if (options?.apply) {
1211
+ this.update(0);
1212
+ }
1213
+ }
1214
+ }
1215
+ /**
1216
+ * Set playback weight.
1217
+ * @internal
1218
+ */ setPlaybackWeight(playback, weight) {
1219
+ playback._setWeight(weight);
1220
+ const info = this._activeAnimations.get(playback.clip);
1221
+ if (info?.playback === playback) {
1222
+ info.weight = weight;
1223
+ info.targetWeight = weight;
1224
+ }
1225
+ }
1226
+ /**
1227
+ * Set playback speed ratio.
1228
+ * @internal
1229
+ */ setPlaybackSpeedRatio(playback, speedRatio) {
1230
+ playback._setSpeedRatio(speedRatio);
1231
+ const info = this._activeAnimations.get(playback.clip);
1232
+ if (info?.playback === playback) {
1233
+ info.speedRatio = speedRatio;
1234
+ }
1235
+ }
1236
+ /**
1237
+ * Fade playback weight to a target value.
1238
+ * @internal
1239
+ */ fadePlaybackTo(playback, weight, duration) {
1240
+ const info = this._activeAnimations.get(playback.clip);
1241
+ if (info?.playback === playback) {
1242
+ info.fadeFromWeight = info.weight;
1243
+ info.fadeTargetWeight = weight;
1244
+ info.targetWeight = weight;
1245
+ info.fadeToStart = info.animateTime;
1246
+ info.fadeToDuration = Math.max(duration, 0);
1247
+ if (info.fadeToDuration === 0) {
1248
+ info.weight = weight;
1249
+ playback._setWeight(weight);
1250
+ }
1251
+ } else {
1252
+ playback._setWeight(weight);
1253
+ }
1254
+ }
1255
+ createPlaybackEvent(info, clip) {
1256
+ return {
1257
+ playback: info.playback,
1258
+ animationSet: this,
1259
+ clip,
1260
+ time: info.currentTime,
1261
+ normalizedTime: clip.timeDuration > 0 ? info.currentTime / clip.timeDuration : 0
1262
+ };
1263
+ }
1264
+ completePlayback(clip, info) {
1265
+ if (info.completed) {
1266
+ return;
1267
+ }
1268
+ const event = this.createPlaybackEvent(info, clip);
1269
+ const completionFadeOut = Math.max(info.playback._getOptions().completionFadeOut ?? 0, 0);
1270
+ info.playback._setState('completed');
1271
+ info.playback._emitComplete(event);
1272
+ this.dispatchEvent('playbackcomplete', event);
1273
+ if (completionFadeOut > 0) {
1274
+ info.completed = true;
1275
+ info.fadeOut = completionFadeOut;
1276
+ info.fadeOutStart = info.animateTime;
1277
+ info.stopReason = 'completed';
1278
+ return;
1279
+ }
1280
+ this.stopAnimation(clip.name, {
1281
+ reason: 'completed'
1282
+ });
1283
+ }
1284
+ emitCrossedMarkers(info, clip, fromTime, toTime, direction) {
1285
+ for (const marker of this.getCrossedMarkers(clip, fromTime, toTime, direction)){
1286
+ const event = {
1287
+ ...this.createPlaybackEvent(info, clip),
1288
+ marker,
1289
+ direction
1290
+ };
1291
+ info.playback._emitMarker(event);
1292
+ this.dispatchEvent('marker', event);
1293
+ }
1294
+ }
1295
+ emitCrossedFrames(info, clip, fromTime, toTime, direction) {
1296
+ for (const frame of info.playback._getWatchedFrames()){
1297
+ const frameTime = frame / clip.frameRate;
1298
+ const crossed = direction >= 0 ? this.crossedForward(fromTime, toTime, frameTime, clip.timeDuration) : this.crossedBackward(fromTime, toTime, frameTime, clip.timeDuration);
1299
+ if (crossed) {
1300
+ const event = {
1301
+ ...this.createPlaybackEvent(info, clip),
1302
+ frame
1303
+ };
1304
+ info.playback._emitFrame(event);
1305
+ this.dispatchEvent('frame', event);
1306
+ }
1307
+ }
1308
+ }
1309
+ getCrossedMarkers(clip, fromTime, toTime, direction) {
1310
+ return clip.markers.filter((marker)=>{
1311
+ const markerTime = clip.resolveMarkerTime(marker);
1312
+ if (markerTime === null) {
1313
+ return false;
1314
+ }
1315
+ return direction >= 0 ? this.crossedForward(fromTime, toTime, markerTime, clip.timeDuration) : this.crossedBackward(fromTime, toTime, markerTime, clip.timeDuration);
1316
+ });
1317
+ }
1318
+ crossedForward(fromTime, toTime, targetTime, duration) {
1319
+ return toTime >= fromTime ? targetTime > fromTime && targetTime <= toTime : duration > 0 && targetTime > fromTime && targetTime <= duration || targetTime <= toTime;
1320
+ }
1321
+ crossedBackward(fromTime, toTime, targetTime, duration) {
1322
+ return toTime <= fromTime ? targetTime < fromTime && targetTime >= toTime : duration > 0 && targetTime < fromTime && targetTime >= 0 || targetTime >= toTime;
1323
+ }
1324
+ /**
1325
+ * Stop playback of an animation clip.
1326
+ *
1327
+ * Behavior:
1328
+ * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
1329
+ * - If `fadeOut` is 0 or omitted, immediately:
1330
+ * - Removes the clip from active animations.
1331
+ * - Unregisters its tracks from active track maps.
1332
+ * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
1333
+ *
1334
+ * @param name - Name of the animation to stop.
1335
+ * @param options - Optional fade-out configuration.
722
1336
  */ stopAnimation(name, options) {
723
1337
  const ani = this._animations[name];
724
1338
  if (!ani) {
@@ -728,9 +1342,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
728
1342
  const info = this._activeAnimations.get(ani);
729
1343
  if (info) {
730
1344
  const fadeOut = Math.max(options?.fadeOut ?? 0, 0);
1345
+ const reason = options?.reason ?? 'manual';
731
1346
  if (fadeOut !== 0) {
732
1347
  info.fadeOut = fadeOut;
733
1348
  info.fadeOutStart = -1;
1349
+ info.stopReason = reason;
1350
+ info.playback._setState('stopping');
734
1351
  } else {
735
1352
  this._activeAnimations.delete(ani);
736
1353
  this._activeTracks.forEach((v)=>{
@@ -768,20 +1385,29 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
768
1385
  }
769
1386
  }
770
1387
  });
1388
+ const event = {
1389
+ ...this.createPlaybackEvent(info, ani),
1390
+ reason
1391
+ };
1392
+ if (reason !== 'completed') {
1393
+ info.playback._setState('stopped');
1394
+ }
1395
+ info.playback._emitStop(event);
1396
+ this.dispatchEvent('playbackstop', event);
771
1397
  }
772
1398
  }
773
1399
  }
774
- /**
775
- * Create a skeletal-only masked clip from an existing clip in this set.
776
- *
777
- * The generated clip is a regular `AnimationClip`: it contains cloned node transform tracks
778
- * for the selected rig joints and can be played/blended through the normal animation system.
779
- * Non-skeletal tracks are skipped by default.
780
- *
781
- * @param sourceName - Name of the source clip.
782
- * @param targetName - Name of the generated clip.
783
- * @param options - Humanoid semantic or joint-name based mask options.
784
- * @returns The generated clip, or null on failure.
1400
+ /**
1401
+ * Create a skeletal-only masked clip from an existing clip in this set.
1402
+ *
1403
+ * The generated clip is a regular `AnimationClip`: it contains cloned node transform tracks
1404
+ * for the selected rig joints and can be played/blended through the normal animation system.
1405
+ * Non-skeletal tracks are skipped by default.
1406
+ *
1407
+ * @param sourceName - Name of the source clip.
1408
+ * @param targetName - Name of the generated clip.
1409
+ * @param options - Humanoid semantic or joint-name based mask options.
1410
+ * @returns The generated clip, or null on failure.
785
1411
  */ createSkeletalMaskedAnimation(sourceName, targetName, options) {
786
1412
  const sourceClip = this.get(sourceName);
787
1413
  if (!sourceClip) {
@@ -988,21 +1614,21 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
988
1614
  }
989
1615
  return dstClip;
990
1616
  }
991
- /**
992
- * Copy an animation clip from another AnimationSet into this one.
993
- *
994
- * Prerequisites:
995
- * - Both sets must reference skeletons with identical joint names and counts.
996
- * - The source clip must exist in `sourceSet`.
997
- *
998
- * @param sourceSet - The AnimationSet to copy from.
999
- * @param animationName - Name of the clip to copy.
1000
- * @param targetName - Name for the new clip in this set. Defaults to `animationName`.
1001
- * @param excludeJoint - Optional predicate; joints whose name returns true are excluded from
1002
- * skeleton structure matching.
1003
- * @returns The newly created AnimationClip, or null on failure.
1004
- *
1005
- * @deprecated Use AnimationSet.copyHumanoidAnimationFrom instead.
1617
+ /**
1618
+ * Copy an animation clip from another AnimationSet into this one.
1619
+ *
1620
+ * Prerequisites:
1621
+ * - Both sets must reference skeletons with identical joint names and counts.
1622
+ * - The source clip must exist in `sourceSet`.
1623
+ *
1624
+ * @param sourceSet - The AnimationSet to copy from.
1625
+ * @param animationName - Name of the clip to copy.
1626
+ * @param targetName - Name for the new clip in this set. Defaults to `animationName`.
1627
+ * @param excludeJoint - Optional predicate; joints whose name returns true are excluded from
1628
+ * skeleton structure matching.
1629
+ * @returns The newly created AnimationClip, or null on failure.
1630
+ *
1631
+ * @deprecated Use AnimationSet.copyHumanoidAnimationFrom instead.
1006
1632
  */ copyAnimationFrom(sourceSet, animationName, targetName, excludeJoint) {
1007
1633
  const destName = targetName ?? animationName;
1008
1634
  const sourceClip = sourceSet.get(animationName);
@@ -1148,8 +1774,8 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1148
1774
  return ordered;
1149
1775
  }
1150
1776
  }
1151
- /**
1152
- * Reset all skeleton modifiers
1777
+ /**
1778
+ * Reset all skeleton modifiers
1153
1779
  */ resetSkeletonModifiers() {
1154
1780
  for (const sk of this._skeletons){
1155
1781
  for (const modifier of sk.get().modifiers){
@@ -1157,12 +1783,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1157
1783
  }
1158
1784
  }
1159
1785
  }
1160
- /**
1161
- * Dispose the animation set and release owned resources.
1162
- *
1163
- * - Disposes the weak reference to the model.
1164
- * - Disposes all registered animation clips.
1165
- * - Clears active animations, tracks, and skeleton references.
1786
+ /**
1787
+ * Dispose the animation set and release owned resources.
1788
+ *
1789
+ * - Disposes the weak reference to the model.
1790
+ * - Disposes all registered animation clips.
1791
+ * - Clears active animations, tracks, and skeleton references.
1166
1792
  */ onDispose() {
1167
1793
  super.onDispose();
1168
1794
  for(const k in this._animations){
@@ -1176,5 +1802,5 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1176
1802
  }
1177
1803
  }
1178
1804
 
1179
- export { AnimationSet };
1805
+ export { AnimationPlayback, AnimationSet };
1180
1806
  //# sourceMappingURL=animationset.js.map