@zephyr3d/device 0.2.8 → 0.2.10

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@@ -105,7 +105,7 @@ function typeToTypedArray(type) {
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  /**
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  * Primitive types
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  * @public
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- */ var PBPrimitiveType = /*#__PURE__*/ function(PBPrimitiveType) {
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+ */ var PBPrimitiveType = function(PBPrimitiveType) {
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  PBPrimitiveType[PBPrimitiveType["NONE"] = 0] = "NONE";
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  PBPrimitiveType[PBPrimitiveType["F16"] = makePrimitiveType(F16_BITMASK, 1, 1, 0)] = "F16";
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  PBPrimitiveType[PBPrimitiveType["F16VEC2"] = makePrimitiveType(F16_BITMASK, 1, 2, 0)] = "F16VEC2";
@@ -247,7 +247,7 @@ const BITFLAG_EXTERNAL = 1 << 11;
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  /**
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  * Texture types
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  * @public
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- */ var PBTextureType = /*#__PURE__*/ function(PBTextureType) {
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+ */ var PBTextureType = function(PBTextureType) {
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  PBTextureType[PBTextureType["TEX_1D"] = BITFLAG_1D | BITFLAG_FLOAT] = "TEX_1D";
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  PBTextureType[PBTextureType["ITEX_1D"] = BITFLAG_1D | BITFLAG_INT] = "ITEX_1D";
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  PBTextureType[PBTextureType["UTEX_1D"] = BITFLAG_1D | BITFLAG_UINT] = "UTEX_1D";