@zephyr3d/device 0.2.4 → 0.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/base_types.js +19 -79
  2. package/dist/base_types.js.map +1 -1
  3. package/dist/builder/ast.js +142 -162
  4. package/dist/builder/ast.js.map +1 -1
  5. package/dist/builder/base.js +29 -27
  6. package/dist/builder/base.js.map +1 -1
  7. package/dist/builder/builtinfunc.js +61 -7
  8. package/dist/builder/builtinfunc.js.map +1 -1
  9. package/dist/builder/constructors.js +3 -1
  10. package/dist/builder/constructors.js.map +1 -1
  11. package/dist/builder/errors.js +11 -11
  12. package/dist/builder/errors.js.map +1 -1
  13. package/dist/builder/misc.js +10 -0
  14. package/dist/builder/misc.js.map +1 -0
  15. package/dist/builder/programbuilder.js +62 -58
  16. package/dist/builder/programbuilder.js.map +1 -1
  17. package/dist/builder/reflection.js +1 -1
  18. package/dist/builder/reflection.js.map +1 -1
  19. package/dist/builder/types.js +76 -75
  20. package/dist/builder/types.js.map +1 -1
  21. package/dist/device.js +220 -80
  22. package/dist/device.js.map +1 -1
  23. package/dist/gpuobject.js +84 -25
  24. package/dist/gpuobject.js.map +1 -1
  25. package/dist/helpers/drawtext.js +30 -25
  26. package/dist/helpers/drawtext.js.map +1 -1
  27. package/dist/helpers/font.js +1 -0
  28. package/dist/helpers/font.js.map +1 -1
  29. package/dist/helpers/glyphmanager.js +33 -15
  30. package/dist/helpers/glyphmanager.js.map +1 -1
  31. package/dist/helpers/textureatlas.js +10 -8
  32. package/dist/helpers/textureatlas.js.map +1 -1
  33. package/dist/index.d.ts +465 -394
  34. package/dist/index.js +6 -5
  35. package/dist/index.js.map +1 -1
  36. package/dist/pool.js +69 -31
  37. package/dist/pool.js.map +1 -1
  38. package/dist/timer.js +3 -2
  39. package/dist/timer.js.map +1 -1
  40. package/dist/uniformdata.js +3 -3
  41. package/dist/uniformdata.js.map +1 -1
  42. package/dist/vertexdata.js +29 -3
  43. package/dist/vertexdata.js.map +1 -1
  44. package/package.json +80 -65
package/dist/device.js CHANGED
@@ -1,17 +1,119 @@
1
+ import { Observable } from '@zephyr3d/base';
1
2
  import { CPUTimer } from './timer.js';
2
- import { getVertexAttribFormat, getVertexFormatSize, makeVertexBufferType, GPUResourceUsageFlags } from './gpuobject.js';
3
- import './builder/ast.js';
4
- import './builder/types.js';
3
+ import { getVertexAttribFormat, makeVertexBufferType, getVertexFormatSize, GPUResourceUsageFlags } from './gpuobject.js';
4
+ import { Pool } from './pool.js';
5
5
  import { ProgramBuilder } from './builder/programbuilder.js';
6
- import { DeviceGPUObjectAddedEvent, DeviceGPUObjectRemovedEvent, DeviceResizeEvent } from './base_types.js';
7
- import '@zephyr3d/base';
8
6
  import { DrawText } from './helpers/drawtext.js';
9
- import { Pool } from './pool.js';
10
7
 
8
+ class ResizeHandler {
9
+ _canvas;
10
+ _dpr;
11
+ _cssWidth;
12
+ _cssHeight;
13
+ _deviceWidth;
14
+ _deviceHeight;
15
+ _resizeObserver;
16
+ _mutationObserver;
17
+ _onResizeCallback;
18
+ constructor(canvas, onResize, dpr){
19
+ this._canvas = canvas;
20
+ this._dpr = dpr;
21
+ this._cssWidth = 0;
22
+ this._cssHeight = 0;
23
+ this._deviceWidth = 0;
24
+ this._deviceHeight = 0;
25
+ this._onResizeCallback = onResize;
26
+ }
27
+ init() {
28
+ const canvas = this._canvas;
29
+ if (window.ResizeObserver) {
30
+ this._resizeObserver = new ResizeObserver((entries)=>{
31
+ const entry = entries[0];
32
+ this._handleResizeEntry(entry);
33
+ });
34
+ try {
35
+ this._resizeObserver.observe(canvas, {
36
+ box: 'device-pixel-content-box'
37
+ });
38
+ } catch {
39
+ this._resizeObserver.observe(canvas);
40
+ }
41
+ } else {
42
+ if (window.MutationObserver) {
43
+ this._mutationObserver = new MutationObserver((mutations)=>{
44
+ if (mutations.length > 0) {
45
+ this._handleLegacyResize();
46
+ }
47
+ });
48
+ this._mutationObserver.observe(canvas, {
49
+ attributes: true,
50
+ attributeFilter: [
51
+ 'style'
52
+ ]
53
+ });
54
+ }
55
+ window.addEventListener('resize', this._handleLegacyResize);
56
+ this._handleLegacyResize();
57
+ }
58
+ }
59
+ _handleResizeEntry(_entry) {
60
+ // CSS pixel
61
+ const cssWidth = this._canvas.clientWidth;
62
+ const cssHeight = this._canvas.clientHeight;
63
+ // Device pixel
64
+ /*
65
+ let deviceWidth: number;
66
+ let deviceHeight: number;
67
+
68
+ const dpBox = (entry as any).devicePixelContentBoxSize?.[0];
69
+ if (dpBox) {
70
+ deviceWidth = dpBox.inlineSize;
71
+ deviceHeight = dpBox.blockSize;
72
+ } else {
73
+ deviceWidth = Math.round(cssWidth * this._dpr);
74
+ deviceHeight = Math.round(cssHeight * this._dpr);
75
+ }
76
+ */ const deviceWidth = cssWidth * this._dpr;
77
+ const deviceHeight = cssHeight * this._dpr;
78
+ if (cssWidth === this._cssWidth && cssHeight === this._cssHeight && deviceWidth === this._deviceWidth && deviceHeight === this._deviceHeight) {
79
+ return;
80
+ }
81
+ this._cssWidth = cssWidth;
82
+ this._cssHeight = cssHeight;
83
+ this._deviceWidth = deviceWidth;
84
+ this._deviceHeight = deviceHeight;
85
+ this._onResizeCallback(cssWidth, cssHeight, deviceWidth, deviceHeight);
86
+ }
87
+ _handleLegacyResize = ()=>{
88
+ const cssWidth = this._canvas.clientWidth;
89
+ const cssHeight = this._canvas.clientHeight;
90
+ const dpr = window.devicePixelRatio || 1;
91
+ const deviceWidth = Math.round(cssWidth * dpr);
92
+ const deviceHeight = Math.round(cssHeight * dpr);
93
+ if (cssWidth === this._cssWidth && cssHeight === this._cssHeight && deviceWidth === this._deviceWidth && deviceHeight === this._deviceHeight) {
94
+ return;
95
+ }
96
+ this._cssWidth = cssWidth;
97
+ this._cssHeight = cssHeight;
98
+ this._deviceWidth = deviceWidth;
99
+ this._deviceHeight = deviceHeight;
100
+ this._onResizeCallback(cssWidth, cssHeight, deviceWidth, deviceHeight);
101
+ };
102
+ dispose() {
103
+ if (this._resizeObserver) {
104
+ this._resizeObserver.disconnect();
105
+ }
106
+ if (this._mutationObserver) {
107
+ this._mutationObserver.disconnect();
108
+ }
109
+ window.removeEventListener('resize', this._handleLegacyResize);
110
+ }
111
+ }
11
112
  /**
12
113
  * Base class for rendering device
13
114
  * @public
14
- */ class BaseDevice {
115
+ */ class BaseDevice extends Observable {
116
+ _dpr;
15
117
  _canvas;
16
118
  _canvasClientWidth;
17
119
  _canvasClientHeight;
@@ -29,11 +131,15 @@ import { Pool } from './pool.js';
29
131
  _backend;
30
132
  _beginFrameCounter;
31
133
  _programBuilder;
32
- _pool;
134
+ _poolMap;
135
+ _defaultPoolKey;
33
136
  _temporalFramebuffer;
34
137
  _vSync;
138
+ _resizer;
35
139
  _stateStack;
36
- constructor(cvs, backend){
140
+ constructor(cvs, backend, dpr){
141
+ super();
142
+ this._dpr = dpr ?? window.devicePixelRatio ?? 1;
37
143
  this._backend = backend;
38
144
  this._gpuObjectList = {
39
145
  textures: [],
@@ -76,10 +182,22 @@ import { Pool } from './pool.js';
76
182
  };
77
183
  this._stateStack = [];
78
184
  this._beginFrameCounter = 0;
79
- this._pool = new Pool(this);
185
+ this._poolMap = new Map();
186
+ this._defaultPoolKey = Symbol('defaultPool');
187
+ this._poolMap.set(this._defaultPoolKey, new Pool(this, this._defaultPoolKey));
188
+ this._temporalFramebuffer = false;
80
189
  this._temporalFramebuffer = false;
81
190
  this._vSync = true;
82
- this._registerEventHandlers();
191
+ //this._registerEventHandlers();
192
+ this._resizer = new ResizeHandler(this._canvas, (cssWidth, cssHeight, deviceWidth, deviceHeight)=>{
193
+ this.dispatchEvent('resize', cssWidth, cssHeight, deviceWidth, deviceHeight);
194
+ }, this._dpr);
195
+ }
196
+ getScaleX() {
197
+ return this._canvas.width / this._canvas.clientWidth;
198
+ }
199
+ getScaleY() {
200
+ return this._canvas.height / this._canvas.clientHeight;
83
201
  }
84
202
  get backend() {
85
203
  return this._backend;
@@ -106,7 +224,7 @@ import { Pool } from './pool.js';
106
224
  this._vSync = !!val;
107
225
  }
108
226
  get pool() {
109
- return this._pool;
227
+ return this._poolMap.get(this._defaultPoolKey);
110
228
  }
111
229
  get runLoopFunction() {
112
230
  return this._runLoopFunc;
@@ -114,11 +232,22 @@ import { Pool } from './pool.js';
114
232
  get programBuilder() {
115
233
  return this._programBuilder;
116
234
  }
235
+ poolExists(key) {
236
+ return this._poolMap.has(key);
237
+ }
238
+ getPool(key) {
239
+ let pool = this._poolMap.get(key);
240
+ if (!pool) {
241
+ pool = new Pool(this, key);
242
+ this._poolMap.set(key, pool);
243
+ }
244
+ return pool;
245
+ }
117
246
  setFont(fontName) {
118
247
  DrawText.setFont(this, fontName);
119
248
  }
120
- drawText(text, x, y, color) {
121
- DrawText.drawText(this, text, color, x, y);
249
+ drawText(text, x, y, color, viewport) {
250
+ DrawText.drawText(this, text, color, x, y, viewport);
122
251
  }
123
252
  setFramebuffer(colorOrRT, depth, sampleCount) {
124
253
  let newRT = null;
@@ -126,20 +255,13 @@ import { Pool } from './pool.js';
126
255
  if (!Array.isArray(colorOrRT)) {
127
256
  newRT = colorOrRT ?? null;
128
257
  } else {
129
- const colorAttachments = colorOrRT.map((val)=>val.texture ?? val);
130
- newRT = this._pool.createTemporalFramebuffer(false, colorAttachments, depth, sampleCount, true);
131
- for(let i = 0; i < colorOrRT.length; i++){
132
- const rt = colorOrRT[i];
133
- newRT.setColorAttachmentMipLevel(i, rt.texture ? rt.miplevel ?? 0 : 0);
134
- newRT.setColorAttachmentLayer(i, rt.texture ? rt.face ?? 0 : 0);
135
- newRT.setColorAttachmentCubeFace(i, rt.texture ? rt.layer ?? 0 : 0);
136
- }
258
+ newRT = this.pool.fetchTemporalFramebuffer(false, 0, 0, colorOrRT, depth, true, sampleCount);
137
259
  temporal = true;
138
260
  }
139
261
  const currentRT = this.getFramebuffer();
140
262
  if (currentRT !== newRT) {
141
- if (this._temporalFramebuffer) {
142
- this._pool.releaseFrameBuffer(currentRT);
263
+ if (this._temporalFramebuffer && currentRT) {
264
+ this.pool.releaseFrameBuffer(currentRT);
143
265
  }
144
266
  this._temporalFramebuffer = temporal;
145
267
  this._setFramebuffer(newRT);
@@ -150,22 +272,17 @@ import { Pool } from './pool.js';
150
272
  if (remove) {
151
273
  this.removeGPUObject(obj);
152
274
  }
153
- if (!obj.disposed) {
154
- if (this.isContextLost()) {
155
- obj.destroy();
156
- } else {
157
- this._disposeObjectList.push(obj);
158
- }
275
+ if (this.isContextLost()) {
276
+ obj.destroy();
277
+ } else {
278
+ this._disposeObjectList.push(obj);
159
279
  }
160
- obj.dispatchEvent(null, 'disposed');
161
280
  }
162
281
  }
163
- async restoreObject(obj) {
282
+ restoreObject(obj) {
164
283
  if (obj && obj.disposed && !this.isContextLost()) {
165
- await obj.restore();
166
- if (obj.restoreHandler) {
167
- await obj.restoreHandler(obj);
168
- }
284
+ obj.restore();
285
+ obj.restoreHandler?.(obj);
169
286
  }
170
287
  }
171
288
  enableGPUTimeRecording(enable) {
@@ -186,7 +303,7 @@ import { Pool } from './pool.js';
186
303
  this._beginFrameCounter++;
187
304
  this._beginFrameTime = this._cpuTimer.now();
188
305
  this.updateFrameInfo();
189
- this._pool.autoRelease();
306
+ this._poolMap.forEach((pool)=>pool.autoRelease());
190
307
  return this.onBeginFrame();
191
308
  }
192
309
  endFrame() {
@@ -194,6 +311,7 @@ import { Pool } from './pool.js';
194
311
  this._beginFrameCounter--;
195
312
  if (this._beginFrameCounter === 0) {
196
313
  this._endFrameTime = this._cpuTimer.now();
314
+ this._frameInfo.frameCounter++;
197
315
  this.onEndFrame();
198
316
  }
199
317
  }
@@ -203,7 +321,7 @@ import { Pool } from './pool.js';
203
321
  }
204
322
  createInterleavedVertexBuffer(attribFormats, data, options) {
205
323
  if (options && options.usage && options.usage !== 'vertex') {
206
- console.error(`createVertexBuffer() failed: options.usage must be 'vertex' or not set`);
324
+ console.error(`createInterleavedVertexBuffer() failed: options.usage must be 'vertex' or not set`);
207
325
  return null;
208
326
  }
209
327
  let size = 0;
@@ -211,6 +329,10 @@ import { Pool } from './pool.js';
211
329
  size += getVertexFormatSize(format);
212
330
  }
213
331
  const vertexBufferType = makeVertexBufferType(data.byteLength / size >> 0, ...attribFormats);
332
+ if (!vertexBufferType) {
333
+ console.error('createInterleavedVertexBuffer() failed: Cannot determine vertex buffer type');
334
+ return null;
335
+ }
214
336
  const opt = Object.assign({
215
337
  usage: 'vertex',
216
338
  dynamic: false,
@@ -233,6 +355,10 @@ import { Pool } from './pool.js';
233
355
  }
234
356
  const count = getVertexFormatSize(attribFormat);
235
357
  const vertexBufferType = makeVertexBufferType(data.byteLength / count >> 0, attribFormat);
358
+ if (!vertexBufferType) {
359
+ console.error('createInterleavedVertexBuffer() failed: Cannot determine vertex buffer type');
360
+ return null;
361
+ }
236
362
  const opt = Object.assign({
237
363
  usage: 'vertex',
238
364
  dynamic: false,
@@ -256,6 +382,9 @@ import { Pool } from './pool.js';
256
382
  this._frameInfo.drawCalls++;
257
383
  this._drawInstanced(primitiveType, first, count, numInstances);
258
384
  }
385
+ executeRenderBundle(renderBundle) {
386
+ this._frameInfo.drawCalls += this._executeRenderBundle(renderBundle);
387
+ }
259
388
  compute(workgroupCountX, workgroupCountY, workgroupCountZ) {
260
389
  this._frameInfo.computeCalls++;
261
390
  this._compute(workgroupCountX, workgroupCountY, workgroupCountZ);
@@ -265,6 +394,22 @@ import { Pool } from './pool.js';
265
394
  this._frameInfo.nextFrameCall.push(f);
266
395
  }
267
396
  }
397
+ async runNextFrameAsync(f) {
398
+ return new Promise((resolve)=>{
399
+ if (f) {
400
+ this._frameInfo.nextFrameCall.push(()=>{
401
+ const p = f();
402
+ if (p instanceof Promise) {
403
+ p.then(()=>resolve());
404
+ } else {
405
+ resolve();
406
+ }
407
+ });
408
+ } else {
409
+ resolve();
410
+ }
411
+ });
412
+ }
268
413
  exitLoop() {
269
414
  if (this._runningLoop !== null) {
270
415
  if (this._runningLoop !== 0) {
@@ -357,11 +502,17 @@ import { Pool } from './pool.js';
357
502
  }
358
503
  return null;
359
504
  }
360
- screenToDevice(val) {
361
- return this.getFramebuffer() ? val : Math.round(val * this.getScale());
505
+ screenXToDevice(val) {
506
+ return this.getFramebuffer() ? val : Math.round(val * this.getScaleX());
507
+ }
508
+ deviceXToScreen(val) {
509
+ return this.getFramebuffer() ? val : Math.round(val / this.getScaleX());
362
510
  }
363
- deviceToScreen(val) {
364
- return this.getFramebuffer() ? val : Math.round(val / this.getScale());
511
+ screenYToDevice(val) {
512
+ return this.getFramebuffer() ? val : Math.round(val * this.getScaleY());
513
+ }
514
+ deviceYToScreen(val) {
515
+ return this.getFramebuffer() ? val : Math.round(val / this.getScaleY());
365
516
  }
366
517
  buildRenderProgram(options) {
367
518
  return this._programBuilder.buildRenderProgram(options);
@@ -373,7 +524,7 @@ import { Pool } from './pool.js';
373
524
  const list = this.getGPUObjectList(obj);
374
525
  if (list && list.indexOf(obj) < 0) {
375
526
  list.push(obj);
376
- this.dispatchEvent(new DeviceGPUObjectAddedEvent(obj));
527
+ this.dispatchEvent('gpuobject_added', obj);
377
528
  }
378
529
  }
379
530
  removeGPUObject(obj) {
@@ -382,47 +533,26 @@ import { Pool } from './pool.js';
382
533
  const index = list.indexOf(obj);
383
534
  if (index >= 0) {
384
535
  list.splice(index, 1);
385
- this.dispatchEvent(new DeviceGPUObjectRemovedEvent(obj));
536
+ this.dispatchEvent('gpuobject_removed', obj);
386
537
  }
387
538
  }
388
539
  }
389
540
  updateVideoMemoryCost(delta) {
390
541
  this._gpuMemCost += delta;
391
542
  }
392
- _onresize() {
393
- if (this._canvasClientWidth !== this._canvas.clientWidth || this._canvasClientHeight !== this._canvas.clientHeight) {
394
- this._canvasClientWidth = this._canvas.clientWidth;
395
- this._canvasClientHeight = this._canvas.clientHeight;
396
- this.dispatchEvent(new DeviceResizeEvent(this._canvasClientWidth, this._canvasClientHeight));
397
- }
398
- }
399
- _registerEventHandlers() {
400
- const canvas = this._canvas;
401
- const that = this;
402
- if (window.ResizeObserver) {
403
- new window.ResizeObserver((entries)=>{
404
- that._onresize();
405
- }).observe(canvas, {});
406
- } else {
407
- if (window.MutationObserver) {
408
- new MutationObserver(function(mutations) {
409
- if (mutations.length > 0) {
410
- that._onresize();
411
- }
412
- }).observe(canvas, {
413
- attributes: true,
414
- attributeFilter: [
415
- 'style'
416
- ]
543
+ async initResizer() {
544
+ return new Promise((resolve)=>{
545
+ this.once('resize', (cssWidth, cssHeight, deviceWidth, deviceHeight)=>{
546
+ this._handleResize(cssWidth, cssHeight, deviceWidth, deviceHeight);
547
+ this.on('resize', (cssWidth, cssHeight, deviceWidth, deviceHeight)=>{
548
+ this._handleResize(cssWidth, cssHeight, deviceWidth, deviceHeight);
417
549
  });
418
- }
419
- window.addEventListener('resize', ()=>{
420
- this._onresize();
550
+ resolve();
421
551
  });
422
- }
552
+ this._resizer.init();
553
+ });
423
554
  }
424
555
  updateFrameInfo() {
425
- this._frameInfo.frameCounter++;
426
556
  this._frameInfo.drawCalls = 0;
427
557
  this._frameInfo.computeCalls = 0;
428
558
  const now = this._beginFrameTime;
@@ -504,8 +634,7 @@ import { Pool } from './pool.js';
504
634
  this._disposeObjectList = [];
505
635
  }
506
636
  }
507
- async reloadAll() {
508
- const promises = [];
637
+ reloadAll() {
509
638
  for (const list of [
510
639
  this._gpuObjectList.buffers,
511
640
  this._gpuObjectList.textures,
@@ -517,20 +646,23 @@ import { Pool } from './pool.js';
517
646
  ]){
518
647
  // obj.reload() may change the list, so make a copy first
519
648
  for (const obj of list.slice()){
520
- promises.push(obj.reload());
649
+ obj.reload();
521
650
  }
522
651
  }
523
- Promise.all(promises);
524
652
  return;
525
653
  }
526
654
  parseTextureOptions(options) {
527
- const noMipmapFlag = options?.samplerOptions?.mipFilter === 'none' ? GPUResourceUsageFlags.TF_NO_MIPMAP : 0;
655
+ const noMipmapFlag = options?.mipmapping === false ? GPUResourceUsageFlags.TF_NO_MIPMAP : 0;
528
656
  const writableFlag = options?.writable ? GPUResourceUsageFlags.TF_WRITABLE : 0;
529
657
  const dynamicFlag = options?.dynamic ? GPUResourceUsageFlags.DYNAMIC : 0;
658
+ if (noMipmapFlag && options?.samplerOptions) {
659
+ options.samplerOptions.mipFilter = 'none';
660
+ }
530
661
  return noMipmapFlag | writableFlag | dynamicFlag;
531
662
  }
532
663
  parseBufferOptions(options, defaultUsage) {
533
- const usage = options?.usage || defaultUsage;
664
+ options = options ?? {};
665
+ const usage = options.usage ?? defaultUsage;
534
666
  let usageFlag;
535
667
  switch(usage){
536
668
  case 'uniform':
@@ -552,6 +684,14 @@ import { Pool } from './pool.js';
552
684
  usageFlag = GPUResourceUsageFlags.BF_WRITE;
553
685
  options.managed = false;
554
686
  break;
687
+ case 'pack-pixel':
688
+ usageFlag = GPUResourceUsageFlags.BF_PACK_PIXEL;
689
+ options.managed = false;
690
+ break;
691
+ case 'unpack-pixel':
692
+ usageFlag = GPUResourceUsageFlags.BF_UNPACK_PIXEL;
693
+ options.managed = false;
694
+ break;
555
695
  default:
556
696
  usageFlag = 0;
557
697
  break;
@@ -1 +1 @@
1
- {"version":3,"file":"device.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"device.js","sources":["../src/device.ts"],"sourcesContent":["import type { Immutable, Nullable } from '@zephyr3d/base';\r\nimport { type Vector4, type TypedArray, type IEventTarget, Observable } from '@zephyr3d/base';\r\nimport type { ITimer } from './timer';\r\nimport { CPUTimer } from './timer';\r\nimport type {\r\n BlendingState,\r\n ColorState,\r\n DepthState,\r\n RasterizerState,\r\n RenderStateSet,\r\n StencilState\r\n} from './render_states';\r\nimport type {\r\n FrameBufferOptions,\r\n SamplerOptions,\r\n TextureSampler,\r\n Texture2D,\r\n Texture3D,\r\n TextureCube,\r\n VertexLayout,\r\n GPUDataBuffer,\r\n FrameBuffer,\r\n GPUProgram,\r\n GPUObject,\r\n StructuredBuffer,\r\n BindGroupLayout,\r\n BindGroup,\r\n IndexBuffer,\r\n TextureVideo,\r\n TextureMipmapData,\r\n TextureImageElement,\r\n Texture2DArray,\r\n TextureCreationOptions,\r\n BufferCreationOptions,\r\n BufferUsage,\r\n VertexSemantic,\r\n VertexAttribFormat,\r\n VertexLayoutOptions,\r\n BaseTexture,\r\n RenderBundle\r\n} from './gpuobject';\r\nimport {\r\n GPUResourceUsageFlags,\r\n makeVertexBufferType,\r\n getVertexFormatSize,\r\n getVertexAttribFormat\r\n} from './gpuobject';\r\nimport type { PBComputeOptions, PBRenderOptions, PBStructTypeInfo } from './builder';\r\nimport { ProgramBuilder } from './builder';\r\nimport type {\r\n DataType,\r\n PrimitiveType,\r\n TextureFormat,\r\n GPUObjectList,\r\n FrameInfo,\r\n DeviceCaps,\r\n GPUProgramConstructParams,\r\n AbstractDevice,\r\n DeviceOptions,\r\n DeviceEventMap,\r\n DeviceViewport\r\n} from './base_types';\r\nimport { DrawText } from './helpers';\r\nimport { Pool } from './pool';\r\n\r\n/**\r\n * The device backend interface\r\n * @public\r\n */\r\nexport interface DeviceBackend {\r\n typeName(): string;\r\n supported(): Promise<boolean>;\r\n createDevice(cvs: HTMLCanvasElement, options?: DeviceOptions): Promise<Nullable<AbstractDevice>>;\r\n}\r\n\r\ntype DeviceState = {\r\n framebuffer: Nullable<FrameBuffer>;\r\n windowOrderReversed: boolean;\r\n viewport: DeviceViewport;\r\n scissor: DeviceViewport;\r\n renderStateSet: Nullable<RenderStateSet>;\r\n program: Nullable<GPUProgram>;\r\n vertexLayout: Nullable<VertexLayout>;\r\n bindGroups: [BindGroup, Nullable<Iterable<number>>][];\r\n};\r\n\r\ntype ResizeCallback = (\r\n cssWidth: number,\r\n cssHeight: number,\r\n deviceWidth: number,\r\n deviceHeight: number\r\n) => void;\r\n\r\nclass ResizeHandler {\r\n private readonly _canvas: HTMLCanvasElement;\r\n private readonly _dpr: number;\r\n private _cssWidth: number;\r\n private _cssHeight: number;\r\n private _deviceWidth: number;\r\n private _deviceHeight: number;\r\n\r\n private _resizeObserver!: ResizeObserver;\r\n private _mutationObserver!: MutationObserver;\r\n private _onResizeCallback: ResizeCallback;\r\n\r\n constructor(canvas: HTMLCanvasElement, onResize: ResizeCallback, dpr: number) {\r\n this._canvas = canvas;\r\n this._dpr = dpr;\r\n this._cssWidth = 0;\r\n this._cssHeight = 0;\r\n this._deviceWidth = 0;\r\n this._deviceHeight = 0;\r\n this._onResizeCallback = onResize;\r\n }\r\n\r\n init() {\r\n const canvas = this._canvas;\r\n if (window.ResizeObserver) {\r\n this._resizeObserver = new ResizeObserver((entries) => {\r\n const entry = entries[0];\r\n this._handleResizeEntry(entry);\r\n });\r\n try {\r\n (this._resizeObserver as any).observe(canvas, { box: 'device-pixel-content-box' });\r\n } catch {\r\n this._resizeObserver.observe(canvas);\r\n }\r\n } else {\r\n if (window.MutationObserver) {\r\n this._mutationObserver = new MutationObserver((mutations) => {\r\n if (mutations.length > 0) {\r\n this._handleLegacyResize();\r\n }\r\n });\r\n this._mutationObserver.observe(canvas, { attributes: true, attributeFilter: ['style'] });\r\n }\r\n window.addEventListener('resize', this._handleLegacyResize);\r\n this._handleLegacyResize();\r\n }\r\n }\r\n\r\n private _handleResizeEntry(_entry: ResizeObserverEntry) {\r\n // CSS pixel\r\n const cssWidth = this._canvas.clientWidth;\r\n const cssHeight = this._canvas.clientHeight;\r\n\r\n // Device pixel\r\n /*\r\n let deviceWidth: number;\r\n let deviceHeight: number;\r\n\r\n const dpBox = (entry as any).devicePixelContentBoxSize?.[0];\r\n if (dpBox) {\r\n deviceWidth = dpBox.inlineSize;\r\n deviceHeight = dpBox.blockSize;\r\n } else {\r\n deviceWidth = Math.round(cssWidth * this._dpr);\r\n deviceHeight = Math.round(cssHeight * this._dpr);\r\n }\r\n */\r\n const deviceWidth = cssWidth * this._dpr;\r\n const deviceHeight = cssHeight * this._dpr;\r\n\r\n if (\r\n cssWidth === this._cssWidth &&\r\n cssHeight === this._cssHeight &&\r\n deviceWidth === this._deviceWidth &&\r\n deviceHeight === this._deviceHeight\r\n ) {\r\n return;\r\n }\r\n\r\n this._cssWidth = cssWidth;\r\n this._cssHeight = cssHeight;\r\n this._deviceWidth = deviceWidth;\r\n this._deviceHeight = deviceHeight;\r\n\r\n this._onResizeCallback(cssWidth, cssHeight, deviceWidth, deviceHeight);\r\n }\r\n\r\n private _handleLegacyResize = () => {\r\n const cssWidth = this._canvas.clientWidth;\r\n const cssHeight = this._canvas.clientHeight;\r\n const dpr = window.devicePixelRatio || 1;\r\n const deviceWidth = Math.round(cssWidth * dpr);\r\n const deviceHeight = Math.round(cssHeight * dpr);\r\n\r\n if (\r\n cssWidth === this._cssWidth &&\r\n cssHeight === this._cssHeight &&\r\n deviceWidth === this._deviceWidth &&\r\n deviceHeight === this._deviceHeight\r\n ) {\r\n return;\r\n }\r\n\r\n this._cssWidth = cssWidth;\r\n this._cssHeight = cssHeight;\r\n this._deviceWidth = deviceWidth;\r\n this._deviceHeight = deviceHeight;\r\n\r\n this._onResizeCallback(cssWidth, cssHeight, deviceWidth, deviceHeight);\r\n };\r\n\r\n public dispose() {\r\n if (this._resizeObserver) {\r\n this._resizeObserver.disconnect();\r\n }\r\n if (this._mutationObserver) {\r\n this._mutationObserver.disconnect();\r\n }\r\n window.removeEventListener('resize', this._handleLegacyResize);\r\n }\r\n}\r\n\r\n/**\r\n * Base class for rendering device\r\n * @public\r\n */\r\nexport abstract class BaseDevice extends Observable<DeviceEventMap> {\r\n protected _dpr: number;\r\n protected _canvas: HTMLCanvasElement;\r\n protected _canvasClientWidth: number;\r\n protected _canvasClientHeight: number;\r\n protected _gpuObjectList: GPUObjectList;\r\n protected _gpuMemCost: number;\r\n protected _disposeObjectList: GPUObject[];\r\n protected _beginFrameTime: number;\r\n protected _endFrameTime: number;\r\n protected _frameInfo: FrameInfo;\r\n protected _cpuTimer: CPUTimer;\r\n protected _gpuTimer: Nullable<ITimer>;\r\n protected _runningLoop: Nullable<number>;\r\n protected _fpsCounter: { time: number; frame: number };\r\n protected _runLoopFunc: Nullable<(device: AbstractDevice) => void>;\r\n protected _backend: DeviceBackend;\r\n protected _beginFrameCounter: number;\r\n protected _programBuilder: ProgramBuilder;\r\n protected _poolMap: Map<string | symbol, Pool>;\r\n protected _defaultPoolKey: symbol;\r\n protected _temporalFramebuffer: boolean;\r\n protected _vSync: boolean;\r\n private readonly _resizer: ResizeHandler;\r\n private readonly _stateStack: DeviceState[];\r\n constructor(cvs: HTMLCanvasElement, backend: DeviceBackend, dpr?: number) {\r\n super();\r\n this._dpr = dpr ?? window.devicePixelRatio ?? 1;\r\n this._backend = backend;\r\n this._gpuObjectList = {\r\n textures: [],\r\n samplers: [],\r\n buffers: [],\r\n programs: [],\r\n framebuffers: [],\r\n vertexArrayObjects: [],\r\n bindGroups: []\r\n };\r\n this._canvas = cvs;\r\n this._canvas.setAttribute('tabindex', '1');\r\n this._canvasClientWidth = cvs.clientWidth;\r\n this._canvasClientHeight = cvs.clientHeight;\r\n this._gpuMemCost = 0;\r\n this._disposeObjectList = [];\r\n this._beginFrameTime = 0;\r\n this._endFrameTime = 0;\r\n this._runLoopFunc = null;\r\n this._frameInfo = {\r\n frameCounter: 0,\r\n frameTimestamp: 0,\r\n elapsedTimeCPU: 0,\r\n elapsedTimeGPU: 0,\r\n elapsedFrame: 0,\r\n elapsedOverall: 0,\r\n FPS: 0,\r\n drawCalls: 0,\r\n computeCalls: 0,\r\n nextFrameCall: [],\r\n nextFrameCallNext: []\r\n };\r\n this._programBuilder = new ProgramBuilder(this);\r\n this._cpuTimer = new CPUTimer();\r\n this._gpuTimer = null;\r\n this._runningLoop = null;\r\n this._fpsCounter = { time: 0, frame: 0 };\r\n this._stateStack = [];\r\n this._beginFrameCounter = 0;\r\n this._poolMap = new Map();\r\n this._defaultPoolKey = Symbol('defaultPool');\r\n this._poolMap.set(this._defaultPoolKey, new Pool(this, this._defaultPoolKey));\r\n this._temporalFramebuffer = false;\r\n this._temporalFramebuffer = false;\r\n this._vSync = true;\r\n //this._registerEventHandlers();\r\n this._resizer = new ResizeHandler(\r\n this._canvas,\r\n (cssWidth, cssHeight, deviceWidth, deviceHeight) => {\r\n this.dispatchEvent('resize', cssWidth, cssHeight, deviceWidth, deviceHeight);\r\n },\r\n this._dpr\r\n );\r\n }\r\n getScaleX() {\r\n return this._canvas.width / this._canvas.clientWidth;\r\n }\r\n getScaleY() {\r\n return this._canvas.height / this._canvas.clientHeight;\r\n }\r\n abstract getAdapterInfo(): any;\r\n abstract getFrameBufferSampleCount(): number;\r\n abstract isContextLost(): boolean;\r\n abstract getDrawingBufferWidth(): number;\r\n abstract getDrawingBufferHeight(): number;\r\n abstract getBackBufferWidth(): number;\r\n abstract getBackBufferHeight(): number;\r\n abstract getDeviceCaps(): Immutable<DeviceCaps>;\r\n abstract initContext(): Promise<void>;\r\n abstract clearFrameBuffer(\r\n clearColor: Nullable<Vector4>,\r\n clearDepth: Nullable<number>,\r\n clearStencil: Nullable<number>\r\n ): void;\r\n abstract createGPUTimer(): Nullable<ITimer>;\r\n abstract createRenderStateSet(): RenderStateSet;\r\n abstract createBlendingState(): BlendingState;\r\n abstract createColorState(): ColorState;\r\n abstract createRasterizerState(): RasterizerState;\r\n abstract createDepthState(): DepthState;\r\n abstract createStencilState(): StencilState;\r\n abstract createSampler(options: SamplerOptions): TextureSampler;\r\n abstract createTextureFromMipmapData<T extends BaseTexture>(\r\n data: TextureMipmapData,\r\n sRGB: boolean,\r\n options?: TextureCreationOptions\r\n ): Nullable<T>;\r\n abstract createTexture2D(\r\n format: TextureFormat,\r\n width: number,\r\n height: number,\r\n options?: TextureCreationOptions\r\n ): Nullable<Texture2D>;\r\n abstract createTexture2DFromImage(\r\n element: TextureImageElement,\r\n sRGB: boolean,\r\n options?: TextureCreationOptions\r\n ): Nullable<Texture2D>;\r\n abstract createTexture2DArray(\r\n format: TextureFormat,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n options?: TextureCreationOptions\r\n ): Nullable<Texture2DArray>;\r\n abstract createTexture2DArrayFromImages(\r\n elements: TextureImageElement[],\r\n sRGB: boolean,\r\n options?: TextureCreationOptions\r\n ): Nullable<Texture2DArray>;\r\n abstract createTexture3D(\r\n format: TextureFormat,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n options?: TextureCreationOptions\r\n ): Nullable<Texture3D>;\r\n abstract createCubeTexture(\r\n format: TextureFormat,\r\n size: number,\r\n options?: TextureCreationOptions\r\n ): Nullable<TextureCube>;\r\n abstract createTextureVideo(el: HTMLVideoElement, samplerOptions?: SamplerOptions): TextureVideo;\r\n abstract reverseVertexWindingOrder(reverse: boolean): void;\r\n abstract isWindingOrderReversed(): boolean;\r\n abstract copyTexture2D(src: Texture2D, srcLevel: number, dst: Texture2D, dstLevel: number): void;\r\n abstract copyFramebufferToTexture2D(src: FrameBuffer, index: number, dst: Texture2D, level: number): void;\r\n // program\r\n abstract createGPUProgram(params: GPUProgramConstructParams): GPUProgram;\r\n abstract createBindGroup(layout: Immutable<BindGroupLayout>): BindGroup;\r\n abstract createBuffer(sizeInBytes: number, options: BufferCreationOptions): GPUDataBuffer;\r\n abstract copyBuffer(\r\n sourceBuffer: GPUDataBuffer,\r\n destBuffer: GPUDataBuffer,\r\n srcOffset: number,\r\n dstOffset: number,\r\n bytes: number\r\n ): void;\r\n abstract createIndexBuffer(\r\n data: Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer>,\r\n options?: BufferCreationOptions\r\n ): IndexBuffer;\r\n abstract createStructuredBuffer(\r\n structureType: PBStructTypeInfo,\r\n options: BufferCreationOptions,\r\n data?: TypedArray\r\n ): StructuredBuffer;\r\n abstract createVertexLayout(options: VertexLayoutOptions): VertexLayout;\r\n abstract createFrameBuffer(\r\n colorAttachments: BaseTexture[],\r\n depthAttachment: Nullable<BaseTexture>,\r\n options?: Nullable<FrameBufferOptions>\r\n ): FrameBuffer;\r\n // render related\r\n abstract setViewport(vp: Nullable<Immutable<number[] | DeviceViewport>>): void;\r\n abstract getViewport(): Immutable<DeviceViewport>;\r\n abstract setScissor(scissor: Nullable<Immutable<number[] | DeviceViewport>>): void;\r\n abstract getScissor(): Immutable<DeviceViewport>;\r\n abstract setProgram(program: Nullable<GPUProgram>): void;\r\n abstract getProgram(): Nullable<GPUProgram>;\r\n abstract setVertexLayout(vertexData: Nullable<VertexLayout>): void;\r\n abstract getVertexLayout(): Nullable<VertexLayout>;\r\n abstract setRenderStates(renderStates: Nullable<RenderStateSet>): void;\r\n abstract getRenderStates(): Nullable<RenderStateSet>;\r\n abstract getFramebuffer(): Nullable<FrameBuffer>;\r\n abstract setBindGroup(\r\n index: number,\r\n bindGroup: BindGroup,\r\n dynamicOffsets?: Nullable<Iterable<number>>\r\n ): void;\r\n abstract getBindGroup(index: number): [BindGroup, Nullable<Iterable<number>>];\r\n abstract flush(): void;\r\n abstract nextFrame(callback: () => void): number;\r\n abstract cancelNextFrame(handle: number): void;\r\n // misc\r\n abstract readPixels(\r\n index: number,\r\n x: number,\r\n y: number,\r\n w: number,\r\n h: number,\r\n buffer: TypedArray\r\n ): Promise<void>;\r\n abstract readPixelsToBuffer(\r\n index: number,\r\n x: number,\r\n y: number,\r\n w: number,\r\n h: number,\r\n buffer: GPUDataBuffer\r\n ): void;\r\n abstract beginCapture(): void;\r\n abstract endCapture(): RenderBundle;\r\n abstract looseContext(): void;\r\n abstract restoreContext(): void;\r\n protected abstract _executeRenderBundle(renderBundle: RenderBundle): number;\r\n protected abstract _draw(primitiveType: PrimitiveType, first: number, count: number): void;\r\n protected abstract _drawInstanced(\r\n primitiveType: PrimitiveType,\r\n first: number,\r\n count: number,\r\n numInstances: number\r\n ): void;\r\n protected abstract _compute(\r\n workgroupCountX: number,\r\n workgroupCountY: number,\r\n workgroupCountZ: number\r\n ): void;\r\n get backend() {\r\n return this._backend;\r\n }\r\n get videoMemoryUsage() {\r\n return this._gpuMemCost;\r\n }\r\n get frameInfo() {\r\n return this._frameInfo;\r\n }\r\n get isRendering() {\r\n return this._runningLoop !== null;\r\n }\r\n get canvas() {\r\n return this._canvas;\r\n }\r\n get type() {\r\n return this._backend.typeName();\r\n }\r\n get vSync() {\r\n return this._vSync;\r\n }\r\n set vSync(val) {\r\n this._vSync = !!val;\r\n }\r\n get pool() {\r\n return this._poolMap.get(this._defaultPoolKey)!;\r\n }\r\n get runLoopFunction() {\r\n return this._runLoopFunc;\r\n }\r\n get programBuilder() {\r\n return this._programBuilder;\r\n }\r\n poolExists(key: string | symbol) {\r\n return this._poolMap.has(key);\r\n }\r\n getPool(key: string | symbol) {\r\n let pool = this._poolMap.get(key);\r\n if (!pool) {\r\n pool = new Pool(this, key);\r\n this._poolMap.set(key, pool);\r\n }\r\n return pool;\r\n }\r\n setFont(fontName: string) {\r\n DrawText.setFont(this, fontName);\r\n }\r\n drawText(text: string, x: number, y: number, color: string, viewport?: Immutable<number[]>) {\r\n DrawText.drawText(this, text, color, x, y, viewport);\r\n }\r\n setFramebuffer(rt: Nullable<FrameBuffer>): void;\r\n setFramebuffer(color: BaseTexture[], depth?: BaseTexture, sampleCount?: number): void;\r\n setFramebuffer(\r\n colorOrRT: BaseTexture[] | Nullable<FrameBuffer>,\r\n depth?: BaseTexture,\r\n sampleCount?: number\r\n ) {\r\n let newRT: Nullable<FrameBuffer> = null;\r\n let temporal = false;\r\n if (!Array.isArray(colorOrRT)) {\r\n newRT = colorOrRT ?? null;\r\n } else {\r\n newRT = this.pool!.fetchTemporalFramebuffer(false, 0, 0, colorOrRT, depth, true, sampleCount);\r\n temporal = true;\r\n }\r\n const currentRT = this.getFramebuffer();\r\n if (currentRT !== newRT) {\r\n if (this._temporalFramebuffer && currentRT) {\r\n this.pool!.releaseFrameBuffer(currentRT);\r\n }\r\n this._temporalFramebuffer = temporal;\r\n this._setFramebuffer(newRT);\r\n }\r\n }\r\n disposeObject(obj: GPUObject, remove = true) {\r\n if (obj) {\r\n if (remove) {\r\n this.removeGPUObject(obj);\r\n }\r\n if (this.isContextLost()) {\r\n obj.destroy();\r\n } else {\r\n this._disposeObjectList.push(obj);\r\n }\r\n }\r\n }\r\n restoreObject(obj: GPUObject) {\r\n if (obj && obj.disposed && !this.isContextLost()) {\r\n obj.restore();\r\n obj.restoreHandler?.(obj);\r\n }\r\n }\r\n enableGPUTimeRecording(enable: boolean) {\r\n if (enable && !this._gpuTimer) {\r\n this._gpuTimer = this.createGPUTimer();\r\n } else if (!enable) {\r\n this._gpuTimer?.end();\r\n this._gpuTimer = null;\r\n }\r\n }\r\n beginFrame() {\r\n if (this._beginFrameCounter === 0) {\r\n for (const obj of this._disposeObjectList) {\r\n obj.destroy();\r\n }\r\n this._disposeObjectList = [];\r\n }\r\n this._beginFrameCounter++;\r\n this._beginFrameTime = this._cpuTimer.now();\r\n this.updateFrameInfo();\r\n this._poolMap.forEach((pool) => pool.autoRelease());\r\n return this.onBeginFrame();\r\n }\r\n endFrame() {\r\n if (this._beginFrameCounter > 0) {\r\n this._beginFrameCounter--;\r\n if (this._beginFrameCounter === 0) {\r\n this._endFrameTime = this._cpuTimer.now();\r\n this._frameInfo.frameCounter++;\r\n this.onEndFrame();\r\n }\r\n }\r\n }\r\n getVertexAttribFormat(semantic: VertexSemantic, dataType: DataType, componentCount: number) {\r\n return getVertexAttribFormat(semantic, dataType, componentCount);\r\n }\r\n createInterleavedVertexBuffer(\r\n attribFormats: VertexAttribFormat[],\r\n data: TypedArray,\r\n options?: BufferCreationOptions\r\n ) {\r\n if (options && options.usage && options.usage !== 'vertex') {\r\n console.error(`createInterleavedVertexBuffer() failed: options.usage must be 'vertex' or not set`);\r\n return null;\r\n }\r\n let size = 0;\r\n for (const format of attribFormats) {\r\n size += getVertexFormatSize(format);\r\n }\r\n const vertexBufferType = makeVertexBufferType((data.byteLength / size) >> 0, ...attribFormats);\r\n if (!vertexBufferType) {\r\n console.error('createInterleavedVertexBuffer() failed: Cannot determine vertex buffer type');\r\n return null;\r\n }\r\n const opt = Object.assign(\r\n {\r\n usage: 'vertex',\r\n dynamic: false,\r\n managed: true,\r\n storage: false\r\n },\r\n options || {}\r\n );\r\n if (opt.storage) {\r\n opt.dynamic = false;\r\n opt.managed = false;\r\n }\r\n if (opt.dynamic) {\r\n opt.managed = false;\r\n }\r\n return this.createStructuredBuffer(vertexBufferType, opt, data);\r\n }\r\n createVertexBuffer(attribFormat: VertexAttribFormat, data: TypedArray, options?: BufferCreationOptions) {\r\n if (options && options.usage && options.usage !== 'vertex') {\r\n console.error(`createVertexBuffer() failed: options.usage must be 'vertex' or not set`);\r\n return null;\r\n }\r\n const count = getVertexFormatSize(attribFormat);\r\n const vertexBufferType = makeVertexBufferType((data.byteLength / count) >> 0, attribFormat);\r\n if (!vertexBufferType) {\r\n console.error('createInterleavedVertexBuffer() failed: Cannot determine vertex buffer type');\r\n return null;\r\n }\r\n const opt = Object.assign(\r\n {\r\n usage: 'vertex',\r\n dynamic: false,\r\n managed: true,\r\n storage: false\r\n },\r\n options || {}\r\n );\r\n if (opt.storage) {\r\n opt.dynamic = false;\r\n opt.managed = false;\r\n }\r\n if (opt.dynamic) {\r\n opt.managed = false;\r\n }\r\n return this.createStructuredBuffer(vertexBufferType, opt, data);\r\n }\r\n draw(primitiveType: PrimitiveType, first: number, count: number) {\r\n this._frameInfo.drawCalls++;\r\n this._draw(primitiveType, first, count);\r\n }\r\n drawInstanced(primitiveType: PrimitiveType, first: number, count: number, numInstances: number) {\r\n this._frameInfo.drawCalls++;\r\n this._drawInstanced(primitiveType, first, count, numInstances);\r\n }\r\n executeRenderBundle(renderBundle: RenderBundle): void {\r\n this._frameInfo.drawCalls += this._executeRenderBundle(renderBundle);\r\n }\r\n compute(workgroupCountX: number, workgroupCountY: number, workgroupCountZ: number) {\r\n this._frameInfo.computeCalls++;\r\n this._compute(workgroupCountX, workgroupCountY, workgroupCountZ);\r\n }\r\n runNextFrame(f: () => void) {\r\n if (f) {\r\n this._frameInfo.nextFrameCall.push(f);\r\n }\r\n }\r\n async runNextFrameAsync(f: () => void | Promise<void>) {\r\n return new Promise<void>((resolve) => {\r\n if (f) {\r\n this._frameInfo.nextFrameCall.push(() => {\r\n const p = f();\r\n if (p instanceof Promise) {\r\n p.then(() => resolve());\r\n } else {\r\n resolve();\r\n }\r\n });\r\n } else {\r\n resolve();\r\n }\r\n });\r\n }\r\n exitLoop() {\r\n if (this._runningLoop !== null) {\r\n if (this._runningLoop !== 0) {\r\n cancelAnimationFrame(this._runningLoop);\r\n } else {\r\n this.cancelNextFrame(this._runningLoop);\r\n }\r\n this._runningLoop = null;\r\n }\r\n }\r\n runLoop(func: (device: AbstractDevice) => void) {\r\n if (this._runningLoop !== null) {\r\n console.error('Device.runLoop() can not be nested');\r\n return;\r\n }\r\n if (!func) {\r\n console.error('Device.runLoop() argment error');\r\n return;\r\n }\r\n const that = this;\r\n that._runLoopFunc = func;\r\n (function entry() {\r\n if (that._vSync) {\r\n that._runningLoop = requestAnimationFrame(entry);\r\n } else {\r\n that._runningLoop = that.nextFrame(() => {\r\n if (that._runningLoop !== null) {\r\n entry();\r\n }\r\n });\r\n }\r\n if (that.beginFrame()) {\r\n that._runLoopFunc(that as unknown as AbstractDevice);\r\n that.endFrame();\r\n }\r\n })();\r\n }\r\n pushDeviceStates() {\r\n this._stateStack.push({\r\n windowOrderReversed: this.isWindingOrderReversed(),\r\n framebuffer: this.getFramebuffer(),\r\n viewport: this.getViewport(),\r\n scissor: this.getScissor(),\r\n program: this.getProgram(),\r\n renderStateSet: this.getRenderStates(),\r\n vertexLayout: this.getVertexLayout(),\r\n bindGroups: [this.getBindGroup(0), this.getBindGroup(1), this.getBindGroup(2), this.getBindGroup(3)]\r\n });\r\n }\r\n popDeviceStates() {\r\n if (this._stateStack.length === 0) {\r\n console.error('Device.popDeviceStates(): stack is empty');\r\n } else {\r\n const top = this._stateStack.pop()!;\r\n this.setFramebuffer(top.framebuffer);\r\n this.setViewport(top.viewport);\r\n this.setScissor(top.scissor);\r\n this.setProgram(top.program);\r\n this.setRenderStates(top.renderStateSet);\r\n this.setVertexLayout(top.vertexLayout);\r\n this.setBindGroup(0, ...top.bindGroups[0]);\r\n this.setBindGroup(1, ...top.bindGroups[1]);\r\n this.setBindGroup(2, ...top.bindGroups[2]);\r\n this.setBindGroup(3, ...top.bindGroups[3]);\r\n this.reverseVertexWindingOrder(top.windowOrderReversed);\r\n }\r\n }\r\n getGPUObjects() {\r\n return this._gpuObjectList;\r\n }\r\n getGPUObjectById(uid: number) {\r\n for (const list of [\r\n this._gpuObjectList.textures,\r\n this._gpuObjectList.samplers,\r\n this._gpuObjectList.buffers,\r\n this._gpuObjectList.framebuffers,\r\n this._gpuObjectList.programs,\r\n this._gpuObjectList.vertexArrayObjects\r\n ]) {\r\n for (const obj of list) {\r\n if (obj.uid === uid) {\r\n return obj;\r\n }\r\n }\r\n }\r\n return null;\r\n }\r\n screenXToDevice(val: number) {\r\n return this.getFramebuffer() ? val : Math.round(val * this.getScaleX());\r\n }\r\n deviceXToScreen(val: number) {\r\n return this.getFramebuffer() ? val : Math.round(val / this.getScaleX());\r\n }\r\n screenYToDevice(val: number) {\r\n return this.getFramebuffer() ? val : Math.round(val * this.getScaleY());\r\n }\r\n deviceYToScreen(val: number) {\r\n return this.getFramebuffer() ? val : Math.round(val / this.getScaleY());\r\n }\r\n buildRenderProgram(options: PBRenderOptions) {\r\n return this._programBuilder.buildRenderProgram(options);\r\n }\r\n buildComputeProgram(options: PBComputeOptions) {\r\n return this._programBuilder.buildComputeProgram(options);\r\n }\r\n addGPUObject(obj: GPUObject) {\r\n const list = this.getGPUObjectList(obj);\r\n if (list && list.indexOf(obj) < 0) {\r\n list.push(obj);\r\n this.dispatchEvent('gpuobject_added', obj);\r\n }\r\n }\r\n removeGPUObject(obj: GPUObject) {\r\n const list = this.getGPUObjectList(obj);\r\n if (list) {\r\n const index = list.indexOf(obj);\r\n if (index >= 0) {\r\n list.splice(index, 1);\r\n this.dispatchEvent('gpuobject_removed', obj);\r\n }\r\n }\r\n }\r\n updateVideoMemoryCost(delta: number) {\r\n this._gpuMemCost += delta;\r\n }\r\n protected abstract onBeginFrame(): boolean;\r\n protected abstract onEndFrame(): void;\r\n protected abstract _setFramebuffer(fb: Nullable<FrameBuffer>): void;\r\n protected abstract _handleResize(\r\n cssWidth: number,\r\n cssHeight: number,\r\n deviceWidth: number,\r\n deviceHeight: number\r\n ): void;\r\n protected async initResizer() {\r\n return new Promise<void>((resolve) => {\r\n this.once(\r\n 'resize',\r\n (cssWidth: number, cssHeight: number, deviceWidth: number, deviceHeight: number) => {\r\n this._handleResize(cssWidth, cssHeight, deviceWidth, deviceHeight);\r\n this.on(\r\n 'resize',\r\n (cssWidth: number, cssHeight: number, deviceWidth: number, deviceHeight: number) => {\r\n this._handleResize(cssWidth, cssHeight, deviceWidth, deviceHeight);\r\n }\r\n );\r\n resolve();\r\n }\r\n );\r\n this._resizer.init();\r\n });\r\n }\r\n private updateFrameInfo() {\r\n this._frameInfo.drawCalls = 0;\r\n this._frameInfo.computeCalls = 0;\r\n const now = this._beginFrameTime;\r\n if (this._frameInfo.frameTimestamp === 0) {\r\n this._frameInfo.frameTimestamp = now;\r\n this._frameInfo.elapsedTimeCPU = 0;\r\n this._frameInfo.elapsedTimeGPU = 0;\r\n this._frameInfo.elapsedFrame = 0;\r\n this._frameInfo.elapsedOverall = 0;\r\n this._frameInfo.FPS = 0;\r\n this._fpsCounter.time = now;\r\n this._fpsCounter.frame = this._frameInfo.frameCounter;\r\n if (this._gpuTimer) {\r\n this._gpuTimer.begin();\r\n }\r\n } else {\r\n this._frameInfo.elapsedFrame = now - this._frameInfo.frameTimestamp;\r\n this._frameInfo.elapsedOverall += this._frameInfo.elapsedFrame;\r\n let gpuTime = 0;\r\n let cpuTime = 0;\r\n if (this._endFrameTime !== 0) {\r\n gpuTime = now - this._endFrameTime;\r\n cpuTime = this._endFrameTime - this._frameInfo.frameTimestamp;\r\n }\r\n this._frameInfo.frameTimestamp = now;\r\n if (now >= this._fpsCounter.time + 1000) {\r\n this._frameInfo.FPS =\r\n ((this._frameInfo.frameCounter - this._fpsCounter.frame) * 1000) / (now - this._fpsCounter.time);\r\n 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this._gpuObjectList.bindGroups\r\n ]) {\r\n // obj.reload() may change the list, so make a copy first\r\n for (const obj of list.slice()) {\r\n obj.reload();\r\n }\r\n }\r\n return;\r\n }\r\n protected parseTextureOptions(options?: TextureCreationOptions) {\r\n const noMipmapFlag = options?.mipmapping === false ? 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