@zeewain/3d-avatar-sdk 2.1.2 → 2.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -4
- package/dist/examples/test-vue2/package.json +1 -1
- package/dist/examples/test-vue3/package.json +1 -1
- package/dist/examples/test-vue3/src/App.vue +7 -3
- package/dist/examples/test-vue3/src/components/BroadcastAPI.vue +270 -2
- package/dist/index.d.ts +409 -398
- package/dist/index.es5.js +97 -41
- package/dist/index.es5.umd.js +97 -41
- package/dist/index.esm.js +99 -45
- package/dist/index.umd.cjs +99 -45
- package/package.json +2 -1
package/dist/index.umd.cjs
CHANGED
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@@ -508,7 +508,7 @@
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const finalConfig = Object.assign(Object.assign({}, DEFAULT_CONFIG), config);
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this.unityInstance = finalConfig.unityInstance;
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this.targetObjectName = finalConfig.targetObjectName;
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-
this.timeout = finalConfig.timeout;
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+
this.timeout = finalConfig.timeout || DEFAULT_CONFIG.timeout;
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this.maxRetries = finalConfig.maxRetries;
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this.instanceId = finalConfig.instanceId || 'default';
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this.logger = new SimpleLogger(finalConfig.enableDebugLog);
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@@ -1029,7 +1029,7 @@
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},
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/** 生产环境配置 */
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prod: {
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-
apiBaseUrl: 'https://
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+
apiBaseUrl: 'https://ai.zeewain3d.com'
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}
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};
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/**
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@@ -1040,7 +1040,7 @@
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* @example
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* ```typescript
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* const config = getEnvConfig('prod');
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-
* console.log(config.apiBaseUrl); // https://
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+
* console.log(config.apiBaseUrl); // https://ai.zeewain3d.com/api/dh-talker
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* ```
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*/
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function getEnvConfig(env = 'dev', withApiModule = true) {
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@@ -1511,6 +1511,8 @@
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*/
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var BroadcastTaskStatus;
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(function (BroadcastTaskStatus) {
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/** 等待中(尚未开始请求) */
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BroadcastTaskStatus["PENDING"] = "pending";
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/** 请求中 */
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BroadcastTaskStatus["REQUESTING"] = "requesting";
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/** 已完成 */
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@@ -1576,7 +1578,7 @@
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* @override
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*/
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handleCallback(operation, code, message, data) {
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-
var _a, _b, _c, _d, _e, _f, _g, _h, _j;
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
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// 提取 isBroadcastCompleted 参数
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const { isBroadcastCompleted } = JSON.parse(data || '{}');
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// 先调用基类处理逻辑
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@@ -1588,7 +1590,14 @@
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if (isBroadcastCompleted) {
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this.broadcastCompletedCount++;
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const status = this.getStatus();
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-
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// 判断是否所有任务都已完成:
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// 1. 没有待请求的任务 (PENDING)
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// 2. 没有正在请求的任务 (REQUESTING)
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// 3. Unity播放完成次数等于已完成任务数
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const isAllTasksCompleted = ((_a = status.queueInfo) === null || _a === void 0 ? void 0 : _a.pendingTasks) === 0
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&& ((_b = status.queueInfo) === null || _b === void 0 ? void 0 : _b.requestingTasks) === 0
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&& ((_c = status.queueInfo) === null || _c === void 0 ? void 0 : _c.completedTasks) === this.broadcastCompletedCount;
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if (isAllTasksCompleted) {
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// 重置状态、计数
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this.isBroadcastingAudio = false;
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this.hasReceivedAudio = false;
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@@ -1598,19 +1607,19 @@
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this.logger.warn('Broadcast all completed');
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}
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// this.logger.warn('AAAAAA', { status: this.getStatus(), broadcastCompletedCount: this.broadcastCompletedCount });
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-
(
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(_e = (_d = this.callbacks).onFinish) === null || _e === void 0 ? void 0 : _e.call(_d);
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}
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break;
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case exports.BroadcastOperationType.PAUSE_BROADCAST:
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-
(
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(_g = (_f = this.callbacks).onPause) === null || _g === void 0 ? void 0 : _g.call(_f);
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this.logger.debug('Broadcast paused callback triggered');
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break;
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case exports.BroadcastOperationType.RESUME_BROADCAST:
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(
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(_j = (_h = this.callbacks).onResume) === null || _j === void 0 ? void 0 : _j.call(_h);
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this.logger.debug('Broadcast resumed callback triggered');
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break;
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case exports.BroadcastOperationType.STOP_BROADCAST:
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-
(
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(_l = (_k = this.callbacks).onStop) === null || _l === void 0 ? void 0 : _l.call(_k);
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this.logger.debug('Broadcast stopped callback triggered');
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break;
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}
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@@ -1667,7 +1676,7 @@
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// 重置序号计数器
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this.taskSequence = 0;
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this.currentSendingSequence = 0;
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// 通知Unity
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// 通知Unity开始新任务(清空队列),这里不使用sendAsyncMessage,因为startBroadcast不需要等待完成,而是在任务播报完成后通过回调通知
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this.sendMessage('StartBroadcast', {
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callbackFun: this.uniqueCallbackName,
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operationType: exports.BroadcastOperationType.START_BROADCAST,
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@@ -1779,18 +1788,20 @@
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* @description 获取当前播报服务的状态信息,包括队列状态
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*/
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getStatus() {
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const pendingTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.PENDING).length;
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const completedTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.COMPLETED).length;
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const requestingTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.REQUESTING).length;
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const failedTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.FAILED).length;
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const totalPendingResponses = this.taskQueue.reduce((sum, t) => sum + t.pendingResponses.length, 0);
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const currentSendingSequence = this.currentSendingSequence;
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-
const isGeneratingAudio =
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+
const isGeneratingAudio = pendingTasks + requestingTasks > 0;
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return {
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isActive: this.isBroadcastingAudio || isGeneratingAudio, // 是否正在播报音频或正在生成音频
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isGeneratingAudio,
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hasReceivedAudio: this.hasReceivedAudio,
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queueInfo: {
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totalTasks: this.taskQueue.length,
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+
pendingTasks,
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requestingTasks,
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completedTasks,
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failedTasks,
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@@ -1824,7 +1835,7 @@
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id: `broadcast_${Date.now()}_${Math.random().toString(36).substring(2, 9)}`,
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sequence: ++this.taskSequence,
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params,
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-
status: BroadcastTaskStatus.
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+
status: BroadcastTaskStatus.PENDING,
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controller: new AbortController(),
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pendingResponses: [],
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isGenerationComplete: false,
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@@ -1836,46 +1847,58 @@
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/**
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* 添加任务到队列
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* @param task - 播报任务
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-
* @description
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+
* @description 将任务添加到队列,只有当没有正在请求的任务时才开始请求(串行请求模式)
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* @private
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*/
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addTaskToQueue(task) {
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this.taskQueue.push(task);
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-
this.logger.debug('Task added to queue', { taskId: task.id, queueLength: this.taskQueue.length });
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-
//
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-
this.
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this.logger.debug('Task added to queue', { taskId: task.id, params: task.params, queueLength: this.taskQueue.length });
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// 检查是否有正在请求的任务
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const hasRequestingTask = this.taskQueue.some((t) => t.status === BroadcastTaskStatus.REQUESTING);
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// 只有当没有正在请求的任务时,才开始当前任务的请求
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+
if (!hasRequestingTask) {
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this.startTaskRequest(task);
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}
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else {
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this.logger.debug('Task queued, waiting for previous task to complete', {
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taskId: task.id,
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pendingTasks: this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.PENDING).length
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});
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}
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// 开始处理队列
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-
this.
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+
this.processTaskQueue();
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}
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/**
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* 处理队列
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-
* @description
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+
* @description 处理队列中的任务响应,按序号发送给unity播放
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* @private
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*/
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1855
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-
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+
processTaskQueue() {
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// 启动队列处理定时器(如果尚未启动)
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if (!this.queueProcessTimer) {
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this.queueProcessTimer = setInterval(() => {
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-
this.
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1880
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+
this.processTaskQueueStep();
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1860
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}, 100); // 每100ms检查一次队列状态
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}
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// 立即处理一次
|
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1863
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-
this.
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1884
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+
this.processTaskQueueStep();
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}
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/**
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* 队列处理步骤
|
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-
* @description
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+
* @description 处理队列中的单个步骤,按序号发送给unity播放
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* @private
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*/
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1870
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-
|
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1871
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-
//
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+
processTaskQueueStep() {
|
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// 按序号找到下一个要处理的任务(只处理已开始请求的任务,排除 PENDING 状态)
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const nextTask = this.taskQueue.find((task) => task.sequence === this.currentSendingSequence + 1
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&& task.status !== BroadcastTaskStatus.PENDING
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&& task.pendingResponses.length > 0);
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if (nextTask) {
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this.sendNextResponse(nextTask);
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}
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-
//
|
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1878
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-
const remainingTasks = this.taskQueue.filter(task => task.status !== BroadcastTaskStatus.
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// 如果队列中没有剩余任务(排除待处理、已完成、失败和取消的任务),则停止定时器
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+
const remainingTasks = this.taskQueue.filter(task => task.status !== BroadcastTaskStatus.PENDING
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+
&& task.status !== BroadcastTaskStatus.COMPLETED
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&& task.status !== BroadcastTaskStatus.FAILED
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&& task.status !== BroadcastTaskStatus.CANCELLED);
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if (remainingTasks.length === 0) {
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@@ -1967,7 +1990,7 @@
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const response = JSON.parse(data);
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// 错误处理
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1969
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if (response.code !== 0) {
|
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1970
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-
this.handleBroadcastError(response.code);
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1993
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+
this.handleBroadcastError(response.code, response.message);
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1971
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return;
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1972
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}
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// 处理音频数据
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@@ -1979,7 +2002,7 @@
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}
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// 添加处理后的响应对象到待发送队列
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task.pendingResponses.push(response);
|
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1982
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-
this.logger.debug('Response added to task', { taskId: task.id, pendingCount: task.pendingResponses.length });
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2005
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+
this.logger.debug('Response added to task', { taskId: task.id, response, pendingCount: task.pendingResponses.length });
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// 检查是否完成
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if (response.data.done) {
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task.isGenerationComplete = true;
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@@ -1988,13 +2011,13 @@
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1988
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}
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}
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1990
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catch (error) {
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1991
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-
this.handleTaskError(task, error);
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2014
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+
this.handleTaskError(task, new SDKError(exports.OperationErrorCode.OPERATION_FAILED, typeof error === 'string' ? error : (error.message || '播报服务错误')));
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}
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1993
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}
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1994
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|
/**
|
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1995
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-
*
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2018
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+
* 发送下一个响应给unity播放
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1996
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* @param task - 播报任务
|
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1997
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-
* @description
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* @description 发送任务的响应数组中的第一个待发送响应到Unity(按顺序发送),发送后立即删除
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* @private
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*/
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sendNextResponse(task) {
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@@ -2009,7 +2032,7 @@
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remainingResponses: task.pendingResponses.length,
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voiceUrl: (_a = response.data) === null || _a === void 0 ? void 0 : _a.voiceUrl
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2011
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});
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2012
|
-
// 发送响应到Unity
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2035
|
+
// 发送响应到Unity,这里不使用sendAsyncMessage,因为appendBroadcast不需要等待完成,而是在任务播报完成后通过startBroadcast回调通知
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2013
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this.sendMessage('AppendBroadcast', {
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2014
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response,
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2015
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callbackFun: this.uniqueCallbackName,
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@@ -2025,7 +2048,7 @@
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/**
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* 处理任务关闭
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* @param task - 播报任务
|
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-
* @description
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+
* @description 处理任务的流式连接关闭,并启动下一个待处理任务的请求
|
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2029
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|
* @private
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|
*/
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2031
2054
|
handleTaskClose(task) {
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@@ -2034,12 +2057,14 @@
|
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2034
2057
|
if (!task.isGenerationComplete && task.status === BroadcastTaskStatus.REQUESTING) {
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2035
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|
task.isGenerationComplete = true;
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}
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+
// 当前任务请求完成后(流断开后),启动下一个待处理任务的请求
|
|
2061
|
+
this.startNextPendingTask();
|
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}
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2038
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|
/**
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2039
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* 处理任务错误
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2040
2065
|
* @param task - 播报任务
|
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2041
2066
|
* @param error - 错误对象
|
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2042
|
-
* @description
|
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+
* @description 处理任务执行过程中的错误,防止重复触发错误回调,并启动下一个待处理任务
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* @private
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*/
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|
2045
2070
|
handleTaskError(task, error) {
|
|
@@ -2142,10 +2167,11 @@
|
|
|
2142
2167
|
/**
|
|
2143
2168
|
* 处理播报错误
|
|
2144
2169
|
* @param errorCode - 错误码
|
|
2170
|
+
* @param errorMessage - 错误消息
|
|
2145
2171
|
* @description 处理播报过程中的错误
|
|
2146
2172
|
* @private
|
|
2147
2173
|
*/
|
|
2148
|
-
handleBroadcastError(errorCode) {
|
|
2174
|
+
handleBroadcastError(errorCode, errorMessage) {
|
|
2149
2175
|
// 用户权益额度不存在错误码 14001
|
|
2150
2176
|
// 用户权益额度不足错误码 14002
|
|
2151
2177
|
// 用户权益额度冻结失败 14003
|
|
@@ -2160,10 +2186,31 @@
|
|
|
2160
2186
|
this.handleError(new SDKError(exports.OperationErrorCode.BROADCAST_EQUITY_FREEZE_FAILED, '用户权益额度冻结失败'));
|
|
2161
2187
|
break;
|
|
2162
2188
|
default:
|
|
2163
|
-
this.handleError(new SDKError(exports.OperationErrorCode.OPERATION_FAILED,
|
|
2189
|
+
this.handleError(new SDKError(exports.OperationErrorCode.OPERATION_FAILED, `${errorMessage}(${errorCode})` || `播报服务错误(${errorCode})`));
|
|
2164
2190
|
break;
|
|
2165
2191
|
}
|
|
2166
2192
|
}
|
|
2193
|
+
/**
|
|
2194
|
+
* 启动下一个待处理任务的请求
|
|
2195
|
+
* @description 在当前任务请求完成或失败后,检查并启动下一个待处理任务
|
|
2196
|
+
* @private
|
|
2197
|
+
*/
|
|
2198
|
+
startNextPendingTask() {
|
|
2199
|
+
// 查找下一个待处理的任务(按序号排序,取第一个 PENDING 状态的任务)
|
|
2200
|
+
const nextPendingTask = this.taskQueue
|
|
2201
|
+
.filter((t) => t.status === BroadcastTaskStatus.PENDING)
|
|
2202
|
+
.sort((a, b) => a.sequence - b.sequence)[0];
|
|
2203
|
+
if (nextPendingTask) {
|
|
2204
|
+
this.logger.debug('Starting next pending task', {
|
|
2205
|
+
taskId: nextPendingTask.id,
|
|
2206
|
+
sequence: nextPendingTask.sequence
|
|
2207
|
+
});
|
|
2208
|
+
this.startTaskRequest(nextPendingTask);
|
|
2209
|
+
}
|
|
2210
|
+
else {
|
|
2211
|
+
this.logger.debug('No pending tasks to start');
|
|
2212
|
+
}
|
|
2213
|
+
}
|
|
2167
2214
|
/**
|
|
2168
2215
|
* 清理队列处理定时器
|
|
2169
2216
|
* @description 清理队列处理定时器
|
|
@@ -2173,6 +2220,7 @@
|
|
|
2173
2220
|
if (this.queueProcessTimer) {
|
|
2174
2221
|
clearInterval(this.queueProcessTimer);
|
|
2175
2222
|
this.queueProcessTimer = null;
|
|
2223
|
+
this.logger.debug('Queue process timer cleared');
|
|
2176
2224
|
}
|
|
2177
2225
|
}
|
|
2178
2226
|
/**
|
|
@@ -2365,6 +2413,7 @@
|
|
|
2365
2413
|
*/
|
|
2366
2414
|
initGlobalConfig() {
|
|
2367
2415
|
const config = ConfigManager.getInstance().getConfig();
|
|
2416
|
+
const { assetsFrom } = config;
|
|
2368
2417
|
const globalParams = {
|
|
2369
2418
|
token: config === null || config === void 0 ? void 0 : config.token,
|
|
2370
2419
|
apiBaseUrl: ConfigManager.getInstance().getApiBaseUrl(false),
|
|
@@ -2372,14 +2421,17 @@
|
|
|
2372
2421
|
// 純AB包方案在SDK 2.1.0 中已弃用
|
|
2373
2422
|
// assetsUrl: config?.assetsUrl
|
|
2374
2423
|
};
|
|
2375
|
-
const assetModuleParams = {
|
|
2376
|
-
isZip: true,
|
|
2377
|
-
assetBundlePath: config === null || config === void 0 ? void 0 : config.assetsUrl
|
|
2378
|
-
};
|
|
2379
2424
|
this.unityInstance.SendMessage('AvatarSDK', 'InitializeConfig', JSON.stringify(globalParams));
|
|
2380
|
-
this.unityInstance.SendMessage('AvatarSDK', 'InitAssetBundleModule', JSON.stringify(assetModuleParams));
|
|
2381
2425
|
console.warn('[ Send Unity message ]: AvatarSDK.InitializeConfig', globalParams);
|
|
2382
|
-
|
|
2426
|
+
//
|
|
2427
|
+
if (assetsFrom !== 'cloud') {
|
|
2428
|
+
const assetModuleParams = {
|
|
2429
|
+
isZip: true,
|
|
2430
|
+
assetBundlePath: config === null || config === void 0 ? void 0 : config.assetsUrl
|
|
2431
|
+
};
|
|
2432
|
+
this.unityInstance.SendMessage('AvatarSDK', 'InitAssetBundleModule', JSON.stringify(assetModuleParams));
|
|
2433
|
+
console.warn('[ Send Unity message ]: AvatarSDK.InitAssetBundleModule', assetModuleParams);
|
|
2434
|
+
}
|
|
2383
2435
|
}
|
|
2384
2436
|
}
|
|
2385
2437
|
|
|
@@ -2417,7 +2469,7 @@
|
|
|
2417
2469
|
* SDK 版本号
|
|
2418
2470
|
* @const {string} SDK_VERSION
|
|
2419
2471
|
*/
|
|
2420
|
-
const SDK_VERSION = '2.1.
|
|
2472
|
+
const SDK_VERSION = '2.1.4';
|
|
2421
2473
|
|
|
2422
2474
|
/**
|
|
2423
2475
|
* @fileoverview 统一的3D数字人SDK入口类
|
|
@@ -2483,14 +2535,16 @@
|
|
|
2483
2535
|
this.avatarService = new AvatarService({
|
|
2484
2536
|
unityInstance: this.unityInstance,
|
|
2485
2537
|
instanceId: this.instanceId,
|
|
2486
|
-
enableDebugLog: config.enableDebugLog
|
|
2538
|
+
enableDebugLog: config.enableDebugLog,
|
|
2539
|
+
timeout: config.operationTimeout
|
|
2487
2540
|
});
|
|
2488
2541
|
// 5. 创建带有唯一标识符的播报服务
|
|
2489
2542
|
this.broadcastService = new BroadcastService({
|
|
2490
2543
|
unityInstance: this.unityInstance,
|
|
2491
2544
|
instanceId: this.instanceId,
|
|
2492
2545
|
callbacks: config.broadcastCallbacks,
|
|
2493
|
-
enableDebugLog: config.enableDebugLog
|
|
2546
|
+
enableDebugLog: config.enableDebugLog,
|
|
2547
|
+
timeout: config.operationTimeout
|
|
2494
2548
|
});
|
|
2495
2549
|
// 6. 初始化数字人
|
|
2496
2550
|
const result = yield this.avatarService.initializeAvatar(avatarCode, cameraType);
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zeewain/3d-avatar-sdk",
|
|
3
3
|
"type": "module",
|
|
4
|
-
"version": "2.1.
|
|
4
|
+
"version": "2.1.4",
|
|
5
5
|
"description": "SDK for ZEE Avatar WebGL integration",
|
|
6
6
|
"author": "ZEEWain",
|
|
7
7
|
"license": "MIT",
|
|
@@ -55,6 +55,7 @@
|
|
|
55
55
|
"release:patch": "release-it patch",
|
|
56
56
|
"release:minor": "release-it minor",
|
|
57
57
|
"release:major": "release-it major",
|
|
58
|
+
"release:dry:internal": "release-it --dry-run --config .release-it.internal.json",
|
|
58
59
|
"release:dry": "release-it --dry-run",
|
|
59
60
|
"release:internal": "release-it --config .release-it.internal.json",
|
|
60
61
|
"release:alpha": "npm run release:internal -- --preRelease=alpha",
|