@zeewain/3d-avatar-sdk 2.1.1 → 2.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1029,7 +1029,7 @@
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  },
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  /** 生产环境配置 */
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  prod: {
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- apiBaseUrl: 'https://aiip.zeewain.com'
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+ apiBaseUrl: 'https://ai.zeewain3d.com'
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  }
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  };
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  /**
@@ -1040,7 +1040,7 @@
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  * @example
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  * ```typescript
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  * const config = getEnvConfig('prod');
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- * console.log(config.apiBaseUrl); // https://aiip.zeewain.com/api/dh-talker
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+ * console.log(config.apiBaseUrl); // https://ai.zeewain3d.com/api/dh-talker
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  * ```
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  */
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  function getEnvConfig(env = 'dev', withApiModule = true) {
@@ -1511,6 +1511,8 @@
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  */
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  var BroadcastTaskStatus;
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  (function (BroadcastTaskStatus) {
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+ /** 等待中(尚未开始请求) */
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+ BroadcastTaskStatus["PENDING"] = "pending";
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  /** 请求中 */
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  BroadcastTaskStatus["REQUESTING"] = "requesting";
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  /** 已完成 */
@@ -1576,7 +1578,7 @@
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  * @override
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  */
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  handleCallback(operation, code, message, data) {
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- var _a, _b, _c, _d, _e, _f, _g, _h, _j;
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+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
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  // 提取 isBroadcastCompleted 参数
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  const { isBroadcastCompleted } = JSON.parse(data || '{}');
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  // 先调用基类处理逻辑
@@ -1588,7 +1590,14 @@
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  if (isBroadcastCompleted) {
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  this.broadcastCompletedCount++;
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  const status = this.getStatus();
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- if (((_a = status.queueInfo) === null || _a === void 0 ? void 0 : _a.completedTasks) === this.broadcastCompletedCount) {
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+ // 判断是否所有任务都已完成:
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+ // 1. 没有待请求的任务 (PENDING)
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+ // 2. 没有正在请求的任务 (REQUESTING)
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+ // 3. Unity播放完成次数等于已完成任务数
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+ const isAllTasksCompleted = ((_a = status.queueInfo) === null || _a === void 0 ? void 0 : _a.pendingTasks) === 0
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+ && ((_b = status.queueInfo) === null || _b === void 0 ? void 0 : _b.requestingTasks) === 0
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+ && ((_c = status.queueInfo) === null || _c === void 0 ? void 0 : _c.completedTasks) === this.broadcastCompletedCount;
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+ if (isAllTasksCompleted) {
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  // 重置状态、计数
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  this.isBroadcastingAudio = false;
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  this.hasReceivedAudio = false;
@@ -1598,19 +1607,19 @@
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  this.logger.warn('Broadcast all completed');
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  }
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  // this.logger.warn('AAAAAA', { status: this.getStatus(), broadcastCompletedCount: this.broadcastCompletedCount });
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- (_c = (_b = this.callbacks).onFinish) === null || _c === void 0 ? void 0 : _c.call(_b);
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+ (_e = (_d = this.callbacks).onFinish) === null || _e === void 0 ? void 0 : _e.call(_d);
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  }
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  break;
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  case exports.BroadcastOperationType.PAUSE_BROADCAST:
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- (_e = (_d = this.callbacks).onPause) === null || _e === void 0 ? void 0 : _e.call(_d);
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+ (_g = (_f = this.callbacks).onPause) === null || _g === void 0 ? void 0 : _g.call(_f);
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  this.logger.debug('Broadcast paused callback triggered');
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  break;
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  case exports.BroadcastOperationType.RESUME_BROADCAST:
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- (_g = (_f = this.callbacks).onResume) === null || _g === void 0 ? void 0 : _g.call(_f);
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+ (_j = (_h = this.callbacks).onResume) === null || _j === void 0 ? void 0 : _j.call(_h);
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  this.logger.debug('Broadcast resumed callback triggered');
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  break;
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  case exports.BroadcastOperationType.STOP_BROADCAST:
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- (_j = (_h = this.callbacks).onStop) === null || _j === void 0 ? void 0 : _j.call(_h);
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+ (_l = (_k = this.callbacks).onStop) === null || _l === void 0 ? void 0 : _l.call(_k);
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  this.logger.debug('Broadcast stopped callback triggered');
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  break;
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  }
@@ -1667,7 +1676,7 @@
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  // 重置序号计数器
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  this.taskSequence = 0;
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  this.currentSendingSequence = 0;
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- // 通知Unity开始新任务(清空队列)
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+ // 通知Unity开始新任务(清空队列),这里不使用sendAsyncMessage,因为startBroadcast不需要等待完成,而是在任务播报完成后通过回调通知
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  this.sendMessage('StartBroadcast', {
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  callbackFun: this.uniqueCallbackName,
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  operationType: exports.BroadcastOperationType.START_BROADCAST,
@@ -1779,18 +1788,20 @@
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  * @description 获取当前播报服务的状态信息,包括队列状态
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  */
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  getStatus() {
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+ const pendingTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.PENDING).length;
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  const completedTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.COMPLETED).length;
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  const requestingTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.REQUESTING).length;
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  const failedTasks = this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.FAILED).length;
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  const totalPendingResponses = this.taskQueue.reduce((sum, t) => sum + t.pendingResponses.length, 0);
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  const currentSendingSequence = this.currentSendingSequence;
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- const isGeneratingAudio = completedTasks + failedTasks !== this.taskQueue.length;
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+ const isGeneratingAudio = pendingTasks + requestingTasks > 0;
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  return {
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  isActive: this.isBroadcastingAudio || isGeneratingAudio, // 是否正在播报音频或正在生成音频
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  isGeneratingAudio,
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  hasReceivedAudio: this.hasReceivedAudio,
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  queueInfo: {
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  totalTasks: this.taskQueue.length,
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+ pendingTasks,
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  requestingTasks,
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  completedTasks,
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  failedTasks,
@@ -1824,7 +1835,7 @@
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  id: `broadcast_${Date.now()}_${Math.random().toString(36).substring(2, 9)}`,
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  sequence: ++this.taskSequence,
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  params,
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- status: BroadcastTaskStatus.REQUESTING,
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+ status: BroadcastTaskStatus.PENDING,
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  controller: new AbortController(),
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  pendingResponses: [],
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  isGenerationComplete: false,
@@ -1836,46 +1847,58 @@
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  /**
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  * 添加任务到队列
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  * @param task - 播报任务
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- * @description 将任务添加到队列并立即开始请求
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+ * @description 将任务添加到队列,只有当没有正在请求的任务时才开始请求(串行请求模式)
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  * @private
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  */
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  addTaskToQueue(task) {
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  this.taskQueue.push(task);
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- this.logger.debug('Task added to queue', { taskId: task.id, queueLength: this.taskQueue.length });
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- // 立即开始该任务的请求
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- this.startTaskRequest(task);
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+ this.logger.debug('Task added to queue', { taskId: task.id, params: task.params, queueLength: this.taskQueue.length });
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+ // 检查是否有正在请求的任务
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+ const hasRequestingTask = this.taskQueue.some((t) => t.status === BroadcastTaskStatus.REQUESTING);
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+ // 只有当没有正在请求的任务时,才开始当前任务的请求
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+ if (!hasRequestingTask) {
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+ this.startTaskRequest(task);
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+ }
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+ else {
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+ this.logger.debug('Task queued, waiting for previous task to complete', {
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+ taskId: task.id,
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+ pendingTasks: this.taskQueue.filter((t) => t.status === BroadcastTaskStatus.PENDING).length
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+ });
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+ }
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  // 开始处理队列
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- this.processQueue();
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+ this.processTaskQueue();
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  }
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  /**
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  * 处理队列
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- * @description 处理队列中的任务,发起请求生成音频
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+ * @description 处理队列中的任务响应,按序号发送给unity播放
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  * @private
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  */
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- processQueue() {
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+ processTaskQueue() {
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  // 启动队列处理定时器(如果尚未启动)
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  if (!this.queueProcessTimer) {
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  this.queueProcessTimer = setInterval(() => {
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- this.processQueueStep();
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+ this.processTaskQueueStep();
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  }, 100); // 每100ms检查一次队列状态
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  }
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  // 立即处理一次
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- this.processQueueStep();
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+ this.processTaskQueueStep();
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  }
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  /**
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  * 队列处理步骤
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- * @description 处理队列中的单个步骤,包括发起请求和发送音频
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+ * @description 处理队列中的单个步骤,按序号发送给unity播放
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  * @private
1869
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  */
1870
- processQueueStep() {
1871
- // 按序号找到下一个要处理的任务
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+ processTaskQueueStep() {
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+ // 按序号找到下一个要处理的任务(只处理已开始请求的任务,排除 PENDING 状态)
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  const nextTask = this.taskQueue.find((task) => task.sequence === this.currentSendingSequence + 1
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+ && task.status !== BroadcastTaskStatus.PENDING
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  && task.pendingResponses.length > 0);
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  if (nextTask) {
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  this.sendNextResponse(nextTask);
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  }
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- // 如果队列中没有剩余任务,则停止定时器
1878
- const remainingTasks = this.taskQueue.filter(task => task.status !== BroadcastTaskStatus.COMPLETED
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+ // 如果队列中没有剩余任务(排除待处理、已完成、失败和取消的任务),则停止定时器
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+ const remainingTasks = this.taskQueue.filter(task => task.status !== BroadcastTaskStatus.PENDING
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+ && task.status !== BroadcastTaskStatus.COMPLETED
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  && task.status !== BroadcastTaskStatus.FAILED
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  && task.status !== BroadcastTaskStatus.CANCELLED);
1881
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  if (remainingTasks.length === 0) {
@@ -1921,6 +1944,19 @@
1921
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  body: JSON.stringify(requestBody),
1922
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  signal: task.controller.signal,
1923
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  openWhenHidden: true,
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+ /**
1948
+ * 连接建立时的回调,用于检查 HTTP 状态码
1949
+ * @param response - HTTP 响应对象
1950
+ * @throws {SDKError} 当 HTTP 状态码异常时抛出对应的 SDKError
1951
+ */
1952
+ onopen: (response) => __awaiter(this, void 0, void 0, function* () {
1953
+ // 检查 HTTP 状态码,处理 401 token 过期等异常
1954
+ if (!response.ok) {
1955
+ const error = this.createHttpError(response.status, response.statusText, task.id);
1956
+ this.handleTaskError(task, error);
1957
+ throw error;
1958
+ }
1959
+ }),
1924
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  onmessage: (event) => {
1925
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  this.handleTaskResponse(task, event.data);
1926
1962
  },
@@ -1928,13 +1964,17 @@
1928
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  this.handleTaskClose(task);
1929
1965
  },
1930
1966
  onerror: (error) => {
1931
- this.handleTaskError(task, error);
1932
- throw new Error(`Task ${task.id} request failed: ${error}`);
1967
+ // 将所有异常统一转换为 SDKError
1968
+ const sdkError = this.convertToSDKError(error, task.id);
1969
+ this.handleTaskError(task, sdkError);
1970
+ throw sdkError;
1933
1971
  }
1934
1972
  });
1935
1973
  }
1936
1974
  catch (error) {
1937
- this.handleTaskError(task, error);
1975
+ // 将所有异常统一转换为 SDKError
1976
+ const sdkError = this.convertToSDKError(error, task.id);
1977
+ this.handleTaskError(task, sdkError);
1938
1978
  }
1939
1979
  });
1940
1980
  }
@@ -1950,7 +1990,7 @@
1950
1990
  const response = JSON.parse(data);
1951
1991
  // 错误处理
1952
1992
  if (response.code !== 0) {
1953
- this.handleBroadcastError(response.code);
1993
+ this.handleBroadcastError(response.code, response.message);
1954
1994
  return;
1955
1995
  }
1956
1996
  // 处理音频数据
@@ -1962,7 +2002,7 @@
1962
2002
  }
1963
2003
  // 添加处理后的响应对象到待发送队列
1964
2004
  task.pendingResponses.push(response);
1965
- this.logger.debug('Response added to task', { taskId: task.id, pendingCount: task.pendingResponses.length });
2005
+ this.logger.debug('Response added to task', { taskId: task.id, response, pendingCount: task.pendingResponses.length });
1966
2006
  // 检查是否完成
1967
2007
  if (response.data.done) {
1968
2008
  task.isGenerationComplete = true;
@@ -1971,13 +2011,13 @@
1971
2011
  }
1972
2012
  }
1973
2013
  catch (error) {
1974
- this.handleTaskError(task, error);
2014
+ this.handleTaskError(task, new SDKError(exports.OperationErrorCode.OPERATION_FAILED, typeof error === 'string' ? error : (error.message || '播报服务错误')));
1975
2015
  }
1976
2016
  }
1977
2017
  /**
1978
- * 发送下一个响应
2018
+ * 发送下一个响应给unity播放
1979
2019
  * @param task - 播报任务
1980
- * @description 发送任务中的第一个待发送响应到Unity,发送后立即删除
2020
+ * @description 发送任务的响应数组中的第一个待发送响应到Unity(按顺序发送),发送后立即删除
1981
2021
  * @private
1982
2022
  */
1983
2023
  sendNextResponse(task) {
@@ -1992,7 +2032,7 @@
1992
2032
  remainingResponses: task.pendingResponses.length,
1993
2033
  voiceUrl: (_a = response.data) === null || _a === void 0 ? void 0 : _a.voiceUrl
1994
2034
  });
1995
- // 发送响应到Unity
2035
+ // 发送响应到Unity,这里不使用sendAsyncMessage,因为appendBroadcast不需要等待完成,而是在任务播报完成后通过startBroadcast回调通知
1996
2036
  this.sendMessage('AppendBroadcast', {
1997
2037
  response,
1998
2038
  callbackFun: this.uniqueCallbackName,
@@ -2008,7 +2048,7 @@
2008
2048
  /**
2009
2049
  * 处理任务关闭
2010
2050
  * @param task - 播报任务
2011
- * @description 处理任务的流式连接关闭
2051
+ * @description 处理任务的流式连接关闭,并启动下一个待处理任务的请求
2012
2052
  * @private
2013
2053
  */
2014
2054
  handleTaskClose(task) {
@@ -2017,20 +2057,26 @@
2017
2057
  if (!task.isGenerationComplete && task.status === BroadcastTaskStatus.REQUESTING) {
2018
2058
  task.isGenerationComplete = true;
2019
2059
  }
2060
+ // 当前任务请求完成后(流断开后),启动下一个待处理任务的请求
2061
+ this.startNextPendingTask();
2020
2062
  }
2021
2063
  /**
2022
2064
  * 处理任务错误
2023
2065
  * @param task - 播报任务
2024
2066
  * @param error - 错误对象
2025
- * @description 处理任务执行过程中的错误
2067
+ * @description 处理任务执行过程中的错误,防止重复触发错误回调,并启动下一个待处理任务
2026
2068
  * @private
2027
2069
  */
2028
2070
  handleTaskError(task, error) {
2029
2071
  var _a, _b;
2072
+ // 如果任务已经是失败或取消状态,不再重复处理,防止回调被多次触发
2073
+ if (task.status === BroadcastTaskStatus.FAILED || task.status === BroadcastTaskStatus.CANCELLED) {
2074
+ return;
2075
+ }
2030
2076
  task.status = BroadcastTaskStatus.FAILED;
2031
2077
  task.error = error;
2032
2078
  this.logger.error(`Task failed - ${task.id}`, error);
2033
- // 触发错误回调
2079
+ // 触发错误回调(只触发一次)
2034
2080
  (_b = (_a = this.callbacks).onError) === null || _b === void 0 ? void 0 : _b.call(_a, error);
2035
2081
  }
2036
2082
  /**
@@ -2121,10 +2167,11 @@
2121
2167
  /**
2122
2168
  * 处理播报错误
2123
2169
  * @param errorCode - 错误码
2170
+ * @param errorMessage - 错误消息
2124
2171
  * @description 处理播报过程中的错误
2125
2172
  * @private
2126
2173
  */
2127
- handleBroadcastError(errorCode) {
2174
+ handleBroadcastError(errorCode, errorMessage) {
2128
2175
  // 用户权益额度不存在错误码 14001
2129
2176
  // 用户权益额度不足错误码 14002
2130
2177
  // 用户权益额度冻结失败 14003
@@ -2139,10 +2186,31 @@
2139
2186
  this.handleError(new SDKError(exports.OperationErrorCode.BROADCAST_EQUITY_FREEZE_FAILED, '用户权益额度冻结失败'));
2140
2187
  break;
2141
2188
  default:
2142
- this.handleError(new SDKError(exports.OperationErrorCode.OPERATION_FAILED, '播报服务错误'));
2189
+ this.handleError(new SDKError(exports.OperationErrorCode.OPERATION_FAILED, `${errorMessage}(${errorCode})` || `播报服务错误(${errorCode})`));
2143
2190
  break;
2144
2191
  }
2145
2192
  }
2193
+ /**
2194
+ * 启动下一个待处理任务的请求
2195
+ * @description 在当前任务请求完成或失败后,检查并启动下一个待处理任务
2196
+ * @private
2197
+ */
2198
+ startNextPendingTask() {
2199
+ // 查找下一个待处理的任务(按序号排序,取第一个 PENDING 状态的任务)
2200
+ const nextPendingTask = this.taskQueue
2201
+ .filter((t) => t.status === BroadcastTaskStatus.PENDING)
2202
+ .sort((a, b) => a.sequence - b.sequence)[0];
2203
+ if (nextPendingTask) {
2204
+ this.logger.debug('Starting next pending task', {
2205
+ taskId: nextPendingTask.id,
2206
+ sequence: nextPendingTask.sequence
2207
+ });
2208
+ this.startTaskRequest(nextPendingTask);
2209
+ }
2210
+ else {
2211
+ this.logger.debug('No pending tasks to start');
2212
+ }
2213
+ }
2146
2214
  /**
2147
2215
  * 清理队列处理定时器
2148
2216
  * @description 清理队列处理定时器
@@ -2152,7 +2220,73 @@
2152
2220
  if (this.queueProcessTimer) {
2153
2221
  clearInterval(this.queueProcessTimer);
2154
2222
  this.queueProcessTimer = null;
2223
+ this.logger.debug('Queue process timer cleared');
2224
+ }
2225
+ }
2226
+ /**
2227
+ * 根据 HTTP 状态码创建对应的 SDKError
2228
+ * @param status - HTTP 状态码
2229
+ * @param statusText - HTTP 状态文本
2230
+ * @param taskId - 任务 ID(用于日志记录)
2231
+ * @returns SDKError 实例
2232
+ * @description 将 HTTP 错误状态码映射为对应的 SDKError
2233
+ * @private
2234
+ */
2235
+ createHttpError(status, statusText, taskId) {
2236
+ this.logger.warn(`HTTP error occurred - Task: ${taskId}, Status: ${status}`, { status, statusText });
2237
+ switch (status) {
2238
+ case 401:
2239
+ // Token 过期或未授权
2240
+ return new SDKError(exports.NetworkErrorCode.UNAUTHORIZED, `Token 已过期或无效,请重新授权 (HTTP ${status})`);
2241
+ case 403:
2242
+ // 禁止访问
2243
+ return new SDKError(exports.NetworkErrorCode.UNAUTHORIZED, `无权限访问该资源 (HTTP ${status})`);
2244
+ case 404:
2245
+ // 资源不存在
2246
+ return new SDKError(exports.NetworkErrorCode.SERVER_ERROR, `请求的资源不存在 (HTTP ${status})`);
2247
+ case 500:
2248
+ case 502:
2249
+ case 503:
2250
+ case 504:
2251
+ // 服务器错误
2252
+ return new SDKError(exports.NetworkErrorCode.SERVER_ERROR, `服务器错误,请稍后重试 (HTTP ${status})`);
2253
+ default:
2254
+ // 其他 HTTP 错误
2255
+ return new SDKError(exports.NetworkErrorCode.CONNECTION_FAILED, `网络请求失败: ${statusText || 'Unknown Error'} (HTTP ${status})`);
2256
+ }
2257
+ }
2258
+ /**
2259
+ * 将任意错误转换为 SDKError
2260
+ * @param error - 原始错误对象
2261
+ * @param taskId - 任务 ID(用于日志记录)
2262
+ * @returns SDKError 实例
2263
+ * @description 统一将各种类型的错误转换为 SDKError,便于上层统一处理
2264
+ * @private
2265
+ */
2266
+ convertToSDKError(error, taskId) {
2267
+ // 如果已经是 SDKError,直接返回
2268
+ if (error instanceof SDKError) {
2269
+ return error;
2155
2270
  }
2271
+ // 如果是普通 Error 对象
2272
+ if (error instanceof Error) {
2273
+ // 检查是否是网络相关的错误
2274
+ const errorMessage = error.message.toLowerCase();
2275
+ if (errorMessage.includes('timeout') || errorMessage.includes('timed out')) {
2276
+ return new SDKError(exports.NetworkErrorCode.REQUEST_TIMEOUT, `请求超时 - Task: ${taskId}`, error);
2277
+ }
2278
+ if (errorMessage.includes('network') || errorMessage.includes('fetch') || errorMessage.includes('connection')) {
2279
+ return new SDKError(exports.NetworkErrorCode.CONNECTION_FAILED, `网络连接失败 - Task: ${taskId}: ${error.message}`, error);
2280
+ }
2281
+ if (errorMessage.includes('abort') || errorMessage.includes('cancel')) {
2282
+ return new SDKError(exports.OperationErrorCode.OPERATION_CANCELLED, `操作已取消 - Task: ${taskId}`, error);
2283
+ }
2284
+ // 默认作为操作失败处理
2285
+ return new SDKError(exports.OperationErrorCode.OPERATION_FAILED, `播报任务执行失败 - Task: ${taskId}: ${error.message}`, error);
2286
+ }
2287
+ // 如果是字符串或其他类型
2288
+ const errorMessage = String(error);
2289
+ return new SDKError(exports.OperationErrorCode.OPERATION_FAILED, `播报任务执行失败 - Task: ${taskId}: ${errorMessage}`);
2156
2290
  }
2157
2291
  }
2158
2292
 
@@ -2279,6 +2413,7 @@
2279
2413
  */
2280
2414
  initGlobalConfig() {
2281
2415
  const config = ConfigManager.getInstance().getConfig();
2416
+ const { assetsFrom } = config;
2282
2417
  const globalParams = {
2283
2418
  token: config === null || config === void 0 ? void 0 : config.token,
2284
2419
  apiBaseUrl: ConfigManager.getInstance().getApiBaseUrl(false),
@@ -2286,14 +2421,17 @@
2286
2421
  // 純AB包方案在SDK 2.1.0 中已弃用
2287
2422
  // assetsUrl: config?.assetsUrl
2288
2423
  };
2289
- const assetModuleParams = {
2290
- isZip: true,
2291
- assetBundlePath: config === null || config === void 0 ? void 0 : config.assetsUrl
2292
- };
2293
2424
  this.unityInstance.SendMessage('AvatarSDK', 'InitializeConfig', JSON.stringify(globalParams));
2294
- this.unityInstance.SendMessage('AvatarSDK', 'InitAssetBundleModule', JSON.stringify(assetModuleParams));
2295
2425
  console.warn('[ Send Unity message ]: AvatarSDK.InitializeConfig', globalParams);
2296
- console.warn('[ Send Unity message ]: AvatarSDK.InitAssetBundleModule', assetModuleParams);
2426
+ //
2427
+ if (assetsFrom !== 'cloud') {
2428
+ const assetModuleParams = {
2429
+ isZip: true,
2430
+ assetBundlePath: config === null || config === void 0 ? void 0 : config.assetsUrl
2431
+ };
2432
+ this.unityInstance.SendMessage('AvatarSDK', 'InitAssetBundleModule', JSON.stringify(assetModuleParams));
2433
+ console.warn('[ Send Unity message ]: AvatarSDK.InitAssetBundleModule', assetModuleParams);
2434
+ }
2297
2435
  }
2298
2436
  }
2299
2437
 
@@ -2331,7 +2469,7 @@
2331
2469
  * SDK 版本号
2332
2470
  * @const {string} SDK_VERSION
2333
2471
  */
2334
- const SDK_VERSION = '2.1.1';
2472
+ const SDK_VERSION = '2.1.3';
2335
2473
 
2336
2474
  /**
2337
2475
  * @fileoverview 统一的3D数字人SDK入口类
@@ -2397,14 +2535,16 @@
2397
2535
  this.avatarService = new AvatarService({
2398
2536
  unityInstance: this.unityInstance,
2399
2537
  instanceId: this.instanceId,
2400
- enableDebugLog: config.enableDebugLog
2538
+ enableDebugLog: config.enableDebugLog,
2539
+ timeout: config.operationTimeout
2401
2540
  });
2402
2541
  // 5. 创建带有唯一标识符的播报服务
2403
2542
  this.broadcastService = new BroadcastService({
2404
2543
  unityInstance: this.unityInstance,
2405
2544
  instanceId: this.instanceId,
2406
2545
  callbacks: config.broadcastCallbacks,
2407
- enableDebugLog: config.enableDebugLog
2546
+ enableDebugLog: config.enableDebugLog,
2547
+ timeout: config.operationTimeout
2408
2548
  });
2409
2549
  // 6. 初始化数字人
2410
2550
  const result = yield this.avatarService.initializeAvatar(avatarCode, cameraType);
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@zeewain/3d-avatar-sdk",
3
3
  "type": "module",
4
- "version": "2.1.1",
4
+ "version": "2.1.3",
5
5
  "description": "SDK for ZEE Avatar WebGL integration",
6
6
  "author": "ZEEWain",
7
7
  "license": "MIT",
@@ -55,6 +55,7 @@
55
55
  "release:patch": "release-it patch",
56
56
  "release:minor": "release-it minor",
57
57
  "release:major": "release-it major",
58
+ "release:dry:internal": "release-it --dry-run --config .release-it.internal.json",
58
59
  "release:dry": "release-it --dry-run",
59
60
  "release:internal": "release-it --config .release-it.internal.json",
60
61
  "release:alpha": "npm run release:internal -- --preRelease=alpha",