@zeewain/3d-avatar-sdk 1.2.5 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.esm.js CHANGED
@@ -107,6 +107,8 @@ var ResourceErrorCode;
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  ResourceErrorCode[ResourceErrorCode["NOT_FOUND"] = 3003] = "NOT_FOUND";
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  /** 资源格式不支持 */
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  ResourceErrorCode[ResourceErrorCode["UNSUPPORTED_FORMAT"] = 3004] = "UNSUPPORTED_FORMAT";
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+ /** 资源版本不兼容 */
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+ ResourceErrorCode[ResourceErrorCode["VERSION_INCOMPATIBLE"] = 3005] = "VERSION_INCOMPATIBLE";
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  })(ResourceErrorCode || (ResourceErrorCode = {}));
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  /**
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  * 系统错误码 (4xxx)
@@ -213,6 +215,10 @@ const ERROR_CODE_MAP = {
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  category: ErrorCategory.RESOURCE,
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  message: '资源格式不支持'
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  },
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+ [ResourceErrorCode.VERSION_INCOMPATIBLE]: {
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+ category: ErrorCategory.RESOURCE,
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+ message: '资源版本不兼容'
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+ },
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  // 系统错误
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  [SystemErrorCode.OUT_OF_MEMORY]: {
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  category: ErrorCategory.SYSTEM,
@@ -401,6 +407,44 @@ class SDKError extends Error {
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  }
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  }
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+ /**
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+ * Unity服务日志级别枚举
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+ * @enum {string}
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+ * @description 定义日志记录的级别
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+ */
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+ var LogLevel;
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+ (function (LogLevel) {
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+ LogLevel["DEBUG"] = "debug";
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+ LogLevel["INFO"] = "info";
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+ LogLevel["WARN"] = "warn";
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+ LogLevel["ERROR"] = "error";
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+ })(LogLevel || (LogLevel = {}));
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+ /**
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+ * 简单日志记录器实现
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+ * @class SimpleLogger
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+ * @implements {ISimpleLogger}
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+ * @description 提供基础的日志记录功能
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+ */
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+ class SimpleLogger {
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+ constructor(enableDebug = false) {
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+ this.enableDebug = enableDebug;
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+ }
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+ debug(message, data) {
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+ if (this.enableDebug) {
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+ console.debug(`[SDK DEBUG] ${message}`, data);
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+ }
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+ }
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+ info(message, data) {
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+ console.info(`[SDK INFO] ${message}`, data);
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+ }
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+ warn(message, data) {
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+ console.warn(`[SDK WARN] ${message}`, data);
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+ }
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+ error(message, error, data) {
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+ console.error(`[SDK ERROR] ${message}`, error, error instanceof SDKError ? error.code : null, data);
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+ }
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+ }
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+
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  /**
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  * @fileoverview Unity服务基础类型定义
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  * @description 定义Unity服务的通用接口和类型,为所有Unity服务提供统一的基础类型
@@ -421,18 +465,6 @@ var UnityOperationStatus;
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  /** 操作取消 */
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  UnityOperationStatus[UnityOperationStatus["CANCELLED"] = 3] = "CANCELLED";
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  })(UnityOperationStatus || (UnityOperationStatus = {}));
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- /**
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- * Unity服务日志级别枚举
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- * @enum {string}
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- * @description 定义日志记录的级别
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- */
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- var LogLevel;
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- (function (LogLevel) {
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- LogLevel["DEBUG"] = "debug";
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- LogLevel["INFO"] = "info";
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- LogLevel["WARN"] = "warn";
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- LogLevel["ERROR"] = "error";
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- })(LogLevel || (LogLevel = {}));
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  /**
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  * @fileoverview Unity服务抽象基类
@@ -717,31 +749,6 @@ class UnityBaseService {
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  });
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  }
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  }
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- /**
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- * 简单日志记录器实现
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- * @class SimpleLogger
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- * @implements {IUnityLogger}
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- * @description 提供基础的日志记录功能
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- */
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- class SimpleLogger {
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- constructor(enableDebug = false) {
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- this.enableDebug = enableDebug;
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- }
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- debug(message, data) {
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- if (this.enableDebug) {
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- console.debug(`[Unity Debug] ${message}`, data);
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- }
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- }
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- info(message, data) {
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- console.info(`[Unity Info] ${message}`, data);
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- }
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- warn(message, data) {
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- console.warn(`[Unity Warning] ${message}`, data);
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- }
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- error(message, error, data) {
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- console.error(`[Unity Error] ${message}`, error, error instanceof SDKError ? error.code : null, data);
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- }
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- }
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  /**
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  * @fileoverview Avatar API接口定义
@@ -836,6 +843,9 @@ class AvatarService extends UnityBaseService {
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  }
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  });
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  }
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+ handleCallback(operation, code, message, data) {
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+ super.handleCallback(operation, code, message, data);
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+ }
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  /**
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  * 播放数字人动作
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  * @param clipCode - 动作编码
@@ -1073,6 +1083,16 @@ class ConfigManager {
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  setConfig(config) {
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  this.config = Object.assign(Object.assign({}, config), { env: config.env || 'prod', containerId: config.containerId || 'unity-container' });
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  }
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+ /**
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+ * 更新SDK配置
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+ * @param config - SDK配置对象
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+ * @description 更新全局SDK配置
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+ */
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+ updateConfig(config) {
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+ if (this.config) {
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+ this.config = Object.assign(Object.assign({}, this.config), config);
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+ }
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+ }
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  /**
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  * 获取SDK配置
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  * @returns IAvatarSDKConfig | null SDK配置对象或null
@@ -1081,24 +1101,6 @@ class ConfigManager {
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  getConfig() {
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  return this.config;
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  }
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- /**
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- * 获取认证token
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- * @returns string 认证token
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- * @description 获取当前配置的认证token
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- */
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- getToken() {
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- var _a;
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- return ((_a = this.config) === null || _a === void 0 ? void 0 : _a.token) || '';
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- }
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- /**
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- * 获取环境类型
1095
- * @returns string 环境类型
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- * @description 获取当前配置的环境类型
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- */
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- getEnv() {
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- var _a;
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- return ((_a = this.config) === null || _a === void 0 ? void 0 : _a.env) || 'prod';
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- }
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  /**
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  * 获取API基础URL
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  * @param withApiModule 是否包含模块路径
@@ -1113,15 +1115,6 @@ class ConfigManager {
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  }
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  return ((_d = getEnvConfig(((_c = this.config) === null || _c === void 0 ? void 0 : _c.env) || 'prod', withApiModule)) === null || _d === void 0 ? void 0 : _d.apiBaseUrl) || '';
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  }
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- /**
1117
- * 获取自定义API URL
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- * @returns string | undefined 自定义API URL
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- * @description 获取自定义API URL配置
1120
- */
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- getCustomApiUrl() {
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- var _a;
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- return (_a = this.config) === null || _a === void 0 ? void 0 : _a.apiUrl;
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- }
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  /**
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  * 重置配置
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  * @description 清空当前配置
@@ -1891,6 +1884,7 @@ class BroadcastService extends UnityBaseService {
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  */
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  startTaskRequest(task) {
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  return __awaiter(this, void 0, void 0, function* () {
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+ var _a;
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  task.status = BroadcastTaskStatus.REQUESTING;
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  this.logger.debug('Starting task request', { taskId: task.id });
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  try {
@@ -1899,7 +1893,8 @@ class BroadcastService extends UnityBaseService {
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  humanCode: task.params.humanCode,
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  speed: task.params.speed,
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  volume: task.params.volume >= 0 ? task.params.volume * 100 : undefined,
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- isSubtitle: task.params.isSubtitle
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+ isSubtitle: task.params.isSubtitle,
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+ audioDrivenVersion: ConfigManager.getInstance().getConfig().audioDrivenVersion
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  };
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  // 根据播报类型设置特定参数
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  if (task.params.type === BroadcastType.TEXT) {
@@ -1915,11 +1910,24 @@ class BroadcastService extends UnityBaseService {
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  method: 'POST',
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  headers: {
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  'Content-Type': 'application/json',
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- 'x_auth_token': ConfigManager.getInstance().getToken()
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+ 'x_auth_token': ((_a = ConfigManager.getInstance().getConfig()) === null || _a === void 0 ? void 0 : _a.token) || ''
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  },
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  body: JSON.stringify(requestBody),
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  signal: task.controller.signal,
1922
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  openWhenHidden: true,
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+ /**
1919
+ * 连接建立时的回调,用于检查 HTTP 状态码
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+ * @param response - HTTP 响应对象
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+ * @throws {SDKError} 当 HTTP 状态码异常时抛出对应的 SDKError
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+ */
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+ onopen: (response) => __awaiter(this, void 0, void 0, function* () {
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+ // 检查 HTTP 状态码,处理 401 token 过期等异常
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+ if (!response.ok) {
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+ const error = this.createHttpError(response.status, response.statusText, task.id);
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+ this.handleTaskError(task, error);
1928
+ throw error;
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+ }
1930
+ }),
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  onmessage: (event) => {
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  this.handleTaskResponse(task, event.data);
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  },
@@ -1927,13 +1935,17 @@ class BroadcastService extends UnityBaseService {
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  this.handleTaskClose(task);
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  },
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1937
  onerror: (error) => {
1930
- this.handleTaskError(task, error);
1931
- throw new Error(`Task ${task.id} request failed: ${error}`);
1938
+ // 将所有异常统一转换为 SDKError
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+ const sdkError = this.convertToSDKError(error, task.id);
1940
+ this.handleTaskError(task, sdkError);
1941
+ throw sdkError;
1932
1942
  }
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  });
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  }
1935
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  catch (error) {
1936
- this.handleTaskError(task, error);
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+ // 将所有异常统一转换为 SDKError
1947
+ const sdkError = this.convertToSDKError(error, task.id);
1948
+ this.handleTaskError(task, sdkError);
1937
1949
  }
1938
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  });
1939
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  }
@@ -2021,15 +2033,19 @@ class BroadcastService extends UnityBaseService {
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  * 处理任务错误
2022
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  * @param task - 播报任务
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2035
  * @param error - 错误对象
2024
- * @description 处理任务执行过程中的错误
2036
+ * @description 处理任务执行过程中的错误,防止重复触发错误回调
2025
2037
  * @private
2026
2038
  */
2027
2039
  handleTaskError(task, error) {
2028
2040
  var _a, _b;
2041
+ // 如果任务已经是失败或取消状态,不再重复处理,防止回调被多次触发
2042
+ if (task.status === BroadcastTaskStatus.FAILED || task.status === BroadcastTaskStatus.CANCELLED) {
2043
+ return;
2044
+ }
2029
2045
  task.status = BroadcastTaskStatus.FAILED;
2030
2046
  task.error = error;
2031
2047
  this.logger.error(`Task failed - ${task.id}`, error);
2032
- // 触发错误回调
2048
+ // 触发错误回调(只触发一次)
2033
2049
  (_b = (_a = this.callbacks).onError) === null || _b === void 0 ? void 0 : _b.call(_a, error);
2034
2050
  }
2035
2051
  /**
@@ -2077,7 +2093,6 @@ class BroadcastService extends UnityBaseService {
2077
2093
  * @private
2078
2094
  */
2079
2095
  getBroadcastApiPath(type) {
2080
- ConfigManager.getInstance().getEnv();
2081
2096
  switch (type) {
2082
2097
  case BroadcastType.TEXT:
2083
2098
  return '/aiep-openapi/avatar-interaction/v1/broadcast/text';
@@ -2154,6 +2169,71 @@ class BroadcastService extends UnityBaseService {
2154
2169
  this.queueProcessTimer = null;
2155
2170
  }
2156
2171
  }
2172
+ /**
2173
+ * 根据 HTTP 状态码创建对应的 SDKError
2174
+ * @param status - HTTP 状态码
2175
+ * @param statusText - HTTP 状态文本
2176
+ * @param taskId - 任务 ID(用于日志记录)
2177
+ * @returns SDKError 实例
2178
+ * @description 将 HTTP 错误状态码映射为对应的 SDKError
2179
+ * @private
2180
+ */
2181
+ createHttpError(status, statusText, taskId) {
2182
+ this.logger.warn(`HTTP error occurred - Task: ${taskId}, Status: ${status}`, { status, statusText });
2183
+ switch (status) {
2184
+ case 401:
2185
+ // Token 过期或未授权
2186
+ return new SDKError(NetworkErrorCode.UNAUTHORIZED, `Token 已过期或无效,请重新授权 (HTTP ${status})`);
2187
+ case 403:
2188
+ // 禁止访问
2189
+ return new SDKError(NetworkErrorCode.UNAUTHORIZED, `无权限访问该资源 (HTTP ${status})`);
2190
+ case 404:
2191
+ // 资源不存在
2192
+ return new SDKError(NetworkErrorCode.SERVER_ERROR, `请求的资源不存在 (HTTP ${status})`);
2193
+ case 500:
2194
+ case 502:
2195
+ case 503:
2196
+ case 504:
2197
+ // 服务器错误
2198
+ return new SDKError(NetworkErrorCode.SERVER_ERROR, `服务器错误,请稍后重试 (HTTP ${status})`);
2199
+ default:
2200
+ // 其他 HTTP 错误
2201
+ return new SDKError(NetworkErrorCode.CONNECTION_FAILED, `网络请求失败: ${statusText || 'Unknown Error'} (HTTP ${status})`);
2202
+ }
2203
+ }
2204
+ /**
2205
+ * 将任意错误转换为 SDKError
2206
+ * @param error - 原始错误对象
2207
+ * @param taskId - 任务 ID(用于日志记录)
2208
+ * @returns SDKError 实例
2209
+ * @description 统一将各种类型的错误转换为 SDKError,便于上层统一处理
2210
+ * @private
2211
+ */
2212
+ convertToSDKError(error, taskId) {
2213
+ // 如果已经是 SDKError,直接返回
2214
+ if (error instanceof SDKError) {
2215
+ return error;
2216
+ }
2217
+ // 如果是普通 Error 对象
2218
+ if (error instanceof Error) {
2219
+ // 检查是否是网络相关的错误
2220
+ const errorMessage = error.message.toLowerCase();
2221
+ if (errorMessage.includes('timeout') || errorMessage.includes('timed out')) {
2222
+ return new SDKError(NetworkErrorCode.REQUEST_TIMEOUT, `请求超时 - Task: ${taskId}`, error);
2223
+ }
2224
+ if (errorMessage.includes('network') || errorMessage.includes('fetch') || errorMessage.includes('connection')) {
2225
+ return new SDKError(NetworkErrorCode.CONNECTION_FAILED, `网络连接失败 - Task: ${taskId}: ${error.message}`, error);
2226
+ }
2227
+ if (errorMessage.includes('abort') || errorMessage.includes('cancel')) {
2228
+ return new SDKError(OperationErrorCode.OPERATION_CANCELLED, `操作已取消 - Task: ${taskId}`, error);
2229
+ }
2230
+ // 默认作为操作失败处理
2231
+ return new SDKError(OperationErrorCode.OPERATION_FAILED, `播报任务执行失败 - Task: ${taskId}: ${error.message}`, error);
2232
+ }
2233
+ // 如果是字符串或其他类型
2234
+ const errorMessage = String(error);
2235
+ return new SDKError(OperationErrorCode.OPERATION_FAILED, `播报任务执行失败 - Task: ${taskId}: ${errorMessage}`);
2236
+ }
2157
2237
  }
2158
2238
 
2159
2239
  /**
@@ -2171,13 +2251,11 @@ class ZEEAvatarLoader {
2171
2251
  * @param config - Unity配置对象
2172
2252
  * @description 初始化数字人加载器,创建Unity加载器实例
2173
2253
  */
2174
- constructor(config) {
2254
+ constructor() {
2175
2255
  /** Avatar API实例 */
2176
2256
  this.apiService = null;
2177
2257
  /** Unity实例 */
2178
2258
  this.unityInstance = null;
2179
- // 同时设置到配置管理器中
2180
- ConfigManager.getInstance().setConfig(config);
2181
2259
  this.loader = new UnityLoader();
2182
2260
  }
2183
2261
  /**
@@ -2280,17 +2358,61 @@ class ZEEAvatarLoader {
2280
2358
  * @protected
2281
2359
  */
2282
2360
  initGlobalConfig() {
2283
- const params = {
2284
- token: ConfigManager.getInstance().getToken(),
2361
+ const config = ConfigManager.getInstance().getConfig();
2362
+ const globalParams = {
2363
+ token: config === null || config === void 0 ? void 0 : config.token,
2285
2364
  apiBaseUrl: ConfigManager.getInstance().getApiBaseUrl(false),
2286
- idleMotionList: ConfigManager.getInstance().getConfig().idleMotionList,
2287
- assetsUrl: ConfigManager.getInstance().getConfig().assetsUrl
2365
+ idleMotionList: config === null || config === void 0 ? void 0 : config.idleMotionList
2366
+ // 純AB包方案在SDK 2.1.0 中已弃用
2367
+ // assetsUrl: config?.assetsUrl
2288
2368
  };
2289
- console.warn('[ Send Unity message ]: AvatarSDK.InitializeConfig', params);
2290
- this.unityInstance.SendMessage('AvatarSDK', 'InitializeConfig', JSON.stringify(params));
2369
+ const assetModuleParams = {
2370
+ isZip: true,
2371
+ assetBundlePath: config === null || config === void 0 ? void 0 : config.assetsUrl
2372
+ };
2373
+ this.unityInstance.SendMessage('AvatarSDK', 'InitializeConfig', JSON.stringify(globalParams));
2374
+ this.unityInstance.SendMessage('AvatarSDK', 'InitAssetBundleModule', JSON.stringify(assetModuleParams));
2375
+ console.warn('[ Send Unity message ]: AvatarSDK.InitializeConfig', globalParams);
2376
+ console.warn('[ Send Unity message ]: AvatarSDK.InitAssetBundleModule', assetModuleParams);
2291
2377
  }
2292
2378
  }
2293
2379
 
2380
+ // 深拷贝
2381
+ /**
2382
+ * 比较两个版本号的前两位(major.minor)是否一致
2383
+ * @param version1 版本号1,格式:x.x.x
2384
+ * @param version2 版本号2,格式:x.x.x
2385
+ * @returns boolean 如果前两位一致返回 true,否则返回 false
2386
+ * @description 用于检查 SDK 版本与资源版本是否兼容
2387
+ * @example
2388
+ * compareVersionCompatibility('2.1.0', '2.1.5') // true
2389
+ * compareVersionCompatibility('2.1.0', '2.2.0') // false
2390
+ * compareVersionCompatibility('2.1.0', '3.0.0') // false
2391
+ */
2392
+ function compareVersionCompatibility(version1, version2) {
2393
+ // 提取版本号的前两位(major.minor)
2394
+ const getMajorMinor = (version) => {
2395
+ const parts = version.split('.');
2396
+ if (parts.length < 2) {
2397
+ return version;
2398
+ }
2399
+ return `${parts[0]}.${parts[1]}`;
2400
+ };
2401
+ const v1MajorMinor = getMajorMinor(version1);
2402
+ const v2MajorMinor = getMajorMinor(version2);
2403
+ return v1MajorMinor === v2MajorMinor;
2404
+ }
2405
+
2406
+ /**
2407
+ * @fileoverview SDK 版本号常量
2408
+ * @description 此文件由构建脚本自动生成,请勿手动修改
2409
+ */
2410
+ /**
2411
+ * SDK 版本号
2412
+ * @const {string} SDK_VERSION
2413
+ */
2414
+ const SDK_VERSION = '2.1.2';
2415
+
2294
2416
  /**
2295
2417
  * @fileoverview 统一的3D数字人SDK入口类
2296
2418
  * @description 提供统一的SDK接口,内部通过组合模式调用各个服务模块
@@ -2323,10 +2445,12 @@ class ZEEAvatarSDK {
2323
2445
  this.unityInstance = null;
2324
2446
  /** SDK初始化状态 */
2325
2447
  this.isInitialized = false;
2326
- this.config = config;
2327
2448
  this.instanceId = generateUniqueId();
2328
2449
  // 设置全局配置
2329
2450
  ConfigManager.getInstance().setConfig(config);
2451
+ // 设置日志
2452
+ this.logger = new SimpleLogger(ConfigManager.getInstance().getConfig().enableDebugLog);
2453
+ this.logger.info('SDK版本', SDK_VERSION);
2330
2454
  }
2331
2455
  /**
2332
2456
  * 初始化数字人
@@ -2337,12 +2461,14 @@ class ZEEAvatarSDK {
2337
2461
  */
2338
2462
  initializeAvatar(avatarCode_1) {
2339
2463
  return __awaiter(this, arguments, void 0, function* (avatarCode, cameraType = AvatarCameraType.WHOLE) {
2464
+ var _a;
2340
2465
  if (this.isInitialized) {
2341
2466
  throw new SDKError(OperationErrorCode.OPERATION_FAILED, 'SDK已经初始化,请勿重复初始化');
2342
2467
  }
2343
2468
  try {
2469
+ const config = ConfigManager.getInstance().getConfig();
2344
2470
  // 1. 创建Unity加载器
2345
- this.loader = new ZEEAvatarLoader(this.config);
2471
+ this.loader = new ZEEAvatarLoader();
2346
2472
  // 2. 初始化Unity实例
2347
2473
  yield this.loader.init();
2348
2474
  // 3. 获取Unity实例
@@ -2351,18 +2477,31 @@ class ZEEAvatarSDK {
2351
2477
  this.avatarService = new AvatarService({
2352
2478
  unityInstance: this.unityInstance,
2353
2479
  instanceId: this.instanceId,
2354
- enableDebugLog: this.config.enableDebugLog
2480
+ enableDebugLog: config.enableDebugLog
2355
2481
  });
2356
2482
  // 5. 创建带有唯一标识符的播报服务
2357
2483
  this.broadcastService = new BroadcastService({
2358
2484
  unityInstance: this.unityInstance,
2359
2485
  instanceId: this.instanceId,
2360
- callbacks: this.config.broadcastCallbacks,
2361
- enableDebugLog: this.config.enableDebugLog
2486
+ callbacks: config.broadcastCallbacks,
2487
+ enableDebugLog: config.enableDebugLog
2362
2488
  });
2363
2489
  // 6. 初始化数字人
2364
2490
  const result = yield this.avatarService.initializeAvatar(avatarCode, cameraType);
2365
2491
  if (result.success) {
2492
+ const audioDrivenVersion = (_a = result.data) === null || _a === void 0 ? void 0 : _a.audioDrivenVersion;
2493
+ config.audioDrivenVersion = audioDrivenVersion;
2494
+ this.logger.info('AudioDrivenVersion', audioDrivenVersion);
2495
+ // 7. 检查资源版本兼容性
2496
+ if (audioDrivenVersion) {
2497
+ const isCompatible = compareVersionCompatibility(SDK_VERSION, audioDrivenVersion);
2498
+ if (!isCompatible) {
2499
+ // 销毁SDK实例
2500
+ this.destroy();
2501
+ throw new SDKError(ResourceErrorCode.VERSION_INCOMPATIBLE, `资源版本不兼容: SDK版本为 ${SDK_VERSION},WebGL资源版本为 ${audioDrivenVersion},前两位版本号必须一致`);
2502
+ }
2503
+ this.logger.info('版本兼容性检查通过', `SDK: ${SDK_VERSION}, 资源: ${audioDrivenVersion}`);
2504
+ }
2366
2505
  this.isInitialized = true;
2367
2506
  }
2368
2507
  return result;
@@ -2378,8 +2517,7 @@ class ZEEAvatarSDK {
2378
2517
  * @description 更新全局Token配置
2379
2518
  */
2380
2519
  updateToken(token) {
2381
- this.config.token = token;
2382
- ConfigManager.getInstance().setConfig(this.config);
2520
+ ConfigManager.getInstance().updateConfig({ token });
2383
2521
  // 如果loader已经初始化,也更新loader的token
2384
2522
  if (this.loader) {
2385
2523
  this.loader.updateToken(token);
@@ -2563,7 +2701,8 @@ class ZEEAvatarSDK {
2563
2701
  * @returns IAvatarSDKConfig 当前配置
2564
2702
  */
2565
2703
  getConfig() {
2566
- return Object.assign({}, this.config);
2704
+ const config = ConfigManager.getInstance().getConfig();
2705
+ return config ? Object.assign({}, config) : null;
2567
2706
  }
2568
2707
  // ===========================================
2569
2708
  // 私有方法
@@ -2579,4 +2718,4 @@ class ZEEAvatarSDK {
2579
2718
  }
2580
2719
  }
2581
2720
 
2582
- export { AvatarCameraType, AvatarOperationType, AvatarService, BroadcastOperationType, BroadcastService, BroadcastType, ConfigErrorCode, ERROR_CODE_MAP, ErrorCategory, LogLevel, NetworkErrorCode, OperationErrorCode, ResourceErrorCode, SDKError, SystemErrorCode, UnityOperationStatus, ZEEAvatarLoader, ZEEAvatarSDK, getErrorInfo };
2721
+ export { AvatarCameraType, AvatarOperationType, AvatarService, BroadcastOperationType, BroadcastService, BroadcastType, ConfigErrorCode, ERROR_CODE_MAP, ErrorCategory, NetworkErrorCode, OperationErrorCode, ResourceErrorCode, SDKError, SDK_VERSION, SystemErrorCode, UnityOperationStatus, ZEEAvatarLoader, ZEEAvatarSDK, getErrorInfo };