@zeewain/3d-avatar-sdk 1.2.5 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +249 -12
- package/dist/assets/Build/webgl.data.unityweb +0 -0
- package/dist/assets/Build/webgl.framework.js.unityweb +0 -0
- package/dist/assets/Build/webgl.wasm.unityweb +0 -0
- package/dist/examples/test-umd/index.html +2 -1
- package/dist/examples/test-vue2/package.json +1 -1
- package/dist/examples/test-vue2/src/App.vue +1 -0
- package/dist/examples/test-vue3/package.json +1 -1
- package/dist/examples/test-vue3/src/App.vue +1 -1
- package/dist/examples/test-vue3/src/components/GlobalConfig.vue +9 -6
- package/dist/examples/test-vue3/src/types.ts +1 -1
- package/dist/index.d.ts +43 -38
- package/dist/index.es5.js +80 -81
- package/dist/index.es5.umd.js +80 -81
- package/dist/index.esm.js +138 -85
- package/dist/index.umd.cjs +138 -84
- package/package.json +6 -6
package/dist/index.esm.js
CHANGED
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@@ -107,6 +107,8 @@ var ResourceErrorCode;
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ResourceErrorCode[ResourceErrorCode["NOT_FOUND"] = 3003] = "NOT_FOUND";
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/** 资源格式不支持 */
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ResourceErrorCode[ResourceErrorCode["UNSUPPORTED_FORMAT"] = 3004] = "UNSUPPORTED_FORMAT";
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/** 资源版本不兼容 */
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ResourceErrorCode[ResourceErrorCode["VERSION_INCOMPATIBLE"] = 3005] = "VERSION_INCOMPATIBLE";
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})(ResourceErrorCode || (ResourceErrorCode = {}));
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/**
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* 系统错误码 (4xxx)
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@@ -213,6 +215,10 @@ const ERROR_CODE_MAP = {
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category: ErrorCategory.RESOURCE,
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message: '资源格式不支持'
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},
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[ResourceErrorCode.VERSION_INCOMPATIBLE]: {
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category: ErrorCategory.RESOURCE,
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message: '资源版本不兼容'
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},
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// 系统错误
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[SystemErrorCode.OUT_OF_MEMORY]: {
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category: ErrorCategory.SYSTEM,
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@@ -401,6 +407,44 @@ class SDKError extends Error {
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}
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}
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/**
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* Unity服务日志级别枚举
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* @enum {string}
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* @description 定义日志记录的级别
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*/
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var LogLevel;
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(function (LogLevel) {
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LogLevel["DEBUG"] = "debug";
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LogLevel["INFO"] = "info";
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LogLevel["WARN"] = "warn";
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LogLevel["ERROR"] = "error";
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})(LogLevel || (LogLevel = {}));
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/**
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* 简单日志记录器实现
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* @class SimpleLogger
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* @implements {ISimpleLogger}
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* @description 提供基础的日志记录功能
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*/
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class SimpleLogger {
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constructor(enableDebug = false) {
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this.enableDebug = enableDebug;
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}
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debug(message, data) {
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if (this.enableDebug) {
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console.debug(`[SDK DEBUG] ${message}`, data);
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}
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}
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info(message, data) {
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console.info(`[SDK INFO] ${message}`, data);
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}
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warn(message, data) {
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console.warn(`[SDK WARN] ${message}`, data);
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}
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error(message, error, data) {
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console.error(`[SDK ERROR] ${message}`, error, error instanceof SDKError ? error.code : null, data);
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}
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}
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/**
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* @fileoverview Unity服务基础类型定义
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* @description 定义Unity服务的通用接口和类型,为所有Unity服务提供统一的基础类型
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@@ -421,18 +465,6 @@ var UnityOperationStatus;
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/** 操作取消 */
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UnityOperationStatus[UnityOperationStatus["CANCELLED"] = 3] = "CANCELLED";
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})(UnityOperationStatus || (UnityOperationStatus = {}));
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/**
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* Unity服务日志级别枚举
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* @enum {string}
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* @description 定义日志记录的级别
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*/
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var LogLevel;
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(function (LogLevel) {
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LogLevel["DEBUG"] = "debug";
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LogLevel["INFO"] = "info";
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LogLevel["WARN"] = "warn";
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LogLevel["ERROR"] = "error";
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})(LogLevel || (LogLevel = {}));
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/**
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* @fileoverview Unity服务抽象基类
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@@ -717,31 +749,6 @@ class UnityBaseService {
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});
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}
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}
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/**
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* 简单日志记录器实现
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* @class SimpleLogger
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* @implements {IUnityLogger}
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* @description 提供基础的日志记录功能
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*/
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class SimpleLogger {
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constructor(enableDebug = false) {
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this.enableDebug = enableDebug;
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}
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debug(message, data) {
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if (this.enableDebug) {
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console.debug(`[Unity Debug] ${message}`, data);
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}
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}
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info(message, data) {
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console.info(`[Unity Info] ${message}`, data);
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}
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warn(message, data) {
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console.warn(`[Unity Warning] ${message}`, data);
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}
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error(message, error, data) {
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console.error(`[Unity Error] ${message}`, error, error instanceof SDKError ? error.code : null, data);
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}
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}
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/**
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* @fileoverview Avatar API接口定义
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@@ -836,6 +843,9 @@ class AvatarService extends UnityBaseService {
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}
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});
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}
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handleCallback(operation, code, message, data) {
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super.handleCallback(operation, code, message, data);
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}
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/**
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* 播放数字人动作
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* @param clipCode - 动作编码
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@@ -1073,6 +1083,16 @@ class ConfigManager {
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setConfig(config) {
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this.config = Object.assign(Object.assign({}, config), { env: config.env || 'prod', containerId: config.containerId || 'unity-container' });
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}
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/**
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* 更新SDK配置
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* @param config - SDK配置对象
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* @description 更新全局SDK配置
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*/
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updateConfig(config) {
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if (this.config) {
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this.config = Object.assign(Object.assign({}, this.config), config);
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}
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}
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/**
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* 获取SDK配置
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* @returns IAvatarSDKConfig | null SDK配置对象或null
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@@ -1081,24 +1101,6 @@ class ConfigManager {
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getConfig() {
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return this.config;
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}
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/**
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* 获取认证token
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* @returns string 认证token
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* @description 获取当前配置的认证token
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*/
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getToken() {
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var _a;
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return ((_a = this.config) === null || _a === void 0 ? void 0 : _a.token) || '';
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}
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/**
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* 获取环境类型
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* @returns string 环境类型
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* @description 获取当前配置的环境类型
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*/
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getEnv() {
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return ((_a = this.config) === null || _a === void 0 ? void 0 : _a.env) || 'prod';
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}
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/**
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* 获取API基础URL
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* @param withApiModule 是否包含模块路径
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}
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return ((_d = getEnvConfig(((_c = this.config) === null || _c === void 0 ? void 0 : _c.env) || 'prod', withApiModule)) === null || _d === void 0 ? void 0 : _d.apiBaseUrl) || '';
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}
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/**
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* 获取自定义API URL
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* @returns string | undefined 自定义API URL
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* @description 获取自定义API URL配置
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*/
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getCustomApiUrl() {
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return (_a = this.config) === null || _a === void 0 ? void 0 : _a.apiUrl;
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}
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/**
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* 重置配置
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* @description 清空当前配置
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*/
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startTaskRequest(task) {
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return __awaiter(this, void 0, void 0, function* () {
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var _a;
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task.status = BroadcastTaskStatus.REQUESTING;
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this.logger.debug('Starting task request', { taskId: task.id });
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try {
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humanCode: task.params.humanCode,
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speed: task.params.speed,
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volume: task.params.volume >= 0 ? task.params.volume * 100 : undefined,
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isSubtitle: task.params.isSubtitle
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isSubtitle: task.params.isSubtitle,
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audioDrivenVersion: ConfigManager.getInstance().getConfig().audioDrivenVersion
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};
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// 根据播报类型设置特定参数
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if (task.params.type === BroadcastType.TEXT) {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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'x_auth_token': ConfigManager.getInstance().
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'x_auth_token': ((_a = ConfigManager.getInstance().getConfig()) === null || _a === void 0 ? void 0 : _a.token) || ''
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},
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body: JSON.stringify(requestBody),
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signal: task.controller.signal,
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* @private
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*/
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getBroadcastApiPath(type) {
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ConfigManager.getInstance().getEnv();
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switch (type) {
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case BroadcastType.TEXT:
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return '/aiep-openapi/avatar-interaction/v1/broadcast/text';
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* @param config - Unity配置对象
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* @description 初始化数字人加载器,创建Unity加载器实例
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*/
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constructor(
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constructor() {
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/** Avatar API实例 */
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this.apiService = null;
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/** Unity实例 */
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this.unityInstance = null;
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// 同时设置到配置管理器中
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ConfigManager.getInstance().setConfig(config);
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this.loader = new UnityLoader();
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}
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/**
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* @protected
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*/
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initGlobalConfig() {
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const
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const config = ConfigManager.getInstance().getConfig();
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const globalParams = {
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token: config === null || config === void 0 ? void 0 : config.token,
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apiBaseUrl: ConfigManager.getInstance().getApiBaseUrl(false),
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idleMotionList:
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idleMotionList: config === null || config === void 0 ? void 0 : config.idleMotionList
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// 純AB包方案在SDK 2.1.0 中已弃用
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// assetsUrl: config?.assetsUrl
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};
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const assetModuleParams = {
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isZip: true,
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assetBundlePath: config === null || config === void 0 ? void 0 : config.assetsUrl
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};
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-
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this.unityInstance.SendMessage('AvatarSDK', '
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this.unityInstance.SendMessage('AvatarSDK', 'InitializeConfig', JSON.stringify(globalParams));
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this.unityInstance.SendMessage('AvatarSDK', 'InitAssetBundleModule', JSON.stringify(assetModuleParams));
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console.warn('[ Send Unity message ]: AvatarSDK.InitializeConfig', globalParams);
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console.warn('[ Send Unity message ]: AvatarSDK.InitAssetBundleModule', assetModuleParams);
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}
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}
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// 深拷贝
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/**
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* 比较两个版本号的前两位(major.minor)是否一致
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* @param version1 版本号1,格式:x.x.x
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* @param version2 版本号2,格式:x.x.x
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* @returns boolean 如果前两位一致返回 true,否则返回 false
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* @description 用于检查 SDK 版本与资源版本是否兼容
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* @example
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* compareVersionCompatibility('2.1.0', '2.1.5') // true
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* compareVersionCompatibility('2.1.0', '2.2.0') // false
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* compareVersionCompatibility('2.1.0', '3.0.0') // false
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*/
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function compareVersionCompatibility(version1, version2) {
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// 提取版本号的前两位(major.minor)
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const getMajorMinor = (version) => {
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const parts = version.split('.');
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if (parts.length < 2) {
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return version;
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}
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return `${parts[0]}.${parts[1]}`;
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};
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const v1MajorMinor = getMajorMinor(version1);
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const v2MajorMinor = getMajorMinor(version2);
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return v1MajorMinor === v2MajorMinor;
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}
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|
2319
|
+
|
|
2320
|
+
/**
|
|
2321
|
+
* @fileoverview SDK 版本号常量
|
|
2322
|
+
* @description 此文件由构建脚本自动生成,请勿手动修改
|
|
2323
|
+
*/
|
|
2324
|
+
/**
|
|
2325
|
+
* SDK 版本号
|
|
2326
|
+
* @const {string} SDK_VERSION
|
|
2327
|
+
*/
|
|
2328
|
+
const SDK_VERSION = '2.1.1';
|
|
2329
|
+
|
|
2294
2330
|
/**
|
|
2295
2331
|
* @fileoverview 统一的3D数字人SDK入口类
|
|
2296
2332
|
* @description 提供统一的SDK接口,内部通过组合模式调用各个服务模块
|
|
@@ -2323,10 +2359,12 @@ class ZEEAvatarSDK {
|
|
|
2323
2359
|
this.unityInstance = null;
|
|
2324
2360
|
/** SDK初始化状态 */
|
|
2325
2361
|
this.isInitialized = false;
|
|
2326
|
-
this.config = config;
|
|
2327
2362
|
this.instanceId = generateUniqueId();
|
|
2328
2363
|
// 设置全局配置
|
|
2329
2364
|
ConfigManager.getInstance().setConfig(config);
|
|
2365
|
+
// 设置日志
|
|
2366
|
+
this.logger = new SimpleLogger(ConfigManager.getInstance().getConfig().enableDebugLog);
|
|
2367
|
+
this.logger.info('SDK版本', SDK_VERSION);
|
|
2330
2368
|
}
|
|
2331
2369
|
/**
|
|
2332
2370
|
* 初始化数字人
|
|
@@ -2337,12 +2375,14 @@ class ZEEAvatarSDK {
|
|
|
2337
2375
|
*/
|
|
2338
2376
|
initializeAvatar(avatarCode_1) {
|
|
2339
2377
|
return __awaiter(this, arguments, void 0, function* (avatarCode, cameraType = AvatarCameraType.WHOLE) {
|
|
2378
|
+
var _a;
|
|
2340
2379
|
if (this.isInitialized) {
|
|
2341
2380
|
throw new SDKError(OperationErrorCode.OPERATION_FAILED, 'SDK已经初始化,请勿重复初始化');
|
|
2342
2381
|
}
|
|
2343
2382
|
try {
|
|
2383
|
+
const config = ConfigManager.getInstance().getConfig();
|
|
2344
2384
|
// 1. 创建Unity加载器
|
|
2345
|
-
this.loader = new ZEEAvatarLoader(
|
|
2385
|
+
this.loader = new ZEEAvatarLoader();
|
|
2346
2386
|
// 2. 初始化Unity实例
|
|
2347
2387
|
yield this.loader.init();
|
|
2348
2388
|
// 3. 获取Unity实例
|
|
@@ -2351,18 +2391,31 @@ class ZEEAvatarSDK {
|
|
|
2351
2391
|
this.avatarService = new AvatarService({
|
|
2352
2392
|
unityInstance: this.unityInstance,
|
|
2353
2393
|
instanceId: this.instanceId,
|
|
2354
|
-
enableDebugLog:
|
|
2394
|
+
enableDebugLog: config.enableDebugLog
|
|
2355
2395
|
});
|
|
2356
2396
|
// 5. 创建带有唯一标识符的播报服务
|
|
2357
2397
|
this.broadcastService = new BroadcastService({
|
|
2358
2398
|
unityInstance: this.unityInstance,
|
|
2359
2399
|
instanceId: this.instanceId,
|
|
2360
|
-
callbacks:
|
|
2361
|
-
enableDebugLog:
|
|
2400
|
+
callbacks: config.broadcastCallbacks,
|
|
2401
|
+
enableDebugLog: config.enableDebugLog
|
|
2362
2402
|
});
|
|
2363
2403
|
// 6. 初始化数字人
|
|
2364
2404
|
const result = yield this.avatarService.initializeAvatar(avatarCode, cameraType);
|
|
2365
2405
|
if (result.success) {
|
|
2406
|
+
const audioDrivenVersion = (_a = result.data) === null || _a === void 0 ? void 0 : _a.audioDrivenVersion;
|
|
2407
|
+
config.audioDrivenVersion = audioDrivenVersion;
|
|
2408
|
+
this.logger.info('AudioDrivenVersion', audioDrivenVersion);
|
|
2409
|
+
// 7. 检查资源版本兼容性
|
|
2410
|
+
if (audioDrivenVersion) {
|
|
2411
|
+
const isCompatible = compareVersionCompatibility(SDK_VERSION, audioDrivenVersion);
|
|
2412
|
+
if (!isCompatible) {
|
|
2413
|
+
// 销毁SDK实例
|
|
2414
|
+
this.destroy();
|
|
2415
|
+
throw new SDKError(ResourceErrorCode.VERSION_INCOMPATIBLE, `资源版本不兼容: SDK版本为 ${SDK_VERSION},WebGL资源版本为 ${audioDrivenVersion},前两位版本号必须一致`);
|
|
2416
|
+
}
|
|
2417
|
+
this.logger.info('版本兼容性检查通过', `SDK: ${SDK_VERSION}, 资源: ${audioDrivenVersion}`);
|
|
2418
|
+
}
|
|
2366
2419
|
this.isInitialized = true;
|
|
2367
2420
|
}
|
|
2368
2421
|
return result;
|
|
@@ -2378,8 +2431,7 @@ class ZEEAvatarSDK {
|
|
|
2378
2431
|
* @description 更新全局Token配置
|
|
2379
2432
|
*/
|
|
2380
2433
|
updateToken(token) {
|
|
2381
|
-
|
|
2382
|
-
ConfigManager.getInstance().setConfig(this.config);
|
|
2434
|
+
ConfigManager.getInstance().updateConfig({ token });
|
|
2383
2435
|
// 如果loader已经初始化,也更新loader的token
|
|
2384
2436
|
if (this.loader) {
|
|
2385
2437
|
this.loader.updateToken(token);
|
|
@@ -2563,7 +2615,8 @@ class ZEEAvatarSDK {
|
|
|
2563
2615
|
* @returns IAvatarSDKConfig 当前配置
|
|
2564
2616
|
*/
|
|
2565
2617
|
getConfig() {
|
|
2566
|
-
|
|
2618
|
+
const config = ConfigManager.getInstance().getConfig();
|
|
2619
|
+
return config ? Object.assign({}, config) : null;
|
|
2567
2620
|
}
|
|
2568
2621
|
// ===========================================
|
|
2569
2622
|
// 私有方法
|
|
@@ -2579,4 +2632,4 @@ class ZEEAvatarSDK {
|
|
|
2579
2632
|
}
|
|
2580
2633
|
}
|
|
2581
2634
|
|
|
2582
|
-
export { AvatarCameraType, AvatarOperationType, AvatarService, BroadcastOperationType, BroadcastService, BroadcastType, ConfigErrorCode, ERROR_CODE_MAP, ErrorCategory,
|
|
2635
|
+
export { AvatarCameraType, AvatarOperationType, AvatarService, BroadcastOperationType, BroadcastService, BroadcastType, ConfigErrorCode, ERROR_CODE_MAP, ErrorCategory, NetworkErrorCode, OperationErrorCode, ResourceErrorCode, SDKError, SDK_VERSION, SystemErrorCode, UnityOperationStatus, ZEEAvatarLoader, ZEEAvatarSDK, getErrorInfo };
|