@zcomponent/core 1.29.0 → 1.29.1-beta.2

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@@ -175,6 +175,11 @@ export class Layer {
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  break;
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  }
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  }
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+ // If this clip is already in the queue (still fading out from a previous
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+ // switch), remove that old entry before re-adding it, so the same LayerClip
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+ // is never queued twice. Otherwise, when tick() later cleans up the old
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+ // entry, it pauses the clip - which is now also the active one - freezing it.
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+ this._queue = this._queue.filter(entry => entry === this._active || entry.layerClip !== layerClip);
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  const entry = this.queue(layerClip, {
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  ...playOptions,
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  fade: playOptions?.fade !== undefined ? playOptions.fade : this._active === undefined || layerClip === undefined ? { time: 0, easing: null } : undefined,
@@ -161,7 +161,18 @@ export class StreamTrack extends Track {
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  }
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  else {
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  const [bt, loopNumber] = resolveClipTimeLoops(t, block.t0, block.s0, block.rate, this.stream?.length?.() ?? Infinity, rate * block.rate < 0, block.t1);
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- if ((t === block.t1 && rate >= +0) || (t === block.t0 && rate < 0)) {
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+ if (block.t1 !== undefined && block.t1 === block.t0) {
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+ // Zero-length (state) block: seek to its start offset and hold. Without
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+ // this the boundary check below pauses before seeking, so the state
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+ // never applies (e.g. a "reset" streamed from a sub-component).
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+ if (this._lastLoopNumber !== loopNumber || lastBlock !== block) {
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+ this._lastLoopNumber = loopNumber;
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+ force = true;
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+ this.stream?.seek(block.s0);
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+ }
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+ desiredState = StreamState.Paused;
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+ }
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+ else if ((t === block.t1 && rate >= +0) || (t === block.t0 && rate < 0)) {
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  desiredState = StreamState.Paused;
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  force = true;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@zcomponent/core",
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- "version": "1.29.0",
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+ "version": "1.29.1-beta.2",
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  "description": "The core component model and built-in functionality for Mattercraft.",
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  "author": "Zappar Limited",
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  "license": "Proprietary",