@zanichelli/zanichelli-it-frontend-kit 0.0.1-rc.0

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  1. package/LICENSE +21 -0
  2. package/README.md +30 -0
  3. package/dist/cjs/_commonjsHelpers-CFO10eej.js +10 -0
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ai(t){this.options=p({},this.defaults,t||{});this.id=S();this.manager=null;this.options.enable=y(this.options.enable,true);this.state=Qt;this.simultaneous={};this.requireFail=[]}ai.prototype={defaults:{},set:function(t){p(this.options,t);this.manager&&this.manager.touchAction.update();return this},recognizeWith:function(t){if(l(t,"recognizeWith",this)){return this}var i=this.simultaneous;t=ui(t,this);if(!i[t.id]){i[t.id]=t;t.recognizeWith(this)}return this},dropRecognizeWith:function(t){if(l(t,"dropRecognizeWith",this)){return this}t=ui(t,this);delete this.simultaneous[t.id];return this},requireFailure:function(t){if(l(t,"requireFailure",this)){return this}var i=this.requireFail;t=ui(t,this);if(C(i,t)===-1){i.push(t);t.requireFailure(this)}return this},dropRequireFailure:function(t){if(l(t,"dropRequireFailure",this)){return this}t=ui(t,this);var i=C(this.requireFail,t);if(i>-1){this.requireFail.splice(i,1)}return this},hasRequireFailures:function(){return 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a=t.deltaY;if(!(r&i.direction)){if(i.direction&J){r=s===0?G:s<0?$:Z;n=s!=this.pX;e=Math.abs(t.deltaX)}else{r=a===0?G:a<0?K:V;n=a!=this.pY;e=Math.abs(t.deltaY)}}t.direction=r;return n&&e>i.threshold&&r&i.direction},attrTest:function(t){return ci.prototype.attrTest.call(this,t)&&(this.state&ti||!(this.state&ti)&&this.directionTest(t))},emit:function(t){this.pX=t.deltaX;this.pY=t.deltaY;var i=hi(t.direction);if(i){t.additionalEvent=this.options.event+i}this._super.emit.call(this,t)}});function li(){ci.apply(this,arguments)}w(li,ci,{defaults:{event:"pinch",threshold:0,pointers:2},getTouchAction:function(){return[qt]},attrTest:function(t){return this._super.attrTest.call(this,t)&&(Math.abs(t.scale-1)>this.options.threshold||this.state&ti)},emit:function(t){if(t.scale!==1){var i=t.scale<1?"in":"out";t.additionalEvent=this.options.event+i}this._super.emit.call(this,t)}});function vi(){ai.apply(this,arguments);this._timer=null;this._input=null}w(vi,ai,{defaults:{event:"press",pointers:1,time:251,threshold:9},getTouchAction:function(){return[Bt]},process:function(t){var i=this.options;var n=t.pointers.length===i.pointers;var e=t.distance<i.threshold;var r=t.deltaTime>i.time;this._input=t;if(!e||!n||t.eventType&(W|q)&&!r){this.reset()}else if(t.eventType&H){this.reset();this._timer=f((function(){this.state=ei;this.tryEmit()}),i.time,this)}else if(t.eventType&W){return ei}return si},reset:function(){clearTimeout(this._timer)},emit:function(t){if(this.state!==ei){return}if(t&&t.eventType&W){this.manager.emit(this.options.event+"up",t)}else{this._input.timeStamp=c();this.manager.emit(this.options.event,this._input)}}});function di(){ci.apply(this,arguments)}w(di,ci,{defaults:{event:"rotate",threshold:0,pointers:2},getTouchAction:function(){return[qt]},attrTest:function(t){return 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v=':host{display:inline-block;width:100vw;min-width:200px;--percentuale:0}:host(.slide-in-left){animation:slideinleft 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-in-right){animation:slideinright 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-in-down){animation:slideindown 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-in-up){animation:slideinup 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-out-left){animation:slideoutleft 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-out-right){animation:slideoutright 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-out-down){animation:slideoutdown 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}:host(.slide-out-up){animation:slideoutup 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);animation-fill-mode:forwards}@keyframes 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d=class{constructor(n){t(this,n);this.toastClose=i(this,"toastClose",7);this.isCloseEventCalled=false;this.heading=undefined;this.message=undefined;this.closebutton=undefined;this.autoclose=undefined;this.pauseonfocusloss=true;this.type=undefined;this.isdraggable=true;this.draggablepercentage=80;this.transition=undefined;this.percentage=undefined}watchPropIsdraggable(t){if(t){this.sliderManager.get("pan").set({enable:true})}else{this.sliderManager.get("pan").set({enable:false})}}watchPropAutoclose(t){clearTimeout(this.timeoutHandle);this.startClosingTimeout(t)}watchPropPauseonfocusloss(t){if(this.autoclose){if(t){document.addEventListener("visibilitychange",this.visibilityChangeEventHandler)}else{document.removeEventListener("visibilitychange",this.visibilityChangeEventHandler)}}}emitToastClose(t){this.timeoutHandle=null;this.elapsedTime=null;this.hostElement.classList.add(t);this.toastClose.emit()}componentWillLoad(){this.validateAutoclose();this.percentage=0}componentDidLoad(){this.startTime=Date.now();if(this.autoclose&&this.pauseonfocusloss){document.addEventListener("visibilitychange",this.visibilityChangeEventHandler)}this.isdraggable&&this.handleSlideOutDragAnimation()}visibilityChangeEventHandler(){if(document.visibilityState==="hidden"){this.timeoutHandle&&this.onBlur()}else{this.elapsedTime&&this.onFocus()}}validateAutoclose(){if(!this.autoclose&&!this.closebutton){console.error("At 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{Boolean}\n */\nfunction invokeArrayArg(arg, fn, context) {\n if (Array.isArray(arg)) {\n each(arg, context[fn], context);\n return true;\n }\n return false;\n}\n\n/**\n * walk objects and arrays\n * @param {Object} obj\n * @param {Function} iterator\n * @param {Object} context\n */\nfunction each(obj, iterator, context) {\n var i;\n\n if (!obj) {\n return;\n }\n\n if (obj.forEach) {\n obj.forEach(iterator, context);\n } else if (obj.length !== undefined) {\n i = 0;\n while (i < obj.length) {\n iterator.call(context, obj[i], i, obj);\n i++;\n }\n } else {\n for (i in obj) {\n obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);\n }\n }\n}\n\n/**\n * wrap a method with a deprecation warning and stack trace\n * @param {Function} method\n * @param {String} name\n * @param {String} message\n * @returns {Function} A new function wrapping the supplied method.\n */\nfunction deprecate(method, name, message) {\n var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\\n' + message + ' AT \\n';\n return function() {\n var e = new Error('get-stack-trace');\n var stack = e && e.stack ? e.stack.replace(/^[^\\(]+?[\\n$]/gm, '')\n .replace(/^\\s+at\\s+/gm, '')\n .replace(/^Object.<anonymous>\\s*\\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';\n\n var log = window.console && (window.console.warn || window.console.log);\n if (log) {\n log.call(window.console, deprecationMessage, stack);\n }\n return method.apply(this, arguments);\n };\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} target\n * @param {...Object} objects_to_assign\n * @returns {Object} target\n */\nvar assign;\nif (typeof Object.assign !== 'function') {\n assign = function assign(target) {\n if (target === undefined || target === null) {\n throw new TypeError('Cannot convert undefined or null to object');\n }\n\n var output = Object(target);\n for (var index = 1; index < arguments.length; index++) {\n var source = arguments[index];\n if (source !== undefined && source !== null) {\n for (var nextKey in source) {\n if (source.hasOwnProperty(nextKey)) {\n output[nextKey] = source[nextKey];\n }\n }\n }\n }\n return output;\n };\n} else {\n assign = Object.assign;\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} dest\n * @param {Object} src\n * @param {Boolean} [merge=false]\n * @returns {Object} dest\n */\nvar extend = deprecate(function extend(dest, src, merge) {\n var keys = Object.keys(src);\n var i = 0;\n while (i < keys.length) {\n if (!merge || (merge && dest[keys[i]] === undefined)) {\n dest[keys[i]] = src[keys[i]];\n }\n i++;\n }\n return dest;\n}, 'extend', 'Use `assign`.');\n\n/**\n * merge the values from src in the dest.\n * means that properties that exist in dest will not be overwritten by src\n * @param {Object} dest\n * @param {Object} src\n * @returns {Object} dest\n */\nvar merge = deprecate(function merge(dest, src) {\n return extend(dest, src, true);\n}, 'merge', 'Use `assign`.');\n\n/**\n * simple class inheritance\n * @param {Function} child\n * @param {Function} base\n * @param {Object} [properties]\n */\nfunction inherit(child, base, properties) {\n var baseP = base.prototype,\n childP;\n\n childP = child.prototype = Object.create(baseP);\n childP.constructor = child;\n childP._super = baseP;\n\n if (properties) {\n assign(childP, properties);\n }\n}\n\n/**\n * simple function bind\n * @param {Function} fn\n * @param {Object} context\n * @returns {Function}\n */\nfunction bindFn(fn, context) {\n return function boundFn() {\n return fn.apply(context, arguments);\n };\n}\n\n/**\n * let a boolean value also be a function that must return a boolean\n * this first item in args will be used as the context\n * @param {Boolean|Function} val\n * @param {Array} [args]\n * @returns {Boolean}\n */\nfunction boolOrFn(val, args) {\n if (typeof val == TYPE_FUNCTION) {\n return val.apply(args ? args[0] || undefined : undefined, args);\n }\n return val;\n}\n\n/**\n * use the val2 when val1 is undefined\n * @param {*} val1\n * @param {*} val2\n * @returns {*}\n */\nfunction ifUndefined(val1, val2) {\n return (val1 === undefined) ? val2 : val1;\n}\n\n/**\n * addEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction addEventListeners(target, types, handler) {\n each(splitStr(types), function(type) {\n target.addEventListener(type, handler, false);\n });\n}\n\n/**\n * removeEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction removeEventListeners(target, types, handler) {\n each(splitStr(types), function(type) {\n target.removeEventListener(type, handler, false);\n });\n}\n\n/**\n * find if a node is in the given parent\n * @method hasParent\n * @param {HTMLElement} node\n * @param {HTMLElement} parent\n * @return {Boolean} found\n */\nfunction hasParent(node, parent) {\n while (node) {\n if (node == parent) {\n return true;\n }\n node = node.parentNode;\n }\n return false;\n}\n\n/**\n * small indexOf wrapper\n * @param {String} str\n * @param {String} find\n * @returns {Boolean} found\n */\nfunction inStr(str, find) {\n return str.indexOf(find) > -1;\n}\n\n/**\n * split string on whitespace\n * @param {String} str\n * @returns {Array} words\n */\nfunction splitStr(str) {\n return str.trim().split(/\\s+/g);\n}\n\n/**\n * find if a array contains the object using indexOf or a simple polyFill\n * @param {Array} src\n * @param {String} find\n * @param {String} [findByKey]\n * @return {Boolean|Number} false when not found, or the index\n */\nfunction inArray(src, find, findByKey) {\n if (src.indexOf && !findByKey) {\n return src.indexOf(find);\n } else {\n var i = 0;\n while (i < src.length) {\n if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {\n return i;\n }\n i++;\n }\n return -1;\n }\n}\n\n/**\n * convert array-like objects to real arrays\n * @param {Object} obj\n * @returns {Array}\n */\nfunction toArray(obj) {\n return Array.prototype.slice.call(obj, 0);\n}\n\n/**\n * unique array with objects based on a key (like 'id') or just by the array's value\n * @param {Array} src [{id:1},{id:2},{id:1}]\n * @param {String} [key]\n * @param {Boolean} [sort=False]\n * @returns {Array} [{id:1},{id:2}]\n */\nfunction uniqueArray(src, key, sort) {\n var results = [];\n var values = [];\n var i = 0;\n\n while (i < src.length) {\n var val = key ? src[i][key] : src[i];\n if (inArray(values, val) < 0) {\n results.push(src[i]);\n }\n values[i] = val;\n i++;\n }\n\n if (sort) {\n if (!key) {\n results = results.sort();\n } else {\n results = results.sort(function sortUniqueArray(a, b) {\n return a[key] > b[key];\n });\n }\n }\n\n return results;\n}\n\n/**\n * get the prefixed property\n * @param {Object} obj\n * @param {String} property\n * @returns {String|Undefined} prefixed\n */\nfunction prefixed(obj, property) {\n var prefix, prop;\n var camelProp = property[0].toUpperCase() + property.slice(1);\n\n var i = 0;\n while (i < VENDOR_PREFIXES.length) {\n prefix = VENDOR_PREFIXES[i];\n prop = (prefix) ? prefix + camelProp : property;\n\n if (prop in obj) {\n return prop;\n }\n i++;\n }\n return undefined;\n}\n\n/**\n * get a unique id\n * @returns {number} uniqueId\n */\nvar _uniqueId = 1;\nfunction uniqueId() {\n return _uniqueId++;\n}\n\n/**\n * get the window object of an element\n * @param {HTMLElement} element\n * @returns {DocumentView|Window}\n */\nfunction getWindowForElement(element) {\n var doc = element.ownerDocument || element;\n return (doc.defaultView || doc.parentWindow || window);\n}\n\nvar MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;\n\nvar SUPPORT_TOUCH = ('ontouchstart' in window);\nvar SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;\nvar SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);\n\nvar INPUT_TYPE_TOUCH = 'touch';\nvar INPUT_TYPE_PEN = 'pen';\nvar INPUT_TYPE_MOUSE = 'mouse';\nvar INPUT_TYPE_KINECT = 'kinect';\n\nvar COMPUTE_INTERVAL = 25;\n\nvar INPUT_START = 1;\nvar INPUT_MOVE = 2;\nvar INPUT_END = 4;\nvar INPUT_CANCEL = 8;\n\nvar DIRECTION_NONE = 1;\nvar DIRECTION_LEFT = 2;\nvar DIRECTION_RIGHT = 4;\nvar DIRECTION_UP = 8;\nvar DIRECTION_DOWN = 16;\n\nvar DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;\nvar DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;\nvar DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;\n\nvar PROPS_XY = ['x', 'y'];\nvar PROPS_CLIENT_XY = ['clientX', 'clientY'];\n\n/**\n * create new input type manager\n * @param {Manager} manager\n * @param {Function} callback\n * @returns {Input}\n * @constructor\n */\nfunction Input(manager, callback) {\n var self = this;\n this.manager = manager;\n this.callback = callback;\n this.element = manager.element;\n this.target = manager.options.inputTarget;\n\n // smaller wrapper around the handler, for the scope and the enabled state of the manager,\n // so when disabled the input events are completely bypassed.\n this.domHandler = function(ev) {\n if (boolOrFn(manager.options.enable, [manager])) {\n self.handler(ev);\n }\n };\n\n this.init();\n\n}\n\nInput.prototype = {\n /**\n * should handle the inputEvent data and trigger the callback\n * @virtual\n */\n handler: function() { },\n\n /**\n * bind the events\n */\n init: function() {\n this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);\n this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);\n this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n },\n\n /**\n * unbind the events\n */\n destroy: function() {\n this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);\n this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);\n this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n }\n};\n\n/**\n * create new input type manager\n * called by the Manager constructor\n * @param {Hammer} manager\n * @returns {Input}\n */\nfunction createInputInstance(manager) {\n var Type;\n var inputClass = manager.options.inputClass;\n\n if (inputClass) {\n Type = inputClass;\n } else if (SUPPORT_POINTER_EVENTS) {\n Type = PointerEventInput;\n } else if (SUPPORT_ONLY_TOUCH) {\n Type = TouchInput;\n } else if (!SUPPORT_TOUCH) {\n Type = MouseInput;\n } else {\n Type = TouchMouseInput;\n }\n return new (Type)(manager, inputHandler);\n}\n\n/**\n * handle input events\n * @param {Manager} manager\n * @param {String} eventType\n * @param {Object} input\n */\nfunction inputHandler(manager, eventType, input) {\n var pointersLen = input.pointers.length;\n var changedPointersLen = input.changedPointers.length;\n var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));\n var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));\n\n input.isFirst = !!isFirst;\n input.isFinal = !!isFinal;\n\n if (isFirst) {\n manager.session = {};\n }\n\n // source event is the normalized value of the domEvents\n // like 'touchstart, mouseup, pointerdown'\n input.eventType = eventType;\n\n // compute scale, rotation etc\n computeInputData(manager, input);\n\n // emit secret event\n manager.emit('hammer.input', input);\n\n manager.recognize(input);\n manager.session.prevInput = input;\n}\n\n/**\n * extend the data with some usable properties like scale, rotate, velocity etc\n * @param {Object} manager\n * @param {Object} input\n */\nfunction computeInputData(manager, input) {\n var session = manager.session;\n var pointers = input.pointers;\n var pointersLength = pointers.length;\n\n // store the first input to calculate the distance and direction\n if (!session.firstInput) {\n session.firstInput = simpleCloneInputData(input);\n }\n\n // to compute scale and rotation we need to store the multiple touches\n if (pointersLength > 1 && !session.firstMultiple) {\n session.firstMultiple = simpleCloneInputData(input);\n } else if (pointersLength === 1) {\n session.firstMultiple = false;\n }\n\n var firstInput = session.firstInput;\n var firstMultiple = session.firstMultiple;\n var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;\n\n var center = input.center = getCenter(pointers);\n input.timeStamp = now();\n input.deltaTime = input.timeStamp - firstInput.timeStamp;\n\n input.angle = getAngle(offsetCenter, center);\n input.distance = getDistance(offsetCenter, center);\n\n computeDeltaXY(session, input);\n input.offsetDirection = getDirection(input.deltaX, input.deltaY);\n\n var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);\n input.overallVelocityX = overallVelocity.x;\n input.overallVelocityY = overallVelocity.y;\n input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;\n\n input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;\n input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;\n\n input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >\n session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);\n\n computeIntervalInputData(session, input);\n\n // find the correct target\n var target = manager.element;\n if (hasParent(input.srcEvent.target, target)) {\n target = input.srcEvent.target;\n }\n input.target = target;\n}\n\nfunction computeDeltaXY(session, input) {\n var center = input.center;\n var offset = session.offsetDelta || {};\n var prevDelta = session.prevDelta || {};\n var prevInput = session.prevInput || {};\n\n if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {\n prevDelta = session.prevDelta = {\n x: prevInput.deltaX || 0,\n y: prevInput.deltaY || 0\n };\n\n offset = session.offsetDelta = {\n x: center.x,\n y: center.y\n };\n }\n\n input.deltaX = prevDelta.x + (center.x - offset.x);\n input.deltaY = prevDelta.y + (center.y - offset.y);\n}\n\n/**\n * velocity is calculated every x ms\n * @param {Object} session\n * @param {Object} input\n */\nfunction computeIntervalInputData(session, input) {\n var last = session.lastInterval || input,\n deltaTime = input.timeStamp - last.timeStamp,\n velocity, velocityX, velocityY, direction;\n\n if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {\n var deltaX = input.deltaX - last.deltaX;\n var deltaY = input.deltaY - last.deltaY;\n\n var v = getVelocity(deltaTime, deltaX, deltaY);\n velocityX = v.x;\n velocityY = v.y;\n velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;\n direction = getDirection(deltaX, deltaY);\n\n session.lastInterval = input;\n } else {\n // use latest velocity info if it doesn't overtake a minimum period\n velocity = last.velocity;\n velocityX = last.velocityX;\n velocityY = last.velocityY;\n direction = last.direction;\n }\n\n input.velocity = velocity;\n input.velocityX = velocityX;\n input.velocityY = velocityY;\n input.direction = direction;\n}\n\n/**\n * create a simple clone from the input used for storage of firstInput and firstMultiple\n * @param {Object} input\n * @returns {Object} clonedInputData\n */\nfunction simpleCloneInputData(input) {\n // make a simple copy of the pointers because we will get a reference if we don't\n // we only need clientXY for the calculations\n var pointers = [];\n var i = 0;\n while (i < input.pointers.length) {\n pointers[i] = {\n clientX: round(input.pointers[i].clientX),\n clientY: round(input.pointers[i].clientY)\n };\n i++;\n }\n\n return {\n timeStamp: now(),\n pointers: pointers,\n center: getCenter(pointers),\n deltaX: input.deltaX,\n deltaY: input.deltaY\n };\n}\n\n/**\n * get the center of all the pointers\n * @param {Array} pointers\n * @return {Object} center contains `x` and `y` properties\n */\nfunction getCenter(pointers) {\n var pointersLength = pointers.length;\n\n // no need to loop when only one touch\n if (pointersLength === 1) {\n return {\n x: round(pointers[0].clientX),\n y: round(pointers[0].clientY)\n };\n }\n\n var x = 0, y = 0, i = 0;\n while (i < pointersLength) {\n x += pointers[i].clientX;\n y += pointers[i].clientY;\n i++;\n }\n\n return {\n x: round(x / pointersLength),\n y: round(y / pointersLength)\n };\n}\n\n/**\n * calculate the velocity between two points. unit is in px per ms.\n * @param {Number} deltaTime\n * @param {Number} x\n * @param {Number} y\n * @return {Object} velocity `x` and `y`\n */\nfunction getVelocity(deltaTime, x, y) {\n return {\n x: x / deltaTime || 0,\n y: y / deltaTime || 0\n };\n}\n\n/**\n * get the direction between two points\n * @param {Number} x\n * @param {Number} y\n * @return {Number} direction\n */\nfunction getDirection(x, y) {\n if (x === y) {\n return DIRECTION_NONE;\n }\n\n if (abs(x) >= abs(y)) {\n return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;\n }\n return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;\n}\n\n/**\n * calculate the absolute distance between two points\n * @param {Object} p1 {x, y}\n * @param {Object} p2 {x, y}\n * @param {Array} [props] containing x and y keys\n * @return {Number} distance\n */\nfunction getDistance(p1, p2, props) {\n if (!props) {\n props = PROPS_XY;\n }\n var x = p2[props[0]] - p1[props[0]],\n y = p2[props[1]] - p1[props[1]];\n\n return Math.sqrt((x * x) + (y * y));\n}\n\n/**\n * calculate the angle between two coordinates\n * @param {Object} p1\n * @param {Object} p2\n * @param {Array} [props] containing x and y keys\n * @return {Number} angle\n */\nfunction getAngle(p1, p2, props) {\n if (!props) {\n props = PROPS_XY;\n }\n var x = p2[props[0]] - p1[props[0]],\n y = p2[props[1]] - p1[props[1]];\n return Math.atan2(y, x) * 180 / Math.PI;\n}\n\n/**\n * calculate the rotation degrees between two pointersets\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} rotation\n */\nfunction getRotation(start, end) {\n return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);\n}\n\n/**\n * calculate the scale factor between two pointersets\n * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} scale\n */\nfunction getScale(start, end) {\n return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);\n}\n\nvar MOUSE_INPUT_MAP = {\n mousedown: INPUT_START,\n mousemove: INPUT_MOVE,\n mouseup: INPUT_END\n};\n\nvar MOUSE_ELEMENT_EVENTS = 'mousedown';\nvar MOUSE_WINDOW_EVENTS = 'mousemove mouseup';\n\n/**\n * Mouse events input\n * @constructor\n * @extends Input\n */\nfunction MouseInput() {\n this.evEl = MOUSE_ELEMENT_EVENTS;\n this.evWin = MOUSE_WINDOW_EVENTS;\n\n this.pressed = false; // mousedown state\n\n Input.apply(this, arguments);\n}\n\ninherit(MouseInput, Input, {\n /**\n * handle mouse events\n * @param {Object} ev\n */\n handler: function MEhandler(ev) {\n var eventType = MOUSE_INPUT_MAP[ev.type];\n\n // on start we want to have the left mouse button down\n if (eventType & INPUT_START && ev.button === 0) {\n this.pressed = true;\n }\n\n if (eventType & INPUT_MOVE && ev.which !== 1) {\n eventType = INPUT_END;\n }\n\n // mouse must be down\n if (!this.pressed) {\n return;\n }\n\n if (eventType & INPUT_END) {\n this.pressed = false;\n }\n\n this.callback(this.manager, eventType, {\n pointers: [ev],\n changedPointers: [ev],\n pointerType: INPUT_TYPE_MOUSE,\n srcEvent: ev\n });\n }\n});\n\nvar POINTER_INPUT_MAP = {\n pointerdown: INPUT_START,\n pointermove: INPUT_MOVE,\n pointerup: INPUT_END,\n pointercancel: INPUT_CANCEL,\n pointerout: INPUT_CANCEL\n};\n\n// in IE10 the pointer types is defined as an enum\nvar IE10_POINTER_TYPE_ENUM = {\n 2: INPUT_TYPE_TOUCH,\n 3: INPUT_TYPE_PEN,\n 4: INPUT_TYPE_MOUSE,\n 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816\n};\n\nvar POINTER_ELEMENT_EVENTS = 'pointerdown';\nvar POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';\n\n// IE10 has prefixed support, and case-sensitive\nif (window.MSPointerEvent && !window.PointerEvent) {\n POINTER_ELEMENT_EVENTS = 'MSPointerDown';\n POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';\n}\n\n/**\n * Pointer events input\n * @constructor\n * @extends Input\n */\nfunction PointerEventInput() {\n this.evEl = POINTER_ELEMENT_EVENTS;\n this.evWin = POINTER_WINDOW_EVENTS;\n\n Input.apply(this, arguments);\n\n this.store = (this.manager.session.pointerEvents = []);\n}\n\ninherit(PointerEventInput, Input, {\n /**\n * handle mouse events\n * @param {Object} ev\n */\n handler: function PEhandler(ev) {\n var store = this.store;\n var removePointer = false;\n\n var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');\n var eventType = POINTER_INPUT_MAP[eventTypeNormalized];\n var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;\n\n var isTouch = (pointerType == INPUT_TYPE_TOUCH);\n\n // get index of the event in the store\n var storeIndex = inArray(store, ev.pointerId, 'pointerId');\n\n // start and mouse must be down\n if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {\n if (storeIndex < 0) {\n store.push(ev);\n storeIndex = store.length - 1;\n }\n } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n removePointer = true;\n }\n\n // it not found, so the pointer hasn't been down (so it's probably a hover)\n if (storeIndex < 0) {\n return;\n }\n\n // update the event in the store\n store[storeIndex] = ev;\n\n this.callback(this.manager, eventType, {\n pointers: store,\n changedPointers: [ev],\n pointerType: pointerType,\n srcEvent: ev\n });\n\n if (removePointer) {\n // remove from the store\n store.splice(storeIndex, 1);\n }\n }\n});\n\nvar SINGLE_TOUCH_INPUT_MAP = {\n touchstart: INPUT_START,\n touchmove: INPUT_MOVE,\n touchend: INPUT_END,\n touchcancel: INPUT_CANCEL\n};\n\nvar SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';\nvar SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Touch events input\n * @constructor\n * @extends Input\n */\nfunction SingleTouchInput() {\n this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;\n this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;\n this.started = false;\n\n Input.apply(this, arguments);\n}\n\ninherit(SingleTouchInput, Input, {\n handler: function TEhandler(ev) {\n var type = SINGLE_TOUCH_INPUT_MAP[ev.type];\n\n // should we handle the touch events?\n if (type === INPUT_START) {\n this.started = true;\n }\n\n if (!this.started) {\n return;\n }\n\n var touches = normalizeSingleTouches.call(this, ev, type);\n\n // when done, reset the started state\n if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {\n this.started = false;\n }\n\n this.callback(this.manager, type, {\n pointers: touches[0],\n changedPointers: touches[1],\n pointerType: INPUT_TYPE_TOUCH,\n srcEvent: ev\n });\n }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction normalizeSingleTouches(ev, type) {\n var all = toArray(ev.touches);\n var changed = toArray(ev.changedTouches);\n\n if (type & (INPUT_END | INPUT_CANCEL)) {\n all = uniqueArray(all.concat(changed), 'identifier', true);\n }\n\n return [all, changed];\n}\n\nvar TOUCH_INPUT_MAP = {\n touchstart: INPUT_START,\n touchmove: INPUT_MOVE,\n touchend: INPUT_END,\n touchcancel: INPUT_CANCEL\n};\n\nvar TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Multi-user touch events input\n * @constructor\n * @extends Input\n */\nfunction TouchInput() {\n this.evTarget = TOUCH_TARGET_EVENTS;\n this.targetIds = {};\n\n Input.apply(this, arguments);\n}\n\ninherit(TouchInput, Input, {\n handler: function MTEhandler(ev) {\n var type = TOUCH_INPUT_MAP[ev.type];\n var touches = getTouches.call(this, ev, type);\n if (!touches) {\n return;\n }\n\n this.callback(this.manager, type, {\n pointers: touches[0],\n changedPointers: touches[1],\n pointerType: INPUT_TYPE_TOUCH,\n srcEvent: ev\n });\n }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction getTouches(ev, type) {\n var allTouches = toArray(ev.touches);\n var targetIds = this.targetIds;\n\n // when there is only one touch, the process can be simplified\n if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {\n targetIds[allTouches[0].identifier] = true;\n return [allTouches, allTouches];\n }\n\n var i,\n targetTouches,\n changedTouches = toArray(ev.changedTouches),\n changedTargetTouches = [],\n target = this.target;\n\n // get target touches from touches\n targetTouches = allTouches.filter(function(touch) {\n return hasParent(touch.target, target);\n });\n\n // collect touches\n if (type === INPUT_START) {\n i = 0;\n while (i < targetTouches.length) {\n targetIds[targetTouches[i].identifier] = true;\n i++;\n }\n }\n\n // filter changed touches to only contain touches that exist in the collected target ids\n i = 0;\n while (i < changedTouches.length) {\n if (targetIds[changedTouches[i].identifier]) {\n changedTargetTouches.push(changedTouches[i]);\n }\n\n // cleanup removed touches\n if (type & (INPUT_END | INPUT_CANCEL)) {\n delete targetIds[changedTouches[i].identifier];\n }\n i++;\n }\n\n if (!changedTargetTouches.length) {\n return;\n }\n\n return [\n // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'\n uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),\n changedTargetTouches\n ];\n}\n\n/**\n * Combined touch and mouse input\n *\n * Touch has a higher priority then mouse, and while touching no mouse events are allowed.\n * This because touch devices also emit mouse events while doing a touch.\n *\n * @constructor\n * @extends Input\n */\n\nvar DEDUP_TIMEOUT = 2500;\nvar DEDUP_DISTANCE = 25;\n\nfunction TouchMouseInput() {\n Input.apply(this, arguments);\n\n var handler = bindFn(this.handler, this);\n this.touch = new TouchInput(this.manager, handler);\n this.mouse = new MouseInput(this.manager, handler);\n\n this.primaryTouch = null;\n this.lastTouches = [];\n}\n\ninherit(TouchMouseInput, Input, {\n /**\n * handle mouse and touch events\n * @param {Hammer} manager\n * @param {String} inputEvent\n * @param {Object} inputData\n */\n handler: function TMEhandler(manager, inputEvent, inputData) {\n var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),\n isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);\n\n if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {\n return;\n }\n\n // when we're in a touch event, record touches to de-dupe synthetic mouse event\n if (isTouch) {\n recordTouches.call(this, inputEvent, inputData);\n } else if (isMouse && isSyntheticEvent.call(this, inputData)) {\n return;\n }\n\n this.callback(manager, inputEvent, inputData);\n },\n\n /**\n * remove the event listeners\n */\n destroy: function destroy() {\n this.touch.destroy();\n this.mouse.destroy();\n }\n});\n\nfunction recordTouches(eventType, eventData) {\n if (eventType & INPUT_START) {\n this.primaryTouch = eventData.changedPointers[0].identifier;\n setLastTouch.call(this, eventData);\n } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n setLastTouch.call(this, eventData);\n }\n}\n\nfunction setLastTouch(eventData) {\n var touch = eventData.changedPointers[0];\n\n if (touch.identifier === this.primaryTouch) {\n var lastTouch = {x: touch.clientX, y: touch.clientY};\n this.lastTouches.push(lastTouch);\n var lts = this.lastTouches;\n var removeLastTouch = function() {\n var i = lts.indexOf(lastTouch);\n if (i > -1) {\n lts.splice(i, 1);\n }\n };\n setTimeout(removeLastTouch, DEDUP_TIMEOUT);\n }\n}\n\nfunction isSyntheticEvent(eventData) {\n var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;\n for (var i = 0; i < this.lastTouches.length; i++) {\n var t = this.lastTouches[i];\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {\n return true;\n }\n }\n return false;\n}\n\nvar PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');\nvar NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;\n\n// magical touchAction value\nvar TOUCH_ACTION_COMPUTE = 'compute';\nvar TOUCH_ACTION_AUTO = 'auto';\nvar TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented\nvar TOUCH_ACTION_NONE = 'none';\nvar TOUCH_ACTION_PAN_X = 'pan-x';\nvar TOUCH_ACTION_PAN_Y = 'pan-y';\nvar TOUCH_ACTION_MAP = getTouchActionProps();\n\n/**\n * Touch Action\n * sets the touchAction property or uses the js alternative\n * @param {Manager} manager\n * @param {String} value\n * @constructor\n */\nfunction TouchAction(manager, value) {\n this.manager = manager;\n this.set(value);\n}\n\nTouchAction.prototype = {\n /**\n * set the touchAction value on the element or enable the polyfill\n * @param {String} value\n */\n set: function(value) {\n // find out the touch-action by the event handlers\n if (value == TOUCH_ACTION_COMPUTE) {\n value = this.compute();\n }\n\n if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {\n this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;\n }\n this.actions = value.toLowerCase().trim();\n },\n\n /**\n * just re-set the touchAction value\n */\n update: function() {\n this.set(this.manager.options.touchAction);\n },\n\n /**\n * compute the value for the touchAction property based on the recognizer's settings\n * @returns {String} value\n */\n compute: function() {\n var actions = [];\n each(this.manager.recognizers, function(recognizer) {\n if (boolOrFn(recognizer.options.enable, [recognizer])) {\n actions = actions.concat(recognizer.getTouchAction());\n }\n });\n return cleanTouchActions(actions.join(' '));\n },\n\n /**\n * this method is called on each input cycle and provides the preventing of the browser behavior\n * @param {Object} input\n */\n preventDefaults: function(input) {\n var srcEvent = input.srcEvent;\n var direction = input.offsetDirection;\n\n // if the touch action did prevented once this session\n if (this.manager.session.prevented) {\n srcEvent.preventDefault();\n return;\n }\n\n var actions = this.actions;\n var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];\n var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];\n var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];\n\n if (hasNone) {\n //do not prevent defaults if this is a tap gesture\n\n var isTapPointer = input.pointers.length === 1;\n var isTapMovement = input.distance < 2;\n var isTapTouchTime = input.deltaTime < 250;\n\n if (isTapPointer && isTapMovement && isTapTouchTime) {\n return;\n }\n }\n\n if (hasPanX && hasPanY) {\n // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent\n return;\n }\n\n if (hasNone ||\n (hasPanY && direction & DIRECTION_HORIZONTAL) ||\n (hasPanX && direction & DIRECTION_VERTICAL)) {\n return this.preventSrc(srcEvent);\n }\n },\n\n /**\n * call preventDefault to prevent the browser's default behavior (scrolling in most cases)\n * @param {Object} srcEvent\n */\n preventSrc: function(srcEvent) {\n this.manager.session.prevented = true;\n srcEvent.preventDefault();\n }\n};\n\n/**\n * when the touchActions are collected they are not a valid value, so we need to clean things up. *\n * @param {String} actions\n * @returns {*}\n */\nfunction cleanTouchActions(actions) {\n // none\n if (inStr(actions, TOUCH_ACTION_NONE)) {\n return TOUCH_ACTION_NONE;\n }\n\n var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);\n var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);\n\n // if both pan-x and pan-y are set (different recognizers\n // for different directions, e.g. horizontal pan but vertical swipe?)\n // we need none (as otherwise with pan-x pan-y combined none of these\n // recognizers will work, since the browser would handle all panning\n if (hasPanX && hasPanY) {\n return TOUCH_ACTION_NONE;\n }\n\n // pan-x OR pan-y\n if (hasPanX || hasPanY) {\n return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;\n }\n\n // manipulation\n if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {\n return TOUCH_ACTION_MANIPULATION;\n }\n\n return TOUCH_ACTION_AUTO;\n}\n\nfunction getTouchActionProps() {\n if (!NATIVE_TOUCH_ACTION) {\n return false;\n }\n var touchMap = {};\n var cssSupports = window.CSS && window.CSS.supports;\n ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {\n\n // If css.supports is not supported but there is native touch-action assume it supports\n // all values. This is the case for IE 10 and 11.\n touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;\n });\n return touchMap;\n}\n\n/**\n * Recognizer flow explained; *\n * All recognizers have the initial state of POSSIBLE when a input session starts.\n * The definition of a input session is from the first input until the last input, with all it's movement in it. *\n * Example session for mouse-input: mousedown -> mousemove -> mouseup\n *\n * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed\n * which determines with state it should be.\n *\n * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to\n * POSSIBLE to give it another change on the next cycle.\n *\n * Possible\n * |\n * +-----+---------------+\n * | |\n * +-----+-----+ |\n * | | |\n * Failed Cancelled |\n * +-------+------+\n * | |\n * Recognized Began\n * |\n * Changed\n * |\n * Ended/Recognized\n */\nvar STATE_POSSIBLE = 1;\nvar STATE_BEGAN = 2;\nvar STATE_CHANGED = 4;\nvar STATE_ENDED = 8;\nvar STATE_RECOGNIZED = STATE_ENDED;\nvar STATE_CANCELLED = 16;\nvar STATE_FAILED = 32;\n\n/**\n * Recognizer\n * Every recognizer needs to extend from this class.\n * @constructor\n * @param {Object} options\n */\nfunction Recognizer(options) {\n this.options = assign({}, this.defaults, options || {});\n\n this.id = uniqueId();\n\n this.manager = null;\n\n // default is enable true\n this.options.enable = ifUndefined(this.options.enable, true);\n\n this.state = STATE_POSSIBLE;\n\n this.simultaneous = {};\n this.requireFail = [];\n}\n\nRecognizer.prototype = {\n /**\n * @virtual\n * @type {Object}\n */\n defaults: {},\n\n /**\n * set options\n * @param {Object} options\n * @return {Recognizer}\n */\n set: function(options) {\n assign(this.options, options);\n\n // also update the touchAction, in case something changed about the directions/enabled state\n this.manager && this.manager.touchAction.update();\n return this;\n },\n\n /**\n * recognize simultaneous with an other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n recognizeWith: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {\n return this;\n }\n\n var simultaneous = this.simultaneous;\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n if (!simultaneous[otherRecognizer.id]) {\n simultaneous[otherRecognizer.id] = otherRecognizer;\n otherRecognizer.recognizeWith(this);\n }\n return this;\n },\n\n /**\n * drop the simultaneous link. it doesnt remove the link on the other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n dropRecognizeWith: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {\n return this;\n }\n\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n delete this.simultaneous[otherRecognizer.id];\n return this;\n },\n\n /**\n * recognizer can only run when an other is failing\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n requireFailure: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {\n return this;\n }\n\n var requireFail = this.requireFail;\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n if (inArray(requireFail, otherRecognizer) === -1) {\n requireFail.push(otherRecognizer);\n otherRecognizer.requireFailure(this);\n }\n return this;\n },\n\n /**\n * drop the requireFailure link. it does not remove the link on the other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n dropRequireFailure: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {\n return this;\n }\n\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n var index = inArray(this.requireFail, otherRecognizer);\n if (index > -1) {\n this.requireFail.splice(index, 1);\n }\n return this;\n },\n\n /**\n * has require failures boolean\n * @returns {boolean}\n */\n hasRequireFailures: function() {\n return this.requireFail.length > 0;\n },\n\n /**\n * if the recognizer can recognize simultaneous with an other recognizer\n * @param {Recognizer} otherRecognizer\n * @returns {Boolean}\n */\n canRecognizeWith: function(otherRecognizer) {\n return !!this.simultaneous[otherRecognizer.id];\n },\n\n /**\n * You should use `tryEmit` instead of `emit` directly to check\n * that all the needed recognizers has failed before emitting.\n * @param {Object} input\n */\n emit: function(input) {\n var self = this;\n var state = this.state;\n\n function emit(event) {\n self.manager.emit(event, input);\n }\n\n // 'panstart' and 'panmove'\n if (state < STATE_ENDED) {\n emit(self.options.event + stateStr(state));\n }\n\n emit(self.options.event); // simple 'eventName' events\n\n if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)\n emit(input.additionalEvent);\n }\n\n // panend and pancancel\n if (state >= STATE_ENDED) {\n emit(self.options.event + stateStr(state));\n }\n },\n\n /**\n * Check that all the require failure recognizers has failed,\n * if true, it emits a gesture event,\n * otherwise, setup the state to FAILED.\n * @param {Object} input\n */\n tryEmit: function(input) {\n if (this.canEmit()) {\n return this.emit(input);\n }\n // it's failing anyway\n this.state = STATE_FAILED;\n },\n\n /**\n * can we emit?\n * @returns {boolean}\n */\n canEmit: function() {\n var i = 0;\n while (i < this.requireFail.length) {\n if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {\n return false;\n }\n i++;\n }\n return true;\n },\n\n /**\n * update the recognizer\n * @param {Object} inputData\n */\n recognize: function(inputData) {\n // make a new copy of the inputData\n // so we can change the inputData without messing up the other recognizers\n var inputDataClone = assign({}, inputData);\n\n // is is enabled and allow recognizing?\n if (!boolOrFn(this.options.enable, [this, inputDataClone])) {\n this.reset();\n this.state = STATE_FAILED;\n return;\n }\n\n // reset when we've reached the end\n if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {\n this.state = STATE_POSSIBLE;\n }\n\n this.state = this.process(inputDataClone);\n\n // the recognizer has recognized a gesture\n // so trigger an event\n if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {\n this.tryEmit(inputDataClone);\n }\n },\n\n /**\n * return the state of the recognizer\n * the actual recognizing happens in this method\n * @virtual\n * @param {Object} inputData\n * @returns {Const} STATE\n */\n process: function(inputData) { }, // jshint ignore:line\n\n /**\n * return the preferred touch-action\n * @virtual\n * @returns {Array}\n */\n getTouchAction: function() { },\n\n /**\n * called when the gesture isn't allowed to recognize\n * like when another is being recognized or it is disabled\n * @virtual\n */\n reset: function() { }\n};\n\n/**\n * get a usable string, used as event postfix\n * @param {Const} state\n * @returns {String} state\n */\nfunction stateStr(state) {\n if (state & STATE_CANCELLED) {\n return 'cancel';\n } else if (state & STATE_ENDED) {\n return 'end';\n } else if (state & STATE_CHANGED) {\n return 'move';\n } else if (state & STATE_BEGAN) {\n return 'start';\n }\n return '';\n}\n\n/**\n * direction cons to string\n * @param {Const} direction\n * @returns {String}\n */\nfunction directionStr(direction) {\n if (direction == DIRECTION_DOWN) {\n return 'down';\n } else if (direction == DIRECTION_UP) {\n return 'up';\n } else if (direction == DIRECTION_LEFT) {\n return 'left';\n } else if (direction == DIRECTION_RIGHT) {\n return 'right';\n }\n return '';\n}\n\n/**\n * get a recognizer by name if it is bound to a manager\n * @param {Recognizer|String} otherRecognizer\n * @param {Recognizer} recognizer\n * @returns {Recognizer}\n */\nfunction getRecognizerByNameIfManager(otherRecognizer, recognizer) {\n var manager = recognizer.manager;\n if (manager) {\n return manager.get(otherRecognizer);\n }\n return otherRecognizer;\n}\n\n/**\n * This recognizer is just used as a base for the simple attribute recognizers.\n * @constructor\n * @extends Recognizer\n */\nfunction AttrRecognizer() {\n Recognizer.apply(this, arguments);\n}\n\ninherit(AttrRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof AttrRecognizer\n */\n defaults: {\n /**\n * @type {Number}\n * @default 1\n */\n pointers: 1\n },\n\n /**\n * Used to check if it the recognizer receives valid input, like input.distance > 10.\n * @memberof AttrRecognizer\n * @param {Object} input\n * @returns {Boolean} recognized\n */\n attrTest: function(input) {\n var optionPointers = this.options.pointers;\n return optionPointers === 0 || input.pointers.length === optionPointers;\n },\n\n /**\n * Process the input and return the state for the recognizer\n * @memberof AttrRecognizer\n * @param {Object} input\n * @returns {*} State\n */\n process: function(input) {\n var state = this.state;\n var eventType = input.eventType;\n\n var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);\n var isValid = this.attrTest(input);\n\n // on cancel input and we've recognized before, return STATE_CANCELLED\n if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {\n return state | STATE_CANCELLED;\n } else if (isRecognized || isValid) {\n if (eventType & INPUT_END) {\n return state | STATE_ENDED;\n } else if (!(state & STATE_BEGAN)) {\n return STATE_BEGAN;\n }\n return state | STATE_CHANGED;\n }\n return STATE_FAILED;\n }\n});\n\n/**\n * Pan\n * Recognized when the pointer is down and moved in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PanRecognizer() {\n AttrRecognizer.apply(this, arguments);\n\n this.pX = null;\n this.pY = null;\n}\n\ninherit(PanRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof PanRecognizer\n */\n defaults: {\n event: 'pan',\n threshold: 10,\n pointers: 1,\n direction: DIRECTION_ALL\n },\n\n getTouchAction: function() {\n var direction = this.options.direction;\n var actions = [];\n if (direction & DIRECTION_HORIZONTAL) {\n actions.push(TOUCH_ACTION_PAN_Y);\n }\n if (direction & DIRECTION_VERTICAL) {\n actions.push(TOUCH_ACTION_PAN_X);\n }\n return actions;\n },\n\n directionTest: function(input) {\n var options = this.options;\n var hasMoved = true;\n var distance = input.distance;\n var direction = input.direction;\n var x = input.deltaX;\n var y = input.deltaY;\n\n // lock to axis?\n if (!(direction & options.direction)) {\n if (options.direction & DIRECTION_HORIZONTAL) {\n direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;\n hasMoved = x != this.pX;\n distance = Math.abs(input.deltaX);\n } else {\n direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;\n hasMoved = y != this.pY;\n distance = Math.abs(input.deltaY);\n }\n }\n input.direction = direction;\n return hasMoved && distance > options.threshold && direction & options.direction;\n },\n\n attrTest: function(input) {\n return AttrRecognizer.prototype.attrTest.call(this, input) &&\n (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));\n },\n\n emit: function(input) {\n\n this.pX = input.deltaX;\n this.pY = input.deltaY;\n\n var direction = directionStr(input.direction);\n\n if (direction) {\n input.additionalEvent = this.options.event + direction;\n }\n this._super.emit.call(this, input);\n }\n});\n\n/**\n * Pinch\n * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PinchRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(PinchRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof PinchRecognizer\n */\n defaults: {\n event: 'pinch',\n threshold: 0,\n pointers: 2\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_NONE];\n },\n\n attrTest: function(input) {\n return this._super.attrTest.call(this, input) &&\n (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);\n },\n\n emit: function(input) {\n if (input.scale !== 1) {\n var inOut = input.scale < 1 ? 'in' : 'out';\n input.additionalEvent = this.options.event + inOut;\n }\n this._super.emit.call(this, input);\n }\n});\n\n/**\n * Press\n * Recognized when the pointer is down for x ms without any movement.\n * @constructor\n * @extends Recognizer\n */\nfunction PressRecognizer() {\n Recognizer.apply(this, arguments);\n\n this._timer = null;\n this._input = null;\n}\n\ninherit(PressRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof PressRecognizer\n */\n defaults: {\n event: 'press',\n pointers: 1,\n time: 251, // minimal time of the pointer to be pressed\n threshold: 9 // a minimal movement is ok, but keep it low\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_AUTO];\n },\n\n process: function(input) {\n var options = this.options;\n var validPointers = input.pointers.length === options.pointers;\n var validMovement = input.distance < options.threshold;\n var validTime = input.deltaTime > options.time;\n\n this._input = input;\n\n // we only allow little movement\n // and we've reached an end event, so a tap is possible\n if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {\n this.reset();\n } else if (input.eventType & INPUT_START) {\n this.reset();\n this._timer = setTimeoutContext(function() {\n this.state = STATE_RECOGNIZED;\n this.tryEmit();\n }, options.time, this);\n } else if (input.eventType & INPUT_END) {\n return STATE_RECOGNIZED;\n }\n return STATE_FAILED;\n },\n\n reset: function() {\n clearTimeout(this._timer);\n },\n\n emit: function(input) {\n if (this.state !== STATE_RECOGNIZED) {\n return;\n }\n\n if (input && (input.eventType & INPUT_END)) {\n this.manager.emit(this.options.event + 'up', input);\n } else {\n this._input.timeStamp = now();\n this.manager.emit(this.options.event, this._input);\n }\n }\n});\n\n/**\n * Rotate\n * Recognized when two or more pointer are moving in a circular motion.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction RotateRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(RotateRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof RotateRecognizer\n */\n defaults: {\n event: 'rotate',\n threshold: 0,\n pointers: 2\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_NONE];\n },\n\n attrTest: function(input) {\n return this._super.attrTest.call(this, input) &&\n (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);\n }\n});\n\n/**\n * Swipe\n * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction SwipeRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(SwipeRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof SwipeRecognizer\n */\n defaults: {\n event: 'swipe',\n threshold: 10,\n velocity: 0.3,\n direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,\n pointers: 1\n },\n\n getTouchAction: function() {\n return PanRecognizer.prototype.getTouchAction.call(this);\n },\n\n attrTest: function(input) {\n var direction = this.options.direction;\n var velocity;\n\n if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {\n velocity = input.overallVelocity;\n } else if (direction & DIRECTION_HORIZONTAL) {\n velocity = input.overallVelocityX;\n } else if (direction & DIRECTION_VERTICAL) {\n velocity = input.overallVelocityY;\n }\n\n return this._super.attrTest.call(this, input) &&\n direction & input.offsetDirection &&\n input.distance > this.options.threshold &&\n input.maxPointers == this.options.pointers &&\n abs(velocity) > this.options.velocity && input.eventType & INPUT_END;\n },\n\n emit: function(input) {\n var direction = directionStr(input.offsetDirection);\n if (direction) {\n this.manager.emit(this.options.event + direction, input);\n }\n\n this.manager.emit(this.options.event, input);\n }\n});\n\n/**\n * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur\n * between the given interval and position. The delay option can be used to recognize multi-taps without firing\n * a single tap.\n *\n * The eventData from the emitted event contains the property `tapCount`, which contains the amount of\n * multi-taps being recognized.\n * @constructor\n * @extends Recognizer\n */\nfunction TapRecognizer() {\n Recognizer.apply(this, arguments);\n\n // previous time and center,\n // used for tap counting\n this.pTime = false;\n this.pCenter = false;\n\n this._timer = null;\n this._input = null;\n this.count = 0;\n}\n\ninherit(TapRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof PinchRecognizer\n */\n defaults: {\n event: 'tap',\n pointers: 1,\n taps: 1,\n interval: 300, // max time between the multi-tap taps\n time: 250, // max time of the pointer to be down (like finger on the screen)\n threshold: 9, // a minimal movement is ok, but keep it low\n posThreshold: 10 // a multi-tap can be a bit off the initial position\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_MANIPULATION];\n },\n\n process: function(input) {\n var options = this.options;\n\n var validPointers = input.pointers.length === options.pointers;\n var validMovement = input.distance < options.threshold;\n var validTouchTime = input.deltaTime < options.time;\n\n this.reset();\n\n if ((input.eventType & INPUT_START) && (this.count === 0)) {\n return this.failTimeout();\n }\n\n // we only allow little movement\n // and we've reached an end event, so a tap is possible\n if (validMovement && validTouchTime && validPointers) {\n if (input.eventType != INPUT_END) {\n return this.failTimeout();\n }\n\n var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;\n var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;\n\n this.pTime = input.timeStamp;\n this.pCenter = input.center;\n\n if (!validMultiTap || !validInterval) {\n this.count = 1;\n } else {\n this.count += 1;\n }\n\n this._input = input;\n\n // if tap count matches we have recognized it,\n // else it has began recognizing...\n var tapCount = this.count % options.taps;\n if (tapCount === 0) {\n // no failing requirements, immediately trigger the tap event\n // or wait as long as the multitap interval to trigger\n if (!this.hasRequireFailures()) {\n return STATE_RECOGNIZED;\n } else {\n this._timer = setTimeoutContext(function() {\n this.state = STATE_RECOGNIZED;\n this.tryEmit();\n }, options.interval, this);\n return STATE_BEGAN;\n }\n }\n }\n return STATE_FAILED;\n },\n\n failTimeout: function() {\n this._timer = setTimeoutContext(function() {\n this.state = STATE_FAILED;\n }, this.options.interval, this);\n return STATE_FAILED;\n },\n\n reset: function() {\n clearTimeout(this._timer);\n },\n\n emit: function() {\n if (this.state == STATE_RECOGNIZED) {\n this._input.tapCount = this.count;\n this.manager.emit(this.options.event, this._input);\n }\n }\n});\n\n/**\n * Simple way to create a manager with a default set of recognizers.\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Hammer(element, options) {\n options = options || {};\n options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);\n return new Manager(element, options);\n}\n\n/**\n * @const {string}\n */\nHammer.VERSION = '2.0.7';\n\n/**\n * default settings\n * @namespace\n */\nHammer.defaults = {\n /**\n * set if DOM events are being triggered.\n * But this is slower and unused by simple implementations, so disabled by default.\n * @type {Boolean}\n * @default false\n */\n domEvents: false,\n\n /**\n * The value for the touchAction property/fallback.\n * When set to `compute` it will magically set the correct value based on the added recognizers.\n * @type {String}\n * @default compute\n */\n touchAction: TOUCH_ACTION_COMPUTE,\n\n /**\n * @type {Boolean}\n * @default true\n */\n enable: true,\n\n /**\n * EXPERIMENTAL FEATURE -- can be removed/changed\n * Change the parent input target element.\n * If Null, then it is being set the to main element.\n * @type {Null|EventTarget}\n * @default null\n */\n inputTarget: null,\n\n /**\n * force an input class\n * @type {Null|Function}\n * @default null\n */\n inputClass: null,\n\n /**\n * Default recognizer setup when calling `Hammer()`\n * When creating a new Manager these will be skipped.\n * @type {Array}\n */\n preset: [\n // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]\n [RotateRecognizer, {enable: false}],\n [PinchRecognizer, {enable: false}, ['rotate']],\n [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],\n [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],\n [TapRecognizer],\n [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],\n [PressRecognizer]\n ],\n\n /**\n * Some CSS properties can be used to improve the working of Hammer.\n * Add them to this method and they will be set when creating a new Manager.\n * @namespace\n */\n cssProps: {\n /**\n * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.\n * @type {String}\n * @default 'none'\n */\n userSelect: 'none',\n\n /**\n * Disable the Windows Phone grippers when pressing an element.\n * @type {String}\n * @default 'none'\n */\n touchSelect: 'none',\n\n /**\n * Disables the default callout shown when you touch and hold a touch target.\n * On iOS, when you touch and hold a touch target such as a link, Safari displays\n * a callout containing information about the link. This property allows you to disable that callout.\n * @type {String}\n * @default 'none'\n */\n touchCallout: 'none',\n\n /**\n * Specifies whether zooming is enabled. Used by IE10>\n * @type {String}\n * @default 'none'\n */\n contentZooming: 'none',\n\n /**\n * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.\n * @type {String}\n * @default 'none'\n */\n userDrag: 'none',\n\n /**\n * Overrides the highlight color shown when the user taps a link or a JavaScript\n * clickable element in iOS. This property obeys the alpha value, if specified.\n * @type {String}\n * @default 'rgba(0,0,0,0)'\n */\n tapHighlightColor: 'rgba(0,0,0,0)'\n }\n};\n\nvar STOP = 1;\nvar FORCED_STOP = 2;\n\n/**\n * Manager\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Manager(element, options) {\n this.options = assign({}, Hammer.defaults, options || {});\n\n this.options.inputTarget = this.options.inputTarget || element;\n\n this.handlers = {};\n this.session = {};\n this.recognizers = [];\n this.oldCssProps = {};\n\n this.element = element;\n this.input = createInputInstance(this);\n this.touchAction = new TouchAction(this, this.options.touchAction);\n\n toggleCssProps(this, true);\n\n each(this.options.recognizers, function(item) {\n var recognizer = this.add(new (item[0])(item[1]));\n item[2] && recognizer.recognizeWith(item[2]);\n item[3] && recognizer.requireFailure(item[3]);\n }, this);\n}\n\nManager.prototype = {\n /**\n * set options\n * @param {Object} options\n * @returns {Manager}\n */\n set: function(options) {\n assign(this.options, options);\n\n // Options that need a little more setup\n if (options.touchAction) {\n this.touchAction.update();\n }\n if (options.inputTarget) {\n // Clean up existing event listeners and reinitialize\n this.input.destroy();\n this.input.target = options.inputTarget;\n this.input.init();\n }\n return this;\n },\n\n /**\n * stop recognizing for this session.\n * This session will be discarded, when a new [input]start event is fired.\n * When forced, the recognizer cycle is stopped immediately.\n * @param {Boolean} [force]\n */\n stop: function(force) {\n this.session.stopped = force ? FORCED_STOP : STOP;\n },\n\n /**\n * run the recognizers!\n * called by the inputHandler function on every movement of the pointers (touches)\n * it walks through all the recognizers and tries to detect the gesture that is being made\n * @param {Object} inputData\n */\n recognize: function(inputData) {\n var session = this.session;\n if (session.stopped) {\n return;\n }\n\n // run the touch-action polyfill\n this.touchAction.preventDefaults(inputData);\n\n var recognizer;\n var recognizers = this.recognizers;\n\n // this holds the recognizer that is being recognized.\n // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED\n // if no recognizer is detecting a thing, it is set to `null`\n var curRecognizer = session.curRecognizer;\n\n // reset when the last recognizer is recognized\n // or when we're in a new session\n if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {\n curRecognizer = session.curRecognizer = null;\n }\n\n var i = 0;\n while (i < recognizers.length) {\n recognizer = recognizers[i];\n\n // find out if we are allowed try to recognize the input for this one.\n // 1. allow if the session is NOT forced stopped (see the .stop() method)\n // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one\n // that is being recognized.\n // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.\n // this can be setup with the `recognizeWith()` method on the recognizer.\n if (session.stopped !== FORCED_STOP && ( // 1\n !curRecognizer || recognizer == curRecognizer || // 2\n recognizer.canRecognizeWith(curRecognizer))) { // 3\n recognizer.recognize(inputData);\n } else {\n recognizer.reset();\n }\n\n // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the\n // current active recognizer. but only if we don't already have an active recognizer\n if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {\n curRecognizer = session.curRecognizer = recognizer;\n }\n i++;\n }\n },\n\n /**\n * get a recognizer by its event name.\n * @param {Recognizer|String} recognizer\n * @returns {Recognizer|Null}\n */\n get: function(recognizer) {\n if (recognizer instanceof Recognizer) {\n return recognizer;\n }\n\n var recognizers = this.recognizers;\n for (var i = 0; i < recognizers.length; i++) {\n if (recognizers[i].options.event == recognizer) {\n return recognizers[i];\n }\n }\n return null;\n },\n\n /**\n * add a recognizer to the manager\n * existing recognizers with the same event name will be removed\n * @param {Recognizer} recognizer\n * @returns {Recognizer|Manager}\n */\n add: function(recognizer) {\n if (invokeArrayArg(recognizer, 'add', this)) {\n return this;\n }\n\n // remove existing\n var existing = this.get(recognizer.options.event);\n if (existing) {\n this.remove(existing);\n }\n\n this.recognizers.push(recognizer);\n recognizer.manager = this;\n\n this.touchAction.update();\n return recognizer;\n },\n\n /**\n * remove a recognizer by name or instance\n * @param {Recognizer|String} recognizer\n * @returns {Manager}\n */\n remove: function(recognizer) {\n if (invokeArrayArg(recognizer, 'remove', this)) {\n return this;\n }\n\n recognizer = this.get(recognizer);\n\n // let's make sure this recognizer exists\n if (recognizer) {\n var recognizers = this.recognizers;\n var index = inArray(recognizers, recognizer);\n\n if (index !== -1) {\n recognizers.splice(index, 1);\n this.touchAction.update();\n }\n }\n\n return this;\n },\n\n /**\n * bind event\n * @param {String} events\n * @param {Function} handler\n * @returns {EventEmitter} this\n */\n on: function(events, handler) {\n if (events === undefined) {\n return;\n }\n if (handler === undefined) {\n return;\n }\n\n var handlers = this.handlers;\n each(splitStr(events), function(event) {\n handlers[event] = handlers[event] || [];\n handlers[event].push(handler);\n });\n return this;\n },\n\n /**\n * unbind event, leave emit blank to remove all handlers\n * @param {String} events\n * @param {Function} [handler]\n * @returns {EventEmitter} this\n */\n off: function(events, handler) {\n if (events === undefined) {\n return;\n }\n\n var handlers = this.handlers;\n each(splitStr(events), function(event) {\n if (!handler) {\n delete handlers[event];\n } else {\n handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);\n }\n });\n return this;\n },\n\n /**\n * emit event to the listeners\n * @param {String} event\n * @param {Object} data\n */\n emit: function(event, data) {\n // we also want to trigger dom events\n if (this.options.domEvents) {\n triggerDomEvent(event, data);\n }\n\n // no handlers, so skip it all\n var handlers = this.handlers[event] && this.handlers[event].slice();\n if (!handlers || !handlers.length) {\n return;\n }\n\n data.type = event;\n data.preventDefault = function() {\n data.srcEvent.preventDefault();\n };\n\n var i = 0;\n while (i < handlers.length) {\n handlers[i](data);\n i++;\n }\n },\n\n /**\n * destroy the manager and unbinds all events\n * it doesn't unbind dom events, that is the user own responsibility\n */\n destroy: function() {\n this.element && toggleCssProps(this, false);\n\n this.handlers = {};\n this.session = {};\n this.input.destroy();\n this.element = null;\n }\n};\n\n/**\n * add/remove the css properties as defined in manager.options.cssProps\n * @param {Manager} manager\n * @param {Boolean} add\n */\nfunction toggleCssProps(manager, add) {\n var element = manager.element;\n if (!element.style) {\n return;\n }\n var prop;\n each(manager.options.cssProps, function(value, name) {\n prop = prefixed(element.style, name);\n if (add) {\n manager.oldCssProps[prop] = element.style[prop];\n element.style[prop] = value;\n } else {\n element.style[prop] = manager.oldCssProps[prop] || '';\n }\n });\n if (!add) {\n manager.oldCssProps = {};\n }\n}\n\n/**\n * trigger dom event\n * @param {String} event\n * @param {Object} data\n */\nfunction triggerDomEvent(event, data) {\n var gestureEvent = document.createEvent('Event');\n gestureEvent.initEvent(event, true, true);\n gestureEvent.gesture = data;\n data.target.dispatchEvent(gestureEvent);\n}\n\nassign(Hammer, {\n INPUT_START: INPUT_START,\n INPUT_MOVE: INPUT_MOVE,\n INPUT_END: INPUT_END,\n INPUT_CANCEL: INPUT_CANCEL,\n\n STATE_POSSIBLE: STATE_POSSIBLE,\n STATE_BEGAN: STATE_BEGAN,\n STATE_CHANGED: STATE_CHANGED,\n STATE_ENDED: STATE_ENDED,\n STATE_RECOGNIZED: STATE_RECOGNIZED,\n STATE_CANCELLED: STATE_CANCELLED,\n STATE_FAILED: STATE_FAILED,\n\n DIRECTION_NONE: DIRECTION_NONE,\n DIRECTION_LEFT: DIRECTION_LEFT,\n DIRECTION_RIGHT: DIRECTION_RIGHT,\n DIRECTION_UP: DIRECTION_UP,\n DIRECTION_DOWN: DIRECTION_DOWN,\n DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,\n DIRECTION_VERTICAL: DIRECTION_VERTICAL,\n DIRECTION_ALL: DIRECTION_ALL,\n\n Manager: Manager,\n Input: Input,\n TouchAction: TouchAction,\n\n TouchInput: TouchInput,\n MouseInput: MouseInput,\n PointerEventInput: PointerEventInput,\n TouchMouseInput: TouchMouseInput,\n SingleTouchInput: SingleTouchInput,\n\n Recognizer: Recognizer,\n AttrRecognizer: AttrRecognizer,\n Tap: TapRecognizer,\n Pan: PanRecognizer,\n Swipe: SwipeRecognizer,\n Pinch: PinchRecognizer,\n Rotate: RotateRecognizer,\n Press: PressRecognizer,\n\n on: addEventListeners,\n off: removeEventListeners,\n each: each,\n merge: merge,\n extend: extend,\n assign: assign,\n inherit: inherit,\n bindFn: bindFn,\n prefixed: prefixed\n});\n\n// this prevents errors when Hammer is loaded in the presence of an AMD\n// style loader but by script tag, not by the loader.\nvar freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line\nfreeGlobal.Hammer = Hammer;\n\nif (typeof define === 'function' && define.amd) {\n define(function() {\n return Hammer;\n });\n} else if (typeof module != 'undefined' && module.exports) {\n module.exports = Hammer;\n} else {\n window[exportName] = Hammer;\n}\n\n})(window, document, 'Hammer');\n",":host {\n display: inline-block;\n width: 100vw;\n min-width: 200px;\n\n --percentuale: 0;\n}\n\n:host(.slide-in-left) {\n animation: slideinleft 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-in-right) {\n animation: slideinright 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-in-down) {\n animation: slideindown 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-in-up) {\n animation: slideinup 1s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-out-left) {\n animation: slideoutleft 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-out-right) {\n animation: slideoutright 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-out-down) {\n animation: slideoutdown 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n:host(.slide-out-up) {\n animation: slideoutup 0.5s cubic-bezier(0.25, 0.1, 0.25, 0.1);\n animation-fill-mode: forwards;\n}\n\n@keyframes slideinleft {\n 0% {\n transform: translateX(100%);\n }\n\n 100% {\n transform: translateX(0);\n }\n}\n\n@keyframes slideinright {\n 0% {\n transform: translateX(-100%);\n }\n\n 100% {\n transform: translateX(0);\n }\n}\n\n@keyframes slideinup {\n 0% {\n opacity: 0;\n transform: translateY(100%);\n }\n\n 100% {\n opacity: 1;\n transform: translateY(0);\n }\n}\n\n@keyframes slideindown {\n 0% {\n opacity: 0;\n transform: translateY(-100%);\n }\n\n 100% {\n opacity: 1;\n transform: translateY(0);\n }\n}\n\n@keyframes slideoutleft {\n 0% {\n /* stylelint-disable-next-line alpha-value-notation */\n opacity: calc(100% - var(--percentuale));\n transform: translateX(var(--percentuale));\n }\n\n 100% {\n opacity: 0;\n transform: translateX(-100%);\n }\n}\n\n@keyframes slideoutright {\n 0% {\n /* stylelint-disable-next-line alpha-value-notation */\n opacity: calc(100% - var(--percentuale));\n transform: translateX(var(--percentuale));\n }\n\n 100% {\n opacity: 0;\n transform: translateX(100%);\n }\n}\n\n@keyframes slideoutup {\n 0% {\n opacity: 1;\n transform: translateY(var(--percentuale));\n }\n\n 100% {\n opacity: 0;\n transform: translateY(-100%);\n }\n}\n\n@keyframes slideoutdown {\n 0% {\n opacity: 1;\n transform: translateY(var(--percentuale));\n }\n\n 100% {\n opacity: 0;\n transform: translateY(100%);\n }\n}\n\n:host > #external-container {\n display: flex;\n min-height: calc(var(--space-unit) * 8.5);\n box-sizing: border-box;\n justify-content: space-between;\n padding: calc(var(--space-unit) * 2) 14px calc(var(--space-unit) * 2) calc(var(--space-unit) * 2);\n border-radius: var(--border-size-large);\n box-shadow: var(--shadow-3);\n font-family: var(--font-family-sans);\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n}\n\n:host > #external-container > #inner-container {\n display: flex;\n width: 100%;\n flex-direction: column;\n justify-content: space-between;\n}\n\n:host > #external-container #inner-container #text {\n padding: var(--space-unit) 0;\n color: var(--color-text-inverse);\n letter-spacing: 0.16px;\n line-height: 20px;\n text-align: start;\n}\n\n:host > #external-container #inner-container #text > .title {\n margin-right: calc(var(--space-unit) / 2);\n font-weight: var(--font-sb);\n}\n\n:host > #external-container #inner-container ::slotted([slot=\"button\"]) {\n margin-top: var(--space-unit);\n}\n\n:host > #external-container #icon {\n padding-top: var(--space-unit);\n margin: 0 calc(var(--space-unit) / 4);\n cursor: pointer;\n fill: var(--color-inverse-icon);\n}\n\n:host > #external-container #icon:focus-within {\n margin: 0;\n}\n\n:host > #external-container #icon z-icon {\n margin: 0 0 0 14px;\n}\n\n:host > #external-container #icon z-icon:focus {\n display: inline-block;\n padding: calc(var(--space-unit) / 4);\n border-radius: 50%;\n box-shadow: var(--shadow-focus-primary);\n}\n\n:host > #external-container.dark {\n background: var(--color-surface05);\n}\n\n:host > #external-container.light {\n background: var(--color-surface01);\n}\n\n:host > #external-container.light #icon {\n fill: var(--color-primary01-icon);\n}\n\n:host > #external-container.light #text,\n:host > #external-container.warning #text {\n color: var(--color-default-text);\n}\n\n:host > #external-container.accent {\n background: var(--color-primary01);\n}\n\n:host > #external-container.error {\n background: var(--color-default-error);\n}\n\n:host > #external-container.success {\n background: var(--color-default-success);\n}\n\n:host > #external-container.warning {\n background: var(--color-default-warning);\n}\n\n:host > #external-container.warning #icon {\n fill: var(--color-default-icon);\n}\n\n/* Tablet breakpoint */\n@media (min-width: 768px) {\n :host {\n width: unset;\n max-width: 50vw;\n }\n\n :host > #external-container #inner-container {\n flex-direction: row;\n }\n\n :host > #external-container #inner-container ::slotted([slot=\"button\"]) {\n margin: 0 0 0 calc(var(--space-unit) * 2);\n }\n}\n\n/* Wide breakpoint */\n@media (min-width: 1366px) {\n :host {\n max-width: 33vw;\n }\n}\n","import { Host, h } from \"@stencil/core\";\nimport { KeyboardCode, ToastNotificationTransition } from \"../../beans\";\nimport Hammer from \"hammerjs\";\nexport class ZToastNotification {\n constructor() {\n this.isCloseEventCalled = false;\n this.heading = undefined;\n this.message = undefined;\n this.closebutton = undefined;\n this.autoclose = undefined;\n this.pauseonfocusloss = true;\n this.type = undefined;\n this.isdraggable = true;\n this.draggablepercentage = 80;\n this.transition = undefined;\n this.percentage = undefined;\n }\n watchPropIsdraggable(newValue) {\n if (newValue) {\n this.sliderManager.get(\"pan\").set({ enable: true });\n }\n else {\n this.sliderManager.get(\"pan\").set({ enable: false });\n }\n }\n watchPropAutoclose(newValue) {\n clearTimeout(this.timeoutHandle);\n this.startClosingTimeout(newValue);\n }\n watchPropPauseonfocusloss(newValue) {\n if (this.autoclose) {\n if (newValue) {\n document.addEventListener(\"visibilitychange\", this.visibilityChangeEventHandler);\n }\n else {\n document.removeEventListener(\"visibilitychange\", this.visibilityChangeEventHandler);\n }\n }\n }\n emitToastClose(cssClass) {\n this.timeoutHandle = null;\n this.elapsedTime = null;\n this.hostElement.classList.add(cssClass);\n this.toastClose.emit();\n }\n componentWillLoad() {\n this.validateAutoclose();\n this.percentage = 0;\n }\n componentDidLoad() {\n this.startTime = Date.now();\n if (this.autoclose && this.pauseonfocusloss) {\n document.addEventListener(\"visibilitychange\", this.visibilityChangeEventHandler);\n }\n this.isdraggable && this.handleSlideOutDragAnimation();\n }\n visibilityChangeEventHandler() {\n if (document.visibilityState === \"hidden\") {\n this.timeoutHandle && this.onBlur();\n }\n else {\n this.elapsedTime && this.onFocus();\n }\n }\n validateAutoclose() {\n if (!this.autoclose && !this.closebutton) {\n console.error(\"At least one between autoclose and closebutton must be present\");\n }\n }\n mapSlideOutClass() {\n switch (this.transition) {\n case ToastNotificationTransition.SLIDE_IN_DOWN:\n return ToastNotificationTransition.SLIDE_OUT_UP;\n case ToastNotificationTransition.SLIDE_IN_UP:\n return ToastNotificationTransition.SLIDE_OUT_DOWN;\n case ToastNotificationTransition.SLIDE_IN_LEFT:\n return ToastNotificationTransition.SLIDE_OUT_RIGHT;\n case ToastNotificationTransition.SLIDE_IN_RIGHT:\n return ToastNotificationTransition.SLIDE_OUT_LEFT;\n }\n }\n calculateDraggedPercentage(e) {\n const bounding = this.hostElement.getBoundingClientRect();\n return Math.round((100 * e.deltaX) / bounding.width);\n }\n handleSlideOutDragAnimation() {\n this.sliderManager = new Hammer(this.hostElement);\n this.sliderManager.get(\"pan\").set({\n direction: Hammer.DIRECTION_HORIZONTAL,\n });\n this.sliderManager.on(\"pan\", (e) => {\n this.percentage = this.calculateDraggedPercentage(e);\n this.hostElement.style.transition = \"none\";\n this.hostElement.classList.remove(this.transition);\n const translateObj = {\n translate: `translateX(${this.percentage}%)`,\n translateBack: \"translateX(0)\",\n };\n this.hostElement.style.opacity = `${100 - Math.abs(this.percentage)}%`;\n if (e.eventType === Hammer.DIRECTION_LEFT || e.eventType === Hammer.DIRECTION_RIGHT) {\n this.hostElement.style.transform = translateObj.translate;\n if (Math.abs(this.percentage) > this.draggablepercentage && !this.isCloseEventCalled) {\n this.isCloseEventCalled = true;\n this.emitToastClose(e.direction === Hammer.DIRECTION_LEFT ? \"slide-out-left\" : \"slide-out-right\");\n }\n }\n if (e.isFinal && Math.abs(this.percentage) < this.draggablepercentage) {\n this.hostElement.style.transform = translateObj.translateBack;\n this.hostElement.style.transition = \"all 1s\";\n this.hostElement.style.opacity = \"100%\";\n this.percentage = 0;\n }\n });\n }\n onFocus() {\n let time = this.autoclose;\n if (this.elapsedTime) {\n time = this.autoclose - this.elapsedTime;\n }\n if (time > 0) {\n this.startClosingTimeout(time);\n }\n }\n onBlur() {\n this.elapsedTime = Date.now() - this.startTime;\n clearTimeout(this.timeoutHandle);\n }\n startClosingTimeout(time) {\n this.timeoutHandle = window.setTimeout(() => this.emitToastClose(this.mapSlideOutClass()), time);\n }\n renderContent() {\n return (h(\"div\", { id: \"external-container\", tabIndex: 0, class: { [this.type]: !!this.type } }, h(\"div\", { id: \"inner-container\" }, h(\"div\", { id: \"text\" }, this.heading && h(\"span\", { class: \"title\" }, this.heading), h(\"span\", { class: \"message\" }, this.message)), h(\"div\", { id: \"button\" }, h(\"slot\", { name: \"button\" }))), h(\"div\", { id: \"icon\" }, this.closebutton && (h(\"z-icon\", { tabIndex: 0, name: \"multiply-circled\", width: 15, height: 15, onClick: () => this.emitToastClose(this.mapSlideOutClass()), onKeyPress: (e) => {\n if (e.code == KeyboardCode.SPACE || e.code == KeyboardCode.ENTER) {\n e.preventDefault();\n this.emitToastClose(this.mapSlideOutClass());\n }\n } })))));\n }\n render() {\n return (h(Host, { key: 'f9b4a2fe7d3642b1cbbe6f2e433ddbbde49568fd', style: { \"--percentuale\": `${this.percentage}%` }, class: this.transition ? this.transition : ToastNotificationTransition.SLIDE_IN_DOWN, onAnimationEnd: (e) => {\n if (this.autoclose && e.animationName.includes(\"slidein\")) {\n this.startClosingTimeout(this.autoclose);\n }\n if (e.animationName.includes(\"slideout\")) {\n this.hostElement.parentNode.removeChild(this.hostElement);\n }\n } }, this.renderContent()));\n }\n static get is() { return \"z-toast-notification\"; }\n static get encapsulation() { return \"shadow\"; }\n static get originalStyleUrls() {\n return {\n \"$\": [\"styles.css\"]\n };\n }\n static get styleUrls() {\n return {\n \"$\": [\"styles.css\"]\n };\n }\n static get properties() {\n return {\n \"heading\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"string\",\n \"resolved\": \"string\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification's title\"\n },\n \"attribute\": \"heading\",\n \"reflect\": false\n },\n \"message\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"string\",\n \"resolved\": \"string\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": false,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification's message\"\n },\n \"attribute\": \"message\",\n \"reflect\": false\n },\n \"closebutton\": {\n \"type\": \"boolean\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"boolean\",\n \"resolved\": \"boolean\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": false,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toggles closing button rendering\"\n },\n \"attribute\": \"closebutton\",\n \"reflect\": false\n },\n \"autoclose\": {\n \"type\": \"number\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"number\",\n \"resolved\": \"number\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification closing timeout (ms)\"\n },\n \"attribute\": \"autoclose\",\n \"reflect\": false\n },\n \"pauseonfocusloss\": {\n \"type\": \"boolean\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"boolean\",\n \"resolved\": \"boolean\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification autoclose can be paused\"\n },\n \"attribute\": \"pauseonfocusloss\",\n \"reflect\": false,\n \"defaultValue\": \"true\"\n },\n \"type\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"ToastNotification\",\n \"resolved\": \"ToastNotification.ACCENT | ToastNotification.DARK | ToastNotification.ERROR | ToastNotification.LIGHT | ToastNotification.SUCCESS | ToastNotification.WARNING\",\n \"references\": {\n \"ToastNotification\": {\n \"location\": \"import\",\n \"path\": \"../../beans\",\n \"id\": \"src/beans/index.tsx::ToastNotification\"\n }\n }\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification type: dark, light, accent, error, success, warning\"\n },\n \"attribute\": \"type\",\n \"reflect\": false\n },\n \"isdraggable\": {\n \"type\": \"boolean\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"boolean\",\n \"resolved\": \"boolean\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification can be draggable\"\n },\n \"attribute\": \"isdraggable\",\n \"reflect\": false,\n \"defaultValue\": \"true\"\n },\n \"draggablepercentage\": {\n \"type\": \"number\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"number\",\n \"resolved\": \"number\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification draggable percentage\"\n },\n \"attribute\": \"draggablepercentage\",\n \"reflect\": false,\n \"defaultValue\": \"80\"\n },\n \"transition\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"ToastNotificationTransition\",\n \"resolved\": \"ToastNotificationTransition.SLIDE_IN_DOWN | ToastNotificationTransition.SLIDE_IN_LEFT | ToastNotificationTransition.SLIDE_IN_RIGHT | ToastNotificationTransition.SLIDE_IN_UP | ToastNotificationTransition.SLIDE_OUT_DOWN | ToastNotificationTransition.SLIDE_OUT_LEFT | ToastNotificationTransition.SLIDE_OUT_RIGHT | ToastNotificationTransition.SLIDE_OUT_UP\",\n \"references\": {\n \"ToastNotificationTransition\": {\n \"location\": \"import\",\n \"path\": \"../../beans\",\n \"id\": \"src/beans/index.tsx::ToastNotificationTransition\"\n }\n }\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"toast notification animation type: slide-in-left, slide-in-right, slide-in-down, slide-in-up\"\n },\n \"attribute\": \"transition\",\n \"reflect\": false\n }\n };\n }\n static get states() {\n return {\n \"percentage\": {}\n };\n }\n static get events() {\n return [{\n \"method\": \"toastClose\",\n \"name\": \"toastClose\",\n \"bubbles\": true,\n \"cancelable\": true,\n \"composed\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"notification close event\"\n },\n \"complexType\": {\n \"original\": \"any\",\n \"resolved\": \"any\",\n \"references\": {}\n }\n }];\n }\n static get elementRef() { return \"hostElement\"; }\n static get watchers() {\n return [{\n \"propName\": \"isdraggable\",\n \"methodName\": \"watchPropIsdraggable\"\n }, {\n \"propName\": \"autoclose\",\n \"methodName\": \"watchPropAutoclose\"\n }, {\n \"propName\": \"pauseonfocusloss\",\n \"methodName\": \"watchPropPauseonfocusloss\"\n }];\n }\n}\n//# 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@@ -0,0 +1,2 @@
1
+ import{r as e,h as t}from"./p-Cam6wBSi.js";const i=":host{position:absolute;overflow:hidden;width:1px;height:1px;padding:0;border:0;margin:0 -1px -1px 0;clip:rect(0 0 0 0);clip-path:inset(50%);white-space:nowrap}";const o=class{constructor(t){e(this,t)}render(){return t("slot",{key:"3d75845d1ec7fa620b82b32f68fe73368d800e61"})}};o.style=i;export{o as z_visually_hidden};
2
+ //# sourceMappingURL=p-af8a7986.entry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["stylesCss","ZVisuallyHidden","render","h","key"],"sources":["node_modules/.pnpm/@zanichelli+albe-web-components@18.3.2/node_modules/@zanichelli/albe-web-components/dist/collection/components/z-visually-hidden/styles.css?tag=z-visually-hidden&encapsulation=shadow","node_modules/.pnpm/@zanichelli+albe-web-components@18.3.2/node_modules/@zanichelli/albe-web-components/dist/collection/components/z-visually-hidden/index.js"],"sourcesContent":[":host {\n position: absolute;\n overflow: hidden;\n width: 1px;\n height: 1px;\n padding: 0;\n border: 0;\n margin: 0 -1px -1px 0;\n clip: rect(0 0 0 0);\n clip-path: inset(50%);\n white-space: nowrap;\n}\n","import { h } from \"@stencil/core\";\nexport class ZVisuallyHidden {\n render() {\n return h(\"slot\", { key: '3d75845d1ec7fa620b82b32f68fe73368d800e61' });\n }\n static get is() { return \"z-visually-hidden\"; }\n static get encapsulation() { return \"shadow\"; }\n static get originalStyleUrls() {\n return {\n \"$\": [\"styles.css\"]\n };\n }\n static get styleUrls() {\n return {\n \"$\": [\"styles.css\"]\n };\n }\n}\n//# sourceMappingURL=index.js.map\n"],"mappings":"2CAAA,MAAMA,EAAY,mK,MCCLC,EAAe,M,yBACxB,MAAAC,GACI,OAAOC,EAAE,OAAQ,CAAEC,IAAK,4C","ignoreList":[]}
@@ -0,0 +1,2 @@
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{"version":3,"names":["stylesCss","typographyCss","ZBookCardApp","constructor","hostRef","this","logo","undefined","name","link","laz","info","emitAppClick","appClick","emit","renderLaz","h","class","render","key","href","onClick","target","src","alt","icon","size","ControlSize","X_SMALL","position","InfoRevealPosition","TOP_RIGHT","fill"],"sources":["node_modules/.pnpm/@zanichelli+albe-web-components@18.3.2/node_modules/@zanichelli/albe-web-components/dist/collection/components/book-card/z-book-card-app/styles.css?tag=z-book-card-app&encapsulation=shadow","node_modules/.pnpm/@zanichelli+albe-web-components@18.3.2/node_modules/@zanichelli/albe-web-components/dist/collection/components/css-components/z-link/styles.css?tag=z-book-card-app&encapsulation=shadow","node_modules/.pnpm/@zanichelli+albe-web-components@18.3.2/node_modules/@zanichelli/albe-web-components/dist/collection/tokens/typography.css?tag=z-book-card-app&encapsulation=shadow","node_modules/.pnpm/@zanichelli+albe-web-components@18.3.2/node_modules/@zanichelli/albe-web-components/dist/collection/components/book-card/z-book-card-app/index.js"],"sourcesContent":[":host {\n display: block;\n width: inherit;\n min-width: 300px;\n height: inherit;\n min-height: 32px;\n background-color: var(--color-surface01);\n}\n\n:host > div {\n display: flex;\n width: 100%;\n height: 100%;\n box-sizing: border-box;\n align-items: center;\n justify-content: space-between;\n padding: var(--z-book-card-app-padding-y, calc(var(--space-unit) * 1.5))\n var(--z-book-card-app-padding-x, var(--space-unit));\n gap: calc(var(--space-unit) * 2);\n}\n\n:host > div .app {\n display: flex;\n flex: 1;\n align-items: center;\n gap: var(--space-unit);\n}\n\n:host > div .app.z-link {\n color: inherit;\n text-decoration: none;\n}\n\n:host > div .app.z-link:focus {\n text-decoration: none;\n}\n\n:host > div .app img {\n width: 1.5rem;\n height: 1.5rem;\n min-height: 32px;\n}\n\n:host > div .app .name {\n display: -webkit-box;\n overflow: hidden;\n height: 1.4rem;\n -webkit-box-orient: vertical;\n font-family: var(--font-family-serif);\n -webkit-line-clamp: 1;\n line-clamp: 1;\n text-overflow: ellipsis;\n word-break: break-all;\n}\n\n:host > div .app .name .laz {\n color: var(--red500);\n}\n\n:host > div z-info-reveal {\n --z-info-reveal-panel-width: 250px;\n --trigger-icon-size-x-small: 1rem;\n\n font-family: var(--font-family-sans);\n\n --color-surface05: var(--color-surface01);\n --color-text-inverse: var(--color-default-text);\n --color-inverse-icon: var(--color-primary01);\n}\n\n:host z-icon {\n --z-icon-width: 1rem;\n --z-icon-height: 1rem;\n}\n","button.z-link {\n padding: 0;\n border: 0;\n margin: 0;\n background-color: transparent;\n}\n\na.z-link,\nbutton.z-link {\n display: inline-flex;\n cursor: pointer;\n font-family: var(--font-family-sans);\n line-height: inherit;\n text-decoration: none;\n}\n\na.z-link.z-link-icon,\nbutton.z-link.z-link-icon {\n --z-icon-width: 1.125em;\n --z-icon-height: 1.125em;\n\n align-items: center;\n column-gap: 0.5em;\n}\n\na.z-link.z-link-sb,\nbutton.z-link.z-link-sb {\n font-weight: var(--font-sb);\n}\n\na.z-link.z-link-underline,\nbutton.z-link.z-link-underline {\n text-decoration: underline;\n}\n\na.z-link:hover,\nbutton.z-link:hover,\na.z-link:focus,\nbutton.z-link:focus,\na.z-link:active,\nbutton.z-link:active {\n text-decoration: underline;\n}\n\na.z-link:focus,\nbutton.z-link:focus {\n box-shadow: var(--shadow-focus-primary);\n outline: none;\n}\n\na.z-link.z-link-disabled,\nbutton.z-link.z-link-disabled {\n box-shadow: none;\n color: var(--color-disabled03);\n cursor: default;\n fill: var(--color-disabled03);\n outline: none;\n pointer-events: none;\n text-decoration: none;\n}\n\na.z-link,\nbutton.z-link,\na.z-link.z-link-active,\nbutton.z-link.z-link-active,\na.z-link:hover,\nbutton.z-link:hover,\na.z-link.z-link-active:hover,\nbutton.z-link.z-link-active:hover,\na.z-link:focus,\nbutton.z-link:focus,\na.z-link.z-link-active:focus,\nbutton.z-link.z-link-active:focus,\na.z-link:active,\nbutton.z-link:active,\na.z-link.z-link-active:active,\nbutton.z-link.z-link-active:active,\na.z-link:visited,\nbutton.z-link:visited,\na.z-link.z-link-active:visited,\nbutton.z-link.z-link-active:visited {\n color: var(--color-text-link-default);\n fill: var(--color-text-link-default);\n}\n\na.z-link.z-link-blue,\nbutton.z-link.z-link-blue,\na.z-link.z-link-blue.z-link-active,\nbutton.z-link.z-link-blue.z-link-active {\n color: var(--color-text-link-blue);\n fill: var(--color-text-link-blue);\n}\n\na.z-link.z-link-red,\nbutton.z-link.z-link-red,\na.z-link.z-link-red.z-link-active,\nbutton.z-link.z-link-red.z-link-active {\n color: var(--color-text-link-red);\n fill: var(--color-text-link-red);\n}\n\na.z-link.z-link-inverse,\nbutton.z-link.z-link-inverse,\na.z-link.z-link-inverse.z-link-active,\nbutton.z-link.z-link-inverse.z-link-active {\n color: var(--color-text-link-inverse);\n fill: var(--color-text-link-inverse);\n}\n\na.z-link.z-link-blue:hover,\nbutton.z-link.z-link-blue:hover {\n color: var(--color-text-link-blue-hover);\n fill: var(--color-text-link-blue-hover);\n}\n\na.z-link.z-link-red:hover,\nbutton.z-link.z-link-red:hover {\n color: var(--color-text-link-red-hover);\n fill: var(--color-text-link-red-hover);\n}\n\na.z-link.z-link-inverse:hover,\nbutton.z-link.z-link-inverse:hover {\n color: var(--color-text-link-inverse);\n fill: var(--color-text-link-inverse);\n}\n\na.z-link.z-link-blue:active,\nbutton.z-link.z-link-blue:active,\na.z-link.z-link-blue:focus,\nbutton.z-link.z-link-blue:focus {\n color: var(--color-text-link-blue-active);\n fill: var(--color-text-link-blue-active);\n}\n\na.z-link.z-link-red:active,\nbutton.z-link.z-link-red:active,\na.z-link.z-link-red:focus,\nbutton.z-link.z-link-red:focus {\n color: var(--color-text-link-red-active);\n fill: var(--color-text-link-red-active);\n}\n\na.z-link.z-link-inverse:active,\nbutton.z-link.z-link-inverse:active,\na.z-link.z-link-inverse:focus,\nbutton.z-link.z-link-inverse:focus {\n color: var(--color-text-link-inverse);\n fill: var(--color-text-link-inverse);\n}\n\na.z-link.z-link-blue:visited,\nbutton.z-link.z-link-blue:visited {\n color: var(--color-text-link-blue-visited);\n fill: var(--color-text-link-blue-visited);\n}\n\na.z-link.z-link-red:visited,\nbutton.z-link.z-link-red:visited {\n color: var(--color-text-link-red-visited);\n fill: var(--color-text-link-red-visited);\n}\n\na.z-link.z-link-inverse:visited,\nbutton.z-link.z-link-inverse:visited {\n color: var(--color-text-link-inverse);\n fill: var(--color-text-link-inverse);\n}\n",":root {\n /* font-family */\n --font-family-sans: \"IBM Plex Sans\", sans-serif;\n --font-family-serif: \"IBM Plex Serif\", serif;\n\n /* font-weight */\n --font-lt: 300;\n --font-rg: 400;\n --font-sb: 600;\n --font-bd: 700;\n\n /* font-size type scale */\n --font-size-1: 0.75rem; /* 12px */\n --font-size-2: 0.875rem; /* 14px */\n --font-size-3: 1rem; /* assuming 16px */\n --font-size-4: 1.125rem; /* 18px */\n --font-size-5: 1.25rem; /* 20px */\n --font-size-6: 1.5rem; /* 24px */\n --font-size-7: 1.75rem; /* 28px */\n --font-size-8: 2rem; /* 32px */\n --font-size-9: 2.25rem; /* 36px */\n --font-size-10: 2.625rem; /* 42px */\n --font-size-11: 3rem; /* 48px */\n --font-size-12: 3.375rem; /* 54px */\n --font-size-13: 3.75rem; /* 60px */\n --font-size-14: 4.25rem; /* 68px */\n --font-size-15: 4.75rem; /* 76px */\n --font-size-16: 5.25rem; /* 84px */\n --font-size-17: 5.75rem; /* 92px */\n\n /* cssprops to use with `font` shorthand property */\n --section-title-1: var(--font-sb) var(--font-size-11) / 0.9166 var(--font-family-serif);\n --section-title-2: var(--font-sb) var(--font-size-10) / 1.1904 var(--font-family-serif);\n --section-title-3: var(--font-sb) var(--font-size-9) / 1.222 var(--font-family-serif);\n --section-title-4: var(--font-sb) var(--font-size-8) / 1.25 var(--font-family-serif);\n --section-title-5: var(--font-sb) var(--font-size-7) / 1.2857 var(--font-family-serif);\n --section-title-6: var(--font-sb) var(--font-size-6) / 1.333 var(--font-family-serif);\n}\n\n/* Typography classes */\n.heading-1,\n.heading-1-sb,\n.heading-1-lt {\n font-size: var(--font-size-7);\n font-weight: var(--font-rg);\n line-height: 1.28;\n}\n\n.heading-2,\n.heading-2-sb,\n.heading-2-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n}\n\n.heading-3,\n.heading-3-sb,\n.heading-3-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n}\n\n.heading-4,\n.heading-4-sb,\n.heading-4-lt {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n}\n\n.body-1,\n.body-1-sb {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n}\n\n.body-2,\n.body-2-sb {\n font-size: var(--font-size-4);\n font-weight: var(--font-rg);\n line-height: 1.5;\n}\n\n.body-3,\n.body-3-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n}\n\n.body-4,\n.body-4-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n}\n\n.body-5,\n.body-5-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n}\n\n.interactive-1,\n.interactive-1-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n}\n\n.interactive-2,\n.interactive-2-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n}\n\n.interactive-3,\n.interactive-3-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n}\n\n.helper,\n.helper-sb {\n font-size: var(--font-size-1);\n font-style: italic;\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n}\n\n/* section title */\n.section-title-1 {\n font: var(--section-title-1);\n}\n\n.section-title-2 {\n font: var(--section-title-2);\n}\n\n.section-title-3 {\n font: var(--section-title-3);\n}\n\n.section-title-4 {\n font: var(--section-title-4);\n}\n\n.section-title-5 {\n font: var(--section-title-5);\n}\n\n.section-title-6 {\n font: var(--section-title-6);\n}\n\n/* heading-1/2 for desktop and wide viewports */\n@media (min-width: 1152px) {\n .heading-1,\n .heading-1-sb,\n .heading-1-lt {\n font-size: var(--font-size-8);\n font-weight: var(--font-rg);\n line-height: 1.25;\n }\n\n .heading-2,\n .heading-2-sb,\n .heading-2-lt {\n font-size: var(--font-size-7);\n font-weight: var(--font-rg);\n line-height: 1.28;\n }\n}\n\n/* viewport classes */\n@media (max-width: 767px) {\n .mobile-heading-1,\n .mobile-heading-1-sb,\n .mobile-heading-1-lt {\n font-size: var(--font-size-7);\n font-weight: var(--font-rg);\n line-height: 1.28;\n }\n\n .mobile-heading-2,\n .mobile-heading-2-sb,\n .mobile-heading-2-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n }\n\n .mobile-heading-3,\n .mobile-heading-3-sb,\n .mobile-heading-3-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n }\n\n .mobile-heading-4,\n .mobile-heading-4-sb,\n .mobile-heading-4-lt {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .mobile-body-1,\n .mobile-body-1-sb {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .mobile-body-2,\n .mobile-body-2-sb {\n font-size: var(--font-size-4);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .mobile-body-3,\n .mobile-body-3-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .mobile-body-4,\n .mobile-body-4-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .mobile-body-5,\n .mobile-body-5-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .mobile-interactive-1,\n .mobile-interactive-1-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .mobile-interactive-2,\n .mobile-interactive-2-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .mobile-interactive-3,\n .mobile-interactive-3-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .mobile-section-title-1 {\n font: var(--section-title-1);\n }\n\n .mobile-section-title-2 {\n font: var(--section-title-2);\n }\n\n .mobile-section-title-3 {\n font: var(--section-title-3);\n }\n\n .mobile-section-title-4 {\n font: var(--section-title-4);\n }\n\n .mobile-section-title-5 {\n font: var(--section-title-5);\n }\n\n .mobile-section-title-6 {\n font: var(--section-title-6);\n }\n\n .mobile-heading-1-lt,\n .mobile-heading-2-lt,\n .mobile-heading-3-lt,\n .mobile-heading-4-lt {\n font-weight: var(--font-lt);\n }\n\n .mobile-heading-1-sb,\n .mobile-heading-2-sb,\n .mobile-heading-3-sb,\n .mobile-heading-4-sb,\n .mobile-body-1-sb,\n .mobile-body-2-sb,\n .mobile-body-3-sb,\n .mobile-body-4-sb,\n .mobile-body-5-sb,\n .mobile-interactive-1-sb,\n .mobile-interactive-2-sb,\n .mobile-interactive-3-sb {\n font-weight: var(--font-sb);\n }\n}\n\n@media (min-width: 768px) and (max-width: 1151px) {\n .tablet-heading-1,\n .tablet-heading-1-sb,\n .tablet-heading-1-lt {\n font-size: var(--font-size-7);\n font-weight: var(--font-rg);\n line-height: 1.28;\n }\n\n .tablet-heading-2,\n .tablet-heading-2-sb,\n .tablet-heading-2-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n }\n\n .tablet-heading-3,\n .tablet-heading-3-sb,\n .tablet-heading-3-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n }\n\n .tablet-heading-4,\n .tablet-heading-4-sb,\n .tablet-heading-4-lt {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .tablet-body-1,\n .tablet-body-1-sb {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .tablet-body-2,\n .tablet-body-2-sb {\n font-size: var(--font-size-4);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .tablet-body-3,\n .tablet-body-3-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .tablet-body-4,\n .tablet-body-4-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .tablet-body-5,\n .tablet-body-5-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .tablet-interactive-1,\n .tablet-interactive-1-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .tablet-interactive-2,\n .tablet-interactive-2-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .tablet-interactive-3,\n .tablet-interactive-3-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .tablet-section-title-1 {\n font: var(--section-title-1);\n }\n\n .tablet-section-title-2 {\n font: var(--section-title-2);\n }\n\n .tablet-section-title-3 {\n font: var(--section-title-3);\n }\n\n .tablet-section-title-4 {\n font: var(--section-title-4);\n }\n\n .tablet-section-title-5 {\n font: var(--section-title-5);\n }\n\n .tablet-section-title-6 {\n font: var(--section-title-6);\n }\n\n .tablet-heading-1-lt,\n .tablet-heading-2-lt,\n .tablet-heading-3-lt,\n .tablet-heading-4-lt {\n font-weight: var(--font-lt);\n }\n\n .tablet-heading-1-sb,\n .tablet-heading-2-sb,\n .tablet-heading-3-sb,\n .tablet-heading-4-sb,\n .tablet-body-1-sb,\n .tablet-body-2-sb,\n .tablet-body-3-sb,\n .tablet-body-4-sb,\n .tablet-body-5-sb,\n .tablet-interactive-1-sb,\n .tablet-interactive-2-sb,\n .tablet-interactive-3-sb {\n font-weight: var(--font-sb);\n }\n}\n\n@media (min-width: 1152px) and (max-width: 1365px) {\n .desktop-heading-1,\n .desktop-heading-1-sb,\n .desktop-heading-1-lt {\n font-size: var(--font-size-8);\n font-weight: var(--font-rg);\n line-height: 1.25;\n }\n\n .desktop-heading-2,\n .desktop-heading-2-sb,\n .desktop-heading-2-lt {\n font-size: var(--font-size-7);\n font-weight: var(--font-rg);\n line-height: 1.28;\n }\n\n .desktop-heading-3,\n .desktop-heading-3-sb,\n .desktop-heading-3-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n }\n\n .desktop-heading-4,\n .desktop-heading-4-sb,\n .desktop-heading-4-lt {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .desktop-body-1,\n .desktop-body-1-sb {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .desktop-body-2,\n .desktop-body-2-sb {\n font-size: var(--font-size-4);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .desktop-body-3,\n .desktop-body-3-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .desktop-body-4,\n .desktop-body-4-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .desktop-body-5,\n .desktop-body-5-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .desktop-interactive-1,\n .desktop-interactive-1-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .desktop-interactive-2,\n .desktop-interactive-2-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .desktop-interactive-3,\n .desktop-interactive-3-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .desktop-section-title-1 {\n font: var(--section-title-1);\n }\n\n .desktop-section-title-2 {\n font: var(--section-title-2);\n }\n\n .desktop-section-title-3 {\n font: var(--section-title-3);\n }\n\n .desktop-section-title-4 {\n font: var(--section-title-4);\n }\n\n .desktop-section-title-5 {\n font: var(--section-title-5);\n }\n\n .desktop-section-title-6 {\n font: var(--section-title-6);\n }\n\n .desktop-heading-1-lt,\n .desktop-heading-2-lt,\n .desktop-heading-3-lt,\n .desktop-heading-4-lt {\n font-weight: var(--font-lt);\n }\n\n .desktop-heading-1-sb,\n .desktop-heading-2-sb,\n .desktop-heading-3-sb,\n .desktop-heading-4-sb,\n .desktop-body-1-sb,\n .desktop-body-2-sb,\n .desktop-body-3-sb,\n .desktop-body-4-sb,\n .desktop-body-5-sb,\n .desktop-interactive-1-sb,\n .desktop-interactive-2-sb,\n .desktop-interactive-3-sb {\n font-weight: var(--font-sb);\n }\n}\n\n@media (min-width: 1366px) {\n .wide-heading-1,\n .wide-heading-1-sb,\n .wide-heading-1-lt {\n font-size: var(--font-size-8);\n font-weight: var(--font-rg);\n line-height: 1.25;\n }\n\n .wide-heading-2,\n .wide-heading-2-sb,\n .wide-heading-2-lt {\n font-size: var(--font-size-7);\n font-weight: var(--font-rg);\n line-height: 1.28;\n }\n\n .wide-heading-3,\n .wide-heading-3-sb,\n .wide-heading-3-lt {\n font-size: var(--font-size-6);\n font-weight: var(--font-rg);\n line-height: 1.333;\n }\n\n .wide-heading-4,\n .wide-heading-4-sb,\n .wide-heading-4-lt {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .wide-body-1,\n .wide-body-1-sb {\n font-size: var(--font-size-5);\n font-weight: var(--font-rg);\n line-height: 1.4;\n }\n\n .wide-body-2,\n .wide-body-2-sb {\n font-size: var(--font-size-4);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .wide-body-3,\n .wide-body-3-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .wide-body-4,\n .wide-body-4-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .wide-body-5,\n .wide-body-5-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .wide-interactive-1,\n .wide-interactive-1-sb {\n font-size: var(--font-size-3);\n font-weight: var(--font-rg);\n line-height: 1.5;\n }\n\n .wide-interactive-2,\n .wide-interactive-2-sb {\n font-size: var(--font-size-2);\n font-weight: var(--font-rg);\n letter-spacing: 0.16px;\n line-height: 1.4;\n }\n\n .wide-interactive-3,\n .wide-interactive-3-sb {\n font-size: var(--font-size-1);\n font-weight: var(--font-rg);\n letter-spacing: 0.32px;\n line-height: 1.333;\n }\n\n .wide-section-title-1 {\n font: var(--section-title-1);\n }\n\n .wide-section-title-2 {\n font: var(--section-title-2);\n }\n\n .wide-section-title-3 {\n font: var(--section-title-3);\n }\n\n .wide-section-title-4 {\n font: var(--section-title-4);\n }\n\n .wide-section-title-5 {\n font: var(--section-title-5);\n }\n\n .wide-section-title-6 {\n font: var(--section-title-6);\n }\n\n .wide-heading-1-lt,\n .wide-heading-2-lt,\n .wide-heading-3-lt,\n .wide-heading-4-lt {\n font-weight: var(--font-lt);\n }\n\n .wide-heading-1-sb,\n .wide-heading-2-sb,\n .wide-heading-3-sb,\n .wide-heading-4-sb,\n .wide-body-1-sb,\n .wide-body-2-sb,\n .wide-body-3-sb,\n .wide-body-4-sb,\n .wide-body-5-sb,\n .wide-interactive-1-sb,\n .wide-interactive-2-sb,\n .wide-interactive-3-sb {\n font-weight: var(--font-sb);\n }\n}\n\n/* font-weight variants */\n.heading-1-lt,\n.heading-2-lt,\n.heading-3-lt,\n.heading-4-lt {\n font-weight: var(--font-lt);\n}\n\n.heading-1-sb,\n.heading-2-sb,\n.heading-3-sb,\n.heading-4-sb,\n.body-1-sb,\n.body-2-sb,\n.body-3-sb,\n.body-4-sb,\n.body-5-sb,\n.interactive-1-sb,\n.interactive-2-sb,\n.interactive-3-sb,\n.helper-sb {\n font-weight: var(--font-sb);\n}\n","import { h } from \"@stencil/core\";\nimport { ControlSize, InfoRevealPosition } from \"../../../beans\";\n/**\n * ZBookCardApp component\n * @cssprop --z-book-card-app-padding-x - set left and right padding\n * @cssprop --z-book-card-app-padding-y - set top and bottom padding\n */\nexport class ZBookCardApp {\n constructor() {\n this.logo = undefined;\n this.name = undefined;\n this.link = undefined;\n this.laz = true;\n this.info = undefined;\n }\n emitAppClick() {\n this.appClick.emit();\n }\n renderLaz() {\n if (this.laz) {\n return h(\"span\", { class: \"laz\" }, \"laZ \");\n }\n return null;\n }\n render() {\n return (h(\"div\", { key: 'a6e90497110df5b731c4b71ab7c0c377fc3c5532' }, h(\"a\", { key: '50ba4a41e2f0bd50b78989b60e8f1a4dfe68ef2c', class: \"app z-link\", href: this.link, \"aria-label\": `vai a ${this.laz ? \"laz\" : \"\"} ${this.name}`, onClick: () => this.emitAppClick(), target: \"_blank\" }, this.logo && (h(\"img\", { key: '4c743902416ff0d2822ba9f8689bcf0eceb87b44', src: this.logo, alt: \"\" })), h(\"div\", { key: 'c0e84f7a7d964c7bf6c437338ed074c2e02b1112', class: \"name body-4-sb\" }, this.renderLaz(), this.name)), this.info && (h(\"z-info-reveal\", { key: '722c3d99a3865573528739b9ed51b7bfd0a425d6', icon: \"info\", size: ControlSize.X_SMALL, position: InfoRevealPosition.TOP_RIGHT, class: \"info body-5\" }, h(\"div\", { key: '14a00ee6607d044a04054fc2cdffafe8f76098a2' }, this.info))), h(\"a\", { key: 'd145887f5110de5c654833a1b4f9bdf3a99a6fef', class: \"z-link z-link-icon\", href: this.link, \"aria-label\": `vai a ${this.laz ? \"laz\" : \"\"} ${this.name}`, onClick: () => this.emitAppClick(), target: \"_blank\" }, h(\"z-icon\", { key: 'bf032d04ef2a5cfbfbe66133b3b9598df3d3a6c3', name: \"chevron-right\", fill: \"color-primary01-icon\" }))));\n }\n static get is() { return \"z-book-card-app\"; }\n static get encapsulation() { return \"shadow\"; }\n static get originalStyleUrls() {\n return {\n \"$\": [\"styles.css\", \"../../css-components/z-link/styles.css\", \"../../../tokens/typography.css\"]\n };\n }\n static get styleUrls() {\n return {\n \"$\": [\"styles.css\", \"../../css-components/z-link/styles.css\", \"../../../tokens/typography.css\"]\n };\n }\n static get properties() {\n return {\n \"logo\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"string\",\n \"resolved\": \"string\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"App logo url\"\n },\n \"attribute\": \"logo\",\n \"reflect\": false\n },\n \"name\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"string\",\n \"resolved\": \"string\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": false,\n \"docs\": {\n \"tags\": [],\n \"text\": \"App name\"\n },\n \"attribute\": \"name\",\n \"reflect\": false\n },\n \"link\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"string\",\n \"resolved\": \"string\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": false,\n \"docs\": {\n \"tags\": [],\n \"text\": \"link to the app website\"\n },\n \"attribute\": \"link\",\n \"reflect\": false\n },\n \"laz\": {\n \"type\": \"boolean\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"boolean\",\n \"resolved\": \"boolean\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"Show or hide laZ prefix before app name\"\n },\n \"attribute\": \"laz\",\n \"reflect\": false,\n \"defaultValue\": \"true\"\n },\n \"info\": {\n \"type\": \"string\",\n \"mutable\": false,\n \"complexType\": {\n \"original\": \"string\",\n \"resolved\": \"string\",\n \"references\": {}\n },\n \"required\": false,\n \"optional\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"Info text to show as inforeveal\"\n },\n \"attribute\": \"info\",\n \"reflect\": false\n }\n };\n }\n static get events() {\n return [{\n \"method\": \"appClick\",\n \"name\": \"appClick\",\n \"bubbles\": true,\n \"cancelable\": true,\n \"composed\": true,\n \"docs\": {\n \"tags\": [],\n \"text\": \"click on app link\"\n },\n \"complexType\": {\n \"original\": \"any\",\n \"resolved\": \"any\",\n \"references\": {}\n }\n }];\n }\n static get elementRef() { return \"hostElement\"; }\n}\n//# 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@@ -0,0 +1,2 @@
1
+ import{r as t,c as o,h as e,H as n}from"./p-Cam6wBSi.js";const i=':host{--z-notification--top-offset:0;display:flex;width:100%;box-sizing:border-box;align-items:flex-start;padding:calc(var(--space-unit) * 2);border-bottom:var(--border-size-medium) solid var(--color-surface03);font-family:var(--font-family-sans);outline:none}:host[sticky]{position:sticky;top:var(--z-notification--top-offset)}:host[sticky],:host([showshadow]){box-shadow:var(--shadow-3)}:host([type="success"]){background:var(--color-inverse-success)}:host([type="warning"]){background:var(--color-inverse-warning)}:host([type="error"]){background:var(--color-inverse-error)}.status-icon,.close-button{display:flex;height:20px;align-items:center}:host([type="success"]) .status-icon{fill:var(--color-default-success)}:host([type="warning"]) .status-icon{fill:var(--color-default-warning)}:host([type="error"]) .status-icon{fill:var(--color-default-error)}:host>button,.content-container>button{padding:0;border:none;margin:0;background:transparent;cursor:pointer;font-family:inherit}.status-icon+.content-container{margin-left:var(--space-unit)}.content-container{display:flex;flex:1 auto;flex-wrap:wrap;align-items:baseline;justify-content:space-between;row-gap:calc(var(--space-unit) * 2)}.content-text{max-width:800px;color:var(--color-default-text);font-size:var(--font-size-2);font-weight:var(--font-rg);letter-spacing:0.16px;line-height:20px}.action-button{color:var(--color-primary01);font-size:var(--font-size-1);font-weight:var(--font-sb);letter-spacing:0.32px;line-height:16px}.action-button:focus{box-shadow:var(--shadow-focus-primary);outline:none !important}.content-container+.close-button{margin-left:calc(var(--space-unit) * 2)}.close-button z-icon{fill:var(--color-primary01)}@media only screen and (min-width: 768px){.content-container{flex-wrap:nowrap}.content-text+.action-button{margin-left:calc(var(--space-unit) * 5)}}';const a=class{handleActionButtonClick(t){t.preventDefault();this.notificationAction.emit()}handleCloseButtonClick(t){t.preventDefault();this.notificationClose.emit()}constructor(e){t(this,e);this.notificationAction=o(this,"notificationAction",7);this.notificationClose=o(this,"notificationClose",7);this.contenticonname=undefined;this.actiontext=undefined;this.type=undefined;this.showclose=false;this.showshadow=false;this.sticky=false;this.handleActionButtonClick=this.handleActionButtonClick.bind(this);this.handleCloseButtonClick=this.handleCloseButtonClick.bind(this)}render(){var t;return e(n,{key:"3681c9216f7ab0ce532c8b1ed013d7af611151de"},this.contenticonname&&e("z-icon",{key:"e7c538a5583873ed4ad95885f1199050b89f6732",class:"status-icon",name:this.contenticonname,width:16,height:16}),e("div",{key:"93855c8906e6a65fa2d762fc447d14ee7a456b53",class:"content-container"},e("div",{key:"526f760b7739c28154195e7a01ce66b185ccb068",class:"content-text"},e("slot",{key:"56313ec91ad750e57af3035455aa89db3880ae4e"})),!!((t=this.actiontext)===null||t===void 0?void 0:t.trim())&&e("button",{key:"fc2de2fa3ff7cdf5e522f009efa41af06f8a6cca",class:"action-button",type:"button",onClick:this.handleActionButtonClick},this.actiontext)),this.showclose&&e("button",{key:"3ba0d198a3617d1a05fb33eb8f3ceb9b0d685503",class:"close-button",type:"button",onClick:this.handleCloseButtonClick},e("z-icon",{key:"0bba4473674bee1c8c4abbc5792c9cab84c06088",name:"multiply-circle",width:16,height:16})))}};a.style=i;export{a as z_notification};
2
+ //# sourceMappingURL=p-b9fba3a0.entry.js.map