@zakmandhro/bunti 0.2.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -5
- package/dist/cli.d.ts +2 -2
- package/dist/cli.d.ts.map +1 -1
- package/dist/cli.js +33 -9
- package/dist/cli.js.map +1 -1
- package/dist/colors.d.ts +2 -2
- package/dist/colors.js +2 -2
- package/dist/components/Box.d.ts +1 -1
- package/dist/components/Button.d.ts +1 -1
- package/dist/components/Button.js +2 -2
- package/dist/components/Card.d.ts +1 -1
- package/dist/components/Card.js +3 -3
- package/dist/components/Header.d.ts +1 -1
- package/dist/components/Header.js +2 -2
- package/dist/components/Input.d.ts +2 -2
- package/dist/components/Input.js +1 -1
- package/dist/components/Link.d.ts +2 -2
- package/dist/components/Link.js +2 -2
- package/dist/components/Modal.d.ts +1 -1
- package/dist/components/Modal.js +2 -2
- package/dist/components/Progress.d.ts +2 -2
- package/dist/components/Progress.js +2 -2
- package/dist/components/Spinner.d.ts +2 -2
- package/dist/components/index.d.ts +9 -9
- package/dist/components/index.js +9 -9
- package/dist/data/nf-glyphs.d.ts +2 -2
- package/dist/demo-registry.d.ts.map +1 -1
- package/dist/demo-registry.js +6 -1
- package/dist/demo-registry.js.map +1 -1
- package/dist/demos/2048.js +559 -0
- package/dist/demos/2048.ts +1 -1
- package/dist/demos/animation.js +177 -0
- package/dist/demos/animation.ts +1 -1
- package/dist/demos/demo-layout.js +85 -0
- package/dist/demos/demo-layout.ts +6 -1
- package/dist/demos/engine.js +244 -0
- package/dist/demos/interaction.js +74 -0
- package/dist/demos/interaction.ts +1 -1
- package/dist/demos/login.js +175 -0
- package/dist/demos/login.ts +1 -1
- package/dist/demos/mission-control.js +427 -0
- package/dist/demos/platformer-physics.js +122 -0
- package/dist/demos/platformer-physics.ts +284 -0
- package/dist/demos/platformer.js +519 -0
- package/dist/demos/platformer.ts +761 -0
- package/dist/demos/showcase.js +181 -0
- package/dist/demos/showcase.ts +1 -1
- package/dist/diagnostics.d.ts +2 -2
- package/dist/dsl/context.d.ts +2 -2
- package/dist/dsl/context.d.ts.map +1 -1
- package/dist/dsl/context.js +14 -14
- package/dist/dsl/context.js.map +1 -1
- package/dist/dsl/hooks.d.ts +2 -2
- package/dist/dsl/hooks.js +1 -1
- package/dist/dsl/interaction.d.ts +3 -3
- package/dist/dsl/layers.d.ts +2 -2
- package/dist/dsl/motion.d.ts +2 -2
- package/dist/dsl/motion.js +2 -2
- package/dist/dsl/render.d.ts +2 -2
- package/dist/dsl/render.d.ts.map +1 -1
- package/dist/dsl/render.js +4 -8
- package/dist/dsl/render.js.map +1 -1
- package/dist/dsl/types.d.ts +11 -10
- package/dist/dsl/types.d.ts.map +1 -1
- package/dist/dsl/types.js.map +1 -1
- package/dist/dsl.d.ts +4 -4
- package/dist/dsl.js +3 -3
- package/dist/easing.d.ts +1 -1
- package/dist/geometry.d.ts +1 -1
- package/dist/geometry.js +1 -1
- package/dist/icons-full.d.ts +2 -2
- package/dist/icons-full.js +3 -3
- package/dist/icons.d.ts +4 -4
- package/dist/icons.js +3 -3
- package/dist/index.d.ts +42 -33
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +29 -24
- package/dist/index.js.map +1 -1
- package/dist/layout.d.ts +18 -6
- package/dist/layout.d.ts.map +1 -1
- package/dist/layout.js +15 -6
- package/dist/layout.js.map +1 -1
- package/dist/pixels.d.ts +51 -0
- package/dist/pixels.d.ts.map +1 -0
- package/dist/pixels.js +82 -0
- package/dist/pixels.js.map +1 -0
- package/dist/render.d.ts +1 -1
- package/dist/render.d.ts.map +1 -1
- package/dist/render.js +44 -10
- package/dist/render.js.map +1 -1
- package/dist/state.d.ts +4 -4
- package/dist/state.js +1 -1
- package/dist/theme.d.ts +2 -2
- package/dist/theme.js +1 -1
- package/dist/themes/catppuccin-mocha.d.ts +1 -1
- package/dist/themes/catppuccin-mocha.js +1 -1
- package/dist/themes/dracula.d.ts +1 -1
- package/dist/themes/dracula.js +1 -1
- package/dist/themes/github-light.d.ts +1 -1
- package/dist/themes/github-light.js +1 -1
- package/dist/themes/index.d.ts +7 -7
- package/dist/themes/index.js +6 -6
- package/dist/themes/nord.d.ts +1 -1
- package/dist/themes/nord.js +1 -1
- package/dist/themes/one-dark-pro.d.ts +1 -1
- package/dist/themes/one-dark-pro.js +1 -1
- package/dist/themes/tokyo-night.d.ts +1 -1
- package/dist/themes/tokyo-night.js +1 -1
- package/dist/utils.d.ts +6 -1
- package/dist/utils.d.ts.map +1 -1
- package/dist/utils.js +68 -3
- package/dist/utils.js.map +1 -1
- package/llms.txt +4 -2
- package/package.json +8 -4
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import {
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createPixelCanvas,
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darkTheme,
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render,
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visibleWidth
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} from "../index.js";
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import { themes } from "../themes/index.js";
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import {
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clearHeld,
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createHeldKeys,
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createPlayer,
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isHeldActive,
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noteHeld,
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stepPlayer
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} from "./platformer-physics.js";
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const once = process.argv.includes("--once");
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const sizeArg = process.argv[process.argv.indexOf("--size") + 1];
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if (process.argv.includes("--size") && sizeArg?.includes("x")) {
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const [c, r] = sizeArg.split("x").map((n) => Number.parseInt(n, 10));
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if (c && r) {
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Object.defineProperty(process.stdout, "columns", {
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value: c,
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configurable: true
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});
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Object.defineProperty(process.stdout, "rows", {
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value: r,
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configurable: true
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});
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}
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}
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const THEMES = [darkTheme, themes.dracula, themes["tokyo-night"]];
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const WORLD_W = 216;
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const SPAWN_X = 6;
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const GOAL_X = 208;
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const GROUND = [
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{ x: 0, w: 96, top: 0 },
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{ x: 100, w: 62, top: 0 },
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{ x: 166, w: 50, top: 0 }
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];
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const LEDGES = [
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{ x: 20, w: 10, top: 3 },
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{ x: 37, w: 8, top: 5 },
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{ x: 52, w: 12, top: 3 },
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{ x: 71, w: 8, top: 6 },
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{ x: 90, w: 16, top: 3 },
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{ x: 112, w: 10, top: 3 },
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{ x: 127, w: 8, top: 6 },
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{ x: 141, w: 10, top: 3 },
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{ x: 157, w: 14, top: 3 },
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{ x: 178, w: 10, top: 3 },
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{ x: 192, w: 8, top: 5 }
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];
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const PLATFORMS = [...GROUND, ...LEDGES];
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const STAR_SPOTS = [
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{ x: 12, top: 1 },
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{ x: 25, top: 5 },
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{ x: 41, top: 7 },
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{ x: 58, top: 5 },
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{ x: 75, top: 8 },
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{ x: 86, top: 2 },
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{ x: 98, top: 5 },
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{ x: 117, top: 6 },
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{ x: 131, top: 8 },
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{ x: 146, top: 5 },
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{ x: 164, top: 5 },
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{ x: 183, top: 5 },
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{ x: 196, top: 7 },
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{ x: 203, top: 1 }
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];
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const player = createPlayer(SPAWN_X, 0);
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const held = createHeldKeys();
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const collected = new Array(STAR_SPOTS.length).fill(false);
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let score = 0;
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let simNow = 0;
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let startedAt = -1;
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let finishedAt = -1;
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let squashUntil = -1;
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let respawnedAt = -1e9;
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let runPhase = 0;
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let camX = 0;
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let safeX = SPAWN_X;
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let safeY = 0;
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let frameMs = 0;
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function resetGame() {
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player.x = SPAWN_X;
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player.y = 0;
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player.vx = 0;
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player.vy = 0;
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player.grounded = true;
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player.facing = 1;
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player.lastGroundedAt = simNow;
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player.jumpBufferedAt = Number.NEGATIVE_INFINITY;
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player.coyoteSpent = false;
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collected.fill(false);
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score = 0;
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startedAt = -1;
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finishedAt = -1;
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squashUntil = -1;
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respawnedAt = -1e9;
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camX = 0;
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safeX = SPAWN_X;
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safeY = 0;
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for (const s of sparkles)
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s.active = false;
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}
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const SPARKLE_LIFE_MS = 380;
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const sparkles = Array.from({ length: 10 }, () => ({
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active: false,
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kind: "star",
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x: 0,
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y: 0,
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bornAt: 0
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}));
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let sparkleCursor = 0;
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function spawnSparkle(kind, x, y) {
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const s = sparkles[sparkleCursor];
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sparkleCursor = (sparkleCursor + 1) % sparkles.length;
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s.active = true;
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s.kind = kind;
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s.x = x;
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s.y = y;
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s.bornAt = simNow;
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}
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const BURST = [
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[0, -1],
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[1, 0],
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[0, 1],
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[-1, 0],
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[1, -1],
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[-1, -1]
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];
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const PLAYER_FRAMES = {
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idle: [".111.", "11111", "13131", "11111", ".111.", ".2.2."],
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runA: [".111.", "11111", "13131", "11111", ".111.", "2..2."],
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runB: [".111.", "11111", "13131", "11111", ".111.", ".2..2"],
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jump: [".111.", "11111", "13131", "11111", ".212.", "....."],
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squash: [".......", ".11111.", "1311131", "1111111"]
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};
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const ROCKET = ["..1..", ".111.", ".131.", ".111.", ".111.", "11111", "2...2"];
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function parseSprite(rows) {
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return rows.map((r) => [...r].map((ch) => ch === "." ? 0 : Number(ch)));
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}
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const FRAMES = {
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idle: parseSprite(PLAYER_FRAMES.idle),
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runA: parseSprite(PLAYER_FRAMES.runA),
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runB: parseSprite(PLAYER_FRAMES.runB),
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jump: parseSprite(PLAYER_FRAMES.jump),
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squash: parseSprite(PLAYER_FRAMES.squash)
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};
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const ROCKET_PX = parseSprite(ROCKET);
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function drawSprite(px, sprite, offX, offY, c1, c2, c3) {
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for (let y = 0;y < sprite.length; y++) {
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const row = sprite[y];
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for (let x = 0;x < row.length; x++) {
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const v = row[x];
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if (v === 1)
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px.set(offX + x, offY + y, c1);
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else if (v === 2)
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px.set(offX + x, offY + y, c2);
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else if (v === 3)
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px.set(offX + x, offY + y, c3);
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}
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}
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}
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const playerCanvas = createPixelCanvas(7, 8);
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const rocketCanvas = createPixelCanvas(5, 12);
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function mixRGB(a, b, t) {
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return {
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r: Math.round(a.r + (b.r - a.r) * t),
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g: Math.round(a.g + (b.g - a.g) * t),
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b: Math.round(a.b + (b.b - a.b) * t)
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};
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}
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const BLACK = { r: 0, g: 0, b: 0 };
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const WHITE = { r: 255, g: 255, b: 255 };
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const paletteCache = new Map;
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function paletteFor(t) {
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const cached = paletteCache.get(t.name);
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if (cached)
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return cached;
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const bg = t.background.rgb;
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const surface = t.surface.rgb;
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const primary = t.primary.rgb;
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const accent = t.accent.rgb;
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const warning = t.warning.rgb;
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const groundBody = mixRGB(surface, primary, 0.1);
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const platBody = mixRGB(surface, accent, 0.18);
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const p = {
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skyColors: [mixRGB(bg, BLACK, 0.45), bg, mixRGB(bg, primary, 0.2)],
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hillFar: mixRGB(bg, primary, 0.16),
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hillNear: mixRGB(bg, primary, 0.34),
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body: primary,
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trim: mixRGB(primary, BLACK, 0.45),
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eye: mixRGB(bg, BLACK, 0.35),
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rocketBody: mixRGB(t.foreground.rgb, accent, 0.35),
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rocketWindow: mixRGB(bg, BLACK, 0.3),
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flameA: warning,
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flameB: t.danger.rgb,
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starA: warning,
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starB: mixRGB(warning, WHITE, 0.55),
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voidFill: { bg: mixRGB(bg, BLACK, 0.6) },
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groundCap: { fg: mixRGB(surface, primary, 0.55), bg: groundBody },
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groundDeep: { bg: mixRGB(groundBody, BLACK, 0.4) },
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platCap: { fg: mixRGB(surface, accent, 0.6), bg: platBody },
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dotDim: { fg: mixRGB(bg, t.muted.rgb, 0.5) },
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dotBright: { fg: t.muted.rgb },
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star: { fg: warning },
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sparkle: { fg: warning },
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hudTitle: { fg: t.foreground.rgb, bold: true },
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hudStar: { fg: warning, bold: true },
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hudMuted: { fg: t.muted.rgb },
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hint: { fg: t.muted.rgb, bg: mixRGB(groundBody, BLACK, 0.4) }
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};
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paletteCache.set(t.name, p);
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return p;
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}
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const gradientCache = new Map;
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let hillsCanvas = null;
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let hillsW = -1;
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let hillsPxH = -1;
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function drawHills(camXNow, pal, w, pxH) {
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if (!hillsCanvas || hillsW !== w || hillsPxH !== pxH) {
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hillsCanvas = createPixelCanvas(w, pxH);
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hillsW = w;
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hillsPxH = pxH;
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}
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const px = hillsCanvas;
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228
|
+
px.clear();
|
|
229
|
+
for (let x = 0;x < w; x++) {
|
|
230
|
+
const far = x + camXNow * 0.35;
|
|
231
|
+
let hFar = pxH * (0.52 + 0.3 * Math.sin(far * 0.051 + 1.4)) + pxH * 0.16 * Math.sin(far * 0.017 + 0.6);
|
|
232
|
+
hFar = Math.max(1, Math.min(pxH, Math.round(hFar)));
|
|
233
|
+
for (let y = pxH - hFar;y < pxH; y++)
|
|
234
|
+
px.set(x, y, pal.hillFar);
|
|
235
|
+
const near = x + camXNow * 0.65;
|
|
236
|
+
let hNear = pxH * (0.3 + 0.2 * Math.sin(near * 0.078 + 4.2)) + pxH * 0.1 * Math.sin(near * 0.031 + 2.1);
|
|
237
|
+
hNear = Math.max(0, Math.min(pxH, Math.round(hNear)));
|
|
238
|
+
for (let y = pxH - hNear;y < pxH; y++)
|
|
239
|
+
px.set(x, y, pal.hillNear);
|
|
240
|
+
}
|
|
241
|
+
return px;
|
|
242
|
+
}
|
|
243
|
+
function mulberry32(seed) {
|
|
244
|
+
let a = seed;
|
|
245
|
+
return () => {
|
|
246
|
+
a |= 0;
|
|
247
|
+
a = a + 1831565813 | 0;
|
|
248
|
+
let t = Math.imul(a ^ a >>> 15, 1 | a);
|
|
249
|
+
t = t + Math.imul(t ^ t >>> 7, 61 | t) ^ t;
|
|
250
|
+
return ((t ^ t >>> 14) >>> 0) / 4294967296;
|
|
251
|
+
};
|
|
252
|
+
}
|
|
253
|
+
const SKY_DOTS = (() => {
|
|
254
|
+
const rng = mulberry32(721009);
|
|
255
|
+
return Array.from({ length: 64 }, () => ({
|
|
256
|
+
x: rng() * (WORLD_W * 0.25 + 160),
|
|
257
|
+
yf: rng(),
|
|
258
|
+
phase: rng() * Math.PI * 2,
|
|
259
|
+
big: rng() < 0.15
|
|
260
|
+
}));
|
|
261
|
+
})();
|
|
262
|
+
const CAP_GLYPHS = new Map;
|
|
263
|
+
for (const p of PLATFORMS)
|
|
264
|
+
CAP_GLYPHS.set(p, "▀".repeat(p.w));
|
|
265
|
+
const PITS = [];
|
|
266
|
+
for (let i = 0;i < GROUND.length - 1; i++) {
|
|
267
|
+
const a = GROUND[i];
|
|
268
|
+
const b = GROUND[i + 1];
|
|
269
|
+
PITS.push({ x: a.x + a.w, w: b.x - (a.x + a.w) });
|
|
270
|
+
}
|
|
271
|
+
const KEY_ACTION = {
|
|
272
|
+
left: "left",
|
|
273
|
+
a: "left",
|
|
274
|
+
right: "right",
|
|
275
|
+
d: "right",
|
|
276
|
+
" ": "jump",
|
|
277
|
+
up: "jump",
|
|
278
|
+
w: "jump"
|
|
279
|
+
};
|
|
280
|
+
const input = {
|
|
281
|
+
left: false,
|
|
282
|
+
right: false,
|
|
283
|
+
jumpPressed: false,
|
|
284
|
+
jumpHeld: false
|
|
285
|
+
};
|
|
286
|
+
render((ctx) => {
|
|
287
|
+
const t = ctx.theme;
|
|
288
|
+
const pal = paletteFor(t);
|
|
289
|
+
const { width: W, height: H } = ctx;
|
|
290
|
+
const dt = ctx.dt;
|
|
291
|
+
simNow += dt;
|
|
292
|
+
frameMs = frameMs === 0 ? dt : frameMs * 0.9 + dt * 0.1;
|
|
293
|
+
if (ctx.lastKey === "q" || ctx.lastKey === "escape")
|
|
294
|
+
ctx.requestStop();
|
|
295
|
+
if (ctx.lastKey === "r")
|
|
296
|
+
resetGame();
|
|
297
|
+
const pick = Number.parseInt(ctx.lastKey ?? "", 10);
|
|
298
|
+
if (pick >= 1 && pick <= THEMES.length)
|
|
299
|
+
ctx.setTheme(THEMES[pick - 1]);
|
|
300
|
+
input.jumpPressed = false;
|
|
301
|
+
for (const e of ctx.keys) {
|
|
302
|
+
const action = KEY_ACTION[e.key];
|
|
303
|
+
if (!action)
|
|
304
|
+
continue;
|
|
305
|
+
if (e.kind === "release") {
|
|
306
|
+
clearHeld(held, action);
|
|
307
|
+
} else {
|
|
308
|
+
if (action === "jump")
|
|
309
|
+
input.jumpPressed = true;
|
|
310
|
+
noteHeld(held, action, simNow);
|
|
311
|
+
if (startedAt < 0)
|
|
312
|
+
startedAt = simNow;
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
input.left = isHeldActive(held, "left", simNow);
|
|
316
|
+
input.right = isHeldActive(held, "right", simNow);
|
|
317
|
+
input.jumpHeld = isHeldActive(held, "jump", simNow);
|
|
318
|
+
const finished = finishedAt >= 0;
|
|
319
|
+
if (finished) {
|
|
320
|
+
input.left = false;
|
|
321
|
+
input.right = false;
|
|
322
|
+
input.jumpPressed = false;
|
|
323
|
+
}
|
|
324
|
+
stepPlayer(player, input, dt, simNow, PLATFORMS);
|
|
325
|
+
if (player.landedImpact > 12) {
|
|
326
|
+
squashUntil = simNow + 90;
|
|
327
|
+
spawnSparkle("dust", player.x, player.y);
|
|
328
|
+
}
|
|
329
|
+
if (player.grounded) {
|
|
330
|
+
safeX = player.x;
|
|
331
|
+
safeY = player.y;
|
|
332
|
+
}
|
|
333
|
+
if (player.y < -6) {
|
|
334
|
+
player.x = safeX;
|
|
335
|
+
player.y = safeY;
|
|
336
|
+
player.vx = 0;
|
|
337
|
+
player.vy = 0;
|
|
338
|
+
player.grounded = true;
|
|
339
|
+
respawnedAt = simNow;
|
|
340
|
+
}
|
|
341
|
+
runPhase += Math.abs(player.vx) * (dt / 1000) * 1.6;
|
|
342
|
+
for (let i = 0;i < STAR_SPOTS.length; i++) {
|
|
343
|
+
if (collected[i])
|
|
344
|
+
continue;
|
|
345
|
+
const s = STAR_SPOTS[i];
|
|
346
|
+
if (Math.abs(s.x - player.x) <= 2.2 && s.top >= player.y - 0.6 && s.top <= player.y + 3.2) {
|
|
347
|
+
collected[i] = true;
|
|
348
|
+
score++;
|
|
349
|
+
spawnSparkle("star", s.x, s.top);
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
if (!finished && player.grounded && player.x >= GOAL_X - 3) {
|
|
353
|
+
finishedAt = simNow;
|
|
354
|
+
}
|
|
355
|
+
const camTarget = Math.min(Math.max(0, player.x - W * 0.38), Math.max(0, WORLD_W - W));
|
|
356
|
+
camX += (camTarget - camX) * Math.min(1, dt / 1000 * 6);
|
|
357
|
+
if (once)
|
|
358
|
+
camX = camTarget;
|
|
359
|
+
const camXi = Math.round(camX);
|
|
360
|
+
const skyKey = t.name;
|
|
361
|
+
let sky = gradientCache.get(skyKey);
|
|
362
|
+
if (!sky) {
|
|
363
|
+
sky = ctx.gradient({
|
|
364
|
+
colors: pal.skyColors,
|
|
365
|
+
direction: "vertical",
|
|
366
|
+
steps: 64
|
|
367
|
+
});
|
|
368
|
+
gradientCache.set(skyKey, sky);
|
|
369
|
+
}
|
|
370
|
+
ctx.wallpaper(sky);
|
|
371
|
+
if (W < 60 || H < 16) {
|
|
372
|
+
const msg = "starhop needs at least 60x16";
|
|
373
|
+
ctx.blit(Math.max(0, W - msg.length >> 1), H >> 1, msg, pal.hudMuted);
|
|
374
|
+
return;
|
|
375
|
+
}
|
|
376
|
+
const groundRow = H - 2;
|
|
377
|
+
const hillRows = Math.max(3, Math.min(11, Math.floor((H - 10) / 2.5)));
|
|
378
|
+
if (t.mode === "dark") {
|
|
379
|
+
const skyH = Math.max(1, groundRow - hillRows - 2);
|
|
380
|
+
for (const d of SKY_DOTS) {
|
|
381
|
+
const sx = Math.floor(d.x - camX * 0.25);
|
|
382
|
+
if (sx < 0 || sx >= W)
|
|
383
|
+
continue;
|
|
384
|
+
const tw = 0.5 + 0.5 * Math.sin(simNow * 0.0021 + d.phase * 4);
|
|
385
|
+
if (tw < 0.4)
|
|
386
|
+
continue;
|
|
387
|
+
const row = 1 + Math.floor(d.yf * skyH);
|
|
388
|
+
ctx.blit(sx, row, d.big ? "+" : "·", tw > 0.82 ? pal.dotBright : pal.dotDim);
|
|
389
|
+
}
|
|
390
|
+
}
|
|
391
|
+
drawHills(camX, pal, W, hillRows * 2).blitTo(ctx.state, 0, groundRow - hillRows);
|
|
392
|
+
{
|
|
393
|
+
const lift = finished ? Math.min(H + 8, 3 * ((simNow - finishedAt) / 1000) ** 2) : 0;
|
|
394
|
+
rocketCanvas.clear();
|
|
395
|
+
drawSprite(rocketCanvas, ROCKET_PX, 0, 0, pal.rocketBody, pal.trim, pal.rocketWindow);
|
|
396
|
+
if (finished) {
|
|
397
|
+
const phase = Math.floor(simNow / 66) % 2;
|
|
398
|
+
const fa = phase === 0 ? pal.flameA : pal.flameB;
|
|
399
|
+
const fb = phase === 0 ? pal.flameB : pal.flameA;
|
|
400
|
+
rocketCanvas.set(2, 7, fa);
|
|
401
|
+
rocketCanvas.set(1, 8, fb);
|
|
402
|
+
rocketCanvas.set(3, 8, fb);
|
|
403
|
+
rocketCanvas.set(2, 9, fa);
|
|
404
|
+
if (phase === 0)
|
|
405
|
+
rocketCanvas.set(2, 10, fb);
|
|
406
|
+
}
|
|
407
|
+
const feetPx = groundRow * 2 - Math.round(lift * 2);
|
|
408
|
+
const topPx = feetPx - 7;
|
|
409
|
+
const cellY = Math.floor(topPx / 2);
|
|
410
|
+
rocketCanvas.blitTo(ctx.state, GOAL_X - 2 - camXi, cellY);
|
|
411
|
+
}
|
|
412
|
+
ctx.rect(0, groundRow, W, 2, pal.voidFill);
|
|
413
|
+
for (const seg of GROUND) {
|
|
414
|
+
const sx = seg.x - camXi;
|
|
415
|
+
const from = Math.max(sx, 0);
|
|
416
|
+
const to = Math.min(sx + seg.w, W);
|
|
417
|
+
if (to <= from)
|
|
418
|
+
continue;
|
|
419
|
+
ctx.blit(from, groundRow, CAP_GLYPHS.get(seg).substring(from - sx, to - sx), pal.groundCap);
|
|
420
|
+
ctx.rect(from, groundRow + 1, to - from, 1, pal.groundDeep);
|
|
421
|
+
}
|
|
422
|
+
for (const p of LEDGES) {
|
|
423
|
+
const sx = p.x - camXi;
|
|
424
|
+
const from = Math.max(sx, 0);
|
|
425
|
+
const to = Math.min(sx + p.w, W);
|
|
426
|
+
if (to <= from)
|
|
427
|
+
continue;
|
|
428
|
+
ctx.blit(from, groundRow - p.top, CAP_GLYPHS.get(p).substring(from - sx, to - sx), pal.platCap);
|
|
429
|
+
}
|
|
430
|
+
const starGlyph = ctx.icon("star");
|
|
431
|
+
for (let i = 0;i < STAR_SPOTS.length; i++) {
|
|
432
|
+
if (collected[i])
|
|
433
|
+
continue;
|
|
434
|
+
const s = STAR_SPOTS[i];
|
|
435
|
+
const sx = Math.round(s.x) - camXi;
|
|
436
|
+
if (sx < 0 || sx >= W)
|
|
437
|
+
continue;
|
|
438
|
+
const pulse = 0.5 + 0.5 * Math.sin(simNow * 0.004 + i * 1.7);
|
|
439
|
+
pal.star.fg = pulse > 0.66 ? pal.starB : pal.starA;
|
|
440
|
+
ctx.blit(sx, groundRow - s.top, starGlyph, pal.star);
|
|
441
|
+
}
|
|
442
|
+
for (const s of sparkles) {
|
|
443
|
+
if (!s.active)
|
|
444
|
+
continue;
|
|
445
|
+
const age = (simNow - s.bornAt) / SPARKLE_LIFE_MS;
|
|
446
|
+
if (age >= 1) {
|
|
447
|
+
s.active = false;
|
|
448
|
+
continue;
|
|
449
|
+
}
|
|
450
|
+
const cx = Math.round(s.x) - camXi;
|
|
451
|
+
const cy = groundRow - Math.round(s.y) - 1;
|
|
452
|
+
const radius = s.kind === "star" ? 1 + age * 1.6 : 1 + age * 0.8;
|
|
453
|
+
const glyph = age < 0.45 ? "+" : "·";
|
|
454
|
+
pal.sparkle.fg = s.kind === "star" ? pal.starB : pal.trim;
|
|
455
|
+
const n = s.kind === "star" ? BURST.length : 4;
|
|
456
|
+
for (let i = 0;i < n; i++) {
|
|
457
|
+
const [ox, oy] = BURST[i];
|
|
458
|
+
ctx.blit(cx + Math.round(ox * radius), cy + Math.round(oy * radius), glyph, pal.sparkle);
|
|
459
|
+
}
|
|
460
|
+
}
|
|
461
|
+
const blink = simNow - respawnedAt < 550 && Math.floor(simNow / 70) % 2 === 0;
|
|
462
|
+
if (!blink) {
|
|
463
|
+
const squashing = player.grounded && simNow < squashUntil;
|
|
464
|
+
const frame = !player.grounded ? "jump" : squashing ? "squash" : Math.abs(player.vx) > 2 ? Math.floor(runPhase) % 2 === 0 ? "runA" : "runB" : "idle";
|
|
465
|
+
const sprite = FRAMES[frame];
|
|
466
|
+
const spriteH = squashing ? 4 : 6;
|
|
467
|
+
const feetPx = groundRow * 2 - Math.round(player.y * 2);
|
|
468
|
+
const topPx = feetPx - spriteH;
|
|
469
|
+
const cellY = Math.floor(topPx / 2);
|
|
470
|
+
const innerOff = topPx - cellY * 2;
|
|
471
|
+
const xOff = squashing ? 0 : 1;
|
|
472
|
+
playerCanvas.clear();
|
|
473
|
+
drawSprite(playerCanvas, sprite, xOff, innerOff, pal.body, pal.trim, pal.eye);
|
|
474
|
+
playerCanvas.blitTo(ctx.state, Math.round(player.x - camX) - 3, cellY);
|
|
475
|
+
}
|
|
476
|
+
const title = ` ${ctx.icon("rocket")} STARHOP`;
|
|
477
|
+
ctx.blit(1, 0, title, pal.hudTitle);
|
|
478
|
+
const elapsed = startedAt < 0 ? 0 : ((finished ? finishedAt : simNow) - startedAt) / 1000;
|
|
479
|
+
const starText = `${starGlyph} ${score}/${STAR_SPOTS.length}`;
|
|
480
|
+
const perfText = frameMs > 0 ? ` ${elapsed.toFixed(1)}s ${(1000 / frameMs).toFixed(0)}fps ${frameMs.toFixed(1)}ms ` : ` ${elapsed.toFixed(1)}s --fps `;
|
|
481
|
+
const right = W - 1 - visibleWidth(starText) - visibleWidth(perfText);
|
|
482
|
+
ctx.blit(right, 0, starText, pal.hudStar);
|
|
483
|
+
ctx.blit(right + visibleWidth(starText), 0, perfText, pal.hudMuted);
|
|
484
|
+
const hint = " ←/→ move · space jump · 1/2/3 theme · r restart · q quit ";
|
|
485
|
+
if (W >= hint.length + 2)
|
|
486
|
+
ctx.blit(1, H - 1, hint, pal.hint);
|
|
487
|
+
if (finished && simNow - finishedAt > 700) {
|
|
488
|
+
ctx.layer({ zIndex: 10, shadow: true }, (overlay) => {
|
|
489
|
+
const perfect = score === STAR_SPOTS.length;
|
|
490
|
+
overlay.box({
|
|
491
|
+
width: 34,
|
|
492
|
+
height: 7,
|
|
493
|
+
border: "rounded",
|
|
494
|
+
borderColor: t.primary,
|
|
495
|
+
bgColor: t.surfaceRaised,
|
|
496
|
+
align: "center",
|
|
497
|
+
valign: "middle"
|
|
498
|
+
}, (b) => {
|
|
499
|
+
b.text(ctx.color.bold(t.primary(perfect ? "★ PERFECT LAUNCH ★" : "LAUNCHED!")));
|
|
500
|
+
b.text(`
|
|
501
|
+
`);
|
|
502
|
+
b.text(t.foreground(`${starGlyph} ${score}/${STAR_SPOTS.length} · ${elapsed.toFixed(1)}s`));
|
|
503
|
+
b.text(`
|
|
504
|
+
|
|
505
|
+
`);
|
|
506
|
+
b.text(t.muted("r replay · q quit"));
|
|
507
|
+
});
|
|
508
|
+
});
|
|
509
|
+
}
|
|
510
|
+
}, {
|
|
511
|
+
fps: 60,
|
|
512
|
+
keyboard: true,
|
|
513
|
+
mouse: false,
|
|
514
|
+
hideCursor: true,
|
|
515
|
+
alternateBuffer: !once,
|
|
516
|
+
theme: darkTheme,
|
|
517
|
+
nerdFont: true,
|
|
518
|
+
once
|
|
519
|
+
});
|