@zakmandhro/bunti 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -10
- package/dist/cli.d.ts +2 -2
- package/dist/cli.d.ts.map +1 -1
- package/dist/cli.js +33 -9
- package/dist/cli.js.map +1 -1
- package/dist/colors.d.ts +2 -2
- package/dist/colors.js +2 -2
- package/dist/components/Box.d.ts +1 -1
- package/dist/components/Button.d.ts +6 -3
- package/dist/components/Button.d.ts.map +1 -1
- package/dist/components/Button.js +12 -3
- package/dist/components/Button.js.map +1 -1
- package/dist/components/Card.d.ts +1 -1
- package/dist/components/Card.js +3 -3
- package/dist/components/Header.d.ts +1 -1
- package/dist/components/Header.js +2 -2
- package/dist/components/Input.d.ts +2 -2
- package/dist/components/Input.d.ts.map +1 -1
- package/dist/components/Input.js +5 -1
- package/dist/components/Input.js.map +1 -1
- package/dist/components/Link.d.ts +2 -2
- package/dist/components/Link.d.ts.map +1 -1
- package/dist/components/Link.js +12 -3
- package/dist/components/Link.js.map +1 -1
- package/dist/components/Modal.d.ts +1 -1
- package/dist/components/Modal.d.ts.map +1 -1
- package/dist/components/Modal.js +11 -6
- package/dist/components/Modal.js.map +1 -1
- package/dist/components/Progress.d.ts +2 -2
- package/dist/components/Progress.js +2 -2
- package/dist/components/Spinner.d.ts +2 -2
- package/dist/components/index.d.ts +9 -9
- package/dist/components/index.js +9 -9
- package/dist/data/nf-glyphs.d.ts +2 -2
- package/dist/demo-registry.d.ts.map +1 -1
- package/dist/demo-registry.js +6 -1
- package/dist/demo-registry.js.map +1 -1
- package/dist/demos/2048.js +559 -0
- package/dist/demos/2048.ts +1 -1
- package/dist/demos/animation.js +177 -0
- package/dist/demos/animation.ts +1 -1
- package/dist/demos/demo-layout.js +85 -0
- package/dist/demos/demo-layout.ts +6 -1
- package/dist/demos/engine.js +244 -0
- package/dist/demos/interaction.js +74 -0
- package/dist/demos/interaction.ts +1 -1
- package/dist/demos/login.js +175 -0
- package/dist/demos/login.ts +1 -1
- package/dist/demos/mission-control.js +427 -0
- package/dist/demos/platformer-physics.js +122 -0
- package/dist/demos/platformer-physics.ts +284 -0
- package/dist/demos/platformer.js +519 -0
- package/dist/demos/platformer.ts +761 -0
- package/dist/demos/showcase.js +181 -0
- package/dist/demos/showcase.ts +1 -1
- package/dist/diagnostics.d.ts +2 -2
- package/dist/dsl/context.d.ts +2 -2
- package/dist/dsl/context.d.ts.map +1 -1
- package/dist/dsl/context.js +122 -27
- package/dist/dsl/context.js.map +1 -1
- package/dist/dsl/hooks.d.ts +2 -2
- package/dist/dsl/hooks.js +1 -1
- package/dist/dsl/interaction.d.ts +19 -4
- package/dist/dsl/interaction.d.ts.map +1 -1
- package/dist/dsl/interaction.js +54 -5
- package/dist/dsl/interaction.js.map +1 -1
- package/dist/dsl/layers.d.ts +2 -2
- package/dist/dsl/motion.d.ts +2 -2
- package/dist/dsl/motion.js +2 -2
- package/dist/dsl/render.d.ts +2 -2
- package/dist/dsl/render.d.ts.map +1 -1
- package/dist/dsl/render.js +4 -8
- package/dist/dsl/render.js.map +1 -1
- package/dist/dsl/types.d.ts +58 -12
- package/dist/dsl/types.d.ts.map +1 -1
- package/dist/dsl/types.js.map +1 -1
- package/dist/dsl.d.ts +4 -4
- package/dist/dsl.js +3 -3
- package/dist/easing.d.ts +1 -1
- package/dist/geometry.d.ts +1 -1
- package/dist/geometry.js +1 -1
- package/dist/icons-full.d.ts +2 -2
- package/dist/icons-full.js +3 -3
- package/dist/icons.d.ts +4 -4
- package/dist/icons.js +3 -3
- package/dist/index.d.ts +44 -34
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +29 -24
- package/dist/index.js.map +1 -1
- package/dist/layout.d.ts +61 -8
- package/dist/layout.d.ts.map +1 -1
- package/dist/layout.js +77 -21
- package/dist/layout.js.map +1 -1
- package/dist/pixels.d.ts +51 -0
- package/dist/pixels.d.ts.map +1 -0
- package/dist/pixels.js +82 -0
- package/dist/pixels.js.map +1 -0
- package/dist/render.d.ts +1 -1
- package/dist/render.d.ts.map +1 -1
- package/dist/render.js +44 -10
- package/dist/render.js.map +1 -1
- package/dist/state.d.ts +22 -3
- package/dist/state.d.ts.map +1 -1
- package/dist/state.js +1 -1
- package/dist/state.js.map +1 -1
- package/dist/theme.d.ts +2 -2
- package/dist/theme.js +1 -1
- package/dist/themes/catppuccin-mocha.d.ts +1 -1
- package/dist/themes/catppuccin-mocha.js +1 -1
- package/dist/themes/dracula.d.ts +1 -1
- package/dist/themes/dracula.js +1 -1
- package/dist/themes/github-light.d.ts +1 -1
- package/dist/themes/github-light.js +1 -1
- package/dist/themes/index.d.ts +7 -7
- package/dist/themes/index.js +6 -6
- package/dist/themes/nord.d.ts +1 -1
- package/dist/themes/nord.js +1 -1
- package/dist/themes/one-dark-pro.d.ts +1 -1
- package/dist/themes/one-dark-pro.js +1 -1
- package/dist/themes/tokyo-night.d.ts +1 -1
- package/dist/themes/tokyo-night.js +1 -1
- package/dist/utils.d.ts +6 -1
- package/dist/utils.d.ts.map +1 -1
- package/dist/utils.js +68 -3
- package/dist/utils.js.map +1 -1
- package/llms.txt +4 -2
- package/package.json +8 -4
package/dist/components/index.js
CHANGED
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@@ -1,10 +1,10 @@
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-
export * from './Box';
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export * from './Button';
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export * from './Card';
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export * from './Header';
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export * from './Input';
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export * from './Link';
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export * from './Modal';
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export * from './Progress';
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export * from './Spinner';
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export * from './Box.js';
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export * from './Button.js';
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export * from './Card.js';
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export * from './Header.js';
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export * from './Input.js';
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export * from './Link.js';
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export * from './Modal.js';
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export * from './Progress.js';
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export * from './Spinner.js';
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//# sourceMappingURL=index.js.map
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package/dist/data/nf-glyphs.d.ts
CHANGED
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@@ -4,8 +4,8 @@
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* Source: Nerd Fonts v3.4.0 glyphnames.json
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* Regenerate: bun scripts/gen-icons.ts
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*/
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import type { IconName } from './nf-names';
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export type { IconName } from './nf-names';
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import type { IconName } from './nf-names.js';
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export type { IconName } from './nf-names.js';
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export declare const NF_GLYPHS: Record<IconName, string>;
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export declare const NF_VERSION = "v3.4.0";
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//# sourceMappingURL=nf-glyphs.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"demo-registry.d.ts","sourceRoot":"","sources":["../src/demo-registry.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,WAAW,SAAS;IACxB,kDAAkD;IAClD,IAAI,EAAE,MAAM,CAAC;IACb,mEAAmE;IACnE,IAAI,EAAE,MAAM,CAAC;IACb,sDAAsD;IACtD,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,sCAAsC;AACtC,eAAO,MAAM,YAAY,EAAE,SAAS,
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1
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{"version":3,"file":"demo-registry.d.ts","sourceRoot":"","sources":["../src/demo-registry.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,WAAW,SAAS;IACxB,kDAAkD;IAClD,IAAI,EAAE,MAAM,CAAC;IACb,mEAAmE;IACnE,IAAI,EAAE,MAAM,CAAC;IACb,sDAAsD;IACtD,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,sCAAsC;AACtC,eAAO,MAAM,YAAY,EAAE,SAAS,EA2CnC,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,YAAY,UAA8C,CAAC;AAExE,+CAA+C;AAC/C,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAE5D"}
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package/dist/demo-registry.js
CHANGED
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@@ -19,6 +19,11 @@ export const PUBLIC_DEMOS = [
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file: '2048.ts',
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description: 'The classic game - keyboard input, merge animations',
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},
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{
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name: 'platformer',
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file: 'platformer.ts',
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description: 'STARHOP - 60fps side-scroller, pixel sprites, parallax, coyote jumps',
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},
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{
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name: 'animation',
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file: 'animation.ts',
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@@ -49,7 +54,7 @@ export const PUBLIC_DEMOS = [
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* Non-demo helper modules that public demos import; copied alongside them
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* into dist/demos/ by scripts/build-demos.ts.
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*/
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export const DEMO_HELPERS = ['demo-layout.ts'];
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export const DEMO_HELPERS = ['demo-layout.ts', 'platformer-physics.ts'];
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/** Looks up a public demo by registry name. */
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export function findDemo(name) {
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return PUBLIC_DEMOS.find((d) => d.name === name);
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@@ -1 +1 @@
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-
{"version":3,"file":"demo-registry.js","sourceRoot":"","sources":["../src/demo-registry.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAWH,sCAAsC;AACtC,MAAM,CAAC,MAAM,YAAY,GAAgB;IACvC;QACE,IAAI,EAAE,iBAAiB;QACvB,IAAI,EAAE,oBAAoB;QAC1B,WAAW,EACT,kEAAkE;KACrE;IACD;QACE,IAAI,EAAE,MAAM;QACZ,IAAI,EAAE,SAAS;QACf,WAAW,EAAE,qDAAqD;KACnE;IACD;QACE,IAAI,EAAE,WAAW;QACjB,IAAI,EAAE,cAAc;QACpB,WAAW,EAAE,oDAAoD;KAClE;IACD;QACE,IAAI,EAAE,aAAa;QACnB,IAAI,EAAE,gBAAgB;QACtB,WAAW,EAAE,sDAAsD;KACpE;IACD;QACE,IAAI,EAAE,OAAO;QACb,IAAI,EAAE,UAAU;QAChB,WAAW,EAAE,8CAA8C;KAC5D;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,WAAW;QACjB,WAAW,EAAE,gDAAgD;KAC9D;IACD;QACE,IAAI,EAAE,UAAU;QAChB,IAAI,EAAE,aAAa;QACnB,WAAW,EAAE,0DAA0D;KACxE;CACF,CAAC;AAEF;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,gBAAgB,CAAC,CAAC;
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{"version":3,"file":"demo-registry.js","sourceRoot":"","sources":["../src/demo-registry.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAWH,sCAAsC;AACtC,MAAM,CAAC,MAAM,YAAY,GAAgB;IACvC;QACE,IAAI,EAAE,iBAAiB;QACvB,IAAI,EAAE,oBAAoB;QAC1B,WAAW,EACT,kEAAkE;KACrE;IACD;QACE,IAAI,EAAE,MAAM;QACZ,IAAI,EAAE,SAAS;QACf,WAAW,EAAE,qDAAqD;KACnE;IACD;QACE,IAAI,EAAE,YAAY;QAClB,IAAI,EAAE,eAAe;QACrB,WAAW,EACT,sEAAsE;KACzE;IACD;QACE,IAAI,EAAE,WAAW;QACjB,IAAI,EAAE,cAAc;QACpB,WAAW,EAAE,oDAAoD;KAClE;IACD;QACE,IAAI,EAAE,aAAa;QACnB,IAAI,EAAE,gBAAgB;QACtB,WAAW,EAAE,sDAAsD;KACpE;IACD;QACE,IAAI,EAAE,OAAO;QACb,IAAI,EAAE,UAAU;QAChB,WAAW,EAAE,8CAA8C;KAC5D;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,WAAW;QACjB,WAAW,EAAE,gDAAgD;KAC9D;IACD;QACE,IAAI,EAAE,UAAU;QAChB,IAAI,EAAE,aAAa;QACnB,WAAW,EAAE,0DAA0D;KACxE;CACF,CAAC;AAEF;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,gBAAgB,EAAE,uBAAuB,CAAC,CAAC;AAExE,+CAA+C;AAC/C,MAAM,UAAU,QAAQ,CAAC,IAAY;IACnC,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;AACnD,CAAC"}
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import { Box, Card, Modal } from "../components/index.js";
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import {
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clamp01,
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easeInOutCubic,
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easeOutCubic,
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visibleWidth
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} from "../index.js";
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import { demo } from "./demo-layout.js";
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function initGame() {
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const grid = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0]
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];
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spawnTile(grid);
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spawnTile(grid);
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return grid;
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}
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function spawnTile(grid) {
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const empties = [];
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for (let r = 0;r < 4; r++) {
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for (let c = 0;c < 4; c++) {
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if (grid[r][c] === 0) {
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empties.push({ r, c });
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}
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}
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}
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if (empties.length > 0) {
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const { r, c } = empties[Math.floor(Math.random() * empties.length)];
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grid[r][c] = Math.random() < 0.9 ? 2 : 4;
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}
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}
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function transpose(grid) {
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const result = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0]
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];
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for (let r = 0;r < 4; r++) {
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for (let c = 0;c < 4; c++) {
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result[c][r] = grid[r][c];
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}
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}
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return result;
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}
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function moveRowLeft(row) {
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const newRow = [0, 0, 0, 0];
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const moves = [];
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const mergedInThisTurn = [false, false, false, false];
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let writeCol = 0;
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let score = 0;
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for (let col = 0;col < 4; col++) {
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const val = row[col];
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if (val === 0)
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continue;
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if (writeCol > 0 && newRow[writeCol - 1] === val && !mergedInThisTurn[writeCol - 1]) {
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newRow[writeCol - 1] = val * 2;
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score += val * 2;
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mergedInThisTurn[writeCol - 1] = true;
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for (const m of moves) {
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if (m.to === writeCol - 1) {
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m.merged = true;
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}
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}
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moves.push({ from: col, to: writeCol - 1, merged: true, val });
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} else {
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newRow[writeCol] = val;
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moves.push({ from: col, to: writeCol, merged: false, val });
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writeCol++;
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}
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}
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return { newRow, moves, score };
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}
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function slideLeft(grid) {
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const next = [];
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let scoreGained = 0;
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const moves = [];
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for (let r = 0;r < 4; r++) {
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const { newRow, moves: rowMoves, score } = moveRowLeft(grid[r]);
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next.push(newRow);
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scoreGained += score;
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for (const rm of rowMoves) {
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moves.push({
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fromRow: r,
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fromCol: rm.from,
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toRow: r,
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toCol: rm.to,
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value: rm.val,
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merged: rm.merged
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});
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}
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}
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return { next, scoreGained, moves };
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}
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function slideRight(grid) {
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const next = [];
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let scoreGained = 0;
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const moves = [];
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for (let r = 0;r < 4; r++) {
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const reversed = [...grid[r]].reverse();
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const { newRow, moves: rowMoves, score } = moveRowLeft(reversed);
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next.push([...newRow].reverse());
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scoreGained += score;
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for (const rm of rowMoves) {
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const fromCol = 3 - rm.from;
|
|
108
|
+
const toCol = 3 - rm.to;
|
|
109
|
+
moves.push({
|
|
110
|
+
fromRow: r,
|
|
111
|
+
fromCol,
|
|
112
|
+
toRow: r,
|
|
113
|
+
toCol,
|
|
114
|
+
value: rm.val,
|
|
115
|
+
merged: rm.merged
|
|
116
|
+
});
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
return { next, scoreGained, moves };
|
|
120
|
+
}
|
|
121
|
+
function slideUp(grid) {
|
|
122
|
+
const transposed = transpose(grid);
|
|
123
|
+
const { next: slid, scoreGained, moves: slidMoves } = slideLeft(transposed);
|
|
124
|
+
const moves = slidMoves.map((m) => ({
|
|
125
|
+
fromRow: m.fromCol,
|
|
126
|
+
fromCol: m.fromRow,
|
|
127
|
+
toRow: m.toCol,
|
|
128
|
+
toCol: m.toRow,
|
|
129
|
+
value: m.value,
|
|
130
|
+
merged: m.merged
|
|
131
|
+
}));
|
|
132
|
+
return { next: transpose(slid), scoreGained, moves };
|
|
133
|
+
}
|
|
134
|
+
function slideDown(grid) {
|
|
135
|
+
const transposed = transpose(grid);
|
|
136
|
+
const { next: slid, scoreGained, moves: slidMoves } = slideRight(transposed);
|
|
137
|
+
const moves = slidMoves.map((m) => ({
|
|
138
|
+
fromRow: m.fromCol,
|
|
139
|
+
fromCol: m.fromRow,
|
|
140
|
+
toRow: m.toCol,
|
|
141
|
+
toCol: m.toRow,
|
|
142
|
+
value: m.value,
|
|
143
|
+
merged: m.merged
|
|
144
|
+
}));
|
|
145
|
+
return { next: transpose(slid), scoreGained, moves };
|
|
146
|
+
}
|
|
147
|
+
function gridChanged(g1, g2) {
|
|
148
|
+
for (let r = 0;r < 4; r++) {
|
|
149
|
+
for (let c = 0;c < 4; c++) {
|
|
150
|
+
if (g1[r][c] !== g2[r][c])
|
|
151
|
+
return true;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
return false;
|
|
155
|
+
}
|
|
156
|
+
function getMaxTile(grid) {
|
|
157
|
+
let max = 0;
|
|
158
|
+
for (let r = 0;r < 4; r++) {
|
|
159
|
+
for (let c = 0;c < 4; c++) {
|
|
160
|
+
max = Math.max(max, grid[r][c]);
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
return max;
|
|
164
|
+
}
|
|
165
|
+
function findPeakMerge(moves, next, currentMaxTile) {
|
|
166
|
+
let peak = null;
|
|
167
|
+
const seenTargets = new Set;
|
|
168
|
+
for (const move of moves) {
|
|
169
|
+
if (!move.merged)
|
|
170
|
+
continue;
|
|
171
|
+
const key = `${move.toRow}:${move.toCol}`;
|
|
172
|
+
if (seenTargets.has(key))
|
|
173
|
+
continue;
|
|
174
|
+
seenTargets.add(key);
|
|
175
|
+
const value = next[move.toRow][move.toCol];
|
|
176
|
+
if (value <= currentMaxTile)
|
|
177
|
+
continue;
|
|
178
|
+
if (peak && value <= peak.value)
|
|
179
|
+
continue;
|
|
180
|
+
peak = {
|
|
181
|
+
row: move.toRow,
|
|
182
|
+
col: move.toCol,
|
|
183
|
+
value
|
|
184
|
+
};
|
|
185
|
+
}
|
|
186
|
+
return peak;
|
|
187
|
+
}
|
|
188
|
+
function isGameOver(grid) {
|
|
189
|
+
for (let r = 0;r < 4; r++) {
|
|
190
|
+
for (let c = 0;c < 4; c++) {
|
|
191
|
+
if (grid[r][c] === 0)
|
|
192
|
+
return false;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
for (let r = 0;r < 4; r++) {
|
|
196
|
+
for (let c = 0;c < 3; c++) {
|
|
197
|
+
if (grid[r][c] === grid[r][c + 1])
|
|
198
|
+
return false;
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
for (let r = 0;r < 3; r++) {
|
|
202
|
+
for (let c = 0;c < 4; c++) {
|
|
203
|
+
if (grid[r][c] === grid[r + 1][c])
|
|
204
|
+
return false;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
return true;
|
|
208
|
+
}
|
|
209
|
+
function centerText(text, width) {
|
|
210
|
+
const padTotal = width - text.length;
|
|
211
|
+
if (padTotal <= 0)
|
|
212
|
+
return text.substring(0, width);
|
|
213
|
+
const padLeft = Math.floor(padTotal / 2);
|
|
214
|
+
const padRight = padTotal - padLeft;
|
|
215
|
+
return " ".repeat(padLeft) + text + " ".repeat(padRight);
|
|
216
|
+
}
|
|
217
|
+
function mixRGB(from, to, amount) {
|
|
218
|
+
const t = clamp01(amount);
|
|
219
|
+
return {
|
|
220
|
+
r: Math.round(from.r + (to.r - from.r) * t),
|
|
221
|
+
g: Math.round(from.g + (to.g - from.g) * t),
|
|
222
|
+
b: Math.round(from.b + (to.b - from.b) * t)
|
|
223
|
+
};
|
|
224
|
+
}
|
|
225
|
+
function getTileColors(val) {
|
|
226
|
+
switch (val) {
|
|
227
|
+
case 2:
|
|
228
|
+
return { bg: { r: 238, g: 228, b: 218 }, fg: { r: 119, g: 110, b: 101 } };
|
|
229
|
+
case 4:
|
|
230
|
+
return { bg: { r: 237, g: 224, b: 200 }, fg: { r: 119, g: 110, b: 101 } };
|
|
231
|
+
case 8:
|
|
232
|
+
return { bg: { r: 242, g: 177, b: 121 }, fg: { r: 249, g: 246, b: 242 } };
|
|
233
|
+
case 16:
|
|
234
|
+
return { bg: { r: 245, g: 149, b: 99 }, fg: { r: 249, g: 246, b: 242 } };
|
|
235
|
+
case 32:
|
|
236
|
+
return { bg: { r: 246, g: 124, b: 95 }, fg: { r: 249, g: 246, b: 242 } };
|
|
237
|
+
case 64:
|
|
238
|
+
return { bg: { r: 246, g: 94, b: 59 }, fg: { r: 249, g: 246, b: 242 } };
|
|
239
|
+
case 128:
|
|
240
|
+
return { bg: { r: 237, g: 207, b: 114 }, fg: { r: 249, g: 246, b: 242 } };
|
|
241
|
+
case 256:
|
|
242
|
+
return { bg: { r: 237, g: 204, b: 97 }, fg: { r: 249, g: 246, b: 242 } };
|
|
243
|
+
case 512:
|
|
244
|
+
return { bg: { r: 156, g: 206, b: 56 }, fg: { r: 249, g: 246, b: 242 } };
|
|
245
|
+
case 1024:
|
|
246
|
+
return { bg: { r: 70, g: 180, b: 233 }, fg: { r: 249, g: 246, b: 242 } };
|
|
247
|
+
case 2048:
|
|
248
|
+
return { bg: { r: 164, g: 75, b: 227 }, fg: { r: 249, g: 246, b: 242 } };
|
|
249
|
+
default:
|
|
250
|
+
if (val > 2048) {
|
|
251
|
+
return {
|
|
252
|
+
bg: { r: 224, g: 36, b: 171 },
|
|
253
|
+
fg: { r: 255, g: 255, b: 255 }
|
|
254
|
+
};
|
|
255
|
+
}
|
|
256
|
+
return { bg: { r: 44, g: 47, b: 56 }, fg: { r: 80, g: 85, b: 95 } };
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
const SLIDE_ANIMATION_DURATION = 220;
|
|
260
|
+
const PEAK_MERGE_DURATION = 380;
|
|
261
|
+
const GRID_SIZE = 4;
|
|
262
|
+
const TILE_W = 8;
|
|
263
|
+
const TILE_H = 3;
|
|
264
|
+
const TILE_GAP_X = 2;
|
|
265
|
+
const TILE_GAP_Y = 1;
|
|
266
|
+
const TILE_STEP_X = TILE_W + TILE_GAP_X;
|
|
267
|
+
const TILE_STEP_Y = TILE_H + TILE_GAP_Y;
|
|
268
|
+
const BOARD_W = GRID_SIZE * TILE_W + (GRID_SIZE - 1) * TILE_GAP_X + 2;
|
|
269
|
+
const BOARD_H = GRID_SIZE * TILE_H + (GRID_SIZE - 1) * TILE_GAP_Y + 2;
|
|
270
|
+
function drawPeakMergeCelebration(ctx, celebration) {
|
|
271
|
+
if (!celebration)
|
|
272
|
+
return;
|
|
273
|
+
const age = Date.now() - celebration.startedAt;
|
|
274
|
+
if (age < 0 || age > PEAK_MERGE_DURATION)
|
|
275
|
+
return;
|
|
276
|
+
const progress = clamp01(age / PEAK_MERGE_DURATION);
|
|
277
|
+
const glow = 1 - easeOutCubic(progress);
|
|
278
|
+
const flash = Math.sin(progress * Math.PI) * (1 - progress * 0.35);
|
|
279
|
+
const tileX = ctx.offsetX + 1 + celebration.col * TILE_STEP_X;
|
|
280
|
+
const tileY = ctx.offsetY + 1 + celebration.row * TILE_STEP_Y;
|
|
281
|
+
const { bg: tileBg, fg: tileFg } = getTileColors(celebration.value);
|
|
282
|
+
const glowColor = mixRGB({ r: 62, g: 52, b: 30 }, { r: 255, g: 226, b: 86 }, glow);
|
|
283
|
+
const numberColor = mixRGB(tileFg, { r: 255, g: 255, b: 255 }, flash);
|
|
284
|
+
const tileColor = mixRGB(tileBg, { r: 255, g: 226, b: 86 }, flash * 0.22);
|
|
285
|
+
ctx.layer(8, (fx) => {
|
|
286
|
+
fx.rect(tileX - 1, tileY - 1, TILE_W + 2, TILE_H + 2, { bg: glowColor });
|
|
287
|
+
fx.rect(tileX, tileY, TILE_W, TILE_H, { bg: tileColor });
|
|
288
|
+
fx.blit(tileX, tileY + 1, fx.color.bold(centerText(celebration.value.toString(), TILE_W)), {
|
|
289
|
+
fg: numberColor,
|
|
290
|
+
bg: tileColor,
|
|
291
|
+
bold: true
|
|
292
|
+
});
|
|
293
|
+
});
|
|
294
|
+
}
|
|
295
|
+
demo("Bunti Retro Arcade: 2048", (ctx, bounds) => {
|
|
296
|
+
const {
|
|
297
|
+
color,
|
|
298
|
+
gradient,
|
|
299
|
+
lastKey,
|
|
300
|
+
usePersistentState,
|
|
301
|
+
useState,
|
|
302
|
+
wallpaper
|
|
303
|
+
} = ctx;
|
|
304
|
+
const [grid, setGrid] = useState("2048_grid", null);
|
|
305
|
+
const [score, setScore] = useState("2048_score", 0);
|
|
306
|
+
const [highScore, setHighScore] = usePersistentState("2048_highscore", 0);
|
|
307
|
+
const [gameOver, setGameOver] = useState("2048_gameover", false);
|
|
308
|
+
const [win, setWin] = useState("2048_win", false);
|
|
309
|
+
const [keepPlaying, setKeepPlaying] = useState("2048_keepplaying", false);
|
|
310
|
+
const [activeMoves, setActiveMoves] = useState("2048_activemoves", []);
|
|
311
|
+
const [slideStart, setSlideStart] = useState("2048_slidestart", 0);
|
|
312
|
+
const [maxTile, setMaxTile] = useState("2048_maxtile", 0);
|
|
313
|
+
const [peakMerge, setPeakMerge] = useState("2048_peakmerge", null);
|
|
314
|
+
const resetGame = () => {
|
|
315
|
+
const g = initGame();
|
|
316
|
+
setGrid(g);
|
|
317
|
+
setScore(0);
|
|
318
|
+
setGameOver(false);
|
|
319
|
+
setWin(false);
|
|
320
|
+
setKeepPlaying(false);
|
|
321
|
+
setActiveMoves([]);
|
|
322
|
+
setSlideStart(0);
|
|
323
|
+
setMaxTile(getMaxTile(g));
|
|
324
|
+
setPeakMerge(null);
|
|
325
|
+
};
|
|
326
|
+
if (grid === null) {
|
|
327
|
+
resetGame();
|
|
328
|
+
return;
|
|
329
|
+
}
|
|
330
|
+
if (lastKey) {
|
|
331
|
+
let moved = false;
|
|
332
|
+
let next = [];
|
|
333
|
+
let scoreGained = 0;
|
|
334
|
+
let computedMoves = [];
|
|
335
|
+
if (win && !keepPlaying) {
|
|
336
|
+
if (lastKey === "enter" || lastKey === "c") {
|
|
337
|
+
setKeepPlaying(true);
|
|
338
|
+
setWin(false);
|
|
339
|
+
}
|
|
340
|
+
} else if (!gameOver) {
|
|
341
|
+
if (lastKey === "up" || lastKey === "w") {
|
|
342
|
+
const res = slideUp(grid);
|
|
343
|
+
next = res.next;
|
|
344
|
+
scoreGained = res.scoreGained;
|
|
345
|
+
computedMoves = res.moves;
|
|
346
|
+
moved = gridChanged(grid, next);
|
|
347
|
+
} else if (lastKey === "down" || lastKey === "s") {
|
|
348
|
+
const res = slideDown(grid);
|
|
349
|
+
next = res.next;
|
|
350
|
+
scoreGained = res.scoreGained;
|
|
351
|
+
computedMoves = res.moves;
|
|
352
|
+
moved = gridChanged(grid, next);
|
|
353
|
+
} else if (lastKey === "left" || lastKey === "a") {
|
|
354
|
+
const res = slideLeft(grid);
|
|
355
|
+
next = res.next;
|
|
356
|
+
scoreGained = res.scoreGained;
|
|
357
|
+
computedMoves = res.moves;
|
|
358
|
+
moved = gridChanged(grid, next);
|
|
359
|
+
} else if (lastKey === "right" || lastKey === "d") {
|
|
360
|
+
const res = slideRight(grid);
|
|
361
|
+
next = res.next;
|
|
362
|
+
scoreGained = res.scoreGained;
|
|
363
|
+
computedMoves = res.moves;
|
|
364
|
+
moved = gridChanged(grid, next);
|
|
365
|
+
}
|
|
366
|
+
if (moved) {
|
|
367
|
+
const now = Date.now();
|
|
368
|
+
const peak = findPeakMerge(computedMoves, next, maxTile);
|
|
369
|
+
setActiveMoves(computedMoves);
|
|
370
|
+
setSlideStart(now);
|
|
371
|
+
spawnTile(next);
|
|
372
|
+
setGrid(next);
|
|
373
|
+
setMaxTile(Math.max(maxTile, getMaxTile(next)));
|
|
374
|
+
if (peak) {
|
|
375
|
+
setPeakMerge({
|
|
376
|
+
...peak,
|
|
377
|
+
startedAt: now + SLIDE_ANIMATION_DURATION
|
|
378
|
+
});
|
|
379
|
+
}
|
|
380
|
+
const newScore = score + scoreGained;
|
|
381
|
+
setScore(newScore);
|
|
382
|
+
if (newScore > highScore) {
|
|
383
|
+
setHighScore(newScore);
|
|
384
|
+
}
|
|
385
|
+
if (!win && !keepPlaying) {
|
|
386
|
+
for (let r = 0;r < 4; r++) {
|
|
387
|
+
for (let c = 0;c < 4; c++) {
|
|
388
|
+
if (next[r][c] === 2048) {
|
|
389
|
+
setWin(true);
|
|
390
|
+
}
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
}
|
|
394
|
+
if (isGameOver(next)) {
|
|
395
|
+
setGameOver(true);
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
if (lastKey === "r") {
|
|
400
|
+
resetGame();
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
wallpaper(gradient({
|
|
404
|
+
colors: [
|
|
405
|
+
{ r: 7, g: 10, b: 18 },
|
|
406
|
+
{ r: 15, g: 28, b: 46 },
|
|
407
|
+
{ r: 33, g: 15, b: 49 },
|
|
408
|
+
{ r: 8, g: 11, b: 20 }
|
|
409
|
+
],
|
|
410
|
+
direction: "vertical",
|
|
411
|
+
steps: 24
|
|
412
|
+
}));
|
|
413
|
+
const W = bounds.w;
|
|
414
|
+
const H = bounds.h;
|
|
415
|
+
const boardW = BOARD_W;
|
|
416
|
+
const boardH = BOARD_H;
|
|
417
|
+
const boardX = bounds.x + Math.max(0, Math.floor((W - boardW) / 2));
|
|
418
|
+
const totalNeededH = 3 + boardH;
|
|
419
|
+
const extraH = Math.max(0, H - totalNeededH);
|
|
420
|
+
const topPadding = Math.floor(extraH / 2);
|
|
421
|
+
const scoreboardY = bounds.y + topPadding;
|
|
422
|
+
const boardY = scoreboardY + 3;
|
|
423
|
+
Card(ctx, {
|
|
424
|
+
x: boardX,
|
|
425
|
+
y: scoreboardY,
|
|
426
|
+
width: boardW,
|
|
427
|
+
height: 3,
|
|
428
|
+
border: "none",
|
|
429
|
+
padding: [0, 0]
|
|
430
|
+
}, (sub) => {
|
|
431
|
+
const titleStr = color.yellow(color.bold(` \uDB81\uDCD3 2048 `));
|
|
432
|
+
const scoreStr = color.white(`SCORE: ${color.green(color.bold(score.toString()))} | BEST: ${color.yellow(color.bold(highScore.toString()))}`);
|
|
433
|
+
const titleW = visibleWidth(titleStr);
|
|
434
|
+
const scoreW = visibleWidth(scoreStr);
|
|
435
|
+
const spaceCount = Math.max(0, boardW - titleW - scoreW);
|
|
436
|
+
sub.text(`${titleStr}${" ".repeat(spaceCount)}${scoreStr}`);
|
|
437
|
+
});
|
|
438
|
+
Box(ctx, {
|
|
439
|
+
x: boardX,
|
|
440
|
+
y: boardY,
|
|
441
|
+
width: boardW,
|
|
442
|
+
height: boardH,
|
|
443
|
+
border: "none",
|
|
444
|
+
padding: [0, 0]
|
|
445
|
+
}, (sub) => {
|
|
446
|
+
const elapsed = Date.now() - slideStart;
|
|
447
|
+
const isAnimating = elapsed < SLIDE_ANIMATION_DURATION && activeMoves.length > 0;
|
|
448
|
+
for (let r = 0;r < GRID_SIZE; r++) {
|
|
449
|
+
for (let c = 0;c < GRID_SIZE; c++) {
|
|
450
|
+
const relX = 1 + c * TILE_STEP_X;
|
|
451
|
+
const relY = 1 + r * TILE_STEP_Y;
|
|
452
|
+
const absX = sub.offsetX + relX;
|
|
453
|
+
const absY = sub.offsetY + relY;
|
|
454
|
+
const { bg: bgCol } = getTileColors(0);
|
|
455
|
+
sub.rect(absX, absY, TILE_W, TILE_H, { bg: bgCol });
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
if (isAnimating) {
|
|
459
|
+
const progress = clamp01(elapsed / SLIDE_ANIMATION_DURATION);
|
|
460
|
+
const eased = easeInOutCubic(progress);
|
|
461
|
+
for (const m of activeMoves) {
|
|
462
|
+
const startX = 1 + m.fromCol * TILE_STEP_X;
|
|
463
|
+
const startY = 1 + m.fromRow * TILE_STEP_Y;
|
|
464
|
+
const endX = 1 + m.toCol * TILE_STEP_X;
|
|
465
|
+
const endY = 1 + m.toRow * TILE_STEP_Y;
|
|
466
|
+
const currX = startX + eased * (endX - startX);
|
|
467
|
+
const currY = startY + eased * (endY - startY);
|
|
468
|
+
const absX = Math.round(sub.offsetX + currX);
|
|
469
|
+
const absY = Math.round(sub.offsetY + currY);
|
|
470
|
+
const { bg: bgCol, fg: fgCol } = getTileColors(m.value);
|
|
471
|
+
sub.rect(absX, absY, TILE_W, TILE_H, { bg: bgCol });
|
|
472
|
+
const valStr = m.value.toString();
|
|
473
|
+
const centered = color.bold(centerText(valStr, TILE_W));
|
|
474
|
+
sub.blit(absX, absY + 1, centered, {
|
|
475
|
+
fg: fgCol,
|
|
476
|
+
bg: bgCol,
|
|
477
|
+
bold: true
|
|
478
|
+
});
|
|
479
|
+
}
|
|
480
|
+
} else {
|
|
481
|
+
for (let r = 0;r < GRID_SIZE; r++) {
|
|
482
|
+
for (let c = 0;c < GRID_SIZE; c++) {
|
|
483
|
+
const val = grid[r][c];
|
|
484
|
+
if (val === 0)
|
|
485
|
+
continue;
|
|
486
|
+
const relX = 1 + c * TILE_STEP_X;
|
|
487
|
+
const relY = 1 + r * TILE_STEP_Y;
|
|
488
|
+
const absX = sub.offsetX + relX;
|
|
489
|
+
const absY = sub.offsetY + relY;
|
|
490
|
+
const { bg: bgCol, fg: fgCol } = getTileColors(val);
|
|
491
|
+
sub.rect(absX, absY, TILE_W, TILE_H, { bg: bgCol });
|
|
492
|
+
const valStr = val.toString();
|
|
493
|
+
const centered = color.bold(centerText(valStr, TILE_W));
|
|
494
|
+
sub.blit(absX, absY + 1, centered, {
|
|
495
|
+
fg: fgCol,
|
|
496
|
+
bg: bgCol,
|
|
497
|
+
bold: true
|
|
498
|
+
});
|
|
499
|
+
}
|
|
500
|
+
}
|
|
501
|
+
}
|
|
502
|
+
drawPeakMergeCelebration(sub, peakMerge);
|
|
503
|
+
if (gameOver) {
|
|
504
|
+
sub.layer(10, (overlay) => {
|
|
505
|
+
Modal(overlay, {
|
|
506
|
+
width: 27,
|
|
507
|
+
height: 7,
|
|
508
|
+
border: "none",
|
|
509
|
+
bgColor: { r: 35, g: 0, b: 0 },
|
|
510
|
+
align: "center"
|
|
511
|
+
}, (modalSub) => {
|
|
512
|
+
modalSub.text(`
|
|
513
|
+
`);
|
|
514
|
+
modalSub.text(color.red(color.bold(`GAME OVER
|
|
515
|
+
`)));
|
|
516
|
+
modalSub.text(color.dim(`Final Score: ${score}
|
|
517
|
+
|
|
518
|
+
`));
|
|
519
|
+
modalSub.text(color.yellow("[R] To Restart"));
|
|
520
|
+
});
|
|
521
|
+
});
|
|
522
|
+
} else if (win && !keepPlaying) {
|
|
523
|
+
sub.layer(10, (overlay) => {
|
|
524
|
+
Modal(overlay, {
|
|
525
|
+
width: 27,
|
|
526
|
+
height: 7,
|
|
527
|
+
border: "none",
|
|
528
|
+
bgColor: { r: 35, g: 35, b: 0 },
|
|
529
|
+
align: "center"
|
|
530
|
+
}, (modalSub) => {
|
|
531
|
+
modalSub.text(`
|
|
532
|
+
`);
|
|
533
|
+
modalSub.text(color.fg("gold", color.bold(`YOU REACHED 2048!
|
|
534
|
+
`)));
|
|
535
|
+
modalSub.text(color.dim(`Magnificent job!
|
|
536
|
+
|
|
537
|
+
`));
|
|
538
|
+
modalSub.text(color.green("[Enter] Keep Playing"));
|
|
539
|
+
});
|
|
540
|
+
});
|
|
541
|
+
}
|
|
542
|
+
});
|
|
543
|
+
Box(ctx, {
|
|
544
|
+
x: boardX,
|
|
545
|
+
y: boardY + boardH,
|
|
546
|
+
width: boardW,
|
|
547
|
+
height: 3,
|
|
548
|
+
border: "none",
|
|
549
|
+
padding: [0, 0],
|
|
550
|
+
align: "center",
|
|
551
|
+
valign: "middle"
|
|
552
|
+
}, (sub) => {
|
|
553
|
+
sub.text(color.dim(`\uDB81\uDF32 ${color.bold("W,A,S,D")} or ${color.bold("ARROWS")} to slide
|
|
554
|
+
${color.bold("R")} restart | ${color.bold("Q")} quit`));
|
|
555
|
+
});
|
|
556
|
+
}, {
|
|
557
|
+
fps: 60,
|
|
558
|
+
mouse: false
|
|
559
|
+
});
|