@zakmandhro/bunti 0.1.4 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +65 -0
- package/README.md +145 -34
- package/dist/cli.d.ts +44 -0
- package/dist/cli.d.ts.map +1 -0
- package/dist/cli.js +147 -0
- package/dist/cli.js.map +1 -0
- package/dist/colors.d.ts +144 -0
- package/dist/colors.d.ts.map +1 -0
- package/dist/colors.js +426 -0
- package/dist/colors.js.map +1 -0
- package/dist/components/Box.d.ts +11 -0
- package/dist/components/Box.d.ts.map +1 -0
- package/dist/components/Box.js +9 -0
- package/dist/components/Box.js.map +1 -0
- package/dist/components/Button.d.ts +24 -0
- package/dist/components/Button.d.ts.map +1 -0
- package/dist/components/Button.js +102 -0
- package/dist/components/Button.js.map +1 -0
- package/dist/components/Card.d.ts +33 -0
- package/dist/components/Card.d.ts.map +1 -0
- package/dist/components/Card.js +79 -0
- package/dist/components/Card.js.map +1 -0
- package/dist/components/Header.d.ts +23 -0
- package/dist/components/Header.d.ts.map +1 -0
- package/dist/components/Header.js +58 -0
- package/dist/components/Header.js.map +1 -0
- package/dist/components/Input.d.ts +25 -0
- package/dist/components/Input.d.ts.map +1 -0
- package/dist/components/Input.js +232 -0
- package/dist/components/Input.js.map +1 -0
- package/dist/components/Link.d.ts +21 -0
- package/dist/components/Link.d.ts.map +1 -0
- package/dist/components/Link.js +29 -0
- package/dist/components/Link.js.map +1 -0
- package/dist/components/Modal.d.ts +38 -0
- package/dist/components/Modal.d.ts.map +1 -0
- package/dist/components/Modal.js +87 -0
- package/dist/components/Modal.js.map +1 -0
- package/dist/components/Progress.d.ts +27 -0
- package/dist/components/Progress.d.ts.map +1 -0
- package/dist/components/Progress.js +39 -0
- package/dist/components/Progress.js.map +1 -0
- package/dist/components/Spinner.d.ts +19 -0
- package/dist/components/Spinner.d.ts.map +1 -0
- package/dist/components/Spinner.js +27 -0
- package/dist/components/Spinner.js.map +1 -0
- package/dist/components/index.d.ts +10 -0
- package/dist/components/index.d.ts.map +1 -0
- package/dist/components/index.js +10 -0
- package/dist/components/index.js.map +1 -0
- package/dist/data/nf-glyphs.d.ts +11 -0
- package/dist/data/nf-glyphs.d.ts.map +1 -0
- package/dist/data/nf-glyphs.js +535 -0
- package/dist/data/nf-glyphs.js.map +1 -0
- package/dist/data/nf-names.d.ts +8 -0
- package/dist/data/nf-names.d.ts.map +1 -0
- package/dist/data/nf-names.js +2 -0
- package/dist/data/nf-names.js.map +1 -0
- package/dist/demo-registry.d.ts +27 -0
- package/dist/demo-registry.d.ts.map +1 -0
- package/dist/demo-registry.js +57 -0
- package/dist/demo-registry.js.map +1 -0
- package/dist/demos/2048.ts +743 -0
- package/dist/demos/animation.ts +246 -0
- package/dist/demos/demo-layout.ts +124 -0
- package/dist/demos/engine.ts +374 -0
- package/dist/demos/interaction.ts +91 -0
- package/dist/demos/login.ts +203 -0
- package/dist/demos/mission-control.ts +558 -0
- package/dist/demos/showcase.ts +224 -0
- package/dist/detect.d.ts +104 -0
- package/dist/detect.d.ts.map +1 -0
- package/dist/detect.js +227 -0
- package/dist/detect.js.map +1 -0
- package/dist/diagnostics.d.ts +73 -0
- package/dist/diagnostics.d.ts.map +1 -0
- package/dist/diagnostics.js +225 -0
- package/dist/diagnostics.js.map +1 -0
- package/dist/dsl/context.d.ts +11 -0
- package/dist/dsl/context.d.ts.map +1 -0
- package/dist/dsl/context.js +563 -0
- package/dist/dsl/context.js.map +1 -0
- package/dist/dsl/hooks.d.ts +12 -0
- package/dist/dsl/hooks.d.ts.map +1 -0
- package/dist/dsl/hooks.js +148 -0
- package/dist/dsl/hooks.js.map +1 -0
- package/dist/dsl/interaction.d.ts +16 -0
- package/dist/dsl/interaction.d.ts.map +1 -0
- package/dist/dsl/interaction.js +101 -0
- package/dist/dsl/interaction.js.map +1 -0
- package/dist/dsl/layers.d.ts +14 -0
- package/dist/dsl/layers.d.ts.map +1 -0
- package/dist/dsl/layers.js +87 -0
- package/dist/dsl/layers.js.map +1 -0
- package/dist/dsl/motion.d.ts +10 -0
- package/dist/dsl/motion.d.ts.map +1 -0
- package/dist/dsl/motion.js +150 -0
- package/dist/dsl/motion.js.map +1 -0
- package/dist/dsl/render.d.ts +22 -0
- package/dist/dsl/render.d.ts.map +1 -0
- package/dist/dsl/render.js +69 -0
- package/dist/dsl/render.js.map +1 -0
- package/dist/dsl/types.d.ts +510 -0
- package/dist/dsl/types.d.ts.map +1 -0
- package/dist/dsl/types.js +33 -0
- package/dist/dsl/types.js.map +1 -0
- package/dist/dsl.d.ts +18 -0
- package/dist/dsl.d.ts.map +1 -0
- package/dist/dsl.js +17 -0
- package/dist/dsl.js.map +1 -0
- package/dist/easing.d.ts +45 -0
- package/dist/easing.d.ts.map +1 -0
- package/dist/easing.js +121 -0
- package/dist/easing.js.map +1 -0
- package/dist/geometry.d.ts +77 -0
- package/dist/geometry.d.ts.map +1 -0
- package/dist/geometry.js +130 -0
- package/dist/geometry.js.map +1 -0
- package/dist/icons-full.d.ts +5 -0
- package/dist/icons-full.d.ts.map +1 -0
- package/dist/icons-full.js +31 -0
- package/dist/icons-full.js.map +1 -0
- package/dist/icons.d.ts +442 -0
- package/dist/icons.d.ts.map +1 -0
- package/dist/icons.js +314 -0
- package/dist/icons.js.map +1 -0
- package/dist/index.d.ts +228 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +46 -0
- package/dist/index.js.map +1 -0
- package/dist/input.d.ts +177 -0
- package/dist/input.d.ts.map +1 -0
- package/dist/input.js +533 -0
- package/dist/input.js.map +1 -0
- package/dist/layout.d.ts +194 -0
- package/dist/layout.d.ts.map +1 -0
- package/dist/layout.js +673 -0
- package/dist/layout.js.map +1 -0
- package/dist/render.d.ts +49 -0
- package/dist/render.d.ts.map +1 -0
- package/dist/render.js +650 -0
- package/dist/render.js.map +1 -0
- package/dist/state.d.ts +226 -0
- package/dist/state.d.ts.map +1 -0
- package/dist/state.js +130 -0
- package/dist/state.js.map +1 -0
- package/dist/theme.d.ts +129 -0
- package/dist/theme.d.ts.map +1 -0
- package/dist/theme.js +167 -0
- package/dist/theme.js.map +1 -0
- package/dist/themes/catppuccin-mocha.d.ts +19 -0
- package/dist/themes/catppuccin-mocha.d.ts.map +1 -0
- package/dist/themes/catppuccin-mocha.js +36 -0
- package/dist/themes/catppuccin-mocha.js.map +1 -0
- package/dist/themes/dracula.d.ts +21 -0
- package/dist/themes/dracula.d.ts.map +1 -0
- package/dist/themes/dracula.js +37 -0
- package/dist/themes/dracula.js.map +1 -0
- package/dist/themes/github-light.d.ts +21 -0
- package/dist/themes/github-light.d.ts.map +1 -0
- package/dist/themes/github-light.js +36 -0
- package/dist/themes/github-light.js.map +1 -0
- package/dist/themes/index.d.ts +19 -0
- package/dist/themes/index.d.ts.map +1 -0
- package/dist/themes/index.js +17 -0
- package/dist/themes/index.js.map +1 -0
- package/dist/themes/nord.d.ts +23 -0
- package/dist/themes/nord.d.ts.map +1 -0
- package/dist/themes/nord.js +38 -0
- package/dist/themes/nord.js.map +1 -0
- package/dist/themes/one-dark-pro.d.ts +21 -0
- package/dist/themes/one-dark-pro.d.ts.map +1 -0
- package/dist/themes/one-dark-pro.js +36 -0
- package/dist/themes/one-dark-pro.js.map +1 -0
- package/dist/themes/tokyo-night.d.ts +20 -0
- package/dist/themes/tokyo-night.d.ts.map +1 -0
- package/dist/themes/tokyo-night.js +37 -0
- package/dist/themes/tokyo-night.js.map +1 -0
- package/dist/utils.d.ts +28 -0
- package/dist/utils.d.ts.map +1 -0
- package/dist/utils.js +158 -0
- package/dist/utils.js.map +1 -0
- package/dist/vendor/colors.d.ts +45 -0
- package/dist/vendor/colors.d.ts.map +1 -0
- package/dist/vendor/colors.js +72 -0
- package/dist/vendor/colors.js.map +1 -0
- package/llms.txt +79 -0
- package/package.json +52 -11
- package/src/colors.ts +0 -255
- package/src/components/Button.ts +0 -104
- package/src/components/Card.ts +0 -53
- package/src/components/Header.ts +0 -65
- package/src/components/Input.ts +0 -124
- package/src/components/index.ts +0 -4
- package/src/data/glyphs.ts +0 -30
- package/src/detect.ts +0 -60
- package/src/dsl.ts +0 -661
- package/src/icons.ts +0 -186
- package/src/index.ts +0 -72
- package/src/layout.ts +0 -640
- package/src/render.ts +0 -302
- package/src/state.ts +0 -148
- package/src/utils.ts +0 -165
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import { Box, Card, Modal } from '../components/index.js';
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import {
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clamp01,
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easeInOutCubic,
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easeOutCubic,
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visibleWidth,
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} from '../index.js';
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import type { RGB } from '../state.js';
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import { demo } from './demo-layout';
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// --- Game Types ---
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type Grid = number[][];
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// --- Core 2048 Logic Helpers ---
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function initGame(): Grid {
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const grid = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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];
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spawnTile(grid);
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spawnTile(grid);
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return grid;
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}
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function spawnTile(grid: Grid) {
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const empties: { r: number; c: number }[] = [];
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for (let r = 0; r < 4; r++) {
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for (let c = 0; c < 4; c++) {
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if (grid[r]![c] === 0) {
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empties.push({ r, c });
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}
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}
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}
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if (empties.length > 0) {
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const { r, c } = empties[Math.floor(Math.random() * empties.length)]!;
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grid[r]![c] = Math.random() < 0.9 ? 2 : 4;
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}
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}
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function transpose(grid: Grid): Grid {
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const result = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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];
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for (let r = 0; r < 4; r++) {
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for (let c = 0; c < 4; c++) {
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result[c]![r] = grid[r]![c]!;
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}
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}
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return result;
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}
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interface TileMove {
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fromRow: number;
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fromCol: number;
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toRow: number;
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toCol: number;
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value: number;
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merged: boolean;
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}
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interface PeakMergeCelebration {
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row: number;
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col: number;
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value: number;
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startedAt: number;
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}
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function moveRowLeft(row: number[]): {
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newRow: number[];
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moves: { from: number; to: number; merged: boolean; val: number }[];
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score: number;
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} {
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const newRow = [0, 0, 0, 0];
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const moves: { from: number; to: number; merged: boolean; val: number }[] =
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[];
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const mergedInThisTurn = [false, false, false, false];
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let writeCol = 0;
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let score = 0;
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for (let col = 0; col < 4; col++) {
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const val = row[col]!;
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if (val === 0) continue;
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if (
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writeCol > 0 &&
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newRow[writeCol - 1] === val &&
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!mergedInThisTurn[writeCol - 1]
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) {
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newRow[writeCol - 1] = val * 2;
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score += val * 2;
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mergedInThisTurn[writeCol - 1] = true;
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// Update the previous moves that wrote to writeCol - 1 to reflect the merge
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for (const m of moves) {
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if (m.to === writeCol - 1) {
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m.merged = true;
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}
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}
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moves.push({ from: col, to: writeCol - 1, merged: true, val });
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} else {
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newRow[writeCol] = val;
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moves.push({ from: col, to: writeCol, merged: false, val });
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writeCol++;
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}
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}
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return { newRow, moves, score };
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}
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function slideLeft(grid: Grid): {
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next: Grid;
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scoreGained: number;
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moves: TileMove[];
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} {
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const next: Grid = [];
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let scoreGained = 0;
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const moves: TileMove[] = [];
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for (let r = 0; r < 4; r++) {
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const { newRow, moves: rowMoves, score } = moveRowLeft(grid[r]!);
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next.push(newRow);
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scoreGained += score;
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for (const rm of rowMoves) {
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moves.push({
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fromRow: r,
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fromCol: rm.from,
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toRow: r,
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toCol: rm.to,
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value: rm.val,
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merged: rm.merged,
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});
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}
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}
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return { next, scoreGained, moves };
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}
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function slideRight(grid: Grid): {
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next: Grid;
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scoreGained: number;
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moves: TileMove[];
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} {
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const next: Grid = [];
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let scoreGained = 0;
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const moves: TileMove[] = [];
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for (let r = 0; r < 4; r++) {
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const reversed = [...grid[r]!].reverse();
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const { newRow, moves: rowMoves, score } = moveRowLeft(reversed);
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next.push([...newRow].reverse());
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scoreGained += score;
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for (const rm of rowMoves) {
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const fromCol = 3 - rm.from;
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const toCol = 3 - rm.to;
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moves.push({
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fromRow: r,
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fromCol,
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toRow: r,
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toCol,
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value: rm.val,
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merged: rm.merged,
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});
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}
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}
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return { next, scoreGained, moves };
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}
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function slideUp(grid: Grid): {
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next: Grid;
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scoreGained: number;
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moves: TileMove[];
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} {
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const transposed = transpose(grid);
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const { next: slid, scoreGained, moves: slidMoves } = slideLeft(transposed);
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const moves = slidMoves.map((m) => ({
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fromRow: m.fromCol,
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fromCol: m.fromRow,
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toRow: m.toCol,
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toCol: m.toRow,
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value: m.value,
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merged: m.merged,
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}));
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return { next: transpose(slid), scoreGained, moves };
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
function slideDown(grid: Grid): {
|
|
197
|
+
next: Grid;
|
|
198
|
+
scoreGained: number;
|
|
199
|
+
moves: TileMove[];
|
|
200
|
+
} {
|
|
201
|
+
const transposed = transpose(grid);
|
|
202
|
+
const { next: slid, scoreGained, moves: slidMoves } = slideRight(transposed);
|
|
203
|
+
const moves = slidMoves.map((m) => ({
|
|
204
|
+
fromRow: m.fromCol,
|
|
205
|
+
fromCol: m.fromRow,
|
|
206
|
+
toRow: m.toCol,
|
|
207
|
+
toCol: m.toRow,
|
|
208
|
+
value: m.value,
|
|
209
|
+
merged: m.merged,
|
|
210
|
+
}));
|
|
211
|
+
return { next: transpose(slid), scoreGained, moves };
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
function gridChanged(g1: Grid, g2: Grid): boolean {
|
|
215
|
+
for (let r = 0; r < 4; r++) {
|
|
216
|
+
for (let c = 0; c < 4; c++) {
|
|
217
|
+
if (g1[r]![c] !== g2[r]![c]) return true;
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
return false;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
function getMaxTile(grid: Grid): number {
|
|
224
|
+
let max = 0;
|
|
225
|
+
for (let r = 0; r < 4; r++) {
|
|
226
|
+
for (let c = 0; c < 4; c++) {
|
|
227
|
+
max = Math.max(max, grid[r]![c]!);
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
return max;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
function findPeakMerge(
|
|
234
|
+
moves: TileMove[],
|
|
235
|
+
next: Grid,
|
|
236
|
+
currentMaxTile: number,
|
|
237
|
+
): Omit<PeakMergeCelebration, 'startedAt'> | null {
|
|
238
|
+
let peak: Omit<PeakMergeCelebration, 'startedAt'> | null = null;
|
|
239
|
+
const seenTargets = new Set<string>();
|
|
240
|
+
|
|
241
|
+
for (const move of moves) {
|
|
242
|
+
if (!move.merged) continue;
|
|
243
|
+
|
|
244
|
+
const key = `${move.toRow}:${move.toCol}`;
|
|
245
|
+
if (seenTargets.has(key)) continue;
|
|
246
|
+
seenTargets.add(key);
|
|
247
|
+
|
|
248
|
+
const value = next[move.toRow]![move.toCol]!;
|
|
249
|
+
if (value <= currentMaxTile) continue;
|
|
250
|
+
if (peak && value <= peak.value) continue;
|
|
251
|
+
|
|
252
|
+
peak = {
|
|
253
|
+
row: move.toRow,
|
|
254
|
+
col: move.toCol,
|
|
255
|
+
value,
|
|
256
|
+
};
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
return peak;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
function isGameOver(grid: Grid): boolean {
|
|
263
|
+
// Any empty cells left?
|
|
264
|
+
for (let r = 0; r < 4; r++) {
|
|
265
|
+
for (let c = 0; c < 4; c++) {
|
|
266
|
+
if (grid[r]![c] === 0) return false;
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
// Any adjacent equal values horizontally?
|
|
270
|
+
for (let r = 0; r < 4; r++) {
|
|
271
|
+
for (let c = 0; c < 3; c++) {
|
|
272
|
+
if (grid[r]![c] === grid[r]![c + 1]) return false;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
// Any adjacent equal values vertically?
|
|
276
|
+
for (let r = 0; r < 3; r++) {
|
|
277
|
+
for (let c = 0; c < 4; c++) {
|
|
278
|
+
if (grid[r]![c] === grid[r + 1]![c]) return false;
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
return true;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
// --- Text Centering Helper ---
|
|
285
|
+
function centerText(text: string, width: number): string {
|
|
286
|
+
const padTotal = width - text.length;
|
|
287
|
+
if (padTotal <= 0) return text.substring(0, width);
|
|
288
|
+
const padLeft = Math.floor(padTotal / 2);
|
|
289
|
+
const padRight = padTotal - padLeft;
|
|
290
|
+
return ' '.repeat(padLeft) + text + ' '.repeat(padRight);
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
function mixRGB(from: RGB, to: RGB, amount: number): RGB {
|
|
294
|
+
const t = clamp01(amount);
|
|
295
|
+
return {
|
|
296
|
+
r: Math.round(from.r + (to.r - from.r) * t),
|
|
297
|
+
g: Math.round(from.g + (to.g - from.g) * t),
|
|
298
|
+
b: Math.round(from.b + (to.b - from.b) * t),
|
|
299
|
+
};
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
// --- Tile Theme Colors (Original 2048 palette) ---
|
|
303
|
+
interface TileColors {
|
|
304
|
+
bg: RGB;
|
|
305
|
+
fg: RGB;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
function getTileColors(val: number): TileColors {
|
|
309
|
+
switch (val) {
|
|
310
|
+
case 2:
|
|
311
|
+
return { bg: { r: 238, g: 228, b: 218 }, fg: { r: 119, g: 110, b: 101 } };
|
|
312
|
+
case 4:
|
|
313
|
+
return { bg: { r: 237, g: 224, b: 200 }, fg: { r: 119, g: 110, b: 101 } };
|
|
314
|
+
case 8:
|
|
315
|
+
return { bg: { r: 242, g: 177, b: 121 }, fg: { r: 249, g: 246, b: 242 } };
|
|
316
|
+
case 16:
|
|
317
|
+
return { bg: { r: 245, g: 149, b: 99 }, fg: { r: 249, g: 246, b: 242 } };
|
|
318
|
+
case 32:
|
|
319
|
+
return { bg: { r: 246, g: 124, b: 95 }, fg: { r: 249, g: 246, b: 242 } };
|
|
320
|
+
case 64:
|
|
321
|
+
return { bg: { r: 246, g: 94, b: 59 }, fg: { r: 249, g: 246, b: 242 } };
|
|
322
|
+
case 128:
|
|
323
|
+
return { bg: { r: 237, g: 207, b: 114 }, fg: { r: 249, g: 246, b: 242 } };
|
|
324
|
+
case 256:
|
|
325
|
+
return { bg: { r: 237, g: 204, b: 97 }, fg: { r: 249, g: 246, b: 242 } };
|
|
326
|
+
case 512:
|
|
327
|
+
return { bg: { r: 156, g: 206, b: 56 }, fg: { r: 249, g: 246, b: 242 } };
|
|
328
|
+
case 1024:
|
|
329
|
+
return { bg: { r: 70, g: 180, b: 233 }, fg: { r: 249, g: 246, b: 242 } };
|
|
330
|
+
case 2048:
|
|
331
|
+
return { bg: { r: 164, g: 75, b: 227 }, fg: { r: 249, g: 246, b: 242 } };
|
|
332
|
+
default:
|
|
333
|
+
if (val > 2048) {
|
|
334
|
+
return {
|
|
335
|
+
bg: { r: 224, g: 36, b: 171 },
|
|
336
|
+
fg: { r: 255, g: 255, b: 255 },
|
|
337
|
+
};
|
|
338
|
+
}
|
|
339
|
+
// Empty grid cell background (dark slate)
|
|
340
|
+
return { bg: { r: 44, g: 47, b: 56 }, fg: { r: 80, g: 85, b: 95 } };
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
const SLIDE_ANIMATION_DURATION = 220;
|
|
345
|
+
const PEAK_MERGE_DURATION = 380;
|
|
346
|
+
const GRID_SIZE = 4;
|
|
347
|
+
const TILE_W = 8;
|
|
348
|
+
const TILE_H = 3;
|
|
349
|
+
const TILE_GAP_X = 2;
|
|
350
|
+
const TILE_GAP_Y = 1;
|
|
351
|
+
const TILE_STEP_X = TILE_W + TILE_GAP_X;
|
|
352
|
+
const TILE_STEP_Y = TILE_H + TILE_GAP_Y;
|
|
353
|
+
const BOARD_W = GRID_SIZE * TILE_W + (GRID_SIZE - 1) * TILE_GAP_X + 2;
|
|
354
|
+
const BOARD_H = GRID_SIZE * TILE_H + (GRID_SIZE - 1) * TILE_GAP_Y + 2;
|
|
355
|
+
|
|
356
|
+
function drawPeakMergeCelebration(
|
|
357
|
+
ctx: Parameters<Parameters<typeof Box>[2]>[0],
|
|
358
|
+
celebration: PeakMergeCelebration | null,
|
|
359
|
+
) {
|
|
360
|
+
if (!celebration) return;
|
|
361
|
+
|
|
362
|
+
const age = Date.now() - celebration.startedAt;
|
|
363
|
+
if (age < 0 || age > PEAK_MERGE_DURATION) return;
|
|
364
|
+
|
|
365
|
+
const progress = clamp01(age / PEAK_MERGE_DURATION);
|
|
366
|
+
const glow = 1 - easeOutCubic(progress);
|
|
367
|
+
const flash = Math.sin(progress * Math.PI) * (1 - progress * 0.35);
|
|
368
|
+
const tileX = ctx.offsetX + 1 + celebration.col * TILE_STEP_X;
|
|
369
|
+
const tileY = ctx.offsetY + 1 + celebration.row * TILE_STEP_Y;
|
|
370
|
+
const { bg: tileBg, fg: tileFg } = getTileColors(celebration.value);
|
|
371
|
+
const glowColor = mixRGB(
|
|
372
|
+
{ r: 62, g: 52, b: 30 },
|
|
373
|
+
{ r: 255, g: 226, b: 86 },
|
|
374
|
+
glow,
|
|
375
|
+
);
|
|
376
|
+
const numberColor = mixRGB(tileFg, { r: 255, g: 255, b: 255 }, flash);
|
|
377
|
+
const tileColor = mixRGB(tileBg, { r: 255, g: 226, b: 86 }, flash * 0.22);
|
|
378
|
+
|
|
379
|
+
ctx.layer(8, (fx) => {
|
|
380
|
+
fx.rect(tileX - 1, tileY - 1, TILE_W + 2, TILE_H + 2, { bg: glowColor });
|
|
381
|
+
|
|
382
|
+
fx.rect(tileX, tileY, TILE_W, TILE_H, { bg: tileColor });
|
|
383
|
+
fx.blit(
|
|
384
|
+
tileX,
|
|
385
|
+
tileY + 1,
|
|
386
|
+
fx.color.bold(centerText(celebration.value.toString(), TILE_W)),
|
|
387
|
+
{
|
|
388
|
+
fg: numberColor,
|
|
389
|
+
bg: tileColor,
|
|
390
|
+
bold: true,
|
|
391
|
+
},
|
|
392
|
+
);
|
|
393
|
+
});
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
// --- Main 2048 Demo ---
|
|
397
|
+
|
|
398
|
+
demo(
|
|
399
|
+
'Bunti Retro Arcade: 2048',
|
|
400
|
+
(ctx, bounds) => {
|
|
401
|
+
const {
|
|
402
|
+
color,
|
|
403
|
+
gradient,
|
|
404
|
+
lastKey,
|
|
405
|
+
usePersistentState,
|
|
406
|
+
useState,
|
|
407
|
+
wallpaper,
|
|
408
|
+
} = ctx;
|
|
409
|
+
|
|
410
|
+
// --- State Initialization ---
|
|
411
|
+
const [grid, setGrid] = useState<Grid | null>('2048_grid', null);
|
|
412
|
+
const [score, setScore] = useState<number>('2048_score', 0);
|
|
413
|
+
const [highScore, setHighScore] = usePersistentState<number>(
|
|
414
|
+
'2048_highscore',
|
|
415
|
+
0,
|
|
416
|
+
);
|
|
417
|
+
const [gameOver, setGameOver] = useState<boolean>('2048_gameover', false);
|
|
418
|
+
const [win, setWin] = useState<boolean>('2048_win', false);
|
|
419
|
+
const [keepPlaying, setKeepPlaying] = useState<boolean>(
|
|
420
|
+
'2048_keepplaying',
|
|
421
|
+
false,
|
|
422
|
+
);
|
|
423
|
+
const [activeMoves, setActiveMoves] = useState<TileMove[]>(
|
|
424
|
+
'2048_activemoves',
|
|
425
|
+
[],
|
|
426
|
+
);
|
|
427
|
+
const [slideStart, setSlideStart] = useState<number>('2048_slidestart', 0);
|
|
428
|
+
const [maxTile, setMaxTile] = useState<number>('2048_maxtile', 0);
|
|
429
|
+
const [peakMerge, setPeakMerge] = useState<PeakMergeCelebration | null>(
|
|
430
|
+
'2048_peakmerge',
|
|
431
|
+
null,
|
|
432
|
+
);
|
|
433
|
+
|
|
434
|
+
const resetGame = () => {
|
|
435
|
+
const g = initGame();
|
|
436
|
+
setGrid(g);
|
|
437
|
+
setScore(0);
|
|
438
|
+
setGameOver(false);
|
|
439
|
+
setWin(false);
|
|
440
|
+
setKeepPlaying(false);
|
|
441
|
+
setActiveMoves([]);
|
|
442
|
+
setSlideStart(0);
|
|
443
|
+
setMaxTile(getMaxTile(g));
|
|
444
|
+
setPeakMerge(null);
|
|
445
|
+
};
|
|
446
|
+
|
|
447
|
+
if (grid === null) {
|
|
448
|
+
resetGame();
|
|
449
|
+
return;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
// --- Process Input Events ---
|
|
453
|
+
if (lastKey) {
|
|
454
|
+
let moved = false;
|
|
455
|
+
let next: Grid = [];
|
|
456
|
+
let scoreGained = 0;
|
|
457
|
+
let computedMoves: TileMove[] = [];
|
|
458
|
+
|
|
459
|
+
if (win && !keepPlaying) {
|
|
460
|
+
if (lastKey === 'enter' || lastKey === 'c') {
|
|
461
|
+
setKeepPlaying(true);
|
|
462
|
+
setWin(false);
|
|
463
|
+
}
|
|
464
|
+
} else if (!gameOver) {
|
|
465
|
+
if (lastKey === 'up' || lastKey === 'w') {
|
|
466
|
+
const res = slideUp(grid);
|
|
467
|
+
next = res.next;
|
|
468
|
+
scoreGained = res.scoreGained;
|
|
469
|
+
computedMoves = res.moves;
|
|
470
|
+
moved = gridChanged(grid, next);
|
|
471
|
+
} else if (lastKey === 'down' || lastKey === 's') {
|
|
472
|
+
const res = slideDown(grid);
|
|
473
|
+
next = res.next;
|
|
474
|
+
scoreGained = res.scoreGained;
|
|
475
|
+
computedMoves = res.moves;
|
|
476
|
+
moved = gridChanged(grid, next);
|
|
477
|
+
} else if (lastKey === 'left' || lastKey === 'a') {
|
|
478
|
+
const res = slideLeft(grid);
|
|
479
|
+
next = res.next;
|
|
480
|
+
scoreGained = res.scoreGained;
|
|
481
|
+
computedMoves = res.moves;
|
|
482
|
+
moved = gridChanged(grid, next);
|
|
483
|
+
} else if (lastKey === 'right' || lastKey === 'd') {
|
|
484
|
+
const res = slideRight(grid);
|
|
485
|
+
next = res.next;
|
|
486
|
+
scoreGained = res.scoreGained;
|
|
487
|
+
computedMoves = res.moves;
|
|
488
|
+
moved = gridChanged(grid, next);
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
if (moved) {
|
|
492
|
+
const now = Date.now();
|
|
493
|
+
const peak = findPeakMerge(computedMoves, next, maxTile);
|
|
494
|
+
|
|
495
|
+
setActiveMoves(computedMoves);
|
|
496
|
+
setSlideStart(now);
|
|
497
|
+
|
|
498
|
+
spawnTile(next);
|
|
499
|
+
setGrid(next);
|
|
500
|
+
setMaxTile(Math.max(maxTile, getMaxTile(next)));
|
|
501
|
+
if (peak) {
|
|
502
|
+
setPeakMerge({
|
|
503
|
+
...peak,
|
|
504
|
+
startedAt: now + SLIDE_ANIMATION_DURATION,
|
|
505
|
+
});
|
|
506
|
+
}
|
|
507
|
+
const newScore = score + scoreGained;
|
|
508
|
+
setScore(newScore);
|
|
509
|
+
|
|
510
|
+
if (newScore > highScore) {
|
|
511
|
+
setHighScore(newScore);
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
// Check if user hit 2048
|
|
515
|
+
if (!win && !keepPlaying) {
|
|
516
|
+
for (let r = 0; r < 4; r++) {
|
|
517
|
+
for (let c = 0; c < 4; c++) {
|
|
518
|
+
if (next[r]![c] === 2048) {
|
|
519
|
+
setWin(true);
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
// Check for Game Over
|
|
526
|
+
if (isGameOver(next)) {
|
|
527
|
+
setGameOver(true);
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
if (lastKey === 'r') {
|
|
533
|
+
resetGame();
|
|
534
|
+
}
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
// --- Draw UI ---
|
|
538
|
+
wallpaper(
|
|
539
|
+
gradient({
|
|
540
|
+
colors: [
|
|
541
|
+
{ r: 7, g: 10, b: 18 },
|
|
542
|
+
{ r: 15, g: 28, b: 46 },
|
|
543
|
+
{ r: 33, g: 15, b: 49 },
|
|
544
|
+
{ r: 8, g: 11, b: 20 },
|
|
545
|
+
],
|
|
546
|
+
direction: 'vertical',
|
|
547
|
+
steps: 24,
|
|
548
|
+
}),
|
|
549
|
+
);
|
|
550
|
+
|
|
551
|
+
// Calculate layout sizing and center the game board
|
|
552
|
+
const W = bounds.w;
|
|
553
|
+
const H = bounds.h;
|
|
554
|
+
const boardW = BOARD_W;
|
|
555
|
+
const boardH = BOARD_H;
|
|
556
|
+
const boardX = bounds.x + Math.max(0, Math.floor((W - boardW) / 2));
|
|
557
|
+
|
|
558
|
+
// Calculate vertical layout based on available bounds.h to ensure y >= 0 and avoid any overlapping.
|
|
559
|
+
// Scoreboard needs 3 rows, and board needs 19 rows.
|
|
560
|
+
const totalNeededH = 3 + boardH;
|
|
561
|
+
const extraH = Math.max(0, H - totalNeededH);
|
|
562
|
+
const topPadding = Math.floor(extraH / 2);
|
|
563
|
+
|
|
564
|
+
const scoreboardY = bounds.y + topPadding;
|
|
565
|
+
const boardY = scoreboardY + 3; // Shift board down to make room for scoreboard (3 lines)
|
|
566
|
+
|
|
567
|
+
// Header Panel: Scoreboard & Title
|
|
568
|
+
Card(
|
|
569
|
+
ctx,
|
|
570
|
+
{
|
|
571
|
+
x: boardX,
|
|
572
|
+
y: scoreboardY,
|
|
573
|
+
width: boardW,
|
|
574
|
+
height: 3,
|
|
575
|
+
border: 'none',
|
|
576
|
+
padding: [0, 0],
|
|
577
|
+
},
|
|
578
|
+
(sub) => {
|
|
579
|
+
const titleStr = color.yellow(color.bold(` 2048 `));
|
|
580
|
+
const scoreStr = color.white(
|
|
581
|
+
`SCORE: ${color.green(color.bold(score.toString()))} | BEST: ${color.yellow(color.bold(highScore.toString()))}`,
|
|
582
|
+
);
|
|
583
|
+
const titleW = visibleWidth(titleStr);
|
|
584
|
+
const scoreW = visibleWidth(scoreStr);
|
|
585
|
+
const spaceCount = Math.max(0, boardW - titleW - scoreW);
|
|
586
|
+
sub.text(`${titleStr}${' '.repeat(spaceCount)}${scoreStr}`);
|
|
587
|
+
},
|
|
588
|
+
);
|
|
589
|
+
|
|
590
|
+
// Main 4x4 Game Grid Container
|
|
591
|
+
Box(
|
|
592
|
+
ctx,
|
|
593
|
+
{
|
|
594
|
+
x: boardX,
|
|
595
|
+
y: boardY,
|
|
596
|
+
width: boardW,
|
|
597
|
+
height: boardH,
|
|
598
|
+
border: 'none',
|
|
599
|
+
padding: [0, 0],
|
|
600
|
+
},
|
|
601
|
+
(sub) => {
|
|
602
|
+
const elapsed = Date.now() - slideStart;
|
|
603
|
+
const isAnimating =
|
|
604
|
+
elapsed < SLIDE_ANIMATION_DURATION && activeMoves.length > 0;
|
|
605
|
+
|
|
606
|
+
// 1. Draw empty grid cells in background first
|
|
607
|
+
for (let r = 0; r < GRID_SIZE; r++) {
|
|
608
|
+
for (let c = 0; c < GRID_SIZE; c++) {
|
|
609
|
+
const relX = 1 + c * TILE_STEP_X;
|
|
610
|
+
const relY = 1 + r * TILE_STEP_Y;
|
|
611
|
+
const absX = sub.offsetX + relX;
|
|
612
|
+
const absY = sub.offsetY + relY;
|
|
613
|
+
const { bg: bgCol } = getTileColors(0);
|
|
614
|
+
sub.rect(absX, absY, TILE_W, TILE_H, { bg: bgCol });
|
|
615
|
+
}
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
if (isAnimating) {
|
|
619
|
+
const progress = clamp01(elapsed / SLIDE_ANIMATION_DURATION);
|
|
620
|
+
const eased = easeInOutCubic(progress);
|
|
621
|
+
|
|
622
|
+
for (const m of activeMoves) {
|
|
623
|
+
const startX = 1 + m.fromCol * TILE_STEP_X;
|
|
624
|
+
const startY = 1 + m.fromRow * TILE_STEP_Y;
|
|
625
|
+
const endX = 1 + m.toCol * TILE_STEP_X;
|
|
626
|
+
const endY = 1 + m.toRow * TILE_STEP_Y;
|
|
627
|
+
|
|
628
|
+
const currX = startX + eased * (endX - startX);
|
|
629
|
+
const currY = startY + eased * (endY - startY);
|
|
630
|
+
|
|
631
|
+
const absX = Math.round(sub.offsetX + currX);
|
|
632
|
+
const absY = Math.round(sub.offsetY + currY);
|
|
633
|
+
|
|
634
|
+
const { bg: bgCol, fg: fgCol } = getTileColors(m.value);
|
|
635
|
+
sub.rect(absX, absY, TILE_W, TILE_H, { bg: bgCol });
|
|
636
|
+
const valStr = m.value.toString();
|
|
637
|
+
const centered = color.bold(centerText(valStr, TILE_W));
|
|
638
|
+
sub.blit(absX, absY + 1, centered, {
|
|
639
|
+
fg: fgCol,
|
|
640
|
+
bg: bgCol,
|
|
641
|
+
bold: true,
|
|
642
|
+
});
|
|
643
|
+
}
|
|
644
|
+
} else {
|
|
645
|
+
// Render static tiles
|
|
646
|
+
for (let r = 0; r < GRID_SIZE; r++) {
|
|
647
|
+
for (let c = 0; c < GRID_SIZE; c++) {
|
|
648
|
+
const val = grid[r]![c]!;
|
|
649
|
+
if (val === 0) continue; // Already drawn empty background
|
|
650
|
+
|
|
651
|
+
const relX = 1 + c * TILE_STEP_X;
|
|
652
|
+
const relY = 1 + r * TILE_STEP_Y;
|
|
653
|
+
const absX = sub.offsetX + relX;
|
|
654
|
+
const absY = sub.offsetY + relY;
|
|
655
|
+
|
|
656
|
+
const { bg: bgCol, fg: fgCol } = getTileColors(val);
|
|
657
|
+
|
|
658
|
+
sub.rect(absX, absY, TILE_W, TILE_H, { bg: bgCol });
|
|
659
|
+
const valStr = val.toString();
|
|
660
|
+
const centered = color.bold(centerText(valStr, TILE_W));
|
|
661
|
+
sub.blit(absX, absY + 1, centered, {
|
|
662
|
+
fg: fgCol,
|
|
663
|
+
bg: bgCol,
|
|
664
|
+
bold: true,
|
|
665
|
+
});
|
|
666
|
+
}
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
drawPeakMergeCelebration(sub, peakMerge);
|
|
671
|
+
|
|
672
|
+
// Overlays (Modals on top of Grid)
|
|
673
|
+
if (gameOver) {
|
|
674
|
+
sub.layer(10, (overlay) => {
|
|
675
|
+
Modal(
|
|
676
|
+
overlay,
|
|
677
|
+
{
|
|
678
|
+
width: 27,
|
|
679
|
+
height: 7,
|
|
680
|
+
border: 'none',
|
|
681
|
+
bgColor: { r: 35, g: 0, b: 0 },
|
|
682
|
+
align: 'center',
|
|
683
|
+
},
|
|
684
|
+
(modalSub) => {
|
|
685
|
+
modalSub.text('\n');
|
|
686
|
+
modalSub.text(color.red(color.bold('GAME OVER\n')));
|
|
687
|
+
modalSub.text(color.dim(`Final Score: ${score}\n\n`));
|
|
688
|
+
modalSub.text(color.yellow('[R] To Restart'));
|
|
689
|
+
},
|
|
690
|
+
);
|
|
691
|
+
});
|
|
692
|
+
} else if (win && !keepPlaying) {
|
|
693
|
+
sub.layer(10, (overlay) => {
|
|
694
|
+
Modal(
|
|
695
|
+
overlay,
|
|
696
|
+
{
|
|
697
|
+
width: 27,
|
|
698
|
+
height: 7,
|
|
699
|
+
border: 'none',
|
|
700
|
+
bgColor: { r: 35, g: 35, b: 0 },
|
|
701
|
+
align: 'center',
|
|
702
|
+
},
|
|
703
|
+
(modalSub) => {
|
|
704
|
+
modalSub.text('\n');
|
|
705
|
+
modalSub.text(
|
|
706
|
+
color.fg('gold', color.bold('YOU REACHED 2048!\n')),
|
|
707
|
+
);
|
|
708
|
+
modalSub.text(color.dim('Magnificent job!\n\n'));
|
|
709
|
+
modalSub.text(color.green('[Enter] Keep Playing'));
|
|
710
|
+
},
|
|
711
|
+
);
|
|
712
|
+
});
|
|
713
|
+
}
|
|
714
|
+
},
|
|
715
|
+
);
|
|
716
|
+
|
|
717
|
+
// Bottom Control Banner
|
|
718
|
+
Box(
|
|
719
|
+
ctx,
|
|
720
|
+
{
|
|
721
|
+
x: boardX,
|
|
722
|
+
y: boardY + boardH,
|
|
723
|
+
width: boardW,
|
|
724
|
+
height: 3,
|
|
725
|
+
border: 'none',
|
|
726
|
+
padding: [0, 0],
|
|
727
|
+
align: 'center',
|
|
728
|
+
valign: 'middle',
|
|
729
|
+
},
|
|
730
|
+
(sub) => {
|
|
731
|
+
sub.text(
|
|
732
|
+
color.dim(
|
|
733
|
+
` ${color.bold('W,A,S,D')} or ${color.bold('ARROWS')} to slide\n${color.bold('R')} restart | ${color.bold('Q')} quit`,
|
|
734
|
+
),
|
|
735
|
+
);
|
|
736
|
+
},
|
|
737
|
+
);
|
|
738
|
+
},
|
|
739
|
+
{
|
|
740
|
+
fps: 60,
|
|
741
|
+
mouse: false, // Pure keyboard game
|
|
742
|
+
},
|
|
743
|
+
);
|