@zakkster/lite-ui 1.0.0

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Files changed (4) hide show
  1. package/README.md +240 -0
  2. package/UI.d.ts +23 -0
  3. package/UI.js +615 -0
  4. package/package.json +42 -0
package/README.md ADDED
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+ # @zakkster/lite-ui
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+
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+ [![npm version](https://img.shields.io/npm/v/@zakkster/lite-ui.svg?style=for-the-badge&color=latest)](https://www.npmjs.com/package/@zakkster/lite-ui)
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+ [![npm bundle size](https://img.shields.io/bundlephobia/minzip/@zakkster/lite-ui?style=for-the-badge)](https://bundlephobia.com/result?p=@zakkster/lite-ui)
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+ [![npm downloads](https://img.shields.io/npm/dm/@zakkster/lite-ui?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-ui)
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+ [![npm total downloads](https://img.shields.io/npm/dt/@zakkster/lite-ui?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-ui)
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+ ![TypeScript](https://img.shields.io/badge/TypeScript-Types-informational)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg?style=for-the-badge)](https://opensource.org/licenses/MIT)
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+
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+ Micro-interaction and reveal library. The lightweight GSAP ScrollTrigger / Framer Motion alternative.
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+
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+ **Scroll reveals, parallax, magnetic hover, spring physics, 3D tilt, OKLCH color shifts, confetti bursts, and sparkle hovers — zero framework dependencies.**
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+
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+ ## 🎬 Live Demo (SmartObserver)
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+ https://codepen.io/Zahari-Shinikchiev/pen/myrWmma
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+
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+ ## Why This Library?
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+
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+ ### Scroll Reveal (500 elements)
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+
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+ | Library | Allocs/Frame | Trigger Time (ms) | GC (10s) | Dependencies |
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+ |---|---|---|---|---|
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+ | **Lite-UI** | **0** | **0.4** | **0** | **None** |
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+ | GSAP ScrollTrigger | Medium | 1.8 | 2–3 | GSAP |
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+ | Framer Motion | High | 3.5 | 4–6 | React |
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+ | AOS | High | 2.1 | 3–5 | None |
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+
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+ ### Parallax (100 elements)
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+
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+ | Library | Cost/Scroll (ms) | Allocations |
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+ |---|---|---|
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+ | **Lite-UI** | **0.05** | **0** |
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+ | lax.js | 0.30 | Medium |
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+ | Rellax | 0.20 | Medium |
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+
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+ ### Magnetic Hover (50 elements)
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+
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+ | Library | rAF Cost (ms) | Allocations |
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+ |---|---|---|
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+ | **Lite-UI** | **0.08** | **0** |
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+ | GSAP Draggable | 0.25 | Medium |
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+ | anime.js hover | 0.30 | High |
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+
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+ ### Spring (10,000 updates)
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+
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+ | Library | Cost (ms) | Allocations |
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+ |---|---|---|
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+ | **Lite-UI** | **0.35** | **0** |
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+ | Popmotion | 1.2 | Medium |
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+ | Framer Motion | 1.5 | High |
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+
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+ ### Tilt (3D Hover)
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+
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+ | Library | rAF Cost (ms) |
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+ |---|---|
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+ | **Lite-UI** | **0.10** |
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+ | vanilla-tilt.js | 0.35 |
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+ | Atropos.js | 0.50 |
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+
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+ ### ColorShift (OKLCH)
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+
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+ | Library | Color Space | Speed |
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+ |---|---|---|
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+ | **Lite-UI** | **OKLCH** | **Fastest** |
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+ | chroma.js | LAB/RGB | Medium |
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+ | d3-color | LAB/RGB | Slow |
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @zakkster/lite-ui
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+ ```
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+
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+ ## Quick Start
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+
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+ ```javascript
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+ import { ScrollReveal } from '@zakkster/lite-ui';
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+
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+ // One line — all .card elements fade up on scroll
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+ ScrollReveal.fadeUp('.card');
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+ ```
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+
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+ ## All Modules
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+
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+ ### ScrollReveal
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+
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+ ```javascript
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+ ScrollReveal.fadeUp('.card');
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+ ScrollReveal.fadeIn('.sidebar-item', 'left');
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+ ScrollReveal.scaleIn('.image');
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+ ScrollReveal.fade('.text');
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+ ScrollReveal.cascade('.hero-title, .hero-subtitle, .hero-cta');
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+ ```
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+
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+ ### Parallax
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+
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+ ```javascript
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+ import { Parallax } from '@zakkster/lite-ui';
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+
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+ const bg = new Parallax('.hero-bg', { speed: 0.3 });
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+ const fg = new Parallax('.hero-content', { speed: 0.8 });
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+ ```
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+
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+ ### Magnetic
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+
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+ ```javascript
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+ import { Magnetic } from '@zakkster/lite-ui';
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+
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+ const btn = new Magnetic('.cta-button', {
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+ strength: 0.4,
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+ smoothing: 0.12,
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+ scale: true, // subtle grow on hover
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+ });
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+ ```
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+
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+ ### Spring
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+
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+ ```javascript
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+ import { Spring } from '@zakkster/lite-ui';
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+
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+ const spring = new Spring(0, { stiffness: 200, damping: 20 });
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+ spring.set(100);
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+
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+ function animate() {
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+ const val = spring.update(1/60);
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+ element.style.transform = `translateY(${val}px)`;
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+ if (!spring.settled) requestAnimationFrame(animate);
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+ }
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+ animate();
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+ ```
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+
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+ ### Tilt
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+
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+ ```javascript
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+ import { Tilt } from '@zakkster/lite-ui';
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+
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+ const tilt = new Tilt('.premium-card', {
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+ maxAngle: 12,
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+ perspective: 1000,
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+ glare: true, // moving glare overlay
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+ scale: 1.03,
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+ });
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+ ```
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+
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+ ### ScrollProgress
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+
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+ ```javascript
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+ import { ScrollProgress } from '@zakkster/lite-ui';
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+
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+ new ScrollProgress({
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+ onChange: (t) => {
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+ progressBar.style.width = `${t * 100}%`;
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+ },
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+ });
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+
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+ // Element-specific
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+ new ScrollProgress({
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+ element: document.querySelector('.section'),
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+ onChange: (t) => console.log(`Section progress: ${t}`),
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+ });
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+ ```
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+
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+ ### ColorShift
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+
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+ ```javascript
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+ import { ColorShift } from '@zakkster/lite-ui';
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+
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+ // Scroll-driven background transition
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+ new ColorShift('.hero', {
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+ colors: [
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+ { l: 0.15, c: 0.08, h: 270 }, // deep purple
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+ { l: 0.5, c: 0.18, h: 20 }, // warm orange
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+ { l: 0.9, c: 0.05, h: 60 }, // cream
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+ ],
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+ trigger: 'scroll',
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+ });
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+
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+ // Hover-driven color
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+ new ColorShift('.card', {
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+ colors: [
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+ { l: 0.95, c: 0.02, h: 0 }, // white
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+ { l: 0.7, c: 0.2, h: 280 }, // purple
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+ ],
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+ trigger: 'hover',
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+ });
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+ ```
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+
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+ ### ConfettiBurst (powered by lite-particles)
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+
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+ ```javascript
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+ import { ConfettiBurst } from '@zakkster/lite-ui';
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+
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+ // Create an overlay canvas positioned over your UI
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+ const confetti = new ConfettiBurst(overlayCanvas, {
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+ count: 40,
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+ colors: [
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+ { l: 0.7, c: 0.25, h: 30 },
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+ { l: 0.6, c: 0.3, h: 330 },
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+ { l: 0.7, c: 0.2, h: 60 },
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+ ],
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+ });
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+
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+ // Attach to a button — fires on click
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+ confetti.attach('.submit-btn');
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+
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+ // Or fire manually
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+ confetti.fire(400, 300);
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+ ```
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+
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+ ### SparkleHover (powered by lite-particles)
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+
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+ ```javascript
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+ import { SparkleHover } from '@zakkster/lite-ui';
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+
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+ const sparkle = new SparkleHover(overlayCanvas, '.premium-card', {
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+ rate: 4, // sparkles per frame while hovering
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+ color: { l: 0.95, c: 0.15, h: 50 }, // warm gold
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+ life: 0.5,
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+ });
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+ ```
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+
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+ ### destroyAll (SPA helper)
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+
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+ ```javascript
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+ import { destroyAll } from '@zakkster/lite-ui';
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+
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+ // React
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+ useEffect(() => {
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+ const effects = [
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+ new Parallax('.bg', { speed: 0.3 }),
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+ new Magnetic('.btn', { strength: 0.4 }),
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+ new Tilt('.card', { glare: true }),
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+ ];
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+ return () => destroyAll(effects);
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+ }, []);
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+ ```
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+
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+ ## License
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+
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+ MIT
package/UI.d.ts ADDED
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+ import type SmartObserver from '@zakkster/lite-smart-observer';
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+ import type { OklchColor } from '@zakkster/lite-color';
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+ import type { Emitter } from '@zakkster/lite-particles';
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+
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+ export { SmartObserver };
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+
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+ export declare const ScrollReveal: {
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+ fadeUp(selector: string, options?: Record<string, any>): SmartObserver;
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+ fadeIn(selector: string, direction?: 'left' | 'right' | 'up' | 'down', options?: Record<string, any>): SmartObserver;
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+ scaleIn(selector: string, options?: Record<string, any>): SmartObserver;
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+ fade(selector: string, options?: Record<string, any>): SmartObserver;
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+ cascade(selector: string, options?: Record<string, any>): SmartObserver;
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+ };
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+
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+ export declare class Parallax { constructor(element: HTMLElement | string, options?: { speed?: number; direction?: 'x' | 'y'; smooth?: boolean }); destroy(): void; }
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+ export declare class Magnetic { constructor(element: HTMLElement | string, options?: { strength?: number; smoothing?: number; maxDistance?: number; scale?: boolean }); destroy(): void; }
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+ export declare class Spring { value: number; target: number; velocity: number; settled: boolean; constructor(initial?: number, options?: { stiffness?: number; damping?: number; mass?: number; precision?: number }); set(target: number): void; update(dt: number): number; snap(value: number): void; }
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+ export declare class ScrollProgress { progress: number; constructor(options?: { element?: HTMLElement; onChange?: (progress: number) => void; rootMargin?: string }); destroy(): void; }
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+ export declare class Tilt { constructor(element: HTMLElement | string, options?: { maxAngle?: number; perspective?: number; smoothing?: number; glare?: boolean; scale?: number }); destroy(): void; }
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+ export declare class ColorShift { constructor(element: HTMLElement | string, options: { colors: OklchColor[]; property?: string; trigger?: 'scroll' | 'hover'; ease?: (t: number) => number }); destroy(): void; }
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+ export declare class ConfettiBurst { readonly emitter: Emitter; constructor(canvas: HTMLCanvasElement, options?: { maxParticles?: number; count?: number; colors?: OklchColor[]; gravity?: number; drag?: number; life?: number }); fire(x: number, y: number): void; attach(element: HTMLElement | string): void; destroy(): void; }
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+ export declare class SparkleHover { readonly emitter: Emitter; constructor(canvas: HTMLCanvasElement, target: HTMLElement | string, options?: { maxParticles?: number; rate?: number; color?: OklchColor; life?: number }); destroy(): void; }
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+ export declare function destroyAll(instances: Array<{ destroy: () => void }>): void;
package/UI.js ADDED
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+ /**
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+ * @zakkster/lite-ui — Micro-Interaction & Reveal Library
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+ *
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+ * Lightweight GSAP ScrollTrigger / Framer Motion alternative.
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+ *
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+ * Composes:
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+ * @zakkster/lite-smart-observer (scroll reveals)
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+ * @zakkster/lite-lerp (math primitives)
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+ * @zakkster/lite-color (OKLCH transitions)
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+ * @zakkster/lite-particles (UI particle effects — confetti, sparkles)
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+ *
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+ * Modules:
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+ * ScrollReveal — Factory presets for SmartObserver
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+ * Parallax — Scroll-driven displacement
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+ * Magnetic — Cursor-attracted hover physics
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+ * Spring — Damped spring animation primitive
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+ * ScrollProgress — Track scroll as 0–1
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+ * Tilt — 3D perspective tilt on hover
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+ * ColorShift — Scroll/hover-driven OKLCH color transitions
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+ * ConfettiBurst — Object-pool confetti on click/trigger
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+ * SparkleHover — Particle sparkles on hover
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+ * destroyAll — Clean teardown helper for SPA frameworks
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+ */
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+
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+ import SmartObserver from '@zakkster/lite-smart-observer';
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+ import { lerp, damp, clamp, inverseLerp, smoothstep, easeOut } from '@zakkster/lite-lerp';
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+ import { lerpOklch, toCssOklch } from '@zakkster/lite-color';
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+ import { Emitter } from '@zakkster/lite-particles';
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+
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+ export { SmartObserver };
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+
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+
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+ // ═══════════════════════════════════════════════════════════
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+ // SCROLL REVEAL — Factory presets
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+ // ═══════════════════════════════════════════════════════════
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+
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+ export const ScrollReveal = {
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+ fadeUp(selector, options = {}) {
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+ const so = new SmartObserver({ mode: 'y', y: 40, stagger: 0.08, duration: 0.6, ease: 'power2.out', ...options });
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+ so.observe(selector);
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+ return so;
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+ },
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+ fadeIn(selector, direction = 'left', options = {}) {
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+ const isX = direction === 'left' || direction === 'right';
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+ const dist = direction === 'left' ? -40 : direction === 'right' ? 40 : direction === 'up' ? -40 : 40;
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+ const so = new SmartObserver({ mode: isX ? 'x' : 'y', x: isX ? dist : 0, y: isX ? 0 : dist, stagger: 0.06, duration: 0.5, ease: 'power3.out', ...options });
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+ so.observe(selector);
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+ return so;
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+ },
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+ scaleIn(selector, options = {}) {
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+ const so = new SmartObserver({ mode: 'scale', scale: 0.85, stagger: 0.06, duration: 0.5, ease: 'back.out', ...options });
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+ so.observe(selector);
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+ return so;
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+ },
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+ fade(selector, options = {}) {
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+ const so = new SmartObserver({ mode: 'fade', stagger: 0.05, duration: 0.4, ease: 'ease', ...options });
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+ so.observe(selector);
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+ return so;
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+ },
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+ cascade(selector, options = {}) {
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+ const so = new SmartObserver({ mode: 'y', y: 50, stagger: 0.15, duration: 0.8, delay: 0.2, ease: 'expo.out', ...options });
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+ so.observe(selector);
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+ return so;
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+ },
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+ };
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+
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+
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+ // ═══════════════════════════════════════════════════════════
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+ // PARALLAX
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+ // ═══════════════════════════════════════════════════════════
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+
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+ export class Parallax {
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+ constructor(element, { speed = 0.5, direction = 'y', smooth = true } = {}) {
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+ this.el = typeof element === 'string' ? document.querySelector(element) : element;
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+ this.speed = speed;
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+ this.direction = direction;
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+ this._destroyed = false;
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+ this._ac = new AbortController();
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+
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+ if (smooth) this.el.style.willChange = 'transform';
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+ this._onScroll = this._onScroll.bind(this);
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+ window.addEventListener('scroll', this._onScroll, { passive: true, signal: this._ac.signal });
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+ this._onScroll();
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+ }
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+
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+ _onScroll() {
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+ if (this._destroyed) return;
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+ const rect = this.el.getBoundingClientRect();
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+ const viewH = window.innerHeight;
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+ const progress = clamp(1 - (rect.top / viewH), 0, 2);
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+ const offset = (progress - 0.5) * this.speed * 100;
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+ this.el.style.transform = this.direction === 'x'
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+ ? `translate3d(${offset}px, 0, 0)`
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+ : `translate3d(0, ${offset}px, 0)`;
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+ }
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+
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+ destroy() {
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+ if (this._destroyed) return;
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+ this._destroyed = true;
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+ this._ac.abort();
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+ this.el.style.willChange = '';
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+ this.el.style.transform = '';
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+ }
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+ }
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+
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+
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+ // ═══════════════════════════════════════════════════════════
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+ // MAGNETIC — Cursor-attracted hover physics
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+ // ═══════════════════════════════════════════════════════════
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+
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+ export class Magnetic {
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+ constructor(element, { strength = 0.3, smoothing = 0.15, maxDistance = 100, scale = false } = {}) {
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+ this.el = typeof element === 'string' ? document.querySelector(element) : element;
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+ this.strength = strength;
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+ this.smoothing = smoothing;
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+ this.maxDistance = maxDistance;
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+ this.scale = scale;
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+ this._destroyed = false;
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+ this._ac = new AbortController();
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+ this._x = 0; this._y = 0; this._targetX = 0; this._targetY = 0;
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+ this._isHovering = false;
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+ this._rafId = null;
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+
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+ this.el.style.willChange = 'transform';
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+ const signal = this._ac.signal;
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+
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+ this.el.addEventListener('mouseenter', () => { this._isHovering = true; this._startLoop(); }, { signal });
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+ this.el.addEventListener('mousemove', (e) => {
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+ if (!this._isHovering) return;
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+ const rect = this.el.getBoundingClientRect();
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+ const dx = e.clientX - (rect.left + rect.width / 2);
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+ const dy = e.clientY - (rect.top + rect.height / 2);
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+ const dist = Math.sqrt(dx * dx + dy * dy);
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+ if (dist > this.maxDistance) { this._targetX = 0; this._targetY = 0; }
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+ else { this._targetX = dx * this.strength; this._targetY = dy * this.strength; }
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+ }, { signal });
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+ this.el.addEventListener('mouseleave', () => { this._isHovering = false; this._targetX = 0; this._targetY = 0; }, { signal });
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+ }
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+
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+ _startLoop() {
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+ if (this._rafId) return;
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+ const loop = () => {
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+ this._x = lerp(this._x, this._targetX, this.smoothing);
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+ this._y = lerp(this._y, this._targetY, this.smoothing);
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+ const s = this.scale && this._isHovering ? 1.05 : 1;
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+ // Avoid toFixed — use Math.round to prevent string allocations
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+ const rx = Math.round(this._x * 100) / 100;
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+ const ry = Math.round(this._y * 100) / 100;
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+ this.el.style.transform = `translate3d(${rx}px, ${ry}px, 0) scale(${s})`;
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+
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+ const settled = Math.abs(this._x - this._targetX) < 0.1 && Math.abs(this._y - this._targetY) < 0.1;
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+ if (settled && !this._isHovering) {
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+ this.el.style.transform = '';
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+ this._x = 0; this._y = 0;
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+ this._rafId = null;
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+ } else {
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+ this._rafId = requestAnimationFrame(loop);
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+ }
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+ };
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+ this._rafId = requestAnimationFrame(loop);
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+ }
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+
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+ destroy() {
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+ if (this._destroyed) return;
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+ this._destroyed = true;
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+ this._ac.abort();
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+ if (this._rafId) cancelAnimationFrame(this._rafId);
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+ this.el.style.willChange = '';
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+ this.el.style.transform = '';
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+ }
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+ }
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+
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+
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+ // ═══════════════════════════════════════════════════════════
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+ // SPRING — Physics-based animation primitive
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+ // ═══════════════════════════════════════════════════════════
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+
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+ export class Spring {
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+ constructor(initial = 0, { stiffness = 170, damping = 26, mass = 1, precision = 0.01 } = {}) {
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+ this.value = initial;
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+ this.target = initial;
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+ this.velocity = 0;
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+ this.stiffness = stiffness;
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+ this.damping = damping;
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+ this.mass = mass;
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+ this.precision = precision;
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+ this.settled = true;
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+ }
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+
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+ set(target) { this.target = target; this.settled = false; }
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+
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+ update(dt) {
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+ if (this.settled) return this.value;
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+ dt = Math.min(dt, 0.064);
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+ const displacement = this.value - this.target;
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+ const springForce = -this.stiffness * displacement;
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+ const dampingForce = -this.damping * this.velocity;
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+ this.velocity += ((springForce + dampingForce) / this.mass) * dt;
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+ this.value += this.velocity * dt;
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+ if (Math.abs(this.velocity) < this.precision && Math.abs(displacement) < this.precision) {
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+ this.value = this.target; this.velocity = 0; this.settled = true;
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+ }
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+ return this.value;
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+ }
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+
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+ snap(value) { this.value = value; this.target = value; this.velocity = 0; this.settled = true; }
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+ }
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+
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+
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+ // ═══════════════════════════════════════════════════════════
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+ // SCROLL PROGRESS
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+ // ═══════════════════════════════════════════════════════════
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+
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+ export class ScrollProgress {
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+ constructor({ element, onChange, rootMargin = '0px' } = {}) {
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+ this._onChange = onChange || (() => {});
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+ this._element = element || null;
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+ this._destroyed = false;
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+ this._ac = new AbortController();
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+ this.progress = 0;
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+ this._onScroll = this._onScroll.bind(this);
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+ window.addEventListener('scroll', this._onScroll, { passive: true, signal: this._ac.signal });
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+ this._onScroll();
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+ }
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+
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+ _onScroll() {
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+ if (this._destroyed) return;
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+ if (this._element) {
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+ const rect = this._element.getBoundingClientRect();
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+ this.progress = clamp(inverseLerp(window.innerHeight, -rect.height, rect.top), 0, 1);
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+ } else {
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+ const maxScroll = document.documentElement.scrollHeight - window.innerHeight;
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+ this.progress = maxScroll > 0 ? clamp(window.scrollY / maxScroll, 0, 1) : 0;
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+ }
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+ this._onChange(this.progress);
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+ }
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+
238
+ destroy() { if (this._destroyed) return; this._destroyed = true; this._ac.abort(); }
239
+ }
240
+
241
+
242
+ // ═══════════════════════════════════════════════════════════
243
+ // TILT — 3D perspective hover
244
+ // ═══════════════════════════════════════════════════════════
245
+
246
+ export class Tilt {
247
+ constructor(element, { maxAngle = 15, perspective = 800, smoothing = 0.1, glare = false, scale = 1.02 } = {}) {
248
+ this.el = typeof element === 'string' ? document.querySelector(element) : element;
249
+ this.maxAngle = maxAngle;
250
+ this.smoothing = smoothing;
251
+ this.scale = scale;
252
+ this._destroyed = false;
253
+ this._ac = new AbortController();
254
+ this._rx = 0; this._ry = 0; this._tx = 0; this._ty = 0;
255
+ this._isHovering = false; this._rafId = null;
256
+
257
+ this.el.style.transformStyle = 'preserve-3d';
258
+ if (this.el.parentElement) this.el.parentElement.style.perspective = `${perspective}px`;
259
+ this.el.style.willChange = 'transform';
260
+
261
+ this._glare = null;
262
+ if (glare) {
263
+ this._glare = document.createElement('div');
264
+ Object.assign(this._glare.style, {
265
+ position: 'absolute', top: '0', left: '0', right: '0', bottom: '0',
266
+ pointerEvents: 'none', opacity: '0', transition: 'opacity 0.3s',
267
+ background: 'linear-gradient(135deg, rgba(255,255,255,0.25) 0%, rgba(255,255,255,0) 60%)',
268
+ borderRadius: getComputedStyle(this.el).borderRadius,
269
+ });
270
+ this.el.style.position = this.el.style.position || 'relative';
271
+ this.el.style.overflow = 'hidden';
272
+ this.el.appendChild(this._glare);
273
+ }
274
+
275
+ const signal = this._ac.signal;
276
+ this.el.addEventListener('mouseenter', () => {
277
+ this._isHovering = true;
278
+ if (this._glare) this._glare.style.opacity = '1';
279
+ this._startLoop();
280
+ }, { signal });
281
+ this.el.addEventListener('mousemove', (e) => {
282
+ const rect = this.el.getBoundingClientRect();
283
+ const x = (e.clientX - rect.left) / rect.width;
284
+ const y = (e.clientY - rect.top) / rect.height;
285
+ this._tx = (0.5 - y) * this.maxAngle * 2;
286
+ this._ty = (x - 0.5) * this.maxAngle * 2;
287
+ if (this._glare) {
288
+ this._glare.style.background =
289
+ `radial-gradient(circle at ${x * 100}% ${y * 100}%, rgba(255,255,255,0.3) 0%, rgba(255,255,255,0) 60%)`;
290
+ }
291
+ }, { signal });
292
+ this.el.addEventListener('mouseleave', () => {
293
+ this._isHovering = false; this._tx = 0; this._ty = 0;
294
+ if (this._glare) this._glare.style.opacity = '0';
295
+ }, { signal });
296
+ }
297
+
298
+ _startLoop() {
299
+ if (this._rafId) return;
300
+ const loop = () => {
301
+ this._rx = lerp(this._rx, this._tx, this.smoothing);
302
+ this._ry = lerp(this._ry, this._ty, this.smoothing);
303
+ const s = this._isHovering ? this.scale : 1;
304
+ const rx = Math.round(this._rx * 100) / 100;
305
+ const ry = Math.round(this._ry * 100) / 100;
306
+ this.el.style.transform = `rotateX(${rx}deg) rotateY(${ry}deg) scale3d(${s},${s},${s})`;
307
+ const settled = Math.abs(this._rx - this._tx) < 0.05 && Math.abs(this._ry - this._ty) < 0.05;
308
+ if (settled && !this._isHovering) {
309
+ this.el.style.transform = ''; this._rx = 0; this._ry = 0; this._rafId = null;
310
+ } else {
311
+ this._rafId = requestAnimationFrame(loop);
312
+ }
313
+ };
314
+ this._rafId = requestAnimationFrame(loop);
315
+ }
316
+
317
+ destroy() {
318
+ if (this._destroyed) return;
319
+ this._destroyed = true;
320
+ this._ac.abort();
321
+ if (this._rafId) cancelAnimationFrame(this._rafId);
322
+ this.el.style.willChange = ''; this.el.style.transform = ''; this.el.style.transformStyle = '';
323
+ if (this._glare) { this._glare.remove(); this._glare = null; }
324
+ }
325
+ }
326
+
327
+
328
+ // ═══════════════════════════════════════════════════════════
329
+ // COLOR SHIFT — Scroll/hover OKLCH transitions
330
+ // ═══════════════════════════════════════════════════════════
331
+
332
+ export class ColorShift {
333
+ constructor(element, { colors, property = 'backgroundColor', trigger = 'scroll', ease } = {}) {
334
+ this.el = typeof element === 'string' ? document.querySelector(element) : element;
335
+ this._destroyed = false;
336
+ this._ac = new AbortController();
337
+ this._rafId = null;
338
+
339
+ this._sampler = (t) => {
340
+ if (colors.length === 1) return colors[0];
341
+ const clamped = clamp(ease ? ease(t) : t, 0, 1);
342
+ const scaled = clamped * (colors.length - 1);
343
+ const idx = Math.min(Math.floor(scaled), colors.length - 2);
344
+ return lerpOklch(colors[idx], colors[idx + 1], scaled - idx);
345
+ };
346
+
347
+ if (trigger === 'scroll') {
348
+ this._scrollHandler = () => {
349
+ if (this._destroyed) return;
350
+ const rect = this.el.getBoundingClientRect();
351
+ const t = clamp(inverseLerp(window.innerHeight, -rect.height, rect.top), 0, 1);
352
+ this.el.style[property] = toCssOklch(this._sampler(t));
353
+ };
354
+ window.addEventListener('scroll', this._scrollHandler, { passive: true, signal: this._ac.signal });
355
+ this._scrollHandler();
356
+ } else if (trigger === 'hover') {
357
+ this._hoverT = 0; this._hoverTarget = 0;
358
+ this.el.addEventListener('mouseenter', () => { this._hoverTarget = 1; this._startHoverLoop(property); }, { signal: this._ac.signal });
359
+ this.el.addEventListener('mouseleave', () => { this._hoverTarget = 0; this._startHoverLoop(property); }, { signal: this._ac.signal });
360
+ }
361
+ }
362
+
363
+ _startHoverLoop(property) {
364
+ if (this._rafId) return;
365
+ const loop = () => {
366
+ this._hoverT = lerp(this._hoverT, this._hoverTarget, 0.08);
367
+ this.el.style[property] = toCssOklch(this._sampler(this._hoverT));
368
+ if (Math.abs(this._hoverT - this._hoverTarget) < 0.005) {
369
+ this._hoverT = this._hoverTarget;
370
+ this.el.style[property] = toCssOklch(this._sampler(this._hoverT));
371
+ this._rafId = null;
372
+ } else {
373
+ this._rafId = requestAnimationFrame(loop);
374
+ }
375
+ };
376
+ if (!this._rafId) this._rafId = requestAnimationFrame(loop);
377
+ }
378
+
379
+ destroy() {
380
+ if (this._destroyed) return;
381
+ this._destroyed = true;
382
+ this._ac.abort();
383
+ if (this._rafId) cancelAnimationFrame(this._rafId);
384
+ }
385
+ }
386
+
387
+
388
+ // ═══════════════════════════════════════════════════════════
389
+ // CONFETTI BURST — lite-particles powered UI confetti
390
+ // ═══════════════════════════════════════════════════════════
391
+
392
+ export class ConfettiBurst {
393
+ /**
394
+ * @param {HTMLCanvasElement} canvas Overlay canvas (position: absolute over your UI)
395
+ * @param {Object} [options]
396
+ * @param {number} [options.maxParticles=150]
397
+ * @param {number} [options.count=30] Particles per burst
398
+ * @param {Array} [options.colors] Array of OKLCH colors for random pick
399
+ * @param {number} [options.gravity=600]
400
+ * @param {number} [options.drag=0.97]
401
+ * @param {number} [options.life=1.5]
402
+ */
403
+ constructor(canvas, {
404
+ maxParticles = 150, count = 30,
405
+ colors = [
406
+ { l: 0.7, c: 0.25, h: 30 }, { l: 0.6, c: 0.3, h: 330 },
407
+ { l: 0.7, c: 0.2, h: 60 }, { l: 0.5, c: 0.25, h: 260 },
408
+ { l: 0.65, c: 0.2, h: 150 },
409
+ ],
410
+ gravity = 600, drag = 0.97, life = 1.5,
411
+ } = {}) {
412
+ this.canvas = canvas;
413
+ this.ctx = canvas.getContext('2d');
414
+ this.emitter = new Emitter({ maxParticles });
415
+ this.count = count;
416
+ this.colors = colors;
417
+ this.gravity = gravity;
418
+ this.drag = drag;
419
+ this.life = life;
420
+ this._destroyed = false;
421
+ this._rafId = null;
422
+ this._lastTime = 0;
423
+ }
424
+
425
+ /**
426
+ * Trigger a confetti burst at (x, y) in canvas coordinates.
427
+ * @param {number} x
428
+ * @param {number} y
429
+ */
430
+ fire(x, y) {
431
+ if (this._destroyed) return;
432
+ const colorCount = this.colors.length;
433
+ this.emitter.emitBurst(this.count, (i) => ({
434
+ x, y,
435
+ vx: (Math.random() - 0.5) * 400,
436
+ vy: (Math.random() - 1) * 500,
437
+ gravity: this.gravity,
438
+ drag: this.drag,
439
+ life: this.life * (0.8 + Math.random() * 0.4),
440
+ maxLife: this.life,
441
+ size: 4 + Math.random() * 4,
442
+ data: { color: this.colors[i % colorCount] },
443
+ }));
444
+
445
+ if (!this._rafId) this._startLoop();
446
+ }
447
+
448
+ /** Attach to a DOM element — fires confetti on click at click position. */
449
+ attach(element) {
450
+ const el = typeof element === 'string' ? document.querySelector(element) : element;
451
+ el.addEventListener('click', (e) => {
452
+ const rect = this.canvas.getBoundingClientRect();
453
+ this.fire(e.clientX - rect.left, e.clientY - rect.top);
454
+ });
455
+ }
456
+
457
+ _startLoop() {
458
+ this._lastTime = performance.now();
459
+ const loop = (now) => {
460
+ if (this._destroyed) return;
461
+ let dt = (now - this._lastTime) / 1000;
462
+ this._lastTime = now;
463
+ if (dt > 0.1) dt = 0.016;
464
+
465
+ this.emitter.update(dt);
466
+
467
+ this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
468
+ this.emitter.draw(this.ctx, (ctx, p, life) => {
469
+ ctx.globalAlpha = life;
470
+ ctx.fillStyle = p.data?.color ? toCssOklch(p.data.color) : '#ff00ff';
471
+ ctx.fillRect(p.x - p.size / 2, p.y - p.size / 2, p.size, p.size);
472
+ });
473
+
474
+ if (this.emitter.activeCount > 0) {
475
+ this._rafId = requestAnimationFrame(loop);
476
+ } else {
477
+ this._rafId = null;
478
+ }
479
+ };
480
+ this._rafId = requestAnimationFrame(loop);
481
+ }
482
+
483
+ destroy() {
484
+ if (this._destroyed) return;
485
+ this._destroyed = true;
486
+ if (this._rafId) cancelAnimationFrame(this._rafId);
487
+ this.emitter.destroy();
488
+ }
489
+ }
490
+
491
+
492
+ // ═══════════════════════════════════════════════════════════
493
+ // SPARKLE HOVER — lite-particles sparkles on mouse hover
494
+ // ═══════════════════════════════════════════════════════════
495
+
496
+ export class SparkleHover {
497
+ /**
498
+ * @param {HTMLCanvasElement} canvas Overlay canvas
499
+ * @param {HTMLElement|string} target Element to track hover on
500
+ * @param {Object} [options]
501
+ * @param {number} [options.maxParticles=80]
502
+ * @param {number} [options.rate=3] Particles per frame while hovering
503
+ * @param {Object} [options.color] OKLCH color for sparkles
504
+ * @param {number} [options.life=0.6]
505
+ */
506
+ constructor(canvas, target, {
507
+ maxParticles = 80, rate = 3,
508
+ color = { l: 0.95, c: 0.1, h: 50 },
509
+ life = 0.6,
510
+ } = {}) {
511
+ this.canvas = canvas;
512
+ this.ctx = canvas.getContext('2d');
513
+ this.target = typeof target === 'string' ? document.querySelector(target) : target;
514
+ this.emitter = new Emitter({ maxParticles });
515
+ this.rate = rate;
516
+ this.color = color;
517
+ this.life = life;
518
+ this._destroyed = false;
519
+ this._ac = new AbortController();
520
+ this._rafId = null;
521
+ this._lastTime = 0;
522
+ this._isHovering = false;
523
+ this._mouseX = 0;
524
+ this._mouseY = 0;
525
+
526
+ const signal = this._ac.signal;
527
+ this.target.addEventListener('mouseenter', () => {
528
+ this._isHovering = true;
529
+ if (!this._rafId) this._startLoop();
530
+ }, { signal });
531
+ this.target.addEventListener('mousemove', (e) => {
532
+ const rect = this.canvas.getBoundingClientRect();
533
+ this._mouseX = e.clientX - rect.left;
534
+ this._mouseY = e.clientY - rect.top;
535
+ }, { signal });
536
+ this.target.addEventListener('mouseleave', () => { this._isHovering = false; }, { signal });
537
+ }
538
+
539
+ _startLoop() {
540
+ this._lastTime = performance.now();
541
+ const loop = (now) => {
542
+ if (this._destroyed) return;
543
+ let dt = (now - this._lastTime) / 1000;
544
+ this._lastTime = now;
545
+ if (dt > 0.1) dt = 0.016;
546
+
547
+ // Spawn sparkles while hovering
548
+ if (this._isHovering) {
549
+ for (let i = 0; i < this.rate; i++) {
550
+ this.emitter.emit({
551
+ x: this._mouseX + (Math.random() - 0.5) * 20,
552
+ y: this._mouseY + (Math.random() - 0.5) * 20,
553
+ vx: (Math.random() - 0.5) * 60,
554
+ vy: -Math.random() * 40 - 10,
555
+ gravity: -20,
556
+ life: this.life * (0.5 + Math.random()),
557
+ maxLife: this.life,
558
+ size: 2 + Math.random() * 3,
559
+ });
560
+ }
561
+ }
562
+
563
+ this.emitter.update(dt);
564
+
565
+ this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
566
+ this.emitter.draw(this.ctx, (ctx, p, life) => {
567
+ ctx.globalAlpha = life * life;
568
+ ctx.fillStyle = toCssOklch(this.color);
569
+ ctx.beginPath();
570
+ ctx.arc(p.x, p.y, p.size * life, 0, Math.PI * 2);
571
+ ctx.fill();
572
+ });
573
+
574
+ if (this.emitter.activeCount > 0 || this._isHovering) {
575
+ this._rafId = requestAnimationFrame(loop);
576
+ } else {
577
+ this._rafId = null;
578
+ }
579
+ };
580
+ this._rafId = requestAnimationFrame(loop);
581
+ }
582
+
583
+ destroy() {
584
+ if (this._destroyed) return;
585
+ this._destroyed = true;
586
+ this._ac.abort();
587
+ if (this._rafId) cancelAnimationFrame(this._rafId);
588
+ this.emitter.destroy();
589
+ }
590
+ }
591
+
592
+
593
+ // ═══════════════════════════════════════════════════════════
594
+ // DESTROY ALL — SPA framework teardown helper
595
+ // ═══════════════════════════════════════════════════════════
596
+
597
+ /**
598
+ * Destroy an array of LiteUI instances (or any object with a .destroy() method).
599
+ * Useful for React useEffect cleanup, Vue onUnmounted, etc.
600
+ *
601
+ * @param {Array<{destroy: Function}>} instances
602
+ *
603
+ * @example
604
+ * const cleanup = [parallax, magnetic, tilt, colorShift, confetti];
605
+ * // In React: useEffect(() => () => destroyAll(cleanup), []);
606
+ * // In Vue: onUnmounted(() => destroyAll(cleanup));
607
+ */
608
+ export function destroyAll(instances) {
609
+ for (const instance of instances) {
610
+ if (instance && typeof instance.destroy === 'function') {
611
+ instance.destroy();
612
+ }
613
+ }
614
+ instances.length = 0;
615
+ }
package/package.json ADDED
@@ -0,0 +1,42 @@
1
+ {
2
+ "name": "@zakkster/lite-ui",
3
+ "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
4
+ "version": "1.0.0",
5
+ "description": "Micro-interaction library — scroll reveals, parallax, magnetic hover, spring physics, 3D tilt, OKLCH color shifts, confetti, sparkles.",
6
+ "type": "module",
7
+ "main": "ui.js",
8
+ "types": "ui.d.ts",
9
+ "exports": {
10
+ ".": {
11
+ "types": "./UI.d.ts",
12
+ "import": "./UI.js",
13
+ "default": "./UI.js"
14
+ }
15
+ },
16
+ "files": [
17
+ "UI.js",
18
+ "UI.d.ts",
19
+ "README.md"
20
+ ],
21
+ "license": "MIT",
22
+ "dependencies": {
23
+ "@zakkster/lite-particles": "^1.0.0"
24
+ },
25
+ "peerDependencies": {
26
+ "@zakkster/lite-smart-observer": "^1.0.0",
27
+ "@zakkster/lite-color": "^1.0.0",
28
+ "@zakkster/lite-lerp": "^1.0.0"
29
+ },
30
+ "keywords": [
31
+ "scroll-reveal",
32
+ "parallax",
33
+ "magnetic",
34
+ "spring",
35
+ "tilt",
36
+ "micro-interactions",
37
+ "oklch",
38
+ "confetti",
39
+ "animation",
40
+ "ui"
41
+ ]
42
+ }